This thread will contain information regarding the tournament and auction format, managers and their teams, rosters, and schedule. In addition, any administrative decisions made during the tour will also be posted here. The hosts for ZUPL III are Oathkeepre and myself.
Teams and Managers:
Fiery Flamencos - managed by DurzaOffTopic
Humilau Hakamo-os - managed by Apagogie
Lucky Stunkys - managed by S1nn0hC0nfirm3d
Morpeek-A-Boos - managed by Toto
Pay Day Persians - managed by SBPC
To Pimp A Butterfree - managed by Drud
Apagogie |
Feliburn |
pokemonisfun |
Tuthur |
Tack |
The Strap |
Alkione |
crying |
Louna |
Pujo |
SSJRobbieRotten |
Temporal Totodile |
czim |
a fruitshop owner |
BloodAce |
EviGaro |
neomon |
lockjaw |
TheFranklin |
AstilCodex |
kay |
Heysup |
watashi |
Rav3 |
Jett |
Procrastinasian |
avarice |
TWiTT |
roxiee |
cleffa |
Mirbro |
Wild Drud |
DnB |
pdt |
tlenit |
Greybaum |
Sensei Axew |
zS |
gglrg |
Beksel |
SpacialRendevous |
McSim |
Ho3nConfirm3d |
TJ |
yovan33321 |
Chokepic |
RawMelon |
Cigtar |
Luck O' the Irish |
JonAmon 25 |
Serene Grace |
Maple |
SBPC |
5gen |
daniYSB |
Landon |
LPY |
OranBerryBlissey10 |
PrinceOfAllTacos |
5Dots |
Hitmonstars |
beauts |
275p |
Tier Lineup:
SS ZU
SS ZU
SS ZU
SS ZU
SM ZU
ORAS ZU
BW ZU
DPP ZU
Week 1
Morpeek-A-Boos vs. Humilau Hakamo-os
Lucky Stunkys vs. To Pimp A Butterfree
Fiery Flamencos vs. Pay Day Persians
Week 2
Morpeek-A-Boos vs. Pay Day Persians
To Pimp A Butterfree vs. Fiery Flamencos
Humilau Hakamo-os vs. Lucky Stunkys
Week 3
Lucky Stunkys vs. Morpeek-A-Boos
Pay Day Persians vs. To Pimp A Butterfree
Humilau Hakamo-os vs. Fiery Flamencos
Week 4
Humilau Hakamo-os vs. Pay Day Persians
Morpeek-A-Boos vs. To Pimp A Butterfree
Fiery Flamencos vs. Lucky Stunkys
Week 5
To Pimp A Butterfree vs. Humilau Hakamo-os
Pay Day Persians vs. Lucky Stunkys
Fiery Flamencos vs. Morpeek-A-Boos
Morpeek-A-Boos vs. Humilau Hakamo-os
Lucky Stunkys vs. To Pimp A Butterfree
Fiery Flamencos vs. Pay Day Persians
Week 2
Morpeek-A-Boos vs. Pay Day Persians
To Pimp A Butterfree vs. Fiery Flamencos
Humilau Hakamo-os vs. Lucky Stunkys
Week 3
Lucky Stunkys vs. Morpeek-A-Boos
Pay Day Persians vs. To Pimp A Butterfree
Humilau Hakamo-os vs. Fiery Flamencos
Week 4
Humilau Hakamo-os vs. Pay Day Persians
Morpeek-A-Boos vs. To Pimp A Butterfree
Fiery Flamencos vs. Lucky Stunkys
Week 5
To Pimp A Butterfree vs. Humilau Hakamo-os
Pay Day Persians vs. Lucky Stunkys
Fiery Flamencos vs. Morpeek-A-Boos
The tournament will consist of 6 teams with one Manager each. Managers start with a budget of 100k credits and will be able to buy themselves for a fixed price of 15k credits (subject to change). Once the draft is completed (or during the auction), Managers can assign one of their players as Assistant Manager. There will be no retains from previous ZUPLs.
After the Auction is done, the teams will play each other over the following 5 weeks in a round robin format. Before each week starts, Managers have to submit a lineup. If no lineup is submitted, that of the previous week will be used (if this happens in week 1, a randomized one will be used). Once the lineups are submitted, the Hosts will announce the matchups, and the players have 1 week to complete their games.
If a team wins 5 or more out of 8 games, they win the week and receive 2 points. If they win 4 out of 8, they tie and receive 1 point. If they win 3 or less, they lose and receive 0 points.
After the round robin phase, the team with the most points will advance to finals, while the second and third placing teams will play another week for the remaining finals spot. In case of a tie, battle differential (number of individual wins - number of individual losses over the 5 weeks) will decide. If this is also a tie, the teams will play a tie breaker, consisting of 3 games. One of those will be played in SS. In addition, each team involved gets to choose a generation. If both teams end up choosing the same generation, and said generation is not SS, we will randomly decide who gets the final pick.
The live auction will happen at a date which will be announced soon.
Before the start of the auction, a group chat will be created on Pokemon Showdown. Spectators are allowed to join, but will not be able to speak. Discussion can instead happen in the ZU room or the ZU discord.
In a randomized snaking pattern (A-B-C-D-D-C-B-A), Managers will nominate players from the pool. With the nominating Manager automatically placing a first bid of 3000 credits. After a player has been nominated, all Managers can bid, raising the last bid by a minimum of 500. After 10 seconds without any bids, the player is sold to the Manager with the highest bid.
During the auction, the updated credits will be displayed, including the amount of credits a Manager will have to preserve in order to meet the minimum requirement of players, and including the maximum amount a Manager can spend on a single player.
Managers have to buy a roster of at least 8 starters and 2 substitutes, which makes a minimum of 10 players. This does include playing Managers. The maximum number of players a manager can buy is 18. If a Manager buys more than 18 players, including playing Managers, then 18 players will randomly be chosen (17 in case of a playing Manager, excluding the Manager), and the rest will be removed.
Managers are expected to make the draft go as smoothly and quickly as possible. As such it is adviced to enter the auction with a draft plan and potential backups. There will not be a midseason auction. There is no benefit in not using all your available credit.
Before the start of the auction, a group chat will be created on Pokemon Showdown. Spectators are allowed to join, but will not be able to speak. Discussion can instead happen in the ZU room or the ZU discord.
In a randomized snaking pattern (A-B-C-D-D-C-B-A), Managers will nominate players from the pool. With the nominating Manager automatically placing a first bid of 3000 credits. After a player has been nominated, all Managers can bid, raising the last bid by a minimum of 500. After 10 seconds without any bids, the player is sold to the Manager with the highest bid.
During the auction, the updated credits will be displayed, including the amount of credits a Manager will have to preserve in order to meet the minimum requirement of players, and including the maximum amount a Manager can spend on a single player.
Managers have to buy a roster of at least 8 starters and 2 substitutes, which makes a minimum of 10 players. This does include playing Managers. The maximum number of players a manager can buy is 18. If a Manager buys more than 18 players, including playing Managers, then 18 players will randomly be chosen (17 in case of a playing Manager, excluding the Manager), and the rest will be removed.
Managers are expected to make the draft go as smoothly and quickly as possible. As such it is adviced to enter the auction with a draft plan and potential backups. There will not be a midseason auction. There is no benefit in not using all your available credit.
After the Auction is done, the teams will play each other over the following 5 weeks in a round robin format. Before each week starts, Managers have to submit a lineup. If no lineup is submitted, that of the previous week will be used (if this happens in week 1, a randomized one will be used). Once the lineups are submitted, the Hosts will announce the matchups, and the players have 1 week to complete their games.
If a team wins 5 or more out of 8 games, they win the week and receive 2 points. If they win 4 out of 8, they tie and receive 1 point. If they win 3 or less, they lose and receive 0 points.
After the round robin phase, the team with the most points will advance to finals, while the second and third placing teams will play another week for the remaining finals spot. In case of a tie, battle differential (number of individual wins - number of individual losses over the 5 weeks) will decide. If this is also a tie, the teams will play a tie breaker, consisting of 3 games. One of those will be played in SS. In addition, each team involved gets to choose a generation. If both teams end up choosing the same generation, and said generation is not SS, we will randomly decide who gets the final pick.
Substitutes: At any point during the week, the Managers can replace a player with a substitute. Each manager can substitute a maximum of two players per week. The same slot can only be substituted once. A player who got replaced can not replace a player in a different slot.
The Hosts can veto substitute decisions if they suspect that the Managers are aiming to gain a favourable player matchup. The reason for substitutions should be availability or scheduling issues. In order to substitute a player, Managers will tag the Hosts and the opposing Manager in the weekly thread, and mention which player will substitute which.
Trades: Managers will be able to trade players with other teams until the start of week 1.
Activity and Cancering: If a player doesn't show any activity or displays unacceptable behaviour, Managers have the option to replace them with one of the undrafted players from the pool. This is possible up to the end of week 3. This will happen at the Host's discretion, and decisions will be made on a case-by-case basis.
The Hosts can veto substitute decisions if they suspect that the Managers are aiming to gain a favourable player matchup. The reason for substitutions should be availability or scheduling issues. In order to substitute a player, Managers will tag the Hosts and the opposing Manager in the weekly thread, and mention which player will substitute which.
Trades: Managers will be able to trade players with other teams until the start of week 1.
Activity and Cancering: If a player doesn't show any activity or displays unacceptable behaviour, Managers have the option to replace them with one of the undrafted players from the pool. This is possible up to the end of week 3. This will happen at the Host's discretion, and decisions will be made on a case-by-case basis.
Please make sure to read the General Tournament Rules and Scheduling Guidelines
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