[SET]
Extreme Killer (Arceus) @ Leftovers / Lum Berry / Silk Scarf / Life Orb
Ability: Multitype
EVs: 240 HP / 252 Atk / 16 Spe or 196 HP / 252 Atk / 60 Spe
Tera Type: Ghost / Normal / Fire
Adamant Nature
- Swords Dance / Dragon Dance
- Extreme Speed
- Shadow Claw / Earthquake
- Earthquake / Taunt / Recover
[SET COMMENTS]
Written by:
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Quality checked by:
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Extreme Killer (Arceus) @ Leftovers / Lum Berry / Silk Scarf / Life Orb
Ability: Multitype
EVs: 240 HP / 252 Atk / 16 Spe or 196 HP / 252 Atk / 60 Spe
Tera Type: Ghost / Normal / Fire
Adamant Nature
- Swords Dance / Dragon Dance
- Extreme Speed
- Shadow Claw / Earthquake
- Earthquake / Taunt / Recover
[SET COMMENTS]
- Arceus is an excellent revenge killer and setup sweeper thanks to its excellent movepool and powerful STAB Extreme Speed.
- Swords Dance can be used to break past Pokemon like Necrozma-DM, Primal Groudon, and Ho-Oh, while Dragon Dance is a more niche option that lets Arceus outspeed faster threats such as Zacian-C, +1 Necrozma-DM, and Marshadow which resist its STAB.
- Shadow Claw hits Ghost-types like Marshadow, Giratina-O, and Arceus-Ghost, while Earthquake hits Steel-types like Zacian-C and Necrozma-DM, and can hit foes like Primal Groudon harder
- Taunt stops Arceus from being hindered by Will-O-Wisp, put on a timer by Toxic, and being phazed out, which can help greatly against Ho-Oh, defensive Eternatus, and Giratina-O; alternatively Recover can provide Arceus with more opportunities to set up and makes it harder to revenge kill. Taunt is also significantly better against Pokemon like Zygarde-C compared to Recover.
- Leftovers provides Arceus with longevity and more opportunities to setup. Lum Berry can provide extra insurance against status effects when not running Taunt. Silk Scarf can boost the power of Extreme Speed without any drawback, which can be useful to not wear down Arceus quickly when not running Recover. Life Orb can OHKO Zacian-C with +1 Earthquake, and OHKO Primal Groudon with +2 Earthquake, it can also be more useful than Silk Scarf as the extra damage helps against more threats.
- The given EV spread can let Arceus outspeed max Speed Adamant Primal Groudon and Modest Primal Kyogre while the rest is put in HP and Attack to be as strong and bulky as possible; alternatively it can run an EV spread with 60 Speed to outspeed Zacian-C at +1 when running Dragon Dance, while also maximizing its Attack, then dumping the rest into bulk.
- Tera Ghost makes Arceus harder to revenge kill with Pokemon like opposing Arceus and Zacian-C, it can also help in a pinch against Marshadow but Arceus becomes susceptible to being revenge killed by Marshadow's Shadow Sneak; Tera Ghost also lets Arceus OHKO Marshadow with Life Orb-boosted Shadow Claw. Tera Normal bolsters the power of Extreme Speed further and allows Arceus to OHKO Xerneas with Silk Scarf at +2, and OHKO defensive Yveltal with Life Orb at +2. Tera Fire makes Arceus immune to being burned, helping against Arceus-Dark, Giratina-O, and Ho-Oh.
- Arceus is best used late-game to clean up weakened teams and can be used as a blanket check to many Pokemon thanks to its good bulk, ensuring it will almost always survive any unboosted hits, it can also be utilized to revenge kill setup sweepers such as Xerneas and double dance Primal Groudon once they have been worn down.
- Arceus fits best on hyper offense and bulky offense teams, which appreciate its ability to revenge kill threats and clean late-game once its checks have been removed.
- Arceus's checks can be dependent on its movepool, being checked by Giratina-O when not running Shadow Claw, and being checked by Zacian-C when not running Earthquake, which makes teammates like Zacian-C and Zygarde-C appreciated. Arceus can also struggle to break through physical walls like Zygarde-C and defensive Arceus formes, so it appreciates having specially offensive teammates like Xerneas and Mega Mewtwo Y.
- On hyper offense teams, Arceus appreciates having dual screens support from Pokemon like Deoxys-S and Grimmsnarl which can make setting up easier. Deoxys-S can also setup entry hazards to put Pokemon in range of Arceus, letting it guarantee a OHKO on Marshadow with +1 Shadow Claw after 2 layers of Spikes, it can also help stop entry hazards with Taunt, while Grimmsnarl can also stop the aforementioned entry hazards with Taunt as well as being able to bring in Arceus with Parting Shot.
Written by:
https://www.smogon.com/forums/members/yoko.617542/
Quality checked by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/weirdhamster.611966/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Last edited: