UU Wallbreaker Pawmot [QC 2/2] [GP 1/1]

Melt Gibson

planting gardens in the potholes
is a Forum Moderator
[SET]
name: Wallbreaker
move 1: Double Shock
move 2: Close Combat
move 3: Seed Bomb / Ice Punch
move 4: Rest / Ice Punch
item: Life Orb / Heavy-Duty Boots
ability: Natural Cure
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Electric

[SET COMMENTS]
Thanks to its high Speed, unique typing, and powerful Electric-type STAB move in Double Shock, Pawmot sets itself apart as one of the premier wallbreakers in UU. Seed Bomb allows Pawmot to lure common checks such as Quagsire and Gastrodon and OHKO them handily. Alternatively, Ice Punch provides a solid middle ground against Ground- and Flying-types, in cases where losing Pawmot's Electric typing via Double Shock is not ideal, as well as allowing Pawmot to hit Brambleghast effectively, although this does require backup for Gastrodon and Quagsire. Natural Cure allows it to not worry about Talonflame's Flame Body and use Rest to improve its longevity, offsetting the damage from Life Orb and entry hazards. Tera Electric allows for Pawmot to continuously use Double Shock without switching out as well as increasing its power, making it even more difficult to handle. This also helps Pawmot's defensive matchup against threats such as Gardevoir, Noivern, and Brave Bird Talonflame; although, one should still be aware of losing important resistances to strong priority attacks such as Slither Wing's First Impression or Bisharp's Sucker Punch. Heavy-Duty Boots is also an option over Life Orb to preserve Pawmot's longevity.

Pawmot fits well on teams that benefit from its ability to handle common threats such as Tinkaton, Slowking, and Tyranitar by breaking through them with raw power, as well as offensive teams that appreciate its excellent Speed. Reliable hazard setters such as Tinkaton and Sandy Shocks are worth considering, as the chip damage they provide makes it even easier for Pawmot to break through defensive threats, with the former also boasting Encore to help generate free turns. Grass-types, such as Wo-Chien, Brambleghast, or Tsareena are also appreciated to handle Gastrodon and Quagsire, especially if Pawmot chooses Ice punch, with the latter two also offering reliable hazard removal. Rock-types such as Tyranitar or Lycanroc-D that handle Talonflame as well as other Flying-types such as Iron Jugulis and Noivern are also appreciated. Scream Tail is also a teammate worth considering, as it has access to Stealth Rock and Encore, as well as Wish to keep Pawmot healthy and Thunder Wave to cripple fast threats like Grafaiai and Gengar while also having a strong matchup against revenge killers such as Noivern and Iron Jugulis. Pawmot also appreciates teammates with pivoting moves, such as Scizor, Tsareena, Noivern, and Grafaiai, to allow it to come in safely, especially against targets such as Tinkaton or Slowking.

[CREDITS]

- Written by: [[Melt Gibson, 617840]]
- Quality checked by: [[Mystras Leoxses, 530118], [Twilight, 344575]]
- Grammar checked by: [[Band, 301217]]
 
Last edited:

Estarossa

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[SET]
name: Life Orb Attacker
move 1: Double Shock
move 2: Close Combat
move 3: Seed Bomb / Ice Punch
move 4: Rest / Ice Punch
item: Life Orb
ability: Natural Cure
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Electric

not qc checking right now but please fix the formatting and stuff on your set to this. The formatting is really important to make sure the analysis can actually be uploaded properly, and there were issues with capitalisation, lacks of space between slashes, and putting your EV spread in the wrong order that would have made the upload fail here.

Make sure to mention heavy-duty boots in the set comments too, possibly may end up having qc bump it up to a slash and rename the set but it should be mentioned rn at the very least.

The formatting in general is listed here and should just be copypasted to avoid problems. https://www.smogon.com/forums/threads/sv-uu-analysis-format.3717327/ As mentioned by autumn there is also PS import format functionality now that you can also use instead if it makes it easier https://www.smogon.com/forums/threads/c-c-announcements.3718045/post-9543384
 

Melt Gibson

planting gardens in the potholes
is a Forum Moderator
formatting edits done, should be all good now! sorry about the holdup. also added an addendum about boots, lmk if I end up needing to rename the set at any point.
 
1/2
It looks like a lot but a good portion of this was just me saying where things should be placed and explaining what mons you could mention as examples, especially in the teammates section. Apologies for some of the wordy comments in advance, just be sure to read carefully. Ping me in the UU discord if you have any comments or concerns.
Be sure in the future to give a couple examples cause so that readers can have a reference on what you're explaining and remember how to organize what to mention in future write-ups by how the set is formatted. For example, you spoke about Seed Bomb on Pawmot last when its the first move in that slot.
ADD COMMENT REMOVE
[SET]
name: Life Orb Attacker Wallbreaker
move 1: Double Shock
move 2: Close Combat
move 3: Seed Bomb / Ice Punch
move 4: Rest / Ice Punch
item: Life Orb / Heavy-Duty Boots
ability: Natural Cure
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Electric

[SET COMMENTS]
Thanks to its high Speed, unique typing, and powerful Electric-type STAB move in Double Shock, Life Orb Pawmot sets itself apart as one of the premier wallbreakers in the UnderUsed metagame. Natural Cure allows it to safely attack Talonflame and use Rest to improve its longevity, offsetting the recoil from Life Orb. usually id say list the ability after the item but given how it has direct synergy with rest ill just tell you to move it towards the last part of the moveset Ice Punch provides a solid middle ground against threats such as Sandy Shocks, Salamence, and Noivern in cases where losing Pawmot's Electric typing via Double Shock is not ideal, or in cases where a four times weakness to Ice will cause Ice Punch result in more damage I kind of see what you're saying but its worded weirdly. Just say that a good option for mons for stronger hits against Salamence and Brambleghast while retaining coverage for the ground-types. Since this is supposed to be the second move however mention that this does require a stronger plan against gastro and Quagsire Seed Bomb is also an option in this slot, as it allows Pawmot to lure common checks such as Quagsire and Gastrodon and OHKO them handily. mention seed bomb before ice punch since its the first slash in that slot rest+natural cure mentions here (see comment above) Life Orb helps Pawmot to achieve a staggeringly high damage output, even without a super effective hit. id like to see some examples of what OHKOes or 2HKOes it pushes. Refer to the damage calc for help A Tera-typing of Electric for future reference its just "Tera [type]" allows for Pawmot to continuously use Double Shock without switching out and boosting its power, making it even more difficult to handle. This also helps Pawmot's defensive matchup against threats such as Gardevoir, Noivern, and Slowking's Future Sight maybe not the best example considering future sight is usually in tandem with another attack which will knock out pawmot. Brave bird talonflame is probably better instead, although one should still be aware of Pawmot's rather poor bulk. you should state instead how first impression from slither wing and sucker punch from Bisharp are also valid things to consider when deciding to tera Heavy-Duty Boots is also an option over Life Orb to preserve Pawmot's longevity through immunity to hazards, and is generally reliable thanks to a handy resistance to Knock Off.




Life Orb Wallbreaker Pawmot fits well on teams that benefit from its ability to handle common threats list a couple examples by breaking through them with raw power, as well as offensive teams that appreciate its excellent base Speed of 105. Hazard setters mention here (see comment below) However, Pawmot does appreciate answers to threats like Wo-Chien, which can wall it handily by Terastallizing. Grass-types, such as Wo-Chien, Brambleghast, or Tsareena are also appreciated to handle Gastrodon and Quagsire, especially in the event that Pawmot is not carrying Seed Bomb, and Rock-types such as Tyranitar or Lycanroc-D to handle Talonflame if Pawmot opts to run Iron Fist over Natural Cure. Iron Fist is not great on pawmot. You lose out the utility of rest entirely, get hard punished by talonflame if you do get burned, and there's not really a situation where iron fist helps brute force a mon you didn't already kill before. Split the grass and rock mentions and then go over another reason why you would run ttar or Lycanroc. Talonflame is still fine to mention as a reason since it can threaten to revenge kill pawmot Pawmot also appreciates teammates with pivoting moves, such as Scizor, Tsareena, Noivern, or Grafaiai, to allow it to come in safely. there should be some examples on what they bring in so that Pawmot can use whatever's sent to threaten breaking the opposition. Tinkaton and Slowking would be some fine examples as targets Strong hazard removers such as Brambleghast are also good teammates to prevent Pawmot from taking excess chip damage over the course of the battle, especially in regards to sets without Rest. Wish passers such as Scream Tail may also be helpful for non-Rest sets in order to keep them healthy. I don't really like how this worded. Scream Tail is good but it helps in other ways like being a good check to revenge killers like Noivern and Iron Jugulis while being able to pass thunder wave paralysis against fast mons like gengar and grafaiai. It's just a good teammate in general and not just for the non-Rest sets since having it still helps by making you less reliant on hunting for opportunities to use it. Strong hazard setters such as Tinkaton, Sandy Shocks, Klefki, Lycanroc-D, and Coalossal are also worth considering, as the chip damage they provide makes it even easier for Pawmot to break through defensive threats. This should be the first thing you go over after you talk about the types of teams pawmot fits on since hazard setters are very crucial for heavy hitters since they wear down its common threats like quaggy and Hippowdon. Klefki Lycanroc and Coaloasal are also pretty questionable mentions, generally speaking for mons like Klefki and coalossal you should probably avoid mons lower on the vr since they're more specific and Lycanroc is not known for being a hazard setter Scream Tail and Tinkaton are also worth noting for their access to Encore, which is invaluable in helping to generate free turns for Pawmot to work with. these are fine just mention Tinkaton with the rockers and then you can add encore to the list of reason why scream tail can be a good teammate for pawmot just be careful not to make it overly long


[CREDITS]

- Written by: [[Melt Gibson, 617840]]
- Quality checked by: [[Mystras Leoxses, 530118], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:

Melt Gibson

planting gardens in the potholes
is a Forum Moderator
thank you for the comments! made some edits according to what you said as well, hopefully it looks a bit better now.
 
[SET]
name: Wallbreaker
move 1: Double Shock
move 2: Close Combat
move 3: Seed Bomb / Ice Punch
move 4: Rest / Ice Punch
item: Life Orb / Heavy-Duty Boots
ability: Natural Cure
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Electric

[SET COMMENTS]
Thanks to its high Speed, unique typing, and powerful Electric-type STAB move in Double Shock, Life Orb Pawmot sets itself apart as one of the premier wallbreakers in the UnderUsed metagame. Ice Punch provides a solid middle ground against Ground- and Flying-types in cases where losing Pawmot's Electric typing via Double Shock is not ideal, as well as allowing Pawmot to hit Brambleghast effectively, although this does require a stronger plan for Gastrodon and Quagsire. Seed Bomb is also an option in this slot, as it allows Pawmot to lure common checks such as Quagsire and Gastrodon and OHKO them handily. Natural Cure allows it to safely attack Talonflame and use Rest to improve its longevity, offsetting the recoil from Life Orb and hazards, which helps Pawmot to achieve a staggeringly high damage output, even without a super effective hit. This just makes the sentence confusing to understand and I'm also not too sure what you're trying to get across. Tera Electric allows for Pawmot to continuously use Double Shock without switching out, as well as increasing its power, making it even more difficult to handle. This also helps Pawmot's defensive matchup against threats such as Gardevoir, Noivern, and Brave Bird Talonflame, although one should still be aware of losing important resistances to strong priority such as Slither Wing's First Impression or Bisharp's Sucker Punch. Heavy-Duty Boots is also an option over Life Orb to preserve Pawmot's longevity through immunity to hazards, and is generally reliable thanks to a handy resistance to Knock Off. resisting knock doesn't really matter when it costs you your boots anyways

Wallbreaker Pawmot fits well on teams that benefit from its ability to handle common threats such as Tinkaton, Slowking, and Tyranitar by breaking through them with raw power, as well as offensive teams that appreciate its excellent base Speed of 105. Strong hazard setters such as Tinkaton Strong is not a word I would use to describe Tink especially when they are all SpD and Sandy Shocks are also worth considering, as the chip damage they provide makes it even easier for Pawmot to break through defensive threats, with the former also boasting Encore to help generate free turns. Powerful hazard removers such as Brambleghast Again what is powerful about Bramble, this mon exists solely to set Spikes and Spin. are also good teammates to prevent Pawmot from taking excess chip damage over the course of the battle, especially in regards to sets without Rest. Grass-types, such as Wo-Chien, Brambleghast, or Tsareena are also appreciated to handle Gastrodon and Quagsire, especially in the event that Pawmot is not carrying Seed Bomb. Given you mention Bramble and Tsareena here you may as well nuke the remover point before this and just mention how these two can also clear hazards for Pawmot. Rock-types such as Tyranitar or Lycanroc-D to handle Talonflame, as well as other Flying-types such as Iron Jugulis and Noivern, are also appreciated. Scream Tail is also a teammate worth considering, as it has access to Stealth Rock, Encore, Wish to keep Pawmot healthy, and Thunder Wave to cripple fast threats like Grafaiai and Gengar, while also having a strong matchup against revenge killers such as Noivern and Iron Jugulis. Pawmot also appreciates teammates with pivoting moves, such as Scizor, Tsareena, Noivern, or Grafaiai, to allow it to come in safely, especially against targets such as Tinkaton or Slowking. This also allows for easy access to revenge killers, such as Iron Jugulis, Gardevoir, and Gengar, that have the capability to handle threats that Pawmot can not.

[CREDITS]

- Written by: [[Melt Gibson, 617840]]
- Quality checked by: [[Mystras Leoxses, 530118], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

2/2

For future writing try to avoid too many type-chart based points. E.g. Grass-types like... Fire-types like...
If for instance, you say something like this instead "Pawmot struggles with faster Pokemon like Noivern and Iron Jugulis, so partners like..." you are open to listing several kinds of options and not just Rock-types. This might let you lead to another point smoothly etc. You don't need to change it for this one unless you want to, just some advice.

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Melt Gibson

planting gardens in the potholes
is a Forum Moderator
Thanks for the check! Will implement the suggested edits as soon as I have access to my laptop later today (expect around 7 PM EST).
 
ur mom of the .com variant
[SET]
name: Wallbreaker
move 1: Double Shock
move 2: Close Combat
move 3: Seed Bomb / Ice Punch
move 4: Rest / Ice Punch
item: Life Orb / Heavy-Duty Boots
ability: Natural Cure
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Electric

[SET COMMENTS]
Thanks to its high Speed, unique typing, and powerful Electric-type STAB move in Double Shock, Pawmot sets itself apart as one of the premier wallbreakers in the UnderUsed metagame. generally, you talk about the moves in the order they are listed in the set nvmIce Punch provides a solid middle ground against Ground- and Flying-types, AC in cases where losing Pawmot's Electric typing via Double Shock is not ideal, as well as allowing Pawmot to hit Brambleghast effectively, although this does require a stronger plan for Gastrodon and Quagsire. Seed Bomb is also an option in this slot, as it allows Pawmot to lure common checks such as Quagsire and Gastrodon you did just mention Quaggy and Gastro and OHKO them handily. Natural Cure allows it to safely attack Talonflame and use Rest to improve its longevity, offsetting the recoil from Life Orb and entry hazards. Tera Electric allows for Pawmot to continuously use Double Shock without switching out, RC as well as increasing its power, making it even more difficult to handle. This also helps Pawmot's defensive matchup against threats such as Gardevoir, Noivern, and Brave Bird Talonflame;, ASC, RP although, AC one should still be aware of losing important resistances to strong priority attacks such as Slither Wing's First Impression or Bisharp's Sucker Punch. Heavy-Duty Boots is also an option over Life Orb to preserve Pawmot's longevity through immunity to entry hazards.

Wallbreaker Pawmot fits well on teams that benefit from its ability to handle common threats such as Tinkaton, Slowking, and Tyranitar by breaking through them with raw power, as well as offensive teams that appreciate its excellent base Speed of 105. Reliable hazard setters such as Tinkaton and Sandy Shocks are also worth considering, as the chip damage they provide makes it even easier for Pawmot to break through defensive threats, with the former also boasting Encore to help generate free turns. Grass-types, RC such as Wo-Chien, Brambleghast, or Tsareena are also appreciated to handle Gastrodon and Quagsire this is practically repetitive, especially in the event that Pawmot is not carrying Seed Bomb carries Ice Punch, with the latter two also offering reliable hazard removal to help keep Pawmot from being worn down. Rock-types such as Tyranitar or Lycanroc-D to that handle Talonflame, RC as well as other Flying-types such as Iron Jugulis and Noivern, RC are also appreciated. Scream Tail is also a teammate worth considering, as it has access to Stealth Rock, Encore, Wish to SR doesn’t keep Paw healthy keep Pawmot healthy, and Thunder Wave to cripple fast threats like Grafaiai and Gengar, RC while also having a strong matchup against revenge killers such as Noivern and Iron Jugulis. Pawmot also appreciates teammates with pivoting moves, such as Scizor, Tsareena, Noivern, or and Grafaiai, to allow it to come in safely, especially against targets such as Tinkaton or Slowking.

[CREDITS]

- Written by: [[Melt Gibson, 617840]]
- Quality checked by: [[Mystras Leoxses, 530118], [Twilight, 344575]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:

Melt Gibson

planting gardens in the potholes
is a Forum Moderator
ur mom of the .com variant
[SET]
name: Wallbreaker
move 1: Double Shock
move 2: Close Combat
move 3: Seed Bomb / Ice Punch
move 4: Rest / Ice Punch
item: Life Orb / Heavy-Duty Boots
ability: Natural Cure
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Electric

[SET COMMENTS]
Thanks to its high Speed, unique typing, and powerful Electric-type STAB move in Double Shock, Pawmot sets itself apart as one of the premier wallbreakers in the UnderUsed metagame. generally, you talk about the moves in the order they are listed in the set nvmIce Punch provides a solid middle ground against Ground- and Flying-types, AC in cases where losing Pawmot's Electric typing via Double Shock is not ideal, as well as allowing Pawmot to hit Brambleghast effectively, although this does require a stronger plan for Gastrodon and Quagsire. Seed Bomb is also an option in this slot, as it allows Pawmot to lure common checks such as Quagsire and Gastrodon you did just mention Quaggy and Gastro and OHKO them handily. Natural Cure allows it to safely attack Talonflame and use Rest to improve its longevity, offsetting the recoil from Life Orb and entry hazards. Tera Electric allows for Pawmot to continuously use Double Shock without switching out, RC as well as increasing its power, making it even more difficult to handle. This also helps Pawmot's defensive matchup against threats such as Gardevoir, Noivern, and Brave Bird Talonflame;, ASC, RP although, AC one should still be aware of losing important resistances to strong priority attacks such as Slither Wing's First Impression or Bisharp's Sucker Punch. Heavy-Duty Boots is also an option over Life Orb to preserve Pawmot's longevity through immunity to entry hazards.

Wallbreaker Pawmot fits well on teams that benefit from its ability to handle common threats such as Tinkaton, Slowking, and Tyranitar by breaking through them with raw power, as well as offensive teams that appreciate its excellent base Speed of 105. Reliable hazard setters such as Tinkaton and Sandy Shocks are also worth considering, as the chip damage they provide makes it even easier for Pawmot to break through defensive threats, with the former also boasting Encore to help generate free turns. Grass-types, RC such as Wo-Chien, Brambleghast, or Tsareena are also appreciated to handle Gastrodon and Quagsire this is practically repetitive, especially in the event that Pawmot is not carrying Seed Bomb carries Ice Punch, with the latter two also offering reliable hazard removal to help keep Pawmot from being worn down. Rock-types such as Tyranitar or Lycanroc-D to that handle Talonflame, RC as well as other Flying-types such as Iron Jugulis and Noivern, RC are also appreciated. Scream Tail is also a teammate worth considering, as it has access to Stealth Rock, Encore, Wish to SR doesn’t keep Paw healthy keep Pawmot healthy, and Thunder Wave to cripple fast threats like Grafaiai and Gengar, RC while also having a strong matchup against revenge killers such as Noivern and Iron Jugulis. Pawmot also appreciates teammates with pivoting moves, such as Scizor, Tsareena, Noivern, or and Grafaiai, to allow it to come in safely, especially against targets such as Tinkaton or Slowking.

[CREDITS]

- Written by: [[Melt Gibson, 617840]]
- Quality checked by: [[Mystras Leoxses, 530118], [Twilight, 344575]]
- Grammar checked by: [[username1, userid1]]
edits made, thank you for proofreading. should be alright now!
 

Band

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add remove comments
(AP): add period

[SET]
name: Wallbreaker
move 1: Double Shock
move 2: Close Combat
move 3: Seed Bomb / Ice Punch
move 4: Rest / Ice Punch
item: Life Orb / Heavy-Duty Boots
ability: Natural Cure
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Electric

[SET COMMENTS]
Thanks to its high Speed, unique typing, and powerful Electric-type STAB move in Double Shock, Pawmot sets itself apart as one of the premier wallbreakers in the UnderUsed metagame UU. Ice Punch provides a solid middle ground against Ground- and Flying-types, in cases where losing Pawmot's Electric typing via Double Shock is not ideal, as well as allowing Pawmot to hit Brambleghast effectively, although this does require a stronger plan backup for Gastrodon and Quagsire. Seed Bomb is also an option, as it allows Pawmot to lure common checks such as Quagsire and Gastrodon and OHKO them handily. switch the order of the Seed Bomb and Ice Punch mentions so that Seed Bomb is talked about first and Ice Punch is second so it matches the set order Natural Cure allows it to safely attack Talonflame lets it not worry about Talonflame's Flame Body and use Rest to improve its longevity, offsetting the recoil from Life Orb and damage from entry hazards damage from Life Orb and entry hazards. Tera Electric allows for Pawmot to continuously use Double Shock without switching out as well as increasing its power, making it even more difficult to handle. This also helps Pawmot's defensive matchup against threats such as Gardevoir, Noivern, and Brave Bird Talonflame; although, one should still be aware of losing important resistances to strong priority attacks such as Slither Wing's First Impression or Bisharp's Sucker Punch. Heavy-Duty Boots is also an option over Life Orb to preserve Pawmot's longevity.(AP) through immunity to entry hazards.

Wallbreaker
(we don't reference sets in the analysis itself) Pawmot fits well on teams that benefit from its ability to handle common threats such as Tinkaton, Slowking, and Tyranitar by breaking through them with raw power, as well as offensive teams that appreciate its excellent Speed. Reliable hazard setters such as Tinkaton and Sandy Shocks are worth considering, as the chip damage they provide makes it even easier for Pawmot to break through defensive threats, with the former also boasting Encore to help generate free turns. Grass-types, such as Wo-Chien, Brambleghast, or Tsareena are also appreciated to handle Gastrodon and Quagsire, especially in the event that Pawmot carries Ice Punch if Pawmot chooses Ice Punch, with the latter two also offering reliable hazard removal to help keep Pawmot from being worn down. Rock-types such as Tyranitar or Lycanroc-D that handle Talonflame as well as other Flying-types such as Iron Jugulis and Noivern are also appreciated. Scream Tail is also a teammate worth considering, as it has access to Stealth Rock and Encore, as well as Wish to keep Pawmot healthy and Thunder Wave to cripple fast threats like Grafaiai and Gengar while also having a strong matchup against revenge killers such as Noivern and Iron Jugulis. Pawmot also appreciates teammates with pivoting moves, such as Scizor, Tsareena, Noivern, and Grafaiai, to allow it to come in safely, especially against targets such as Tinkaton or Slowking.

[CREDITS]

- Written by: [[Melt Gibson, 617840]]
- Quality checked by: [[Mystras Leoxses, 530118], [Twilight, 344575]]
- Grammar checked by: [[Band, 301217]]

Bandkrook2_Small.gif
 
Last edited:

Melt Gibson

planting gardens in the potholes
is a Forum Moderator
add remove comments
(AP): add period

[SET]
name: Wallbreaker
move 1: Double Shock
move 2: Close Combat
move 3: Seed Bomb / Ice Punch
move 4: Rest / Ice Punch
item: Life Orb / Heavy-Duty Boots
ability: Natural Cure
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Electric

[SET COMMENTS]
Thanks to its high Speed, unique typing, and powerful Electric-type STAB move in Double Shock, Pawmot sets itself apart as one of the premier wallbreakers in the UnderUsed metagame UU. Ice Punch provides a solid middle ground against Ground- and Flying-types, in cases where losing Pawmot's Electric typing via Double Shock is not ideal, as well as allowing Pawmot to hit Brambleghast effectively, although this does require a stronger plan backup for Gastrodon and Quagsire. Seed Bomb is also an option, as it allows Pawmot to lure common checks such as Quagsire and Gastrodon and OHKO them handily. switch the order of the Seed Bomb and Ice Punch mentions so that Seed Bomb is talked about first and Ice Punch is second so it matches the set order Natural Cure allows it to safely attack Talonflame lets it not worry about Talonflame's Flame Body and use Rest to improve its longevity, offsetting the recoil from Life Orb and damage from entry hazards damage from Life Orb and entry hazards. Tera Electric allows for Pawmot to continuously use Double Shock without switching out as well as increasing its power, making it even more difficult to handle. This also helps Pawmot's defensive matchup against threats such as Gardevoir, Noivern, and Brave Bird Talonflame; although, one should still be aware of losing important resistances to strong priority attacks such as Slither Wing's First Impression or Bisharp's Sucker Punch. Heavy-Duty Boots is also an option over Life Orb to preserve Pawmot's longevity.(AP) through immunity to entry hazards.

Wallbreaker
(we don't reference sets in the analysis itself) Pawmot fits well on teams that benefit from its ability to handle common threats such as Tinkaton, Slowking, and Tyranitar by breaking through them with raw power, as well as offensive teams that appreciate its excellent Speed. Reliable hazard setters such as Tinkaton and Sandy Shocks are worth considering, as the chip damage they provide makes it even easier for Pawmot to break through defensive threats, with the former also boasting Encore to help generate free turns. Grass-types, such as Wo-Chien, Brambleghast, or Tsareena are also appreciated to handle Gastrodon and Quagsire, especially in the event that Pawmot carries Ice Punch if Pawmot chooses Ice Punch, with the latter two also offering reliable hazard removal to help keep Pawmot from being worn down. Rock-types such as Tyranitar or Lycanroc-D that handle Talonflame as well as other Flying-types such as Iron Jugulis and Noivern are also appreciated. Scream Tail is also a teammate worth considering, as it has access to Stealth Rock and Encore, as well as Wish to keep Pawmot healthy and Thunder Wave to cripple fast threats like Grafaiai and Gengar while also having a strong matchup against revenge killers such as Noivern and Iron Jugulis. Pawmot also appreciates teammates with pivoting moves, such as Scizor, Tsareena, Noivern, and Grafaiai, to allow it to come in safely, especially against targets such as Tinkaton or Slowking.

[CREDITS]

- Written by: [[Melt Gibson, 617840]]
- Quality checked by: [[Mystras Leoxses, 530118], [Twilight, 344575]]
- Grammar checked by: [[Band, 301217]]

View attachment 502434
Thank you for the check! Unless there's anything I missed, the analysis should be complete now.
 

Estarossa

moo?
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Hostis a Battle Simulator Moderator
C&C Leader
uploaded (just to point out there was an extra space between [CREDITS] and your credits here that i fixed while uploading)
 

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