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  1. CAP 20 CAP 20 - Part 10 - Moves Poll

    Include Taunt Include Substitute Include Drill Peck Do Not Include Knock Off
  2. CAP 20 CAP 20 - Part 11 - Name Poll 1

    Ferrocean Shiprex
  3. CAP 20 CAP 20 - Part 10 - Moveset Discussion

    One move that could be potentially useful for the Calm Mind set is Vacuum Wave. Even after six boosts (which a good opponent is unlikely to ever allow) the move is still fairly weak, as evidenced by the calcs below. +6 0 SpA Cap Vacuum Wave vs. 0 HP / 4 SpD Keldeo: 119-141 (36.8 - 43.6%) --...
  4. CAP 20 CAP 20 - Part 10 - Moveset Discussion

    Addressing the discussion about moves that beat water types, while Wild Charge might be stealing Calm Mind's role on the surface, in reality it doesn't affect our matchups with OU water types that much. Just looking at the A rank or higher water types in the OU viability rankings: Keldeo...
  5. CAP 20 CAP 20 - Part 10 - Moveset Discussion

    Commenting on Taunt in the context of the more controversial sets: Stallbreaker DD/Offensive Stallbreaker: As Albacore pointed out, Taunt really allows DD to screw with the C&C list a bit too much. I'd go a step further and say it even lets non-boosting sets (such as Offensive Stallbreaker)...
  6. CAP 20 CAP 20 - Part 10 - Moveset Discussion

    Moveset Submission Name: Mixed DD Move 1: Scald Move 2: Dragon Dance Move 3: Sky Uppercut Move 4: Iron Head/Waterfall Ability: Water Veil Item: Leftovers EVs: 4 Def / 252 Atk / 252 Spe Nature: Naughty/Naive Adamant/Jolly The purpose of this set is to use Scald early game to weaken Cap's...
  7. CAP 20 CAP 20 - Part 9 - Art Poll 3

    Magistrum Mos-Quitoxe Quanyails
  8. CAP 20 CAP 20 - Part 9 - Art Poll 2

    Magistrum paintseagull DougJustDoug
  9. CAP 20 CAP 20 - Part 8 - Counters Discussion

    So while Deck Knight and Albacore's lists were both useful, I thought I would just compile the changes to Cap's threatlist based on what we've already decided at stats and Ability. For the sake of determining which threats are no longer checked by DD, I assumed +1/+1, a Jolly nature, Stealth...
  10. CAP 20 CAP 20 - Part 9 - Art Poll 1

    Magistrum Yilx Wobblebuns paintseagull Blue Frog
  11. CAP 20 CAP 20 - Part 6 - Stat Spread Poll 2

    Deck Knight aim sparktrain
  12. CAP 20 CAP 20 - Part 6 - Stat Spread Poll 1

    jas61292 Korski Deck Knight Detroitlolcat aim Albacore sparktrain capefeather
  13. CAP 20 CAP 20 - Part 6 - Stat Spread Submissions

    Just commenting on the over 100 Speed discussion: Thanks to our PS limit of 170, any spread that goes for about 105 speed can at most run 107 Attack, and that's with bumping right up against the limit. While by no means a bad attack stat, it isn't really enough to justify Choice Band Usage in OU...
  14. CAP 20 CAP 20 - Part 6 - Stat Spread Submissions

    I don't really feel like submitting a spread since so many are already close to what I would submit, so instead I think I'll comment on a few of them. Korski I really like this spread, particularly the relationships between speed, power, and bulk. The most obvious trade-off is that Cap can...
  15. CAP 20 CAP 20 - Part 5 - Stat Limits

    The biggest issue I see with some of the very high PT ratings is that we completely lose Landorus-T as a check. If we go with Suicune level PT for example, 252 Atk Landorus-T Earthquake vs. 0 HP / 0 Def Suicune (Water/Steel): 314-372 (92 - 109%) -- 56.3% chance to OHKO. With just a little...
  16. CAP 20 CAP 20 - Part 4 - Primary Ability Poll 1

    Water Veil Oblivious Water Absorb Shield Dust
  17. CAP 20 CAP 20 - Part 4 - Primary Ability Discussion

    I'm throwing my support behind Unaware. Water Veil has a lot going for it, I'm not calling that into question. But people are acting like that gives us an auto-win against bulky waters and other Calm Minders. While being able to inflict Scald burns and not receive them would be beneficial, the...
  18. CAP 20 CAP 20 - Part 3 - Threats Discussion

    In a related vein to what Deck Knight was saying, I think our CM set should aim to beat most electric types. Other than the rare Specs Magnezone and NP Thundurus, the electric types in OU are all special attackers that don't hit that hard, and with the right steps we can build CAP to grab a CM...
  19. CAP 20 CAP 20 - Part 2 - Typing Poll 2

    Water / Steel
  20. CAP 20 CAP 20 - Part 2 - Typing Poll 1

    Electric / Fairy Water / Steel Steel / Fairy Poison / Dark
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