mgs4manj
Banned deucer.
I've been working on a team for the past week and have had very good success with the team I have finished. I've spent time, dedication, made numerous edits and replacements to my team and have just recently finished. I need some help ironing out any kinks which may be hindering me in the long run.
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Blaziken @ Life Orb
Speed Boost
252 SpA/Spe, 4 Atk. Mild.
- Protect
- Fire Blast
- Hidden Power [Ice]
- High Jump Kick
I opted for a Mixed Attacking Blaziken which can also Wallbreak many common walls. Protect allows for it to get a speed boost or to take cover against threats which it's partner may be able to take out. Fire Blast lets it Wallbreak through most Aegislash sets regardless of form and all Ferrothorn sets while also getting past the problem of King's Shields' attack decrease and Iron Barbs respectively if I had used Flare Blitz instead. With maximum Special Attack investment, Hidden Power Ice can OHKO Mega Mence and can lure in unsuspecting Lando-Ts. High Jump Kick with 4 Attack is enough to OHKO any Mega Kangaskhan despite the low investment on top of clearing out almost all pokemon weak to Fighting in one hit as well.
Blaziken can knock out many other common threats in VGC as well with it's moveset, including but not limited to: Weavile, Ferrothorn, Terrakion, Smeargle, Gliscor, Mega Maw, Bronzong, along with heavily damaging Mega Rayquaza (provided it does not KO Blaziken first with Extremespeed).
I ended up choosing mostly Special over Physical as well due to the fact that Flare Blitz' recoil tied with Life Orb is nearly unsustainable especially when a fair amount of the meta is physically defensive as well. Mixed Blaziken is even better in that neither Intimidate nor Snarl's Attack/SpA drops, unless combined, can interfere with Blaziken's sweeping abilities.
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Raikou @ Assault Vest
Pressure
252 SpA/Spe, 4 SpD. Timid.
- Thunderbolt
- Volt Switch
- Extrasensory
- Snarl
Raikou is the answer to many special attacking pokemon, most notably P-Ogre. Thunderbolt is it's default STAB move for covering Flying/Water-types which may interfere with other pokemon on my team. I generally use Volt Switch along with it as I usually need to pivot out when/if a P-Don appears, and I pivot out to Salamence/Giratina. Extrasensory is for covering Amoonguss or other Poison-type threats to Xerneas on my team. It can be used for covering some Fighting-types as well, but that is not the primary use of Extrasensory on Raikou's moveset. Snarl combined with Assault Vest can let Raikou be a hard-stop to P-Ogre switch-ins which could potentially sweep my whole team if left unchecked, as well as letting it lower the other Pokemon's Special Attack as well.
Raikou is almost always used as a partner with Blaziken, and if a Ground Type mon appears, specifically P-Don, while Raikou is out, I will Volt Switch out and into Salamence/Giratina. Blaziken can cover most Ground types with HP Ice, while Raikou can cover P-Ogre if it switches in to check Blaziken. This explains why Raikou does not have Hidden Power [Ice] in it's loadout.
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Giratina-O @ Griseous Orb
Levitate
252 HP, 236 SpA, 12 Def. Relaxed.
- Hex
- Will-O-Wisp
- Earth Power
- Draco Meteor
This mon has been the one to receive many, many, many changes. I have been deciding between Altered and Origin form almost constantly since the creation of this team but have chose Origin due to better offenses. Hex and Will-O-Wisp synergize well. I would have ran Toxic over Will-O-Wisp, however I wanted the ability to inflict status on Steel types which could threaten Xerneas and cripple the likes of Mega Kangaskhan and other heavy hitting physical types not named P-Don. Earth Power is to give Giratina an offensive advantage against P-Don who cannot be Wisped on top of the defensive advantage it already has. Earth Power 2HKO's most spreads of P-Don. This is where Giratina shines best. With Tailwind Support, Giratina can nail unboosted (no DDance) Mega Mence and Mega Ray with Draco Meteor on top of hitting Mandibuzz and Yveltal (I usually switch or Wisp against the latter, but if need be I can and will Meteor it) who would normally resist and be immune to Hex and Earth Power respectively.
The spread lets it achieve the maximum offensive capability tied with the highest physical Defense. An 8 point difference does not affect Giratina's offenses much, if at all against certain mons like P-Don.
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Smeargle @ Focus Sash
Moody
252 HP/Def, 4 SpD. Impish.
- Follow Me
- Dark Void
- Spiky Shield
- Wide Guard
Smeargle is the support mon of the team. Follow Me, Dark Void, and Wide Guard all serve a purpose in letting the teammate attack or defending it otherwise. Follow Me lets it take moves which only target a single opponent while Wide Guard protects against moves which can hit both Smeargle and it's partner, most often seen with the Primals. Spiky Shield is a defense against Fake Out as not to lose it's Sash.
Smeargle must be wary of Mega Kangaskhan and Feint users. Generally Smeargle is supported by Blaziken or Giratina if the likes appear. I do not run Quick Guard as priority moves are not particularly dangerous to my team barring E-Speed from Mega Ray and Ice Shard from Weavile. Other than that, my team does not need to worry about it.
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Salamence @ Salamencite
Intimidate -> Aerilate
252 HP/SpA, 4 Spe. Modest
- Tailwind
- Protect
- Hyper Voice
- Draco Meteor
My Mega of the team. I do not ordinarily choose one Mega per VGC team but this year is an exception especially with Blaziken on my team, I can play mindgames with those who think I have Mega Blaze. Tailwind lets Mence be tailored towards bulk on top of allowing it to support other teammates tremendously. If it needs, it can Protect before Mega Evolution and when it needs to to avoid being Faked Out and taking Ice Type moves without having to switch out. Hyper Voice is the primary STAB of Mence and it can shred through most mons who aren't Specially Defensive on top of not having to worry about Intimidation. Draco Meteor is used as a last resort only to get rid of threats which may have Wide Guard or those who will not be easily knocked out with Hyper Voice. With Tailwind, it can gain the speed advantage over many other dragons and overpower them with Meteor.
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Xerneas @ Power Herb
Fairy Aura
252 Def/SpA, 4 HP. Bold.
- Geomancy
- Moonblast
- Focus Blast
- Thunder
The same Xerneas set we have all come to know and love. Geoxern. Geomancy is the main move in this set as it boosts it's Speed, Special Attack, and Special Defense to ridiculous levels. Moonblast is the primary STAB allowing it to OHKO almost everything that is neutral to Fairy and even some mons which are resistant to Fairy. Focus Blast helps clear out Steel types which may threaten Xerneas, notably Ferrothorn, Lucario, and Bisharp (albeit rare). Thunder is a hard-check to P-Ogre who is very specially bulky and can take Xern's other moves even when boosted.
As for the spread, I chose max Defense along with Bold to maximize the Physical Defense stat while not sacrificing any Special Attack EV's. Bold amplifies the bonus given by the Defense EV's which further allow it to survive physical attacks. It MUST survive the attacks dealt to it for one turn while it uses Geomancy. The only thing Xern must keep watch for is Knock Off, which, surprisingly, has not been seen very much on my part.
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Blaziken @ Life Orb
Speed Boost
252 SpA/Spe, 4 Atk. Mild.
- Protect
- Fire Blast
- Hidden Power [Ice]
- High Jump Kick
I opted for a Mixed Attacking Blaziken which can also Wallbreak many common walls. Protect allows for it to get a speed boost or to take cover against threats which it's partner may be able to take out. Fire Blast lets it Wallbreak through most Aegislash sets regardless of form and all Ferrothorn sets while also getting past the problem of King's Shields' attack decrease and Iron Barbs respectively if I had used Flare Blitz instead. With maximum Special Attack investment, Hidden Power Ice can OHKO Mega Mence and can lure in unsuspecting Lando-Ts. High Jump Kick with 4 Attack is enough to OHKO any Mega Kangaskhan despite the low investment on top of clearing out almost all pokemon weak to Fighting in one hit as well.
Blaziken can knock out many other common threats in VGC as well with it's moveset, including but not limited to: Weavile, Ferrothorn, Terrakion, Smeargle, Gliscor, Mega Maw, Bronzong, along with heavily damaging Mega Rayquaza (provided it does not KO Blaziken first with Extremespeed).
I ended up choosing mostly Special over Physical as well due to the fact that Flare Blitz' recoil tied with Life Orb is nearly unsustainable especially when a fair amount of the meta is physically defensive as well. Mixed Blaziken is even better in that neither Intimidate nor Snarl's Attack/SpA drops, unless combined, can interfere with Blaziken's sweeping abilities.
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Raikou @ Assault Vest
Pressure
252 SpA/Spe, 4 SpD. Timid.
- Thunderbolt
- Volt Switch
- Extrasensory
- Snarl
Raikou is the answer to many special attacking pokemon, most notably P-Ogre. Thunderbolt is it's default STAB move for covering Flying/Water-types which may interfere with other pokemon on my team. I generally use Volt Switch along with it as I usually need to pivot out when/if a P-Don appears, and I pivot out to Salamence/Giratina. Extrasensory is for covering Amoonguss or other Poison-type threats to Xerneas on my team. It can be used for covering some Fighting-types as well, but that is not the primary use of Extrasensory on Raikou's moveset. Snarl combined with Assault Vest can let Raikou be a hard-stop to P-Ogre switch-ins which could potentially sweep my whole team if left unchecked, as well as letting it lower the other Pokemon's Special Attack as well.
Raikou is almost always used as a partner with Blaziken, and if a Ground Type mon appears, specifically P-Don, while Raikou is out, I will Volt Switch out and into Salamence/Giratina. Blaziken can cover most Ground types with HP Ice, while Raikou can cover P-Ogre if it switches in to check Blaziken. This explains why Raikou does not have Hidden Power [Ice] in it's loadout.
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Giratina-O @ Griseous Orb
Levitate
252 HP, 236 SpA, 12 Def. Relaxed.
- Hex
- Will-O-Wisp
- Earth Power
- Draco Meteor
This mon has been the one to receive many, many, many changes. I have been deciding between Altered and Origin form almost constantly since the creation of this team but have chose Origin due to better offenses. Hex and Will-O-Wisp synergize well. I would have ran Toxic over Will-O-Wisp, however I wanted the ability to inflict status on Steel types which could threaten Xerneas and cripple the likes of Mega Kangaskhan and other heavy hitting physical types not named P-Don. Earth Power is to give Giratina an offensive advantage against P-Don who cannot be Wisped on top of the defensive advantage it already has. Earth Power 2HKO's most spreads of P-Don. This is where Giratina shines best. With Tailwind Support, Giratina can nail unboosted (no DDance) Mega Mence and Mega Ray with Draco Meteor on top of hitting Mandibuzz and Yveltal (I usually switch or Wisp against the latter, but if need be I can and will Meteor it) who would normally resist and be immune to Hex and Earth Power respectively.
The spread lets it achieve the maximum offensive capability tied with the highest physical Defense. An 8 point difference does not affect Giratina's offenses much, if at all against certain mons like P-Don.
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Smeargle @ Focus Sash
Moody
252 HP/Def, 4 SpD. Impish.
- Follow Me
- Dark Void
- Spiky Shield
- Wide Guard
Smeargle is the support mon of the team. Follow Me, Dark Void, and Wide Guard all serve a purpose in letting the teammate attack or defending it otherwise. Follow Me lets it take moves which only target a single opponent while Wide Guard protects against moves which can hit both Smeargle and it's partner, most often seen with the Primals. Spiky Shield is a defense against Fake Out as not to lose it's Sash.
Smeargle must be wary of Mega Kangaskhan and Feint users. Generally Smeargle is supported by Blaziken or Giratina if the likes appear. I do not run Quick Guard as priority moves are not particularly dangerous to my team barring E-Speed from Mega Ray and Ice Shard from Weavile. Other than that, my team does not need to worry about it.
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Salamence @ Salamencite
Intimidate -> Aerilate
252 HP/SpA, 4 Spe. Modest
- Tailwind
- Protect
- Hyper Voice
- Draco Meteor
My Mega of the team. I do not ordinarily choose one Mega per VGC team but this year is an exception especially with Blaziken on my team, I can play mindgames with those who think I have Mega Blaze. Tailwind lets Mence be tailored towards bulk on top of allowing it to support other teammates tremendously. If it needs, it can Protect before Mega Evolution and when it needs to to avoid being Faked Out and taking Ice Type moves without having to switch out. Hyper Voice is the primary STAB of Mence and it can shred through most mons who aren't Specially Defensive on top of not having to worry about Intimidation. Draco Meteor is used as a last resort only to get rid of threats which may have Wide Guard or those who will not be easily knocked out with Hyper Voice. With Tailwind, it can gain the speed advantage over many other dragons and overpower them with Meteor.
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Xerneas @ Power Herb
Fairy Aura
252 Def/SpA, 4 HP. Bold.
- Geomancy
- Moonblast
- Focus Blast
- Thunder
The same Xerneas set we have all come to know and love. Geoxern. Geomancy is the main move in this set as it boosts it's Speed, Special Attack, and Special Defense to ridiculous levels. Moonblast is the primary STAB allowing it to OHKO almost everything that is neutral to Fairy and even some mons which are resistant to Fairy. Focus Blast helps clear out Steel types which may threaten Xerneas, notably Ferrothorn, Lucario, and Bisharp (albeit rare). Thunder is a hard-check to P-Ogre who is very specially bulky and can take Xern's other moves even when boosted.
As for the spread, I chose max Defense along with Bold to maximize the Physical Defense stat while not sacrificing any Special Attack EV's. Bold amplifies the bonus given by the Defense EV's which further allow it to survive physical attacks. It MUST survive the attacks dealt to it for one turn while it uses Geomancy. The only thing Xern must keep watch for is Knock Off, which, surprisingly, has not been seen very much on my part.
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