QuentinQuonce
formerly green_typhlosion
Reporting a streak of 42 wins in Battle Factory Doubles (level 50).
I swapped after every battle, which is not best practice - but I was very keen to get the best Pokemon available as soon as possible. Battles 1-21 were, predictably, very difficult but I was able to make it through using basic combinations; during the first round I opted for a Water/Grass/Fire trio, making use of a Growlithe with Intimidate and a fast Poliwhirl, while in the second and third round I chopped and changed constantly.
Battles 21-28 were swept quite easily with the unexpectedly great combination of Glalie 1 (Ice Beam, Crunch, Hail, Protect) and Whiscash 1 (Earthquake, Rock Slide, Amnesia, Rest), swapping the third for whatever worked best as backup. Battles 28-35 were similarly quite easy as I managed to get my hands on a Choice Band Aerodactyl and paired it with a Marowak so abused the Earthquake+Flying combination to its fullest extent.
The final round (which I finished about five minutes ago) was definitely the most nerve-wracking. I was given a truly abysmal opening choice (Donphan, Miltank, Meganium, Rapidash, Breloom, and Muk) and opted for Donphan/Miltank as leads with Meganium as backup. Fortunately the first trainer had a Xatu so I grabbed that and then got hold of a Swampert after the next battle. By no means a top-tier team, but the EQ+Flyer combination once again pulled its weight.
Final battle was extremely dicey. I was told the final trainer had Grass-types so swapped my third team member for the Jynx the last trainer had used. Big mistake.
Opponent sends out Arcanine and Meganium while I send out Xatu and Donphan. Arcanine promptly drops Xatu with a critical hit Crunch, leaving Jynx wide open to my Donphan's Earthquake. It survives with 2 HP remaining while Arcanine dies and Meganium survives with ~40%. Opponent sends out Vileplume and I know it's over. Donphan can drop Meganium with a second Earthquake if it attacks Jynx, but Earthquake won't KO Vileplume in one hit. Jynx is KO'd by Meganium, Donphan uses Earthquake and kills it while bringing Vileplume down to around 30%. Expecting a Giga Drain, I wince... and then Vileplume uses Sludge Bomb. Thank you, dim-witted AI. And I win next turn.
On to round 7! ...tomorrow, once I'm level-headed enough to try again. Hopefully the next opening six will be better.
EDIT: It wasn't. Was given an even worse opening selection (Blastoise, Umbreon, Nidoking, Manectric, Vileplume, Tentacruel); chose Blastoise, Manectric, and Vileplume and lost to a Granbull and Alakazam (which managed to evade 2 consecutive attacks for some lovely extra BS). Sigh.
I swapped after every battle, which is not best practice - but I was very keen to get the best Pokemon available as soon as possible. Battles 1-21 were, predictably, very difficult but I was able to make it through using basic combinations; during the first round I opted for a Water/Grass/Fire trio, making use of a Growlithe with Intimidate and a fast Poliwhirl, while in the second and third round I chopped and changed constantly.
Battles 21-28 were swept quite easily with the unexpectedly great combination of Glalie 1 (Ice Beam, Crunch, Hail, Protect) and Whiscash 1 (Earthquake, Rock Slide, Amnesia, Rest), swapping the third for whatever worked best as backup. Battles 28-35 were similarly quite easy as I managed to get my hands on a Choice Band Aerodactyl and paired it with a Marowak so abused the Earthquake+Flying combination to its fullest extent.
The final round (which I finished about five minutes ago) was definitely the most nerve-wracking. I was given a truly abysmal opening choice (Donphan, Miltank, Meganium, Rapidash, Breloom, and Muk) and opted for Donphan/Miltank as leads with Meganium as backup. Fortunately the first trainer had a Xatu so I grabbed that and then got hold of a Swampert after the next battle. By no means a top-tier team, but the EQ+Flyer combination once again pulled its weight.
Final battle was extremely dicey. I was told the final trainer had Grass-types so swapped my third team member for the Jynx the last trainer had used. Big mistake.
Opponent sends out Arcanine and Meganium while I send out Xatu and Donphan. Arcanine promptly drops Xatu with a critical hit Crunch, leaving Jynx wide open to my Donphan's Earthquake. It survives with 2 HP remaining while Arcanine dies and Meganium survives with ~40%. Opponent sends out Vileplume and I know it's over. Donphan can drop Meganium with a second Earthquake if it attacks Jynx, but Earthquake won't KO Vileplume in one hit. Jynx is KO'd by Meganium, Donphan uses Earthquake and kills it while bringing Vileplume down to around 30%. Expecting a Giga Drain, I wince... and then Vileplume uses Sludge Bomb. Thank you, dim-witted AI. And I win next turn.
On to round 7! ...tomorrow, once I'm level-headed enough to try again. Hopefully the next opening six will be better.
EDIT: It wasn't. Was given an even worse opening selection (Blastoise, Umbreon, Nidoking, Manectric, Vileplume, Tentacruel); chose Blastoise, Manectric, and Vileplume and lost to a Granbull and Alakazam (which managed to evade 2 consecutive attacks for some lovely extra BS). Sigh.
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