Subs close tomorrow, so here's a quick sub review!
Again, these are my opinions, so you don't have to take any of my feedback if you don't agree with them
Triple Axel is a sick move, so I like this. I do think giving the effect to 6 moves is a bit much though, especially Rollout, which is super widely distributed as is and having 120 BP Rock coverage might go a little too hard (Fury Cutter's the same way, but Bug coverage sucks so who cares). Personally, I'd reduce this Triple Kick / Gear Grind / Ice Ball (though couldn't you just include TAxel in this sub and give it to the Ice Ball mons?) + something with a typing lacking in strong physical moves, but that's just me
Gravity moves are fine, especially Sky Drop
Dance moves are okay, but Moonlit Waltz is currently listed as Electric and I don't think that's what you intended
Not super interested in this, I think Gravity is mostly fine as is but it's whatever, Lucha will pretty much always be better in Terrains anyway and it slightly helps one of my planned subs
Extreme Bulk is also fine, it's weird that we have no damage-boosting abilities related to field effects and doing it for Gravity is nice since it doesn't boost the power of anything naturally. Though, Regigigas would be broken af with this, so that probably won't happen
Dancer should've always done this. Also, I'd personally like you to add that it still has its original effect, cuz removing it is surprisingly quite a coding headache
Still like it
I think I like Aquatic's slightly more, but this is pretty cool
Still think Anabolism is weird, but I like it slightly more than I did last slate
Special DDance isn't super necessary but it seems fun
Bit of a boring buff, but it's inoffensive and makes sense, so I don't mind it. Maybe include X-Scissor and/or Power Gem in it too, since those moves are also Strength clones and could make this a little more interesting? (you could do the other Strength clones too, but Strength would still suck, Dazzling Gleam would be unnecessary, Drill Peck is whatever, and Seed Bomb would be Leaf Blade)
Seems a little strong for the effect, but with tailored distribution it could be fun
Still like Adrenaline Orb
Still like Big Root
I know this thing's purpose is to enable meme sets, but yeah it's still pretty bad.
Primarina really doesn't need a power boost, though I do agree with distributing Liquid Voice a little more, though I do remember it being bad on most of the mons that got it in SylveMons
I think this would be better if it was exactly like Hasty from SylveMons (effecting both recharge and charge moves), but either way it would have to go to really bad Pokemon to make up for it, so I'm not sure if I like it much
Time Machine is cool, but I'm biased cuz it was my sub originally.
Not sure if it would be worth voting in, but giving Watchog Normal STAB is a W
Still fine
This was my sub originally, but I'm honestly not sure if I like it all that much anymore
Techno Blast is sick and rest is whatever, so I'd be okay with it getting in
Eerie Spell is still cool
Egg Bomb is still cool
Please don't take this the wrong way, but I absolutely hate the idea of physical Hidden Power
I really like these buffs, don't have much to say on them
Absolutely hilarious buff. Idk how usable the gimmick will be since you need time to both Jaw Lock and No Retreat at least once, but it's still wonderful
Not a big fan
Probably the best Eeveelution buffs subbed so far, though I don't think we'll allow stuff that isn't legal in any NatDex meta to be subbed unlike in SylveMons, so you might need to remove starter Eevee but I'll talk with council. If we do allow it, I love giving the Eevees their respective moves, but Starter Eevee looks super annoying
Rust Powder is cool, but I think making it Toxic Poison would make it worth it, it'll already have limited distribution and 15% less accuracy than Toxic anyway, so it should be fine
I like V A P O R W A V E mostly for the meme, but it's a really cool way to make Mist existent
Not exactly sure how useful Stockpile-but-good-but-actually-Bide-but-good will be, but it's an interesting idea at least
This is just what Rivalry should be, big fan
Funny way to make Curious Medicine actually worth something
I like this for Quick Draw over the funny RNG nightmare
Smother is still fine
Essential Oils seems fine, though idk if many Grasses will use it over Giga Drain. Also, it would be absolutely broken on Zard-Y so we prob won't do that
Vapor Control is still sick
Stroke of Luck seems not worth it, even with its insane effect, considering how bad Lucky Chant is, you'd probably have to add either a Lucky Chant setting ability or something like my Stellar Performance sub from previous slates
Shiny Leaf is still fine, if redundant with Reaper Cloth
For all the berries, they're fine, but I'm not sure how worth it they are because berries are berries. The best one is probably Qualot as a temporary Knock deterrent, but even then I might want more consistent healing
It's alright. I'm more of a fan mid-speed mid-bulk Speed Boosters like Sylve Sandslash-A, but I don't hate this
Delta Stream Crobat is absolutely sick
Brisk Wind is fine since it's meant to buff slow Ice-types, and Shift Gear would be exactly that for at least one of them maybe. I'd probably prefer if it only boosted 1 offensive stat, but that's a nitpick
Spray Away fine for denying U-Turn, though nerfing Bug-types by extension hurts a bit
I know this is a meme, and it's a really funny one, but this might actually be busted lmao. 125 SpA + Light Power + Eviolith + STAB Psyshock for Blissey kills everything other than some Steels (depending on the Hidden Power you use) and some Dark-types like TTar and Guzzlord (assuming you run Thunder for Goltres), so that doesn't sound super fun to face under Trick Room
Not much of a game-changer but it's fine. Maybe add Curse?
Fun berry gimmick move, can't complain too much
Defensive Kartana sounds funny, so this would be cool
Tinted Lens Stak sounds super funny, so I like this. Also, UBs are counterparts, so you can combine this with the Kartana sub
I don't like Spectrier much in concept and we already have too many good Ghosts, but this should be fine in OU, though adding Electric moves for Goltres/Gyara is slightly concerning
This would be fine since Ice mons suck, but I'm not sure if I like Ice First Impression in concept
I've been told that one-turn trapping moves have proven to be a broken concept in other mods, so we're probably gonna end up vetoing this unfortunately, cuz otherwise it would be really cool
I like the idea of giving the Silvallies another ability, though some of the ability choices are really odd to me, namely Neuroforce on Steel (a horrible offensive typing outside of hitting Fairy), Merciless on Water, Screen Cleaner on Ice (a really bad type to pivot with), and Flying/Psychic/Grass all having really bad abilities. Also, I
think it should be able to work with POA if I make it activate after Download
Regenerator + recovery on Fisk looks really annoying and honestly, Fisk really only needs one or the other since its typing + Water Compaction is actually super good. Galarfisk is fine, though
It's not climbing its way out of the low tiers, but PBond Poison Fang is funny
Interesting concept for sure, though giving the effect to the super widely distributed Ancient Power seems like a bit much, so I'd rather have that as a new move
Dark Explosion is little concerning because it's an actually good defensive typing (which I have to assume is the reason why Game Freak made Misty Explosion 100 BP, though that's too low imo), so maybe make it 150 BP. Otherwise, seems fine but I'm not sure if Gravity really needs the buff
I actually really like this Purify buff, phazing is an important but fairly rare piece of utility, so this buff makes it a lot easier to do
Flaming Arrow has sick flavor and it's a pretty interesting move. Might have to keep it away from Decidueye, but idk
Cleanse Tag is a weird item, but I don't think I hate it?
Junk Pile is funny, basically a better Sticky Barb without the self-damage, though I feel like it would end up backfiring super quickly since items can't get refreshed like abilities can. That also might make the item a bit too strong, since it's basically a passive Knock Off as an item against contact users, but I'm not sure
Stasis seems fine, especially for defensive mons that you're trying to use on field effect teams
Soothing's okay, I think I like Purify as an anti-setup concept more but this is fine
Mockery is fine, might be a little weak since Torment isn't that good, but not bad
Blunder Policy the ability is super funny, could be a bit strong on Normal/Fighting/Electric-types since it makes predicting less necessary, but out of all the things that with that kind of effect, this is one of the more balanced ideas I've seen
Big fan of this, but I'm biased since it was my sub originally. Small suggestion, but maybe add a couple more high BP moves to abuse with Protean, like EQ
A little generic but it's effective
Not super useful, but fun
I'll check with council, but I don't think we'll allow mons to be given the ability to use Eviolite/Eviolith, since that's technically a mechanics change which we wanted to avoid here. Might not even need it with Water Bubble, kinda reminds me of Lumineon but slower and with CM + actual coverage + Life Dew
Uh, Scavenger is literally the exact same as an ability that just got in last slate, right down to the name, so we'd have to veto that since it's a repeat
Magma Arrmor got buffed previously, so I'd rather you have this as a new ability. As for the actual effect, it has a lot going on but it's not too bad I guess
Incinerate's distribution is absolutely crazy and giving a bunch of already good mons a Knock Off that's harder to punish seems like a bad idea, so I'd rather you make this a new move
Draconic Devastation gets real close to break the rule of not adding new mechanics to the game, though I think we'd allow it since stuff like Deafening Shriek technically did that and this is just a weaker version of G-Max Wildfire's effect. That being said, I'm not sure if I'm a fan of that being on such a strong move
Idk which one I like more between this and spoopy's, since this enables Unburden, but spoopy's not being consumable is a huge selling point. Either way, seems fine
Defensive AV is a bit boring and probably not needed much, but it's inoffensive and that makes it fine
I actually really like this, AV the ability makes so much sense for an ability called "Battle Armor" and a free bulk boost is always gonna be useful
I love Beat Up's original effect, so I might prefer making this a new move, but anyway, multi-hit Dark move is fine I guess.
The blades are cool for stuff that doesn't get the elemental punches, though even with sword flavor it's a little hard to justify on some blade mons. A drawbackless physical Fire move is cool, though
Since basically everything learns Flash, I'd rather have this as a new move, but this seems fine, though the effect is a bit less useful with Gravity existing
And that's all. Subs close in a
little less than 23 hours!