Klang: DNB If this votinghad happened like before Cheezy's votw on klang, I would have understood the reason. But now, after that being done, I definitely dont see any reason for this pair of gears to be banned. I understand that the Shift gear/ Iron defense is a little too strong, but obviously it has its own flaws. In the final move slot it either has to fit rest which makes it a sleeping pile for the next 2 turns, when the opponent can set up and stuff, or add vswitch which basially removes its stats, or add façade which has no point or use wild charge or toxic which basically mean its gonna get weared down pretty quickly and then jut die. The flame body of carkol has almost 52% chance to bur it because of 2 hits of gear grind. Basically we found a lot of counters and checks for it in the votw. Moving on from the recent deadly set, the prev one with gear grind/vswtch had a lot of answers and needs not be mentioned, like the older sets aren't even the reason for it tobe vote on.
Oh and did I mention how cp/sp goth always beats it no matter what?(except if klang crits ofc). Same is with a lot of other mons that pp stall it.
Grapploct: DNB Not the fault of this guy that people sleep on it :(. Like its said it restricts teambuilding by making people run bulky mons, but shouldn't a team already have one? Like the drop in which we get grap, our tier's power level went up significantly. We got major hardhitters like beheeyem/stonjourner/stoutland/trevenant/grapploct/ (themons that shouldn't be recalled, aka swoobat and musharna). So basically, we got two options, adapt to these power drops and DO run bulky stuff as well, OR become pu and ban all these stuff until we go back to the power level of june. Coming on its sets, the noteable for banworty illusion are av pup/bu/octolock.octolock sets are a little problem but can still be countered because most stuff we send in on grapp has strong super effective move they use on the turn of octolock. The problem is there only when we switch in on octolock, which like something that one must be cautious of already. The pup set has no defense boosting and has ebough dmg answers. The bu set has weak spd side and is beaten similar to octolock set. While people may argue on the sucker power, it must be noted that +1 sucker is something that can still be managed.
+1 252+ Atk Grapploct Sucker Punch vs. 252 HP / 0 Def Beheeyem: 298-352 (84.1 - 99.4%) -- guaranteed 2HKO
+1 252+ Atk Grapploct Sucker Punch vs. 36 HP / 220 Def Beheeyem: 230-272 (76.6 - 90.6%) -- guaranteed 2HKO
+1 252+ Atk Grapploct Sucker Punch vs. 252 HP / 252+ Def Gothitelle: 176-208 (51.1 - 60.4%) -- guaranteed 2HKO (and since the sucke is dependant on offensive move of opponent and this is obvio a stored power goth with cosmic power, this is a def win win matchup against the most feared set, the sucker).
+1 252+ Atk Grapploct Sucker Punch vs. 252 HP / 4 Def Eviolite Duosion: 272-320 (81.4 - 95.8%) -- guaranteed 2HKO(similar to goth, a def win win matchup).
+1 252+ Atk Grapploct Sucker Punch vs. 248 HP / 252+ Def Solrock: 190-224 (49.6 - 58.4%) -- 98.8% chance to 2HKO(this set also often runs colbur berry that I didn't consider right now due to polter).
+1 252+ Atk Grapploct Sucker Punch vs. 252 HP / 244+ Def Eviolite Hattrem: 150-178 (47.1 - 55.9%) -- 79.3% chance to 2HKO (at this point, giga drain + psychic kills grapp whereas hat lives).
And then the sub lamp beats the sucker set up and beats it down. Not to mention how trick users destroy it completely.
+1 252+ Atk Grapploct Ice Punch vs. 200 HP / 56 Def Beheeyem: 148-175 (43.4 - 51.3%) -- 7.4% chance to 2HKO
+1 252+ Atk Grapploct Ice Punch vs. 56 HP / 56 Def Beheeyem: 148-175 (48.5 - 57.3%) -- 94.1% chance to 2HKO
+1 252+ Atk Grapploct Ice Punch vs. 4 HP / 0 Def Beheeyem: 159-188 (54.4 - 64.3%) -- guaranteed 2HKO
+1 252+ Atk Grapploct Sucker Punch vs. 0 HP / 0 Def Gourgeist-Large: 198-234 (68 - 80.4%) -- guaranteed 2HKO
+1 252+ Atk Grapploct Sucker Punch vs. 0 HP / 0 Def Emolga: 178-210 (70.9 - 83.6%) -- guaranteed 2HKO
+6 252+ Atk Grapploct Ice Punch vs. 252 HP / 252+ Def Eviolite Koffing: 167-197 (58.8 - 69.3%) -- guaranteed 2HKO
Oh and did I mention how cp/sp goth always beats it no matter what?(except if klang crits ofc). Same is with a lot of other mons that pp stall it.
Grapploct: DNB Not the fault of this guy that people sleep on it :(. Like its said it restricts teambuilding by making people run bulky mons, but shouldn't a team already have one? Like the drop in which we get grap, our tier's power level went up significantly. We got major hardhitters like beheeyem/stonjourner/stoutland/trevenant/grapploct/ (themons that shouldn't be recalled, aka swoobat and musharna). So basically, we got two options, adapt to these power drops and DO run bulky stuff as well, OR become pu and ban all these stuff until we go back to the power level of june. Coming on its sets, the noteable for banworty illusion are av pup/bu/octolock.octolock sets are a little problem but can still be countered because most stuff we send in on grapp has strong super effective move they use on the turn of octolock. The problem is there only when we switch in on octolock, which like something that one must be cautious of already. The pup set has no defense boosting and has ebough dmg answers. The bu set has weak spd side and is beaten similar to octolock set. While people may argue on the sucker power, it must be noted that +1 sucker is something that can still be managed.
+1 252+ Atk Grapploct Sucker Punch vs. 252 HP / 0 Def Beheeyem: 298-352 (84.1 - 99.4%) -- guaranteed 2HKO
+1 252+ Atk Grapploct Sucker Punch vs. 36 HP / 220 Def Beheeyem: 230-272 (76.6 - 90.6%) -- guaranteed 2HKO
+1 252+ Atk Grapploct Sucker Punch vs. 252 HP / 252+ Def Gothitelle: 176-208 (51.1 - 60.4%) -- guaranteed 2HKO (and since the sucke is dependant on offensive move of opponent and this is obvio a stored power goth with cosmic power, this is a def win win matchup against the most feared set, the sucker).
+1 252+ Atk Grapploct Sucker Punch vs. 252 HP / 4 Def Eviolite Duosion: 272-320 (81.4 - 95.8%) -- guaranteed 2HKO(similar to goth, a def win win matchup).
+1 252+ Atk Grapploct Sucker Punch vs. 248 HP / 252+ Def Solrock: 190-224 (49.6 - 58.4%) -- 98.8% chance to 2HKO(this set also often runs colbur berry that I didn't consider right now due to polter).
+1 252+ Atk Grapploct Sucker Punch vs. 252 HP / 244+ Def Eviolite Hattrem: 150-178 (47.1 - 55.9%) -- 79.3% chance to 2HKO (at this point, giga drain + psychic kills grapp whereas hat lives).
And then the sub lamp beats the sucker set up and beats it down. Not to mention how trick users destroy it completely.
+1 252+ Atk Grapploct Ice Punch vs. 200 HP / 56 Def Beheeyem: 148-175 (43.4 - 51.3%) -- 7.4% chance to 2HKO
+1 252+ Atk Grapploct Ice Punch vs. 56 HP / 56 Def Beheeyem: 148-175 (48.5 - 57.3%) -- 94.1% chance to 2HKO
+1 252+ Atk Grapploct Ice Punch vs. 4 HP / 0 Def Beheeyem: 159-188 (54.4 - 64.3%) -- guaranteed 2HKO
+1 252+ Atk Grapploct Sucker Punch vs. 0 HP / 0 Def Gourgeist-Large: 198-234 (68 - 80.4%) -- guaranteed 2HKO
+1 252+ Atk Grapploct Sucker Punch vs. 0 HP / 0 Def Emolga: 178-210 (70.9 - 83.6%) -- guaranteed 2HKO
+6 252+ Atk Grapploct Ice Punch vs. 252 HP / 252+ Def Eviolite Koffing: 167-197 (58.8 - 69.3%) -- guaranteed 2HKO
Last edited: