Vileplume (NU Mini) [QC 0/2]

BT89

go on, take everything
is a Pre-Contributor
:rb/vileplume:
flower power or something

[OVERVIEW]

Vileplume has access to the valuable “Double Powder” combination of Sleep Powder and Stun Spore, letting it support teammates like Golem and Charizard through spreading status. It can differentiate itself from other status spreaders by being able to go on the offensive and run Swords Dance, due to its stats generally being solid outside of Speed. This lets it perform decently as a cleaner against paralyzed teams. Vileplume also boasts some solid defensive utility, acting as one of the better switch-ins to Golem while boasting a Toxic immunity.

However, Vileplume faces heavy competition from other Double Powder spreaders such as Venomoth and Exeggcute. The former boasts a better Speed tier and movepool, and the latter has better typing as well as a better defensive utility by means of its Psychic-type. Vileplume’s horrible typing leaves it weak to the likes of Mr. Mime, Moltres, Ninetales, and Fire Blast Charizard while only having one notable resistance to Water. Its low Speed makes things more difficult for Vileplume, as it struggles to find set up opportunities, and makes it vulnerable to partial trapping users such as Charizard, Moltres, Rapidash, and Ninetales. Vileplume struggles to find a solidified niche in RBY NU, and thus, should not be an initial consideration for a competitive team.

[SET]
name: Defensive Pivot
move 1: Sleep Powder
move 2: Stun Spore / Swords Dance
move 3: Mega Drain
move 4: Body Slam / Hyper Beam

[SET COMMENTS]

This set aims to cripple opposing Pokemon with paralysis and sleep for its teammates to take advantage of. Sleep Powder allows Vileplume to create set up opportunities for itself. Stun Spore is great for paralyzing Ground-types such as Golem who otherwise deter paralysis. Mega Drain gives Vileplume a method of recovery as well as a STAB option to 2HKO the likes of Golem and Kabutops. Body Slam is a good option for chipping down opponents while having the chance to spread paralysis. Swords Dance can be run over Stun Spore to make Vileplume surprisingly strong. Using Hyper Beam over Body Slam further enhances its strength, doing great damage to the likes of Clefable, Blastoise, and Mr. Mime, with it even being able to OHKO the latter at +2.

Vileplume has very little room for variation due to its mediocre movepool. Toxic can work as an option to help against partial trapping users such as Dragonair. Due to its access to the Double Powder combination, Vileplume is able to give openings to multiple dangerous offensive Pokemon. Swords Dance Charizard is a premier example of a Pokemon that can take advantage of Vileplume's status, as it helps enable Charizard to sweep. Golem is also able to check Fire-types while appreciating paralysis support from Vileplume. It can also act as a secondary paralysis abuser alongside Swords Dance Vileplume. Blastoise makes for a particularly good partner, as it is a very solid Fire Spin absorber, and can generally take attacks from the aforementioned Fire-types. Paralysis spreaders like Mr. Mime and Clefable are good partners, as they allow Vileplume to more easily find set-up opportunities with Swords Dance.

[CREDITS]
- Written by: [[BT89, 487308]]
- Quality checked by: [[name, id], [name, id]]
- Grammar checked by: [[name, id]]
 
Last edited:
(not doing a full am check)
~ i dont see how dropping sleep powder is viable, vileplume isnt going to have all those free turns to click stun and then sd with its speed and bad defensive typing, also that sounds like a bad wigglytuff which has the same power as vileplume’s +2 hbeam with its stab bslam + hbeam, twave over stun spore, and lack of weaknesses; mega drain doesnt make up for these issues.

~ do there rly need to be two movesets? why not just:

sleep powder
stun spore / swords dance
mega drain
body slam / hyper beam

doesnt this cover all of vileplume’s options.
 

Plague von Karma

Banned deucer.
Implement for QC 1/2, let's help this along.
Add
Remove
Comments

Content is fine, it's just missing out what you actually do after Vileplume has done its job.

[OVERVIEW]

Vileplume has access to the valuable “Double Powder” combination of Sleep Powder and Stun Spore, letting it support its teammates (maybe have an example or two, golem and Charizard eg?) through spreading status. It can differentiate itself from other status spreaders by being able to go on the offensive and run Swords Dance, due to its stats generally being solid outside of Speed. This lets it perform decently as a cleaner against paralyzed teams.

Maybe note that it's a good switch-in to Golem? Probably one of the best in the tier actually, the problem is it's also Vileplume. Poison typing means it's Toxic-immune, I guess, but everything that uses it is either a Fire or starving for moves, so...

However, Vileplume faces heavy competition from other dual Double Powder spreaders users, such as Venomoth and Exeggcute. The former boasts a better Speed tier and movepool, and the latter has better typing as well as a better defensive utility by means of its Psychic-typing. Vileplume’s horrible typing leaves it weak to the likes of Mr. Mime and Charizard. (This sentence probably needs a bit more fleshing out. Additionally, Fire Blast Charizard is actually a bit uncommon, so you may want to specify it. I would also say to include maybe Moltres and Ninetales in this list.) Its low Speed makes things more difficult for Vileplume, as it struggles to find set up opportunities, and makes it vulnerable to partial trapping users such as Charizard, Moltres, Rapidash, and Ninetales. Vileplume struggles to find a solidified niche in RBY NU, and thus, should not be an initial consideration for a competitive team.

[SET]
name: Defensive Pivot
move 1: Sleep Powder
move 2: Stun Spore / Swords Dance
move 3: Mega Drain
move 4: Body Slam / Hyper Beam

[SET COMMENTS]

This set aims to cripple opposing Pokemon with paralysis and sleep for its teammates to take advantage of. Sleep Powder allows Vileplume to create set up opportunities for itself. Stun Spore is great for paralyzing Ground-types such as Golem who otherwise deter paralysis. Mega Drain gives Vileplume a method of recovery as well as a STAB option to 2HKO the likes of Golem and Kabutops. Body Slam is a good option for chipping down opponents while having the chance to spread paralysis. Swords Dance can be run over Stun Spore to make Vileplume surprisingly strong. Using Hyper Beam over Body Slam further enhances its strength, doing great damage to the likes of Clefable, Blastoise, and Mr. Mime, with it even being able to OHKO the latter at +2.

Vileplume has very little room for variation due to its mediocre movepool. Toxic can work as an option to help against partial trapping users such as Dragonair. Vileplume appreciates partners that can answer Fire-types such as Charizard, Moltres, and Ninetales. Blastoise makes for a particularly good partner, as it is a very solid Fire Spin absorber, and can generally take attacks from the aforementioned Fire-types. Golem is also able to check Fire-types while appreciating paralysis support from Vileplume. It can also act as a secondary paralysis abuser alongside Swords Dance Vileplume. Paralysis spreaders like Mr. Mime and Clefable are good partners, as they allow Vileplume to more easily find set-up opportunities with Swords Dance.

You need to include payoffs for having Vileplume. It's a Double Powder user, so it gives openings to a ton of things. SD Charizard can end the game on the spot, so you should list this as its primary partner.

[CREDITS]
- Written by: [[BT89, 487308]]
- Quality checked by: [[name, id], [name, id]]
- Grammar checked by: [[name, id]]
 

phoopes

I did it again
is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
I don't think this analysis is necessary/making progress, so moving this to Locked/Outdated Analyses. Feel free to reserve this one I guess, if you feel so inclined. Thread has been updated to reflect this.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top