Greybaum
GENTLEMAN, THIS IS DEMOCRACY MANIFEST
[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Drain Punch
move 3: Knock Off / Ice Punch
move 4: Mach Punch / Ice Punch
item: Eviolite
ability: Guts
nature: Adamant
evs: 172 HP / 252 Atk / 84 Spe
[SET COMMENTS]
Bulk Up enhances Gurdurr's already solid offensive capabilities and allows it to function as a mid- to late-game sweeper, with Drain Punch keeping Gurdurr healthy and allowing it to garner boosts against physical attackers like Raboot and Piloswine. Knock Off is Gurdurr's best coverage move, hitting Fighting-resistant Pokemon like Galarian Corsola and Hattrem for massive damage while also making it easier to break through other Pokemon like Clefairy and Mareanie by removing their Eviolite. Mach Punch rounds off the set, helping to take out weakened faster attackers like Electabuzz and Rufflet. Ice Punch can be used over either of the last two moves, reducing Gurdurr's offensive utility but in turn giving it a way to more immediately damage Roselia and still hit neutral targets for respectable damage. The Speed investment allows Gurdurr to outpace uninvested Piloswine and Hattrem, although this can be invested into bulk if preferred.
Gurdurr can struggle to get past physically defensive walls like Tangela, Clefairy, and Galarian Corsola; other physical attackers like Galarian Linoone, Raboot, and Piloswine can assist in breaking down these shared answers while the latter two also greatly benefit from Gurdurr removing foe's items. Similarly, special attackers like Roselia and Duosion can increase Gurdurr's breaking potential with Spikes and Future Sight support, respectively, and can switch into the aforementioned walls with ease. Hattrem is also a notable teammate, as it can wall Mareanie and prevent Galarian Corsola from healing with Strength Sap.
[SET]
name: Defog
move 1: Defog
move 2: Drain Punch
move 3: Knock Off
move 4: Toxic / Ice Punch / High Horsepower
item: Eviolite
ability: Guts
nature: Adamant
evs: 252 HP / 56 Atk / 200 Def
[SET COMMENTS]
As a Defog user, Gurdurr has a solid matchup against common entry hazard setters like Piloswine and Ferroseed. It also finds opportunities to Defog as a bulky offensive threat, forcing out physical attackers unable to trade hits with it like Raboot and Galarian Linoone. Knock Off further increases its utility by crippling switch-ins. Toxic shores up Gurdurr's otherwise poor matchup into Galarian Corsola, but Ice Punch and High Horsepower are alternatives that help against Poison-type entry hazard setters in Roselia, Koffing, and Mareanie. The defensive investment allows Gurdurr to take two hits from Choice Band Raboot's High Jump Kick after Stealth Rock while also avoiding a 3HKO from Piloswine and other variants of Raboot, with the rest invested into Attack to increase Gurdurr's damage output.
Gurdurr's best teammates will vary depending on the fourth slot chosen; when using Toxic, Gurdurr will have a difficult time against the aforementioned Poison-types, so Pokemon that can pressure these or use them as setup fodder like Lampent, Ferroseed, and Duosion are fantastic partners. On the other hand, Pokemon that can assist in pressuring Galarian Corsola like Hattrem and Roselia are very desirable when foregoing Toxic, with the latter in particular being useful for absorbing Toxic Spikes, which Gurdurr has a difficult time clearing.
[SET]
name: Flame Orb
move 1: Close Combat
move 2: Knock Off
move 3: Facade
move 4: Mach Punch
item: Flame Orb
ability: Guts
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Guts-boosted Gurdurr is a force to be reckoned with; it trades Eviolite and Drain Punch for the power and coverage of Close Combat and Facade, allowing it to 2HKO physically defensive walls like Clefairy, Mareanie, and Slowpoke with ease. Mach Punch rounds off the set by finishing off weakened faster attackers like Raboot and Electabuzz. Unfortunately, Gurdurr still struggles to break through certain physically defensive walls like Tangela and Koffing, and without Eviolite, Gurdurr becomes much more vulnerable to faster Pokemon like Electabuzz and Raboot.
Charjabug is an excellent teammate for providing Gurdurr with Sticky Web support, slowing down wallbreakers like Lampent that would otherwise force Gurdurr out and using a slow Volt Switch to bring Gurdurr in safely and activate its Flame Orb. Other slow pivots like Slowpoke and Clefairy similarly are very useful and further support Gurdurr with moves like Future Sight, Thunder Wave, and Healing Wish to augment its offensive potential. Offensive pivots are similarly useful, with Electabuzz luring in specially defensive Pokemon like Duosion for Gurdurr to burst through and Thwackey providing passive recovery with Grassy Terrain and benefitting from Gurdurr breaking down shared checks like Roselia and Koffing.
[CREDITS]
- Written by: [[S1nn0hC0nfirm3d, 231074], [Greybaum, 407249]]
- Quality checked by: [[Greybaum, 407249], [Eris, 355753], [Mirbro, 451786]]
- Grammar checked by: [[UT, 523866]]
name: Bulk Up
move 1: Bulk Up
move 2: Drain Punch
move 3: Knock Off / Ice Punch
move 4: Mach Punch / Ice Punch
item: Eviolite
ability: Guts
nature: Adamant
evs: 172 HP / 252 Atk / 84 Spe
[SET COMMENTS]
Bulk Up enhances Gurdurr's already solid offensive capabilities and allows it to function as a mid- to late-game sweeper, with Drain Punch keeping Gurdurr healthy and allowing it to garner boosts against physical attackers like Raboot and Piloswine. Knock Off is Gurdurr's best coverage move, hitting Fighting-resistant Pokemon like Galarian Corsola and Hattrem for massive damage while also making it easier to break through other Pokemon like Clefairy and Mareanie by removing their Eviolite. Mach Punch rounds off the set, helping to take out weakened faster attackers like Electabuzz and Rufflet. Ice Punch can be used over either of the last two moves, reducing Gurdurr's offensive utility but in turn giving it a way to more immediately damage Roselia and still hit neutral targets for respectable damage. The Speed investment allows Gurdurr to outpace uninvested Piloswine and Hattrem, although this can be invested into bulk if preferred.
Gurdurr can struggle to get past physically defensive walls like Tangela, Clefairy, and Galarian Corsola; other physical attackers like Galarian Linoone, Raboot, and Piloswine can assist in breaking down these shared answers while the latter two also greatly benefit from Gurdurr removing foe's items. Similarly, special attackers like Roselia and Duosion can increase Gurdurr's breaking potential with Spikes and Future Sight support, respectively, and can switch into the aforementioned walls with ease. Hattrem is also a notable teammate, as it can wall Mareanie and prevent Galarian Corsola from healing with Strength Sap.
[SET]
name: Defog
move 1: Defog
move 2: Drain Punch
move 3: Knock Off
move 4: Toxic / Ice Punch / High Horsepower
item: Eviolite
ability: Guts
nature: Adamant
evs: 252 HP / 56 Atk / 200 Def
[SET COMMENTS]
As a Defog user, Gurdurr has a solid matchup against common entry hazard setters like Piloswine and Ferroseed. It also finds opportunities to Defog as a bulky offensive threat, forcing out physical attackers unable to trade hits with it like Raboot and Galarian Linoone. Knock Off further increases its utility by crippling switch-ins. Toxic shores up Gurdurr's otherwise poor matchup into Galarian Corsola, but Ice Punch and High Horsepower are alternatives that help against Poison-type entry hazard setters in Roselia, Koffing, and Mareanie. The defensive investment allows Gurdurr to take two hits from Choice Band Raboot's High Jump Kick after Stealth Rock while also avoiding a 3HKO from Piloswine and other variants of Raboot, with the rest invested into Attack to increase Gurdurr's damage output.
Gurdurr's best teammates will vary depending on the fourth slot chosen; when using Toxic, Gurdurr will have a difficult time against the aforementioned Poison-types, so Pokemon that can pressure these or use them as setup fodder like Lampent, Ferroseed, and Duosion are fantastic partners. On the other hand, Pokemon that can assist in pressuring Galarian Corsola like Hattrem and Roselia are very desirable when foregoing Toxic, with the latter in particular being useful for absorbing Toxic Spikes, which Gurdurr has a difficult time clearing.
[SET]
name: Flame Orb
move 1: Close Combat
move 2: Knock Off
move 3: Facade
move 4: Mach Punch
item: Flame Orb
ability: Guts
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Guts-boosted Gurdurr is a force to be reckoned with; it trades Eviolite and Drain Punch for the power and coverage of Close Combat and Facade, allowing it to 2HKO physically defensive walls like Clefairy, Mareanie, and Slowpoke with ease. Mach Punch rounds off the set by finishing off weakened faster attackers like Raboot and Electabuzz. Unfortunately, Gurdurr still struggles to break through certain physically defensive walls like Tangela and Koffing, and without Eviolite, Gurdurr becomes much more vulnerable to faster Pokemon like Electabuzz and Raboot.
Charjabug is an excellent teammate for providing Gurdurr with Sticky Web support, slowing down wallbreakers like Lampent that would otherwise force Gurdurr out and using a slow Volt Switch to bring Gurdurr in safely and activate its Flame Orb. Other slow pivots like Slowpoke and Clefairy similarly are very useful and further support Gurdurr with moves like Future Sight, Thunder Wave, and Healing Wish to augment its offensive potential. Offensive pivots are similarly useful, with Electabuzz luring in specially defensive Pokemon like Duosion for Gurdurr to burst through and Thwackey providing passive recovery with Grassy Terrain and benefitting from Gurdurr breaking down shared checks like Roselia and Koffing.
[CREDITS]
- Written by: [[S1nn0hC0nfirm3d, 231074], [Greybaum, 407249]]
- Quality checked by: [[Greybaum, 407249], [Eris, 355753], [Mirbro, 451786]]
- Grammar checked by: [[UT, 523866]]
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