InfernapeTropius11
get on my level
Mega Lopunny is great in Monotype. With its high speed it is able to revenge kill most non-Scarfers, as well as put a dent in other Pokemon with its high-powered STABs that are unresisted when combined with Scrappy. This is its standard set:
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch/Encore/Power-Up Punch
Fake Out is great as it buys you free turns, is STAB, and can't be blocked by incoming Ghost types. Return and HJK are high BP STABs that hit very hard. Ice Punch can be used in the last slot for Gliscor/Landorus/Garchomp, Encore buys moretime to batter stuff, or allows a teammate to come in and set up, while PuP is handy for setting up on weakened opponents, and the attack boost is often helpful.It can also run a Sub/Encore/PuP/HJK that buys set up opportunities on Encore locked opponents before sweeping with HJK. It is currently A Rank on mono-normal.
Meanwhile, Diggersby also has niches: in monotype, STABmons, and Hidden Type.
In monotype it functions as a great wallbreaker for offensive normal teams, but it can also be used as a revenge killer or sweeper.
Diggersby @ Choice Band/Choice Scarf/Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return/Quick Attack
- Earthquake
- Wild Charge/Knock Off
- U-Turn/Swords Dance
If you want a wallbreaker, Band is your item. Scarf makes it a revenge killer, and SD+LO turns it into a sweeper. Return is your main STAB, but Quick Attack is certainly a viable option for some priority. EQ is your other STAB. Wild Charge hits Skarmory while Knock Off hurts Chansey and annoying levitating Ghost such as Gengar. U-Turn is for momentum, or, as previously mentioned, LO can be used with SD to have a setup sweeper. Diggersby is A Rank on mono-normal.
I'm not an expert in STABmons, but I'm pretty sure this is the main set:
Diggersby @ Silk Scarf
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Adamant Nature
- Fake Out
- Extremespeed
- Precipice Blades
- Wild Charge/Knock Off
The first two moves are boosted by Silk Scarf and form the easily spammable FakeSpeed duo. Precipice Blades is a strong STAB to back it up. Wild Charge hits Skarmory/Aerodactyl, while Knock Off is for annoying Ghosts, such as Gengar, Gourgeist, and Golurk.
In Hidden Type, it is an amazing revenge killer affectionately referred to as Dark Death Diggersby for its tremendous killing Power. This is being suspected in STABmons right now.
Diggersby @ Choice Scarf/Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Adamant Nature
- Foul Play
- Return
- Earthquake
- Knock Off/U-Turn
STAB Huge Power boosted Foul Play simply nukes everything, even if they are special attackers, as long as they have a decent attack stat. Scarf is used with Jolly to be able to revenge kill D-Nite after Rocks+one DD. Band is used for a wallbreaking nuke, that 2HKOs pretty much every viable physical wall, such as Mega Aggron, Gliscor, and Hippowdon. You will almost always just spam Foul Play, but Return/EQ are nice alternate STABs, and then Knock Off also takes advantage of your new typing to also kill stuff, or U-Turn offers momentum. This little bunny is A Rank in Hidden Type, just because of the nuke that is STAB Foul Play.
Azumarill once again is amazing in Monotype. It generally uses its standard BD+Huge Power set, but Sap Sipper+Band is also really good on Water to provide an immunity to your team and be a full stop to Breloom and Serperior.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off/Ice Punch/Superpower
This set is very simple: BD, then sweep. Aqua Jet is STAB priority since you are slow asf. Play Rough is a hard-hitting STAB. The last slot is simply more.coverage for what you want to hit--adjust it to fit your team. The last 4 are in Speed to always outspeed Chansey and other base 50s and bop them first.
Azumarill @ Choice Band
Ability: Sap Sipper
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Ice Punch/Superpower
This set is used on Water teams to completely stop Breloom and Serperior while gaining a boost and hitting back hard against other Pokemon. Aqua Jet+Play Rough are STABs, Knock Off hits hard and is generally annoying, and Ice Punch is for Grass types, although Superpower is an option for normal types. EVs once again hit as hard as possible with some bulk, and a little speed to outpace Chansey and other base 50s.
Azumarill also seems like it would be good in STABmons, as it gains Swords Dance, Shell Smash, Water Shuriken, Crabhammer, Fake Out, and Extremespeed to go with its existing movepool of Play Rough, Belly Drum, Superpower, Ice Punch, and Knock Off. Perhaps something like this:
Azumarill @ Life Orb
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Fake Out
- Extremespeed
- Water Shuriken/Crabhammer
- Play Rough
It could act as a good revenge killer with FakeSpeed+Water Shuriken for priority and Play Rough for another STAB, or Crabhammer over Water Shuriken for more power. It could be great, especially if Diggersby ends up banned.
Pachirisu sadly has horrible stats, which is a shame because it is so cute :> It could be good to inherit from in Inheritance however, as it has a decent support movepool including Nuzzle, Toxic, Light Screen, Super Fang, Charm, ResTalk, Volt Swith, and U-Turn, as well as some good (although admittedly limited) offensive moves such as Thunder Punch, Gunk Shot (how does a cute electric tree squirrel learn Gunk Shot?), Seed Bomb, Nuzzle, and U-Turn. It also has Volt Absorb, so Flying and Water types may want to inherit from it. Maybe something like Skarmory would be a good inheritors? It grants it an immunity to Electric, Light Screen to fix up its poor SpD, Nuzzle to annoy, and then U-Turn to switch back out. Or, Ion Deluge+Volt Absorb shenanigans :^) Another option may be Breloom, with Seed Bomb/U-Turn/Gunk Shot/Nuzzle. This seems really annoying and unpredictable. This is just theorymon, but I can't think of anywhere else that Pachirisu is any good :s
Actually, it could have a niche in mediocremons. In mediocremons it is actually one of the fastest Pokemon, and has some nice utility. Perhaps a set like this:
Pachirisu @ Leftovers
Ability: Volt Absorb
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Nuzzle
- U-Turn
- Light Screen
- Charm/Super Fang
It seems like a neat support Pokemon. Nuzzle paralyzes and annoys opponents, U-Turn offers momentum and switches you out so you don't have to take too many hits. Light Screen raises your SpD, while Charm neuters physical attackers and forces switches. Super Fang is an option to do some damage to walls before switching out to something else to finish off. Charming to force something out then U-Turning on the switchin to an appropriate counter actually seems like a decent strategy. Best paired with some Electric weak Pokemon so it has more opportunities to safely get in, recover health, and do its job.
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