VGC 2019 Incineroar

:ss/incineroar:

[OVERVIEW]

Incineroar is the peak of utility in VGC 2019. It frequently finds its way onto any and every team composition, as it is blessed with an insane toolkit of Fake Out, Intimidate, U-turn, and Roar, providing so much for so little opportunity cost. Incineroar is the perfect Pokemon to enable VGC 2019's top threats, supporting Xerneas with Fake Out and Intimidate, pivoting in and out to help Primal Kyogre win the weather war against Primal Groudon, or using Roar on an opposing Xerneas to stop its sweep. What Incineroar does best, though, is making sure matches aren't just outmuscling your opponent, since its toolkit naturally requires games to play at a slower pace. The importance of Intimidate cannot be understated, as VGC 2019 is full of strong physical attackers like Mega Rayquaza, Primal Groudon, and Mega Salamence; as such, it is often momentum-shifting to turn an OHKO from one of these juggernauts into a 2HKO. It also adds a key Ghost resistance to many teams looking to improve their matchups against Lunala and Mega Gengar, as well as Fire-type coverage to ensure that any team can hit Ferrothorn and Celesteela. However, Incineroar is not without flaws; notably, its typing gives it two detrimental weaknesses to Ground and Water, meaning it matches up negatively against both Primal Kyogre and Primal Groudon. Additionally, it has to invest heavily in Special Defense if it wants to take on Xerneas, meaning Incineroar's offensive presence—and overall performance— are typically only as good as the Pokemon it enables.

[SET]
name: Utility
move 1: Fake Out
move 2: Flare Blitz
move 3: U-turn
move 4: Knock Off / Snarl / Roar
item: Figy Berry / Safety Goggles / Assault Vest
ability: Intimidate
nature: Careful
evs: 236 HP / 36 Def / 236 SpD

[SET COMMENTS]

Fake Out lets Incineroar flinch a threatening foe to secure its partner a safe turn. Flare Blitz is Incineroar's main attacking option, which heavily damages Amoonguss, Kartana, and Mega Metagross. U-turn lets it pivot out and come back in later in the game for additional Intimidate and Fake Out support. Knock Off balances power with utility, as it hits decently hard while removing items from foes, namely Figy Berry and the rest of the 50% recovery Berries. Snarl works well for lowering the damage output of special attackers like Lunala, Ultra Necrozma, and Tapu Koko. 236 HP and Special Defense EVs let Incineroar always survive Xerneas's +2 Moonblast, allowing Incineroar to phaze it with Roar or threaten it offensively with Flare Blitz. If using Assault Vest, an EV spread of 252 HP / 164 Atk / 92 SpD should be used instead, as it cleanly survives +2 Moonblast while also taking Origin Pulse from standard Primal Kyogre in rain.

It is not a stretch to say that Incineroar can fit on every team composition in the metagame; its toolkit is just that valuable for any archetype, as Primal Groudon and Primal Kyogre appreciate its pivoting to help win weather wars, Xerneas and Mega Rayquaza have a much easier time setting up with Fake Out and Intimidate support, and Lunala and Ultra Necrozma get a switch-in to Menacing Moonraze Maelstrom or Light That Burns the Sky for the mirror matchups. One important usage tip is that Incineroar very much likes to pivot in and out of the battlefield often, so only stay in and attack with moves not U-turn or Fake Out when absolutely necessary.

[SET]
name: Incinium Z
move 1: Fake Out
move 2: Darkest Lariat
move 3: U-turn
move 4: Flare Blitz / Roar
item: Incinium Z
ability: Intimidate
nature: Adamant
evs: 252 HP / 156 Atk / 100 SpD

[SET COMMENTS]

Fake Out grabs momentum, as it grants Incineroar's partner a safer turn to attack or set up. Darkest Lariat is required for Malicious Moonsault, Incineroar's signature Z-Move, which can OHKO Lunala and Ultra Necrozma at -1 Attack. Darkest Lariat also has the benefit of outdamaging Knock Off against Mega Evolved Pokemon, Z-Move users, Primal Kyogre, and Primal Groudon. U-turn lets Incineroar safely pivot to partners that can more appropriately handle the current situation, being particularly useful for weather wars, bringing in Steel-types on Xerneas, or additional Intimidate support against Primal Groudon. Flare Blitz hits Ferrothorn, Kartana, and Xerneas, while Roar lets Incineroar force out Geomancy-boosted Xerneas and Trick Room users like Stakataka and Lunala. 156 Attack EVs and an Adamant nature always let Incineroar OHKO Lunala at -1 with Malicious Moonsault, while 252 HP and 100 Special Defense EVs allow it to survive standard Xerneas's Dazzling Gleam.

Since Incineroar invests offensively to be an effective Z-Move user, it loses out on the relevant Special Defense investment to make it a solid Xerneas check. Because of this, it should be paired with Pokemon such as bulky Primal Groudon, Haze Tapu Fini, and Stakataka, which all give Xerneas a hard time. It also loses to both Primal Groudon and Primal Kyogre, and it is frequently paired with Mega Salamence and Kartana as a result. It can also work on Kyogre-based teams, but it is advised to pair it with Mega Metagross and a second source of Fairy resistance, which is still a solid enough means of checking Xerneas.

[CREDITS]
- Written by: [[zeefable, 501951]]
- Quality checked by: [[TheKingVillager, 552835], [Raineko, 294287]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

Plague von Karma

Banned deucer.
Picking this amcheck up too.
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Remember to use present tense, sometimes you suddenly went past tense.

[OVERVIEW]

Incineroar is the peak of utility in VGC 2019. It frequently finds its way onto any and every team composition as it is blessed with an insane toolkit of Fake Out, Intimidate, U-turn, and Roar, providing so much for so little opportunity cost. Incineroar is the perfect Pokemon to enable VGC 2019's top threats, supporting Xerneas with Fake Out and Intimidate, pivoting in and out to help Primal Kyogre win the weather war against Primal Groudon, or using Roar on an opposing Xerneas to stop its sweep. What Incineroar did does best, though, was is slow games down to make sure matches weren't aren't just outmuscling your opponent, since its toolkit naturally requires games to play at a slower pace. The importance of Intimidate cannot be understated, as VGC 2019 is full of numerous strong physical attackers like Mega Rayquaza, Primal Groudon, and Mega Salamence; as such, it was often game shifting (strange term; momentum shifting or maybe something drastic like "game ending"?) to turn an OHKO from one of these juggernauts into a 2HKO. It also adds a key Ghost resist to many teams looking to improve their matchups against Lunala and Mega Gengar, as well as Fire coverage to ensure that any team is not without a way to can hit Ferrothorn and Celesteela. However, Incineroar is not without flaws; notably, its typing gives it two detrimental weaknesses to Ground and Water, meaning it matches up negatively into both Primal Kyogre and Primal Groudon. Additionally, it has to invest heavily in Special Defense to be able to take on Xerneas, meaning its offensive presence is relatively mediocre unless its stronger allies are kept alive active, as Incineroar is typically only as good as the Pokemon it enables.

[SET]
name: Utility
move 1: Fake Out
move 2: Flare Blitz
move 3: U-Turn
move 4: Knock Off / Snarl / Roar
item: Figy Berry / Safety Goggles / Assault Vest
ability: Intimidate
nature: Careful
evs: 236 HP / 36 Def / 236 SpD

[SET COMMENTS]

Fake Out lets Incineroar support its ally, as Incineroar can flinch a threatening opponent and foe to secure its partner a safe turn. Flare Blitz is Incineroar's main attacking option, which heavily damages Amoonguss, Kartana, and Mega Metagross. U-turn grants Incineroar the ability to pivot out and come back in later in the game for additional Intimidate and Fake Out support. Knock Off balances power with utility, as it hits decently hard while removing items from foes, namely Figy Berry and the rest of the 50% recovery Berries. (it's weird but you capitalise this when referring to the items iirc) Snarl works well for lowering the offensive damage output of special attackers like Lunala, Ultra Necrozma, and Tapu Koko. 236 HP and Special Defense EVs let Incineroar always survive Xerneas's +2 Moonblast, allowing Incineroar to Roar it out phaze it with Roar. If using Assault Vest, an EV Spread of 252 HP / 164 Atk / 92 SpD should be used instead, as it cleanly survives +2 Moonblast while also taking Origin Pulse from standard Primal Kyogre in Heavy Rain.

It is not a stretch to say that Incineroar can fit on every team composition in the metagame; (ASC) its toolkit is just that valuable for any archetype, as Primal Groudon and Primal Kyogre appreciate its ability to pivot to help win weather wars by pivoting around, Xerneas and Mega Rayquaza have a much easier time setting up with Fake Out and Intimidate support, and it gives Lunala and Ultra Necrozma a switch-in (AH) to Menacing Moonraze Maelstrom or Light That Burns the Sky for the mirror. One important usage tip is that Incineroar very much likes to pivot in and out of the battlefield often, so only stay in and attack when absolutely necessary.

[SET]
name: Incinium Z
move 1: Fake Out
move 2: Darkest Lariat
move 3: U-Turn
move 4: Flare Blitz / Roar
item: Incinium Z
ability: Intimidate
nature: Adamant
evs: 252 HP / 156 Atk / 100 SpD

[SET COMMENTS]

Fake Out grabs momentum, as it grants Incineroar's partner a safer turn to attack or setup by immobilizing a foe. Darkest Lariat is the Dark STAB move of choice, as it is required for Malicious Moonsault, Incineroar's signature Z Move, which can OHKO Lunala and Ultra Necrozma at -1 Attack. Darkest Lariat also has the benefit of being the strongest option against Megas Mega-Evolved Pokemon, Z-Move (AH) users, Primal Kyogre, and Primal Groudon, since because Knock Off won't hit them for boosted damage. U-turn lets Incineroar safely pivot to partners which that can more appropriately handle the current situation, being particularly useful for weather wars, (AC) or bringing in Steel-types on Xerneas, (AC) or additional Intimidate Pokemon in on support against (clarity?) Primal Groudon. Flare Blitz gives Incineroar Fire STAB coverage, which hits Ferrothorn, Kartana, and Xerneas, while Roar lets Incineroar force out a Geomancy-boosted Xerneas and Trick Room users like Stakataka and Lunala. 156 Attack EVs and an Adamant nature always let Incineroar OHKO Lunala at -1 with Malicious Moonsault, while 252 HP and 100 Special Defense EVs allow it to survive standard Xerneas's Dazzling Gleam.

Since Incineroar invests offensively to be an effective Z-Move (AH) user, it loses out on the relevant Special Defense investment to make it a solid Xerneas check. As such Because of this, (iffy "as such" usage; read here) it should be paired with Pokemon such as bulky Primal Groudon, Haze Tapu Fini, and Stakataka, which all give Xerneas a hard time. It also loses to both Primal Groudon and Primal Kyogre, and is frequently paired with Mega Salamence and Kartana as a result. It can also work on Kyogre based teams, but it is advised to pair it with Mega Metagross and a second Fairy resist, which is still a solid enough means of checking Xerneas.

[CREDITS]
- Written by: [[zeefable, 501951]]
- Quality checked by: [[TheKingVillager, 552835], [Raineko, 294287]]
- Grammar checked by: [[name, id]]
 
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Adeleine

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(AC): Add Comma

[OVERVIEW]

Incineroar is the peak of utility in VGC 2019. It frequently finds its way onto any and every team composition, (AC) as it is blessed with an insane toolkit of Fake Out, Intimidate, U-turn, and Roar, providing so much for so little opportunity cost. Incineroar is the perfect Pokemon to enable VGC 2019's top threats, supporting Xerneas with Fake Out and Intimidate, pivoting in and out to help Primal Kyogre win the weather war against Primal Groudon, or using Roar on an opposing Xerneas to stop its sweep. What Incineroar does best, though, is slow games down to make making sure matches aren't just outmuscling your opponent, since its toolkit naturally requires games to play at a slower pace. The importance of Intimidate cannot be understated, as VGC 2019 is full of numerous strong physical attackers like Mega Rayquaza, Primal Groudon, and Mega Salamence; as such, it was is often momentum-shifting (added hyphen) to turn an OHKO from one of these juggernauts into a 2HKO. It also adds a key Ghost resistance to many teams looking to improve their matchups against Lunala and Mega Gengar, as well as Fire-type coverage to ensure that any team can hit Ferrothorn and Celesteela. However, Incineroar is not without flaws; notably, its typing gives it two detrimental weaknesses to Ground and Water, meaning it matches up negatively into against both Primal Kyogre and Primal Groudon. Additionally, it has to invest heavily in Special Defense to be able if it wants to take on Xerneas, meaning its offensive presence is relatively mediocre unless its stronger allies are kept active, as Incineroar is Incineroar's offensive presence—and overall performance— are (assuming this still checks out) typically only as good as the Pokemon it enables.

[SET]
name: Utility
move 1: Fake Out
move 2: Flare Blitz
move 3: U-Turn U-turn
move 4: Knock Off / Snarl / Roar
item: Figy Berry / Safety Goggles / Assault Vest
ability: Intimidate
nature: Careful
evs: 236 HP / 36 Def / 236 SpD

[SET COMMENTS]

Fake Out lets Incineroar support its ally, as Incineroar can flinch a threatening foe to secure its partner a safe turn. Flare Blitz is Incineroar's main attacking option, which heavily damages Amoonguss, Kartana, and Mega Metagross. U-turn grants Incineroar the ability to lets it pivot out and come back in later in the game for additional Intimidate and Fake Out support. Knock Off balances power with utility, as it hits decently hard while removing items from foes, namely Figy Berry and the rest of the 50% recovery Berries. Snarl works well for lowering the damage output of special attackers like Lunala, Ultra Necrozma, and Tapu Koko. 236 HP and Special Defense EVs let Incineroar always survive Xerneas's +2 Moonblast, allowing Incineroar to phaze it with Roar. (what if incin doesn't have roar? does it still heavily appreciate the evs in order to flare blitz xern or whatever? or maybe the spread becomes more malleable? pls specify) If using Assault Vest, an EV spread of 252 HP / 164 Atk / 92 SpD should be used instead, as it cleanly survives +2 Moonblast while also taking Origin Pulse from standard Primal Kyogre in Heavy Rain. rain.

It is not a stretch to say that Incineroar can fit on every team composition in the metagame; its toolkit is just that valuable for any archetype, as Primal Groudon and Primal Kyogre appreciate its ability to pivot pivoting to help win weather wars by pivoting around, Xerneas and Mega Rayquaza have a much easier time setting up with Fake Out and Intimidate support, and it gives Lunala and Ultra Necrozma get a switch-in to Menacing Moonraze Maelstrom or Light That Burns the Sky for the mirror matchups. One important usage tip is that Incineroar very much likes to pivot in and out of the battlefield often, so only stay in and attack with moves not U-turn or Fake Out (I imagine this exception applies to one or both of them? pls specify for maximum clarity) when absolutely necessary.

[SET]
name: Incinium Z
move 1: Fake Out
move 2: Darkest Lariat
move 3: U-Turn U-turn
move 4: Flare Blitz / Roar
item: Incinium Z
ability: Intimidate
nature: Adamant
evs: 252 HP / 156 Atk / 100 SpD

[SET COMMENTS]

Fake Out grabs momentum, as it grants Incineroar's partner a safer turn to attack or setup by immobilizing a foe. Darkest Lariat is the Dark STAB move of choice, as it set up. Darkest Lariat is required for Malicious Moonsault, Incineroar's signature Z-Move, (added hyphen) which can OHKO Lunala and Ultra Necrozma at -1 Attack. Darkest Lariat also has the benefit of being the strongest option against Mega-Evolved outdamaging Knock Off against Mega Evolved Pokemon, Z-Move users, Primal Kyogre, and Primal Groudon, because Knock Off won't hit them for boosted damage. U-turn lets Incineroar safely pivot to partners that can more appropriately handle the current situation, being particularly useful for weather wars, bringing in Steel-types on Xerneas, or additional Intimidate support against Primal Groudon. Flare Blitz gives Incineroar Fire STAB coverage, which hits Ferrothorn, Kartana, and Xerneas, while Roar lets Incineroar force out a Geomancy-boosted Xerneas and Trick Room users like Stakataka and Lunala. 156 Attack EVs and an Adamant nature always let Incineroar OHKO Lunala at -1 with Malicious Moonsault, while 252 HP and 100 Special Defense EVs allow it to survive standard Xerneas's Dazzling Gleam.

Since Incineroar invests offensively to be an effective Z-Move user, it loses out on the relevant Special Defense investment to make it a solid Xerneas check. Because of this, it should be paired with Pokemon such as bulky Primal Groudon, Haze Tapu Fini, and Stakataka, which all give Xerneas a hard time. It also loses to both Primal Groudon and Primal Kyogre, and it is frequently paired with Mega Salamence and Kartana as a result. It can also work on Kyogre-based (added hyphen) teams, but it is advised to pair it with Mega Metagross and a second Fairy resist, source of Fairy resistance, which is still a solid enough means of checking Xerneas.

[CREDITS]
- Written by: [[zeefable, 501951]]
- Quality checked by: [[TheKingVillager, 552835], [Raineko, 294287]]
- Grammar checked by: [[Finland, 517429]]

i'll stamp after you answer the qs in the first set
 
i'll stamp after you answer the qs in the first set
Implemented, thanks!! added "or threaten it offensively with Flare Blitz" to the Xerneas calc reference because Incineroar taking +2 Moonblast is the standard regardless of running roar.

You're totally right wrt the second point about staying in and attacking, kinda tunnel visioned on attack = STAB moves but fake out and u-turn do be damaging moves tho :facepalm:
 

Adeleine

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1/1, figured that might've been what you were thinking with attacks lol but glad it's certain
 
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