Project ZU Old Gens Team Dump

BP

Beers and Steers
is a Contributor to Smogon
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The Purpose of this Thread

This thread is a hub for Old Gens teams that do not necessarily fit sample quality but are still worth sharing with others. These teams could range from outdated, innovative, or just a rock-solid team you want to share with others!

For Example, you could dump that cool ADV Lead Wailmer team you've been flexing in room tours. I'd refrain from posting that Lead Salac Charmander Mono Fire ADV team you've been using.


Archive Guidelines
  • Post an importable of your team under spoiler tags or link it to the sprites of your team.
  • Add a short description of the team you are posting. There's no need to write a book about it, but having a short paragraph describing, for example, how the team should be played or its wincon is very helpful.
  • Since I'll be keeping an Archive of certain teams for each Gen I'm requiring that users include sprites
  • Be creative! The teams don't have to be meta-defining or flawless. On the contrary, most of them usually feature a unique Pokemon or strategy that is not seen very often. However, keep in mind that the team should still be decent in practice, so please don't post overly gimmicky stuff.

:butterfree: :elekid: :aipom: :koffing: :castform: :rhyhorn:
Team Spotlight: The Big 3

This team uses Rhyhorn and Castform's role compression to its advantage. Butterfree puts something to sleep right away which prevents Spikes. It also checks physical Seaking, Staryu, and Koffing. It's usually able to put at least 2 Pokemon to sleep which opens up for Aipom. Elekid checks Pidgeotto and Tailow while also acting as speed control for late-game opposing Aipom. Koffing works in conjunction with Rhyhorn to wall physical attackers. Castform acts as a specially defensive pivot that checks Sunflora and Dustox for Elekid. Aipom wall breaks mid-game and cleans early game. Rhyhorn trades its HP to remove Elekid which helps Butterfree and Aipom immensely. Alternatively, it also helps check Pidgeotto and Tailow.

I only have one replay because I keep forgetting to save them
Vs. wooper https://replay.pokemonshowdown.com/gen3nu-1663503587


Sprite Resources:

Sprites: Here is the easiest method to use either modes or sprites, where you simply import your team into the "importable" box and then chose from a selection of image types, such as models or sprites.

In the case that the link above isn't working, then this link contains an index of all pokemon models and battle sprites across all generations!

Please note: The teams that are posted will be listed in an archive, which includes the two posts below this one. Replays are highly encouraged if you plan on making it into the archive!
 
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Xayah

San Bwanna
is a Community Contributoris a Forum Moderator Alumnusis a Contributor Alumnus
I'll drop SM teams I built during ZUPL. Most of these aren't great and were discarded, but eh, see what you do with them.
Swanna @ Flyinium Z
Ability: Big Pecks
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mirror Move
- Brave Bird
- Liquidation
- Aqua Jet

Komala @ Assault Vest
Ability: Comatose
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Return
- Knock Off
- U-turn
- Rapid Spin

Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Volt Switch
- Thunderbolt
- Ice Punch
- Flamethrower

Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 32 Atk / 224 Def
Impish Nature
- Stealth Rock
- Protect
- Earthquake
- Stone Edge

Combusken @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Flare Blitz
- Sky Uppercut
- Swords Dance

Gourgeist-Super @ Colbur Berry
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Synthesis
- Leech Seed
- Foul Play
Leafeon @ Normalium Z
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Celebrate
- Swords Dance
- Leaf Blade
- Knock Off

Rapidash @ Leftovers
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Morning Sun
- Flare Blitz
- Wild Charge
- Toxic

Komala @ Choice Scarf
Ability: Comatose
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Earthquake
- U-turn
- Toxic

Swanna @ Life Orb
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Scald
- Defog
- Roost

Electivire @ Expert Belt
Ability: Motor Drive
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Wild Charge
- Flamethrower
- Ice Punch
- Cross Chop

Golem @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Explosion
Pinsir @ Normalium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- X-Scissor
- Earthquake
- Stone Edge
- Me First

Swanna @ Life Orb
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Scald
- Defog
- Roost

Simisear @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Knock Off
- Superpower
- Rock Slide

Probopass @ Leftovers
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Smack Down
- Earth Power
- Stealth Rock
- Volt Switch

Komala @ Assault Vest
Ability: Comatose
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Return
- Knock Off
- Rapid Spin
- U-turn

Electivire @ Expert Belt
Ability: Motor Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Volt Switch
- Earthquake
- Ice Punch
Swanna @ Waterium Z
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Surf
- Rain Dance
- Roost

Silvally-Dragon @ Dragon Memory
Ability: RKS System
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Flamethrower
- Parting Shot

Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Volt Switch
- Ice Punch
- Earthquake

Torterra @ Yache Berry
Ability: Overgrow
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Toxic
- Synthesis
- Wood Hammer
- Earthquake

SLEEPY BOI (Komala) @ Assault Vest
Ability: Comatose
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Return
- U-turn
- Rapid Spin
- Knock Off

Mawile @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Seismic Toss
- Toxic
- Knock Off
Toucannon @ Flyinium Z
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Brave Bird
- Bullet Seed
- Swords Dance
- U-turn

Wishiwashi @ Leftovers
Ability: Schooling
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- U-turn
- Scald
- Rest
- Sleep Talk

Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Volt Switch
- Wild Charge
- Ice Punch
- Earthquake

Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Sucker Punch

Servine @ Eviolite
Ability: Contrary
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Defog
- Synthesis
- Knock Off

Silvally-Fire @ Fire Memory
Ability: RKS System
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Ice Beam
- Grass Pledge
- U-turn
Mareanie @ Eviolite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Haze
- Scald
- Toxic Spikes

Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Toxic
- Psywave
- Stealth Rock
- Rest

Gourgeist-Super @ Colbur Berry
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Foul Play
- Synthesis
- Will-O-Wisp
- Leech Seed

Altaria @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
- Defog
- Roost
- Toxic
- Flamethrower

Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Wild Charge
- Volt Switch
- Ice Punch
- Earthquake

Torterra @ Grassium Z
Ability: Overgrow
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Wood Hammer
- Earthquake
- Stone Edge
Silvally @ Normalium Z
Ability: RKS System
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Swords Dance
- Double-Edge
- Explosion
- Surf

Combusken @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Focus Blast
- Hidden Power [Electric]
- Protect

Raichu @ Choice Scarf
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Focus Blast
- Hidden Power [Ice]

Altaria @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
- Defog
- Roost
- Toxic
- Flamethrower

Wishiwashi @ Leftovers
Ability: Schooling
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- U-turn
- Rest
- Sleep Talk

Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Toxic
- Psywave
- Stealth Rock
- Rest
Chatot @ Choice Specs
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Hidden Power [Grass]
- Heat Wave
- U-turn

Rotom-Fan @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Air Slash
- Will-O-Wisp
- Trick

Vigoroth @ Eviolite
Ability: Vital Spirit
EVs: 252 HP / 164 SpD / 92 Spe
Jolly Nature
- Bulk Up
- Facade
- Slack Off
- Taunt

Komala @ Assault Vest
Ability: Comatose
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Return
- Knock Off
- Rapid Spin
- U-turn

Grimer-Alola @ Eviolite
Ability: Poison Touch
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Pursuit
- Knock Off
- Poison Jab
- Pain Split

Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 32 Atk / 224 Def
Impish Nature
- Stealth Rock
- Protect
- Earthquake
- Stone Edge
Silvally @ Psychium Z
Ability: RKS System
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Heal Block
- Hyper Voice
- Flamethrower
- Surf

Leafeon @ Choice Scarf
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Double-Edge
- Toxic

Electivire @ Expert Belt
Ability: Motor Drive
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Wild Charge
- Flamethrower
- Ice Punch
- Earthquake

Muk @ Leftovers
Ability: Sticky Hold
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rest
- Sleep Talk
- Curse
- Poison Jab

Rotom-Fan @ Wiki Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Volt Switch
- Air Slash
- Will-O-Wisp
- Defog

Metang @ Eviolite
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stealth Rock
- Meteor Mash
- Thunder Punch
- Toxic
Combusken @ Firium Z
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Sky Uppercut
- Protect

SLEEPY BOI (Komala) @ Choice Band
Ability: Comatose
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- Wood Hammer
- Knock Off
- U-turn

Camerupt @ Life Orb
Ability: Solid Rock
EVs: 144 HP / 252 SpA / 112 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Ice]

Wishiwashi @ Leftovers
Ability: Schooling
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- U-turn
- Rest
- Sleep Talk

Gourgeist-Super @ Colbur Berry
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Foul Play
- Synthesis
- Will-O-Wisp
- Leech Seed

Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Volt Switch
- Wild Charge
- Earthquake
- Ice Punch
Mr. Mime @ Fightinium Z
Ability: Filter
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Dazzling Gleam
- Focus Blast

Kadabra @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Counter
- Signal Beam

Silvally-Grass @ Grass Memory
Ability: RKS System
EVs: 200 HP / 124 SpA / 184 Spe
Timid Nature
- Grass Pledge
- Ice Beam
- Defog
- U-turn

Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Volt Switch
- Wild Charge
- Earthquake
- Ice Punch

Wishiwashi @ Leftovers
Ability: Schooling
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Scald
- U-turn
- Rest
- Sleep Talk

Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 32 Atk / 224 Def
Impish Nature
- Stealth Rock
- Protect
- Earthquake
- Stone Edge
Vigoroth @ Eviolite
Ability: Vital Spirit
EVs: 252 HP / 164 SpD / 92 Spe
Jolly Nature
- Bulk Up
- Facade
- Slack Off
- Taunt

Crustle @ Iapapa Berry
Ability: Weak Armor
EVs: 248 HP / 60 Def / 200 Spe
Impish Nature
- Spikes
- Stealth Rock
- Stone Edge
- Knock Off

Raichu @ Air Balloon
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]

Servine @ Choice Scarf
Ability: Contrary
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Knock Off
- Glare
- Hidden Power [Ice]

Mareanie @ Eviolite
Ability: Regenerator
EVs: 248 HP / 56 Def / 204 SpD
Bold Nature
- Haze
- Knock Off
- Scald
- Recover

Gourgeist-Small @ Ghostium Z
Ability: Frisk
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Explosion
- Phantom Force
- Seed Bomb
- Trick-or-Treat
 
I have finally found time to procrastinate on my finals and write this for my sweethearts Leru and Jett. ZU Olympiad was a lot of fun and got to meet a bunch of cool players, but the best part was that I got to bring Cranidos to a "serious tour game."

Week 1 vs Gorex: :emolga: :staryu: :lairon: :grumpig: :ivysaur: :slaking:

Im going to start this teamdump by posting a team that is not mine. Danny passed me a few teams and I wanted to try something new that I hadn't really messed with before, so I decided to go with the Slaking Ivysaur balance they passed me. The team has some pretty cool synergies, Slaking suits Persian so Emolga can claim kills without feeling as pressured by the followup, Staryu swaps into the rock types and spins for Emolga, and Ivy is a great blanket phys check that doesn't fold to Clefairy outright, which is the one rocker that Staryu can't keep rocks off consistently against. Unfortunately Gorex brought Frillish + Graveler, a pretty cool combo that completely shits on Staryu. I probably could have done a better job leveraging my Ivysaur, but without Leech I was afraid of arbok getting out of hand. If I were to use the team now, I would edit Ivy to fit Leech over Giga so that it can actually check the poisons, as well as make slaking adamant cause im not a giant bitch.

Week 2 vs DJ Breloominati: :solrock: :muk: :leafeon: :raichu: :persian: :lairon:

After determining that I was too untalented to run clef-less balance and succeed, I decided to return to my roots of knowledge checking people less invested in a hyper-niche metagame with solrock HO. Spitfire Arcanine is a great player, but I knew he would have no idea that certain sets would exist, so I went for that angle. The mons are extremely standard, but I changed up sets to more obscure things meant to break with surprise factor. I opted for sash over the rising usage of Normal Gem since people are beginning to call Solrock's bluff and just OHKO it with strong attackers like Leafeon and Kingler and shit. Explosion is just an underrated move on Muk in general, able to deny Pokemon like Arbok or Whiscash the turn of safe setup they really need vs these types of teams. Custap is also cool since Muk pretty reliably drops low from various moves, so getting off a fast pjab or boom goes a long way. Mix Persian is pretty underrated since it still does a Persian's job of using a broken ass STAB + Tech fake out but this time you nuke Worm-t for Leaf and Solrock for your Lairon.

Shoutouts to Xrn for helping with the team a bit.

Week 3 vs BTBoy: :Beartic: :Pelipper: :grumpig: :persian: :shelgon: :lairon:

Btboy is quite knowledgeable when it comes to this tier and I knew he would respect the likelihood of HO, so this time I went out there with an obscure pick in rain. I think rain is legit pretty good, since Pelipper is probably the strongest mon in the tier under rain and Beartic just fuckin trucks shit. Beartic's ability to absolutely nuke a physical wall with SD + Gem means it cleaves open a physical wall for your setup sweeper of choice. I chose to pair it with Shelgon and Lairon, since it can bait physdef solrock pretty consistently, but other options like Kingler, Leaf, or even Arbok are probably solid. Persian is pretty much required on these teams because it compresses so much utility, but additional rain setters like Phione or Emolga are solid alongside Persian. More offensively dedicated Lairons like Rock Gem and CB have been rising recently since its just so good at picking up kills, but I went with endeavor + rock polish here to try and bait Solrock or Leafeon for Shelgon. Scarf Pig just ties it all together and gives me a reliable revenge killer.

Also shoutouts to Xrn for basically pioneering rain. no, sun sucks, dont do it

Week 4 vs innovamania: :cranidos::glaceon: :arbok: :solrock: :emolga: :persian:

idk man i wanted to use cranidos. Cranidos probably peaked in usefulness during the time of sturdy custap pineco thanks to obviously being able to nuke it through sturdy. But where other people think the arguably 6th best rock type in the tier isnt worth using, all I see is a stab head smash that is slightly faster than Lairon. I like specs Glaceon as the wallbreaker for it since glaceon is so good at chewing through Lairon, because Clefairy is actively 2hko'd by Ice Beam. Solrock is the requisite stealth rocker and persian check since im using a fucking cranidos instead of a lairon, and it does a great job checking Mienfoo who is otherwise problematic. Mixed Emolga appreciates Solrock killing itself trying to check Cranidos, and can lure Lairon for the star of the team. Persian is there because I find him so handsome, and also because I need to win the game somehow.


Week 5 vs BeatsBlack: :simisear: :muk: :hippopotas: :frillish: :meganium: :clefairy:

Sure, this isn't zu olympiad, this is zu classic playoffs. But I've got the talking pillow now and I really don't want to think about gsc zu again for the rest of my life, which I was asked to play instead of a tier that is even a little bit fun or good. Credit for the original 6 goes to crying btw. SImisear is excellent thanks to its ability to basically need no support offensively, but struggles with getting easily revenge killed after it has claimed a kill, as well as getting worn down if it tries to set up thanks to a rock weakness and low bulk. Most offensive teams overcome this by using salac berry + gluttony and then dying to persian fake out anyways, but an alternate way to support Simisear is by pairing it with a really solid defensive core to swap into standard revenge killers like Grumpig and Kingler, and letting them wear themselves down. Clefairy and Meganium are par for the course for any bulky build, but EQ is important to pressure CM Grumpig. Frillish is a solid counter to super fat Staryu teams that might outlast this build due to its lack of wish user, but is also a great answer to Walrein and Knock Off Mienfoo which would otherwise be problematic for this team. Hippo completely shits on Lairon, which is cool. Curse + SubPunch Muk is a tech i shamelessly ripped from crying, which is solid to threaten Clefairy teams and can burn through their encores long term.

Semifinals: We skipped cause we're super cool and good

Finals vs Gorex TomatoZause: :mienfoo: :emolga: :raticate: :lairon: :raichu: :vibrava:

My team got absolutely smashed in the saddest way possible, losing 2-5 before I got to play. Gorex didn't want to play a game that didn't matter, but Zause picked up the game in his place so I decided to fuck around for the last game. Wanting to use raticate, I came up with a devious creation of 4 choice users that objectively sucks. CB Reckless HJK Ohkos Solrock, CB Hustle Raticate is super funny, Specs Raichu is a menace, not just on a cheese team, and putting scarf on a vibrava might have given it a purpose (it didnt). Lairon set rocks and then clicked head smash, and Emolga had tailwind.



GG's. Fun season and shoutouts to DurzaOffTopic and TWiTT for being great managers.
 
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When I said I would post the teams I used, I thought I would be lazy and do it in a couple of months or probably never but it looks like I'm getting to it sooner than I thought. ZU Triathlon was really fun for me, I really love multigen format that rewards versatility without being as long as Classic. I will only share the teams I used in playoffs since I realized that the overwhelming majority of the teams I used during the cups were stolen but anyway, let's move on right to the teams:


Round 1 vs JOHNS

I didn't get to play round 1 because I'm too good at the game so I had to wait for the Johns to play so I could play my turn.

Round 2 vs 5gen

This game was complicated because 5gen is an opponent who has been playing ZU for much longer than me and therefore has much more experience than me. Overall I was expecting to face offense in the 3 generations but I was still afraid to be surprised and face a very bad matchup.

SS - [X]

:articuno: :Miltank: :Rotom: :Silvally-Dark: :Stunfisk: :Tangela:
I hate SS from the bottom of my heart and I had no idea what to bring so I went to the replays of the cup, I saw yovan the goat 6-0 with Dark Vally Flame Charge so I took it and added 5 strong Pokémon and prayed that it would work, in the end I didn't even have to play the game.

SM - [W]

:Bouffalant: :Crustle: :Komala: :Mareanie: :Rotom-Fan: :Torterra:
I can't remember what went through my head to build this team, I think I wanted to play Bouffalant because he's fun and I filled out the team with mons I like. Originally there was a SD Silvally Fighting instead of Crustle but Silvally is too lame and I needed a better wincon so I went with Crustle at the last minute. Overall the team is very classic, the goal is to make holes with Bouffalant to clean with Crustle.

ORAS - [W]

:Purugly: :Quilladin: :Swalot: :Electabuzz: :Gigalith: :Frogadier:
The ORAS was very complicated for me this week, I didn't know much about the tier as I spent the whole cup stealing teams. I initially tried to build but it quickly disgusted me so I sent a pm to Jett to get this Gorex team that I really liked because Spikes are broken and there were Pokémon like Electabuzz and Frogadier that I particularly like to use in this generation.

Semifinals vs Elfuseon

In the semi-final I met my French-speaking friend Elfuseon. I was quite serene this week because I had a clear idea of what I was going to face but everything didn't necessarily go as I had planned.

SS - [L]

:Cryogonal: :Klinklang: :Miltank: :Palossand: :Rapidash: :Thwackey:
In SS I was expecting to face a rather offensive team, so I decided to start with Thwackey as a base and then surround it with other Pokémon but the team was lame so I asked Tuthur for help. So we started with Thwackey, added a Miltank because it's broken against offense. Then we decided to go with a defensive core of Cryogonal instead of Articuno to handle Rotom and Palossand. We then added Klinklang because it's never a bad addition to clean a game and a Rapidash I forget why. However, I ended up facing the set that had me 6-0 in tests and lost the game. Again, this is a pretty standard team, if you want to use it put enough EVs in speed to outspeed Silvally if you don't want to have Tuthur yelling at you.

SM - [W]

:combusken: :golem: :Rotom-fan: :Silvally-poison: :simipour: :wishiwashi:
Elfuseon has been stealing teams since the beginning of the tour so I knew more or less what to expect. The teams they steal are also only teams that won because why take a losing team? I decided to go with the fact that I was going to play the afo team and apparently I was right. The team is based on Simipour Z Grass able to OHKO Mareanie and Wishiwashi once at +2 to allow Combusken to win the game. I added a defensive core composed of Golem which is for me the best answer to the Electric guys in the tier. With him I put a Wishiwashi which unlike Mareanie brings pivoting which is vital to allow Simipour to do its job. I then added a Silvally-Poison to have hazard control and a poison type able to remove Toxic Spikes which are very annoying in the long run. Finally a Rotom-Fan Scarf completes this team bringing an immunity to the ground type as well as speed control. In this game the team worked exactly as expected, I just advise to use a Combusken SD set because the Special set lacks precise abilities and power.

ORAS - [W]

:dustox: :Frogadier: :hippopotas: :Klang: :Purugly: :Simisage:
Here I was more or less expecting to face a known team, so I started with a rather solid team based on Simisage and the pressure of hazards. Thanks to Frogadier and Dustox I could easily pivot against the opposing team to allow Simisage and Purugly to put pressure, Hippopotas acts here as a Stealth Rock setter as well as an Electric type immunity. Klang is an answer to the Grass and Ice types as well as a late game wincon. The team is really easy to use and really good.

Finals vs Toto

I would have liked to play someone other than my test partner in the final but he won handily against all his opponents. I also started out confident here because I thought I had the knowledge and ingame to go for the final win but my knowledge ended up failing me resulting in my defeat.

SS - [L] (No replay unfort)

:Altaria: :Qwilfish: :Rapidash: :rhydon: :Sawk: :Tangela:
As said above I hate SS, so I decided not to think too much and go for a classic offense. I wanted to play Rhydon again, who we see less and less despite his ability to keep Stealth Rock on the field by threatening common Defog users. I added Altaria + Tangela to this team to handle the physical threats of the metagame, pivot and remove hazards. I then added a Rapidash to act as an answer to Klinklang and a soft check to Ice types. Finally, Sawk and Qwilfish complete this team, the former being able to sabotage its checks, threaten Pokémon like Miltank and revenge kill fast metagame threats while the latter is an effective wincon once the opposing team is weakened enough. The team is simple to understand and effective.

SM - [W]

:cacturne: :electivire: :golem: :komala: :Mareanie: :Swanna:
Ok so originally I had planned to go with a team with Purugly and Servine but at the last moment I went for a team based on Cacturne who is very strong against defensive cores that Toto tends to use in SM. I added a Golem to check Electric types and lay down Stealth Rock, a Mareanie to block setup sweepers, spread burn and lay down Toxic Spikes and a Komala to soft check special attackers. This team is first completed by Electivire which brings speed control and attracts Pokémon like Golem or Gourgeist that Cacturne is able to destroy and then by Swanna which is the wincon of the team taking advantage of Cacturne weakening and destroying its checks to clean the game. A rather difficult team to pilot because of its very limited ground type responses but quite strong in practice.

ORAS - [L]

:carbink: :dustox: :frogadier: :jumpluff: :krokorok: :purugly:
A team that gave me a headache, I originally wanted to use Jumpluff surrounded by a team that could set hazards and pivot to weaken his checks so he could clean but I failed to implement this gameplan. Carbink is the Stealth Rock setter here and the main answer to threats like Purugly and Scraggy. Dustox is the answer to special attackers and pivots on them to allow Krokorok to trap them or Purugly to threaten them. Krokorok brings Speed Control, immunity to Electric type, and the ability to pursuit trap annoying Pokémon like Purugly. Frogadier is a pivot capable of putting down Toxic Spikes to allow Purugly to put pressure on and weaken Jumpluff's checks. A basic team with an effective concept that I didn't know how to exploit its potential.


That's it for my teams and my run, I hope you like the teams. Thanks a lot for reading, it's now time for me to take a break, see you for ZUPL, peace.
 

innovamania

WEESNAWW
is a Tiering Contributoris a Battle Simulator Moderator Alumnus
NO GSC ZU??? That's ok I'll post 2 since their is no GSC in ZUPL so no point holding on to anything.

:magby: :dratini: :krabby: :mareep: :croconaw: :smoochum:

First team is paraspam team with a few notable differences. First one being no Butterfree and second one being Krabby > Sandshrew. This is actually one of my favourite teams of recent times. I actually almost brought this in Olympiad. Krabby is actually very scary when the opponet's team is sufficiently paralyzed. The set is fairly self explanatory, surf bops onix body slam gives you more chances for paras. Only things you can consider are maybe de > body slam since it gets some 2hkoes body slam doesn't and also possibly hp rock > bug for togetic. Dratini is added as the ultimate magby check + para spammer. Mareep is actually a pretty cool pokemon theoretically having a good matchup vs 2 of the big 4. and rest mint actually gives you more chances to para. Magby is standard thief lead. Smoochum is smoochum, and Croconaw is rs variant cause we are super weak to smoochum.

:croconaw: :mankey: :magby: :togetic: :smoochum: :bayleef:

Monke. Mankey is pretty bad,,, but not unusable, its decently fast and has enough coverage to be a potent threat. meditate 3 attacks is the way to go imo and better then sub meditate but you can drop hp ground for sub if you want. +1 hp ground has good chances to 2hko koffing though and crit corss chops can feel unfair at +1 too. rest of the team is something to lure the poisons so I run 2 attacks togetic to psychic grimers and koffings who try to haze ur curses. I honestly think 2 attacks togetic is the best set atm and better then curse mono attacker. Magby and croconaw are borderline mandatory when using average mons like mankey. rs cause we are weak to smoochum again and thief magby cause barrier is kinda weird on this team. Smoochum is smoochum. Bayleef is purely as a secondary win con. sd razor leaf is actually pretty good set and we dont reallt need ancient power cause we arent super scared of magby or dodrio but if you wanna run it you can. this team is definitely less viable then the paraspam team above but its fun.

Hope you enjoyed reading. I'll post some more teams at some point I'm sure. just wanted some GSC teams here
 
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diegoyuhhi

our shared past and our lost future
is a Pre-Contributor
MASSIVE ADV ZU TEAM DUMP
now that i'm out of all recent adv zu related tours, i wanted to share with you all some of my favourite teams that i built for this metagame in the last months. there's a huge variety of playstyles and mons used so i hope you can find some teams that you find interesting enough to try :) wish i was able to add replays too ugh

:aipom: :delcatty: :chinchou: :numel: :koffing: :shuppet: subtox numel wishpassing fat
i built this team pretty randomly a few weeks prior to the adv lc vs adv zu war, and when a friend of mine on the lc team asked me for some zu teams this is one of the ones i sent them. i defo wasnt expecting it to be used for most of the games and to win so much LMAO, but ye it's pretty good. it has a really nice balance of fatness and offense, baton pass on cat is really useful to better enhance its job as a wishpasser to the rest of the team if they get weakened, and games with this team often don't last too long so dropping heal bell is fine. i have no clue what that numel spread does but i stole it from an old obb team so it should be good i think. it is subtox over the more common resttalk to be better vs mons like lileep which this team kinda struggles to break. aipom can be made band but i really like taunt on this team for the spikes lead mu. using my favourite shuppet set, with enough spdef to live 2 tankform icebeams/tbolts from full.

:poliwag: :voltorb: :growlithe: :shuppet: :sunflora: :spoink: lead poliwag spatker spam
one of the coolest teams i've built in the last months, simply due to how unique it is and how well it works despite its janky appearence. main idea with this team is to overwhelm special walls with many special attackers and then sweep with the remaining ones; it might sound like a really dumb gameplan but it genuinely works lmfao. lead wag is pretty (s)wag as it deals with fire leads, wailmer, and even many other slower leads if you're brave enough to click hypnosis. sub petaya voltorb with boom can either lure in special walls like dustox or cat and then boom on them early game or clean weakened teams late game. growlithe, sunflora and spoink can all hit stox pretty hard but they struggle with cat, and that's why shuppet is there. other random special walls like tankform, resttalk numel or spdef chinc just get overwhelmed/boomed on by torb. despite all of this offense, the team still has some decent defensive backbone in the shape of useful defensive typings (like shuppet's) abilities (like growlithe's intim or spoink's thick fat) and sheer bulk (like sunflora's).

:staryu: :delibird: :castform: :aipom: :nosepass: :bayleef: subpunch deli + normal spam bo
i built this team cause i wanted to use some mons that i don't usually build with like star, tankform and deli. lead star has a decent to positive matchup into like 99% leads which i think is really cool, even tho the mon itself isn't that great, spread could be optimised. subpunch deli can destroy most fat teams if it gets even one free turn to put down a sub (and if it doesn't miss focus punch when you need it most ffs). castform is the primary spdef tank and weather check, cb aipom is cb aipom, nose is our normal resist and really helps both castform and aipom by trapping and eliminating steels like magnemite and aron. don't ask me what the spread does cause i made it a long time ago and i don't remember. bayleef makes the team less ground weak and helps castform take on mons like elekid and rain sweepers. one of the reasons i'm not too high on this team is that it has no real fighting resist for stuff like aipom's bb or mankey in general, you could make the bayleef a koffing but then you become pretty elekid weak so idk pick your poison.

:voltorb: :kabuto: :dustox: :lileep: :magnemite: :natu: toxtect natu + cb kabuto balance
this team is really bad lmao, i'm just sharing it cause it has some cool mons/sets which imo could be explored more. this lead voltorb set is really cool as it outspeeds every other lead, has a good mu into many of them and can boom out of bad mu's, taunt disrupts spikes and sleep leads and spatk is low enough to never proc snorunt's salac. cb kabuto is interesting since the tier has very little defensive rock resists, and most of them get smacked by surf. on paper it might look really cool, but it's frail and slow as balls so it's quite hard to make work. i haven't been able to make anything with it and this was my closest attempt to a good build even tho it's pretty bad, maybe you can make it work on like paraspam idk. other 2 moves are mostly filler, hp can also be made fighting idk. i then slapped on dustox/lileep cause i didnt know which direction to go with this team and only god knows why i also put a mag. natu is there simply because i had never used it and i wanted to try it out, it has baton pass to provide a safe entry point for kabuto. team was really rhyhorn weak so i added hp grass on stox and enough spatk evs to always 2hko lurehorn from full.

:wailmer: :masquerain: :snorunt: :shuppet: :voltorb: :farfetch masquerain berry spam ho
i have been spamming this team on every occasion i can because it's legitimately so fun to use. wailmer is a crazy good offensive lead even tho more and more ppl have started to prep for it, water spout is really strong and you can just boom on resists. this is more of a "lure" set which lives a cb aipom dedge and a elekid tbolt from full. keeping snorunt in the back is imo the best way to use it since it has pretty bad mu's vs most common leads nowadays. masquerain is a pretty slept on threat which can just break holes into more defensive teams with its great special movepool + hp flying, which 2hkos dustox with the investment i have. intim is also a nice ability that can let you live certain hits you otherwise wouldn't have been able to. shuppet once again helps the team defensively with its immunities and taunt to break past certain annoying defensive mons. voltorb can again either clean with sub + petaya or boom on special walls to open up masq better. farfetch'd is, in my opinion, the best cleaner in the tier: max bp flail can just ohko most neutral mons, and if it can get a sd boost off even resists aren't safe. you can't even revenge it with priority since i'm running quick attack of my own. this team is definitely not my best one, but it's my favourite in the sense that it's really really fun to use, so give it a try :)

:elekid: :koffing: :numel: :seaking: :lileep: :sunflora: elekid + wincon sunflora semistall
i called it semistall but it's not quite semistall tbh since there's no cat, it's basically a really fat balance. i built this team to qualify for ladder tour and honestly it did not disappoint me. elekid is in the lead slot to pressure most other leads, and with its speed tier it does a great job at cleaning weakened teams. numel is a really cool spdef wall with its unique typing and a great status absorber, since it's immune to both wisp and twave and can heal toxic off with resttalk. lileep + koffing cover offensive normals, with the latter also dealing with mons like cubone and rhyhorn. seaking is there to be annoying for stall teams with its coverage, while also having decent defensive utility with its typing and ability and lefties + protect for longevity. spdef sunflora deals really well with most offensive waters bar opposing seaking and with growth it is the main wincon of the team, being able to set up on many passive mons. the team can be really good but it's very hax prone, so ye don't mald lol

:aipom: :nuzleaf: :grimer: :chinchou: :taillow: :aron: sd nuzleaf + lure taillow bo
i built this team after i realised cromer was utterly broken and so i wanted to make a team which could make it sweep as easily as possible. this taillow set comes from a czim team where he used it in the lead slot, but i thought that the surprise factor of keeping it in the back might be really nice. after it gets a chance to switchin (usually thanks to a double switch) it can sub down to 1hp and hit the normal resist that the opponent sent in to then be able to finish it off with your aipom, which is now freer than ever with the opposing normal resist gone. if the normal resist was a magnemite/aron/rhyhorn, grimer is also really free to curse up and win now, and if they still have annoying mons for it like koffing you can just break them down with your aipom. sd nuzleaf is an alternative lure in case taillow doesn't work for whatever reason, it can help break past certain annoying walls with sd + coverage to open up your threats or it can just trade with lots of mons thanks to boom. aron and chinchou, despite being offensively oriented, form a really nice defensive backbone together with grimer thanks to their useful defensive typings and abilities.

:chinchou: :bayleef: :delcatty: :spoink: :nosepass: :grimer: cb trick spoink paraspam balance
probably my favourite build of recent times. i wanted to build something for zause's annoying stall teams and cb trick was the first thing that came to my mind. chinchou is a really cool lead with positive mu's into many different opposing leads (feel like i've said this sentence lots of times by now) and the first para spreader. bayleef is our main ground check, with enough speed to outrun jolly cubone; this set with no synth might look weird but it's genuinely really good, being able to slowly chip down certain defensive mons like dustox or lileep, and with leech + protect and wish support from cat you're usually fine recovery wise. speaking of cat, it's the main spdef wall of this team, providing wish support to all teammates, and a second para spreader with body slam. nosepass is our normal resist which greatly appreciates wish support, our third para spreader, and it can trap steels for grimer and spoink. cromer is the main wincon of the team and the best switchin into aipom's bb. now the star of the show: cb trick + sub cm spoink. after you get this mon on the field, you can lure in the opposing special wall (mainly cat) and trick a band to it, and after it's chipped down enough (not too difficult of a task since it has an hard time using wish effectively with a band tricked) you can find an opportunity to sub with spoink on a passive mon and start to cm up to then 6-0 most stall teams.

and ye those were some of my coolest teams. i've been writing a post for old gens hub about the metagame so stay tuned for that!
 
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This was originally part of a larger, spread-out post that covered gens 1-5, but constant procrastination (after a demoralizing loss in progress due to lost draft), multiple tier shifts, and the advent of Olympiad 2, I'd decide to just focus on delivering the initial inspiration for the post: my Olympiad 1 teams and a fun Mon in pre-unfreeze that had cool potential. I was pretty excited to play ADV when it was decided to be included and with it being in a team tour environment, there was a lot of cool stuff to be seen or tried out. It was also interesting to see other players' take on the meta firsthand.

Week 1 vs JonAmon 25, Paradox Dustox
PDDLeft.png

Game 1 (T):cyndaquil::grimer::koffing::delcatty::rhyhorn::elekid:
Game 2 (W):growlithe::grimer::koffing::magnemite::elekid::castform:

After the unexpected Game 1 tie, BP passed me a pretty similar team with a few Mon changes which ended up securing a good foothold in the early game. There was too much pressure from Magnemite without anything to cleanly answer it, allowing for it to control a good portion of the game. Two clean and solid teams to start off the season with.

Week 2 vs JabbaTheGriffin, Paradox Pablos
PDP.png

(W):seaking::castform::cubone::shuppet::lileep::luvdisc:

I had an idea for a lead Seaking set that would act as an early-to-mid-game breaker which I brought out here. Hidden Power Rock and Lum berry effectively let you destroy lead Butterfree or similar mons, Delibird and Masquerain for instance, without having to commit to Hydro Pump accuracy or falling short with Ice Beam's damage. Castform and Shuppet also brought Twave support for Cubone (and Shuppet itself) to have an easier time wearing down the opponent's walls. Castform and Lileep also made for good blanket checks to both SpDef and PhysDef mons respectively. I wanted to shore up my revenge killing capabilities, especially versus Elekid, so I locked in Petaya Luvdisc for the last slot. I'm very fond of Luvdisc simply because it offers a very secure endgame route vs offensive teams relying on fast stuff like Aipom and Elekid, without having to participate in speed ties myself.

Week 3 vs OranBerryBlissey10, Zealous Outlaw Oinkologne
ZOOLeft.png

(W):aipom::delibird::chinchou::masquerain::rhyhorn::bagon:

Agility Masquerain and Bagon were two Mons I really wanted to use and iirc I think OBB had some teams that were typically weak to this type of offense, which is also probably why I had Salac Delibird as well (although I generally believe non-Band is better nowadays anyway). I'm really not fond of using Band Aipom, so I always opt'd for Silk Scarf or Lum whenever I used it. I often would bluff band as well since it's the most go-to set in the tier. I'd likely revisit this team again and shore up the weaknesses to fast Electrics that are very present, stuff like Elekid can easily walk through this once it gets in cleanly.

Week 4 vs Medeia, Pignite in Flight
PIF.png

(L):wailmer::sunflora::magnemite::nidorino::meowth::delcatty:

If I recall, this week was the first time Wailmer was used yet multiple teams brought it out this week for essentially the same thing. I had Roar specifically for lead Butterfree, which Wailmer cannot prevent Sleep Powder from barring a freeze. Roaring Butterfree out turn 1 would also provide me more team info from my opponent, potentially pulling in something that Wailmer really throttles like ground-types. I also wanted to try running Meowth in conjunction with Sunflora for a sneaky Sun sweep setup. The team is definitely more experimental than what even I'm used to, but I've had friends find success with this team on the ADV ZU ladder which was kinda surprising to me.

Week 5 vs plznostep, Trailblaze Thwackeys
TBT.png

(W):growlithe::rhyhorn::elekid::dustox::larvitar::castform:

I wanted to use Larvitar after Mediea smashed my team with it last week and decided to pair it with Rhyhorn for a dual-ground assault, with Rhyhorn, Dustox, and Growlithe all working towards pressuring Larvitar's biggest roadblock in Koffing. Larvitar ended up being a great choice as it performed exactly as needed to clean up the endgame after 1 DD.

Semis vs SOMALIA, Zealous Outlaw Oinkologne
ZOOLeft.png

(L):mankey::exeggcute::grimer::taillow::luvdisc::cubone:

I've played around with lead Reversal Mankey, which seems very risky and unnecessary at lead, but I am not lying when I say this thing has literally won at lead, turn 1, 6-0. Supporting Grimer came in the form of Cubone, Eggy, and HP Grass Taillow, but a noticeable lack of offensive investment on Eggy meant that it could often struggle to put on enough pressure. Similar to the team above, I revisited this team and modified the Eggy to be far more offensive so that its Psychics hit much harder.

*If we made it to Finals I honestly might've just ran Rain vs Jabba because :p

In addition to Olympiad run-through, I thought I'd tag on a fun mon I had tried out at the time.

:rs/dratini: - I'm fond of Dragon Dancers and Dratini is fairly unique when it comes to that. It has around the same overall bulk as Bagon or Larvitar, however its typing and Shed Skin ability allow it to more easily set up vs passive Pokemon like Lileep and Koffing. Rest further enhances this role, allowing for multiple boosts over a long period of time, creating a potentially devastating sweeper after enough boosts. That said, it requires significant investment into bulk which cuts off a ton of power when initially setting up, making it more of a fish-attempt than something reliable. This spread belows notably allows Dratini to survive three attacks from Pokemon like Koffing and Delcatty, allowing it to Rest before it can be KO'd. In addition, Shed Skin may allow for Dratini to acquire more boosts before it needs to Rest. The speed is for outpacing Elekid after 2 speed boosts, although this is more preference for me. Hidden Power Steel may seem odd, but it hits both Rock-types and Shuppet for super effective and neutral damage respectively whereas Fighting would not. While this means Steel-types can pose an issue, they are far sparser and can be dealt with via Nosepass's Magnet Pull, which makes it a good partner for this particular set.

Dratini @ Leftovers
Ability: Shed Skin
EVs: 252 HP / 220 Def / 36 Spe
Jolly Nature
- Rest
- Return
- Dragon Dance
- Hidden Power [Steel]
 

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