VoltTurn + Jellicent Specs
Introduccion
Welcome to my First RMT! today I am going to show you my PU Team, My main idea of the team was to make a VoltTurn team with a Scyther + Lanturn Core that complements very well Offensively and then add support with the other pokes, at first the Team was for a TeamTour of a Hispanic Community and then I tried it a bit on tours of the PU room and sent me to the Top10 of Tours.
Team Building Procces
My main idea was to make a VoltTurn Easy and Fun to use for that week and I came up with the idea of the easiest Core Lanturn and Scyther, which complement each other well.
After having the Core I saw a Weakness to the Rock Type and the Fight, which I had to solve with Mudsdale besides being the Team Rocker and a Support for the Physical Offensive pokemon.
Jellicent Specs Complements Well with the team leaving few weaknesses, Supports very well Offensively Breaking Stall very easily and is also able to check very well the fight guys who try to throw Stab.
The Weakness to the Type Plant was very noticeable in the Team and since I had to stop the fire and fighting type that annoy Sandlola I decided to put Scarf, In addition to serving as speed control and Checks of Fairy and Flying types and plants it serves me as Hazard Removal.
Hitmonchan entered the team well since he had no weakness that the others did not cover and in the metagame now it goes very well with the departure of Froslass and quagsire, the AV Set I like and Hit almost the entire Goal currently and having no problems to enter or exit I decided to place it as the last poke.
Team in Depth






Introduccion
Welcome to my First RMT! today I am going to show you my PU Team, My main idea of the team was to make a VoltTurn team with a Scyther + Lanturn Core that complements very well Offensively and then add support with the other pokes, at first the Team was for a TeamTour of a Hispanic Community and then I tried it a bit on tours of the PU room and sent me to the Top10 of Tours.
Team Building Procces


My main idea was to make a VoltTurn Easy and Fun to use for that week and I came up with the idea of the easiest Core Lanturn and Scyther, which complement each other well.



After having the Core I saw a Weakness to the Rock Type and the Fight, which I had to solve with Mudsdale besides being the Team Rocker and a Support for the Physical Offensive pokemon.




Jellicent Specs Complements Well with the team leaving few weaknesses, Supports very well Offensively Breaking Stall very easily and is also able to check very well the fight guys who try to throw Stab.





The Weakness to the Type Plant was very noticeable in the Team and since I had to stop the fire and fighting type that annoy Sandlola I decided to put Scarf, In addition to serving as speed control and Checks of Fairy and Flying types and plants it serves me as Hazard Removal.






Hitmonchan entered the team well since he had no weakness that the others did not cover and in the metagame now it goes very well with the departure of Froslass and quagsire, the AV Set I like and Hit almost the entire Goal currently and having no problems to enter or exit I decided to place it as the last poke.
Team in Depth

Scyther @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Brick Break
- Knock Off
Starting the Volt-Turn Team With Scyther I thought it was a good idea besides being very good in this metagame, I was in doubt of putting Scarf or Band, I decided to make the team more offensive and more offensive the Core Volt-turn Upon entering the field, the Band makes it scary to sweep in Late Game since the Stab + Technician makes it possible to take several pokemon at the end without problems

Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 172 SpA / 136 SpD / 200 Spe
Modest Nature
- Scald
- Volt Switch
- Ice Beam
- Hidden Power [Fire]
The idea of the team was to make a Volt-turn team Easy and Fun Where we could win momentum Whenever we need it, for that job I put the core Vol-Turn of PU par excellence Lanturn and Scyther which cover the weaknesses and can support any to any poke to go off offensively and sweep as long as you can.

Mudsdale @ Iapapa Berry
Ability: Stamina
EVs: 252 HP / 132 Def / 124 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Rock Slide
Mudsdale one of the best Hazard Stack of the tier par excellence besides being one of the Physical Pokemon Counters that give my core Volt-Turn problem, I put Mudsdale to not have problems with the Rock type like RegiRock or Lycanroc and Having Support Against the Fight Type.

Jellicent @ Choice Specs
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Water Spout
- Hydro Pump
- Shadow Ball
- Ice Beam
Jellicent fit the team perfectly, giving balance to the Weakness of the Water Type and Helping with the fighting guys, In addition to being the Swepper or the Stall Breaker of the Team par excellence Making Sweeping with the Core Volt-Turn easier to do, also It serves as a Spin Blocker that you see trying to remove the rocks with pokes like Hitmonchan or Sandslash making it possible to have a free turn and break.

Sandslash-Alola @ Choice Scarf
Ability: Snow Cloak
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Iron Head
- Earthquake
- Rapid Spin
The Weakness to the Type Plant was very noticeable in the Team and since I had to stop the fire and fighting type that annoy Sandlola I decided to put Scarf, In addition to serving as speed control and Checks of Fairy and Flying types and plants it serves me as Hazard Removal.

Hitmonchan (M) @ Assault Vest
Ability: Iron Fist
EVs: 76 HP / 180 Atk / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Stone Edge
- Ice Punch
Hitmonchan entered the team well since he had no weakness that the others did not cover and in the metagame now it goes very well with the departure of Froslass and quagsire, the AV Set I like and Hit almost the entire currently metagame and having no problems to enter or exit I decided to place it as the last poke.
Threats



Sun and Rains Teams
Trick Rooms Teams
Replays:
https://replay.pokemonshowdown.com/gen7pu-988977839
https://replay.pokemonshowdown.com/gen7pu-989010962
https://replay.pokemonshowdown.com/gen7pu-988760352
https://replay.pokemonshowdown.com/gen7pu-988417136
Jellicent @ Choice Specs
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Water Spout
- Hydro Pump
- Shadow Ball
- Ice Beam
Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 172 SpA / 136 SpD / 200 Spe
Modest Nature
- Scald
- Volt Switch
- Ice Beam
- Hidden Power [Fire]
Scyther @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Brick Break
- Knock Off
Mudsdale @ Iapapa Berry
Ability: Stamina
EVs: 252 HP / 132 Def / 124 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Rock Slide
Sandslash-Alola @ Choice Scarf
Ability: Snow Cloak
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Iron Head
- Earthquake
- Rapid Spin
Hitmonchan (M) @ Assault Vest
Ability: Iron Fist
EVs: 76 HP / 180 Atk / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Stone Edge
- Ice Punch
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Water Spout
- Hydro Pump
- Shadow Ball
- Ice Beam
Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 172 SpA / 136 SpD / 200 Spe
Modest Nature
- Scald
- Volt Switch
- Ice Beam
- Hidden Power [Fire]
Scyther @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Brick Break
- Knock Off
Mudsdale @ Iapapa Berry
Ability: Stamina
EVs: 252 HP / 132 Def / 124 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Rock Slide
Sandslash-Alola @ Choice Scarf
Ability: Snow Cloak
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Iron Head
- Earthquake
- Rapid Spin
Hitmonchan (M) @ Assault Vest
Ability: Iron Fist
EVs: 76 HP / 180 Atk / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Stone Edge
- Ice Punch
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