VGC VGC team build from scratch by a noobie

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Flutter Mane @ Life Orb
Ability: Protosynthesis
Level: 50
Tera Type: Fairy
- Mystical Fire
- Protect
- Dazzling Gleam
- Shadow Ball



Gastrodon-East (F) @ Leftovers
Ability: Storm Drain
Level: 50
Shiny: Yes
Tera Type: Poison
- Ice Beam
- Recover
- Earth Power
- Protect



Glimmora (F) @ Focus Sash
Ability: Toxic Debris
Level: 50
Shiny: Yes
Tera Type: Fairy
- Earth Power
- Dazzling Gleam
- Spiky Shield
- Sludge Wave



Iron Hands @ Assault Vest
Ability: Quark Drive
Level: 50
Shiny: Yes
Tera Type: Flying
- Drain Punch
- Fake Out
- Ice Punch
- Thunder Punch



Roaring Moon @ Booster Energy
Ability: Protosynthesis
Level: 50
Shiny: Yes
Tera Type: Flying
- Acrobatics
- Tailwind
- Taunt
- Throat Chop



Azumarill (F) @ Safety Goggles
Ability: Huge Power
Level: 50
Shiny: Yes
Tera Type: Dark
- Ice Spinner
- Aqua Jet
- Encore
- Play Rough


Hi y'all! I'm New here, and i recenly started playng competitive and this team is my best effort. I started building from my beloved Gastrodon:heart:, than focused on an anti-trickroom set.
Starting with Roaringmoon and Azumerill, with Tera flying/Acrobatic and ice spinner, u can get rid of the terrain and killing 100% indedeed no matter its build.
Fluttermane is a Glass cannon that can overspeed Gholdengo and inflict serius damage with Mistycal fire and then glimmora ora gastro can seal the deal.
No fear of meowscarada with many counters and no fear of fake out in turn one with the type maybe supported by Glimmora and spiky shield to avoid losing the turn.
Glimmora tera Fairy can deal enormous damage with its speed and special attack.
Iron hands needs no presentation, with assault vest can resist many opponents and fake out is always very helpful.

Anyone has suggestion to improve this team? I think it's preatty great, but i'm afraid that my losing streak is due to my bad skills :(

Any criticism will be appreciated :D

All the best
 

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