Zoroark-Hisui @ Focus Sash
Ability: Illusion
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Hyper Voice
- Focus Blast
Glimmora @ Choice Specs
Ability: Toxic Debris
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Power Gem
- Energy Ball
- Earth Power
These two are the main gimmick of the team. Everyone knows that Glimmora's best set is barfing up 20 quadrillion hazards, and then kicking the bucket. However, this team exploits that assumption. People will either try and get free setup opportunities on "Glimmora" or set up their own hazards on it. However, H-Zoroark can use this to set up a Nasty Plot, afterward being able to either break huge holes or sweep with Hyper Voice (possible tera if the opponent doesn't have a good answer/resist) and Shadow Ball. I went with Focus Blast over Tera Fighting Blast that way I can get a bigger power boost on Voice instead of having to give up great defensive typing for 1 coverage move. Focus sash is there just in case someone tries to attack the lead, in which case Zoroark can still get off it's nasty plot. However, if the mon is faster, I'd usually switch to something that can take the hit. Glimm also isn't there to sit and be moral support. Due to it's surprisingly high SpAtk and Speed with investment, it can be a good threat in its own right with Specs. Earth Power and Energy Ball are there to hit mons like Gholdengo, Dondozo, and Kingambit super effectively.
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Dragon Claw
Abuses the holes made by Zoroark to clean the enemy team. However, I would only clean with him if Tera was available, because otherwise, ESpeed doesn't pack as much of a punch as I would like it to.
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Electric
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Thunderbolt
- Psyshock
The backup cleaner for Dragonite, the mixed set uses it's blazing speed and good attacking stats to clean up holes, similar to Dragonite.
Dondozo @ Leftovers
Ability: Water Veil
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Curse
- Rest
- Sleep Talk
- Liquidation
There to set up, sleep, and stay alive. Curse is good to make it an immovable and strong tank, and RestTalk helps consistently heal, give boosts, and stay alive.
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Ice Spinner
- Headlong Rush
- Close Combat
Honestly the last two I just put on to fill out the team, he just bulks up and does things. I would like help getting new mons to take advantage of the holes made by the main duo of this team.
https://pokepast.es/a91e0a7f65ddfca3 pokepaste go brrr
Ability: Illusion
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Hyper Voice
- Focus Blast
Glimmora @ Choice Specs
Ability: Toxic Debris
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Power Gem
- Energy Ball
- Earth Power
These two are the main gimmick of the team. Everyone knows that Glimmora's best set is barfing up 20 quadrillion hazards, and then kicking the bucket. However, this team exploits that assumption. People will either try and get free setup opportunities on "Glimmora" or set up their own hazards on it. However, H-Zoroark can use this to set up a Nasty Plot, afterward being able to either break huge holes or sweep with Hyper Voice (possible tera if the opponent doesn't have a good answer/resist) and Shadow Ball. I went with Focus Blast over Tera Fighting Blast that way I can get a bigger power boost on Voice instead of having to give up great defensive typing for 1 coverage move. Focus sash is there just in case someone tries to attack the lead, in which case Zoroark can still get off it's nasty plot. However, if the mon is faster, I'd usually switch to something that can take the hit. Glimm also isn't there to sit and be moral support. Due to it's surprisingly high SpAtk and Speed with investment, it can be a good threat in its own right with Specs. Earth Power and Energy Ball are there to hit mons like Gholdengo, Dondozo, and Kingambit super effectively.
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Dragon Claw
Abuses the holes made by Zoroark to clean the enemy team. However, I would only clean with him if Tera was available, because otherwise, ESpeed doesn't pack as much of a punch as I would like it to.
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Electric
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Thunderbolt
- Psyshock
The backup cleaner for Dragonite, the mixed set uses it's blazing speed and good attacking stats to clean up holes, similar to Dragonite.
Dondozo @ Leftovers
Ability: Water Veil
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Curse
- Rest
- Sleep Talk
- Liquidation
There to set up, sleep, and stay alive. Curse is good to make it an immovable and strong tank, and RestTalk helps consistently heal, give boosts, and stay alive.
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Ice Spinner
- Headlong Rush
- Close Combat
Honestly the last two I just put on to fill out the team, he just bulks up and does things. I would like help getting new mons to take advantage of the holes made by the main duo of this team.
https://pokepast.es/a91e0a7f65ddfca3 pokepaste go brrr