Electrode @ Lum Berry
Trait: Static
EVs: 82 Atk / 176 Spd / 252 SAtk
Mild Nature (+SAtk, -Def)
- Explosion
- Light Screen
- Thunder Wave
- Thunderbolt
This thing is meant to paralyze, bolt, and set up a screen. I am never afraid to switch it out. Max SAtk for power, leaving some for attack in case I must go boom (won't OHKO, but leaves a dent).
Magmar (M) @ Leftovers
Trait: Flame Body
EVs: 6 HP / 252 Atk / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Flamethrower
- Focus Punch
- Substitute
- Thunderpunch
SubPuncher. Blissey is caught offguard by the Focus Punch. The Sub gives me a chance to inflict extra damage with Flamethrower. However, I feel the EVs could be better distrubuted.
Butterfree (F) @ Lum Berry
Trait: Compoundeyes
EVs: 96 HP / 49 Def / 252 Spd / 96 SAtk / 17 SDef
Timid Nature (+Spd, -Atk)
- Nightmare
- Psychic
- Sleep Powder
- Stun Spore
Guranteed to put someone to sleep/stun them. Nightmare for the brave Sleepers/Resters, and Psychic if I must attack.
Walrein (M) @ Leftovers
Trait: Thick Fat
EVs: 252 HP / 86 Def / 74 SAtk / 98 SDef
Bold Nature (+Def, -Atk)
- Ice Beam
- Rest
- Surf
- Toxic
A wannabe Tank. It's powerful, and can take some hits. I feel rest sucks on it because it cannot raise it's defenses. It becomes a 3HKO tank.
Primeape (M) @ Liechi Berry
Trait: Vital Spirit
EVs: 6 HP / 252 Atk / 252 Spd
Hasty Nature (+Spd, -Def)
- Earthquake
- Endure
- Rock Slide
- Reversal
Enduriape. It has some speed already, so I tried more Power. Catches Weezings and Skarmorys offguard with a major dent. Plus it can't be put to sleep, so that's a plus.
Shiftry (F) @ Lum Berry
Trait: Chlorophyll
EVs: 38 HP / 220 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Faint Attack
- Hidden Power [Fire]
- Solar Beam
- Sunny Day
Originally was my Grenade, but everyone was expecting it. 250 speed doubled helps. Solarbeam and Faint Attack for STAB, and HP Fire for the heck of it.
Any feedback will be appreciated. Thanks!
Trait: Static
EVs: 82 Atk / 176 Spd / 252 SAtk
Mild Nature (+SAtk, -Def)
- Explosion
- Light Screen
- Thunder Wave
- Thunderbolt
This thing is meant to paralyze, bolt, and set up a screen. I am never afraid to switch it out. Max SAtk for power, leaving some for attack in case I must go boom (won't OHKO, but leaves a dent).
Magmar (M) @ Leftovers
Trait: Flame Body
EVs: 6 HP / 252 Atk / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Flamethrower
- Focus Punch
- Substitute
- Thunderpunch
SubPuncher. Blissey is caught offguard by the Focus Punch. The Sub gives me a chance to inflict extra damage with Flamethrower. However, I feel the EVs could be better distrubuted.
Butterfree (F) @ Lum Berry
Trait: Compoundeyes
EVs: 96 HP / 49 Def / 252 Spd / 96 SAtk / 17 SDef
Timid Nature (+Spd, -Atk)
- Nightmare
- Psychic
- Sleep Powder
- Stun Spore
Guranteed to put someone to sleep/stun them. Nightmare for the brave Sleepers/Resters, and Psychic if I must attack.
Walrein (M) @ Leftovers
Trait: Thick Fat
EVs: 252 HP / 86 Def / 74 SAtk / 98 SDef
Bold Nature (+Def, -Atk)
- Ice Beam
- Rest
- Surf
- Toxic
A wannabe Tank. It's powerful, and can take some hits. I feel rest sucks on it because it cannot raise it's defenses. It becomes a 3HKO tank.
Primeape (M) @ Liechi Berry
Trait: Vital Spirit
EVs: 6 HP / 252 Atk / 252 Spd
Hasty Nature (+Spd, -Def)
- Earthquake
- Endure
- Rock Slide
- Reversal
Enduriape. It has some speed already, so I tried more Power. Catches Weezings and Skarmorys offguard with a major dent. Plus it can't be put to sleep, so that's a plus.
Shiftry (F) @ Lum Berry
Trait: Chlorophyll
EVs: 38 HP / 220 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Faint Attack
- Hidden Power [Fire]
- Solar Beam
- Sunny Day
Originally was my Grenade, but everyone was expecting it. 250 speed doubled helps. Solarbeam and Faint Attack for STAB, and HP Fire for the heck of it.
Any feedback will be appreciated. Thanks!