[OVERVIEW]
Clefable's decent bulk, reliable recovery, and fantastic defensive typing allow it to act as a solid check to Pokemon like Garchomp, Mega Medicham, Mega Lopunny, and Hawlucha, making it a valuable defensive Pokemon in the tier. It also has access to two fantastic abilities in Magic Guard and Unaware, sprouting into several different sets. Defensive Magic Guard Clefable provides wonderful utility to bulky offensive and balanced teams thanks to its ability to act as a status absorber and use moves like Stealth Rock, Calm Mind, and Thunder Wave. Magic Guard can also be run on an offensive set utilizing Life Orb and Clefable's fantastic coverage, trading most of its defensive capabilities to turn it into a terrifying wallbreaker with very few switch-ins. Unaware Clefable, on the other hand, is a great asset to stall teams thanks to its ability to stop setup sweepers in their tracks with the ability to ignore their boosts. Furthermore, with Calm Mind, it can beat setup sweepers that it wouldn't be able to otherwise such as Swords Dance Gliscor, Calm Mind Reuniclus, and Calm Mind Blacephalon, all of which are big threats to the stall archetype. These boons and the fact that it can also heal status with Heal Bell and pass Wish to its teammates make Unaware Clefable a stall team mainstay. However, Clefable does have its own shortcomings. Its rather lackluster offensive presence if not running Life Orb means it invites a plethora of dangerous wallbreakers such as Heatran, Magearna, Mega Mawile, Tapu Bulu, and Volcarona, although Clefable's expansive moveset means these Pokemon can be surprised by moves like Thunder Wave and Fire Blast. Additionally, its bulk is quite mediocre for a defensive Pokemon, making it prone to losing to the Pokemon it is supposed to check if it is chipped even slightly.
[SET]
name: Defensive Magic Guard
move 1: Stealth Rock
move 2: Moonblast
move 3: Soft-Boiled
move 4: Calm Mind / Thunder Wave
item: Leftovers
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Moves
========
Calm Mind bolsters Clefable's Special Attack and Special Defense, making it easier to keep Stealth Rock up against Defoggers like Tornadus-T and Zapdos. It also helps Clefable against special attackers like Mega Alakazam, Mega Latios, and Kyurem. Thunder Wave is an alternative that cripples Pokemon like Heatran, Magearna, Volcarona, and Choice Scarf Jirachi that would otherwise fear nothing from Clefable. If Clefable's team already has a reliable Stealth Rock setter, both Calm Mind and Thunder Wave can be run on the same set. Wish alongside Soft-Boiled may seem unconventional, but it can be a good option to heal Clefable's teammates, especially if Clefable is paired with a Pokemon that lacks reliable recovery, such as Heatran, Celesteela, or Garchomp. Knock Off is also a decent option in the last slot to remove held items from Pokemon like Heatran, Magearna, and Celesteela that rely on Leftovers recovery.
Set Details
========
Maximum investment in HP and Defense allows Clefable to handle the myriad of physical attackers in the tier such as Garchomp, Hawlucha, and Mega Lopunny and set up Stealth Rock consistently throughout the match while healing with Soft-Boiled. Alternatively, a specially defensive spread of 252 HP / 164 Def / 92 SpD with a Calm nature can be used to enable Clefable to avoid the 2HKO from Mega Alakazam's Psychic at full HP, even if its Leftovers has been removed. This can be used if Clefable's team would prefer it to have a better matchup against specially offensive threats like Mega Alakazam, Life Orb Kyurem-B, and Mega Latios.
Usage Tips
========
Clefable is quite straightforward to use: it should mainly be used to check Pokemon like Landorus-T, Mega Lopunny, and Hawlucha and set up Stealth Rock. Make sure to use Soft-Boiled regularly to keep Clefable healthy enough to check the listed threats. Because Clefable sets up Stealth Rock, Defoggers like Tornadus-T, Tapu Fini, and Zapdos will often come in and try to remove it. Take advantage of this by setting up a Calm Mind to force them out. Thunder Wave should be used often early-game to cripple common switch-ins such as Heatran and Magearna. Don't use Stealth Rock immediately if Clefable leads against a Mega Sableye, as it is highly likely they will use Protect first turn so they can safely Mega Evolve and gain Magic Bounce. Instead, use Calm Mind to threaten it out, or if not running Calm Mind, simply throw out a Moonblast. Avoid taking a Knock Off, as Clefable's Leftovers is instrumental to its ability to check the aforementioned Pokemon and remain healthy throughout the match.
Team Options
========
This set fits best on bulky offensive and balanced teams because they value Clefable's defensive niche and its ability to set Stealth Rock. Clefable synergizes well with bulky Grass-types like Ferrothorn, Amoonguss, and Mega Venusaur, as it is a sturdy Dark-resistant Pokemon, meaning it can relieve them of some pressure from Ash-Greninja. In return, they help Clefable with specially offensive Pokemon it can't deal with such as Magearna and Tapu Koko. Ferrothorn, in particular, is noteworthy, as it can help to wear down Heatran with entry hazards, Leech Seed, and potentially Knock Off. Steel-types like Magearna, Celesteela, and Mega Scizor and Fire-types like Heatran and Volcarona can quite easily take advantage of Clefable, especially if it lacks Thunder Wave, so answers to them like Toxapex, Rotom-W, and your own Heatran should be used. Similarly, Clefable has a hard time with Poison-types like Toxapex and Mega Venusaur, so Pokemon like Mega Alakazam, Tapu Lele, and Reuniclus that can deal with them are necessary. If opting to run Thunder Wave, slow wallbreakers that benefit from paralysis being spread are nice teammates. In a similar vein, if Clefable has Wish, it pairs very well with offensive wallbreakers lacking recovery such as Z-Move Heatran, Mega Mawile, and Garchomp.
[SET]
name: Life Orb
move 1: Moonblast
move 2: Thunderbolt
move 3: Fire Blast
move 4: Soft-Boiled
item: Life Orb
ability: Magic Guard
nature: Modest
evs: 80 HP / 252 SpA / 176 Spe
[SET COMMENTS]
Moves
========
Thunderbolt gives Clefable a way to dent bulky Water-types like Toxapex and Tapu Fini and is its best way of hitting Heatran. Fire Blast allows Clefable to break through Steel- and Grass-types like Ferrothorn, Magearna, Mega Mawile, and Amoonguss. Flamethrower is a fine alternative, boasting perfect accuracy, but it is noticeably weaker. Soft-Boiled allows Clefable to stay healthy enough to take Greninja's Dark Pulse numerous times and continue taking advantage of passive Pokemon. Calm Mind is an option over Fire Blast that gives the set a fantastic stall matchup; however, it forfeits the ability to hit most Steel- and Grass-types.
Set Details
========
Maximum Special Attack investment and a Modest nature make Clefable as strong as possible, while 176 Speed EVs allow Clefable to outspeed Mega Mawile; the rest of the EVs are dumped into HP. Magic Guard allows Clefable to run Life Orb without taking recoil while also rendering it immune to entry hazards and status damage.
Usage Tips
========
Clefable should be brought in through double switches or by Volt Switch or U-turn to break through the opposing team with its wide coverage. Though this set forfeits the vast majority of defensive prowess other Clefable sets possess, it can be used to switch into some Dark-type moves like Ash-Greninja's and Hydreigon's Dark Pulse if you are confident they will go for it. Additionally, Clefable can take advantage of some more passive Pokemon in the tier like Toxapex and Zapdos. Soft-Boiled should be used somewhat regularly to keep Clefable healthy enough to take advantage of these Pokemon while also allowing it to keep taking Dark Pulses.
Team Options
========
Life Orb Clefable fits best on bulky offensive teams as a frightening wallbreaker. Ferrothorn is a fantastic teammate, as it appreciates Clefable's resistance to Greninja's Dark Pulse and does a fantastic job at wearing down Heatran, which is one of the few switch-ins to Life Orb Clefable, with Leech Seed and entry hazard damage. Other entry hazard setters like Ash-Greninja, Heatran, and Garchomp are good partners to wear down Pokemon like Heatran and Toxapex for Clefable. Pokemon that resist Water-type moves like Toxapex, Amoonguss, and the aforementioned Ferrothorn pair well with Clefable to give a team resistances to both of Ash-Greninja's STAB moves. VoltTurn support from the likes of Landorus-T, Tornadus-T, and Rotom-W is instrumental to Clefable's success to allow it to wallbreak as much as possible.
[SET]
name: Unaware
move 1: Calm Mind / Heal Bell
move 2: Moonblast
move 3: Wish
move 4: Protect
item: Leftovers
ability: Unaware
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Moves
========
The combination of Calm Mind and Unaware helps Clefable deal with Calm Mind Mega Latias, Swords Dance Gliscor, Calm Mind Reuniclus, and Calm Mind Blacephalon, which are typically big threats to stall teams. Heal Bell can be used if Clefable's team can't fit the move otherwise. It's useful to heal its team of status that would otherwise deal annoying chip damage, but Calm Mind is generally more valuable. Wish provides Clefable with reliable recovery but can also be passed to Clefable's teammates. Protect mainly ensures that Clefable can recover safely with Wish, but it can scout for Z-Moves and coverage moves with it, too.
Set Details
========
Unaware makes Clefable a great answer to setup sweepers like Swords Dance Garchomp, Gliscor, and Mega Heracross. Maximum investment in its HP and Defense ensures it can continue to take hits from these Pokemon, recover damage, and continue setting up.
Usage Tips
========
Clefable should be used to check setup sweepers like Landorus-T, Garchomp, Gliscor, and Mega Heracross. Calm Mind should be set up on Pokemon like Calm Mind Mega Latias, Swords Dance Gliscor, Calm Mind Reuniclus, and Calm Mind Blacephalon in order for Clefable to beat them one-on-one. Make sure to use Wish followed by Protect regularly to keep Clefable healthy enough to check these Pokemon. Try to catch Z-Moves from the likes of Kyurem, Gyarados, and Calm Mind Blacephalon with Protect, as otherwise they can break through Clefable. Wish can also be used to heal Clefable's teammates or bring them in safely on a Pokemon that threatens Clefable out. For example, if you expect Tapu Lele to come in on Clefable, you can use Wish predicting the switch to it and pass the Wish to Mega Aggron to bring it in safely.
Team Options
========
This set only fits on stall, as it's the only archetype that doesn't mind Clefable giving up all momentum and can appropriately make up for its defensive shortcomings. Chansey is a stall staple and covers nearly every specially offensive threat in the tier for Clefable and can free it up to run Calm Mind by running Heal Bell. In return, Clefable covers a majority of physically offensive wallbreakers that Chansey can't handle. Mega Aggron covers Pokemon like Magearna, Mega Mawile, and Tapu Lele that Chansey can't deal with, and in return Clefable provides it with recovery in Wish and covers Ground-types like Landorus-T, Garchomp, and Gliscor and Fighting-types like Mega Lopunny and Hawlucha. Zapdos switches into wallbreakers like Kartana and Tapu Bulu for Clefable while also removing entry hazards with Defog. Mew can switch into Heatran and Tapu Lele for Clefable while also running Defog to remove troublesome entry hazards.
[STRATEGY COMMENTS]
Other Options
=============
Clefable has other useful moves like Toxic and Healing Wish but their applications tend to be more limited than moves already listed on the sets, meaning they're hard to fit. Stored Power alongside Calm Mind is an interesting option that allows Clefable to break through some stall teams, as Stored Power means Clefable can break through Unaware walls. However, the set is unable to break through stall teams utilizing Mega Aggron (RC) and is forced to drop all of its utility moves in order to fit Calm Mind, Moonblast, Stored Power, and Soft-Boiled, meaning the set can oftentimes be deadweight.
Checks and Counters
===================
**Steel-types**: Steel-types like Magearna, Mega Mawile, and Mega Scizor can safely come in on and force out defensive Clefable due to it only having Moonblast as an attacking move. They must be wary of Fire Blast, however, bar Heatran.
**Fire-types**: Heatran, Volcarona, and Victini fear very little from Clefable and can threaten it. Heatran can trap Clefable with Taunt and Magma Storm or OHKO it with Corkscrew Crash, Volcarona can set up on Clefable, and Victini can blow it up with a powerful V-create. They all need be wary of Thunder Wave, however.
**Powerful Wallbreakers**: Though defensive Clefable is quite bulky, it cannot handle strong wallbreakers like Ash-Greninja, Mega Medicham, Tapu Lele, and Mega Tyranitar, all of which can take advantage of Clefable's middling bulk with their raw power.
**Poison-types**: Toxapex and Mega Venusaur aren't fazed by anything defensive Clefable can do to them—Toxapex can Haze away any Calm Mind boosts, Mega Venusaur is faster, takes reduced damage from Fire Blast thanks to Thick Fat, and deals heavy damage to Clefable with Sludge Bomb even after a Calm Mind boost, and neither is particularly fast, meaning they don't mind Thunder Wave. ife Orb Clefable can break through Toxapex with Thunderbolt, however.
[CREDITS]
- Written by: [[Mellow, 423226]]
- Quality checked by: [[Jordy, 395754], [Leo, 328915], [curiosity, 443485]]
- Grammar checked by: [[deetah, 297659], [The Dutch Plumberjack, 232216]]
Clefable's decent bulk, reliable recovery, and fantastic defensive typing allow it to act as a solid check to Pokemon like Garchomp, Mega Medicham, Mega Lopunny, and Hawlucha, making it a valuable defensive Pokemon in the tier. It also has access to two fantastic abilities in Magic Guard and Unaware, sprouting into several different sets. Defensive Magic Guard Clefable provides wonderful utility to bulky offensive and balanced teams thanks to its ability to act as a status absorber and use moves like Stealth Rock, Calm Mind, and Thunder Wave. Magic Guard can also be run on an offensive set utilizing Life Orb and Clefable's fantastic coverage, trading most of its defensive capabilities to turn it into a terrifying wallbreaker with very few switch-ins. Unaware Clefable, on the other hand, is a great asset to stall teams thanks to its ability to stop setup sweepers in their tracks with the ability to ignore their boosts. Furthermore, with Calm Mind, it can beat setup sweepers that it wouldn't be able to otherwise such as Swords Dance Gliscor, Calm Mind Reuniclus, and Calm Mind Blacephalon, all of which are big threats to the stall archetype. These boons and the fact that it can also heal status with Heal Bell and pass Wish to its teammates make Unaware Clefable a stall team mainstay. However, Clefable does have its own shortcomings. Its rather lackluster offensive presence if not running Life Orb means it invites a plethora of dangerous wallbreakers such as Heatran, Magearna, Mega Mawile, Tapu Bulu, and Volcarona, although Clefable's expansive moveset means these Pokemon can be surprised by moves like Thunder Wave and Fire Blast. Additionally, its bulk is quite mediocre for a defensive Pokemon, making it prone to losing to the Pokemon it is supposed to check if it is chipped even slightly.
[SET]
name: Defensive Magic Guard
move 1: Stealth Rock
move 2: Moonblast
move 3: Soft-Boiled
move 4: Calm Mind / Thunder Wave
item: Leftovers
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Moves
========
Calm Mind bolsters Clefable's Special Attack and Special Defense, making it easier to keep Stealth Rock up against Defoggers like Tornadus-T and Zapdos. It also helps Clefable against special attackers like Mega Alakazam, Mega Latios, and Kyurem. Thunder Wave is an alternative that cripples Pokemon like Heatran, Magearna, Volcarona, and Choice Scarf Jirachi that would otherwise fear nothing from Clefable. If Clefable's team already has a reliable Stealth Rock setter, both Calm Mind and Thunder Wave can be run on the same set. Wish alongside Soft-Boiled may seem unconventional, but it can be a good option to heal Clefable's teammates, especially if Clefable is paired with a Pokemon that lacks reliable recovery, such as Heatran, Celesteela, or Garchomp. Knock Off is also a decent option in the last slot to remove held items from Pokemon like Heatran, Magearna, and Celesteela that rely on Leftovers recovery.
Set Details
========
Maximum investment in HP and Defense allows Clefable to handle the myriad of physical attackers in the tier such as Garchomp, Hawlucha, and Mega Lopunny and set up Stealth Rock consistently throughout the match while healing with Soft-Boiled. Alternatively, a specially defensive spread of 252 HP / 164 Def / 92 SpD with a Calm nature can be used to enable Clefable to avoid the 2HKO from Mega Alakazam's Psychic at full HP, even if its Leftovers has been removed. This can be used if Clefable's team would prefer it to have a better matchup against specially offensive threats like Mega Alakazam, Life Orb Kyurem-B, and Mega Latios.
Usage Tips
========
Clefable is quite straightforward to use: it should mainly be used to check Pokemon like Landorus-T, Mega Lopunny, and Hawlucha and set up Stealth Rock. Make sure to use Soft-Boiled regularly to keep Clefable healthy enough to check the listed threats. Because Clefable sets up Stealth Rock, Defoggers like Tornadus-T, Tapu Fini, and Zapdos will often come in and try to remove it. Take advantage of this by setting up a Calm Mind to force them out. Thunder Wave should be used often early-game to cripple common switch-ins such as Heatran and Magearna. Don't use Stealth Rock immediately if Clefable leads against a Mega Sableye, as it is highly likely they will use Protect first turn so they can safely Mega Evolve and gain Magic Bounce. Instead, use Calm Mind to threaten it out, or if not running Calm Mind, simply throw out a Moonblast. Avoid taking a Knock Off, as Clefable's Leftovers is instrumental to its ability to check the aforementioned Pokemon and remain healthy throughout the match.
Team Options
========
This set fits best on bulky offensive and balanced teams because they value Clefable's defensive niche and its ability to set Stealth Rock. Clefable synergizes well with bulky Grass-types like Ferrothorn, Amoonguss, and Mega Venusaur, as it is a sturdy Dark-resistant Pokemon, meaning it can relieve them of some pressure from Ash-Greninja. In return, they help Clefable with specially offensive Pokemon it can't deal with such as Magearna and Tapu Koko. Ferrothorn, in particular, is noteworthy, as it can help to wear down Heatran with entry hazards, Leech Seed, and potentially Knock Off. Steel-types like Magearna, Celesteela, and Mega Scizor and Fire-types like Heatran and Volcarona can quite easily take advantage of Clefable, especially if it lacks Thunder Wave, so answers to them like Toxapex, Rotom-W, and your own Heatran should be used. Similarly, Clefable has a hard time with Poison-types like Toxapex and Mega Venusaur, so Pokemon like Mega Alakazam, Tapu Lele, and Reuniclus that can deal with them are necessary. If opting to run Thunder Wave, slow wallbreakers that benefit from paralysis being spread are nice teammates. In a similar vein, if Clefable has Wish, it pairs very well with offensive wallbreakers lacking recovery such as Z-Move Heatran, Mega Mawile, and Garchomp.
[SET]
name: Life Orb
move 1: Moonblast
move 2: Thunderbolt
move 3: Fire Blast
move 4: Soft-Boiled
item: Life Orb
ability: Magic Guard
nature: Modest
evs: 80 HP / 252 SpA / 176 Spe
[SET COMMENTS]
Moves
========
Thunderbolt gives Clefable a way to dent bulky Water-types like Toxapex and Tapu Fini and is its best way of hitting Heatran. Fire Blast allows Clefable to break through Steel- and Grass-types like Ferrothorn, Magearna, Mega Mawile, and Amoonguss. Flamethrower is a fine alternative, boasting perfect accuracy, but it is noticeably weaker. Soft-Boiled allows Clefable to stay healthy enough to take Greninja's Dark Pulse numerous times and continue taking advantage of passive Pokemon. Calm Mind is an option over Fire Blast that gives the set a fantastic stall matchup; however, it forfeits the ability to hit most Steel- and Grass-types.
Set Details
========
Maximum Special Attack investment and a Modest nature make Clefable as strong as possible, while 176 Speed EVs allow Clefable to outspeed Mega Mawile; the rest of the EVs are dumped into HP. Magic Guard allows Clefable to run Life Orb without taking recoil while also rendering it immune to entry hazards and status damage.
Usage Tips
========
Clefable should be brought in through double switches or by Volt Switch or U-turn to break through the opposing team with its wide coverage. Though this set forfeits the vast majority of defensive prowess other Clefable sets possess, it can be used to switch into some Dark-type moves like Ash-Greninja's and Hydreigon's Dark Pulse if you are confident they will go for it. Additionally, Clefable can take advantage of some more passive Pokemon in the tier like Toxapex and Zapdos. Soft-Boiled should be used somewhat regularly to keep Clefable healthy enough to take advantage of these Pokemon while also allowing it to keep taking Dark Pulses.
Team Options
========
Life Orb Clefable fits best on bulky offensive teams as a frightening wallbreaker. Ferrothorn is a fantastic teammate, as it appreciates Clefable's resistance to Greninja's Dark Pulse and does a fantastic job at wearing down Heatran, which is one of the few switch-ins to Life Orb Clefable, with Leech Seed and entry hazard damage. Other entry hazard setters like Ash-Greninja, Heatran, and Garchomp are good partners to wear down Pokemon like Heatran and Toxapex for Clefable. Pokemon that resist Water-type moves like Toxapex, Amoonguss, and the aforementioned Ferrothorn pair well with Clefable to give a team resistances to both of Ash-Greninja's STAB moves. VoltTurn support from the likes of Landorus-T, Tornadus-T, and Rotom-W is instrumental to Clefable's success to allow it to wallbreak as much as possible.
[SET]
name: Unaware
move 1: Calm Mind / Heal Bell
move 2: Moonblast
move 3: Wish
move 4: Protect
item: Leftovers
ability: Unaware
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Moves
========
The combination of Calm Mind and Unaware helps Clefable deal with Calm Mind Mega Latias, Swords Dance Gliscor, Calm Mind Reuniclus, and Calm Mind Blacephalon, which are typically big threats to stall teams. Heal Bell can be used if Clefable's team can't fit the move otherwise. It's useful to heal its team of status that would otherwise deal annoying chip damage, but Calm Mind is generally more valuable. Wish provides Clefable with reliable recovery but can also be passed to Clefable's teammates. Protect mainly ensures that Clefable can recover safely with Wish, but it can scout for Z-Moves and coverage moves with it, too.
Set Details
========
Unaware makes Clefable a great answer to setup sweepers like Swords Dance Garchomp, Gliscor, and Mega Heracross. Maximum investment in its HP and Defense ensures it can continue to take hits from these Pokemon, recover damage, and continue setting up.
Usage Tips
========
Clefable should be used to check setup sweepers like Landorus-T, Garchomp, Gliscor, and Mega Heracross. Calm Mind should be set up on Pokemon like Calm Mind Mega Latias, Swords Dance Gliscor, Calm Mind Reuniclus, and Calm Mind Blacephalon in order for Clefable to beat them one-on-one. Make sure to use Wish followed by Protect regularly to keep Clefable healthy enough to check these Pokemon. Try to catch Z-Moves from the likes of Kyurem, Gyarados, and Calm Mind Blacephalon with Protect, as otherwise they can break through Clefable. Wish can also be used to heal Clefable's teammates or bring them in safely on a Pokemon that threatens Clefable out. For example, if you expect Tapu Lele to come in on Clefable, you can use Wish predicting the switch to it and pass the Wish to Mega Aggron to bring it in safely.
Team Options
========
This set only fits on stall, as it's the only archetype that doesn't mind Clefable giving up all momentum and can appropriately make up for its defensive shortcomings. Chansey is a stall staple and covers nearly every specially offensive threat in the tier for Clefable and can free it up to run Calm Mind by running Heal Bell. In return, Clefable covers a majority of physically offensive wallbreakers that Chansey can't handle. Mega Aggron covers Pokemon like Magearna, Mega Mawile, and Tapu Lele that Chansey can't deal with, and in return Clefable provides it with recovery in Wish and covers Ground-types like Landorus-T, Garchomp, and Gliscor and Fighting-types like Mega Lopunny and Hawlucha. Zapdos switches into wallbreakers like Kartana and Tapu Bulu for Clefable while also removing entry hazards with Defog. Mew can switch into Heatran and Tapu Lele for Clefable while also running Defog to remove troublesome entry hazards.
[STRATEGY COMMENTS]
Other Options
=============
Clefable has other useful moves like Toxic and Healing Wish but their applications tend to be more limited than moves already listed on the sets, meaning they're hard to fit. Stored Power alongside Calm Mind is an interesting option that allows Clefable to break through some stall teams, as Stored Power means Clefable can break through Unaware walls. However, the set is unable to break through stall teams utilizing Mega Aggron (RC) and is forced to drop all of its utility moves in order to fit Calm Mind, Moonblast, Stored Power, and Soft-Boiled, meaning the set can oftentimes be deadweight.
Checks and Counters
===================
**Steel-types**: Steel-types like Magearna, Mega Mawile, and Mega Scizor can safely come in on and force out defensive Clefable due to it only having Moonblast as an attacking move. They must be wary of Fire Blast, however, bar Heatran.
**Fire-types**: Heatran, Volcarona, and Victini fear very little from Clefable and can threaten it. Heatran can trap Clefable with Taunt and Magma Storm or OHKO it with Corkscrew Crash, Volcarona can set up on Clefable, and Victini can blow it up with a powerful V-create. They all need be wary of Thunder Wave, however.
**Powerful Wallbreakers**: Though defensive Clefable is quite bulky, it cannot handle strong wallbreakers like Ash-Greninja, Mega Medicham, Tapu Lele, and Mega Tyranitar, all of which can take advantage of Clefable's middling bulk with their raw power.
**Poison-types**: Toxapex and Mega Venusaur aren't fazed by anything defensive Clefable can do to them—Toxapex can Haze away any Calm Mind boosts, Mega Venusaur is faster, takes reduced damage from Fire Blast thanks to Thick Fat, and deals heavy damage to Clefable with Sludge Bomb even after a Calm Mind boost, and neither is particularly fast, meaning they don't mind Thunder Wave. ife Orb Clefable can break through Toxapex with Thunderbolt, however.
[CREDITS]
- Written by: [[Mellow, 423226]]
- Quality checked by: [[Jordy, 395754], [Leo, 328915], [curiosity, 443485]]
- Grammar checked by: [[deetah, 297659], [The Dutch Plumberjack, 232216]]
Last edited: