Hey everyone! As a bio major at a research university, I haven't really had time for games at all. My pc and ps4 are getting dust while I am taking tests, lab reports. and honor societies one day at a time. As a result of this, I have had no time to play Pokemon at all. The last time I've played competitively was around December. So it has been about three months now that I've been gone, and I see that the metagame has changed significantly over that period of time. That is why I am making this RMT, to see how I should alter a team I created way back in order to adapt to the current metagame. I plan to play frequently again, especially during my "summer break". Thanks for your time! Now onto the team:
Note: Credit to pkparaiso for the images used in this RMT.
Diancie @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Rock Polish
- Moonblast
- Diamond Storm
- Earth Power
So the team is based around a Mega Diancie and Talonflame offensive core. This is the standard mixed Diancie with Moonblast and Earth Power being the main attacks with Diamond Storm used for coverage to hit Talonflame and Thundurus. Rock Polish is used here in order to set up and compete with faster pokemon after forcing out a switch. A hasty nature is used here so Diancie is able to take common special attacks, such as thunderbolt, more reliably and as a result come in easier.
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Swords Dance
- Roost
- Brave Bird
- Flare Blitz
The second part of the offensive core is Talonflame. Priority Brave Bird is still useful in the current metagame. It is an excellent revenge killer, especially if your opponent has a vulnerable pokemon out. This can lead to an opponent having to take a significant portion of damage on a defensive pokemon, or let something faint. Like Diancie, is also the standard set with Swords Dance to boost with roost to heal off stealth rocks and recoil damage. Jolly nature is used here in order to out-speed adamant Talonflame running the same spread.
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Trick
So looking at the team so far, Talonflame necessitates a way to get rid of Stealth Rocks. My team also has a huge gap with leading with speed after Talonflame is dealt with. Enter Latios, which is able to fit both of these roles. Draco Meteor and Psyshock are two STAB moves that are able to hit hard on anything that wants to come in. Defog gets rid of the before mentioned Stealth Rocks. Trick is a useful utility, as it is able to cripple a bevy of defensive Pokemon. Latios completes the offensive coverage of the team with Diancie and Talonflame.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Recover
- Giga Drain
- U-turn
- Thunder Wave
Staying true to balance, I wished to have a special defensive and defensive tank on the team. Celebi fills the special defensive tank role. The team at this point in making it couldn't really deal with repeated hits from Rotom-W and Keldeo. Max special defense along with Giga Drain allows Celebi to heal a large amount and take water attacks with ease on the switch in. U-turn is used to keep offensive momentum against my opponent. Recover is used to get Celebi back to optimal health. Thunder Wave is a great utility status move, as Celebi would be able to cripple any offensive threat trying to switch in and set up on it.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
In order to finish a balanced team, a defensive Pokemon is needed. Here is standard defensive Landorus-T, which offers great synergy with celebi. Landorus-T is able to take hits from Pokemon that can give Celebi trouble, and Celebi is able to do the same for Landorus-T. Landorus-T is also here to set up hazards. Earthquake, U-turn, and Knock Off are all standard moves that allow it to perform its role well. Knock Off is great at crippling opposing Pokemon with choice items and defensive Pokemon dependent on leftovers.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 212 Atk / 48 Def
Adamant Nature
- Bullet Punch
- Superpower
- Knock Off
- U-turn
Looking at the final spot on my team, I need a strong physical attacker.The team before Scizor is has a lot of focus on speed and defense. Scizor is here in order to pull off a late game sweep or in order to take out threats with varying hp. Choice Band allows Scizor to hit like a truck. Bullet Punch and U-turn are Scizor's STAB moves. Bullet Punch is boosted further by technician, and is the best move for an endgame sweep. Superpower is here for coverage, allowing Scizor to hit other Steel types. Knock Off is always a useful utility move that can do neutral damage on a lot of Pokemon in OU, as well as KO psychic types such as the Lati twins.
So this is my team. I will happily take all suggestions. Hopefully this team can blossom into a powerhouse. Any/all input is loved, I need to gain a better understanding of how the metagame is today. Thank you for reading/rating this team!
Note: Credit to pkparaiso for the images used in this RMT.
Diancie @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Rock Polish
- Moonblast
- Diamond Storm
- Earth Power
So the team is based around a Mega Diancie and Talonflame offensive core. This is the standard mixed Diancie with Moonblast and Earth Power being the main attacks with Diamond Storm used for coverage to hit Talonflame and Thundurus. Rock Polish is used here in order to set up and compete with faster pokemon after forcing out a switch. A hasty nature is used here so Diancie is able to take common special attacks, such as thunderbolt, more reliably and as a result come in easier.
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Swords Dance
- Roost
- Brave Bird
- Flare Blitz
The second part of the offensive core is Talonflame. Priority Brave Bird is still useful in the current metagame. It is an excellent revenge killer, especially if your opponent has a vulnerable pokemon out. This can lead to an opponent having to take a significant portion of damage on a defensive pokemon, or let something faint. Like Diancie, is also the standard set with Swords Dance to boost with roost to heal off stealth rocks and recoil damage. Jolly nature is used here in order to out-speed adamant Talonflame running the same spread.
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Trick
So looking at the team so far, Talonflame necessitates a way to get rid of Stealth Rocks. My team also has a huge gap with leading with speed after Talonflame is dealt with. Enter Latios, which is able to fit both of these roles. Draco Meteor and Psyshock are two STAB moves that are able to hit hard on anything that wants to come in. Defog gets rid of the before mentioned Stealth Rocks. Trick is a useful utility, as it is able to cripple a bevy of defensive Pokemon. Latios completes the offensive coverage of the team with Diancie and Talonflame.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Recover
- Giga Drain
- U-turn
- Thunder Wave
Staying true to balance, I wished to have a special defensive and defensive tank on the team. Celebi fills the special defensive tank role. The team at this point in making it couldn't really deal with repeated hits from Rotom-W and Keldeo. Max special defense along with Giga Drain allows Celebi to heal a large amount and take water attacks with ease on the switch in. U-turn is used to keep offensive momentum against my opponent. Recover is used to get Celebi back to optimal health. Thunder Wave is a great utility status move, as Celebi would be able to cripple any offensive threat trying to switch in and set up on it.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
In order to finish a balanced team, a defensive Pokemon is needed. Here is standard defensive Landorus-T, which offers great synergy with celebi. Landorus-T is able to take hits from Pokemon that can give Celebi trouble, and Celebi is able to do the same for Landorus-T. Landorus-T is also here to set up hazards. Earthquake, U-turn, and Knock Off are all standard moves that allow it to perform its role well. Knock Off is great at crippling opposing Pokemon with choice items and defensive Pokemon dependent on leftovers.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 212 Atk / 48 Def
Adamant Nature
- Bullet Punch
- Superpower
- Knock Off
- U-turn
Looking at the final spot on my team, I need a strong physical attacker.The team before Scizor is has a lot of focus on speed and defense. Scizor is here in order to pull off a late game sweep or in order to take out threats with varying hp. Choice Band allows Scizor to hit like a truck. Bullet Punch and U-turn are Scizor's STAB moves. Bullet Punch is boosted further by technician, and is the best move for an endgame sweep. Superpower is here for coverage, allowing Scizor to hit other Steel types. Knock Off is always a useful utility move that can do neutral damage on a lot of Pokemon in OU, as well as KO psychic types such as the Lati twins.
Diancie @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Rock Polish
- Moonblast
- Diamond Storm
- Earth Power
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Swords Dance
- Roost
- Brave Bird
- Flare Blitz
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Trick
Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Recover
- Giga Drain
- U-turn
- Thunder Wave
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 212 Atk / 48 Def
Adamant Nature
- Bullet Punch
- Superpower
- Knock Off
- U-turn
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Rock Polish
- Moonblast
- Diamond Storm
- Earth Power
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Swords Dance
- Roost
- Brave Bird
- Flare Blitz
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Trick
Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Recover
- Giga Drain
- U-turn
- Thunder Wave
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 212 Atk / 48 Def
Adamant Nature
- Bullet Punch
- Superpower
- Knock Off
- U-turn
So this is my team. I will happily take all suggestions. Hopefully this team can blossom into a powerhouse. Any/all input is loved, I need to gain a better understanding of how the metagame is today. Thank you for reading/rating this team!