Wait! This isn't a Gym Battle!

LucarioOfLegends

Master Procraster
is a CAP Contributor

Infernape w/ Rare Candy
Abilities: Blaze / Iron Fist
HP: 39
EN: 14
Stats: 5/3/5/2/125
Status: +18% Accuracy, +1 KOC

VS

Kitsunoh w/ McNothing
Abilities: Frisk / Limber / Iron Fist
HP: 64
EN: 84
Stats: 5/3/1/3/110
Status: +2 Atk, +2 Spa
A1

Infernape used Fire Punch!
Hit: YES
Crit (1): 1/24 YES
Effect (1): 6/10 NO
Damage [(8+3+3+4+2)*1.5] 30 Damage
-5 EN


Kitsunoh used Metal Burst!
Hit: YES
Crit: NO
Damage: (30*1.25) 38 Damage
Infernape has gone into a Blaze!
-15 EN

A2


Infernape used Blast Burn!
Hit: YES
Crit (1): 3/24 NO
Damage [(18+3+4)*1.5] 38 Damage
Kitsunoh fainted!
-9 EN
Infernape fainted!


Infernape w/ Rare Candy
Abilities: Blaze / Iron Fist
HP: 1
EN: 0
Stats: 5/3/5/2/125
Status: +18% Accuracy, +2 KOC, Sluggish, ENded

VS

Kitsunoh w/ McNothing
Abilities: Frisk / Limber / Iron Fist
HP: 0
EN: 69
Stats: 5/3/1/3/110
Status: +2 Atk, +2 Spa, ded, +1 KOC
Holy fuck this round was a ride.

A crit caused that Fire Punch to do a bunch more than it should've, meaning the Infernape took that Metal Burst like a champ and hung on within an inch of its life. This obviously knocked the monkey into Blaze range where it then obliterated the opposition with a Blast Burn, but depleted the rest of its energy there too. Its a double KO!

Granny Pie send out Cawmodore and equip
YellowAdminSilver send out, equip, and order
Granny Pie order

 

"It seems the finish line is near. Do you see a victory in our future?"

"Always. We'll fight for one."

Sending out Lucina the Medicham @ Medichamite!
[Mega Evolve] Hi Jump Kick - Hi Jump Kick - Fire Punch
[IF] a P/E move is used, use [Mega Evolve] Reflect on the first instance, Recover on the second, restarting queue each time. Do no trigger consecutively.
[IF] Fly is used [AND] Gravity is not up, use [Mega Evolve] Gravity that action instead, changing any future instances of Hi Jump Kick to Low Sweep
[IF] Roost is used [AND] Cawmodore had 79 HP or less at the beginning of the action, use [Mega Evolve] Focus Punch that action instead and restart queue.​
 

Accounting for the speed of the rising tides... wind is at 12 knots... carry the one... My calculations conclude can do this if we lay on the hurt. Let us go down fighting!

Cawmodore:
[ALWAYS TRIGGER INTIMIDATE A1] Acrobatics --> Acrobatics --> Acrobatics
 

LucarioOfLegends

Master Procraster
is a CAP Contributor

Medicham w/ Medichamite
Abilities: Pure Power / Telepathy
HP: 90
EN: 100
Stats: 6/3/2/3/92
Status: +10% Acc

VS


Cawmodore w/ McNothing
Abilities: Intimidate / Volt Absorb / BIG PECS
HP: 80
EN: 100
Stats: 4/5/2/3/118
Status: Fine
Cawmodore Intimidate!
Medicham's Attack fell! (-1 Atk )

A1

Merger Everve

Cawmodore used Acrobatics!
Hit: YES
Crit (1) 12/24 NO
Damage [(11+3+2)*1.5] 24 Damage
-6 EN


Mega Medicham used High Jump Kick!
Hit: YES
Crit (1): 24/24 NO
Damage (13+3+4) - 2 18 Damage
-7 EN

A2


Cawmodore used Acrobatics!
Hit: YES
Crit (1): 3/24 NO
Damage [(11+3+2)*1.5] 24 Damage
-10 EN


Mega Medicham used High Jump Kick!
Hit: YES
Crit (1): 6/24 NO
Damage (13+3+4) - 2 18 Damage
-11 EN

A3


Cawmodore used Acrobatics
Hit: YES
Crit (1): 13/24 NO
Damage [(11+3+2)*1.5] 24 Damage
-14 EN


Mega Medicham used High Jump Kick!
Hit: YES
Crit (1): 8/24 NO
Damage (13+3+4) - 2 18 Damage
-15 EN



Medicham w/ Medichamite
Abilities: Pure Power / Telepathy
HP: 18
EN: 67
Stats: 7/3/2/3/115
Status: +15% Acc, -1 Atk

VS


Cawmodore w/ McNothing
Abilities: Intimidate / Volt Absorb / BIG PECS
HP: 26
EN: 70
Stats: 4/5/2/3/118
Status: Fine
With all of us finally away from that damn ape, we now have a face off of bird and buddha, which goes in Granny's favor much more so than the previous rounds. This round I imagine plays out like a kung fu flick to be honest, both throwing themselves at each other with Acrobatics and High Jump Kicks and dealing massive damage. Cawmodore comes out on top this round with a little help from Intimidate, and a low Medicham is an easy target for a bird of prey.

Granny Pie
order
YellowAdminSilver order​
 

Absolutely smashing!

Cawmodore:
Drill Peck --> Acrobatics --> Drill Peck
IF Medicham is to use Endure A1, THEN activate action string Roost --> Drill Peck --> Protect.
IF Medicham is to use Reflect AND Sub 1 has been activated, THEN use Brick Break, and push back.
IF Medicham is to use a damaging priority combo, THEN use Protect.
 

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