Surgeon
venice bitch
[OVERVIEW]
Uxie is a fairly one-dimensional Pokemon, yet it finds itself a place in the UU metagame as a reliable Trick Room setter thanks to its ability to compress roles, its access to many different utility moves like Stealth Rock and Memento that allow it to support its team in various ways, and its great bulk, which allows it to sponge hits from Pokemon like Cobalion and Mega Aerodactyl as well as super effective hits such as Hydreigon's Dark Pulse and Krookodile and Alolan Muk's Knock Off. However, Uxie is almost entirely restricted to Trick Room teams due to being outclassed both offensively and defensively by other Psychic-types, such as Latias, Bronzong, and Necrozma, as it's unable to perform any other roles as effectively as them. Uxie is also very passive, as it can't do much damage to most Pokemon, meaning it's dead weight in most scenarios outside of performing its role. Substitute users like Nidoking and Kyurem, for example, can take advantage of it, as they're capable of blocking Memento. Furthermore, Uxie faces competition from other Trick Room setters such as Cresselia, which has access to Lunar Dance and reliable recovery, and Bronzong, which benefits from its Steel typing and has access to Explosion. They are usually better picks for a Trick Room setter, but this is only the case on Trick Room teams that are only using one dedicated setter.
[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Stealth Rock
move 3: Memento / U-turn
move 4: Magic Coat / Psychic
item: Mental Herb / Colbur Berry
ability: Levitate
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
ivs: 0 Spe
[SET COMMENTS]
Moves
========
Trick Room grants Uxie and its teammates a form of speed control and a way of punishing offensive teams by making slower Pokemon move before faster ones. Stealth Rock is a necessity on every team, punishing switches by damaging foes. Memento allows Uxie to sacrifice itself to gain momentum and open up opportunities for one of its teammates to safely come in and potentially set up or pressure the opposing team. U-turn is another way to keep up momentum without having to sacrifice Uxie. Magic Coat is used to bounce back Spikes and Toxic Spikes from Pokemon like Klefki and Nihilego as well as Taunt, which is especially useful if Uxie is not carrying Mental Herb. Psychic can be used instead of Magic Coat in the last slot, allowing Uxie to hit Pokemon like Infernape for super effective damage, decreasing its passivity. However, without Magic Coat, Uxie becomes powerless against the aforementioned Spikes and Toxic Spikes setters.
Set Details
========
The given EV spread and nature maximize Uxie's defensive capabilities, allowing it to sponge hits from Pokemon like Cobalion and Mega Aerodactyl more easily. Additionally, a Relaxed nature and 0 Speed IVs make Uxie the fastest it can be under the effect of Trick Room. Levitate is Uxie's only ability and grants it a valuable Ground-type immunity. Mental Herb is used as a way to escape Taunt once. Colbur Berry is also an option, providing Uxie the ability to endure Dark-type attacks such as Hydreigon's Dark Pulse and Mega Sharpedo's Crunch, which could otherwise prevent it from setting up Trick Room or Stealth Rock.
Usage Tips
========
Uxie is generally used as a lead; if the opposing team has a Pokemon that could take advantage of it, such as a setup sweeper like Swords Dance Scizor, it's reasonable to choose not to lead with it as to not be put into a bad position from the start. Depending on the scenario, Uxie should try to set up Trick Room or Stealth Rock once it's brought out; it should prioritize setting up Stealth Rock first most of the time in order to preserve Trick Room turns. However, if faced against a foe such as Hydreigon or Choice Band Scizor that can 2HKO Uxie, Trick Room is the preferred play so that it can also set up Stealth Rock. Magic Coat should be used against Taunt users like Gliscor to prevent them from shutting down Uxie and to bounce back Spikes and Toxic Spikes from Pokemon like Klefki and Nihilego. It shouldn't be used to bounce back Stealth Rock, though, as Stealth Rock has more PP than Magic Coat, so Uxie will never prevent it from going up. Magic Coat also has less PP than Spikes and Toxic Spikes, but it's still beneficial to bounce those back to cripple the opposing team. Uxie doesn't usually provide much more utility after setting up Stealth Rock and Trick Room, so it's safe to use Memento to bring one of its teammates in safely in those situations. U-turn can be used similarly to Memento to bring one of Uxie's teammates in after Stealth Rock and Trick Room have been set. Be careful around Substitute users such as Chandelure and Kyurem, as once they're behind a Substitute, they're not affected by Memento and are only going to waste Trick Room turns.
Team Options
========
Uxie only fits on dedicated Trick Room teams, so slower Pokemon that can take advantage of and pressure the opposing team are mandatory partners. Slower setup sweepers that usually take advantage of the support Memento can provide like Swords Dance Crawdaunt and Alolan Marowak and wallbreakers such as Bewear, Mega Abomasnow, and Mega Camerupt are examples of such Pokemon. Other slower Pokemon that also benefit from the effect of Trick Room like Stakataka are also good teammates. Other Trick Room setters, such as Cresselia and the aforementioned Stakataka, are also valuable partners, as Uxie is often not capable of keeping up Trick Room by itself for an entire match. Cresselia is a particularly good teammate, as it can set up Trick Room on a lot of Pokemon, provide Lunar Dance support, and offer similar defensive utility, which Uxie and most of the teams it's found on would appreciate. Fairy-type Trick Room setters such as Aromatisse also pair well with Uxie, since they can check Dark-types like Hydreigon and Crawdaunt.
[STRATEGY COMMENTS]
Other Options
=============
Uxie doesn't have many other options outside of the Trick Room set. Offensive sets are outclassed by Latias, and Pokemon like Bronzong and Necrozma are usually better options as defensive Psychic-type Stealth Rock setters. Red Card could be used over Mental Herb, as it's a way to keep up momentum by forcing out an opposing Pokemon that hits Uxie. It's also a way of cancelling U-turn and Volt Switch's switching effect, bringing out a random Pokemon instead. However, without Mental Herb, Uxie can be easily shut down by common Taunt users. Darkinium Z is an option when using Memento, as it allows Uxie to take less damage from Knock Off and fully heal one of its teammates while keeping up momentum. However, using it would mean that none of Uxie's teammates could run a Z-Move. Skill Swap could be used to remove Magic Bounce from Pokemon like Mega Absol, allowing Uxie to set up Stealth Rock against it. However, there's not room for it most of the time. Hidden Power Fire allows Uxie to 2HKO offensive variants of Scizor, but it's usually not worth using, as it doesn't offer any other additional utility and it fails to do any significant damage to bulkier Scizor sets. Toxic can be used to cripple Pokemon that might try to take advantage of Uxie's passivity, such as Swampert and Hippowdon, but it's hard to fit onto the set.
Checks and Counters
===================
**Strong Wallbreakers**: Pokemon like Choice Specs Gengar and Chandelure could potentially OHKO Uxie and prevent it from setting up Trick Room and Stealth Rock. Other strong wallbreakers that are able to 2HKO it, such as Hydreigon and Primarina, are also threatening for the same reason.
**Setup Sweepers**: Pokemon like Swords Dance Scizor, Swords Dance Crawdaunt, and Calm Mind Suicune are able to take advantage of Uxie's passive nature and can set up on it with ease. Additionally, the Pokemon listed can also threaten most Trick Room teams due to either their access to priority or their ability to stall out Trick Room turns, which makes them especially threatening.
**Dark-types**: Dark-types such as Hydreigon and Mega Sharpedo are immune to Uxie's only attacking move and can threaten to 2HKO it with their super effective STAB moves, thus preventing it from setting up Trick Room or Stealth Rock. Hydreigon can also potentially cause it to flinch with Dark Pulse.
**Taunt**: After it has used its Mental Herb, Uxie can be easily shut down by Taunt users like Gliscor and Krookodile.
Uxie is a fairly one-dimensional Pokemon, yet it finds itself a place in the UU metagame as a reliable Trick Room setter thanks to its ability to compress roles, its access to many different utility moves like Stealth Rock and Memento that allow it to support its team in various ways, and its great bulk, which allows it to sponge hits from Pokemon like Cobalion and Mega Aerodactyl as well as super effective hits such as Hydreigon's Dark Pulse and Krookodile and Alolan Muk's Knock Off. However, Uxie is almost entirely restricted to Trick Room teams due to being outclassed both offensively and defensively by other Psychic-types, such as Latias, Bronzong, and Necrozma, as it's unable to perform any other roles as effectively as them. Uxie is also very passive, as it can't do much damage to most Pokemon, meaning it's dead weight in most scenarios outside of performing its role. Substitute users like Nidoking and Kyurem, for example, can take advantage of it, as they're capable of blocking Memento. Furthermore, Uxie faces competition from other Trick Room setters such as Cresselia, which has access to Lunar Dance and reliable recovery, and Bronzong, which benefits from its Steel typing and has access to Explosion. They are usually better picks for a Trick Room setter, but this is only the case on Trick Room teams that are only using one dedicated setter.
[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Stealth Rock
move 3: Memento / U-turn
move 4: Magic Coat / Psychic
item: Mental Herb / Colbur Berry
ability: Levitate
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
ivs: 0 Spe
[SET COMMENTS]
Moves
========
Trick Room grants Uxie and its teammates a form of speed control and a way of punishing offensive teams by making slower Pokemon move before faster ones. Stealth Rock is a necessity on every team, punishing switches by damaging foes. Memento allows Uxie to sacrifice itself to gain momentum and open up opportunities for one of its teammates to safely come in and potentially set up or pressure the opposing team. U-turn is another way to keep up momentum without having to sacrifice Uxie. Magic Coat is used to bounce back Spikes and Toxic Spikes from Pokemon like Klefki and Nihilego as well as Taunt, which is especially useful if Uxie is not carrying Mental Herb. Psychic can be used instead of Magic Coat in the last slot, allowing Uxie to hit Pokemon like Infernape for super effective damage, decreasing its passivity. However, without Magic Coat, Uxie becomes powerless against the aforementioned Spikes and Toxic Spikes setters.
Set Details
========
The given EV spread and nature maximize Uxie's defensive capabilities, allowing it to sponge hits from Pokemon like Cobalion and Mega Aerodactyl more easily. Additionally, a Relaxed nature and 0 Speed IVs make Uxie the fastest it can be under the effect of Trick Room. Levitate is Uxie's only ability and grants it a valuable Ground-type immunity. Mental Herb is used as a way to escape Taunt once. Colbur Berry is also an option, providing Uxie the ability to endure Dark-type attacks such as Hydreigon's Dark Pulse and Mega Sharpedo's Crunch, which could otherwise prevent it from setting up Trick Room or Stealth Rock.
Usage Tips
========
Uxie is generally used as a lead; if the opposing team has a Pokemon that could take advantage of it, such as a setup sweeper like Swords Dance Scizor, it's reasonable to choose not to lead with it as to not be put into a bad position from the start. Depending on the scenario, Uxie should try to set up Trick Room or Stealth Rock once it's brought out; it should prioritize setting up Stealth Rock first most of the time in order to preserve Trick Room turns. However, if faced against a foe such as Hydreigon or Choice Band Scizor that can 2HKO Uxie, Trick Room is the preferred play so that it can also set up Stealth Rock. Magic Coat should be used against Taunt users like Gliscor to prevent them from shutting down Uxie and to bounce back Spikes and Toxic Spikes from Pokemon like Klefki and Nihilego. It shouldn't be used to bounce back Stealth Rock, though, as Stealth Rock has more PP than Magic Coat, so Uxie will never prevent it from going up. Magic Coat also has less PP than Spikes and Toxic Spikes, but it's still beneficial to bounce those back to cripple the opposing team. Uxie doesn't usually provide much more utility after setting up Stealth Rock and Trick Room, so it's safe to use Memento to bring one of its teammates in safely in those situations. U-turn can be used similarly to Memento to bring one of Uxie's teammates in after Stealth Rock and Trick Room have been set. Be careful around Substitute users such as Chandelure and Kyurem, as once they're behind a Substitute, they're not affected by Memento and are only going to waste Trick Room turns.
Team Options
========
Uxie only fits on dedicated Trick Room teams, so slower Pokemon that can take advantage of and pressure the opposing team are mandatory partners. Slower setup sweepers that usually take advantage of the support Memento can provide like Swords Dance Crawdaunt and Alolan Marowak and wallbreakers such as Bewear, Mega Abomasnow, and Mega Camerupt are examples of such Pokemon. Other slower Pokemon that also benefit from the effect of Trick Room like Stakataka are also good teammates. Other Trick Room setters, such as Cresselia and the aforementioned Stakataka, are also valuable partners, as Uxie is often not capable of keeping up Trick Room by itself for an entire match. Cresselia is a particularly good teammate, as it can set up Trick Room on a lot of Pokemon, provide Lunar Dance support, and offer similar defensive utility, which Uxie and most of the teams it's found on would appreciate. Fairy-type Trick Room setters such as Aromatisse also pair well with Uxie, since they can check Dark-types like Hydreigon and Crawdaunt.
[STRATEGY COMMENTS]
Other Options
=============
Uxie doesn't have many other options outside of the Trick Room set. Offensive sets are outclassed by Latias, and Pokemon like Bronzong and Necrozma are usually better options as defensive Psychic-type Stealth Rock setters. Red Card could be used over Mental Herb, as it's a way to keep up momentum by forcing out an opposing Pokemon that hits Uxie. It's also a way of cancelling U-turn and Volt Switch's switching effect, bringing out a random Pokemon instead. However, without Mental Herb, Uxie can be easily shut down by common Taunt users. Darkinium Z is an option when using Memento, as it allows Uxie to take less damage from Knock Off and fully heal one of its teammates while keeping up momentum. However, using it would mean that none of Uxie's teammates could run a Z-Move. Skill Swap could be used to remove Magic Bounce from Pokemon like Mega Absol, allowing Uxie to set up Stealth Rock against it. However, there's not room for it most of the time. Hidden Power Fire allows Uxie to 2HKO offensive variants of Scizor, but it's usually not worth using, as it doesn't offer any other additional utility and it fails to do any significant damage to bulkier Scizor sets. Toxic can be used to cripple Pokemon that might try to take advantage of Uxie's passivity, such as Swampert and Hippowdon, but it's hard to fit onto the set.
Checks and Counters
===================
**Strong Wallbreakers**: Pokemon like Choice Specs Gengar and Chandelure could potentially OHKO Uxie and prevent it from setting up Trick Room and Stealth Rock. Other strong wallbreakers that are able to 2HKO it, such as Hydreigon and Primarina, are also threatening for the same reason.
**Setup Sweepers**: Pokemon like Swords Dance Scizor, Swords Dance Crawdaunt, and Calm Mind Suicune are able to take advantage of Uxie's passive nature and can set up on it with ease. Additionally, the Pokemon listed can also threaten most Trick Room teams due to either their access to priority or their ability to stall out Trick Room turns, which makes them especially threatening.
**Dark-types**: Dark-types such as Hydreigon and Mega Sharpedo are immune to Uxie's only attacking move and can threaten to 2HKO it with their super effective STAB moves, thus preventing it from setting up Trick Room or Stealth Rock. Hydreigon can also potentially cause it to flinch with Dark Pulse.
**Taunt**: After it has used its Mental Herb, Uxie can be easily shut down by Taunt users like Gliscor and Krookodile.
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