Harpp
No rain, no flowers.
SM MONO-Team Showcase
Balanced Ground
Balanced Ground
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Dragon Tail
- Stealth Rock
- Fire Blast
- Earthquake
Seismitoad @ Assault Vest
Ability: Water Absorb
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
- Scald
- Earth Power
- Sludge Wave
- Knock Off
Mamoswine @ Choice Band
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ice Shard
- Superpower
- Earthquake
- Icicle Crash
Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Ice Beam
- Flamethrower
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Dragon Tail
- Stealth Rock
- Fire Blast
- Earthquake
Seismitoad @ Assault Vest
Ability: Water Absorb
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
- Scald
- Earth Power
- Sludge Wave
- Knock Off
Mamoswine @ Choice Band
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ice Shard
- Superpower
- Earthquake
- Icicle Crash
Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Ice Beam
- Flamethrower
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
This team is sand less ground team which I made and it is not only a fun team team to use to sway away from the generic sand builds but this team also performs pretty well in matches.
-Garchomp: I am using tank chomp set to set rocks and punish physical attackers with rocky helmet+rough skin damage. fire blast is for steel types like skarmory,ferrothorn and stuff. Earthquake hits decently hard even when uninvested and dragon tail is for phazing to rack up residual damage. 92 speed evs allows it to outspeed jolly base 70 speed pokemon.
-Seismitoad: With an AV, it sponges special attacks for the team and is a water check to the team. Scald and earth power are the obvious stab moves and sludge wave helps to deal with fairy,grasswater types like azumarill,tapu bulu,breloom etc. 176 speed evs with a timid nature allows seismitoad to outspeed adamant speed invested tapu bulu and kill it with sludge wave. Lastly knock off is used as it is a great utility move and helps out vs bulky eviolite normal teams that can be a trouble for ground teams.
-Mamoswine: Next I have mamoswine as a physical wall breaker and ice sponge since it has the ability thick fat. Choice band and adamant nature is used to hit hard as possible. Icicle crash is the main stab move that hits very hard. Ice shard helps it to clean up or revenge kill, also helps out vs dragons. Super power helps vs ferrothorn and air balloon heatran. Lastly it has earthquake which is obvious and must to have stab move.
-Landorus T: Double dance lando set is used as it is a very fun set and helps out vs both offensive and bulky teams. Against offensive teams, rock polish allows lando-t to clean/sweep the team and against bulky or defensive teams swords dance allows lando-t to wall break. Earthquake and stone edge is used as it has a very good coverage. SD and rockium z allows it to dent the fattest of walls.
-Nidoking: It is the special wall breaker of the team with life orb and sheer force boosted attacks and a very good coverage. Nidoking certainly helps in fairy match up as it seems to be a bad match up for ground this generation. Sludge wave allows it to deal with the tapus, flamethrower for celessteela,skarmory,ferrothorn, ice beam helps vs dragon,flying,grass and ground match ups. Earth power hits grounded steel types hard.
-Excadrill: To patch up the problem of immediate speed, I am using scarf mold breaker excadrill. Earthquake with mold breaker allows it to hit leviate pokemon like rotom wash. Rock slide is for fire/flying types like char y. Iron head helps vs scarf bulu and other fairy types. lastly rapid spin to clear off hazards.
-Garchomp: I am using tank chomp set to set rocks and punish physical attackers with rocky helmet+rough skin damage. fire blast is for steel types like skarmory,ferrothorn and stuff. Earthquake hits decently hard even when uninvested and dragon tail is for phazing to rack up residual damage. 92 speed evs allows it to outspeed jolly base 70 speed pokemon.
-Seismitoad: With an AV, it sponges special attacks for the team and is a water check to the team. Scald and earth power are the obvious stab moves and sludge wave helps to deal with fairy,grasswater types like azumarill,tapu bulu,breloom etc. 176 speed evs with a timid nature allows seismitoad to outspeed adamant speed invested tapu bulu and kill it with sludge wave. Lastly knock off is used as it is a great utility move and helps out vs bulky eviolite normal teams that can be a trouble for ground teams.
-Mamoswine: Next I have mamoswine as a physical wall breaker and ice sponge since it has the ability thick fat. Choice band and adamant nature is used to hit hard as possible. Icicle crash is the main stab move that hits very hard. Ice shard helps it to clean up or revenge kill, also helps out vs dragons. Super power helps vs ferrothorn and air balloon heatran. Lastly it has earthquake which is obvious and must to have stab move.
-Landorus T: Double dance lando set is used as it is a very fun set and helps out vs both offensive and bulky teams. Against offensive teams, rock polish allows lando-t to clean/sweep the team and against bulky or defensive teams swords dance allows lando-t to wall break. Earthquake and stone edge is used as it has a very good coverage. SD and rockium z allows it to dent the fattest of walls.
-Nidoking: It is the special wall breaker of the team with life orb and sheer force boosted attacks and a very good coverage. Nidoking certainly helps in fairy match up as it seems to be a bad match up for ground this generation. Sludge wave allows it to deal with the tapus, flamethrower for celessteela,skarmory,ferrothorn, ice beam helps vs dragon,flying,grass and ground match ups. Earth power hits grounded steel types hard.
-Excadrill: To patch up the problem of immediate speed, I am using scarf mold breaker excadrill. Earthquake with mold breaker allows it to hit leviate pokemon like rotom wash. Rock slide is for fire/flying types like char y. Iron head helps vs scarf bulu and other fairy types. lastly rapid spin to clear off hazards.