PHYSICAL DARK (Crunch or Knock Off)
*
130/210/79/80/155/116;
Dark/Flying; Intimidate/Moxie
*
70/180/73/35/150/167
*
70/165/99/35/150/156
*
70/155/115/35/150/150; Technician/Intimidate
*
90/155/90/95/110/150; Technician Bite
*
75/155/75/55/85/185
*
85/145/110/65/130/125; Contrary; Synthesis
*
95/145/115/85/135/85; Roost
*
95/143/154/47/86/115; Recover
*
120/205/44/110/100/66;
Dark/Flying; Intimidate/Moxie
*
60/175/38/65/95/117
*
60/160/64/65/95/106
*
60/150/80/65/95/100; Technician Bite (also Tech Flip Turn, Aqua Jet)
*
80/150/55/125/55/100; Technician Bite (also Tech Flip Turn, Aqua Jet)
*
75/140/75/95/75/75
*
120/200/94/85/120/61;
Dark/Flying; Intimidate/Moxie
*
60/170/88/40/115/112
*
60/155/114/40/115/101
*
60/145/130/40/115/95; Technician/Intimidate
*
80/145/105/100/75/95; Technician
*
65/145/90/60/60/130
*
125/190/94/80/150/49;
Dark/Flying; Intimidate/Moxie
*
65/160/88/35/145/100
*
65/145/114/35/145/89
*
108/160/91/50/121/130;
Dark/Fighting
*
98/150/115/60/111/110
*
102/175/100/65/130/88;
Dark/Fighting
*
92/165/120/75/120/68
*
102/145/90/85/90/48; Prankster
*
135/180/160/75/75/50;
Ground/Dark
*
96/167/110/70/80/77;
Dragon/Dark
*
115/155/125/70/80/50;
Fighting/Dark
*
130/150/120/90/90/60;
Ice/Dark
*
80/162/95/55/95/84
*
95/150/75/75/115/100;
Dark/Fighting
*
85/140/95/85/105/80
SPECIAL DARK (Dark Pulse)
*
115/110/99/170/110/66; Recover
*
80/105/65/160/100/110; Ice Scales
*
70/105/70/160/70/95;
Dark/Steel
*
75/125/75/140/75/100; Technician Snarl
*
120/135/79/155/90/66; Recover
*
85/130/45/145/80/110; Ice Scales
*
80/150/55/125/55/100
*
145/100/134/135/135/61; Recover
*
110/95/100/125/125/105; Ice Scales
*
100/95/105/125/95/90;
Dark/Steel
*
127/110/109/135/120/39; Recover
*
92/105/75/125/110/83; Ice Scales
*
102/115/100/125/130/88
*
82/110/65/130/125/98;
Dark/Flying; Tinted Lens/Compound Eyes
*
120/130/129/130/110/61; Recover
*
125/120/129/125/140/49; Recover
SPECIAL GHOST (Shadow Ball)
*
55/75/40/180/110/135;
Ghost/Flying; Tinted Lens/Compound Eyes
*
75/80/75/175/115/125
*
65/70/65/175/75/135; Levitate
*
45/100/75/165/85/75;
Ghost/Fairy; Magic Bounce
*
75/60/55/155/65/135; Serene Grace
*
70/75/70/150/80/120; Magic Guard/Unaware
*
55/65/75/145/85/155
*
*
105/80/89/190/105/81; Recover
*
70/75/55/180/95/125; Ice Scales
*
60/75/60/180/65/110;
Ghost/Steel
*
65/95/65/160/70/115
*
75/75/75/152/75/148; Infiltrator
*
40/80/40/150/45/175
*
115/90/104/164/124/51; Recover
*
80/85/70/154/114/95; Ice Scales
*
70/85/75/154/84/84/80;
Ghost/Steel
*
130/100/139/160/115/16; Recover
*
95/95/105/150/105/60; Ice Scales
*
85/95/110/150/75/45;
Ghost/Steel
*
165/95/93/150/114/71; Recover
*
130/90/59/140/104/115; Ice Scales; Strength Sap
*
120/90/64/140/74/100;
Ghost/Steel
*
130/85/109/155/155/41; Recover
*
95/80/75/145/145/85; Ice Scales; Recover
*
113/75/144/145/135/31; Recover
*
85/112/90/135/125/78;
Normal/Ghost; Recover
PHYSICAL GHOST (Poltergeist or Shadow Claw)
*
89/200/180/45/109/65
*
79/190/200/55/99/45
*
89/170/170/65/69/25; Prankster Substitute
*
70/160/160/60/190/55;
Ghost/Fighting
*
60/150/180/70/180/35
:Pumpkaboo-Super:*
134/181/94/89/135/32;
Ghost/Flying; Intimidate/Moxie
:Pumpkaboo-Super:*
74/151/88/24/130/93
*
60/165/118/35/112/80
*
60/150/144/35/112/69
*
60/140/160/35/112/63; Technician Shadow Sneak
*
65/140/120/55/57/98
*
130/170/104/115/125/16;
Ghost/Flying; Intimidate/Moxie
*
70/140/98/70/120/67
*
74/159/68/35/125/87
*
74/144/94/35/125/76
*
74/134/110/35/125/70; Technician Shadow Punch
*
53/140/103/30/140/82
*
155/115/60/70/105/65;
Normal/Ghost