BoingK
back to the lab again
[overview]
**Draft order**: Round 3 onwards
**Price range**: 15-16 points
**Overview**: Walking Wake is a strong attacker, fitting into drafts that appreciate offensive pressure and pivoting. Walking Wake's Water and Dragon typing is great offensively, enabling it to dish out powerful hits, thanks to its good Special Attack and Speed. Protosynthesis can further amplify Walking Wake's offensive output, either on sun-centric teams or by access to Booster Energy , making it faster and stronger. Walking Wake has a somewhat shallow movepool, and this is compounded by a lack of a Special Attack-boosting move and a low Attack stat, leaving its physical movepool underutilized. In spite of this, it is a great fit on teams and helps enable the centerpiece of many drafts it finds itself in.
[strategy comments]
Common Roles
========
**Sun sweeper**: Walking Wake becomes an extremely scary wallbreaker and sweeper under sun thanks to Protosynthesis. This can either grant Walking Wake a boost to its Special Attack, increasing pressure on would-be walls, or Speed, thwarting faster threats and revenge killing them.
**Wallbreaker**: Walking Wake doesn't need the weather to be an effective wallbreaker, thanks to its raw power. Utilizing Booster Energy, Choice Specs, or other damage-boosting items, Walking Wake can often open up holes on the opposing team so its teammates can clean up and win the game.
**Offensive utility**: Walking Wake has access to two great utility options in Flip Turn and Knock Off. These options allow it to support its team with item removal and pivoting while maintaining great offensive prowess and a decent defensive profile.
**Late-game cleaner**: Walking Wake can use Booster Energy Speed or Agility in tandem with Booster Energy Special Attack to become faster than the vast majority of Pokemon. By utilizing its good coverage and offensive stats, Walking Wake can pick up KOs on weakened foes or clean up against the opposing team.
Common Moves
========
**Primary STAB moves**: Hydro Steam, Hydro Pump, Surf, Scald, Draco Meteor, Dragon Pulse
**Setup moves**: Agility
**Utility moves**: Flip Turn, Knock Off, Substitute, Roar, Dragon Tail
**Coverage**: Flamethrower, Weather Ball, Hurricane, Low Kick
Niche Moves
========
**Sunny Day**: Walking Wake can set weather for the team in emergency situations or to activate its own Protosynthesis.
**Aqua Jet**: Despite Walking Wake's relatively low Attack , Aqua Jet can be useful on certain builds as a priority attack, providing emergency speed control in scenarios where an opposing Pokemon might sweep your team.
Common Items
========
**Choice Specs**: Choice Specs turns Walking Wake into a terrifying powerhouse in and out of weather and should be considered by any wallbreaking set.
**Booster Energy**: Booster Energy is a great option on late-game cleaner sets, enabling it to cleave through the remnants of the opposing team.
Niche Items
========
**Choice Scarf**: Choice Scarf allows Walking Wake to outspeed most Pokemon, making it a good offensive utility move user or a revenge killer, and also has some use on a late-game cleaner set.
**Heavy-Duty (ah) Boots**: Heavy-Duty Boots enables Walking Wake to hit the field much more often, which is especially useful against entry hazards. It also helps pivot and utility sets proportionally more.
**Resistance Berries**: One-time resistance Berries can be used to take a super effective attack from a strong foe and knock them out in return or set up with Agility.
**Eject Pack**: Eject Pack in combination with Draco Meteor can be used as a one-time nuke and pivot option in certain matchups on offensive utility sets.
**Damage-boosting items**: Items that increase STAB damage can be used as an alternative to Choice Specs on wallbreaking sets that don't want to be Choice-locked into one move. Life Orb and Expert Belt can also be used in this way.
**Petaya / Salac Berry**: Both Berries fit on Agility or Substitute sets, enabling Walking Wake to have a better chance at sweeping by boosting its its Special Attack or Speed, respectively, when its HP gets low.
**Leftovers**: Leftovers gives Walking Wake slightly more longevity and is a good fit on utility or Substitute sets.
**Assault Vest**: Assault Vest increases Walking Wake's special bulk while allowing it to maintain some offensive presence and is therefore a decent fit on offensive utility sets.
Tera
========
Walking Wake is generally allowed as a Tera Captain and is an extremely potent one at that. Tera Fire is the most common Tera on sun teams, turning sun-boosted Fire-type attacks from strong to downright unwallable. Tera Water and Tera Dragon are also good options to power up Walking Wake's STAB moves to ridiculous levels. Tera Fairy or Tera Steel are good options to flip Walking Wake's weaknesses completely. Other more niche Tera types can be used in conjunction with Tera Blast to hit Pokemon that would otherwise wall Walking Wake.
Draft Strategy
========
Walking Wake isn't often the centerpiece of a draft, but it is a good early draft option thanks to the offensive power it brings, which can help support most offensive cores. It is a great exploiter of sun, so any player building around other Pokemon that exploit sun should at least consider drafting it.
**Weather setter**: Walking Wake appreciates Pokemon that can set sun like Torkoal and Ninetales.
**Strong attacking partners**: Pokemon that synergize with Walking Wake's strong offensive profile can help increase the pressure it exerts. Pokemon like Iron Valiant, Weavile, and Iron Moth can either help enable a late-game sweep or benefit from Walking Wake punching holes in the opposing team. In particular, Chi-Yu and other Protosynthesis Pokemon form great synergy with Walking Wake, as they also benefit from sun.
**Speed control**: Despite being fast, Walking Wake is just slower than Pokemon with base 110 Speed, so having faster Pokemon, such as Darkrai, Tornadus-T, and Meowscarada, are appreciated as speed control.
**Momentum**: While Walking Wake is great at grabbing momentum with Flip Turn, drafting other Pokemon with access to pivot moves or other forms of building momentum can help avoid pressuring Walking Wake into the pivot role every game.
Checks and Counters
========
**Bulky Water-types**: Bulky Water-types like Empoleon, Toxapex, Milotic, and Slowking can switch into Walking Wake's Water-type attacks and generally pivot out or force Walking Wake out.
**Bulky Fairy-types**: Fairy-types can switch in and pressure out Walking Wake. Hence, Pokemon like Primarina, Florges, and Sylveon are decent stops to it.
**Specially defensive walls**: In most cases, bulky special walls, such as Hisuian Goodra, Alolan Muk, and Galarian Slowking, can switch into Walking Wake's attacks and sponge the hit, although these must be wary of draining too much momentum by giving Walking Wake a free Flip Turn.
**Faster threats**: Although Walking Wake is fast, Choice Scarf users or Booster Energy Speed threats like Iron Valiant, Iron Bundle, and Latios can outspeed and knock it out, even if Walking Wake itself is Booster Energy Speed or Choice Scarf.
[credits]
Written by:
https://www.smogon.com/forums/members/boingk.586482/
Quality checked by:
https://www.smogon.com/forums/members/sablolol.466715/
https://www.smogon.com/forums/members/hacker.387847/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
**Draft order**: Round 3 onwards
**Price range**: 15-16 points
**Overview**: Walking Wake is a strong attacker, fitting into drafts that appreciate offensive pressure and pivoting. Walking Wake's Water and Dragon typing is great offensively, enabling it to dish out powerful hits, thanks to its good Special Attack and Speed. Protosynthesis can further amplify Walking Wake's offensive output, either on sun-centric teams or by access to Booster Energy , making it faster and stronger. Walking Wake has a somewhat shallow movepool, and this is compounded by a lack of a Special Attack-boosting move and a low Attack stat, leaving its physical movepool underutilized. In spite of this, it is a great fit on teams and helps enable the centerpiece of many drafts it finds itself in.
[strategy comments]
Common Roles
========
**Sun sweeper**: Walking Wake becomes an extremely scary wallbreaker and sweeper under sun thanks to Protosynthesis. This can either grant Walking Wake a boost to its Special Attack, increasing pressure on would-be walls, or Speed, thwarting faster threats and revenge killing them.
**Wallbreaker**: Walking Wake doesn't need the weather to be an effective wallbreaker, thanks to its raw power. Utilizing Booster Energy, Choice Specs, or other damage-boosting items, Walking Wake can often open up holes on the opposing team so its teammates can clean up and win the game.
**Offensive utility**: Walking Wake has access to two great utility options in Flip Turn and Knock Off. These options allow it to support its team with item removal and pivoting while maintaining great offensive prowess and a decent defensive profile.
**Late-game cleaner**: Walking Wake can use Booster Energy Speed or Agility in tandem with Booster Energy Special Attack to become faster than the vast majority of Pokemon. By utilizing its good coverage and offensive stats, Walking Wake can pick up KOs on weakened foes or clean up against the opposing team.
Common Moves
========
**Primary STAB moves**: Hydro Steam, Hydro Pump, Surf, Scald, Draco Meteor, Dragon Pulse
**Setup moves**: Agility
**Utility moves**: Flip Turn, Knock Off, Substitute, Roar, Dragon Tail
**Coverage**: Flamethrower, Weather Ball, Hurricane, Low Kick
Niche Moves
========
**Sunny Day**: Walking Wake can set weather for the team in emergency situations or to activate its own Protosynthesis.
**Aqua Jet**: Despite Walking Wake's relatively low Attack , Aqua Jet can be useful on certain builds as a priority attack, providing emergency speed control in scenarios where an opposing Pokemon might sweep your team.
Common Items
========
**Choice Specs**: Choice Specs turns Walking Wake into a terrifying powerhouse in and out of weather and should be considered by any wallbreaking set.
**Booster Energy**: Booster Energy is a great option on late-game cleaner sets, enabling it to cleave through the remnants of the opposing team.
Niche Items
========
**Choice Scarf**: Choice Scarf allows Walking Wake to outspeed most Pokemon, making it a good offensive utility move user or a revenge killer, and also has some use on a late-game cleaner set.
**Heavy-Duty (ah) Boots**: Heavy-Duty Boots enables Walking Wake to hit the field much more often, which is especially useful against entry hazards. It also helps pivot and utility sets proportionally more.
**Resistance Berries**: One-time resistance Berries can be used to take a super effective attack from a strong foe and knock them out in return or set up with Agility.
**Eject Pack**: Eject Pack in combination with Draco Meteor can be used as a one-time nuke and pivot option in certain matchups on offensive utility sets.
**Damage-boosting items**: Items that increase STAB damage can be used as an alternative to Choice Specs on wallbreaking sets that don't want to be Choice-locked into one move. Life Orb and Expert Belt can also be used in this way.
**Petaya / Salac Berry**: Both Berries fit on Agility or Substitute sets, enabling Walking Wake to have a better chance at sweeping by boosting its its Special Attack or Speed, respectively, when its HP gets low.
**Leftovers**: Leftovers gives Walking Wake slightly more longevity and is a good fit on utility or Substitute sets.
**Assault Vest**: Assault Vest increases Walking Wake's special bulk while allowing it to maintain some offensive presence and is therefore a decent fit on offensive utility sets.
Tera
========
Walking Wake is generally allowed as a Tera Captain and is an extremely potent one at that. Tera Fire is the most common Tera on sun teams, turning sun-boosted Fire-type attacks from strong to downright unwallable. Tera Water and Tera Dragon are also good options to power up Walking Wake's STAB moves to ridiculous levels. Tera Fairy or Tera Steel are good options to flip Walking Wake's weaknesses completely. Other more niche Tera types can be used in conjunction with Tera Blast to hit Pokemon that would otherwise wall Walking Wake.
Draft Strategy
========
Walking Wake isn't often the centerpiece of a draft, but it is a good early draft option thanks to the offensive power it brings, which can help support most offensive cores. It is a great exploiter of sun, so any player building around other Pokemon that exploit sun should at least consider drafting it.
**Weather setter**: Walking Wake appreciates Pokemon that can set sun like Torkoal and Ninetales.
**Strong attacking partners**: Pokemon that synergize with Walking Wake's strong offensive profile can help increase the pressure it exerts. Pokemon like Iron Valiant, Weavile, and Iron Moth can either help enable a late-game sweep or benefit from Walking Wake punching holes in the opposing team. In particular, Chi-Yu and other Protosynthesis Pokemon form great synergy with Walking Wake, as they also benefit from sun.
**Speed control**: Despite being fast, Walking Wake is just slower than Pokemon with base 110 Speed, so having faster Pokemon, such as Darkrai, Tornadus-T, and Meowscarada, are appreciated as speed control.
**Momentum**: While Walking Wake is great at grabbing momentum with Flip Turn, drafting other Pokemon with access to pivot moves or other forms of building momentum can help avoid pressuring Walking Wake into the pivot role every game.
Checks and Counters
========
**Bulky Water-types**: Bulky Water-types like Empoleon, Toxapex, Milotic, and Slowking can switch into Walking Wake's Water-type attacks and generally pivot out or force Walking Wake out.
**Bulky Fairy-types**: Fairy-types can switch in and pressure out Walking Wake. Hence, Pokemon like Primarina, Florges, and Sylveon are decent stops to it.
**Specially defensive walls**: In most cases, bulky special walls, such as Hisuian Goodra, Alolan Muk, and Galarian Slowking, can switch into Walking Wake's attacks and sponge the hit, although these must be wary of draining too much momentum by giving Walking Wake a free Flip Turn.
**Faster threats**: Although Walking Wake is fast, Choice Scarf users or Booster Energy Speed threats like Iron Valiant, Iron Bundle, and Latios can outspeed and knock it out, even if Walking Wake itself is Booster Energy Speed or Choice Scarf.
[credits]
Written by:
https://www.smogon.com/forums/members/boingk.586482/
Quality checked by:
https://www.smogon.com/forums/members/sablolol.466715/
https://www.smogon.com/forums/members/hacker.387847/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
Last edited: