Runo
I get imposter syndrome from playing mons!!!
if anyone saw my previous post that was just blank, it was a missclick and I do apologize.
Pokémon: Slowbro-Galar
Stats: 95/100/80/100/80/30 (485)
Abilities: Analytic/ Unaware/ Regenerator
Typing: Poison/Psychic
Move Changes: +(Liquidation, Stone Edge, Fire Punch, Thunder Punch, Hammer Arm, Ice Hammer, Bulk Up, Work Up, Payback, Toxic)
Summary of Changes: +10 Spd -15 Def, Quick Draw was replaced with Analytic to makeup for its low speed and Own Tempo was replaced with Unaware to act as a sweep stopper, Added some physical moves for Glowbro to use.
Description: Analytic makes it hit even harder than it's ever done before, making it very good when combined with Slack Off + CM/BU. Glow's special moveset is already incredible so the main focus was making it viable physically; These QoL moves make it so that Glowbro can deal with more threats at the same level as its special sets. Hammer Arm and Ice Hammer can demolish Ground and Dark switchins when combined with Analytic, making it very threatening to deal with. Work up is an option to become a true mixed attacker but it's theoretically shakier to run than CM/BU. Unware give Glowbro the ability to be a dangerous stall wall; CM/BU + Slack Off + Toxic is very unpredictable and has potential to be the premier stall icon. Regenerator can be run both on Offensive and Defensive sets if you want extra longevity.
Pokémon: Sableye
Stats: 50/ 75/ 75/ 65/ 95/ 50 (400)
Abilities: Dazzling/ Magic Bounce/ Prankster
Typing: Dark/ Ghost
Move Changes:+(Stealth Rock, Geomancy, Curse, Destiny Bond, Memento, Diamond Storm, Glare)
Summary of Changes: Added moves to help it become even more a nuisance. Removed the bad abilities and replaced them with Dazzling and Magic Bounce, added 40 special defense.
Description: I really thought that adding moves was the only way to go here. Sure I added some abilities, but why would you use it over Prankster? Anyways the most notable move on this new Sableye is Geomancy, which makes it become an immediate special wall on a lot of teams. You could run Magic Bounce if you know you can survive a hit and just press Geomancy to be a bulky bouncer. It can also be a phenomenal suicide lead on Hyper Offense teams; Stealth Rock + Memento generates incredible momentum for your teammates.
Pokémon: Grapploct
Stats: 80/118/90/42/80/100 (510)
Abilities: Sheer force, Mold Breaker
Typing: Fighting
Move Changes: +Surging Strikes
Summary of Changes: added Surging Strikes, Swapped the SpA and Spe stats and gave 30 extra Spe, Added Water Type
Description: Octolock + Surging Strikes/Close Combat can deal a lot of damage against walls. Speed outruns a lot of walls and offensive tanks.
*none of these sets are super optimal, but I tried my best
Pokémon: Slowbro-Galar
Stats: 95/100/80/100/80/30 (485)
Abilities: Analytic/ Unaware/ Regenerator
Typing: Poison/Psychic
Move Changes: +(Liquidation, Stone Edge, Fire Punch, Thunder Punch, Hammer Arm, Ice Hammer, Bulk Up, Work Up, Payback, Toxic)
Summary of Changes: +10 Spd -15 Def, Quick Draw was replaced with Analytic to makeup for its low speed and Own Tempo was replaced with Unaware to act as a sweep stopper, Added some physical moves for Glowbro to use.
Description: Analytic makes it hit even harder than it's ever done before, making it very good when combined with Slack Off + CM/BU. Glow's special moveset is already incredible so the main focus was making it viable physically; These QoL moves make it so that Glowbro can deal with more threats at the same level as its special sets. Hammer Arm and Ice Hammer can demolish Ground and Dark switchins when combined with Analytic, making it very threatening to deal with. Work up is an option to become a true mixed attacker but it's theoretically shakier to run than CM/BU. Unware give Glowbro the ability to be a dangerous stall wall; CM/BU + Slack Off + Toxic is very unpredictable and has potential to be the premier stall icon. Regenerator can be run both on Offensive and Defensive sets if you want extra longevity.
AV Glow (Physical) (Slowbro-Galar) @ Assault Vest
Ability: Analytic
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 30 SpA
- Hammer Arm
- Ice Hammer
- Shell Side Arm
- Zen Headbutt
AV Glow (Special) (Slowbro-Galar) @ Assault Vest
Ability: Analytic
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Ice Beam
- Focus Blast
- Shell Side Arm
- Future Sight
AV Glow (Physical Regen) (Slowbro-Galar) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 30 SpA
- Hammer Arm
- Ice Hammer
- Shell Side Arm
- Zen Headbutt
AV Glow (Special Regen) (Slowbro-Galar) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Ice Beam
- Focus Blast
- Shell Side Arm
- Future Sight
BU Glow (Slowbro-Galar) @ Leftovers
Ability: Analytic
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Hammer Arm
- Zen Headbutt
- Slack Off
- Bulk Up
CM Glow (Slowbro-Galar) @ Leftovers
Ability: Analytic
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Focus Blast
- Psyshock
- Slack Off
- Calm Mind
WU Glow (Slowbro-Galar) @ Leftovers
Ability: Analytic
EVs: 252 HP / 252 Def
Relaxed Nature
- Work Up
- Hammer Arm
- Sludge Wave
- Ice Beam
Unaware (Phys) (Slowbro-Galar) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Bulk Up
- Drain Punch
- Slack Off
- Toxic
Unaware (Special) (Slowbro-Galar) @ Leftovers
Ability: Quick Draw
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Slack Off
- Toxic
- Scald
Unaware (Mixed) (Slowbro-Galar) @ Leftovers
Ability: Quick Draw
EVs: 252 HP / 76 Def / 176 SpD / 4 Spe
Impish Nature
IVs: 0 Atk
- Iron Defense
- Amnesia
- Slack Off
- Toxic
Ability: Analytic
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 30 SpA
- Hammer Arm
- Ice Hammer
- Shell Side Arm
- Zen Headbutt
AV Glow (Special) (Slowbro-Galar) @ Assault Vest
Ability: Analytic
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Ice Beam
- Focus Blast
- Shell Side Arm
- Future Sight
AV Glow (Physical Regen) (Slowbro-Galar) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 30 SpA
- Hammer Arm
- Ice Hammer
- Shell Side Arm
- Zen Headbutt
AV Glow (Special Regen) (Slowbro-Galar) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Ice Beam
- Focus Blast
- Shell Side Arm
- Future Sight
BU Glow (Slowbro-Galar) @ Leftovers
Ability: Analytic
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Hammer Arm
- Zen Headbutt
- Slack Off
- Bulk Up
CM Glow (Slowbro-Galar) @ Leftovers
Ability: Analytic
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Focus Blast
- Psyshock
- Slack Off
- Calm Mind
WU Glow (Slowbro-Galar) @ Leftovers
Ability: Analytic
EVs: 252 HP / 252 Def
Relaxed Nature
- Work Up
- Hammer Arm
- Sludge Wave
- Ice Beam
Unaware (Phys) (Slowbro-Galar) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Bulk Up
- Drain Punch
- Slack Off
- Toxic
Unaware (Special) (Slowbro-Galar) @ Leftovers
Ability: Quick Draw
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Slack Off
- Toxic
- Scald
Unaware (Mixed) (Slowbro-Galar) @ Leftovers
Ability: Quick Draw
EVs: 252 HP / 76 Def / 176 SpD / 4 Spe
Impish Nature
IVs: 0 Atk
- Iron Defense
- Amnesia
- Slack Off
- Toxic
Pokémon: Sableye
Stats: 50/ 75/ 75/ 65/ 95/ 50 (400)
Abilities: Dazzling/ Magic Bounce/ Prankster
Typing: Dark/ Ghost
Move Changes:+(Stealth Rock, Geomancy, Curse, Destiny Bond, Memento, Diamond Storm, Glare)
Summary of Changes: Added moves to help it become even more a nuisance. Removed the bad abilities and replaced them with Dazzling and Magic Bounce, added 40 special defense.
Description: I really thought that adding moves was the only way to go here. Sure I added some abilities, but why would you use it over Prankster? Anyways the most notable move on this new Sableye is Geomancy, which makes it become an immediate special wall on a lot of teams. You could run Magic Bounce if you know you can survive a hit and just press Geomancy to be a bulky bouncer. It can also be a phenomenal suicide lead on Hyper Offense teams; Stealth Rock + Memento generates incredible momentum for your teammates.
Geomancy (Sableye) @ Power Herb
Ability: Prankster/Magic Bounce
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Geomancy
- Toxic
- Recover
- Night Shade
Rocks Lead (Sableye) @ Focus Sash
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Stealth Rock
- Toxic / Taunt
- Glare
- Memento
Ability: Prankster/Magic Bounce
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Geomancy
- Toxic
- Recover
- Night Shade
Rocks Lead (Sableye) @ Focus Sash
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Stealth Rock
- Toxic / Taunt
- Glare
- Memento
Pokémon: Grapploct
Stats: 80/118/90/42/80/100 (510)
Abilities: Sheer force, Mold Breaker
Typing: Fighting
Move Changes: +Surging Strikes
Summary of Changes: added Surging Strikes, Swapped the SpA and Spe stats and gave 30 extra Spe, Added Water Type
Description: Octolock + Surging Strikes/Close Combat can deal a lot of damage against walls. Speed outruns a lot of walls and offensive tanks.
Speed Control(Grapploct) @ Choice Scarf
Ability: Sheer Force/Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Surging Strikes
- Sucker Punch
- Ice Punch
All-Out Attacker (Grapploct) @ Life Orb
Ability: Sheer Force/ Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Surging Strikes
- Sucker Punch
- Ice Punch
Wall Breaker (Grapploct) @ Life Orb
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Octolock
- Drain Punch
- Surging Strikes
- Bulk Up
Band (Grapploct) @ Choice Band
Ability: Sheer Force/ Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Surging Strikes
- Sucker Punch
- Ice Punch
Ability: Sheer Force/Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Surging Strikes
- Sucker Punch
- Ice Punch
All-Out Attacker (Grapploct) @ Life Orb
Ability: Sheer Force/ Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Surging Strikes
- Sucker Punch
- Ice Punch
Wall Breaker (Grapploct) @ Life Orb
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Octolock
- Drain Punch
- Surging Strikes
- Bulk Up
Band (Grapploct) @ Choice Band
Ability: Sheer Force/ Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Surging Strikes
- Sucker Punch
- Ice Punch
*none of these sets are super optimal, but I tried my best
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