Resource ZU Old Gens Hub - ADV Unfrozen & Quickbans #311

:ss/dustox::ss/krokorok::ss/jumpluff::ss/electabuzz::ss/simipour::ss/regigigas::ss/simisage::ss/magmar::ss/lairon::ss/politoed::ss/purugly::ss/scraggy:

Hello again, fancy seeing you here. The ORAS ZU survey has now ended so I guess its time to present the results. But before that I just want to thank the 16 users who filled out the survey! Your feedback was valuable and will help steer ORAS ZU in the right direction going forward. Now without further ado onto the results!

On a scale of 1-10. How much do you enjoy playing the current ORAS ZU metagame?
Forms response chart. Question title: On a scale of 1-10. How much do you enjoy playing the current ORAS ZU metagame?. Number of responses: 16 responses.
The average response for enjoyment playing ORAS ZU was 6.88/10. With the majority of the responces being between 7-8/10, showing that most players enjoy playing ORAS ZU. However a number of players do not find the current meta enjoyable as show by responces spread across the 3-6/10 range.

On a scale of 1-10. How much do you enjoy building in the current ORAS ZU metagame?
Forms response chart. Question title: On a scale of 1-10. How much do you enjoy building in the current ORAS ZU metagame?. Number of responses: 16 responses.
The average response for enjoyment building in ORAS ZU is 6.18/10. The majority of respondents were still in the 7-8 range, however there is a more gradual decline in score compared to playing ORAS ZU. Showing that the limiting factor behind improving the tier could be the lack of enjoyment in building.

On a scale of 1-10. How competitive do you find the current ORAS ZU metagame?
Forms response chart. Question title: On a scale of 1-10. How competitive do you find the current ORAS ZU metagame?. Number of responses: 16 responses.
For competitiveness, the average response was 6.75/10, which is more in line with the score of enjoyment playing received, showing that most players agree that ORAS ZU is competitive. However these is a couple of respondents who put 3/10 showing that ORAS ZU still needs improvement.

Which statement most accurately describes how you feel about Regigigas in ORAS ZU? :bw/Regigigas:
Forms response chart. Question title: Which statement most accurately describes how you feel about Regigigas in ORAS ZU?. Number of responses: 16 responses.
Not including the 2 respondents who chose to abstain 10/14 players (71%) supported tiering action for Regigigas with the majority being in the broken/unhealthy category too. This isn't looking good for our beloved titan.

Reasoning for your choice on Regigigas
The reasoning for the support of tiering action for Regigigas was largely due to its strain on teambuilding. Its ability to Subsitute on a large part of the meta due to its fantastic natural bulk and completely invalidate passive teams was seen as unheathy and warping the tier into a offensive playstyle to keep it in check. Tailored defensive counterplay does exist however, such as Rest, Iron Defence Carbink and Gourgeist-Large. But this is where another problem arises with its moveset variance, Power-up Punch has been picking up steam recently,allowing Regigigas to break through Carbink whereas Toxic Regigigas can win vs Gourgiest-Large. Giving non consistent counterplay. Its utility moves in Thunder-wave and Knock off were also seen as concerning nothing can safely switch in was seen as problematic when Regigigas forces you to switch to check it immediately to prevent it from setting up. Lastly a number of responders just though it was really annoying an unfun to face taking their enjoyment out of the tier.

On the other hand, reasoning for not having tiering action on Regigigas included the mon being tricky to actually build around, and needing team support to function as you usually want to preserve its heath as much as possible. It was also seen as balanced in a tour environment. Which is consistent with the respondents wanting tiering action. Nobody was arguing Regigigas is broken, it doesn't auto win if you use it, and isn't as good as other threats/wincons. The general general consensus is that tiering action should take place as it is seen as unhealthy for the tier.

Which statement most accurately describes how you feel about Simisage in ORAS ZU? :bw/simisage:
Forms response chart. Question title: Which statement most accurately describes how you feel about Simisage in ORAS ZU?. Number of responses: 16 responses.
Not including the 4 respondents who chose to abstain 10/12 players (83%) would not support tiering action on Simisage. However a large majority 8/10 players were only in the generally balanced over completely balanced option suggesting that Simisage does have some underlying traits that could make it too much in the future.

Reasoning for your choice on Simisage
The general consensus on Simisage is that whilst it is a fantastic breaker, with huge set variety and coverage moves, none of the sets are too strong on their own. Simisage cant run all its coverage moves it wants on the same set so it has to pick and choose its matchups. Leading to sufficient counterplay options. On top of that, being somewhat frail and pure grass type means it can sometimes be hard for Simisage to get onto the field as it provides little to none defensive presence. The arguments for having tiering action were mainly how on versatile Simisage is, with concerns that scouting its sets was seen as too hard and risky given the fact you could be giving Simisage a free Nasty Plot or just losing a mon if predicted the wrong set.
Which statement most accurately describes how you feel about Simipour in ORAS ZU? :bw/simipour:
Forms response chart. Question title: Which statement most accurately describes how you feel about Simipour in ORAS ZU?. Number of responses: 16 responses.
Not including the 3 respondents who chose to abstain 10/13 players (77%) would not support tiering action on Simipour. Although the percentage is slightly less than Simisage. The votes were split 50/50 between generally balanced and completely balanced, showing that Simipour is seen as more balanced than Simisage overall.

Reasoning for your choice on Simipour
Simipour was generally seen as the less threatening monkey with a larger number of defensive checks and counters such as Politoad, Dustox, Servine, Gogoat and Meganium. In addition to a bunch of offensive meta stables in Electabuzz, Purugly, and Jumpluff. However thanks to its better typing in pure water it does have an easier time getting on the field and more setup opportunities than Simisage. Simipour's reliance on Hydro Pump and Life Orb for a high damage output were also seen as limiting as well. Pro tiering action responses included once again that set variety could be problematic as well as that Simipour does have the coverage tools in Ice Beam and Hidden Power Grass to break through its Grass and water type checks once weakened.

Do you have any thoughts on retesting any of the current Pokemon in ZUBL? :bw/Fraxure::bw/Simisear:
If so, which Pokemon do you believe should be addressed and why?

For this question it was unanimously decided that Fraxure should not be retested. Fraxure is just too Strong for ORAS ZU with not enough counterplay. Simisear had a handful of responses stating they would be open to a potential retesting with responses including that they don't see how its better than the other Simis and with removal not being great, Steah Rock weakness could keep it in check. The majority of respondents however felt it should be kept ZUBL, with reasonings such as it would furthermore increase the strain on teambuilding, that its just a better Magmar and that its broken and unbalanced in general.

Are there any Pokemon not already mentioned you would like council to look into, and if so why?
Overwhelming majority of people thought nothing else needs to be looked into. Purugly was mentioned twice, with reasoning mainly due to its great speed tier, access to Knock off coupled with Defiant making the hazard war difficult. Electabuzz also had a mention, stating that its ability to break through Ground-types was problematic.

If tiering action is planned for any of these Pokemon, which methods would you prefer?
Forms response chart. Question title: If tiering action is planned for any of these pokemon, which methods would you prefer?. Number of responses: 16 responses.
Not including the 2 respondents who had no preference if tiering action were to take place 8/14 (57%) of respondents opted for a pool of voters selected on success in ORAS ZU tournament games (ZUPL and ORAS ZU cup), followed by 4/14 (28%) wanting a council vote + reqs from winning scheduled room tours with council vote only bringing up the rear with 2/14 (14%). These results show that the majority of respondents prefer tournament success to be the method of achieving reqs to vote.

-

Thanks again to everybody who responded and making this survey possible and worthwhile! There has been an overwhelming amount of support for tiering action on Regigigas with over 70% of respondents, so look out for that in the near future. As for the tiering method, voters based off tournament success will definitely be included and be the majority of the voting pool, as justified by the survey results. However, there were some concerns that because of the lack of recent tournaments (none since August 2021) newer players are missing out on having any input. Currently ORAS council are thinking that players who made Semis or higher in ORAS Cup or played in at least 3 games, whilst winning at least 1 in ZUPL in the past 2 years will get voting requirements. We are open to and encourage feedback and discussion, so let us know what you think about this proposal.
Voters (15): 5gen, a fruitshop owner, Aaronboyer, Alkione, DnB, Drud, gorex, Haund, missangelic, S1nn0hC0nfirm3d, Thiago Nunes, Toto, TWiTT, Watashi, zS
 

Greybaum

GENTLEMAN, THIS IS DEMOCRACY MANIFEST
is a Community Contributoris a Tiering Contributoris a Contributor to Smogon
:sm/exeggutor: :sm/swanna: :sm/combusken:
warning! sm post ahead!

Hi all, here are the results from the SM ZU survey. Note that including council and qualified voters, there are 13 respondents because a number of others opted not to respond.

Thank you to all the players that responded, your feedback was valuable and will help shape SM ZU going forward. SM ZU council will discuss a course of action and go from there. Would be great to see additional posts regarding the results of the survey, specifically about a future vote.
id like to take a minute to celebrate the 3 and 1/3rd month anniversary of this survey. two big members of the sm council in fruits and 5gen have stepped down since this post was made so i guess the survey was forgotten about but it's really a shame that this tier is being left in the dirt while oldgens like bw and oras are still getting active tiering. literally all the data necessary to push forward is there, and for those who dont want to read the post in full here's the summary.
in the words of 5gen, "Note that the scale is healthy/not broken (1) to unhealthy/broken (10)."

10 out of 13 players advocated for further tiering.

58.4% of voters rated exeggutor as an 8/10 or higher, marking it as a major problem, with only 25% of voters rating it 5/10 or lower.

only 23.1% of voters consider swanna to be as major of a concern as exeggutor, but a further 38.5% of voters consider it to be a 7/10 on the unhealthy scale, averaging at a 61.6% of people who believe swanna is unhealthy. only 38.5% of voters consider it to be ≤5/10.

38.5% of voters believe combusken is at least a 7/10, with 46.2% of people voting it as ≤5/10.

rounding all of this off, 5/13 players believe exeggutor should be addressed first, 3/13 for swanna, and 2/13 for combusken.


this data has been sitting here way too long for nothing to be done. classic is coming up soon. zupl isnt that far off either. it'd be nice to see council doing something. based off the data i'd recommend either a council quickban or a qualified voting slate on exeggutor with a look at swanna in the hopefully post-egg tier after classic or zupl.
i believe czim still leads this tier but he stepped down from ss so maybe he doesn't and it's up to S1nn0hC0nfirm3d or Aaronboyer. whoever it is, please remember this tier exists thank you.
 
Thanks again to everybody who responded and making this survey possible and worthwhile! There has been an overwhelming amount of support for tiering action on Regigigas with over 70% of respondents, so look out for that in the near future. As for the tiering method, voters based off tournament success will definitely be included and be the majority of the voting pool, as justified by the survey results. However, there were some concerns that because of the lack of recent tournaments (none since August 2021) newer players are missing out on having any input. Currently ORAS council are thinking that players who made Semis or higher in ORAS Cup or played in at least 3 games, whilst winning at least 1 in ZUPL in the past 2 years will get voting requirements. We are open to and encourage feedback and discussion, so let us know what you think about this proposal.
Voters (15): 5gen, a fruitshop owner, Aaronboyer, Alkione, DnB, Drud, gorex, Haund, missangelic, S1nn0hC0nfirm3d, Thiago Nunes, Toto, TWiTT, Watashi, zS
Not to take away from Greybaum’s SM post, as I agree that action needs to be done on SM quickly before classic and ZUPL, however a descion has been made regarding tiering action on Regigigas. We, the ORAS council explored options of having scheduled suspect room tours, a no johns tour prior to classic, or having the vote after classic and ZUPL. However we came to the conclusion that suspect tours and a no johns tour would not be feasible, due the the small playerbase for ORAS ZU, especially if players who already have reqs couldn’t take part. With regards to having it after Classic and ZUPL, while this would allow newer players to potentially gain reqs, the overwhelming support for tiering action from the survey suggests that the vote should happen now and not in ~6 months time once ZUPL would be over.

So with regards to the vote, its happening rn! Regigigas is getting tested. The voters will be players who achieved Semis or higher in ORAS cup or played in ZUPL whilist playing atleast 3 games and winning 1 in the past two iterations of those tournaments. ORAS council will also be voting, giving 18 voters in total. The vote will last for 1 week, with the deadline being Sunday, March 27th at 11:59 PM GMT -5. Voters will get a Smogon conversation with me shortly on how to vote.
 

Tuthur

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Moderator
Some announcements!

czim has decided to step down from all his position in ZU. Thank you for all your contribution across the forum and ZU Old Gens! With his departure, some old gens are getting new leadership, thus File 13 is now leading GSC ZU and waterbend is now leading ADV!

SM ZU is also seeing some changes with Apagogie, RawMelon, and me joining the SM ZU council. I will also take over the leadership of the tier. Our first decision as council is to go ahead with tiering actions on Exeggutor through a suspect vote. You can find the list of voters below and was adapted from the official voting list for old gens requirements. Some people may ask the choice of including ZU Roulette to the list as it is a pretty minor tour, we decided to include it as the winner went undefeated (5-0) in SM ZU in the tournament, playing SM ZU each week. The vote will be held in two weeks, on 10th April, and we encourage discussion on Exeggutor in SM ZU here.

List of voters (23): a fruitshop owner, Aaronboyer, Apagogie, Beksel, Clementine, Danny, DnB, DugZa, DurzaOffTopic, Feliburn, Finchinator, For the Bois, Greybaum, kprf, LPY, Quagg, Rav3, RawMelon, S1nn0hC0nfirm3d, TJ, tlenit, Tuthur, velvet

ZU Roulette (winner)
Danny

ZUPL III (at least 3 games played including 1 win)
a fruitshop owner, Clementine, Greybaum, LPY, Rav3

SM Cup III (semi-finalists)
a fruitshop owner, Beksel, Feliburn, kprf, S1nn0hC0nfirm3d, velvet

SM Cup II (semi-finalists)
czim, DnB, Greybaum, LPY

ZUPL II (at least 3 games played including 1 win)
DugZa, DurzaOffTopic, Feliburn, Finchinator, For the Bois, LPY, Quagg, RawMelon, TJ, tlenit

Council
Aaronboyer, Apagogie, RawMelon, S1nn0hC0nfirm3d, Tuthur
 
Hello! I voted to ban Regigigas from ORAS ZU, and I'd like to share some of the reasoning on my vote and hopefully prompt some discussion from other voters and people interested in ORAS ZU.
:ss/regigigas:
I'll be splitting up this post into three "chapters", so if you're interested in a particular aspect of Regigigas, I recommend clicking on only the one that catches your eye. I'd also like to emphasize that this decision is purposeful, and I'd love to see more understanding of the teambuilding and tournaments of ORAS ZU.

1. Regigigas on paper :kartana:
It's not very worthwhile to discuss a Pokemon in a vacuum most of the time, but Regigigas' kit is particular enough to warrant it. Regigigas has 110 / 110 / 110 bulk, and it does not rely on Eviolite or have a rocks weakness. Regigigas' defensive profile is comparatively privileged in a tier where bulky Pokemon are reliant on Eviolite (Klang, Pignite, and Qulladin) or have obvious exploitable weaknesses (Dustox's rocks weakness, Gourgeist-S' vulnerability to trapping and Knock Off, and Politoed's reliance on Leftovers for recovery).
Although these are big numbers, they aren't my main point. Regigigas is like many other fat normal blobs of past, present, and future such as Chansey, Porygon2, Snorlax, Audino, and Lickilicky; its mono-Normal typing is more severe in ZU, which lacks strong, offensive Fighting types. All of Pignite, Scraggy, and Mienfoo are on the slower side, rarely run a power boosting item, and aren't usually intended to blow through fat cores. This leaves the stronger offensive coverage for Regigigas to the special wallbreakers like Electabuzz or Magmar (who often run Focus Blast), physical wallbreakers like band Gigalith or Sawsbuck with Superpower or Jump Kick, and mixed wallbreakers like Simipour or Simisage.
The thing is, few of these Pokemon are reliable or consistent at dealing this damage to Regigigas, especially when it has the advantage in its bulk. Regigigas can very easily 1v1 a lot of Pokemon, and it's even more favored with rocks on the field just because of how easily chip can stick in a tier like this. This leads me to...

2. Regigigas in the builder :stakataka:
One of the easiest ways to debunk most of what I've said so far is that while Regigigas is generally good at 1v1ing some of the weaker stuff in ORAS ZU, especially if it is coming in perfectly pristine towards the end of the match, most teams run splashable and overlapping ways to check it. Offense and bulky offense have a lot of options for putting Regigigas down using all of the wallbreakers I mentioned in the last section. One of the best ways to make it so your Focus Blast from Electabuzz missing doesn't end your game is to have Simipour run it too. Regigigas has to contend with a lot of Pokemon in the tier usually carrying some move that cramps its style, and this doesn't just extend to wallbreakers. Jumpluff carries Sleep Powder (inb4 RegiSub), most defensive Pokemon run Toxic (and have less of a problem outspeeding Slow Start Regi considering it often has to split its EV investments), and Wisp or Leech Seed from Smallgeist or its contemporaries all make Regigigas less likely to end up sweeping.
However, Regigigas' effect in the builder is that it forces redundancy on a lot of Pokemon in a way that few other Pokemon do. Vibrava is an interesting defensive pivot, but without Toxic, it invites in Regigigas pretty frequently. Carbink's a neat setup mon, but if it loses its Leftovers, Regigigas just easily 1v1s it. Vanilluxe is a cool special breaker with Specs, but if it drops Toxic or clicks a bad move, Regigigas has much freer reign of the board.
Even beyond just move decisions, the Pokemon of ORAS ZU tend to be centralized in a way where it is a suboptimal choice to run Pokemon that cannot check Regigigas. Dusclops has a lot of room on more defensive teams to be a helpful bulky Ghost type, but because it cannot get through Regigigas' subs or outspeed it even with Slow Start active, the role of Normal check will have to fall to other members of the team. Trade-offs like this have always been essential to competitive Pokemon (eg if you don't run a Ground-resist on a bulky team, you're probably going to be worse off when the better Pokemon in the tier tend to be Ground types), but this teambuilding quirks are more directly linked to Regigigas' unique presence rather than metagame trends.
Regigigas' presence in the builder stifles a lot of flexibility when building using a mon or a moveset that doesn't have an appropriate way to prevent Regigigas from ending the game makes your team more of a matchup fish than a consistent threat. I believe this is why a lot of teams have to run overlapping checks to Regi, which centralizes the metagame primarily around Pokemon that either implicitly check Regi (Smallgeist and strong and fast special/mixed attackers with Fighting coverage) or can afford to run the moveslots to check it (which creates a top-heavy effect in the metagame where the better Pokemon are often the ones who have the flexibility with their last slots). If you leave room for Regigigas to come in, it will burn away Slow Start turns in a metagame that cannot reliably 2HKO it, and you will be left trying to throw out that Toxic or that Wisp too late against a Sub. However, a lot of this is on paper, which leads me to

3. Regigigas in games :rotom-frost: (read: the few ORAS ZU tournaments of the past years)
If what I'm saying is true, that Regigigas is an unhealthy and restrictive presence that forces similar builds and ends games often based on matchups or simply exploiting a ton of easy openings, you'd maybe expect to see that in actual games it is used in.
https://replay.pokemonshowdown.com/gen6pu-1519448443
Here is a replay where Regigigas was used by Marsheaux in a game against Jon Amon 25 for the ZU Roulette tour. It is the one replay where Regigigas is used in the entire tour, and it is not on the winning side. However, Regigigas is more of a disruptor rather than a sweeper in the game, as it runs T-Wave and Knock Off compared to other options such as Drain Punch, Toxic, or Ice Punch. Although this replay does not speak to the sweeping power of Regigigas, it does help me begin my point that Regigigas, in play, is often not always going to sweep. Instead, Regigigas is very good at changing what it needs to do depending on the matchup. If your opponent is running mons like Zweilous that carry Roar or bulky Normal-resists like Lairon that can tolerate losing their Eviolite, Regigigas can be a boon for drawing out its checks and softening them up so that team members can more easily profiteer. Leaving Regigigas in for extended periods is dangerous, because as I've said before, Regigigas is not easily 2HKO'd, so it already is advantaged in burning a turn or two of Slow Start. The opponent playing against Regigigas is frequently forced to play reactively, and doing so opens you up to Regigigas sets which will disrupt your checks to it, whether it will be the one to sweep or one of its teammates will. I am aware this is a pretty implicit part of competitive Pokemon, as luring is not something I invented by rubbing my two brain cells on my keyboard. However, Regigigas has much more punishing ability than something like Glare Servine for causing damage to opposing teams. Toxic or Thunder Wave (esp before the Gen 7 change to paralysis speed mechanics) and Knock Off in a generation where Knock Off is completely unopposed and at its best are really hard to answer, especially without the privilege of Silvally, Z-Crystals, or viably going Itemless. Though Marsheaux does not win this match and Regigigas falls to a crit Fire Blast from Magmar early in the match, Jon Amon 25's team is pretty vulnerable to Knock Off, and a faster team may have had a better matchup for sweeping through a 5 mon Eviolite core, which is frequent to many ORAS ZU teams.
| 6 | Regigigas | 7 | 20.59% | 57.14%
This statistic is taken from ZUPL III, which is a more recent tournament while including more ORAS ZU matches than Roulette. The statistic does not speak much though, as 7 appearances in a relatively smaller tour in a lesser played tier on Smogon may not say much about the metagame. Instead, I will look at some of the games Regigigas does premiere in and draw more from that.
https://replay.pokemonshowdown.com/gen6pu-1418681258-31379qg29fwnpeot9h9uic80n0ltjrxpw
Regigigas' last appearance in the tour was in the Round 4 match between zs and Toto, where Toto brings it on webs and loses once zs' Magcargo sets up Shell Smash. I actually think this is a fine replay, as it showcases how Regigigas is a more nuanced problem than simply 6-0'ing in every game. Regigigas, though it is very fat, struggles against HO sweepers which can tolerate its Normal STAB or whatever coverage move it runs. Regigigas' nature advantages it much more against bulkier teams which don't have the means to knock it off the board once their sweeper has set up to 4x in every stat; instead, Regigigas chokes balance teams which miss the windows of opportunity to status it or force it into a disruptor role at preview. My belief is that if Regigigas is to remain in the ORAS ZU metagame, we will see the metagame continue to centralize around the more consistent offensive builds that can bust through the Eviolite walls of the metagame, something that Regigigas itself doesn't fit on, but does influence. Then again, prophets don't know everything. :blobshrug:
https://replay.pokemonshowdown.com/gen6pu-1415399551
Now here's a replay that actually shows Regigigas not just on the winning side, but actually the source of Toto's sweet win vs Ho3n in Round 3 of ZUPL III. Regigigas, with Power-Up Punch (something I don't even have time to unpack but I will evangelize: use it), is able to sweep through Ho3n even after Klang manages a +2 Gear Grind on Regi with a crit. Few members of Ho3n's team were capable of managing Regigigas, especially if it were to turn Slow Start off, and Toto takes complete advantage of that.
https://replay.pokemonshowdown.com/gen6pu-1408972324
Here's a more accurate depiction of how Regigigas kind of works: it's saved for the tail end of the game, and even if it can't get Slow Start to go away by the end, enough damage has been done by 5gen's Regigigas team that a fruitshop owner, despite playing very well, cannot break through Regigigas without Pignite there at the end of the game with Simisage. This is the kind of metagame I want to try and steer away from: one where even if you bring Pokemon that are good overlapping checks at matchup, the necessary moves you need to make to progress through the game involve you losing your Regigigas checks.
 
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So with regards to the vote, its happening rn! Regigigas is getting tested. The voters will be players who achieved Semis or higher in ORAS cup or played in ZUPL whilist playing atleast 3 games and winning 1 in the past two iterations of those tournaments. ORAS council will also be voting, giving 18 voters in total. The vote will last for 1 week, with the deadline being Sunday, March 27th at 11:59 PM GMT -5. Voters will get a Smogon conversation with me shortly on how to vote.
Deadline for the vote on Regigigas is now over! Big thank you to the 14 users who responded to the vote, especially to missangelic for that great post :mewheart: Now onto the results. There were eight (8) ban votes, five (5) do not ban votes, and one (1) abstention. Meaning that out of the 13 users who voted, 62% of the votes were for a ban, therefore Regigigas now banned from ORAS ZU.
Ban: (8) 5dots, Aaronboyer, Charles A Theist, DnB, Drud, Missangelic, Toto, zS
Do not Ban: (5) 5gen, Alkione, S1nn0hC0nfirm3d, SBPC, TWiTT
Abstain: (1) a fruitshop owner
 
Hey all,

With Regigigas gone from the metagame, I'd like to share some Normal-type alternatives that might have a chance to shine without a residential titan in the way.

:furfrou: : While it doesn't have many means of sweeping apart from Work Up or Cotton Guard sets for stall, Furfrou's combination of offense, defensive utility and a good speed tier can better shine as a premier Normal-type while not dedicating an entire team to fit. If you're some of the few that miss "Para spam" or general status spread, this can also fill that role pretty well. It lacks Knock Off and Earthquake, of course, but it can easily be paired with the elemental monkeys or Krokorok while bringing U-Turn pivoting to the table.

:munchlax: : This like Furfrou lacks tools like Knock Off to bring the exact same utility to the table, but can bring unique features like Whirlwind, absurd bulk with Eviolite and sweeping with Curse sets. Thick Fat also really helps this thing, helping it check non-Choice Specs Magmar and Ice-types that have grown increasingly popular.

:lopunny: : If you're looking for just a pure disruptor, there's always Lopunny. Klutz Sticky Barb is an ok nuisance, and it has tools like encore and Healing Wish for something like a late game Huntail or Swoobat to sweep. I wouldn't clamor to Will Smith-slap this on a team, but I guess it's not the worst option for you.

:watchog: : This was something that I believe either Aaronboyer or TWiTT talked to me about. We already got a little out there with Lopunny, but let's shine a light on a spicier choice. Watchog on paper may not seem that great. Its highest stat is its 85 Attack. So then, why am I including it? A couple of things, mainly Analytic. It's the only Pokémon outside of niche NFEs to have the ability. And with a decent enough Attack coupled with move pool options like Fire Punch, Low Kick, Knock Off, Pursuit and Seed Bomb, it can end up being a major pain for teams to proper switch in and check. Of course, it competes somewhat with Krokorok, who boasts an amazing STAB Combo, an amazing move pool and two fantastic abilities. The big difference between the two for me is the ability for Watchog to freely afford Life Orb and to switch up its moves, but maybe someone else out there nutter than I am can attempt to make this work.

:spinda: :
tired joker.jpg


I'll probably post more later, but over all pretty excited where the meta goes from here.
 

Tuthur

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Moderator
With Exeggutor's vote approaching, I wanted to explain why I'll be voting Do not Ban.

Exeggutor is really unsuccessful in the current metagame and it has been so for a while. Taking winrates from Classic II and ZUPL III, you can see Exeggutor has always been under the 50% winrate threshold in tournaments. Some could argue that is because people are overpreparing for it and I think this is just wrong. There has definitely been metagame adaptation, but those are fine in my opinion. Wishiwashi has replaced Poliwrath and Mareanie in a lot of teams and it is the same Pokemon as in SS, it is amazing and threaten Exeggutor from an OHKO with U-turn while doing what is expected from a bulky Water. While Alolan Grimer would most likely not see as much usage as it currently does without Exeggutor in the tier, its viability isn't just a consequence of Exeggutor in the tier; Knock Off is an incredible move in the tier and Poison Touch makes it even more crippling, its one of the few Toxic Spikes absorbers, it completely sits on one of the best defensive Pokemon in the tier in Bronzor, etc. Bronzor is also too often disregarded as a counter because it gets Pursuit trapped by Silvally-Dark and Alolan Grimer, but Pursuit is not an OHKO button on Bronzor. It is obviously a tough matchup for Bronzor, but it is not like having your Bronzor facing Silvally-Dark or Alolan Grimer means it is removed from the game. Pursuit users are themselves excellent ways of dealing with Exeggutor. Exeggutor also struggles to find switch-in opportunities in a tier filled with faster attackers which more often than not carry super effective moves, mainly U-turn and Knock Off which need no introduction on why they are so good at making progress and force out Exeggutor. There is a lot of counterplay available to Exeggutor and it is not hard to fit into teams, most teams don't need an hard counter to Exeggutor just like they don't need an hard counter to other slow strong wallbreakers like Toucannon. Exeggutor is great at exploiting some common staples like Golem and Mareanie, but neither does it invalidate these playstyles nor it forces them to rely on niche Pokemon that are garbage when not facing Exeggutor.

tldr: counterplay to Exeggutor is far sufficient and it is just an healthy wallbreaker.
 

Greybaum

GENTLEMAN, THIS IS DEMOCRACY MANIFEST
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Sorry I didn't write a post earlier but I had some IRL complications. Tuthur's post has given me some inspiration so let's start some discourse.

:ss/exeggutor:
Exeggutor outpaces every defensive pokemon in the tier and only has three consistent switchins, between Bronzor, Alolan Grimer, and Vullaby. I feel pretty comfortable scratching Vullaby off that list because it's largely restricted to stall builds and has little to no use outside of walling Exeggutor, being a generally awful Pokemon that can't Defog on the majority of viable hazard setters and ends up being relatively easy to pressure compared to other options.
I appreciate Alolan Grimer more than most, putting it at B+ while the former council most recently left it in C+, but its two biggest niches are being a harder counter to Bronzor and being the only consistent, viable switchin to Exeggutor; without the latter I'd place it around C+, a notable drop off. The bigger issue here is that Exeggutor simply doesn't have answers *outside* of Grimer-Alola or Bronzor, with "answers" like Pawniard or Mawile being OHKOd by Leaf Storm without using suboptimal EV spreads that still don't deal with Exeggutor to any reliable degree. Bronzor is obviously much better, but 2 answers doesn't feel acceptable to me for reasons I'll elaborate on in the next paragraph, especially with Alolan Grimer being the only truly reliable answer. People have accepted that there is no way for most teams to approriately defensively answer Exeggutor without stretching to 50/50 guesswork with Pokemon like Muk/Silvally-Dark that get OHKOd if you guess wrong.
Instead, people are left with three ways to build to prepare for Exeggutor:
1- Bronzor, a pokemon that gives free setup to SubSeed variants of Exeggutor on top of having all the issues that already plague Bronzor (huge passivity outside of lucky Psywave rolls, weak to Knock Off penchant for being Pursuit trapped which often leaves teams without any way of dealing with offensive threats).
2- Pursuit trapping, which is largely limited to Silvally-Dark, Alolan Grimer, or the very niche Choice Band Bouffalant (largely outclassed by Furfrou and Komala).
2- Run a team offensive enough to make necessary sacks and pressure it with moves like U-turn. The problem with this is Exeggutor has notably more bulk than comparable wallbreakers like Toucannon or Rampardos; U-turn from uninvested Silvally forms does 80%, and even offensive variants need a max roll without prior chip. Exeggutor has enough bulk to live two rounds of Pursuit from Silvally-Dark and 2HKO it with a -2 into a -4 Leaf Storm. Other forms of offensive pressure like Knock Off from Leafeon are also not sufficient. Yeah, all of this requires a level of outplaying, but Exeggutor's bulk combined with the effective heal rate of Giga Drain and general power level of Exeggutor puts it way above "just u-turn" strategies being enough to keep it in check. Multiple answers and very careful team composition is necessary for all but extremely offensive teams to be able to play around Exeggutor without giving up a sack in every single game, and it causes far too much strain on the builder despite an arguably poor winrate in recent tournaments.

To focus on Tuthur's points in particular, I'd love to hear more about why you think Wishiwashi is an adaptation to Exeggutor; are you referring to the faster, pivot based offense teams? Or its use of Protect to scout out Choice sets? I have counterpoints to anything I can think you might say on it but I've deleted two paragraphs already. One thing I will say is that Exeggutor can still very often get switches into Wishiwashi; U-turn is a deterrent, but so is Mareanie's Knock Off; you aren't really focusing on the core problem with these exchanges or why it's so easy for Exeggutor to pick up kills once it's in (which is a lot easier than you seem to think).

:ss/scraggy:
Now to cover something else which definitely needs to be addressed; council members should not be getting the opportunity to vote if they do not qualify to vote on their own merit. I'll preface this next paragraph by saying that this is not intended to be a retaliation against Tuthur being DNB; when I started drafting up my arguments I believed two of the three unqualified members were pro-ban, although I have since learned that is not the case so I suppose pushing this does benefit me. I apologise for not posting this sooner, although I do not think it is too late to be addressed. I fully expect some people will doubt my intentions here but I hope they can separate that from the points I'm making.

The people who have qualified to vote have demonstrated their abilities in SM ZU by competing, and succeeding, in tournaments. This, as you can imagine, excludes some people that I personally feel have a strong understanding of SM ZU. People like sketchy ecchi, or 85percent, or 5gen, all renowned ZU players who won't make the cut because they're either far more proficient at building than playing or in 5gen's case were too occupied playing in other slots for ZUPL. I'd even include Many in this list for his support during ZUPL III as I believe he has a similar level of knowledge to other permitted voters, although I suspect he would disagree.
Logically, these people should be included if you want a wide, educated voter pool, but they aren't because there is no OBJECTIVE way of justifying their inclusion over billybob2002 whose biggest victory in the tier was reaching top 50 on ladder with Chimecho once. There's no good way to quantify building support, the stats supporting their inclusion are similarly lacking, so they unfortunately don't get to vote.
One fix for this that people could argue for is a "subjectively qualified voter" list, created by the tier leader. This, however, is not only putting way too much reliance on one person, but is also open to manipulation - nothing stops this individual from prioritising people who they know will vote similarly, as the criteria is subjective and the decision not one that can be easily argued against by the playerbase.

In much the same way, council should not be given free votes. The criteria for becoming council is subjective, and to be blunt it is unfair to prioritise council members over other SM players who are just as good if not better at playing the game. While I do not believe Tuthur is corrupt, I do not think "Tuthur believes I am a good fit for council" is sufficient for having the right to vote in a tier otherwise locked to people with documented achievements. Nor do I think opening the potential for corruption is a good precedent to set for future oldgen votes.
It's also worth noting that 85percent was offered a council position but turned it down; while I do not know (nor does it matter, to be honest) if he would like to vote in this suspect, disallowing him for not picking up other council responsibilities is, uh, not good.

Ho3n and RawMelon meet the criteria to vote, but I do not believe Tuthur, Aaronboyer, nor Apagogie should have the right to. This would also be in line with the standards set by official tiers where free paths to votes have been discouraged as far back as 2018.
 

Tuthur

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Exeggutor outpaces every defensive pokemon in the tier and only has three consistent switchins, between Bronzor, Alolan Grimer, and Vullaby. I feel pretty comfortable scratching Vullaby off that list because it's largely restricted to stall builds and has little to no use outside of walling Exeggutor, being a generally awful Pokemon that can't Defog on the majority of viable hazard setters and ends up being relatively easy to pressure compared to other options.
I appreciate Alolan Grimer more than most, putting it at B+ while the former council most recently left it in C+, but its two biggest niches are being a harder counter to Bronzor and being the only consistent, viable switchin to Exeggutor; without the latter I'd place it around C+, a notable drop off. The bigger issue here is that Exeggutor simply doesn't have answers *outside* of Grimer-Alola or Bronzor, with "answers" like Pawniard or Mawile being OHKOd by Leaf Storm without using suboptimal EV spreads that still don't deal with Exeggutor to any reliable degree. Bronzor is obviously much better, but 2 answers doesn't feel acceptable to me for reasons I'll elaborate on in the next paragraph, especially with Alolan Grimer being the only truly reliable answer. People have accepted that there is no way for most teams to approriately defensively answer Exeggutor without stretching to 50/50 guesswork with Pokemon like Muk/Silvally-Dark that get OHKOd if you guess wrong.
Instead, people are left with three ways to build to prepare for Exeggutor:
1- Bronzor, a pokemon that gives free setup to SubSeed variants of Exeggutor on top of having all the issues that already plague Bronzor (huge passivity outside of lucky Psywave rolls, weak to Knock Off penchant for being Pursuit trapped which often leaves teams without any way of dealing with offensive threats).
2- Pursuit trapping, which is largely limited to Silvally-Dark, Alolan Grimer, or the very niche Choice Band Bouffalant (largely outclassed by Furfrou and Komala).
2- Run a team offensive enough to make necessary sacks and pressure it with moves like U-turn. The problem with this is Exeggutor has notably more bulk than comparable wallbreakers like Toucannon or Rampardos; U-turn from uninvested Silvally forms does 80%, and even offensive variants need a max roll without prior chip. Exeggutor has enough bulk to live two rounds of Pursuit from Silvally-Dark and 2HKO it with a -2 into a -4 Leaf Storm. Other forms of offensive pressure like Knock Off from Leafeon are also not sufficient. Yeah, all of this requires a level of outplaying, but Exeggutor's bulk combined with the effective heal rate of Giga Drain and general power level of Exeggutor puts it way above "just u-turn" strategies being enough to keep it in check. Multiple answers and very careful team composition is necessary for all but extremely offensive teams to be able to play around Exeggutor without giving up a sack in every single game, and it causes far too much strain on the builder despite an arguably poor winrate in recent tournaments.

To focus on Tuthur's points in particular, I'd love to hear more about why you think Wishiwashi is an adaptation to Exeggutor; are you referring to the faster, pivot based offense teams? Or its use of Protect to scout out Choice sets? I have counterpoints to anything I can think you might say on it but I've deleted two paragraphs already. One thing I will say is that Exeggutor can still very often get switches into Wishiwashi; U-turn is a deterrent, but so is Mareanie's Knock Off; you aren't really focusing on the core problem with these exchanges or why it's so easy for Exeggutor to pick up kills once it's in (which is a lot easier than you seem to think).
I meant Wishiwashi's U-turn which always OHKOes Exeggutor after Stealth Rock. Protect scouting choice item is a bonus, but that's not the point I wanted to make. If it was so easy for Exeggutor to pick up kills, we would see its success in tour results. A lot of your analysis just takes Exeggutor on paper, in reality, it never claims kills as easily as you claim, even against teams that don't have the few selected that are Bronzor and Alolan Grimer. As for Exeggutor being bulkier than Toucannon and Rampardos, I think this is outweight by the many weaknesses Exeggutor has. That said Exeggutor is indeed better, but not to the point where it is unbearable. Exeggutor is balance breaker, that well, breaks balances, but doesn't invalidate it as a playstyle. I just fail to see the evidence of Exeggutor being broken. Arguing with calcs is great, but when there are no replays to back up your points and when Exeggutor keeps having under average results, it is hard to find it problematic.

Now to cover something else which definitely needs to be addressed; council members should not be getting the opportunity to vote if they do not qualify to vote on their own merit. I'll preface this next paragraph by saying that this is not intended to be a retaliation against Tuthur being DNB; when I started drafting up my arguments I believed two of the three unqualified members were pro-ban, although I have since learned that is not the case so I suppose pushing this does benefit me. I apologise for not posting this sooner, although I do not think it is too late to be addressed. I fully expect some people will doubt my intentions here but I hope they can separate that from the points I'm making.

The people who have qualified to vote have demonstrated their abilities in SM ZU by competing, and succeeding, in tournaments. This, as you can imagine, excludes some people that I personally feel have a strong understanding of SM ZU. People like sketchy ecchi, or 85percent, or 5gen, all renowned ZU players who won't make the cut because they're either far more proficient at building than playing or in 5gen's case were too occupied playing in other slots for ZUPL. I'd even include Many in this list for his support during ZUPL III as I believe he has a similar level of knowledge to other permitted voters, although I suspect he would disagree.
Logically, these people should be included if you want a wide, educated voter pool, but they aren't because there is no OBJECTIVE way of justifying their inclusion over billybob2002 whose biggest victory in the tier was reaching top 50 on ladder with Chimecho once. There's no good way to quantify building support, the stats supporting their inclusion are similarly lacking, so they unfortunately don't get to vote.
One fix for this that people could argue for is a "subjectively qualified voter" list, created by the tier leader. This, however, is not only putting way too much reliance on one person, but is also open to manipulation - nothing stops this individual from prioritising people who they know will vote similarly, as the criteria is subjective and the decision not one that can be easily argued against by the playerbase.

In much the same way, council should not be given free votes. The criteria for becoming council is subjective, and to be blunt it is unfair to prioritise council members over other SM players who are just as good if not better at playing the game. While I do not believe Tuthur is corrupt, I do not think "Tuthur believes I am a good fit for council" is sufficient for having the right to vote in a tier otherwise locked to people with documented achievements. Nor do I think opening the potential for corruption is a good precedent to set for future oldgen votes.
It's also worth noting that 85percent was offered a council position but turned it down; while I do not know (nor does it matter, to be honest) if he would like to vote in this suspect, disallowing him for not picking up other council responsibilities is, uh, not good.

Ho3n and RawMelon meet the criteria to vote, but I do not believe Tuthur, Aaronboyer, nor Apagogie should have the right to. This would also be in line with the standards set by official tiers where free paths to votes have been discouraged as far back as 2018.
Critterias to join council are subjective, however "being a council member" is an objective critteria. We could have included some other players like you said, but there no objective critteria to. However if people want to make a case to include them, I am open to it. This doesn't seem to be your point though, as you believe council members don't deserve reqs. It is kinda unfair to quote the removal of council reqs from 2018 as it applies to current gen which have an active ladder to get reqs in. Below, is a quote from shiloh on voting lists for old gens official lower tiers, as you can read the requirements are flexible and it is imo not shocking to include council members, who we know are responsible of the success of some players who got reqs through ZUPL. I'll talk to OM Leadership before the vote to make sure it is fine to include us 3, though.
once again, most of these are just here so there is some guidelines / some standards, but if TLs / whoever is running it want to do it some other way, in most cases it should be fine. as long as they get approval from the tiering team / public support as well, id imagine most of what was listed prior can be changed to best benefit whichever tier is voting.
 

Greybaum

GENTLEMAN, THIS IS DEMOCRACY MANIFEST
is a Community Contributoris a Tiering Contributoris a Contributor to Smogon
If it was so easy for Exeggutor to pick up kills, we would see its success in tour results. A lot of your analysis just takes Exeggutor on paper, in reality, it never claims kills as easily as you claim, even against teams that don't have the few selected that are Bronzor and Alolan Grimer.
Alright, since you want replays, where are yours? Where are these replays of balance teams not using Bronzor/Alolan Grimer and not giving up free kills?
I've already said my primary problem with Exeggutor is how it forces narrow paths in the builder; I've checked replays for ZUPL III and the later rounds of ZU Classic and ZU Roulette and every match Exeggutor is in it's either been put in a particularly bad matchup here here (I built both of these teams btw), pounded here here not really here but it's a good example of the bulk, imagine if this was touc or rampardos, gotten horribly unlucky here, or just used badly here which honestly is the main reason why it's had such a historically poor matchup; good players prep hard for it, and by extension know better than to bring it outside of very specific player matchups (outside of off-meta sets like Choice Scarf or Z-Leaf Storm here) while inexperienced players drag down its winrate by either using it badly or by playing against players who know to equip themselves for it, which again has almost always been one of Alolan Grimer/Bronzor and outplay/Silvally-Dark and outplay.
As for Exeggutor being bulkier than Toucannon and Rampardos, I think this is outweight by the many weaknesses Exeggutor has.
None of those weaknesses are particularly relevant in ZU, though, compared to something like a weakness to Stealth Rock or Ground-types. Check its calcs vs common revenge killers and you should realise it's not as straightforward as you're making it out to be.

Moving on...
:ss/drowzee:

Critterias to join council are subjective, however "being a council member" is an objective critteria. We could have included some other players like you said, but there no objective critteria to.
Being on an oldgen council should not be accepted as criteria for voting. There is no difference from someone like 85percent, who you also implicitly believe should be able to vote (having offered him a position), or Apagogie, except one of them agreed to take on additional responsibilities completely unrelated to this suspect. The inclusion of council members is unfair to him, unfair to other players like sketchy ecchi, 5gen, and likely many more that I've missed - Jett being one example who I only realised after making my previous post also isn't qualified.
However if people want to make a case to include them, I am open to it.
There is no valid argument for including them, and that's the problem, because there is also no valid argument for including council members. Tell me this: What justifies your, Aaronboyer, or Apagogie's presence on the SM council that is not
#1- Subjective, and applicable to other users who at present do not get a vote
#2- Unrelated to this suspect (e.g. trusted with the ability to listen to the community, maintrain transparency, and other generally accepted "good council member" things)
As far as I am aware, and you may feel differently, the vaguely detailed #2 is the defining reason why some players get council over others. Not all the best players are going to be on council, and not all the council members are going to be the best players. This is a generally accepted fact.
There is nothing in your role as a council member that justifies you getting special privileges to bypass voting requirements - you are not inherently better than the users I have listed, nor do you inherently have a stronger knowledge of the metagame. You do not need to, because that is not why you are on the council. I understand why you have been made the tier leader, and I understand you trust the users you have drafted onto the SM council, but please understand that your responsibilities do not tie into this suspect and I am truly baffled at your insistence that you deserve a vote over equally qualified users.
It is kinda unfair to quote the removal of council reqs from 2018 as it applies to current gen which have an active ladder to get reqs in.
Sorry, but I don't understand your point here. As far as I can see there are enough players to vote on this suspect to not rely on the additional padding of three council members. There is no active ladder, that is correct, and arguably it is unfair that you do not have a valid entryway for this specific vote. I do not disagree. I also, however, think it is far more unfair on the rest of the site for you to get a 'free pass' where other users do not.
Below, is a quote from shiloh on voting lists for old gens official lower tiers, as you can read the requirements are flexible
and it is imo not shocking to include council members, who we know are responsible of the success of some players who got reqs through ZUPL. I'll talk to OM Leadership before the vote to make sure it is fine to include us 3, though.
I'm not calling for your demotion dude. You won't go to jail if you insist on having a vote, and truthfully I don't think many people care. But you have made it in clear in the ZU discord that you want ZU to become an official tier one day, and saying "We don't have to do things in line with procedure since we're unofficial, so we won't" is the exact opposite mentality I'd have expected from you. Feel free to ask shiloh if they think council members should get a vote despite not otherwise meeting any official criterion - I'm pretty sure I know what the response would be and personally I hope it's shared by OM leadership, although there's not much I can do about it if it's not.

@everyone ban the egg
 
Ban!
I don't think exeggutor is a pain to deal in fact because of the speed tier.
Sm is a very balanced tier with some bulky offense and offense and versus that exe don't work very well without some support like webs/volturn.
On the other hand, we have some fat team with one of this best counter : bronzor.
BUT! this is the point....bronzor is one of the only good counter for defensive team.
BUT! Exe is not easy to put in a build.
So i'm very "mixed" about it.
if we ban it i think defensive team can be very threatening because of the few mon he can run.
But if we don't we lose a lot of freedom on defensive build.
Maybe try that and see what happens!



(sorry for poor explain but i have stop to play poké and my english don't have upgrade lol )
 
:bw/articuno:

After the results of the post-Breadwinners survey, BW ZU Council has made the decision to suspect test Articuno. Although tiering action against Simisear received slightly more support among respondents, many of the tournament's top finishers were in support of action against Articuno instead of Simisear. Being that there was no consensus that either was broken/unhealthy - 52% supported action against Simisear; 43% supported action against Articuno - we ultimately decided to more heavily weigh the input of some of the tier's most accomplished players and hold a vote on Articuno first, although Simisear is by no means safe from future action and will be closely monitored during the upcoming BW Cup.

Qualified voters will be the top 16 finishers in the recent BreadWinners tour and are tagged below. I will send out a Smogon pm tonight around midnight. Voting will last a week, with the deadline being Wednesday, April 20th at 11:59 PM GMT -4. Articuno will require a 60%+ majority to be banned from the tier.

 

Tuthur

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Moderator
Some announcements!

czim has decided to step down from all his position in ZU. Thank you for all your contribution across the forum and ZU Old Gens! With his departure, some old gens are getting new leadership, thus File 13 is now leading GSC ZU and waterbend is now leading ADV!

SM ZU is also seeing some changes with Apagogie, RawMelon, and me joining the SM ZU council. I will also take over the leadership of the tier. Our first decision as council is to go ahead with tiering actions on Exeggutor through a suspect vote. You can find the list of voters below and was adapted from the official voting list for old gens requirements. Some people may ask the choice of including ZU Roulette to the list as it is a pretty minor tour, we decided to include it as the winner went undefeated (5-0) in SM ZU in the tournament, playing SM ZU each week. The vote will be held in two weeks, on 10th April, and we encourage discussion on Exeggutor in SM ZU here.

List of voters (23): a fruitshop owner, Aaronboyer, Apagogie, Beksel, Clementine, Danny, DnB, DugZa, DurzaOffTopic, Feliburn, Finchinator, For the Bois, Greybaum, kprf, LPY, Quagg, Rav3, RawMelon, S1nn0hC0nfirm3d, TJ, tlenit, Tuthur, velvet

ZU Roulette (winner)
Danny

ZUPL III (at least 3 games played including 1 win)
a fruitshop owner, Clementine, Greybaum, LPY, Rav3

SM Cup III (semi-finalists)
a fruitshop owner, Beksel, Feliburn, kprf, S1nn0hC0nfirm3d, velvet

SM Cup II (semi-finalists)
czim, DnB, Greybaum, LPY

ZUPL II (at least 3 games played including 1 win)
DugZa, DurzaOffTopic, Feliburn, Finchinator, For the Bois, LPY, Quagg, RawMelon, TJ, tlenit

Council
Aaronboyer, Apagogie, RawMelon, S1nn0hC0nfirm3d, Tuthur
We are past the vote's deadline and Exeggutor has been banned from SM ZU with 66% of the votes (8 out of 12). Thanks to all the 16 voters!
Ban (8): Aaronboyer, Beksel, DugZa, Greybaum, LPY, RawMelon, S1nn0hC0nfirm3d, Velvet
Do not Ban (4): Apagogie, Danny, Feliburn, Tuthur
Abstain (4): Clementine, DurzaOffTopic, Finchinator, tj
 
Quick update just in time for ORAS Cup. Sample sets have now been revamped and been uploaded onto Smogdex! Here is Simisage as an example. In addition I've compiled all the sets into one giant pokepaste for an easy import to the calc. https://pokepast.es/fcdbc9521c41ebca. Big thanks to TWiTT and 5Dots for helping out with the sets over the past months and for Tuthur for checking they were up to standard and uploading them.
 
Last edited:
Bittersweet post time: the legend himself DnB has resigned from BW ZU Council. We greatly appreciate everything he has done for the tier over the years; he was especially helpful in revitalizing the tier after ZUPL III as the lone OG who guided a greenhorn council through its growing pains in the runup to BreadWinners. Players as accomplished as DnB can often be intimidating or arrogant, but he was always very approachable and kind. We will miss both his knowledge and his personality.

It would not be fair to expect his replacement to fill his shoes, but I am very excited about the addition of Monai to BW ZU Council. Monai had a great run in BreadWinners and has shown a persisted interest in the tier’s development since the tour’s conclusion. We are very happy to have him as part of Council moving forward.
 
:abra: UR -> C (DPP)
Abra @ Focus Sash
Ability: Inner Focus
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Psychic
- Hidden Power [Ground]
- Signal Beam / Taunt
- Counter

I think Abra has a unique and viable application in DPP as an anti-lead. The tier's lead metagame is fairly variable, but one constant is that leads generally need a way to cope with the omnipresent Persian. Abra does this with aplomb thanks to the combination of Inner Focus and Counter. With it, Fake Out's flinch effect is ignored, rendering it useless as an option; any other move Persian tries (sans HP Ground) will be Countered, including U-turn into anything that isn't a ghost. Psychic also hits hard coming off a base 105 special attack, meaning that outright attacking and denting the Persian or its incoming replacement is a perfectly useable strategy too, giving Abra another dimension and enabling mindgames. This is doubly true when it's paired with set-up sweepers, as a weakened Persian won't be able to function as a proper response to them over the course of a game.

Persian isn't its only good matchup, however, as Abra happens to be a decent deterrent to entry hazards too. As shown in this battle against neomon, Omanyte wants absolutely nothing to do with Abra, giving it a chance to eliminate neomon's Mawile and simultaneously keep rocks off the field. Other potential entry hazard setters (Probopass, Beedril, Bibarel, etc) will similarly have to contend with Taunt and the aforementioned strong Psychic. This can strongly benefit potent but rocks-weak teammates like Lapras.

Of course, Abra has flaws, most notably being its relegation to the lead slot and having to choose between Taunt (a fairly guaranteed blocking of entry hazards) or Signal Beam (beats darks and opposing psychics). However, I believe it is at least on par with some of the other niche lead options in the C ranking, if not perhaps better.
 
DPP PSA

If you were someone who happened to join the DPP Cup and was only going by the VR, then you would unfortunately miss out on one of the tier's more unique Pokémon: Diglett.

:dp/Diglett:

Despite its frailty, its STAB earthquake and respectable speed allows it to pick off key targets in a game. Not being on the VR is surely a mistake that went unnoticed because it has more than enough upsides to warrant bringing it to a game.

------------------------------------------
Steels

:dp/Mawile: :dp/Probopass: :dp/Lairon:

The removal of steels is a big deal in DPP. They're first in line for checking many pokemon, so removing them allows for an easier time breaking through teams. It's not like this is especially hard to achieve either, Persian's U-Turn (or anyone else's like Pidgeot or Beedrill) can give Diglett easy entry into one attempting to absorb damage. Probos can opt to run Shed Shell, but this obviously hampers their overall longevity. Mawile has access to Sucker Punch which can turn the tables, but Diglett can also opt to run Substitute to circumvent this.

I've been using quite a bit of Diglett but don't save replays so unfortunately I only have this one to show at the moment, but rest assured I speak truthfully.

https://replay.pokemonshowdown.com/gen4pu-1559380425-j88jnivqbwgckri0z3b6ll43bsfj4t5pw

------------------------------------------
Poisons

:dp/Arbok: :dp/Swalot: :dp/Seviper: :dp/Beedrill:

This group of pokemon deserve special mention specifically due to their type. Because our best spinner is Mr Wartortle, it's not surprising to see many teams forgo removal. Toxic Spikes, however, don't share the same luxuries as the other hazards as grounded poison types remove it upon switching in. This is an extremely good trait to have as it increases your team's sustainability. Because these poison types are the easiest way for people to combat tspikes, Diglett has an important role to play in ensuring better overall success for teams that abuse the hazard.

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Other

:dp/Camerupt: :dp/Magcargo: :dp/Luxray: :dp/Sudowoodo: :dp/Slaking: :dp/Corsola: :dp/Gastly: :dp/Banette: :dp/graveler: :dp/Electabuzz: :dp/Lapras:

Just a ton of other Pokémon Diglett has the capability of trapping. Most of them speak for themselves so I'll point of a few key ones.

:dp/Slaking: - Completely invalidated by Protect Diglett. God help us all.

:dp/Electabuzz: and :dp/Lapras: - If either of these are Choiced and decide to lock themselves into Thunderbolt, they become easy pickings (no shit Beats). This isn't a farfetched scenario though! One clicks tbolt all the time as its STAB and the other needs it to beat waters, so the opportunities exist. Worth mentioning that Scarf Diglett is an option if you really only want to confirm a kill on non-scarf Ebuzz.

:dp/Gastly: and :dp/Banette: - While the former is not affected by Arena Trap, both of these ghosts have to play a guessing game with Diglett on if it's going to Pursuit or Sucker Punch, which is a fairly uncommon combination of moves for the tier. While not as reliable as simply clicking Earthquake, having the option at your disposal is very beneficial for the same reason as removing the steels. Being able to trap both ghosts and steels makes Diglett a normal type's best friend.

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:dp/Diglett: Obviously Shed Shell and Shuca berry will cut into Diglett's effectiveness if people begin to run them as the main item, but the unique trait of trapping high value targets is certainly worthwhile. Just something to keep in mind as the DPP cup progresses, hopefully we'll see its placement somewhere on the VR after the cup is over. Keep your eye out for this little guy! :dp/Diglett:
 
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:DP/Electabuzz:
After some careful deliberation, DPP ZU Council has decided to unanimously quickban Electabuzz, effective immediately following the conclusion of Round 2 of DPP Cup. There are a multitude of reasons why Electabuzz has been determined to be very unhealthy for the metagame, which are listed as follows:

  • Speed Tier: With a base speed of 105, Electabuzz outspeeds the entire unboosted speed tier, minus Persian. While this is not enough on its own to justify a quickban, it, compounded with the following reasons, only add to why it is such a massive threat that has few, if any, real counters.
  • Coverage: With near perfect coverage when using Hidden Power Water/Ice (or Grass) + 3 out of the 4 moves of Thunderbolt, Focus Blast, Psychic, and (sometimes) Signal Beam, Electabuzz has no switch-ins in the metagame that aren't crippled by a good prediction. Additionally, even on a good prediction, unless your switch-in can survive super effective coverage, or is scarfed, Electabuzz will outspeed it, giving it essentially two attacks before you can even get one off. Even if you outspeed Electabuzz however, it can always just switch and come in, repeating the initial situation multiple times throughout the game.
  • Versatility: The biggest thing that concerns me and most individuals though, is just how versatile Electabuzz is. It is not forced onto any set, and can play out Choice Scarf/Specs, Life Orb, Shuca Berry, Shed Shell, and SubTox, the latter of which is insanely busted, given Buzz's speed tier and powerful STAB pressure. Without knowing the set, you can't even begin to play around it, and each set has different checks. You make one wrong guess, and your supposed check is also permanently crippled.
As such, these are the primary reasons that Electabuzz has been quickbanned. I hope that this will make DPP's metagame far more balanced in the upcoming rounds, and I am willing to listen to discussion on this topic in light of the ban. Good luck to the players still left in the tour!
 
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5Dots

Chairs
is a Community Contributoris a Tiering Contributoris a Top Contributor
Going to throw in some DPP thoughts now that Electabuzz got the boot:
:DP/Camerupt:
I always thought this Pokemon‘s defensive qualities were undermined. I’ve seen Electabuzzes run HP Water to deal with it; meanwhile, Diglett always pinned it down, especially when considering the offensive nature of DPP. 70/70/75 defenses, while not bad, aren’t exactly good either, and more often than not a lot of teams have ways or hazards that can quickly wear it down, such as U-turns, Toxic, and Rocks, etc. Camerupt also can’t really save itself from being trapped by Diglett despite Solid Rock. It’s still a respectable Pokemon but i think it’s seen better days.

:DP/Slaking:
I think Slaking is really nice as an emergency stopgap to setup sweepers like Adamant DD Whiscash (which Slaking outspeeds). It eats most attacks even at +1 relatively easily and deals enough damage to OHKO them back. As with BW, it’s a really good Pursuit trapper to punish Persian from pivoting too much with U-turn. Most Digletts have trouble running Protect just to deal with it, so it’s usually going to be trading at worst frequently due to how powerful and bulky it is. Electabuzz leaving also helps distinguish its Speed tier more - the few things that Speed tie or are faster than it without a boosting item include Persian, Fearow, and Lopunny on the VR, so it’ll be exciting to see how Slaking fares post-ban slate.
:DP/Pelipper:
Pelipper immediately benefits from the rise of Diglett and Electabuzz’s ban. It’s a nice physically bulky pivot that has a different set of resistances - it’s a more reliable stopgap to Crawdaunt, Scarf Kingler and Whiscash in exchange for a neutrality for Grass. Understandably, it hasn’t seen much usage due to Grovyle beating it and most Laprases wielding Thunderbolt, but I think it’s a nice option worth exploring.

going to post some more thoughts later
 

OranBerryBlissey10

is a Tiering Contributor
NUPL Champion
oras zu time

:purugly: A+ to S: Running Purugly with pretty much any spiker means you give your opponent a choice between three options:
1: Happen to have a hard Purugly counter on your team like gour or bink.
2: Lose to hazards.
3. Lose to a +2 Purugly steamrolling through your team.
Because all of the good defoggers are passive and oras teams are naturally hazard-weak there isn't really a way to prevent getting stuck between a rock and a hard place. At first, it might appear that there is sufficient Purugly counterplay, but +2 lo Wake-Up-Slap chunks both Klang and Gigalith while eviscerating Lairon. Purugly is easy to support and is a really strong mon in its own right, and thus has a really low opportunity cost. This, coupled with the massive reward associated with coming in on a defog puts a massive strain on balance and offense alike. I'd nom it to ZUBL if noms worked that way.

:magmar: A+ to A: I fully admit that this might be partially due to team choice but uh, I rarely ever see Magmar do a whole lot. Because of other factors, teams generally tend to have mons that do well vs it on their team already. Having to choose between hp grass for waters and hp ice for dragons is a pain and even then you'll run into random spdef walls like Scraggy, Munchlax, Frillish and Duosion. It has coverage for some of its answers like Psychic for Pignite or Focus Blast for Gigalith, but this makes choiced sets hard to pull off while Eviolite sets are more easily outsped or walled. And of course you can always run into lamp and give it a free turn. The only reason I'm not dropping this even lower is because of its potential set variety like Thief or Belly Drum.

:vibrava: A to B+: If you get past the point of "wow omg a ground type with defog and levitate so cool", you'll see that it's really bad at almost everything it tries to do. It's not hard to see why it's common, the role compression offered is tempting but it's only really good at one of these:
1. Electric answer: Ebuzz hp ice minroll is 80% and Pikachu knock/espeed into hp ice always kills. (bad)
2. Ground immune: All of the grounds have other ways of annoying it: krok knocks or taunts it (possibly forcing rocks up), Whiscash just breaks past it and shrew/hippo toxic it or the latter whirlwinds on the uturn. I guess it can attempt to win the uturn speedtie vs other Vibrava lol. (mediocre)
3. Defensive dragon: Idt it's a secret that Vibrava is a fake dragon; it does almost nothing you'd want a dragon to do since it doesn't resist water or grass. It's only really a decent fire answer since it can keep Pignite at bay but some Magmar run hp ice anyway. (mediocre)
4. Defogger: Vibrava can only effectively defog on the rock type rockers and some ground types, depending on the set (with the exception of trubbish) while it falters entirely vs Bronzor, Quilladin and Whirlipede. This in of itself wouldn't be a major issue but Vibrava is also pretty passive, meaning that even with a 'good' mu it's prone to getting abused by Defiant Purugly/Competitive Meowstic. This is not a problem unique to Vibrava but it still prevents it from doing its job effectively. (bad)
5. Rock answer: Lairon and Gigalith are both pretty threatening and Vibrava is actually a solid answer to them. (good) But... that's really nothing special. Hippo and shrew are often just as good despite not having U-turn.

:lampent: C+ to B+: Lampent is massively underrated. Its stab combo is virtually unresisted and with sub cm dual stabs you can find a lot of setup opportunities. Common mons like Whirlipede, Magmar, Dustox, Meganium, Wigglytuff, Sawsbuck and Pignite all give it excellent openings. Repeated Calm Minds + Eviolite allows it 1v1 a variety of common sights, especially on webs (where it shines).
Here's a fun replay of lamp sweeping a munchlax team: https://replay.pokemonshowdown.com/gen6zu-1574946248-gxp047bpw91r8snnyseofthgexk5ufnpw

:natu: C+ to B-: Natu takes care of a lot of passive hazard setters and/or those that rely on taunt/toxic to make progress. It can also provide slow pivoting and has decent defensive utility. Definitely better than the stuff in C+.

:magcargo: C to B: Magcargo has seen tour success and while it has its obvious weaknesses, those aren't as crippling as they appear. Obviously waters and Pignite annoy it the most but depending on the coverage it can beat those. It can also run Recover to prevent chip + prio from taking it out and running it on webs or finding an opportunity to smash twice bypasses the common scarfers that beat Magcargo.

:sandshrew: UR to B-: I'm surprised Sandshrew went under the radar for so long. Not only is it a spinner that beats the most common rockers but it can also set them itself while not having to sacrifice your own hazards. Its natural bulk allows it to be useful even in games without an electric or rock on the opposing team. I also cannot understate how valuable it is to be able to remove hazards without triggering opposing Purugly while keeping your own (and by extension, your own potential Purugly pressure) intact.
https://replay.pokemonshowdown.com/gen6pu-1558612895-2oh36crnler08qcfqv33jt1fuur6apppw
https://replay.pokemonshowdown.com/gen6pu-1558619820-iip28tu7cslhpq50ujvf1e5lmxohwgypw
https://replay.pokemonshowdown.com/gen6pu-1557848472-tfqnhvs7mp5n2ss453o86g2haflwa1wpw
 

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