Gen 3 UU Comeback

Scyther (M) @ Choice Band ** Bug
Trait: Swarm
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Hidden Power [Rock]
- Quick Attack
- Silver Wind

Golem (M) @ Leftovers ** Bomb
Trait: Rock Head
EVs: 148 HP / 196 Atk / 164 Def
Adamant Nature (+Atk, -SAtk)
- Double-Edge
- Earthquake
- Rock Slide
- Toxic

Electabuzz (M) @ Petaya Berry ** Blitz
Trait: Static
EVs: 40 HP / 216 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Hidden Power [Grass]
- Quick Attack
- Substitute
- Thunderbolt

Blastoise (M) @ Leftovers ** Bam
Trait: Torrent
EVs: 252 HP / 148 Def / 40 Spd / 68 SAtk
Bold Nature (+Def, -Atk)
- Ice Beam
- Rest
- Surf
- Toxic

Grumpig (M) @ Choice Band ** Babe Ravenous
Trait: Thick Fat
EVs: 140 HP / 176 Spd / 108 SAtk / 84 SDef
Calm Nature (+SDef, -Atk)
- Calm Mind
- Hidden Power [Dark]
- Psychic
- Trick

Qwilfish (M) @ Salac Berry ** Boom
Trait: Poison Point
EVs: 68 HP / 252 Atk / 188 Spd
Jolly Nature (+Spd, -SAtk)
- Endure
- Flail
- Shadow Ball
- Swords Dance
 
Scyther (M) @ Choice Band ** Bug
Trait: Swarm
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Hidden Power [Rock]
- Quick Attack
- Silver Wind

I'd go with non-CB set on Scyther and save as a lategame sweeper. Sub/SD/HP Flying/Silver Wind is what I use. After all, your set won't hurt Aggron/Golem anyways. If you want to keep CB, then go with HP Fighting > Rock.

Golem (M) @ Leftovers ** Bomb
Trait: Rock Head
EVs: 148 HP / 196 Atk / 164 Def
Adamant Nature (+Atk, -SAtk)
- Double-Edge
- Earthquake
- Rock Slide
- Toxic

I like Resttalk Golem to absorb status and any physical hits. You could also go CB > Lefties and put STalk over Toxic. CB Golem hurts stuff not named Solrock pretty badly.

Electabuzz (M) @ Petaya Berry ** Blitz
Trait: Static
EVs: 40 HP / 216 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Hidden Power [Grass]
- Quick Attack
- Substitute
- Thunderbolt

Needs Ice Punch > QA for Gligar. I'd also go Lefties > Petaya, because you'll able to dish out more attacks when behind a Sub if you have Lefties.

Blastoise (M) @ Leftovers ** Bam
Trait: Torrent
EVs: 252 HP / 148 Def / 40 Spd / 68 SAtk
Bold Nature (+Def, -Atk)
- Ice Beam
- Rest
- Surf
- Toxic

I'd go either STalk > Toxic or Roar > Toxic. You don't have a healer, so Resting just like that might be quite risky as it leaves you absolutely open to Crunch Manetric. 40 Spd is too much, just leave 4 or 8 EVs in it and put more into either SAtk or SDef.

Grumpig (M) @ Choice Band ** Babe Ravenous
Trait: Thick Fat
EVs: 140 HP / 176 Spd / 108 SAtk / 84 SDef
Calm Nature (+SDef, -Atk)
- Calm Mind
- Hidden Power [Dark]
- Psychic
- Trick

Predictable, but works. More HP, less Speed since this guy is the only one in your team who can actually take Special hits.

Qwilfish (M) @ Salac Berry ** Boom
Trait: Poison Point
EVs: 68 HP / 252 Atk / 188 Spd
Jolly Nature (+Spd, -SAtk)
- Endure
- Flail
- Shadow Ball
- Swords Dance

Linoone does the same with STAB. If you want to use Qwilfish, it needs Spikes and Sludge Bomb.
3x Electric weak and Golem doesn't like taking Ice Punch/Hp Grass/HP Ice = Manetric/Electabuzz problems.
 
Keep using Qwilfish, but add Destiny Bond over Shadow Ball. The last slot should be (pick one) Swords Dance / Shadow Ball / Spikes.

Don't run Meganium over Blastoise :\
 
So I have Destiny Bond over Shadow Ball because it ended up not working too well and I kept Swords Dance since it was kind of frail.
 
Should I run Meganium > Blastoise and Linoone > Qwlfish?
Yeah, as ToP said, don't put Meganium > Blastoise, because that would only mean a Gligar sweep.

I use Qwilfish and Blastoise on the same, because Qwilfish can Spike and Blastoise can Phaze to get some Spike damage.
 
Scyther (M) @ Choice Band ** Bug
Trait: Swarm
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Hidden Power [Rock]
- Quick Attack
- Silver Wind

I'd use Jolly, and consider Double-Edge>AA

Golem (M) @ Leftovers ** Bomb
Trait: Rock Head
EVs: 148 HP / 196 Atk / 164 Def
Adamant Nature (+Atk, -SAtk)
- Double-Edge
- Earthquake
- Rock Slide
- Toxic

Impish Nature gives you more points and I would use max HP. Explosion>DE or Toxic.


Electabuzz (M) @ Petaya Berry ** Blitz
Trait: Static
EVs: 40 HP / 216 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Hidden Power [Grass]
- Quick Attack
- Substitute
- Thunderbolt

Ice Punch>QA please, also max speed

Blastoise (M) @ Leftovers ** Bam
Trait: Torrent
EVs: 252 HP / 148 Def / 40 Spd / 68 SAtk
Bold Nature (+Def, -Atk)
- Ice Beam
- Rest
- Surf
- Toxic

Fine

Grumpig (M) @ Choice Band ** Babe Ravenous
Trait: Thick Fat
EVs: 140 HP / 176 Spd / 108 SAtk / 84 SDef
Calm Nature (+SDef, -Atk)
- Calm Mind
- Hidden Power [Dark]
- Psychic
- Trick

I guess...I definately like Substitute>Trick better but it's up to you

Qwilfish (M) @ Salac Berry ** Boom
Trait: Poison Point
EVs: 68 HP / 252 Atk / 188 Spd
Jolly Nature (+Spd, -SAtk)
- Endure
- Flail
- Shadow Ball
- Swords Dance

This thing is kinda the weak link and I suggest Vileplume with Aromatherapy over this
 

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