Ongoing With her fiiiinger and her thumb



Singles
Team Size: 3
Species Restriction: On
Selection Size: 4
Disqualification Time: 48hr
Battle Level: 2
Substitution Count: Battle Level + 2 = 4
Backpack Size: Team Size * 2 + 1 = 7
Advanced Techniques: None
Arena: BBP Arena


= =Team Dylando= =
Pokemon:
View attachment 526797
The Bear (Ursaluna)
Level 2 EXP: 9/10
Hardy Nature ( +None, -None )
Typing: Ground/Normal
Abilities: Guts, Bulletproof HA: Unnerve
Name Etymology:
The Bear. That's what everyone calls him...asides from just Ursaluna. I don't think he likes any names we give him asides from that.

Attitude and Motive:
He's usually pretty lazy... Until battle, of course. Motive Unknown.

History:
Well...he just appeared... What's up with pokemon and jump-scaring me in the middle of the night?!

HP: 105
Attack: 10
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 50
Size: 4
Weight: 7

Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Bulk Up
Crunch
Earth Power
Earthquake
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Leer
Night Slash
Play Rough
Protect
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up

Level 1:
Baby-Doll Eyes
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Lick
Mega Punch
Metal Claw
Mud-Slap
Play Nice
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Sunny Day
Swagger
Sweet Scent
Swift
Taunt
Yawn

Level 2:
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Secret Power
Stone Edge
Superpower
Take Down
Thief
Zap Cannon
:sv/miasmaw:
Behemoth (Miasmaw)
Level 2 EXP: 00 / 10

Hardy nature ( +None, -None )
Typing: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter Hidden Ability: Compound Eyes
Name Etymology:
Behemoth.

Attitude and Motive:
High and mighty...
:miasmaw: "YOU REQUIRE THE STRENGTH OF THE BEASTS? HOW RIDICULOUS! ONLY I CAN GRANT YOU THAT!"

History:
A insect beast characterized by its muscular body and giant maw tail. In addition to being a powerful insect beast, Behemoth is also a violent thunder-wielder. Its massive jaws can smash bone in one blow and its thunder can instantly paralyze an enemy. Using its entire body, its fierce charge can annihilate an entire battalion.

:miasmaw: "MY ROAR SIGNALS THE END OF A LIFE! ENDURE IT AND BECOME MY MASTER!"
Behemoth can't coexist with others of its kind. They will fight to the death if they meet. Their roar symbolize death, and those who hear it can do little more than sit and pray that the storm doesn't come their way.

:miasmaw: "YOU THINK YOU CAN HANDLE MY STRENGTH? TELL ME WHO TO DESTROY!"
This greatened form is said to harness a power far greater than any Miasmaw ever seen... Whatever stands in its way is leveled instantly. Legends tell of mountains being pulverized and turned to sand by this mythical beast.

Addendum: It is just a myth... Isn't it? Surely this can't be some sort of legendary pokemon and it's just a regular Miasmaw.

More Logs to come.

HP: 90
Attack: 10
Defen.: 5
Sp.Atk: 6
Sp.Def: 8
Speed: 99
Size: 2
Weight: 4

Movepool
Level 0:
Aromatherapy
Bug Bite
Bug Buzz
Crunch
Dark Pulse
Dragon Claw
Dragon Hammer
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Focus Blast
Iron Head
Nasty Plot
Poison Fang
Poison Gas
Poison Jab
Protect
Rest
Round
Screech
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Fang
Thunderbolt
Uproar
Wild Charge
Work Up
X-Scissor

Level 1:
Agility
Bite
Brutal Swing
Dragon Breath
Dual Wingbeat
Haze
High Horsepower
Ice Fang
Rain Dance
Recover
Scary Face
Sludge Bomb
Smog
Smokescreen
Sunny Day
Taunt

Level 2:
Close Combat
Corrosive Gas
Dragon Rush
First Impression
Gunk Shot
Iron Tail
Megahorn
Pin Missile
Scale Shot
Superpower
Thunder
:sv/venomicon:
Phobos-PHB (Venomicon-Prologue)
Level 2 EXP: 06 / 10

Hardy nature ( +None, -None )
Typing: Poison/Flying
Abilities: Stamina Hidden Ability: Power of Alchemy
Name Etymology:
PHB > Phobos. There would be a DMG version but sadly i cant find a name to work with DMG...closest is Deimos.

Attitude and Motive:
Phobos is an absolute dork... In Prologue form, anyway. In Epilogue form it's pretty rowdy, absolute gremlin of a book.

History:
After chasing the shiny Archeops in the aftermath of a battle with Trevor, not only did Dylando stumble upon the pokemon, but this one as well... Feeding on surrounding objects to create new ones, it seems to contain a portal to another dimension in that ink, somehow...

HP: 90
Attack: 4
Defen.: 8
Sp.Atk: 8
Sp.Def: 7
Speed: 64
Size: 2
Weight: 2

:sv/Venomicon-Epilogue:
Phobos-DMG (Venomicon-Epilogue)
Typing: Poison/Flying
Ability: Tinted Lens

HP: 90
Attack: 7
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 101
Size: 2
Weight: 2

Movepool
Level 0:
Air Slash
Brave Bird
Dark Pulse
Drill Peck
Earth Power
Facade
Nasty Plot
Poison Jab
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic

Level 1:
Air Cutter
Confuse Ray
Dual Wingbeat
Iron Defense
Magical Leaf
Peck
Roost
Safeguard
Scary Face
Sludge Bomb
Stealth Rock
Steel Wing
Swift
Tailwind
Toxic Spikes
Trick
Venom Drench
Withdraw

Level 2:
Acid Spray
Assurance
Clear Smog
Focus Energy
Foul Play
Gunk Shot
Hurricane
Payback
Take Down
Venoshock
:sv/pyroak:
Exo (Pyroak)
Level 2 EXP: 00 / 10

Hardy nature ( +None, -None )
Typing: Fire/Grass
Abilities: Rock Head, Battle Armor Hidden Ability: Contrary

HP: 105
Attack: 5
Defen.: 8
Sp.Atk: 5
Sp.Def: 5
Speed: 60
Size: 4
Weight: 5

Movepool
Level 0:
Aromatherapy
Blaze Kick
Bullet Seed
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash Cannon
Grass Whistle
Iron Head
Light Screen
Petal Blizzard
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
Wild Charge
Will-O-Wisp
Zen Headbutt

Level 1:
Absorb
Amnesia
Ancient Power
Aromatic Mist
Brutal Swing
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Ember
Fire Spin
Flame Wheel
Flash
Grassy Terrain
Growth
High Horsepower
Incinerate
Iron Defense
Leafage
Magical Leaf
Mud-Slap
Psybeam
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Seed Bomb
Stealth Rock
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis

Level 2:
Burning Jealousy
Double-Edge
Fire Blast
Flare Blitz
Grass Knot
Grassy Glide
Heat Wave
Inferno
Iron Tail
Leech Seed
Low Kick
Revenge
Secret Power
Solar Beam
Solar Blade
Take Down
Terrain Pulse
Wood Hammer
Zap Cannon
= = = =
Backpack
:flame orb:Flame Orb
:lagging tail:Lagging Tail
:vile vial:Vile Vial
:choice band:Choice Band
:pomeg berry:Pomeg Berry
:power belt:Power Belt
= = = =
V.S.

= =Team HeliosAflame= =
= = = =
Pokemon
:sv/tangrowth:
Penny (Tangrowth)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Grass
Abilities: Chlorophyll, Leaf Guard Hidden Ability: Regenerator

HP: 95
Attack: 7
Defen.: 9
Sp.Atk: 8
Sp.Def: 4
Speed: 50
Size: 4
Weight: 5

Movepool
Level 0:
Aerial Ace
Brick Break
Bullet Seed
Constrict
Earthquake
Energy Ball
Facade
Focus Blast
Poison Jab
Poison Powder
Protect
Reflect
Rest
Rock Slide
Round
Sleep Powder
Sleep Talk
Snore
Strength
Stun Spore
Substitute
Swords Dance
Toxic

Level 1:
Absorb
Amnesia
Ancient Power
Brutal Swing
Captivate
Confide
Confusion
Curse
Cut
Double Team
Flash
Grassy Terrain
Growth
Infestation
Morning Sun
Mud-Slap
Pain Split
Rage
Rock Smash
Seed Bomb
Shock Wave
Slam
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Tickle
Vine Whip

Level 2:
Bind
Double-Edge
Flail
Grass Knot
Grassy Glide
Ingrain
Leech Seed
Mega Drain
Payback
Power Whip
Secret Power
Skull Bash
Solar Beam
Solar Blade
Take Down
Thief
Wake-Up Slap
:sv/ninetales:
Mozilla (Ninetales)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Fire
Abilities: Flash Fire Hidden Ability: Drought

HP: 85
Attack: 6
Defen.: 6
Sp.Atk: 6
Sp.Def: 7
Speed: 100
Size: 2
Weight: 2

Movepool
Level 0:
Calm Mind
Dark Pulse
Energy Ball
Facade
Fake Tears
Feint Attack
Flamethrower
Hypnosis
Nasty Plot
Protect
Quick Attack
Reflect
Rest
Roar
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Toxic
Will-O-Wisp
Zen Headbutt

Level 1:
Agility
Baby-Doll Eyes
Captivate
Charm
Confide
Confuse Ray
Curse
Double Team
Ember
Encore
Extrasensory
Fire Spin
Helping Hand
Howl
Incinerate
Night Shade
Ominous Wind
Pain Split
Rage
Role Play
Safeguard
Sunny Day
Swagger
Swift
Weather Ball

Level 2:
Burning Jealousy
Covet
Disable
Double-Edge
Dream Eater
Fire Blast
Flail
Flare Blitz
Foul Play
Heat Wave
Inferno
Iron Tail
Payback
Secret Power
Skull Bash
Solar Beam
Tail Slap
Take Down
:sv/grimmsnarl:
Solomon (Grimmsnarl)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Dark/Fairy
Abilities: Prankster, Frisk Hidden Ability: Pickpocket

HP: 95
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 3
Weight: 4

Movepool
Level 0:
Brick Break
Bulk Up
Crunch
Dark Pulse
Dazzling Gleam
Facade
Fake Tears
False Surrender
Fire Punch
Focus Blast
Ice Punch
Light Screen
Nasty Plot
Play Rough
Protect
Reflect
Rest
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Uproar

Level 1:
Bite
Confide
Fake Out
Flatter
Mega Punch
Misty Terrain
Power-Up Punch
Scary Face
Sucker Punch
Swagger
Taunt
Trick

Level 2:
Assurance
Burning Jealousy
Focus Energy
Focus Punch
Foul Play
Hammer Arm
Low Kick
Mega Kick
Power Whip
Revenge
Superpower
Take Down
Thief
:sv/fidgit:
Spinner (Fidgit)
Level 3 EXP: 00 / 10

Careful nature ( +Special Defense, -Special Attack )
Typing: Poison/Ground
Abilities: Persistent, Vital Spirit Hidden Ability: Frisk

HP: 95
Attack: 6
Defen.: 8
Sp.Atk: 6 (-)
Sp.Def: 8 (+)
Speed: 105
Size: 2
Weight: 4

Movepool
Level 0:
Aerial Ace
Air Slash
Circle Throw
Earth Power
Earthquake
Facade
Heal Block
Light Screen
Poison Jab
Protect
Reflect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Toxic
Whirlwind

Level 1:
Brutal Swing
Captivate
Confide
Double Team
Drill Run
Echoed Voice
Encore
Gust
Haze
Heal Pulse
Helping Hand
Ice Spinner
Mega Punch
Misty Terrain
Mud-Slap
Ominous Wind
Quick Guard
Rain Dance
Rapid Spin
Rock Climb
Rock Smash
Role Play
Rototiller
Safeguard
Sand Tomb
Sandstorm
Sludge Bomb
Spikes
Stealth Rock
Sticky Web
Sunny Day
Swagger
Swift
Tailwind
Taunt
Toxic Spikes
Twister
Venom Drench
Wide Guard

Level 2:
Acid Spray
After You
Clear Smog
Comet Punch
Disable
Double-Edge
Entrainment
Gunk Shot
Quash
Razor Wind
Secret Power
Stone Edge
Thief
Venoshock

= = = =
Backpack
Barometer:dowsing-machine:
Weakness Policy:weakness policy:
Ring Target:ring target:
Focus Sash:focus sash:
Eject Button:eject button:
Oran Berry:Oran Berry:
Shell Bell:shell bell:
= = = =
The Roll

"AND WE'RE BACK THIS HOLIDAY SEASON FOLKS! Get ready for a SCORCHER as we start off a duel between DYLANDO facing off against HELIOSAFLAME!!! Dylando is to reveal first, then Helios is to start off the combat followed by Dylando's response! Their Pokemon are trained and ready..."

"Stay Tuned, next time on B.B.P!!!"

Dylando Send Out + Equip
Then
HeliosAflame Send Out + Equip + Order 1st
Then
Dylando Order 2nd
 
lets see how real combat differs to raids.
sending out Penny(Tangrowth) with a barometer!
:sv/Tangrowth::dowsing-machine:
grass knot ~ grass knot ~ grass knot
at the start of the step if my opponent is using a protective move then use growth
at the start of the step if my opponent is using fury swipes in combination then use protect
at the start of the step if my opponent is using dynamic punch in combination then use protect
at the start of the step if my opponent is using an ice attack in combination then use protect
 
I'm feeling funny today, why not.
:sv/ursaluna: :flame orb:
Taunt > Facade+Dynamic Punch > Avalanche

(The combo should be normal now, sorry)
 


= =Team Dylando= =
The Bear the Ursaluna :ursaluna: @ :flame orb: Flame Orb
HP: 105/105 | EN: 100/100 | ATK 10 / DEF 8 / SPA 4 / SPD 6 / SPE 50
Size 4 / Weight 7 / Chill 5 / Recovery 2 / Combo 1
Abilities: Guts / Bulletproof / Unnerve
- - - -
= = =
- - - -
= = =
- - - -
= = =
:flame orb:Flame Orb @ :ursaluna:Equipped
:lagging tail:Lagging Tail
:vile vial:Vile Vial
:choice band:Choice Band
:pomeg berry:Pomeg Berry
:power belt:Power Belt
= = = =
V.S.

= =Team HeliosAflame= =
Penny the Tangrowth :tangrowth: @ :dowsing-machine: Barometer
HP: 95/95 | EN: 58/100 | ATK 7 / DEF 9 / SPA 8 / SPD 4 / SPE 50
Size 4 / Weight 5 / Chill 5 / Recovery 2 / Combo 1
Abilities: Chlorophyll / Leaf Guard / Regenerator
- - - -
= = = =
- - - -
- - - -
- - - -
= = = =
Equipped @ :tangrowth: Barometer:dowsing-machine:
Weakness Policy:weakness policy:
Ring Target:ring target:
Focus Sash:focus sash:
Eject Button:eject button:
Oran Berry:Oran Berry:
Shell Bell:shell bell:
= = = =


Start of Round 2
(:tangrowth: 100 Spe > :ursaluna: 50 Spe)
Penny moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)
Discord Rolls
-
Start of Step 1
-

Turn 1
:sv/tangrowth:
Penny
Grass Knot -9 EN
Vs Ursaluna
Crit d24=1
(12 BAP +3 STAB +1 ITEM +8 SPA -6 SPD)*1.5
= The Bear takes 27 damage!
-

Turn 2
:sv/ursaluna:
The Bear
Taunt -7 EN
Vs Tangrowth
-
-
= The bear is goading its opponent!
:tangrowth: is taunted (3) Turns
End of Step 1
:ursaluna: is burned by :flame orb:
Start of Step 2
-

Turn 1
:sv/tangrowth:
Penny
Grass Knot -9 EN
Vs Ursaluna
Crit d24=8
(12 BAP +3 STAB +1 ITEM +8 SPA -6 SPD)*1.5
= The Bear takes 27 damage!
-

Turn 2
:sv/ursaluna:
The Bear
Dynamic Entry (8+6)*2= -28 EN
Vs Tangrowth
Crit d24=16
(14 BAP +3 STAB +5 ABIL +10 ATK -9 DEF)
= Penny takes 23 Damage!
:tangrowth: is confused! (1) Turn
End of Step 2
:ursaluna: takes 2 damage from burn
Start of Step 3
-

Turn 1
:sv/tangrowth:
Penny
Grass Knot -9 EN
Vs Ursaluna
Crit d24=7
(12 BAP +3 STAB +1 ITEM +8 SPA -6 SPD)*1.5
= The Bear takes 27 damage!
:tangrowth: takes 14 damage from confusion!
:tangrowth: snapped out of confusion

Turn 2
:sv/ursaluna:
The Bear
Avalanche -8 EN
Vs Tangrowth
Crit d24=15
(12 BAP +5 ABIL +10 ATK -9 DEF)*1.5
= Penny takes 27 Damage!
-
End of Step 3
:ursaluna: takes 2 damage from burn
End of Round 3!


= =Team Dylando= =
The Bear the Ursaluna :ursaluna: @ :flame orb: Flame Orb
HP: 20/105 | EN: 57/100 | ATK 10 / DEF 8 / SPA 4 / SPD 6 / SPE 50
Size 4 / Weight 7 / Chill 5 / Recovery 2 / Combo 0
Abilities: Guts / Bulletproof / Unnerve
- - - -
Major Status: Burn
= = =
- - - -
= = =
- - - -
= = =
:flame orb:Flame Orb @ :ursaluna:Equipped
:lagging tail:Lagging Tail
:vile vial:Vile Vial
:choice band:Choice Band
:pomeg berry:Pomeg Berry
:power belt:Power Belt
= = = =
V.S.

= =Team HeliosAflame= =
Penny the Tangrowth :tangrowth: @ :dowsing-machine: Barometer
HP: 28/95 | EN: 58/100 | ATK 7 / DEF 9 / SPA 8 / SPD 4 / SPE 50
Size 4 / Weight 5 / Chill 5 / Recovery 2 / Combo 1
Abilities: Chlorophyll / Leaf Guard / Regenerator
- - - -
= = = =
- - - -
- - - -
- - - -
= = = =
Equipped @ :tangrowth: Barometer:dowsing-machine:
Weakness Policy:weakness policy:
Ring Target:ring target:
Focus Sash:focus sash:
Eject Button:eject button:
Oran Berry:Oran Berry:
Shell Bell:shell bell:
= = = =

Dylando to order 1st
HeliosAflame to order 2nd
 
Last edited:


= =Team Dylando= =
The Bear the Ursaluna :ursaluna: @ :flame orb: Flame Orb
HP: 20/105 | EN: 57/100 | ATK 10 / DEF 8 / SPA 4 / SPD 6 / SPE 50
Size 4 / Weight 7 / Chill 5 / Recovery 2 / Combo 0
Abilities: Guts / Bulletproof / Unnerve
- - - -
Major Status: Burn
= = =
- - - -
= = =
- - - -
= = =
:flame orb:Flame Orb @ :ursaluna:Equipped
:lagging tail:Lagging Tail
:vile vial:Vile Vial
:choice band:Choice Band
:pomeg berry:Pomeg Berry
:power belt:Power Belt
= = = =
V.S.

= =Team HeliosAflame= =
Penny the Tangrowth :tangrowth: @ :dowsing-machine: Barometer
HP: 31/95 | EN: 58/100 | ATK 7 / DEF 9 / SPA 8 / SPD 4 / SPE 50
Size 4 / Weight 5 / Chill 5 / Recovery 2 / Combo 1
Abilities: Chlorophyll / Leaf Guard / Regenerator
- - - -
= = = =
- - - -
- - - -
- - - -
= = = =
Equipped @ :tangrowth: Barometer:dowsing-machine:
Weakness Policy:weakness policy:
Ring Target:ring target:
Focus Sash:focus sash:
Eject Button:eject button:
Oran Berry:Oran Berry:
Shell Bell:shell bell:
= = = =


Start of Round 2
(:ursaluna: 50 Spe > :tangrowth: 50 Spe)
Luna moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)
Discord Rolls
-
Start of Step 1
-

Turn 1
:sv/ursaluna:
The Bear
Facade -8 EN
Vs Tangrowth
Crit d24=7
(14 BAP +3 STAB +5 ABIL +10 ATK -9 DEF)
= Tangrowth takes 23 Damage!
-

Turn 2
:sv/tangrowth:
Penny
Grass Knot -9 EN
Vs Ursaluna
Crit d24=22
(12 BAP +3 STAB +8 SPA -6 SPD)*1.5
= The Bear takes 26 damage!
:ursaluna: fainted!
End of Round 2!


= =Team Dylando= =

= = =
- - - -
= = =
The Bear the Ursaluna :ursaluna: @ :flame orb: Flame Orb
HP: -6/105 | EN: 49/100 | ATK 10 / DEF 8 / SPA 4 / SPD 6 / SPE 50
Size 4 / Weight 7 / Chill 5 / Recovery 2 / Combo 0
Abilities: Guts / Bulletproof / Unnerve
- - - -
Major Status: Burn
- - - -
= = =
:flame orb:Flame Orb @ :ursaluna:Equipped
:lagging tail:Lagging Tail
:vile vial:Vile Vial
:choice band:Choice Band
:pomeg berry:Pomeg Berry
:power belt:Power Belt
= = = =
V.S.

= =Team HeliosAflame= =
Penny the Tangrowth :tangrowth: @ :dowsing-machine: Barometer
HP: 8/95 | EN: 49/100 | ATK 7 / DEF 9 / SPA 8 / SPD 4 / SPE 50
Size 4 / Weight 5 / Chill 5 / Recovery 2 / Combo 1
Abilities: Chlorophyll / Leaf Guard / Regenerator
- - - -
= = = =
- - - -
- - - -
- - - -
= = = =
Equipped @ :tangrowth: Barometer:dowsing-machine:
Weakness Policy:weakness policy:
Ring Target:ring target:
Focus Sash:focus sash:
Eject Button:eject button:
Oran Berry:Oran Berry:
Shell Bell:shell bell:
= = = =

Dylando to replace
HeliosAflame to order 1st
Dylando to order 2nd

 
"some mistakes have been made, but lets try this anyway"
:sv/grimmsnarl::ring target::vile vial:
trick + foul play ~ fake out ~ play rough
if my opponent is using a protective move then use bulk up and push back
if my opponent has a decoy in play use play rough and push back
at the start of my turn if I am flinched push back
if my opponent uses a steel move in combination then use protect and push back
 
Tricky... But lets try this?
Protect > Substitute > Iron Head

nearly got me before i read ring target lmao
 


= =Team Dylando= =
Behemoth the Miasmaw :miasmaw: @ :choice band: Choice Band
HP: 90/90 | EN: 100/100 | ATK 10 / DEF 5 / SPA 6 / SPD 8 / SPE 99
Size 2 / Weight 4 / Chill 5 / Recovery 2 / Combo 1
Abilities: Neutralizing Gas / Hyper Cutter / Compound Eyes
= = =
- - - -
= = =
The Bear the Ursaluna :ursaluna: @ :flame orb: Flame Orb
HP: -6/105 | EN: 49/100 | ATK 10 / DEF 8 / SPA 4 / SPD 6 / SPE 50
Size 4 / Weight 7 / Chill 5 / Recovery 2 / Combo 0
Abilities: Guts / Bulletproof / Unnerve
- - - -
Major Status: Burn
- - - -
= = =
:flame orb:Flame Orb @ :ursaluna:Equipped
:lagging tail:Lagging Tail
:vile vial:Vile Vial
:choice band:Choice Band
:pomeg berry:Pomeg Berry
:power belt:Power Belt
= = = =
V.S.

= =Team HeliosAflame= =
Solomon the Grimmsnarl :grimmsnarl: @ :ring target: Ring Target
HP: 95/95 | EN: 100/100 | ATK 9 / DEF 5 / SPA 7 / SPD 6 / SPE 60
Size 3 / Weight 4 / Chill 5 / Recovery 2 / Combo 1
Abilities: Prankster / Frisk / Pickpocket (:vile vial: Vile Vial)
- - - -
= = = =
Penny the Tangrowth :tangrowth: @ :dowsing-machine: Barometer
HP: 28/95 | EN: 49/100 | ATK 7 / DEF 9 / SPA 8 / SPD 4 / SPE 50
Size 4 / Weight 5 / Chill 5 / Recovery 2 / Combo 1
Abilities: Chlorophyll / Leaf Guard / Regenerator
- - - -
- - - -
- - - -
= = = =
Equipped @ :tangrowth: Barometer:dowsing-machine:
Weakness Policy:weakness policy:
Ring Target:ring target:
Focus Sash:focus sash:
Eject Button:eject button:
Oran Berry:Oran Berry:
Shell Bell:shell bell:
= = = =


Start of Round 2
(:miasmaw: 99 Spe > :grimmsnarl: 60 Spe)
Behemoth moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)
Discord Rolls
:miasmaw:'s [Neutralizing Gas]
:grimmsnarl: drops its Ring Target!
Start of Step 1
-

Turn 1
:sv/miasmaw:
Behemoth
Protect -12 EN
Vs Self
-
-
= Behemoth protects itself!
-

Turn 2
:sv/grimmsnarl:
Solomon
Bulk Up -10 EN
Vs Self
-
-
= Solomon's stages are soaring!
:grimmsnarl: +1 ATK +1 DEF (8) Turns
End of Step 1
-
Start of Step 2
-

Turn 1
:sv/miasmaw:
Behemoth
Substitute -12 EN
Vs Self
-
-
= Behemoth cut its HP for a decoy!
:miasmaw: -18HP +Decoy @ 10HP

Turn 2
:sv/grimmsnarl:
Solomon
Play Rough -7 EN
Vs Miasmaw
-
BAP=9
= Decoy takes 9 damage!
-
End of Step 2
-
Start of Step 3
-

Turn 1
:sv/miasmaw:
Behemoth
Iron Head -6 EN
Vs Grimmsnarl
Crit d24=13 / Eff d5=2
(8 BAP +15 ATK -5 DEF)*1.5 -3 STAGE(-1)
= Solomon takes 24 Damage!
-

Turn 2
:sv/grimmsnarl:
Solomon
Play Rough -7 EN
Vs Miasmaw
-
BAP=9
= Decoy takes 9 damage!
:miasmaw:'s Decoy faded!
End of Step 3
-
End of Round 2!


= =Team Dylando= =
Behemoth the Miasmaw :miasmaw: @ :choice band: Choice Band
HP: 72/90 | EN: 70/100 | ATK 10 / DEF 5 / SPA 6 / SPD 8 / SPE 99
Size 2 / Weight 4 / Chill 5 / Recovery 2 / Combo 1
Abilities: Neutralizing Gas / Hyper Cutter / Compound Eyes
= = =
- - - -
= = =
The Bear the Ursaluna :ursaluna: @ :flame orb: Flame Orb
HP: -6/105 | EN: 49/100 | ATK 10 / DEF 8 / SPA 4 / SPD 6 / SPE 50
Size 4 / Weight 7 / Chill 5 / Recovery 2 / Combo 0
Abilities: Guts / Bulletproof / Unnerve
- - - -
Major Status: Burn
- - - -
= = =
:flame orb:Flame Orb @ :ursaluna:Equipped
:lagging tail:Lagging Tail
:vile vial:Vile Vial @ :grimmsnarl:
:choice band:Choice Band
:pomeg berry:Pomeg Berry
:power belt:Power Belt
= = = =
V.S.

= =Team HeliosAflame= =
Solomon the Grimmsnarl :grimmsnarl: @ :vile vial: Vile Vial
HP: 72/95 | EN: 76/100 | ATK 9 / DEF 5 / SPA 7 / SPD 6 / SPE 60
Size 3 / Weight 4 / Chill 5 / Recovery 2 / Combo 1
Abilities: Prankster / Frisk / Pickpocket
- - - -
Stages: +1 ATK +1 DEF (6) Turns
= = = =
Penny the Tangrowth :tangrowth: @ :dowsing-machine: Barometer
HP: 28/95 | EN: 49/100 | ATK 7 / DEF 9 / SPA 8 / SPD 4 / SPE 50
Size 4 / Weight 5 / Chill 5 / Recovery 2 / Combo 1
Abilities: Chlorophyll / Leaf Guard / Regenerator
- - - -
- - - -
- - - -
= = = =
:tangrowth: @ Barometer:dowsing-machine:
Weakness Policy:weakness policy:
Ring Target:ring target:
Focus Sash:focus sash:
Eject Button:eject button:
Oran Berry:Oran Berry:
Shell Bell:shell bell:
= = = =

Dylando to order 1st
HeliosAflame to order 2nd

 
Last edited:
Gunk Shot > Gunk Shot > Iron Tail

Non-consecutively, if Grimmsnarl is to use protect, then use swords dance and push back orders.
At the start of your turn, If Grimmsnarl is to use Trick (In Non-combination) then use taunt and push back orders.)
 


= =Team Dylando= =
Behemoth the Miasmaw :miasmaw: @ :choice band: Choice Band
HP: 72/90 | EN: 70/100 | ATK 10 / DEF 5 / SPA 6 / SPD 8 / SPE 99
Size 2 / Weight 4 / Chill 5 / Recovery 2 / Combo 1
Abilities: Neutralizing Gas / Hyper Cutter / Compound Eyes
= = =
- - - -
= = =
The Bear the Ursaluna :ursaluna: @ :flame orb: Flame Orb
HP: -6/105 | EN: 49/100 | ATK 10 / DEF 8 / SPA 4 / SPD 6 / SPE 50
Size 4 / Weight 7 / Chill 5 / Recovery 2 / Combo 0
Abilities: Guts / Bulletproof / Unnerve
- - - -
Major Status: Burn
- - - -
= = =
:flame orb:Flame Orb @ :ursaluna:Equipped
:lagging tail:Lagging Tail
:vile vial:Vile Vial @ :grimmsnarl:
:choice band:Choice Band
:pomeg berry:Pomeg Berry
:power belt:Power Belt
= = = =
V.S.

= =Team HeliosAflame= =
Solomon the Grimmsnarl :grimmsnarl: @ :vile vial: Vile Vial
HP: 72/95 | EN: 76/100 | ATK 9 / DEF 5 / SPA 7 / SPD 6 / SPE 60
Size 3 / Weight 4 / Chill 5 / Recovery 2 / Combo 1
Abilities: Prankster / Frisk / Pickpocket
- - - -
Stages: +1 ATK +1 DEF (6) Turns
= = = =
Penny the Tangrowth :tangrowth: @ :dowsing-machine: Barometer
HP: 28/95 | EN: 49/100 | ATK 7 / DEF 9 / SPA 8 / SPD 4 / SPE 50
Size 4 / Weight 5 / Chill 5 / Recovery 2 / Combo 1
Abilities: Chlorophyll / Leaf Guard / Regenerator
- - - -
- - - -
- - - -
= = = =
:tangrowth: @ Barometer:dowsing-machine:
Weakness Policy:weakness policy:
Ring Target:ring target:
Focus Sash:focus sash:
Eject Button:eject button:
Oran Berry:Oran Berry:
Shell Bell:shell bell:
= = = =

Start of Round 2
(:miasmaw: 99 Spe > :grimmsnarl: 60 Spe)
Behemoth moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)
Discord Rolls
:miasmaw:'s [Neutralizing Gas]
:grimmsnarl: drops its Ring Target!
Start of Step 1
-

Turn 1
:sv/grimmsnarl:
Solomon
Fake Out -4 EN
Vs Miasmaw
Crit d24=3
(4 BAP + 9 ATK -5 DEF) +4 STAGE(+1)
= Behemoth takes 12 Damage!
-

Turn 2
:sv/miasmaw:
Behemoth
Gunk Shot -8 EN
Vs Grimmsnarl
-
(12 BAP +15 ATK -5 DEF)*1.5 -3 STAGE (-1)
= Grimmsnarl takes 30 Damage!

:miasmaw: is flinching!
End of Step 1
-
Start of Step 2
-

Turn 1
:sv/miasmaw:
Behemoth
Gunk Shot -8 EN
Vs Grimmsnarl
Crit d24=3 / Eff d10(8-10)=5
(12 BAP +15 ATK -5 DEF)*1.5 -3 STAGE (-1)
= Solomon takes 30 Damage!


Turn 2
:sv/grimmsnarl:
Solomon
Sleight of Hand (7+4)*2= -22 EN
Vs Miasmaw
Crit d24=10
(10 BAP +3 STAB +15 ATK -5 DEF)
= Behemoth takes 23 Damage!
:miasmaw:'s SPA +1 (3) Turns
:miasmaw: is confused! (3) Turns
End of Step 2
-
Start of Step 3
-

Turn 1
:sv/miasmaw:
Behemoth
Iron Tail -7 EN
Vs Grimmsnarl
Crit d24=2 / Eff d10(8-10)=10 DROP
(10 BAP +15 ATK -5 DEF)*1.5 -3 STAGE (-1)
= Grimmsnarl takes 27 Damage!
:miasmaw: takes 14 damage in confusion!
:grimmsnarl:'s defense fell -1 DEF (-) turns

Turn 2
:sv/grimmsnarl:
Solomon
Play Rough -7 EN
Vs Miasmaw
Hit d10=1 MISS / Crit d24=1 / Eff d10=5
(9 BAP +3 STAB +9 ATK -5 DEF)*1.5 +4 STAGE(+1)
= Miasmaw takes 28 Damage!

:grimmsnarl: missed!
End of Step 3
-
End of Round 3!


= =Team Dylando= =
Behemoth the Miasmaw :miasmaw: @ :choice band: Choice Band
HP: 23/90 | EN: 55/100 | ATK 10 / DEF 5 / SPA 6 / SPD 8 / SPE 99
Size 2 / Weight 4 / Chill 5 / Recovery 2 / Combo 1
Abilities: Neutralizing Gas / Hyper Cutter / Compound Eyes
- - - -
Faked Marker
= = =
- - - -
= = =
The Bear the Ursaluna :ursaluna: @ :flame orb: Flame Orb
HP: -6/105 | EN: 49/100 | ATK 10 / DEF 8 / SPA 4 / SPD 6 / SPE 50
Size 4 / Weight 7 / Chill 5 / Recovery 2 / Combo 0
Abilities: Guts / Bulletproof / Unnerve
- - - -

- - - -
= = =
:flame orb:Flame Orb
:lagging tail:Lagging Tail
:vile vial:Vile Vial @ :grimmsnarl:
:choice band:Choice Band
:pomeg berry:Pomeg Berry
:power belt:Power Belt
= = = =
V.S.

= =Team HeliosAflame= =
Solomon the Grimmsnarl :grimmsnarl: @ :vile vial: Vile Vial
HP: 15/95 | EN: 43/100 | ATK 9 / DEF 5 / SPA 7 / SPD 6 / SPE 60
Size 3 / Weight 4 / Chill 5 / Recovery 2 / Combo 0
Abilities: Prankster / Frisk / Pickpocket
- - - -
Stages: +1 ATK +1 DEF (3) Turns
= = = =
Penny the Tangrowth :tangrowth: @ :dowsing-machine: Barometer
HP: 28/95 | EN: 49/100 | ATK 7 / DEF 9 / SPA 8 / SPD 4 / SPE 50
Size 4 / Weight 5 / Chill 5 / Recovery 2 / Combo 1
Abilities: Chlorophyll / Leaf Guard / Regenerator
- - - -
- - - -
- - - -
= = = =
:tangrowth: @ Barometer:dowsing-machine:
Weakness Policy:weakness policy:
Ring Target:ring target:
Focus Sash:focus sash:
Eject Button:eject button:
Oran Berry:Oran Berry:
Shell Bell:shell bell:
= = = =

HeliosAflame to order 1st
Dylando to order 2nd

 
Last edited:
Solomon should have it marked that they used their fake out token
behemoth should still be confused for 1 turn.

:sv/grimmsnarl::vile vial:
fake out ~ fake out ~ fake out
if miasmaw is using protect then use light screen the first time and reflect afterwards
if miasmaw is using an hp recovering move then use play rough
if miasmaw is using sleep talk then use play rough
 


= =Team Dylando= =
Behemoth the Miasmaw :miasmaw: @ :choice band: Choice Band
HP: 23/90 | EN: 55/100 | ATK 10 / DEF 5 / SPA 6 / SPD 8 / SPE 99
Size 2 / Weight 4 / Chill 5 / Recovery 2 / Combo 1
Abilities: Neutralizing Gas / Hyper Cutter / Compound Eyes
- - - -
Faked Marker
= = =
- - - -
= = =
The Bear the Ursaluna :ursaluna: @ :flame orb: Flame Orb
HP: -6/105 | EN: 49/100 | ATK 10 / DEF 8 / SPA 4 / SPD 6 / SPE 50
Size 4 / Weight 7 / Chill 5 / Recovery 2 / Combo 0
Abilities: Guts / Bulletproof / Unnerve
- - - -

- - - -
= = =
:flame orb:Flame Orb
:lagging tail:Lagging Tail
:vile vial:Vile Vial @ :grimmsnarl:
:choice band:Choice Band
:pomeg berry:Pomeg Berry
:power belt:Power Belt
= = = =
V.S.

= =Team HeliosAflame= =
Solomon the Grimmsnarl :grimmsnarl: @ :vile vial: Vile Vial
HP: 15/95 | EN: 43/100 | ATK 9 / DEF 5 / SPA 7 / SPD 6 / SPE 60
Size 3 / Weight 4 / Chill 5 / Recovery 2 / Combo 0
Abilities: Prankster / Frisk / Pickpocket
- - - -
Stages: +1 ATK +1 DEF (3) Turns
= = = =
Penny the Tangrowth :tangrowth: @ :dowsing-machine: Barometer
HP: 28/95 | EN: 49/100 | ATK 7 / DEF 9 / SPA 8 / SPD 4 / SPE 50
Size 4 / Weight 5 / Chill 5 / Recovery 2 / Combo 1
Abilities: Chlorophyll / Leaf Guard / Regenerator
- - - -
- - - -
- - - -
= = = =
:tangrowth: @ Barometer:dowsing-machine:
Weakness Policy:weakness policy:
Ring Target:ring target:
Focus Sash:focus sash:
Eject Button:eject button:
Oran Berry:Oran Berry:
Shell Bell:shell bell:
= = = =

Start of Round 2
(:miasmaw: 99 Spe > :grimmsnarl: 60 Spe)
Behemoth moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)
Discord Rolls
:miasmaw:'s [Neutralizing Gas]
:grimmsnarl: drops its Ring Target!
Start of Step 1
-

Turn 1
:sv/grimmsnarl:
Solomon
Fake Out -4 EN
Vs Miasmaw
Crit d24=
(4 BAP + 9 ATK -5 DEF) +4 STAGE(+1)
= Behemoth takes 12 Damage!
-

Turn 2
:sv/miasmaw:
Behemoth
Swords Dance -10 EN
Vs Self
-
-
= Behemoth's Stages are soaring!
-
End of Step 1
-
Start of Step 2
-

Turn 1
:sv/grimmsnarl:
Solomon
Fake Out -4 EN
Vs Miasmaw
Crit d24=
(4 BAP + 9 ATK -5 DEF) +4 STAGE(+1)
= Behemoth takes 12 Damage!
:miasmaw: fainted!
End of Step 2
-
End of Round 4


= =Team Dylando= =

= = =
- - - -
= = =
The Bear the Ursaluna :ursaluna: @ :flame orb: Flame Orb
HP: -6/105 | EN: 49/100 | ATK 10 / DEF 8 / SPA 4 / SPD 6 / SPE 50
Size 4 / Weight 7 / Chill 5 / Recovery 2 / Combo 0
Abilities: Guts / Bulletproof / Unnerve
- - - -
Behemoth the Miasmaw :miasmaw: @ :choice band: Choice Band
HP: -1/90 | EN: 45/100 | ATK 10 / DEF 5 / SPA 6 / SPD 8 / SPE 99
Size 2 / Weight 4 / Chill 5 / Recovery 2 / Combo 1
Abilities: Neutralizing Gas / Hyper Cutter / Compound Eyes
- - - -
Faked Marker
- - - -
= = =
:flame orb:Flame Orb
:lagging tail:Lagging Tail
:vile vial:Vile Vial @ :grimmsnarl:
:choice band:Choice Band
:pomeg berry:Pomeg Berry
:power belt:Power Belt
= = = =
V.S.

= =Team HeliosAflame= =
Solomon the Grimmsnarl :grimmsnarl: @ :vile vial: Vile Vial
HP: 15/95 | EN: 35/100 | ATK 9 / DEF 5 / SPA 7 / SPD 6 / SPE 60
Size 3 / Weight 4 / Chill 5 / Recovery 2 / Combo 0
Abilities: Prankster / Frisk / Pickpocket
- - - -
Stages: +1 ATK +1 DEF (1) Turn
= = = =
Penny the Tangrowth :tangrowth: @ :dowsing-machine: Barometer
HP: 28/95 | EN: 49/100 | ATK 7 / DEF 9 / SPA 8 / SPD 4 / SPE 50
Size 4 / Weight 5 / Chill 5 / Recovery 2 / Combo 1
Abilities: Chlorophyll / Leaf Guard / Regenerator
- - - -
- - - -
- - - -
= = = =
:tangrowth: @ Barometer:dowsing-machine:
Weakness Policy:weakness policy:
Ring Target:ring target:
Focus Sash:focus sash:
Eject Button:eject button:
Oran Berry:Oran Berry:
Shell Bell:shell bell:
= = = =

Dylando to replace and order 1st
HeliosAflame to order 2nd

 

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