Wobbuffet for SSI/GSI of Mega Medicham.
It's the best counter to Mega Medicham I can think of.
It's the best counter to Mega Medicham I can think of.
Probably becuase it loses completely to special/mixed sets a well as Phys Def Sub DD sets (beats Heal Bell DD though), but yeah I agree that it should probably be SSI since it walls what is by far the most popular set atm (I'm guessing the reason it was overlooked was becuase the compendium was made at a time where DD wasn't the dominant set).I don't know if this is my place to post etc etc. But as far as I'm aware Quag is a pretty good check to M-Alt and I don't see it on there? Is that my mistake, or was it forgotten? I'm sure it should at least be mentioned in the SSI I think...
I mean, Clef is SSI for Alt, and Unaware Max Max Bold takes 47-56%252+ Atk Pixilate Mega Altaria Return vs. 252 HP / 252+ Def Quagsire: 169-201 (42.8 - 51%)252+ Atk Pixilate Mega Altaria Return vs. 252 HP / 252+ Def Clefable: 186-220 (47.2 - 55.8%)
Taking 50-60 percent from a HJK is not being a switch in -.-Firstly, i don't think Sylveon can be noticed as a GSI against Latios, because in most cases, Sylveon will be 2HKOed by Psyshock, consequently, SSI or NSI could be a better choice.
252 SpA Life Orb Latios Psyshock vs. 252 HP / 0 Def Sylveon: 242-286 (61.4 - 72.5%) -- guaranteed 2HKO after Leftovers recovery
Secondly, why Rotom-Wash isn't an NSI to Lopunny Mega ?
Rotom can take an High Jump Kick, and make Lop useless thanks to Will-o-Wisp !
252 Atk Mega Lopunny High Jump Kick vs. 248 HP / 216+ Def Rotom-W: 156-184 (51.4 - 60.7%) -- 93.4% chance to 2HKO after Leftovers recovery
252 Atk burned Mega Lopunny High Jump Kick vs. 248 HP / 216+ Def Rotom-W: 78-92 (25.7 - 30.3%) -- 1.7% chance to 4HKO after Leftovers recovery
Taking 50-60 percent from a HJK is not being a switch in -.-
Sylveon runs some defense investment if you're talking about cleric set so calc is wrong granted.
26% chance is still pretty low in Latios's favor, and not to mention the cleric set runs protect so it can get the extra leftovers this guaranteeing it to live 2. Also, it wouldn't be a bad idea to run max defense since the 36 spdef was for Landorus's Earth Power.I said Rotom could be a NSI, a Revenge Killer ^^'
252 SpA Life Orb Latios Psyshock vs. 252 HP / 220+ Def Sylveon: 165-196 (41.8 - 49.7%) -- 26.6% chance to 2HKO after Stealth Rock and Leftovers recovery
Imo this is even too much to be a GSI.
FYI he said rotom as an NSI. Doesn't have to switch in.Taking 50-60 percent from a HJK is not being a switch in -.-
Sylveon runs some defense investment if you're talking about cleric set so calc is wrong granted.
Not so sure about this because while Rotom-W can cripple Mega Lopunny and take off around half of its health with Hydro Pump, it still loses the matchup, so I struggle to call it a check. More like a decent emergency brake to a Mega Lopunny sweep, but there's no category for that. :(Secondly, why Rotom-Wash isn't an NSI to Lopunny Mega ?
Yeah, it's seen rarely enough that Quagsire is fine.Quagsire is 2HKOed by Outrage from Zard X. Not a GSI imo, tho it could stay if u feel it's rare enough.
This was intentional. The only offensive Chesnaught set is the Belly Drum set, which for the most part only runs its two STABs (Rock Slide is viable but rare), so there's little to no difference between its situational and guaranteed switch-ins. Correct me if I'm wrong, though.Chesnaught has GSIs and SSIs limped together.
Unboosted Flamethrower can't 2HKO and even paralyzed Mega Metagross still wins, but the fact that it gets the rug jerked out from under it so badly by Thunder Wave makes it SSI worthy I guess. In fact, I'm gonna do that for a handful of other Clefable GSIs while I'm at it.Hesitant to call mega metagross a GSI to clef when T wave and flamethrower are the two most common moves in the fourth slot as of late. AV regular gross is a GSI tho.
Quagsire is definitely SSI since Choice Band bonks it over the head, but it does wall Dragon Dance. Garchomp...not sure about that one. Getting demolished by Dragonite's main STAB move isn't too comforting, enough so that I'd rather leave that as an NSI.Garchomp is actually a SSI to DNite. It DTails out DD variants and those that haven't yet setup can lose to it, especially if chomp has endure. Talking about bulky chomp btw. Add Quag to GSIs too. Or at the very least, SSI
I mean, from a practical standpoint I kinda agree with you, but for the purposes of this compendium I have to draw the line somewhere. Getting beaten down by STABs is honestly a simple and reasonable place to draw that line IMO. Yeah, Bisharp is probably using something other than Iron Head vs switches 90% of the time, but it's hard to actually quantify just how much it's using Iron Head as opposed to its other moves (and there's always the possibility of a Bisharp tossing out more frequent Iron Heads for fear of a Terrakion coming in for a free switch and possible Justified boost). You'd also have to take into consideration similar cases. Random example off the cuff here, but Scarf Latios can switch into basically anything DD Charizard X commonly runs bar Dragon Claw and win, so would this also be an SSI? Dragon Claw is arguably more spammable than Iron Head, but by how much? No way to really measure that.Why does it matter if iron head has 100% usage on bisharp lol. Bisharp spams knock off. Terrakion is able to switch into that knock off, gain an attack boost, and nuke the switch in as bisharp is forced out. It also gets a free turn against sucker punch and SD. I'd rather switch terrakion into bisharp than talonflame or alomomola. It's obviously not switching into iron head but that's why it would be a situational switch in and not a guaranteed one. Source: lots of personal experience.
Nope. Azumarill can also use a Belly Drum set which is able to OHKO Mega Slowbro after rocks even with max defense on Slowbro:Shouldn't Mega-Bro be listed as a GSI for Azu as its highest damaging move to it is Play Rough which does 32-38% (if Choice Banded) which it can recover easily and itt has a chance to burn it with Scald.
Thanks
Infernape was C / C+ when this topic was madeSo no Infernape checks? I don't see it anywhere so at first I thought Pokemon ranked B- weren't included but then I saw stuff like Toxicroak and Mega Houndoom, both B-..
It's already been said that cleric Sylveon runs a physically defensive spread on this very pageI don't agree with Sylveon being a GSI to Weavile.
For example, here's Specs Sylveon switching into LO Icicle Crash:
252 Atk Life Orb Weavile Icicle Crash vs. 244 HP / 0 Def Sylveon: 242-286 (61.7 - 72.9%) -- guaranteed 2HKO
Most likely just slipped my mind, I'm fine with adding Alakazam and its Mega to NSIs provided they can kill things with Focus Blast. I'll add it to Excadrill NSI since that's an obvious choice, and I'll go through next time I have a chance and add it to a few other NSI sections. In the meantime, if there's anywhere in particular you'd like to see it added, please let me know.Idk if this has been raised before, but I've realized that for pretty much everything beaten by alakazam's focus blast, he isn't listed as a NSI, even though he outspeeds every single one of the pokemon that he checks with focus blast, even excadrill in sand due to trace.
I get that focus blast has to rely on shaky accuracy, but zam revenges virtually every dark type minus those with access to sucker punch (although encore can be used to turn sucker punch users into setup fodder, substitute lets him beat it, and even calm mind enables him to force a 50/50), an most steel and rock types with it as well.
Finally, zam is listed as a GSI or SSI to heatran. Although this is because of trace copying flash fire, the only real way zam does damage to tran once its in is through focus blast, otherwise it looses to toxic; so alakazam is listed at least once where focus blast is needed to categorize it as a switch in.
It's cool if there's a blanket 'no' to NSI's that use inaccrate moves in order to kill, but I think this could at least be discussed. Thanks.
Manaphy and Starmie were actually suggested to be GSI not too long ago, so I moved them without remembering that the reason they were SSI in the first place was because of the Power Herb Solarbeam set, which is why Suicune is SSI. I'll move Manaphy and Starmie back.I see that Suicune is a SSI for heatran but manaphy is a GSI? what does suicune have to fear from heatran that manaphy doesnt? they also both have the same way of recovery being rest + leftovers so i think suicune should move to a GSI for heatran.
Yeah, if you could, I'd really appreciate the help! If not, I'll go through and add in Feraligatr next time I get the chance.Feraligatr could be a NSI for Mega Metagross. It can take anything it throws at it. In a 1 on 1 situation it beats it.
Quite actually Feraligatr hasn't been implemented aside from what can c&c it? If you'd like I could compile a list of what it can SI to and beat 1v1