Pet Mod JolteMons (Complete) [Random Battle is Leader's Choice]

Samtendo09

Ability: Light Power
is a Pre-Contributor
Move Name: Subzero Flash
Power: 150
Accuracy: 90%
PP: 5 (8)
Category:

Type:

Effect: 50% recoil damage to the user if this move is successful.
Priority: 0
Flags (ex: Contact, Sound): None
Potential Pokémon With This Move: :glaceon: :regice: :lapras: :walrein: :mr.-rime: :articuno: :arceus: :silvally: :glalie: :froslass:
Justification: Gives a powerful wallbreaking tool for specially oriented Ice-type Pokémon, as well as giving Ice Arceus and Ice Silvally for nuclear STAB or just monstrous Ice nuke in general.

Ability Name: Nemesis
Effect: This Pokémon copies incoming positive or negative stat stages to the frontal opponent, i.e. if opponent gains +2 Attack or -1 Defense and Special Defense, the user gets the same change in the same turn. Likewise, the frontal receives the same positive or negative stat stage changes from this Pokémon. This has no effect if the opponent also have Nemesis.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :falinks: :gengar-mega:* :seviper: :zangoose: :kyogre: :groudon: :tyranitar: :duraludon: :darkrai: :spiritomb:
*(Replaces Shadow Tag to greatly reduce uncompetitive aspects)
Justification: Risky Ability that nonetheless puts pressure on opposing set-up sweepers, or slowly soften down their target with Close Combat, or screw over opposing Special Attackers with Overheat. The interaction with opposing Nemesis was to prevent endless loop of stat boost / reduction.

:ss/illumise:
Type:

Abilities: Oblivious / Buzz Off | Prankster
New Moves: Signal Beam, Lunge, Struggle Bug, Destiny Bond, Heal Order, Sticky Web, Trick
Justification: Illumise is now completely outclasses by Volbeat, since the latter’s Light Power allows it to be a much better Special Attacker in the lowest tiers of Joltemons. Illumise’s own base Special Attack is too weak to take advantage of Tinted Lens, so I have to replace it with the more support-oriented Buzz Off, giving a niche over Volbeat in the lowest tiers by being able to immediately switch away after using Sticky Web, Signal Beam, Lunge, Struggle Bug, or Heal Order for pivoting potentials, and gain Trick and Destiny Bond to screw over potentially threatening set-up sweepers.
 
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MORE silvally buffs

Effect: User's type changes depending on its held Memory. User's ability changes depending on its Typing.
Poison: Regenerator
Steel: Defiant
Fire: Sheer Force
Ground: Intimidate
Bug: Technician
Fighting: Mold Breaker
Dark: Strong Jaw
Grass: Toxic Boost
Dragon: Concussion
Ice: Ice Body
Psychic: Magic Guard
Electric: Libero
Flying: Scavenger
Ghost: Prankster
Rock: Magic Bounce
Water: Drizzle
Fairy: Gravitas
Permanent (Yes or No): Depends
Mold Breaker (Yes or No): Depends
Potential Pokémon With This Ability: :silvally:
Justification: Makes this ability actually useful. its powerful alongside its other ability, Download, thanks to Power of Alchemy. but uhh i have no idea how it'd work with PoA lol

:ss/stunfisk: :ss/stunfisk-galar:
Name: Stunfisk / Stunfisk-Galar
Type: Ground / Electric (:stunfisk:) | Ground / Steel (:stunfisk-galar:)
Abilities: Static / Water Compaction / Wonder Skin (:stunfisk:) | Mimicry / Counterfeit / Wonder Skin (:stunfisk-galar:)
New Moves: Shore Up (:stunfisk::stunfisk-galar:), Volt Switch, Discharge (:stunfisk:), Hidden Power, Toxic (:stunfisk-galar:)
Justification: whats this? a limber electric type? not in my metagame!
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Adjustments

:ss/vespiquen:
Type:

New Moves: Aggravate, Clear Smog, Corrosive Gas, Poison Fang, Spikes
Justification: Vespiquen's new type grants it a niche as a physicaly defensive wall. All of its abilities are somewhat useful now, as Parental Bond has great synergy with Sludge Bomb, Buzz Off grants it a sort of wonky RegenPort. Its a rather simple change and I am not quite sure if it can compete with OU's other flying walls, but it is generally a great change that helpts it a ton
 
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last slate, time for some really weird shit
Name: Ancient Power | Silver Wind | Ominous Wind | Magical Leaf
Power: 60
Accuracy: 100
PP: 10
Category: Special
Type: Rock | Bug | Ghost | Grass
Effect: Loses one level of priority for each consecutive turn the user is in battle. Minimum -1 priority.
Priority: +2
Flags: Protect, Mirror
Potential Pokémon With This Move: Slimmed from original distribution for all of them, probably Actually on further examination they don't really need to be cut down except maybe Ominous Wind
Justification: Special priority, sort of reminiscent of First Impression, except not quite. They're weaker, but they maintain positive priority the first two turns you're in battle (this should start counting the first turn you can select a move, not the turn you switch in, like Fake Out). Nothing really runs any of these moves in their current form except a few things that use Ancient Power which probably wouldn't lose it anyways, so I don't feel bad about redoing their distributions from scratch. Roserade goes hard with Technician Magical Leaf.

Name: Event Horizon
Power: 150
Accuracy: 100
PP: 5
Category: Special
Type: Dark
Effect: KOs the user. Sets Gravity for 5 turns.
Priority: 0
Flags: Protect, Mirror
Potential Pokémon With This Move: :clefable: :starmie: :umbreon: :houndoom: :lunatone: :solrock: :dusclops: :dusknoir: :deoxys: :spiritomb: :porygon-z: :giratina: :zoroark: :beheeyem: :hydreigon: :hoopa: :minior: :guzzlord: :necrozma: :orbeetle:
Justification: Alternate take on Black Hole from a few slates back. Gives you big damage followed up by team support in the form of Gravity.

Name: Purify
Power: --
Accuracy: --
PP: 20
Category: Status
Type: Poison
Effect: If the target has a status condition or any stat changes, they are removed. If the move succeeds, it also restores 50% of the user's HP.
Priority: 0
Flags: Heal, Reflectable
Potential Pokémon With This Move: :tentacruel: :weezing-galar: :vaporeon: :suicune: :swalot: :gastrodon: :phione: :pyukumuku: :nihilego:
Justification: This is literally just my Bust a Move sub for this move but I like it. Turns Pyukumuku into the world's best answer to setup sweepers, gives some other things pseudo-Haze combined with recovery.

Name: Flaming Arrow
Power: 100
Accuracy: 85
PP: 10
Category: Physical
Type: Fire
Effect: The next move used against the target will not miss. 10% chance to burn.
Priority: 0
Flags: Protect, Mirror
Potential Pokémon With This Move: :rapidash: :slowbro-galar: :blaziken: :heatmor: :talonflame: :decidueye: - Fire-types and things that can shoot projectiles
Justification: Drawback-free physical Fire move - if you land one you don't need to worry about the next one missing. Gives Fire coverage to a few other things too.
Name: Cleanse Tag
Effect: While the holder is on the field, all Ghost-type moves become Normal-type moves. Announces itself on entry - "X is cloaked in a cleansing aura!"
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 10, none
Justification: Ghosts become their own worst enemy at the price of not being able to use their own STABs. If turning them into Normal-type moves would be broken, it could instead make them typeless, which still serves the purpose of removing STAB and a weakness when held by a Ghost.

Name: Junk Pile
Effect: A Pokémon that makes contact with a Pokémon holding a Junk Pile has its item replaced with a Junk Pile. If it is not holding an item, it receives a Junk Pile.
Can Be Knocked Off: Yes
Ignored by Klutz: No
Fling Power & Effect: 50, replaces the target's held item with a Junk Pile
Justification: Mummy for items. Watch out because it'll spread to your team too.

Name: Seawater Bead
Effect: When held by Phione, boosts its Defense and Sp. Defense stats by 50%.
Can Be Knocked Off: No, if held by Phione
Ignored by Klutz: Yes
Fling Power & Effect: 30, none
Justification: Phione's not allowed to hold Eviolite so here's Phione's Eviolite.
Name: Stasis
Effect: Turns while this Pokémon is on the field do not count towards the timers of field effects. This includes weather, terrains, rooms, Gravity, screens, Tailwind, Safeguard, Mist, Water Sport, and Mud Sport. Announces itself on entry - "The field is being held in stasis!"
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: :shuckle: :regirock: :regice: :registeel: :bronzong: :oranguru:
Justification: Extending various field effects without actually extending them. They can still be removed by sources like Brick Break or Defog, they just don't run down naturally.

Name: Soothing
Effect: While this Pokémon is on the field, the opposing team cannot raise any of their stats.
Permanent: No
Mold Breaker: Yes
Potential Pokémon With This Ability: :lapras: :milotic: :togekiss: :primarina: :florges:
Justification: Unaware but it's preemptive. Helps more passive things not be setup bait.

Name: Mockery
Effect: If an opposing Pokémon switches out while this Pokémon is on the field, the incoming Pokémon is afflicted by Torment.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: :gengar-mega: :mr-mime: :sableye: :banette: :zangoose: :seviper: :scrafty: :salazzle: :obstagoon: :grimmsnarl:
Justification: This started as an alteration of Shadow Tag but I changed the name so it could go on more things. Punishes switching but still allows for it, and makes it a bit easier to exploit the Pokémon that comes in.

Name: Tangled Feet
Effect: If this Pokémon misses or fails a move, its Speed sharply rises.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: Old distribution + :hitmonlee: :smeargle: :sceptile-mega: :ambipom: :meloetta-pirouette: :inteleon:
Justification: Tangled Feet is awful so now it's permanent buffed Blunder Policy.
:sm/kecleon:
Name: Kecleon
Type: Normal / Ghost
Abilities: Illusion / Pastel Veil / Protean (Hidden)
New Moves: Gunk Shot, Strength Sap, Poltergeist, First Impression, Terrain Pulse, Swords Dance, Power Whip, U-turn, Enchanted Punch, Pursuit, Will-O-Wisp, Earthquake, Hammer Arm, Revenge, Payback, Avalanche
Removed Moves: None
Justification: Inspired by Yoshiblaze's submission last slate. Kecleon still has terrible stats, but Normal/Ghost is a pretty fun typing to use with Illusion, thanks to its three immunities - masquerade as a Ghost while being immune to Shadow Ball, or a Steel or Dark while immune to Close Combat. Protean is still probably better, but in a way that just makes Illusion more appealing - unlike Zoroark you don't know that Kecleon has Illusion on preview. Keeps the cool moves Yoshi gave it, including First Impression and Poltergeist, while adding on Pursuit, Will-O-Wisp, and Strength Sap as well.

:ss/delphox:
Name: Delphox
Type: Fire / Fairy
Abilities: Blaze / Magic Guard (Hidden)
New Moves: Draining Kiss, Moonblast, Nasty Plot, Thunderbolt
Removed Moves: None
Justification: Fire/Fairy is a much cooler typing than Fire/Psychic, and Magic Guard means it's not strapped to Boots and can run Life Orb safely too. Nasty Plot gives it setup, Thunderbolt gives it coverage for Waters (and it gets Shock Wave and Thunder Punch anyways). Still not that fast and pretty frail on the physical side.

:sm/carbink:
Name: Carbink
Type: Rock / Fairy
Abilities: Clear Body / Light Power / Sturdy (Hidden)
New Moves: Scorching Sands, Wish
Removed Moves: None
Justification: Carbink but it's not passive. It's also not sweeping anyone any time soon but it has enough bulk to stand up to some punishment, healing with Wish, and Calm Mind + Moonblast + Earth Power is fairly solid. I also only just realized it has Counterspell too which is REALLY funny with Light Power.

:sm/phione:
Name: Phione
Type: Water
Abilities: Hydration / Water Bubble (Hidden)
New Moves: Calm Mind, Power Swap, Guard Swap, Speed Swap, Energy Ball
Removed Moves: None
Justification: Phione got robbed because it got introduced before legendaries were allowed to evolve. Well, we have Cosmog, Type: Null, Meltan, and Kubfu now, so now it has Eviolite and Eviolith access a new signature item to recreate Eviolite, a bunch of new moves that let it be budget Manaphy, and Water Bubble, which lets it be something that isn't budget Manaphy. Scalds from this thing hurt, but it has to pick between raw power and bulk, is vulnerable to Knock Off either way, and isn't that fast.
 
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Abilties:
Name:Scavenger
Effect: The user recovers 30% of its HP after it ko’s a pokemon
Potential Users: Vullaby, Mandibuzz, Mightyena, Huntail, Luxray,Liepard
Justifaction: An ability that plays off many pokemons scavinging motif and it helps pokemon recover some health without being passive but its not too powerful cuz its only 30% recovery and you need to kill a pokemon to activate it
Name: Magma Armor
New Effect: Increases users defense by 1.3x as well as a 20% to burn when contact is made with the user, the users speed is also decreased by 30%
Justifaction: Magma Armor just seems like it should do way more than it currently does I mean a pokemon is surrounding it’s self with magma(literally dried up lava) and the only thing it does is prevent freeze that is a simply unacceptable effect for this awesome concept. So i buffed the hell out of it for starters I essentially combined the effects of Fur Coat and Flame body and combined them into one composite ability the downside being that these effects are nowhere near as potent as they are in their original abilities I reduced the defense of Fur Coat increase to only 1.3x and I reduced the burn chance of Flame Body to only 20% and on top of that I made this ability decrease by 30% cuz the armor is very heavy. So with all of these buffs I think Magma Armor finally lives up to its potential as concept.
Moves:
Incinerate
Type: Fire
BP:30
PP: 24
New Effect: Destroys all held items not just berries
Category:Special
Justifaction: A move that acts similar to knock off before it’s buff a lower power move that still removes the item, I miss how Knock Of used to function and I think its buff turned into a damage dealing move that removes items rather than a move that’s main function is to removes item while dealing some damage on the side. So to fuffill Knock offs expanded Incinerates item burning capabilities beyond berries to restore knock offs old niche and give item remove to pokemon that don’t have that tool in their arsenal
New Move: Draconic Devastation
Type: Dragon

BP: 110
Category:Physical
Accuracy: 80%
PP:8
Effect: Leaves a residue of draconic energy that damages the opponent for 1/16 of their hp when they switch in, The energy only stays up on the field for 3 turns.
Justifiaction: Outrage was once an awesome move but then the fairy type attacked, The fairy type turned the previously minuscule consquence of being locked into the move into a guarnteed ko for the opponents fairy type. Now Outrage is mostly unviable and Dragon Claw is too weak to fill its shoes as a powerful dragon type attack, Enter my new move Draconic Devastation a powerful dragon type move that can fill Outrages shoes and provides a new entry hazard for opponents to contend with, (Its literally just a replica of one layer of spikes and it only lasts for three turns so it isn’t that busted :P) However it was one major flaw its accuracy it has the same accuarcy as Stone Miss and Hydro Pump so one must be careful while using it. Overall I believe this move much better fits the high risk high reward Dragon type move role that Outrage was trying to fill
 
3 more days until subs end, I'll probably do a sub review tomorrow or Friday, but for, here's a discussion post for Slate 7, 8, and 9!

:sm/nidoking:
Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acidic Fists
- Mud Spike
- Poison Dart
- Fire Punch / Ice Punch
PHYSICAL NIDOKING IS REAL AND ACTUALLY GOOD, THIS IS NOT A DRILL.
Jokes aside, this thing is an immense threat from the second you see it in team preview. Acidic Fists and Mud Spike deal a million damage, Fire/Ice Punch provide sufficient coverage, and the Poison Dart deals insane damage to most faster mons. Special Nidoking is still great, too, which just makes both sets better because you have to guess what set it is first, making it extremely hard to wall until you know. Extremely fun mon to use, but you'll be glad that it only has 85 Speed whenever you face it.

:sm/zarude-dada:
Zarude-Dada @ Boomerang
Ability: Parental Bond
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power Whip
- Fling
- Rock Slide / Jungle Healing
- U-turn / Bulk Up
This thing was already pretty great, but with the Parental Bond buff, this thing is actually borderline dumb, Fling hits like a dump truck with its effective 150 BP, turning many 3HKOs into 2HKOs, making Dada pretty difficult to check defensively without a good Dark resist, most of whom get sniped by Power Whip or Rock Slide. Still though, 105 Speed is great but not great enough to make it broken, since most faster things not named Ash Gren have either super effective STAB or U-Turn. Also, Chesnaught, Skarmory, Zapdos-G, Protect Melmetal, Kommo-o, and Mega Mawile exist

:sm/kangaskhan-mega:
Kangaskhan @ Kangaskhanite
Ability: Scrappy [Becomes Parental Bond]
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out / Earthquake
- Return
- Power-Up Punch
- Sucker Punch
Mega Kanga isn't crazy or anything, and it faces a ton of competition from Mega Lopunny as a Normal-type Mega, but god forbid you end up in a situation where you let Kanga Power-Up Punch you and your only faster mon is in +2 Sucker range. Base Kanga also looks fire in lower tiers with Parental Bond

:sm/beedrill-mega:
Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Mud Spike
- Knock Off
- Roost
Well, you also should know about Mega Beedrill now, after it dominated the meta for it when it had First Impression, but even without it, it's still a great mon. Walled by like every Flying-type in existence, but outside of that, it's an amazing pivot with its nuclear U-Turns and the constant threat of a big Mud Spike. Beedrill does weirdly have the opposite of 4MSS, as it's too frail to really use Roost, Swords Dance is hard to set up, Poison Jab is pretty useless coverage, Toxic Thread is okay for Lando and Zapdos but not much else, and Fell Stinger is a gimmick and a half, so whatever you put there has its weaknesses, but with some team support, it really only needs U-Turn/Spike/Knock anyway.

:sm/cresselia:
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 140 Def / 116 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Moonlight
- Lunar Dance / Thunder Wave / Toxic
- Defog / Thunder Wave / Toxic

Cresselia @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 148 SpD / 108 Spe
Calm Nature
- Moonblast
- Lunar Dance
- Trick
- Moonlight

Yeah, a Fairy-type with 120/120/130 bulk is really good, what a shocker. Cresselia has basically everything you'd want in a bulky Fairy, other than Knock Off and Stealth Rock and a status immunity, which gives you a reason to use Clefable and Tapu Fini over it at least, but anyway, Cress literally never dies if it's not Toxiced, can Lunar Dance a teammate up with ease, and can still body Dragapult and Ash Gren thanks to having a super effective Moonblast. However, it's ridiculously passive and Toxic invalidates it, so it's not impossible to beat. Very annoying to face, but a superb asset for anyone worried about Dragapult or Ash Gren or other special Dark and Dragon-types.

:sm/darmanitan-galar-zen:
Darmanitan-Galar @ Chill Pill G
Ability: Gorilla Tactics [Becomes Snow Warning]
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Flare Blitz
- U-turn
- Earthquake
This mon has 160 Attack, 135 Speed, and is Ice/Fire but only takes 25% from Rocks cuz it transforms after it takes hazards damage, obviously it's very good. It's perfectly fine now because bulky Waters handle it for the most part and it has 0 defensive utility, but I wouldn't be too surprised if it got nerfed or banned one day. Base GDarm is also neat with the new Gorilla Tactics and the ability to hold boots, but it hates being so slow compared to its Zen form and Weavile

:sm/krookodile:
Krookodile @ Shell Bell
Ability: Concussion
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Knock Off
- Earthquake
- Pursuit / Crush Claw
The Krookodile Agenda continues to rise, now having something else over Landorus with Concussion, denying extremely important items like Lefties and Choice items and being able to Knock Off them off much more easily

:sm/weavile:
Weavile @ Choice Band
Ability: Scavenge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Triple Axel
- Ice Shard
- Pursuit
Weavile got mad that Zen GDarm stole its spot as the top Ice-type in the tier, so it decided to get itself a bootleg Regenerator. I'd probably say that GDarm-Z is better, but never forget that Weavile is an A Tier threat in its own right
:sm/goodra:
Goodra @ Expert Belt
Ability: Neuroforce
EVs: 56 Atk / 252 SpA / 200 Spe
Mild Nature
- Superpower
- Sludge Bomb
- Fire Blast / Ice Beam
- Thunderbolt / Ice Beam

Goodra @ Black Sludge
Ability: Sticky Hold / Neuroforce
EVs: 252 HP / 24 SpD / 232 Spe
Careful Nature
- Life Dew
- Earthquake
- Dragon Tail
- Toxic

With its insane bulk, great Dragon/Poison-typing, Life Dew, and options aplenty between defensive sets and offensive sets that abuse Neuroforce (shoutouts to G-Luke for the Neuroforce set), Goodra is finally worthy of the title of pseudo-legendary. The thing never dies and packs a punch, so you can't really go wrong with it

:sm/marowak:
Marowak @ Thick Club
Ability: Wandering Spirit
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bonemerang
- Earthquake
- Knock Off / Fire Punch / Lightning Lance
Wandering Spirit and Bonemerang are broken moves, so this devious combination is enough to make Marowak worth your time from time to time. STAB Bonemerang off of Marowak's Thick Club-boosted Attack is super scary for most things to face, especially if they can't KO Maro before the second bone hits and likely KOes them. Faces competition from the 900 other viable Ground-types we have, but Bonemerang gives it something truly unique over them

:sm/venusaur-mega:
Venusaur @ Venusaurite
Ability: Overgrow
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Rash Powder
- Synthesis
Will-O-Wisp Mega Venusaur LMAO

:sm/snorlax:
Snorlax @ Honey
Ability: Honey Gather
EVs: 12 HP / 244 Def / 252 SpD
Careful Nature
- Curse
- Body Slam
- Payback
- Earthquake / Protect
This is Gen 2 or 3 Lax or anything, but Snorlax gets to relive some of its glory days thanks to 2 huge buffs and one smaller one. Honey Gather gives Lax insane amounts of recovery, which makes it ridiculous hard to bring down considering how fat it is, while Curse giving it an extra Attack boost makes it offensively threatening more quickly while still being super hard to bring down. Thus, if you give Lax a few free turns, you might just lose if you lack a really strong Fighting move. Oh, it also has a slightly better Darkest Lariat in Payback, which consistently hits 100 BP thanks to how slow Lax is

:sm/azumarill:
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Play Rough / Enchanted Punch
- Aqua Jet
- Mud Spike
+6 252+ Atk Huge Power Azumarill Mud Spike vs. 248 HP / 16+ Def Scizor-Mega: 301-355 (87.7 - 103.4%) -- guaranteed OHKO after Stealth Rock
+6 252+ Atk Huge Power Azumarill Mud Spike vs. 252 HP / 4 Def Ferrothorn: 355-418 (100.8 - 118.7%) -- guaranteed OHKO
+6 252+ Atk Huge Power Azumarill Mud Spike vs. 252 HP / 252+ Def Toxapex: 480-566 (157.8 - 186.1%) -- guaranteed OHKO
Hey, remember when Isle of Armor leaks came out and it said that Azu was gonna get High Horsepower and people got excited? What if we had that, but 100% accurate?

:sm/dodrio:
Dodrio @ Choice Band
Ability: Analytic
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Brave Bird
- Triple Axel
- Knock Off
Okay, I know I'm gonna mention how we have a million good Ground-types in this post like 30 times, but it's worth mentioning here as the existence of Lando and Gliscor is like 90% of the reason why this thing isn't seen much (the other 10% being its frailty and lack of U-Turn), because almost nothing wants to take a banded Analytic move from a mon with 110 Attack and one of the best typings in the game. It also has Moody, though the best it can do with it is Curse + SpD Boost, which sounds dumb but it's been surprisingly effective in some replays I've watched

:sm/muk-alola:
Muk-Alola @ Black Sludge
Ability: Power of Alchemy (Muk-Alola) [Effects of Poison Touch and Scavenge]
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Acidic Fists
- Aggravate
- Recover
- Arm Thrust / Fire Punch / Ice Punch
Honestly, who even needs Knock Off anyway when you have Poison Touch + Aggravate + Regenerator-but-you-have-to-work-for-it in Scavenge (we'll probably still give it Knock Off back one day, though)

:sm/blaziken:
Blaziken @ Cursed Belt
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Close Combat
- Thunder Punch
There a ton a good number of better users than Blaziken, but anyway, Cursed Belt is actually an insane item. A free Life Orb for using a set up move is a huge boon for setup sweepers, who were often held back by having limited turns to sweep with Life Orb or were much weaker with Leftovers or Shell Bell. So much so that, even though I wouldn't call it broken, it has a chance to get nerfed to just 1.2x as the item would likely remain good but not as high reward for a relatively low risk

:sm/celesteela:
Celesteela @ Flame Orb
Ability: Flare Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Autotomize
- Aeroblast
- Fire Blast
- Thunderbolt
Okay, what if Flare Boost Celesteela from slate 6, but now it gets a free Assault Vest with it and doesn't take burn damage anymore. Also looks super funny for defensive sets if you switch into a Toxapex Scald and now you have a wall with a permanent +1 Special Defense to deal with

:sm/terrakion:
Terrakion @ Choice Band / Cursed Belt
Ability: Concussion
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Earthquake
- Lightning Lance / Swords Dance
Imagine punishing Terrakion with Scarfers or Rocky Helmets

:sm/eelektross:
Eelektross @ Shell Bell
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Coil / Flip Turn
- Gunk Shot
- Thunder Punch / Lightning Lance
- Ice Punch

Eelektross @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Sludge Bomb
- Surf
- Volt Switch

Considering Eelektross' meh stats, I am shocked to see how effective it's been in both the slate 8 and 9 metas, but this thing is a legitmate threat. If it gets a chance to come in, which isn't super hard because of its great typing with Levitate and useful resistances, it can fire off a huge Gunk Shot or Lightning Lance or pivot with Flip Turn (which also catches Ground-type switch-ins), or it can Coil up and try to sweep. Eelektross' typing lets it set up on a ton of defensive mons and if you lack a faster mon with a strong Psychic-type move, Eel might just sweep you or severely dent your team. And to top it all off, it's a fun option on Rain teams with Swift Swim and huge STAB Thunders. I'm very glad that it's good, since Eelektross is one of my favorite Gen 5 mons, so hopefully this isn't just a fad, though Eelektross does struggle to deal with offensive pressure without a couple Coils thanks to its fairly low bulk

:sm/audino-mega:
Audino @ Audinite
Ability: Regenerator [Becomes Fairy Aura]
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
IVs: 0 Atk
- Counterspell
- Toxic
- Heal Bell
- Life Dew
Recovery really does just fix all your problems, does it? Mega Audino had a short period of relative dominance as its extremely hard to take down because of Life Dew, deals decent damage with Fairy Aura-boosted Counterspells, and has the room to run Heal Beall to not die to Toxic, plus a typing that makes it the best Dragapult counter in the game (which was especially useful back when Curse was broken). It's severely fallen off since then as Blissey, Cresselia, and Clefable are all better options, but if you need a worse Blissey and Cress in one slot and don't need your Mega slot, then Mega Audino is perfect for the job

:sm/raikou:
Raikou @ Expert Belt
Ability: Neuroforce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Aurora Beam
- Aura Sphere / Hidden Power Fire
- Volt Switch
This mon has Neuroforce and BoltBeam with 115 Speed and 115 Special Attack, so naturally this mon is super scary to face if you rely on the likes of Landorus or Gliscor or even stuff like Hippowdon to be your Volt Switch deterrant. It's pretty weak when it's not using super effective moves, since it doesn't really like to run Specs of Life Orb, but otherwise, it's a threat

:sm/hippowdon:
Hippowdon @ Utility Umbrella
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Toxic
Not a huge buff, but 2.1% more recovery per turn and insurance against rare Hail teams is always nice. Utility Umbrella is definitely a more situational item, best used if you wanna use a Water-type on a Sun team or a Fire-type on a Rain team, or if you have a wall on a Hail/Sand team you don't want to get chipped

:sm/mimikyu-busted:
Mimikyu @ Nightlight Ball
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Play Rough
Mimikyu with a free Life Orb and slight defense boost + blocking Volt Switch is pretty sick honestly, surprisingly much better than using it for its Z-Move. Still held back by having to settle with Shadow Claw and only having 96 Speed, but it's cool

:sm/empoleon:
Empoleon @ Leftovers
Ability: Unimpressed
EVs: 248 HP / 60 SpA / 200 SpD
Calm Nature
- Scald
- Life Dew
- Flip Turn
- Defog / Stealth Rock / Toxic / Knock Off
This thing is insanely fat oml, like it takes nothing from most STAB moves, even living some super effective STAB moves comfortably. If it wasn't for Cresselia, this thing would probably be the best Ash Gren counter in the game, but even then, it packs Flip Turn and Stealth Rock, so it doesn't have to give up momentum like Cress does.

:sm/gyarados-mega:
Gyarados @ Gyaradosite
Ability: Intimidate [Becomes Rain Dish]
EVs: 252 HP / 32 SpD / 224 Spe (or 252 HP / 252 SpD / 4 Spe)
Careful Nature
- Scald / Waterfall
- Crunch / Pursuit
- Life Dew
- Rapid Spin
This thing could potentially move up to "The Good" with more testing, but a fat Water/Dark-type is very appreciated right now with Dragapult, Blacephalon, Chandelure, and Ash Gren running around, though giving up a Mega slot for it can be a steep price
:sm/dusknoir:
Dusknoir @ Reaper Cloth / Momentum Armor
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Strength Sap
- Body Press
- Will-O-Wisp / Shadow Sneak
- Poltergeist

Dusknoir @ Assault Vest
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Sky Uppercut / Thunder Punch
- Poltergeist
- Shadow Sneak

Was tempted to put this in the "Niche" section as I think this thing is very underexplored right now. It has good bulk, an amazing offensive typing, a decent defensive typing, a broken move in Strength Sap, two great abilities in Pressure and Iron Fist (rip Soul Link lmao), and the strongest Body Press in the game, so Dusknoir looks pretty sick on paper. Faces competition from all the great Ghost-types we have in the tier, but it has a ton of unique traits that can give it a place

:sm/mudsdale:
Mudsdale @ Leftovers
Ability: Stamina
EVs: 252 HP / 52 Def / 204 SpD
Careful Nature
- Arid Absorption
- Earthquake
- Avalanche
- Roar / Stealth Rock
Honestly, this thing might be a better fit in the "Niche" section, because this thing is extremely underrated. Recovery + Stamina is a broken combination and while Arid Absorption is only 33%, that's more than enough for something as fat as Mudsdale, letting Mudsdale snowball into a dangerously hard to bring down wall. Like, I once saw a Mudsdale almost 1v1 a Mega Swampert IN THE RAIN because of Stamina and Arid Absorption (and it only didn't win because Stamina got Wandering Spirited away), so yeah it's pretty insane if it gets time. Avalanche also gives it something unique and allows it to beat other Grounds, as well as a lot of Flying-types. The only things really going against it are that we have 1800 other defensive Ground-types that it has to compete with and it's more of a momentum drain that any one of them. Still, super funny mon if it gets going

:sm/porygon-z:
Porygon-Z @ Choice Specs / Burn Drive
Ability: Adaptability / Download
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Techno Blast
- Shadow Ball
- Trick / Tri Attack
- Psyshock / Nasty Plot
Just wait until UU starts existing and start murdering things

:sm/banette-mega:
Banette @ Banettite
Ability: Soul Link [Becomes Counterfeit]
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shift Gear
- Poltergeist
- Iron Head
- Superpower
Uh, come back when Counterfeit gets coded

:sm/honchkrow:
Honchkrow @ Choice Band
Ability: Merciless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Aggravate
- Attack Order
- Superpower
Extremely gimmicky and won't work like 9/10 times and Flying resists are everywhere, but this thing is basically Dracovish against statused opponents:
-1 252 Atk Choice Band Honchkrow Attack Order (150 BP) vs. 252 HP / 112+ Def Landorus-Therian on a critical hit: 471-555 (123.2 - 145.2%) -- guaranteed OHKO
252 Atk Choice Band Honchkrow Attack Order (150 BP) vs. 252 HP / 24 Def Ferrothorn on a critical hit: 415-490 (117.8 - 139.2%) -- guaranteed OHKO
252 Atk Choice Band Honchkrow Attack Order (150 BP) vs. 40 HP / 216+ Def Alomomola on a critical hit: 459-541 (95.4 - 112.4%) -- guaranteed OHKO after Stealth Rock
-1 252 Atk Choice Band Honchkrow Attack Order (150 BP) vs. 252 HP / 252+ Def Wishiwashi-School on a critical hit: 322-379 (109.5 - 128.9%) -- guaranteed OHKO

:sm/hariyama:
Hariyama @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Fake Out
- Knock Off / Ice Punch
- Thunder Punch
This is kinda just a worse Conkeldurr, but it's an insanely fun mon to use nonetheless, it's really nice to have a Guts user that doesn't kill itself in two turns. Could you just imagine if this thing got Drain Punch?

:sm/breloom:
Breloom @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Spore
- Mach Punch / Sky Uppercut
- Seed Bomb
maybe one day breloom will be ou again lol

:sm/seismitoad:
Seismitoad @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Earthquake
- Acidic Fists / Knock Off
- Stealth Rock / Drain Punch
This thing is much better as a special Swift Swim sweeper in an OU context, but this seems like a fun bulky attacker in lower tiers, with a nice burn immunity, amazing typing, and the Defense boost from Toxic Boost letting it dent things for a longer time

:sm/vileplume:
Vileplume @ Black Sludge
Ability: Unimpressed
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Strength Sap
- Rash Powder
This thing is gonna be stupid good in whatever lower tier it ends up in, mark my words. Heck, I might even test thing in OU even though it's probably still worse than Mega Venu

:sm/silvally:
Silvally @ Choice Band
Ability: Power of Alchemy (Silvally) [Effects of RKS System and Download]
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Explosion
- Multi-Attack
- Crunch / Earthquake
- U-turn
Now that it has POA and Download, Silvally has a ton of cool options now that it can get a free Attack or SpA boost while still being able to change type to the needs of your time, but pfft, who needs that, double Choice Band STAB Explosion woooooooooooooooooooo

:sm/armaldo:
Armaldo @ Heavy-Duty Boots
Ability: Hydration
EVs: 252 HP / 92 Atk / 164 Spe
Adamant Nature
- Arid Absorption
- Stone Edge
- Knock Off
- Rapid Spin
There's obviously a ton of better options for Rapid Spin, but a Water-immunity, Arid Absorption, and Knock Off do all make Armaldo fairly interesting, at least.

:sm/kingler:
Kingler @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Liquidation
- Mud Spike
- Knock Off / Rock Slide / Ice Beam
Nidoking isn't the only Sheer Force mon that loves Mud Spike, as Kingler's able to do similarly BIG damage with it as well. Sucks that it's so frail, but once you get it, the opponent should be afraid (unless they have Wishiwashi or Ferrothorn or Tangrowth or Chesnaught or any other bulky Grass-type)

:sm/electivire:
Electivire @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Thunder Punch
- Sucker Punch
- Ice Punch / Knock Off
Electivire but, like, not completely useless

:sm/clawitzer:
Clawitzer @ Douse Drive / Choice Specs / Shock Drive / Burn Drive
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Techno Blast / Octazooka
- Aura Sphere
- Dark Pulse / Techno Blast
- U-turn
haha, funny gun go brrr

:sm/wormadam::sm/wormadam-sandy::sm/wormadam-trash:
Wormadam @ Weakness Policy / Coal Engine
Ability: Simple
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Energy Ball
- Earth Power
- Psychic

Wormadam-Sandy (F) @ Leftovers
Ability: Fur Coat
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- U-turn
- Recover
- Stealth Rock / Rapid Spin / Spikes

Wormadam-Trash @ Occa Berry / Honey / Leftovers
Ability: Honey Gather / Thick Fat
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Flash Cannon
- U-turn
- Stealth Rock
- Rapid Spin

The Wormadams are really fun, and calling Sandy "Bad" might be a bit mean since that bulk and U-Turn is super nice to have alongside its utility, though it does compete with the other 3600 Ground-types and manages to be a Ground-type that loses to Heatran, but it's not uselss. The others don't have it as nice, but Wormadam-Plant basically has a one turn Geomancy, which is funny, and Wormadam-Trash is a Steel-type with only 1 2x weakness if you run Thick Fat or it can make up for its lack of recovery with Honey Gather

:sm/electrode:
Electrode @ Chill Drive
Ability: Libero
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Electro Ball
- Techno Blast
- Rapid Spin
- Volt Switch
pfft, forget Raikou, THIS is the real BoltBeam mon

:sm/jolteon:
Jolteon @ Life Orb
Ability: Prickly Coat
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Electro Ball
- Aurora Beam
- Volt Switch
- Shadow Ball
Jolteon buff !!


Oh, also, Sand Veil and Snow Cloak will be included with this slate's distribution phase, since the main problem with them now is that they have horrible distribution, so you can look forward to that!

That's all for now!
 
Damn these slates went by fast.

:adrenaline-orb:
Name: Adrenaline Orb
Effect: User's highest stat is raised by 1 stage if one of its stats are lowered. Single Use.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): No
Fling Power & Effect: Whatever it is rn
Justification: Combine with close combat, Draco meteor, curse, and other stat lowering moves to get some use out of it. Or just punish wishi-washi and Lando for coming in on you.

Name: Assault Armor
Effect: User's defense stat is multiplied by 1.5 but it can't select status moves.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): No
Fling Power & Effect: 80 bp, no additional effect
Justification: Assault vest counterpart.
Name: Battle Armor
Effect: This Pokemon's special and physical defense are multiplied by 1.25x but it cannot select status moves.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: Pokémon that fight a lot and look like they wear armor like :bisharp:
Justification: Pair with AV to get huge special bulk, a pretty simple buff to this ability.
Name: Beat Up
Power: 25
Accuracy:
PP: 30 (48 Max)
Category: Physical
Type: Dark
Effect: Hits 2-5 times.
Priority: 0
Flags (ex: Contact, Sound): Contact
Potential Pokémon With This Move: :Cinccino: and some fighting types
Justification: Beat up kinda sucks besides on like Weavile but now it can just be a good move for skill link and technician users like ambipom.


Name: Cyro Blade/Pyro Blade
Power: 90
Accuracy: 100%
PP: 15 (24 Max)
Category:
1644625280883.png

Type:
1644625290460.png
|

Effect: High crit ratio.
Priority: 0
Flags (ex: Contact, Sound): Contact
Potential Pokémon With This Move: Pokemon related to swords and blades, and some slashing Pokémon.
Justification: Coverage for blade Pokémon that are also leaf blade copycats.

Name: Flash
Power: 0
Accuracy: 100%
PP: 20 (32 Max)
Category:
1644626949628.png

Type:
1644626942174.png

Effect: User sends out a bright flash to stun the opponent and quickly escape. Lower's targets evasion by 1 stage, User switches out after use.
Priority: 0
Flags (ex: Contact, Sound): Authentic
Potential Pokémon With This Move: Things that seem like they could send out a flash, and definitely :torkoal:
Justification: Gives a means of pivoting to a lot of Pokémon without it, although not a very strong move, it can be used for things that completely lack good pivoting options. Notable ones include Mega Zam. Latios, and torkoal.
 

Attachments

Subs close tomorrow, so here's a quick sub review!

Again, these are my opinions, so you don't have to take any of my feedback if you don't agree with them

:hitmontop: Triple Axel is a sick move, so I like this. I do think giving the effect to 6 moves is a bit much though, especially Rollout, which is super widely distributed as is and having 120 BP Rock coverage might go a little too hard (Fury Cutter's the same way, but Bug coverage sucks so who cares). Personally, I'd reduce this Triple Kick / Gear Grind / Ice Ball (though couldn't you just include TAxel in this sub and give it to the Ice Ball mons?) + something with a typing lacking in strong physical moves, but that's just me
:flapple: Gravity moves are fine, especially Sky Drop
:volcarona: Dance moves are okay, but Moonlit Waltz is currently listed as Electric and I don't think that's what you intended

:hawlucha: Not super interested in this, I think Gravity is mostly fine as is but it's whatever, Lucha will pretty much always be better in Terrains anyway and it slightly helps one of my planned subs

:raticate-alola: Extreme Bulk is also fine, it's weird that we have no damage-boosting abilities related to field effects and doing it for Gravity is nice since it doesn't boost the power of anything naturally. Though, Regigigas would be broken af with this, so that probably won't happen
:oricorio: Dancer should've always done this. Also, I'd personally like you to add that it still has its original effect, cuz removing it is surprisingly quite a coding headache

:bastiodon: Still like it
:vespiquen: I think I like Aquatic's slightly more, but this is pretty cool

:hariyama: Still think Anabolism is weird, but I like it slightly more than I did last slate
:tyrogue: Special DDance isn't super necessary but it seems fun
:haxorus: Bit of a boring buff, but it's inoffensive and makes sense, so I don't mind it. Maybe include X-Scissor and/or Power Gem in it too, since those moves are also Strength clones and could make this a little more interesting? (you could do the other Strength clones too, but Strength would still suck, Dazzling Gleam would be unnecessary, Drill Peck is whatever, and Seed Bomb would be Leaf Blade)
:exeggutor-alola: Seems a little strong for the effect, but with tailored distribution it could be fun

:landorus-therian: Still like Adrenaline Orb

:trevenant: Still like Big Root
:chansey: I know this thing's purpose is to enable meme sets, but yeah it's still pretty bad.

:primarina: Primarina really doesn't need a power boost, though I do agree with distributing Liquid Voice a little more, though I do remember it being bad on most of the mons that got it in SylveMons
:sirfetchd: I think this would be better if it was exactly like Hasty from SylveMons (effecting both recharge and charge moves), but either way it would have to go to really bad Pokemon to make up for it, so I'm not sure if I like it much
:celebi: Time Machine is cool, but I'm biased cuz it was my sub originally.

:watchog: Not sure if it would be worth voting in, but giving Watchog Normal STAB is a W
:cursola: Still fine
:magearna-original: This was my sub originally, but I'm honestly not sure if I like it all that much anymore
:blastoise: Techno Blast is sick and rest is whatever, so I'd be okay with it getting in

:slowking-galar: Eerie Spell is still cool
:exeggcute: Egg Bomb is still cool
:unown: Please don't take this the wrong way, but I absolutely hate the idea of physical Hidden Power

:keldeo: I really like these buffs, don't have much to say on them
:falinks: Absolutely hilarious buff. Idk how usable the gimmick will be since you need time to both Jaw Lock and No Retreat at least once, but it's still wonderful
:wobbuffet: Not a big fan
:eevee: Probably the best Eeveelution buffs subbed so far, though I don't think we'll allow stuff that isn't legal in any NatDex meta to be subbed unlike in SylveMons, so you might need to remove starter Eevee but I'll talk with council. If we do allow it, I love giving the Eevees their respective moves, but Starter Eevee looks super annoying

:dhelmise: Rust Powder is cool, but I think making it Toxic Poison would make it worth it, it'll already have limited distribution and 15% less accuracy than Toxic anyway, so it should be fine
:glaceon: I like V A P O R W A V E mostly for the meme, but it's a really cool way to make Mist existent
:swalot: Not exactly sure how useful Stockpile-but-good-but-actually-Bide-but-good will be, but it's an interesting idea at least

:pyroar: This is just what Rivalry should be, big fan
:slowking-galar: Funny way to make Curious Medicine actually worth something
:slowbro-galar: I like this for Quick Draw over the funny RNG nightmare

:alcremie: Smother is still fine
:aromatisse: Essential Oils seems fine, though idk if many Grasses will use it over Giga Drain. Also, it would be absolutely broken on Zard-Y so we prob won't do that

:volcanion: Vapor Control is still sick
:absol: Stroke of Luck seems not worth it, even with its insane effect, considering how bad Lucky Chant is, you'd probably have to add either a Lucky Chant setting ability or something like my Stellar Performance sub from previous slates

:victreebel: Shiny Leaf is still fine, if redundant with Reaper Cloth
:appletun: For all the berries, they're fine, but I'm not sure how worth it they are because berries are berries. The best one is probably Qualot as a temporary Knock deterrent, but even then I might want more consistent healing

:escavalier: It's alright. I'm more of a fan mid-speed mid-bulk Speed Boosters like Sylve Sandslash-A, but I don't hate this
:crobat: Delta Stream Crobat is absolutely sick

:frosmoth: Brisk Wind is fine since it's meant to buff slow Ice-types, and Shift Gear would be exactly that for at least one of them maybe. I'd probably prefer if it only boosted 1 offensive stat, but that's a nitpick
:spritzee: Spray Away fine for denying U-Turn, though nerfing Bug-types by extension hurts a bit

:duosion: I know this is a meme, and it's a really funny one, but this might actually be busted lmao. 125 SpA + Light Power + Eviolith + STAB Psyshock for Blissey kills everything other than some Steels (depending on the Hidden Power you use) and some Dark-types like TTar and Guzzlord (assuming you run Thunder for Goltres), so that doesn't sound super fun to face under Trick Room
:coalossal: Not much of a game-changer but it's fine. Maybe add Curse?

:gulpin: Fun berry gimmick move, can't complain too much

:kartana: Defensive Kartana sounds funny, so this would be cool
:stakataka: Tinted Lens Stak sounds super funny, so I like this. Also, UBs are counterparts, so you can combine this with the Kartana sub
:spectrier: I don't like Spectrier much in concept and we already have too many good Ghosts, but this should be fine in OU, though adding Electric moves for Goltres/Gyara is slightly concerning

:regice: This would be fine since Ice mons suck, but I'm not sure if I like Ice First Impression in concept

:gengar-mega: I've been told that one-turn trapping moves have proven to be a broken concept in other mods, so we're probably gonna end up vetoing this unfortunately, cuz otherwise it would be really cool

:silvally: I like the idea of giving the Silvallies another ability, though some of the ability choices are really odd to me, namely Neuroforce on Steel (a horrible offensive typing outside of hitting Fairy), Merciless on Water, Screen Cleaner on Ice (a really bad type to pivot with), and Flying/Psychic/Grass all having really bad abilities. Also, I think it should be able to work with POA if I make it activate after Download
:stunfisk: Regenerator + recovery on Fisk looks really annoying and honestly, Fisk really only needs one or the other since its typing + Water Compaction is actually super good. Galarfisk is fine, though

:vespiquen: It's not climbing its way out of the low tiers, but PBond Poison Fang is funny

:roserade: Interesting concept for sure, though giving the effect to the super widely distributed Ancient Power seems like a bit much, so I'd rather have that as a new move
:guzzlord: Dark Explosion is little concerning because it's an actually good defensive typing (which I have to assume is the reason why Game Freak made Misty Explosion 100 BP, though that's too low imo), so maybe make it 150 BP. Otherwise, seems fine but I'm not sure if Gravity really needs the buff
:pyukumuku: I actually really like this Purify buff, phazing is an important but fairly rare piece of utility, so this buff makes it a lot easier to do
:blaziken: Flaming Arrow has sick flavor and it's a pretty interesting move. Might have to keep it away from Decidueye, but idk

:shuppet: Cleanse Tag is a weird item, but I don't think I hate it?
:trubbish: Junk Pile is funny, basically a better Sticky Barb without the self-damage, though I feel like it would end up backfiring super quickly since items can't get refreshed like abilities can. That also might make the item a bit too strong, since it's basically a passive Knock Off as an item against contact users, but I'm not sure

:oranguru: Stasis seems fine, especially for defensive mons that you're trying to use on field effect teams
:togekiss: Soothing's okay, I think I like Purify as an anti-setup concept more but this is fine
:obstagoon: Mockery is fine, might be a little weak since Torment isn't that good, but not bad
:mr. rime: Blunder Policy the ability is super funny, could be a bit strong on Normal/Fighting/Electric-types since it makes predicting less necessary, but out of all the things that with that kind of effect, this is one of the more balanced ideas I've seen

:kecleon: Big fan of this, but I'm biased since it was my sub originally. Small suggestion, but maybe add a couple more high BP moves to abuse with Protean, like EQ
:delphox: A little generic but it's effective
:carbink: Not super useful, but fun
:phione: I'll check with council, but I don't think we'll allow mons to be given the ability to use Eviolite/Eviolith, since that's technically a mechanics change which we wanted to avoid here. Might not even need it with Water Bubble, kinda reminds me of Lumineon but slower and with CM + actual coverage + Life Dew
:mandibuzz: Uh, Scavenger is literally the exact same as an ability that just got in last slate, right down to the name, so we'd have to veto that since it's a repeat
:camerupt: Magma Arrmor got buffed previously, so I'd rather you have this as a new ability. As for the actual effect, it has a lot going on but it's not too bad I guess

:simisear: Incinerate's distribution is absolutely crazy and giving a bunch of already good mons a Knock Off that's harder to punish seems like a bad idea, so I'd rather you make this a new move
:salamence: Draconic Devastation gets real close to break the rule of not adding new mechanics to the game, though I think we'd allow it since stuff like Deafening Shriek technically did that and this is just a weaker version of G-Max Wildfire's effect. That being said, I'm not sure if I'm a fan of that being on such a strong move

:landorus-therian: Idk which one I like more between this and spoopy's, since this enables Unburden, but spoopy's not being consumable is a huge selling point. Either way, seems fine
:carracosta: Defensive AV is a bit boring and probably not needed much, but it's inoffensive and that makes it fine

:kabutops: I actually really like this, AV the ability makes so much sense for an ability called "Battle Armor" and a free bulk boost is always gonna be useful

:weavile: I love Beat Up's original effect, so I might prefer making this a new move, but anyway, multi-hit Dark move is fine I guess.
:gallade-mega: The blades are cool for stuff that doesn't get the elemental punches, though even with sword flavor it's a little hard to justify on some blade mons. A drawbackless physical Fire move is cool, though
:shiinotic: Since basically everything learns Flash, I'd rather have this as a new move, but this seems fine, though the effect is a bit less useful with Gravity existing

And that's all. Subs close in a little less than 23 hours!
 
Last edited:

Samtendo09

Ability: Light Power
is a Pre-Contributor
:regice: This would be fine since Ice mons suck, but I'm not sure if I like Ice First Impression in concept
:gengar-mega: I've been told that one-turn trapping moves have proven to be a broken concept in other mods, so we're probably gonna end up vetoing this unfortunately, cuz otherwise it would be really cool
Changed both:
The Ice move is now a Special Attack Ice variant of Head Smash. Gives a powerful nuke for the slow Ice-type mons, as well as Ice Arceus and Silvally (or the two in general).

Nemesis now simply make the Pokémon copy both the positive and negative stat changes of the opponent, and vice versa. An added interaction where it fails to work vs another Nemesis Pokémon to prevent potential endless loops.
 
last slate and i barely had any ideas lmao

Name: Shell Trap / Beak Blast
Power: 100
Accuracy: 100%
PP: 10
Category:
/

Type:
/

Effect: Burns on contact with the user before it moves.
Priority: -2 (charges at the beginning of the turn)
Flags (ex: Contact, Sound): Protect, Mirror, Bullet
Potential Pokémon With This Move: :turtonator::magcargo::camerupt: (maybe :torkoal:) / :toucannon::xatu::moltres:
Justification: It should've been this way from the start, and this gives Turtonator something super unique to it, though since Turtonator sucks, I also lumped in the original Beak Blast with this so we can give it to 1 or 2 other Flying-types, like Xatu cuz Garticuno stole its spotlight, and Moltres because you have 0 reason to use it over Goltres right now. Also, Shell Trap could be super interesting on Camerupt, though I know that's quite a stretch lol. Also, I decided to make them -2 priority this time, partially because no move has -2 priority which is weird, but mostly so that they hit before Focus Punch, since interrupting the punch is likely better than taking the damage

Name: Smelling Salts
Power: 60
Accuracy: 100%
PP: 10
Category:

Type:

Effect: If the opponent has any stat boosts, they are paralyzed
Priority: 0
Flags (ex: Contact, Sound): Protect, Mirror
Potential Pokémon With This Move: Old Distribution + :rhyperior::gigalith::lycanroc::lycanroc-dusk::lycanroc-midnight::bibarel::probopass::grumpig::breloom::golisopod::poliwrath::barbaracle::seismitoad::ambipom::hitmontop::grapploct:
Justification: Interesting bit of utility, kinda similar to Burning Jealousy but working if the target has any stat boosts at all. While it doesn't remove them like a typical phazing move, paralyzing setup sweepers can be a death sentence for a sweep and being able to do so in a way that isn't blocked by typing can be super useful. Also enables status spread and people really like that for reasons

Name: Synchronoise
Power: 70
Accuracy: 100%
PP: 10
Category:

Type:

Effect: Deals double damage if the target shares one of the user's types. Ignores immunities
Priority: 0
Flags (ex: Contact, Sound): Protect, Mirror, Sound
Potential Pokémon With This Move: Old Distribution + :infernape::clawitzer::toxtricity::malamar::walrein::simisage::simisear::simipour::roserade:
Justification: Synchronoise lets Psychic-types hit Dark-types for neutral damage because of the extra little stipulation is has that allows Umbreon to actually use it, making it a nice option in the event that you don't want to run another offensive move to make room for 3 status moves or you have no coverage for Dark-types. Otherwise, it's a fine Punk Rock-boosted coverage move for Toxtricity and gives coverage against Pex for Waters and Roserade.

Name: Spitfire
Power: 80
Accuracy: 100%
PP: 10
Category:

Type:

Effect: 20% chance to burn the foe(s)
Priority: 0
Flags (ex: Contact, Sound): Protect, Mirror, Sound
Potential Pokémon With This Move: :toxtricity::chatot::noivern::exploud::houndoom::scrafty::kommo-o::obstagoon::salazzle::seviper::manectric::pyroar::arcanine::zoroark::heliolisk::audino::girafarig::boltund::flareon::turtonator::wigglytuff::meloetta::pangoro::incineroar::morpeko::guzzlord::persian-alola::thievul:
Justification: I spit fire like a Heatmor, you're a Pawniard I'm a Kingler, Exert my Pressure PP down, you're gonna need an Ether, I'm like a Scizor, physical sweeper, Beat the Elite Four, Master of the creatures, They should call you minimize, your talent's hella small, you're looking like a Super Nerd and have no friends at all, You're a Timid nature, you don't have the Weather Balls, And if you think I'm bad now? MEGA EVOLVE-
Anyway, this gives a couple sound move user's some nice Fire coverage, most notably Toxtricity, who can now always use Chill Drive Techno Blast or just run Specs with Spitfire/Overdrive/Boomburst/Volt Switch and have fun. Also, the 20% burn chance lets defensive mons fish for burns, namely Audino.
Name: Mysterious Fog
Effect: This Pokémon sets Misty Terrain on switch-in. This Pokémon ignores the effects of Misty Terrain when attacking
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :drampa: + Some other high Attack or defensive mon
Justification: People really want a defensive Dragon-type Misty Terrain setter for some reason, but then you realize that being a Dragon-type in Misty Terrain kinda sucks and being a defensive mon in Misty Terrain is a bit limiting when you don't have the defensive profile of Tapu Fini. So, by plagiarizing FEUU once again, here's how we get that Misty Terrain Dragon people want so much. Mysterious Fog gives you the best of both worlds, with the status immunity and Dragon move weakening of Misty Terrain for yourself while still being able to spread status and have full power Dragon STAB moves. Druddigon has Concussion now, so the likely best Dragon-type recipient is Drampa, who gets to abuse Glare, and makes more flavor sense with its Defog access, and also enjoys being immune to Toxic for Calm Mind shenanigans. I also decided to change the name to make it less restricting flavorwise

Name: Optimistic
Effect: This Pokémon can't lower its own stats. The opponent can still lower its stats.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :pyroar::lilligant::escavalier::meloetta::meloetta-pirouette::crobat::miltank::noivern::carracosta:
Justification: This was originally a Mirror Armor buff but then I realized the way I was doing was basically Mind Trick from SylveMons, which was a fun but also absolutely busted ability, so here's something similar but more grounded in reality. You should know all the benefits of not lowering your own stats, getting drawbackless and powerful moves like Close Combat and Overheat. Because of this, you have to be very careful with distribution, but with that you can explore all sorts of stat-lowering moves, like all the Overclock-boosted moves, Shell Smash, and Curse.

Name: Power Spot
Effect: This Pokémon and its allies moves deal 1.3x damage, but cause the user to lose 10% of their max HP
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :stonjourner::orbeetle::noctowl::swanna::grumpig::lunatone::lanturn::seaking:
Justification: I ran out of ideas, so here's Life Gem from Alternatium which in itself is just Life Orb as an ability. Losing 10% of your max HP every turn just for attacking it pretty huge drawback, but that passive boost for all of your attacks can make the risk more than worth it, especially when combined with other items like Shell Bell to negate the HP loss or Choice items. Thus, this should likely stick to lower tier Pokemon or Pokemon typically forced to hold non-boosting items like Fire, Flying, and Ice-types.

Name: Rock Climber
Effect: When switching-in, this Pokémon doesn't take damage from Stealth Rock or Rock-type moves
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :centiskorch::turtonator::heatmor::scolipede::mr. rime::minior-blue::toucannon::talonflame:
Justification: I ran out of ideas, so here's Mountaineer from CAP. Imagine needing Heavy-Duty Boots (unless you hate Spikes ig)
:sm/lunatone:
Name: Lunatone
Type:

Abilities: Levitate / Unburden
New Moves: Focus Blast, Expanding Force
Removed Moves: N/A
Justification: Lunatone's movepool is absolutely massive, but its stats let it down extrememly badly, to the point where Solrock's arguably better and that's without Light Power. However, the potential is there and while this may be more of a probably unviable gimmick at the end of the day, that's an extreme improvement over what it had before. Unburden notably pairs with Meteor Beam, giving Lunatone a huge Speed boost with that +1 SpA, letting it potentially sweep. A new Rock/Ground-typing helps with this, giving it special EdgeQuake coverage, which is both unique (as a STAB at least) and dangerous. Its last two moves slots can go to any of Power Gem, Nasty Plot, Ice Beam, and Focus Blast depending on what you need. You could also maybe use it with a Terrain Seed and paired with Koko or Lele or Rillaboom since it has Nasty Plot, though Meteor Beam is probably the more viable gimmick

:sm/cryogonal:
Name: Cryogonal
Type:

Abilities: Levitate / Neuroforce / Ice Body
New Moves: Earth Power, Switcheroo, Stealth Rock, Bulldoze, Drill Run, Nasty Plot
Removed Moves: N/A
Justification: Looking for an Ice-type to do this with really makes you realize just how much Ice-types suck, but anyway, here's a Neuroforce mon with a broken offensive typing, exactly what a Neuroforce user needs. Ice/Ground + Freeze-Dry gives you perfect coverage against everything that's not a Frosmoth or Shedinja (which you have Ancient Power for ig lol), and hitting the majority of Pokémon in existence for super effective damage. That plus Cryogonal's good 105 Speed, high powered STABs, and ability to get in thanks to it not being weak to Rock and a useful Electric immunity make Cryo a big threat. I even gave it Nasty Plot this time around. Still also has Ice Body if you want to go a more defensive angle.

:sm/absol:

Name: Absol & Mega Absol
Type:

Abilities: Magic Bounce
New Moves: Earthquake, Brick Break, U-Turn, Focus Blast, Nasty Plot, Moonblast, Hurricane
Removed Moves: N/A
Justification: I tried Dark/Fighting Mega Absol a couple slates ago, but this looks more viable. Dark/Fairy is a great typing to have, as the meta is infested with Dark and Ghost-types, affording the tragically frail Absol a couple more switch-in opportunities (which is why I gave the typing to pre-Mega Absol as well). For example, Absol becomes super good at Pursuit-trapping Dragapult, since it can easily come in a Dragapult locked into either Draco or Shadow Ball. Dark/Fairy is also a great offensive typing and Absol has all the tools to make it worse with Knock Off, Play Rough, Close Combat, Swords Dance, Earthquake, and U-Turn. Lastly, Nasty Plot, Focus Blast, and Moonblast enable more gimmicky Special and Mixed sets, while Hurricane is some disaster-related flavor.

:sm/skuntank:
Name: Skuntank
Type:

Abilities: Neutralizing Gas / Aftermath / Merciless
New Moves: Knock Off, Will-O-Wisp, Thunder Wave, Swords Dance, Gunk Shot, Blaze Kick, Aromatherapy, Bulk Up, Superpower, Parting Shot, Strength Sap
Removed Moves: N/A
Justification: Guzzlord would've been my preferred choice for a Dark NGas mon, but I'll take this I guess. However, because it's Skuntank, it needs a lot of help to even be the nichest of niche, especially with Magmortar and GWeezing existing. This Skuntank looks to be an option for an offensive utility pivot or stallbreaker, the former of which neither of the other NGasers can't do (unless you run TPort Magmortar for some reason). To do this, Skuntank can leverage its superb defensive typing, which lets Skuntank live a lot longer than it otherwise could in combination with NGas, and its endless barrel of utility with Knock Off, Defog, Will-O-Wisp, Aromatherapy, and Haze, while pivoting out with Parting Shot and healing with Strength Sap. Skuntank can also take offensive roles with a decent offensive typing, STABs in Knock Off and Gunk Shot, priority in Sucker Punch and Poison Dart, and coverage in Blaze Kick and Superpower, and either Swords Dance to be more immediately threatening or Bulk Up to annoy slower mons. Bulk Up is particularly nice for stallbreaking, since NGas lets Skuntank ignore Unaware, so something like Bulk Up/Sap/Taunt or Sub/Aggravate or Knock could be a pain for stall.

:sm/combusken:
Name: Combusken
Type:

Abilities: Pure Power / Speed Boost / Power of Alchemy
New Moves: Earthquake, Close Combat, Mach Punch, Roost, U-Turn, Knock Off, Poison Jab
Removed Moves: N/A
Justification: real


It's been a wild ride, but honestly, I think things make get even better from here
 
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zxgzxg

scrabble
is a Forum Moderator
Move: Medieval Magic
Type:

Category: Physical
BP: 80
Acc: 100
PP: 16
Effect: Next turn, the active Pokemon regains HP equal to 3/4 of the damage dealt.
Users: :alakazam::dragonite::delphox::druddigon::hatterene::haxorus::hoopa::hydreigon::kommo-o::salamence:
Description: Good move for defensive or wallbreaking Dragons to heal itself or support teammates.

Move: Brain Crush | Bone Crush
Type:

Category: Physical | Special
BP: 70
Acc: 100
PP: 24
Effect: 100% chance to lower the opponent's SpDef. by 1 | 100% chance to lower the opponent's Def. by 1
Users: idk
Description: A pair of moves that encourage mixed sets.

Move: Phasing Fist
Type:

Category: Physical
BP: 50
Acc: 100
PP: 16
Effect: +10 power for every type resistance and immunity the target has. (Punch, Contact)
Users: Psychic-, Ghost-, Dark-, Fighting-, Fairy-types
Description: A move that takes advantage of strong defensive typings, especially Steel-types.

Move: Armored Clash
Type:

Category: Physical
BP: 120
Acc: 85
PP: 8
Effect: Changes type based on the "armor" ability the user has.
Battle Armor - Fighting
Magma Armor - Fire
Mirror Armor - Flying
Prism Armor - Psychic
Shell Armor - Water
Weak Armor - Rock
Users: Pokemon with above abilities, also Pokemon like :gallade:, :zacian:, :zamazenta:
---
Ability: Insulator
Effect: This Pokemon's Electric, Ice, and Fire moves ignore the effects of weather and do x1.2 damage.
Permanent: Yes
Mold Breaker: No
Users: Fire-, Electric-, and maybe some Ice-types (:xurkitree: lol)
Description: Basic boosting ability with some anti-weather (or weather, if you wanna use Volcanion in rain or something) capabilities.
---
:ss/volcanion:
Pokemon: Volcanion
Type:

Ability: Water Absorb
Moves: +Aqua Jet, Fire Punch

Description: Just learned Volcanion can boost its Attack using Arid Absorption on itself, this is huge news.

:ss/wartortle:
Pokemon: Wartortle
Type:
(give these to Blastoise too what could go wrong)
Ability: Torrent / Fur Coat
Moves: +Body Press, Draco Meteor, Dragon Claw, Dragon Tail, Earthquake (give these to Blastoise too what could go wrong)

Description: real
---
 
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Well ... Time for the last subs.

New ability: Thousand Punches
Owner: :ledian:(remplaces Early Bird)
Effect: This Pokemon's punch moves become multi-hit moves that hit fourtimes. The second, third and last hit have their damages reduced of 33%. Does not affect punch moves that hit multiple times. Nullifies the effect if it has less than 50% to occur.
Advantages: Finally a usable Ledian ... Power-Up Punch (and probably Protective Pads) are going to be it's principal ace. Event with a pitiful 35 in attack, Ledian will be able to really become a danger.
Justification: This idee comes from the pokedex : "In battle, it throws punches with all four arms. The power of each individual blow is piddly, so it aims to win by quantity rather than quality. ". With this strange yet extremely powerful ability, I really think Ledian will be able to finally shine, at least before one Stone Edge OHKO's it.

Name: Corrosion
New Owners: :dustox: (remplaces Shield Dust), :crobat:, :venomoth: (remplaces Wonder Skin), :slowbro_galar: (remplaces Own Tempo)
Justification: Theses Pokemon can make a really good use of this ability (especially Crobat tkanks to its huge speed combined with Aggravate) and they deserve it.

Name: Normalize (adjustment)
Effect: This Pokemon's moves are changed to be Normal type and have 2x power. Normal moves hit Ghost.
Potential Pokémon With This Ability: Same than before.
Justification: Normalize is not a nerf anymore, but it doesn't make Delcatty broken though. It stays walled by steel types, is not that fast etc. But at least we can us it with its signature ability now.

Name: Ariados

Abilities: Tinted Lens / Merciless / Sniper
New Moves: First Impression, Gunk Shot
Removed Moves: None
Justification: Buzz Off Ariados cannnot be working well : It will be totally uncompetitive combined with First Impression, or else it will be totally useless. The main goal here is to give Ariados a new niche : being the only available Pokemon with Tinted Lens combined with a STAB First Impression. This combo needs to remove Buzz Off from its abilities but I think this is the best choice here to make Ariados something else than a gigantic piece of trash.

Name: Carbink


Abilies: Huge Power / Light Power / Power of Alchemy (Carbink)
New Moves: None
Removed Moves: Trick Room, Rock Polish (if it is too dangerous combined with its new abilities)
Justification: Carbink has always been a Diancie from dumpster. Now it has really strong abilities ... but with its stats it is not that dangerous either. But I really think it can help it to become something fot once in its history.

Name: Braviairy

Type: Fighting / Flying
Abilities: Overclock / Tough Claws / Defiant
Justification: Braviairy really deserves this new typing to make it something else than a slower Staraptor. Tough Claws is also totally logic with its really big claws (it was designed to use Crush Claw combined with Sheer Force at the begining) and makes it really dangerous after an Agility.

Name: Magcargo

Abilities: Magma Armor / Flame Body / Simple
Justification: Yeah I know it can be scary at first sight, but I honestly think it is much more balanced than it looks. Magcargo needs a White Herb and then it doesn't switch out or else almost any hit can OHKO it. This also forces Magcargo to be affected by SR, and that makes it even more limited.
 
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Ugh. I hate this year almost as much as I do the realization that Mimikyu doesn't actually get Enchanted Punch. R.I.P.

Still, this has been one of the few bright spots of this year, so it's a bit sad to see it come to swift in already. As such, I tried to finally submit 4 entries for all 4 categories since I didn't quite get their with Abilities last night. I have forgone resubmitting Grimmsnarl even though Counterfeit isn't coded yet. Oh well. I'm at least thankful someone else tried to do Eeveelutions this time:

My theme for moves this time was apparently "Screens, like the world, shall burn."

Name: Thankless Favor
Power: 40
Accuracy: 100%
PP: 30
Category:

Type:

Effect: "User flits past the target unseen, leaving a shining mirror that then breaks into glimmering shards." Ignores and destroys screens on opponent's side of the field.
Priority: +1
Flags (ex: Contact, Sound): Mirror, Protect (does NOT make Contact intentionally)
Potential Pokémon With This Move: :audino:, :celebi:, :delibird:, :grimmsnarl:, :mimikyu:, :mr_mime:, :mr_mime-galar:, :rapidash-galar: :shaymin: (NOT Tapus...OR Diancie OR Mawile.)

Justification: Tapu Koko being a screens setter needs to be taken down a peg, and this kills two birds with one stone by also introducing another physical Fairy move, even if it's a far weaker one than what I originally intended. The flavor and the name comes from the fact that you're NOT supposed to "Thank you" or otherwise acknowledge in thanks any gift The Fae | The Fair Folk gives you...especially if it explodes right afterwards.


Name: Grav Apple / Apple Acid [adjustments]
Power: 80 / 80
Accuracy: 100% / 100%
PP: 15
Category:
/

Type:
/

Effect: 100% lowers target's Defense by one stage. Ignores and destroys screens on opponent's side of the field. If Gravity is in effect, Grav Apple's base power increases to 120. / 100% lowers the target's Special Defense by one stage. Ignores and destroys screens on opponent's side of the field. Hits Fairies super effectively.
Priority:
0
Flags (ex: Contact, Sound): Mirror, Protect & Mirror, Protect
Potential Pokémon With This Move:
Grav Apple:
:flapple:, :appletun:, :celebi:, :decidueye:, :exeggutor:, :exeggutor-alola:, :shaymin:, :torterra:, :trevenant: :tropius:. (Please don't give this to the Grassy Surge mons or Zarude-Dada...or Kartana.)
Apple Acid: :appletun:, :flapple:, :cradily:, :goodra:, :ludicolo:, :nihilego:, :roserade:, :sceptile:, :tangrowth:, :venusaur:. (Please don't give this to the Grassy Surge mons or the Light Power mons...or Xurkitree.)

Justification: Let's finish off this Pet Mod by throwing Grass mons a bone that isn't a resisted Bonemarang to the face and give them more boosted offensive presence after just letting in Rash Powder, shall we? I don't think these should be that distributed, however, so the above mons are basically the maximum amount that should get either move, though I imagine people will be able to think of one or two more.

Grav Apple: The screen-hatred continues since I figure that both this and Thankless Favor are unlikely to simultaneously win, so I might as well cover my bases. Not much else to say about it otherwise except that this is arguably easier to distribute than Apple Acid (without being redundant), e.g. it could probably give to at least one non-Grass Psychic...that actually cares about being physical.

Apple Acid: More screen-hate in addition to Fairy hate, and one that specifically blows up those Water/Fairy snobs especially, something that I've been meaning to do since Slate 1, just with a Poison move. I figured it makes more sense here than trying to make a new Poison move at this point, especially this is only "Acid" move that isn't Poison anyway. (Also hilariously, for some reason Flapple's flavor text makes it seems like the one who should have Apple Acid, so it and Appletun just get both moves now and remain "unique" in that respect at least.)


Name: Shadow Punch [adjustment]
Power: 80
Accuracy: --%
PP: 20
Category:

Type:

Effect: Ignores Burn, screens, and substitute.
Priority: 0
Flags (ex: Contact, Sound): Authentic, Mirror, Protect, Punch
Potential Pokémon With This Move: Current users + :hitmonchan:, :mimikyu: (as recompense for not getting Enchanted Punch), :poliwrath: & :politoed: (ditto...not the mon)

Justification: More killing two birds with one stone, in this case combining the concepts behind Princess Blade & Tempered Blade with trying to remedy Ghost's still somewhat troubled generic physical offense since neither Shadow Claw or Shadow Punch got buffed. Its accuracy and not being stopped by the buffed Sticky Hold and the various "can't be knocked" items make it far more reliable than Poltergeist even before it ignoring Burn, screens, and substitute. It remaining a Punch move is also a big boon to the apparently still underwhelming Dusknoir, which helps it take more advantage of its new Iron Fist move (even if the lack of Contact is a bit redundant).


Name: Steel Roller [adjustment]
Power: 90
Accuracy: 100%
PP: 10
Category:

Type:

Effect: If a terrain effect is active, then Steel Roller's base power increases to 135 and the terrain's effect ends upon successfully damage. If a terrain effect is destroyed this way, this move restores 1/8th of the user's HP. This move fails in Gravity.
Priority: 0
Flags (ex: Contact, Sound): Contact, Gravity, Mirror, Protect
Potential Pokémon With This Move: Current users + :regigigas:

Justification: And finally we get the only Contact move of the bunch, with alternative to Meteor Mash in another redux of Steel Roller except that it fails in Gravity as a bit of built-in control against (hyper) offensive abuse of it since it's pretty easy to use terrain on your side just to set this up of it hitting two of the Tapus super effectively as it is; failing in Gravity (and not being boosted by Iron Fist) also helps Meteor Mash keep a valid use as well as stops Steelix-Mega from just becoming kinda broken.

The HP restoration is just to give a bit of "oomph" that it feels like it still needs even with the power boost, but I didn't want to add anything to crazy like also destroying hazards since that seems like it would be overcentralizing if this somehow won.


I figure I'll throw Regigigas a bone without wasting an Ability or Mon adjustment slot on it given I legitimately couldn't think of anything else anyway.

Name: Sacred Ropes
Effect: "If held by Regigigas, changes user's ability to Thick Fat and it receives only 3/4 damage from Fighting and Rock attacks, including Stealth Rock." (Like Mimikyu's new item, this should probably announce itself with something like "[Holder] is adorned with continent-towing ropes!")
Can Be Knocked Off (Yes or No): "No, but only if Regigigas."
Ignored by Klutz:
(Yes or No): "Yes"
Fling Power & Effect:
130 BP.

Justification:
It's quite odd for me to (finally) realize that the entire time we tried to fix Regigigas while also boosting other Regis, that on top of never succeeding, none (?) of us ever just suggested making an item for it despite all the other items be made to buff other mons. So here it is. Instead of wasting an mon or ability adjustment slot on trying Regigigas, I figure an item that gives the niche of "Normal-type mon with the most resistances and no real weakness" is at least something on top of getting rid of Slow Start. I'm also pretty wary of giving an item that boosts stats directly given that even with stat creep, it still has one of the highest stat totals in the game, with all of its stats being good still outside of SpA. Similarly, while Clear Body would be more thematic given the original Regi trio, Thick Fat fits with far more with its lore, as does the resistance to Rock, which helps it come in more without being as obnoxious as Heavy-Duty Boots.

I was going to include a resistance to Ground too, but Fighting makes more sense to me since it's really weird to picture most Fighting moves doing much to Regigigas, much less being its sole weakness due to type. Finaly, for other mons, Sacred Rope gives a Fling item that's as strong as Iron Ball without slowing you down to use it, so it's also actually good on other mons who want a one-time super strong Fling shot I guess. I figure it should have that much power just because anything long enough to drape over Regigigas's shoulders is going to be heavy just due to sheer length, say nothing of the size and durability of something needed to "tow" continents, likely physics-breaking magic involved aside. (I also figured that was better than 60 BP to represent each current Regi but with an obnoxious 100% Paralysis chance due to becoming tangled in and crushed by a bunch of rope.)

RESUBMISSIONS:
Name:
(All 17) Memories [adjustment]
Effect: "Holder's Multi-Attack is the same type as Memory. Holder's attacks that match Memory type have 120% power."
Can Be Knocked Off
(Yes or No): No, even if holder lacks RKS System. {meaning no extra damage boost for Knock Off and immunity to Poltergeist}
Ignored by Klutz (Yes or No): No.
Fling Power & Effect:
User's Fling now always fails. {previously 50 BP with Fling and had no added effect}
Justification: Forgive the amount of bold above, but even ignoring how utterly underwhelming Silvally is before items as a whole are even a consideration, the Memories were/are easily some of the worst and weakest items that Game Freak has every created. As such a lot needed to change since while any mon could use them, literally nothing else had a reason to besides Silvally, and even Silvally was more "stuck" with them than wanting to actively use them. After all, the Memories were--well, unfortunately still are--so bad that Silvally essentially gives up both its item slot and its ability slot for no real benefit beyond essentially a type-changing version of Sticky Hold that can't ever make use of Leftovers.

Freaking yay. Let's throw a parade to celebrate such a momentous accomplishment of bioengineering that totally didn't backfire or fail at all.

Since Silvally was/is clearly meant to be mini/manmade Arceus, I think it makes sense to have the Memories become mini versions of Plates. To give them more of a niche that might have other, non-Silvally mons actually use them now, I've also decided to further the "blasphemy" and have them be better than Plates in at least the sense that they're innately immune to Knock Off (and Switcheroo and Trick?). That's a bit of an indirect nerf to Silvally I guess since the RKS System "provided" that immunity, but we'll get around to that below. One thing at a time.

2022/02/04: Now increases power to 120% instead of 110%.


Name: Silph Scope [technically adjustment]
Effect: "When Holder switches in or is switched in on, the opponent's item announces itself even if it normally would not as '[Opposing mon] is using [item]!' Upon switching in, Silph Scope also announces itself with free advertising for Silph Co. with '[Holder] has stylish SILPH SCOPE (by Silph Co.) to plainly see the invisible!'" (or something like that which is shorter and easier to code in). In addition to this, the holder also takes only 3/4 of the damage they normally would from any and all direct Ghost attacks.
Can Be Knocked Off
(Yes or No): No.
Ignored by Klutz (Yes or No): No.
Fling Power & Effect: Cannot be used by Fling (due to being strapped to your head and Silph Co. threatening to sue you).

Justification: My "too late" submission for Slate 6 was this. I've always felt Frisk was underrated, even in the official metas where the variety ability of items is far more limited than most Pet Mods due to having far fewer viable items and mons. Since Frisk has no real good users beyond Noivern unfortunately, however, and essentially only works "once" per switch, making an item that's essentially a "newbie friendly" version of Frisk helps eases some of the changes and is still useful in cases where you already known since it gives you a mon to absorb Knock Off, Poltergeist, and Trick | Switcheroo at the cost of not really having an item yourself. That seems like a fair trade for knowledge and security, and this also kills two birds with one stone letting an--ironically--extremely dead item that never gets used again even in the series, after only one use on top of that, get some use somewhere in some form.

2022/02/04: Now decreases Ghost-type damage by 3/4 regardless of the holder's weakness.

Name: Prism Scale
Effect: "While the Pokémon with this Ability has a status condition, its Defense is increased by 50% and is immune to critical hits."
Can Be Knocked Off (Yes or No): Yes.
Ignored by Klutz (Yes or No): Yes.
Fling Power & Effect: 30 BP, N/A

Justification: What is now “Marvel Scale+: The Item” is basically the only non-Stone "Evolution Item" that would otherwise be useless left to do besides Alcremie's various ones, Upgrade, and, ironically, Oval Stone that I don't think anyone else has attempted yet, so here it is. I was tempted to lower the Defense boost of this and/or spread it over both Defense and Special Defense, but I figure just focusing on Defense is safer even if it currently stacks with Marvel Scale despite already being technically Marvel Scale unlike Protector having not been intended to stack with Solid Rock (or Filter?). In any event, the immune to critical hits part is mostly due to the change to Merciless in this Pet Mod that would invalidate this otherwise, but I figure even that is likely fair still between this item being vulnerable to Knock Off, Switcheroo, and Trick as well as both Burn and Poison still draining your HP while you lack Leftovers and potentially health recovery in general. If nothing else, then this would make Milotic, which thankfully lacks Calm Mind, a lot more viable as a physical wall so long as it could dodge Knock Off. Yay? (I could see potentially having to make this not stack with Sleep a thing though if so.)


I feel a bit bad for posting a version of Corrosion when Nanorex Naronex just did above, but given he's not actually changing the ability, I feel like it's fair game. I don't have time to think of anything else that I would like at this point anyway. Still, sorry @Nanorex Naronex ...including for constantly thinking your name is something else and thus slightly misspelling it:

Name: Corrosion [adjustment]
Effect: "This Pokémon's Poison moves can Poison Steel mons and other Poison mons in addition to its Poison attacks ignoring Steel's type's immunity to Poison and screens." (doesn't ignore the buff to Pastel Veil)
Permanent (Yes or No): No..
Mold Breaker (Yes or No): No.
Potential Pokémon With This Ability: :dragalge:, :goodra:, :muk:, :muk-alola:, :lickilicky:, :nihilego:, :salazzle:, :seviper:, :slowbro-galar:, :slowking-galar:, :victreebel:.

Justification: Putting my own little twist on the attempts to buff Corrosion that failed multiple slates by also letting it ignore screen with my "Screen Hate 2022" tour. It makes sense flavor-wise--"Hmm, tastes like Toxic"--though, and Infiltrator is a somewhat underrated if admittedly weak ability, so I figure more things that hate on screens and aspects of hyper offense make sense and should be welcomed. It's also fairer than just letting Corrosion ignore Substitute (too) as I was considering. That said, I don't think this should be given out too many things if it wins; if it does win, then we should try to give to at least one non-Poison mon though, which is why Lickilicky is here, as well as aim for at one Poison mon with actually decent Attack getting it.


Name: Big Pecks [adjustment]
Effect: "This Pokémon's Defense cannot be lowered, even by itself, and its Flying attacks do x1.3 damage.
Permanent[/b] (Yes or No): Yes.
Mold Breaker (Yes or No): No.
Potential Pokémon With This Ability: Current users + :braviary: (over Keen Eye), :skarmory: (over Keen Eye), :staraptor:, and :talonflame:. (Could maybe give this too :corviknight: (ugh--over Unnerve I guess), but it doesn't really seem like it needs the help and that mon is already pretty obnoxiously bulky.)

Justification: In more stealing from other people with my own little twist on things, I'm going with a version of Big Pecks that is Permanent in addition to bolstering Flying type attacks since it helps a decent chunk of the lesser Flying mons, especially at least that is just on the verge of at least some OU niche--or rather eternally stuck in UUBL limbo. For at least two of the receipients, Braviary and Staraptor, this also allows them to spam Close Combat or Superpower without becoming as physically vulnerable to revenge KOs. That's...something I guess. Yay? Its punny name admittedly makes its distribution possibilities a bit narrow, which is somewhat ironic given that pun is still more broad than the Japanese name of "Pigeon Breast". (I was also a bit tempted to make this another "is immune to Intimidate" ability, but that seems a bit much, so I won't. Same goes for letting this increase Fighting attacks' damage too, especially since that would affect Body Press as well.)


Name: Perseverance
Effect: "Fighting and Dark type attacks against this Pokémon deal damage with a halved attacking stat. Immune to flinching and Intimidate."
Permanent[/b] (Yes or No): No.
Mold Breaker (Yes or No): Yes.
Potential Pokémon With This Ability: :aggron: (over Heavy Metal), :aggron-mega:, :escavalier: (over Swarm?), :lycanroc: (over Keen Eye), :lycanroc-midnight: (over Keen Eye), :rhyperior: (over Lightning Rod), :sirfetch (over Steadfast), :wobbuffet: (this was originally called Punching Bag for a reason), etc.

Justification: I figure I'll finish off my list of abilities of the last Slate by finally trying to do an original ability--gasp!--instead of just resubmitting a different version of Aura Break. To that end, looking at the top OU mons that seem to keep coming up just in passing, I was originally going to aim for "Anti-Tapu (Lele): The Ability" or "Anti-Lopunny-Mega: The Ability", but I felt that would be too on the nose in addition to not being as thematically coherent as it could be. Still, I initially leaned towards the latter just because Lopunny-Mega is pretty damn obnoxious given absolutely nothing resists its coverage when its ability comes into play.

That said, after thinking about it for a bit and trying to make the flavor more upbeat than "you are the punching bag of life", instead I ended up wit "Anti-Urshifu: The Ability", I guess, after I replaced the Normal type halving with Dark type halving since apparently Dada-Zarude is also terrorizing people--thanks Parental Bond and Boomerang.

Even with all that in mind, however, this less targeted ability should still pretty good even if not giving to Aggron-Mega and letting that have a niche once again over "Gravitas-Incarnate" that is Steelix-Mega. After all, Steel types get one of the resistances back they lost in Gen 6 due to Aegislash's sins and both Steel and even Rock mons with it get finally at least somewhat serve as defensive checks to Lopunny-Mega's stupidity even if that thing still gets to U-Turn out for free. (I did, however, end up nerfing this a bit already by making it so that the secondary immunity was to Flinching rather than to Taunt since I realized that in theory at least Aggron-Mega otherwise became very obnoxious to deal with given Reconstruct. Also, it would be nice if we could maybe give to at least one Fighting mon and maybe even one [bulky] Ghost mon too.)

RESUBMISSION:
Name:
Hyper Cutter [adjustment]
Effect: "This Pokémon's Attack cannot be lowered any stages by others and its blade-based and slashing attacks do x1.3 damage.
Permanent
(Yes or No): Yes.
Mold Breaker (Yes or No): No.
Potential Pokémon With This Ability: Current owners + :escavalier:, :gallade: (could also use this as a way to nerf Gallade-Mega if Overclock Close Combat ends up being too much), :scizor: (over Light Metal), :scyther: (over Steadfast), etc. (Might be best to not give it to :kartana: even though it fits.)

Affected moves: (non-bold part of the list straight from copied from "Megas For All" page on for the "Heavenly Techniques" ability, which is why it's arguably missing a few moves that I have added--will go over list again later)
Razor Shell, Slash, Night Slash, Leaf Blade, Solar Blade, Psycho Cut, Sacred Sword, Secret Sword, Cut, Behemoth Blade, Razor Wind, Air Slash, Fury Cutter, Aerial Ace, Cross Poison, False Swipe(, X-Scissor?, Shadow Claw?, Dragon Claw?).

Justification:
Despite barely getting to play much of anything since May of last year, I keep thinking that Hyper Cutter in this Pet Mod is like how Heavenly Techniques is in "Megas For All" even though it hasn't been changed at all and "Heavenly Techniques" does a lot more than just this. Still, I think this works as a sidegrade to Tough Claws that boosts far fewer things in exchange for becoming immune to Intimidate and similar non-Burn effects, especially given how many Intimidate mons are in OU alone. Letting this affect a few more moves than it currently does in "Megas for All" also helps boost some of the lesser moves for types that various people, myself including, keep trying to bolster a bit on the physical side.


There was a Rock/Fairy Power of Alchemy Gravitas + Misty Terrain Stonjourner here. It's gone now, in hopes that at least one better, normal Gen 8 mon will finally win a Slate, even if it's none of these:

:sm/duraludon:
Name: Duraludon
Type:
/

Abilities: Lightning Rod / Overclock / Power of Alchemy (hidden ability) {already got Overclock in Slate 3}
New Moves: Earth Power, Hidden Power, Lightning Lance, Signal Beam, Toxic {already got Reconstruct and Techno Blast in Slates 1 and 8}
Removed Moves: [None]

Justification: Technically a resub for me, but now it has Power of Alchemy and as well as the new ability and new moves it has already got in the meanwhile on top of other and more new moves this time. There's honestly not much to say about it. So I won't beyond noting the fact that I think it could have an honest niche in OU despite its terrible Special Defense, if only due how hard it hits in combination with resisting both Rock and now all of the attacking pivoting moves, including outright absorbing Volt Switch always now. (Oh, I also vaguely considered giving this Duraludon Aurora Beam, but that seemed a bit much, and it has both Hidden Power and now Chill Drive Techno Blast to hit with Ice anyway.)


:sm/flapple: & :sm/appletun:
Name: Flapple & Appletun
Type:
/
&
/

Abilities: Hustle / Leaf Guard / Power of Alchemy (hidden ability) & Leaf Guard / Thick Fat / Power of Alchemy (hidden ability) {Ripen replaced on both and thus removed from the game; Gluttony replace on Flapple; Leaf Guard has been on Appleturn over Gluttony since Slate 6}
New Moves: (Shared) Gastro Acid, Leech Life, Hidden Power, Rash Powder, Toxic
(Flapple) Apple Acid, Attack Order, Drill Run, Earthquake, First Impression, Solar Blade, Megahorn, X-Scissor
(Appletun) Calm Mind, Earth Power, Grav Apple, Mystical Fire, Scorching Sands, Strength Sap, U-Turn, Venoshock
Removed Moves: [None]

Justification: Ugh. Speaking of Power of Alchemy mons, besides this week (and month and year and...century) being rather crappy, this is the submission that's held me up, mostly because of Flapple and how much is needed to get this two up to snuff even with their previous buffs if their stats are to stay the same. I just figured that I would stop overthinking it and post it even though Flapple doesn't feel "right" to me still even if I did want to give it at least some defensive aspect so that it's slightly easier for it to switch in without get obliterated by switching into a random U-Turn. It's probably because I originally wanted Buzz Off over Hustle (in part due to always disliking Hustle), but Hustle and Tart Apple's connection to Hustle, which I originally misread somehow boost-wise, kinda forced me into a "damned if you do, damned if you don't situation". So Buzz Off got the axe very recently right before I posted this. (I also feel a bit bad about Ripen being yet one more move we outright obliterate, but it does suck.)

Without Buzz Off, First Impression is a bit less...impressive, but it does at least still serve the purpose of hitting hard as well as making it very difficult to just one-shot with Ice Shard. [Insert picture of Weavile (exploding) here.] The other moves are mostly for coverage or, in Apple Acid's case, (literal) flavor.

If anything, then Appletun feels like the potentially more OU worthy mon here though. This is despite the fact that even with its unique item (that can get hit by Knock Off) and having two different defensive abilities (that can get turned off by Mold Breaker and Neutralizing Gas), it still retains three weaknesses to Ice ("only" x2), Dragon, and, arguably most troublingly, Fairy. Still, Calm Mind allows it to be a threat, Strength Sap is a bit busted, U-Turn prevents it from being a momentum drain, and the other moves are just nice coverage for a cute mon (and we all need cuteness with Armaldo's repeated defeat--le sigh).

RESUBMISSIONS:
:sm/obstagoon:
Name: Obstagoon
Type:
/

Abilities: Punk Rock / Guts / Defiant (hidden ability) {Punk Rock replaces Reckless}
New Moves: Boomburst, Deafening Shriek, Drain Punch, Enchanted Punch, Moonlight {already got Trash Talk in Slate 3}
Removed Moves: [None]

Justification: I wanted to try to focus (almost) solely on Gen 8 mons again for another slate, so Obstagoon was the newest choice since I made a coin flip between it and Grimmsnarl from last Slate. Given Obstagoon's flavor, including being an obvious nod to the band Kiss, I have found it a bit odd that Punk Rock was made exclusive to Toxtricity's line despite it and Obstagoon's Galarian line having rather similar theming and generally being in no danger of obviating each other given their completely different typings and given Obstagoon's terrible SpA. Speaking of which, even as terrible as Obstagoon's SpA is, with Punk Rock its Boomburst is slightly stronger than Exploud's hilariously enough. So using a (Choice Specs or even Choice Scarf) special set on this is very much not meme, especially with Deafening Shriek and the lesser but still STAB and boosted Snarl as backup alongside access to Switcheroo and Parting Shot, though the latter gets you absolutely walled by Soundproof mons. In addition to being on flavor and not basically obviated by Guts like Reckless was--well, is--on Obstagoon, Punk Rock also frees up Obstagoon's item slot instead of forcing it to essentially run Flame Orb most of the time.

Being able to use another item is quite nice since outside of (barely) being sub-100 Speed and quad-weak to Fighting (read: Mach Punch), Obstagoon's biggest flaw arguably is always slowly killing itself for power. That's mainly why it got Drain Punch and Moonlight for its Guts set(s), though presumably it's going to favor using the former where possible if it uses it at all over Close Combat. Finally it gets Enchanted Punch both to explode Pangoro's face in their duels and to give at least one of the Guts mons access to Enchanted Punch since none of them got Enchanted Punch surprisingly in distribution, not even Conkeldurr's stupid self or Machamp.


:sm/minior-meteor: & :sm/minior:
Name: Minior-Meteor & Minior(-Core)
Type:
/

Abilities: Shields Down / Flare Boost (hidden ability) {choosing Flare Boost starts you off and stays in Core form}
New Moves: Aerial Ace, Aeroblast, Air Slash, Earth Power, Flame Burst, Meteor Beam, Moonblast, Moonlight, Scorching Sands
Removed Moves: [None]

Justification: I okayed this with Yoshiblaze after making sure he wasn't going to resubmit it since I was sad to not see this win. It would just be a nice to see a regular Gen VI mon directly get a large boost before JolteMon's Slates end since we're now on the second to last on and since I also think that Minior has among the most potential to have at least some legitimate niche in OU of the regular Gen 8 mons. Admittedly, it would also ease my mind a lot if the number of Toxic Boost and Flare Boost users were equal, but I know that I'm basically the only one who cares about (read: is bothered by) that, so I digress.

Given I already agree with Yoshiblaze's submission for the most part, all that's really changed is Flare Boost over Neuroforce since more mons now have Neurofoce anyway. Besides that, it got Aeroblast instead of the miss-heavy Hurricane since it can't really afford to miss and since we already gave Aeroblast to Celesteela, who has basically the same flavor and way more bulk. Flare Boost over Neuroforce actually makes it even stronger if more dedicated to SpA since both Archeops and Aerodactyl(-Mega) have the Atk side of offense covered for Rock/Flying anyway. Flare Boost also plays nicely with the SpD buff from Sandstorm even if this mon is likely to still be fragile as hell in Core form. Finally, provided you wanted to just use Boots or another non-Flame Orb item with Minior and attempt to fish for Burns from non-Scald moves, Flare Boost now allows you to do that too while still getting a buff. Yay.


Thanks for the fun times, Yoshiblaze.

2022/02/13 EDIT: Ugh. February has been so annoying. My Internet to basically explode for most of yesterday just after I posted this (and then fixed Naronex's name), so I guess I'm lucky I got this in at all. If I don't vote, then that's why.

As for what changed, all I did was fix a few typos (while probably still missing some) and add Gastro Acid to both Flapple & Appletun since you'd think they'd get that, but nope. Same goes for Solar Blade on Flapple and Venoshock on Appletun.
 
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The final veto phase!
:ss/eevee-starter: :ss/vaporeon: :ss/flareon: :ss/jolteon: :ss/espeon: :ss/umbreon: :ss/leafeon: :ss/glaceon: :ss/sylveon:
Name: Eevee-Starter / Vaporeon / Flareon / Jolteon / Espeon / Umbreon / Leafeon / Glaceon / Sylveon
Type: You know them
Abilities:
Eevee-Starter - Protean / Adaptability | Power of Alchemy
Vaporeon - Water Absorb / Hydration | Power of Alchemy
Flareon - Flash Fire / Fluffy | Power of Alchemy
Jolteon - Volt Absorb / Prickly Coat | Power of Alchemy
Espeon - Analytic / Magic Bounce | Power of Alchemy
Umbreon - Corrosion / Merciless | Power of Alchemy
Leafeon - Leaf Guard / Chlorophyll | Power of Alchemy
Glaceon - Snow Veil / Snow Warning | Power of Alchemy
Sylveon - Natural Cure / Pixilate | Power of Alchemy
New Moves:
Eevee-Starter - Recover, Teleport, Hyper Voice, Rapid Spin, Hidden Power, Wish
Vaporeon - Meltdown, Life Dew, Bouncy Bubble
Flareon - Fire Lash, Morning Sun, Sizzly Slide
Jolteon - Lightning Lance, Spikes, Buzzy Buzz
Espeon - Focus Blast, Meteor Beam, Glitzy Glow
Umbreon - Aggravate, Toxic Spikes, Baddy Bad
Leafeon - Mud Spike, Strength Sap, Sappy Seed
Glaceon - Aurora Beam, Calm Mind, Freezy Frost
Sylveon - Moonlight, Lovely Kiss, Sparkly Swirl
Removed Moves: N/A
note - Eevee-Starter can hold Eviolite
Okay so, I really really like this sub and I really really hate to do this, but because I know I would've vetoed people subbing Floette-Eternal or Starter Pikachu or Contest Pikachu in a heartbeat, I'm gonna have to veto this because Starter Eevee and its moves don't exist in Gen8 NatDex. However, I have an idea to compromise. First, you can just change Starter Eevee to regular Eevee (and either keep or remove the added moves depending on if you want its evolutions to have them). Second, you can sub the LGPE moves in your open moveslot, since technically that would be the same as subbing completely new moves, they just happen to already be in Showdown's code (the same sort of thing would apply if someone subbed Paleo Wave or Shadow Strike or something). This does mean that people have to separately vote for the adjustment and the moves, but this is the best we can do within the rules of the mod. Also, you can make the LGPE moves only usable by Eevee and the respective Eeveelution so we don't run into problems like Sappy Seed Umbreon. Also, you can add a different 3rd move or more to each Eeveelution if you'd like

:sm/duosion:
Name: Duosion
Type: Psychic/Poison
Abilities: Light Power / Magic Guard | Regenerator
New Moves: Sludge Bomb, Sludge Wave, Sludge, Gunk Shot, Poison Dart (these would of course need to go to reuniclus as well)
Justification: okay i needed ONE stupid sub come on
you knew it was coming and are okay with it, so yeah

:sm/spectrier: :sm/calyrex-shadow:
Name: Spectrier / Calyrex-Shadow
Type:

Abilities:
:Spectrier: Grim Neigh / Cursed Body
:Calyrex-shadow: As One / Cursed Body
New Moves:
:Spectrier::Calyrex-shadow: Extrasensory, Thunderbolt, Thunder
Removed Moves:
:Spectrier::Calyrex-shadow: Nasty Plot, Taunt
:Spectrier: Calm Mind
Justification: To fit with counterpart Glastrier. Removed set-up move to hopefully make Spectrier bearable in OU.
I know we've let this in multiple times before, but after thinking about it for a little longer, I realized that Spectrier with Electric coverage is actually super hard to deal with without Blissey, Cresselia, or a bunch of more niche mons like Guzzlord or TTar, so removing the Electric coverage to give it additional checks in Goltres and Mega Gyarados would make it more okay.
:sm/phione:
Name: Phione
Type: Water
Abilities: Hydration / Water Bubble (Hidden)
New Moves: Calm Mind, Power Swap, Guard Swap, Speed Swap, Energy Ball
Removed Moves: None
Note: Evolves into Manaphy at level 50 during the rain. Thus, Eviolite and Eviolith-compatible.
Justification: Phione got robbed because it got introduced before legendaries were allowed to evolve. Well, we have Cosmog, Type: Null, Meltan, and Kubfu now, so now it has Eviolite and Eviolith access, a bunch of new moves that let it be budget Manaphy, and Water Bubble, which lets it be something that isn't budget Manaphy. Scalds from this thing hurt, but it has to pick between raw power and bulk, is vulnerable to Knock Off either way, and isn't that fast.
We decided that we can't change what can hold Eviolite or not since it's technically a mechanics change outside of the scope of this mod, so you'll just have to remove its Eviolite access. To make up for it, since you have item slots open, you can add a signature item that does the same thing for Phione

Name:Scavenger
Effect: The user recovers 30% of its HP after it ko’s a pokemon
Potential Users: Vullaby, Mandibuzz, Mightyena, Huntail, Luxray,Liepard
Justifaction: An ability that plays off many pokemons scavinging motif and it helps pokemon recover some health without being passive but its not too powerful cuz its only 30% recovery and you need to kill a pokemon to activate it
This'll be vetoed since it's exactly like something we now already have, making it redundant

Name: Ariados

New Moves: First Impression
Removed Moves: None
Justification: Even with a combo as broken as Buzz Off + First Impression, Ariados won't be broken, but at least it can become more funny to play now.
You're right that Ariados wouldn't be broken with this per say, but pivoting with +3 priority makes the already borderline uncompetitive Buzz Off even more uncompetitive, so it would be better to remove it and give Ariados some other stuff

You will all have 24 hours to fix the stuff you need to fix and then voting will start!

Almost didn't wanna click the send button cuz this means that the last submission phase is over lmao
 
All the vetoes have been fixed (since Duo never intended on making Duosion legal and Scavenger is an exact copy that can't be fixed), so voting begins now!

The following subs CANNOT be voted for:
Duosion
Combusken (because it's not a real sub)
Scavenger

Moves
Blaze Kick (SV)
Aura Sphere (SV)
Liquidation
Triple Axel
Tail Slap
Thunderbolt

Items
Eviolite (SV)
Black Belt (SV)
Life Orb
Metronome
King's Rock
Choice Specs

Abilities
Speed Boost (SV)
Justified (SV)
Sheer Force
Pressure
Skill Link
Volt Absorb

Adjustments
Combusken (SV)
Lucario (SV)
Feraligatr
Weavile
Cinccino
Jolteon
Voting will end in 24 hours
 
Moves
Flaming Arrow
Grav Apple Acid
Armored Crash
Anobolism

Abilities
Battle Armor (sv)
Vapor Control
Rivalry

Items
Adrenaline Orb (sv)

Adjustments
Volcanion (zxgzxg)
Swords of Justice
Eeeveelutions
Crobat
 

Ema Skye

Work!
Adjustments: Eevees, Swords of Justice, Kartana/Stakataka, Skuntank
Moves: Snowman Jazz + clones, Triple Kick + clones, Ancient Power + clones, Smother
Items: Gravity Seed, Sacred Ropes, Memories, Seawater Bead
Abilities: Dancer, Extreme Bulk, Vapor Control, Mysterious Fog
 
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Smother (SV)
Essential Oils (SV)
Gravity Moves (Ema Skye)
[ v a p o r w a v e ] (G-Luke)
Purify (Z-nogyroP)
Shadow Punch (The Damned)
Vapor Control (SV)
Stroke of Luck (SV)
Spray Away (DuoM2)
Stasis (Z-nogyroP)
Battle Armor (VoolPool)
Mysterious Fog (Yoshiblaze)
Shiny Leaf (SV)
Poffin Berries (SV)
Big Root (AverageDamage)
Seawater Bead (Z-nogyroP)
Sacred Ropes (The Damned)
Escavalier (SV)
Crobat (SV)
Bastiodon (megaspoopy000)
Swords of Justice (G-Luke)
Forretress (G-Luke)
Kartana (Gravity Monkey)


some wild stuff this slate, as expected. honestly, some of the coolest subs were some of the simplest, which fits with the mod as a whole. it's been fun, and i'm looking forward to everything that comes next!
 

Voden

formerly megaspoopy000
Moves
Rollout and Cousins (ema)
Anabolism (SV)
Roguish Thoughts (SV)
Dancey Moves (ema)
eeveelution moves
Smother

Items
Adrenaline Orb (mine or voolpools, whichever gets more votes lol)
Assault Armor
Sacred Ropes

Abilities
Tangled Feet
Battle Armor
Optimistic
Power Spot
Normalize
Big Pecks

Adjustments
:vespiquen: (SV)
:forretress:
:bastiodon: (SV)
:delphox:
:cryogonal:(yoshi)
:minior:

this mod was incredible from start to finish, im glad i got to participate<3
 
Items
Sacred Ropes
Lucky Punch (SV)
Big Root (SV)
Shiny Leaf
Seawater Bead
Poffin Berries
Moves
Thankless Favor
Egg Bomb (SV)
Essential Oils
Snowman Jazz+Clones
Medieval Magic
Shadow Punch
Pokemon Adjustments
Bastiodon
Phione
Magearna-Original (SV)
Forretress
Carbink (Z-nogyroP)
Minior
Abilities
Power Spot
Time Machine (SV)
Insulator
Vapor Control
Overachiever (SV)
Rivalry
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Eeveelution Moves
[ v a p o r w a v e ]
Anabolism
Smother
Purify
Synchronoise
Sacred Ropes
poffin Berries
Vapor Control
OptimisticT
Dancer
Rock Climber
Mysterious Fog
Rivalry (SV)
Bastiodon
Crobat
Eeveelutions
Swords of Justice
Flapple and Appletun
Skuntank


gg wp
 
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Items
Big Root (AverageDamage)
Junk Pile (Z-nogyroP)
Seawater Bead (Z-nogyroP)
Cleanse Tag (Z-nogyroP)
Sacred Ropes (The Damned)
(All 17) Memories (The Damned)

Moves
Belch (SV)
Triple Kick / Rollout / Fury Cutter / Fury Swipes (Ema Skye)
Snowman Jazz / Fiery Dance / Moonlit Waltz / Petal Dance / Sky Soiree (Ema Skye)
Brisk Wind (DuoM2)
Smother (Beaf Cultist)
LGPE Moves (G-Luke)

Abilities
Vapor Control (Beaf Cultist)
Optimistic (Yoshiblaze)
Fight-or-Flight (Ema Skye)
Rock Climber (Yoshiblaze)
Quick Draw (G-Luke)
Rivalry (G-Luke)

Adjustments
Swords of Justice (G-Luke)
Eeveelutions (G-Luke)
Carbink (Z-nogyroP) :)
Delphox (Z-nogyroP)
Skuntank (Yoshiblaze)
Absol & Mega Absol (Yoshiblaze)
 
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Smother
Dragon Claw | X-Scissor | Power Gem
Belch
Ancient Power & co. (SV)
Purify (SV)
Synchronoise
Rivalry
Vapor Control
RKS System
Stasis (SV)
Tangled Feet (SV)
Optimistic
Gravity Seed
Cleanse Tag (SV)
Seawater Bead (SV)
Sacred Ropes
Falinks
Kartana | Stakataka
Vespiquen (AquaticPanic)
Kecleon (SV)
Phione (SV)
Skuntank
 
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Moves

Synchronoise (SV)
Shell Trap / Beak Blast (SV)
LGPE Moves
Purify
[ v a p o r w a v e ]
Shadow Punch

Items
Seawater Bead

Abilities
Optimistic (SV)
Mysterious Fog (SV)
Battle Armor
Tangled Feet
Quick Draw
Dancer

Adjustments
Skuntank (SV)
Cryogonal (Yoshiblaze; SV)
Eeveelutions
Bastiodon
Crobat
Forretress
 

zxgzxg

scrabble
is a Forum Moderator
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Moves
Armored Clash [sv]
Medieval Magic [sv]
Shadow Punch
Shell Trap

Abilities
Insulator [sv]
Rivalry
Optimistic

Items

Adjustments

Carbink (based)
Volcanion [sv]
Swords of Justice
Eeveelutions
Skuntank
 

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