https://pokepast.es/a52baab36bf372cc
Tspikes Offense? Really fun and easy to use team.
Time To Miss (Cinderace) @ Choice Band
Ability: Libero
Shiny: Yes
EVs: 252 Atk / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick
- Zen Headbutt
- U-turn
Cinderace is amazing on this team as it's fast and powerful, and I mean POWERFUL. This things can 2hko physdef hippowdown with Hjk, not to mention it destroys quag on switch-in, which a lot of people seem to be running. Its on the team because most of its "Switch-Ins", get bodied by tspikes. Its only major weakness is missing imo, hence the name, i guess you could say rocks limits it, but I barely see anyone clicking them agianst this team, and when they do, it still manages to always get AT LEAST 1 kill.
j-mars (Jirachi) @ Sitrus Berry
Ability: Serene Grace
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Recycle
- Calm Mind
- Stored Power
- Iron Defense
Works in tandem with spectrier and tspikes as those help it wear down its counters, enabling for an sweep. Pretty basic set that can easily overwhelm teams, only huge weakness is getting critted or knock offed, but tbh if I set up and have tspikes up, they usually just lose. (Unless they have drapion which is easily chipped by spect.) "And if they run blissey pex, easy zen butts for cinderace."
lando is gone (Landorus-Therian) (M) @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 64 Def / 192 SpD
Impish Nature
- Defog
- Earthquake
- Gravity
- U-turn
Gravity is disgusting. Corvinknights come in only to die to an earthquake. If they are running that max def berry they are weird, but pex manhandles them(with haze). Sitrusberry just for a busrt of healing that can help in pivot, smack something, or remove hazards. I guess corvs can roost, but you can jst switch into race on one of them and melt them(literally). Also works well with tspikes as garvity steers latias or even gapdos from coming in know also gives cinderace 100% accuracy but he cant use hjk is something to note.
queen of thorns (Toxapex) (F) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 0 Atk
- Toxic Spikes
- Recover
- Scald
- Haze
Oh boy, The tspiker. Gives spectrier a 130 bp, cinderace a easy breaking session, jirachi a sweep even when opps are using dark types, a magnezone easy recycle berries till something dies, posioning endure sweepers, all while using itself to haze and wall. Tspikes is strong on this team, really fricking strong.
Suspectier (Spectrier) @ Choice Scarf
Ability: Grim Neigh
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Hex
- Disable
- Haze
130 bp STAB move with 145 spatk. Fast mon that can late game clean and revenge kill, and break mons bones like its nothing. Disable is for stored power sweepers like clef who threathen my team, and haze is for a last resort restart. Blissey is biggest counter but teamates manage to take care.
3 Magneteers(Magnezone) @ Oran Berry
Ability: Sturdy
EVs: 192 HP / 252 SpA / 64 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Toxic
- Recycle
- Steel Beam
Originnaly this was rotom mow, but rotom only helped against certain teams and was usually dead weight, while this thing was hella constitent. Toxic for more toxic spam and its really just a standard set. speed evs let its outspeed 4 ev corv, because I know people who run that. Helps a lot againts offense and actually puts in work. Also a great breaker with tspikes.
I have only lost once out of 20 games with this version of the team iirc. Probably more games tho, I didn't keep track lol.
Threatlist:
Sucks' agsainst the bullet seed variant, you could move sucker punch over u turn if you want a way to beat. Its hard to beat if u let it set up without getting poisined. only swepeed me once however.
Magic Guard variants are annoying but you can beat with jirachi or magnezone.
Your best bet is setting up on it with jirachi, or magnezone poisoning.
might add more if i see fit.