Resource USUM PU Teambuilding Lab - Request teams here! (Closed)

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2xTheTap

YuGiOh main
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I haven't played any tier in a while, but PU sounded fun. I made this particular Absol set but I'm having trouble teambuilding around it:


Absol @ Darkinium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Snatch
- Knock Off
- Play Rough
- Superpower


The whole idea here is using Z-Snatch. It boosts Absol's speed by two stages, and allows it to steal some status moves from foes who aren't expecting it. You can, for an example, outspeed unsuspecting Omastar and steal Shell Smash, or outspeed bulky mons and steal their recovery. It would be more accurately described as a late-game cleaner, since the +2 speed is what makes it so great. It can also absorb Knock Off and Sucker Punch very well.
Edit: Forgot to mention, if at late game +2 Speed is uneeded, it can also nuke things with Blackhole Eclipse

But other than the set itself, I haven't been able to find much partners to synergise with it. So here's hoping people ore experienced in the meta could help
Hey AquaticPanic - I've got your Snatch Absol squad for you. I've tried Z Snatch on stuff like Skuntank and Absol before, and it can do some funny things like steal Oricorio-G's Substitute from it while it tries to dodge Sucker Punch, or stealing stuff like Swords Dance/Shell Smash, but I think it's overall inferior to its standard set.
Nevertheless, I've built you Z Absol - I was just about to post the first version of this team a day before tier shift, but then Weezing was 'snatched' from us, so I built you a new one recently. I'll still post the first version as it provides you a good framework to build around Absol in case you'd like to build additional teams around that set. Sorry for the wait, hope you enjoy!

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Sableye @ Rocky Helmet
Ability: Prankster
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Night Shade
- Taunt
- Will-O-Wisp
- Recover

Absol @ Darkinium Z
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Snatch
- Swords Dance
- Knock Off
- Sucker Punch

Sandslash-Alola @ Occa Berry
Ability: Slush Rush
EVs: 252 HP / 200 SpD / 56 Spe
Careful Nature
- Stealth Rock
- Rapid Spin
- Icicle Crash
- Earthquake

Weezing @ Rocky Helmet
Ability: Levitate
EVs: 248 HP / 228 Def / 32 Spe
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Thunderbolt
- Taunt / Will-O-Wisp
- Flamethrower

Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 252 SpA / 56 SpD / 200 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Hidden Power [Grass]
- Volt Switch
- Scald

Primeape @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Gunk Shot
- U-turn
- Stone Edge
- Close Combat

I'll write a shorter description for this since it's not actually the submission, but I think you could easily take this build and run Mesprit or some other Fighting check over Weezing, or perhaps reformat around Claydol and Qwilfish as your setters and removers like I did in the replays below.

Starting off, I used your Absol or a slight variation of it. It doesn't need +2 Spe as much as it does +2 Atk, so I just made it double dance with mono Dark STAB. From there, seeing how big threats like Gurdurr, Primeape, and Hitmonchan were to this build, I immediately adding two awesome Fighting checks: RH Sableye and RH Weezing.
Weezing sets up Toxic Spikes, which wears down most of Absol's checks and counters, while Sableye switches into Absol's checks and counters directly. Sableye is also running Night Shade to break physically offensive Skuntank down, making it more likely that Weezing's Toxic Spikes will stay in play.
From here, Primeape was a nice addition to beat NP Persian-A especially, which beats Weezing, Absol (if you don't run Play Rough or Superpower), and Sableye when healthy. Primeape also does Primeape things like checking Lycanroc, Aggron, and +1 Lilligant for the team, while of course also capitalizing on or potentially deterring Defog via Defiant so that Toxic Spikes stay in play.
After that, I looked no further than Sandslash-A for some role compression, as it adds an answer to hail teams, it sets and removes SR, and it functions as a better check for both Jynx and HP Ice / Normalium Z Lilligant. I also ran Occa Berry for HP Fire Lilligant, but you can easily go Leftovers, Aguav Berry, or Shuca Berry for Aurorus's Earth Power here for its item.
Finally, when all was said and done, I was missing a Jellicent switch-in (though I had a very strong check in Z Absol already), as well as resists for Swanna, Oricorio-E, or Simisear, so Assault Vest Lanturn patched up these holes nicely. Lanturn's Volt Switch also formed a momentum core with Primeape's U-turn, letting you find additional opportunities to set up with Absol or force timely switches in order to make the most of Weezing's Toxic Spikes.
There are still a few holes, ex. it's missing an Aggron switch-in, but the team has Sableye's Wisp / faster AV Lanturn / Primeape to give you some wiggle room in checking that. Victreebel is always a menace, especially specially offensive variants here, so Flamethrower is there on Weezing (it also hits Dugtrio-A, Sandslash-A, while maintaining coverage against Grass-types). Sandslash-A's Occa Berry helps with this too, as a lot of Victreebel are still running HP Fire over HP Fighting (or Weather Ball) for Sandslash-A, Metang, and Sunny Day-based teams. Lastly, specially offensive Skuntank is a huge threat with Acid Spray / Dark Pulse / Fire Blast, but again Occa Berry lets Sandslash-A combat this.


SCREENS SNATCH ABSOL

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Absol @ Darkinium Z / Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Swords Dance
- Knock Off
- Snatch / Play Rough

Electrode @ Light Clay
Ability: Aftermath
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Light Screen
- Reflect
- Toxic

Primeape @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Gunk Shot
- Stone Edge

Victreebel @ Life Orb / Grassium Z
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sleep Powder
- Strength Sap
- Leaf Storm
- Sludge Bomb

Golem @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Explosion
- Earthquake
- Stone Edge

Oricorio-Sensu @ Salac Berry
Ability: Dancer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Substitute
- Calm Mind
- Revelation Dance

https://serebii.net/pokedex-sm/icon/359.png
https://serebii.net/pokedex-sm/icon/359.png
Some of the description above still applies for what Pokemon synergize well with Absol, but this team is an entirely different archetype from the one above: Screens Hyper Offense. I feel Absol is the most effective on a build like this one, where its terrible bulk can be mitigated by Light Screen and Reflect, giving it ample opportunities to set up with Z Snatch and/or Swords Dance. As a disclaimer, I am not a HO player by nature and I really value still having switch-ins to various threats over an HO team that can cheese its way past bad match-ups, but this team ran smoothly enough during testing that I was still comfortable posting it.

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https://serebii.net/pokedex-sm/icon/101.png
To start, I built Absol with dual screens support from Electrode. I played with its standard Taunt + Explosion set for a while, but felt at the end of testing that keeping Electrode around for multiple rounds of setting screens and pivoting out would be more conducive to an Absol or Oricorio-G sweep in the long-term. Electrode is running Toxic specifically for the fat Ground-types that bother Absol, as well as Lanturn and Oricorio-E so that Oricorio-G and Victreebel slowly lose their checks while they sit safely behind screens. Absol finds many opportunities to set up SD and/or Z Snatch with Reflect and Light Screen in play, so click buttons with reckless abandon after you've volted out of Electrode. Often times, Gurdurr will come in, it'll be forced to eat Absol's Knock Off, then you can easily pivot into Victreebel from there.

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https://serebii.net/pokedex-sm/icon/071.png
Victreebel is awesome in this meta, and works as a strong check to bulky Water- and Fighting-types like Poliwrath, Gurdurr, Hitmonchan, Quagsire, etc. (basically, the Pokemon that stand in Absol's way after it's used SD), while having the added benefit of absorbing Toxic Spikes so that you can enjoy an Absol sweep behind screens without it being cut short prematurely. Victreebel is hugely customizable, so just run whatever you want as long as you're still using Strength Sap. You could run HP Fire for Sandslash-A, Metang, and Sunny Day-based teams (albeit those are rare) all in the same slot, an SD variant, or some bulkier version like Many's Victreebel that he posted here. I really liked Sleep Powder for this team especially though, as it gave the team additional opportunities to set up with Absol or Oricorio-G.

https://serebii.net/pokedex-sm/icon/057.png
https://serebii.net/pokedex-sm/icon/057.png
The same as above, Primeape was added here for checking +1 Lilligant, Silvally-Fairy (with a possibly Defiant-boosted Gunk Shot), Aggron, Lycanroc, NP Persian-A, and for capitalizing on Defog when its foes remove Electrode's screens. Primeape with Roselia is also solid if you prefer Spikes support and bulkier Water resist over Victreebel, or even Qwilfish (see below replays), but I think a more offensive Fighting-check in Victreebel was better overall. Primeape will bring in Sableye and Mesprit, which Absol absolutely loves setting up on (or nuking in Mesprit's case). You can also Snatch Recover or get a Justified Boost if you eat Sableye's Knock Off, though the latter is not as likely anymore given most are running Foul Play or Night Shade over Knock Off.

https://serebii.net/pokedex-sm/icon/076.png
https://serebii.net/pokedex-sm/icon/076.png
The built felt oddly naked at this point, and I really wanted a simple, yet reliable way of keeping Stealth Rock up. At the same time, I saw how devastating a bulky Oricorio-E could be, so I added Golem. Custap Explosion is just amazing right now and really isn't accounted for by any player, let alone players on ladder. Watch this boom against Akir in the replay below and you'll see what I mean. Golem also does Golem things, like checking Dodrio, Lycanroc, Oricorio-E lacking HP Fighting, Skuntank, switching into Stoutland's CB-locked Frustration, and more.

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https://serebii.net/pokedex-sm/icon/741-s.png
Lastly, I was without a real Lilligant answer at this point in the building process, and I also didn't have a secondary Fighting check yet, so I sprang for Oricorio-G. There are really two barriers to it sweeping successfully: fat Flying resists like Oricorio-E, Lanturn, and Eelektross as standout examples, and then being RKOed when Substitute is down. With all Flying resists being hit hard by the team already, I then thought about ways Oricorio-G could avoid being RKOed. Salac Berry is actually great with screens and Substitute helping you enter Salac range, so this ended up being an awesome wincon to clean up late-game.

With this being Screens HO, there are a lot of holes that you can't really patch up well without some other threat cropping up as a result of Absol and Electrode taking up valuable teamslots you need for beating stuff like hail cores, Aggron, Simisear, etc. This was by far the most functional version, but I have others you can take a look at (below). Even if you use that second config with Qwilfish, you'll open the team up to other weaknesses to various Ground- and Water-types, especially those typically found on rain teams, so keep in mind when bringing this to tours that this kind of team will always be heavily match-up reliant.

vs LordST https://replay.pokemonshowdown.com/gen7pu-862451481 ('this team VS LST!' must get old, especially for him, but he's the best player on during my timezone)
vs Akir https://replay.pokemonshowdown.com/gen7pu-860685133
vs ladder (final version): https://replay.pokemonshowdown.com/gen7pu-860681865
vs ladder (rose over vic): https://replay.pokemonshowdown.com/gen7pu-860678733
vs ladder (rose over vic): https://replay.pokemonshowdown.com/gen7pu-860667226
vs ladder (Golurk / Electrode / Absol / CB Sandslash-A / Qwilfish / Primeape) https://replay.pokemonshowdown.com/gen7pu-859816425
vs ladder (Golurk / Electrode / Absol / CB Sandslash-A / Qwilfish / Primeape) https://replay.pokemonshowdown.com/gen7pu-859370685
vs ladder (vs rain) https://replay.pokemonshowdown.com/gen7pu-857146456
 
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Hey guys!!! I’m struggling with my team building atm, would appreciate a team built around Alolan Raichu and Victreebel.

161465

Victreebel @ Grassium Z
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Strength Sap
- Leaf Storm
- Sludge Bomb
- Hidden Power [Fighting]

161466

Raichu-Alola @ Life Orb
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Psyshock
- Nasty Plot
- Grass Knot

Thanks again for taking the time to do these things for people, it’s always fun to see other people’s ideas and the way they build their teams!!
 
Hey, I'm a new player looking to get into PU comp (maybe even getting into the seasonal latter in the future. I saw this as I was looking through the forums and figured this would be a great place to start. I'm hoping to do an offensive hybrid sweeper core with Swords Stance Scyther and Nasty Plot Alolan Raichu as strong ways to end out a game.


Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Roost
- U-turn
- Aerial Ace

Raichu-Alola @ Aloraichium Z
Ability: Surge Surfer
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Psyshock
- Thunderbolt
- Substitute

really looking forward to what you guys will come seeing what you guys come up with and seeing how it can improve with time and experience :3
 

TONE

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Hey, I'm a new player looking to get into PU comp (maybe even getting into the seasonal latter in the future. I saw this as I was looking through the forums and figured this would be a great place to start. I'm hoping to do an offensive hybrid sweeper core with Swords Stance Scyther and Nasty Plot Alolan Raichu as strong ways to end out a game.


Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Roost
- U-turn
- Aerial Ace

Raichu-Alola @ Aloraichium Z
Ability: Surge Surfer
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Psyshock
- Thunderbolt
- Substitute

really looking forward to what you guys will come seeing what you guys come up with and seeing how it can improve with time and experience :3
Hey there ShadowHounder glad to see you take an interest in PU and here is the team you asked for.


Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Roost
- U-turn
- Aerial Ace

Raichu-Alola @ Aloraichium Z
Ability: Surge Surfer
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psyshock
- Thunderbolt
- Grass Knot

Sandslash-Alola @ Leftovers
Ability: Slush Rush
EVs: 252 HP / 208 SpD / 48 Spe
Careful Nature
- Stealth Rock
- Icicle Crash
- Toxic
- Earthquake

Gastrodon-East @ Rindo Berry
Ability: Storm Drain
EVs: 252 HP / 204 Def / 52 SpD
Relaxed Nature
- Scald
- Earthquake
- Yawn
- Recover

Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 44 Atk / 212 Def
Adamant Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch

Swanna @ Choice Scarf
Ability: Hydration
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Brave Bird
- Hurricane
- Surf
- Defog


So 2xTheTap and myself were spitballing ideas regarding this core and this went from being offensive with Parting Shot momentum to a more balanced approach to cover for certain weaknesses that offense doesn't cover for. To start off with, the Scyther set has been kept the same to keep as a bulky wincon and still grab momentum with U-Turn. A-Raichu is also the same, but Substitute was replaced with Grass Knot to better stuff like Quagsire, Regirock, and Gastrodon which hamper Scyther. Next that was added was a defensive core of Gastrodon + A-Sandslash which handles a good portion of the meta. Gastrodon checks the likes of Lycanroc and Jellicent whereas A-Sandslash is nice for checking Hail, non HP Fire variants of Lilligant as well as provides Stealth Rock support. Some things to note here is that Gastrodon has Rindo Berry to better deal with stuff like HP Grass Omastar and Lanturn and retaliate with Earthquake whereas Yawn prevents stuff like Lilligant from coming in for free against it. Next was Gurdurr which added priority and pairs well with Scyther and A-Raichu as Gurdurr handles Rock-types like Aggron and Regirock as well as absorb status for Scyther while A-Raichu appreciates Gurdurr knocking off bulkier walls like Audino of their Leftovers. Gurdurr also doubles as the "Normal Check" as it's the only pokemon on the team that can take 2 hits from Banded Stoutland on the team. Lastly the team needed some form of Speed control and a backup Lilligant check was manditory. Hence we settled on Scarf Swanna as it revenge kills +1 Lilligant with Brave Bird while also providing removal in Defog as Scyther is extremely crippled by Stealth Rock. Some things to note, first Stoutland as mentioned prior is a bit problematic so it's best to maintain Gurdurr's health in that scenario. Eelektross is also annoying for the team as well as nothing on the team can safely switch in on it, so your best bet is to chip it down with Scyther's U-Turn and Raichu's Psyshock. Enjoy the team!
 
Hey there ShadowHounder glad to see you take an interest in PU and here is the team you asked for.


Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Roost
- U-turn
- Aerial Ace

Raichu-Alola @ Aloraichium Z
Ability: Surge Surfer
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psyshock
- Thunderbolt
- Grass Knot

Sandslash-Alola @ Leftovers
Ability: Slush Rush
EVs: 252 HP / 208 SpD / 48 Spe
Careful Nature
- Stealth Rock
- Icicle Crash
- Toxic
- Earthquake

Gastrodon-East @ Rindo Berry
Ability: Storm Drain
EVs: 252 HP / 204 Def / 52 SpD
Relaxed Nature
- Scald
- Earthquake
- Yawn
- Recover

Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 44 Atk / 212 Def
Adamant Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch

Swanna @ Choice Scarf
Ability: Hydration
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Brave Bird
- Hurricane
- Surf
- Defog


So 2xTheTap and myself were spitballing ideas regarding this core and this went from being offensive with Parting Shot momentum to a more balanced approach to cover for certain weaknesses that offense doesn't cover for. To start off with, the Scyther set has been kept the same to keep as a bulky wincon and still grab momentum with U-Turn. A-Raichu is also the same, but Substitute was replaced with Grass Knot to better stuff like Quagsire, Regirock, and Gastrodon which hamper Scyther. Next that was added was a defensive core of Gastrodon + A-Sandslash which handles a good portion of the meta. Gastrodon checks the likes of Lycanroc and Jellicent whereas A-Sandslash is nice for checking Hail, non HP Fire variants of Lilligant as well as provides Stealth Rock support. Some things to note here is that Gastrodon has Rindo Berry to better deal with stuff like HP Grass Omastar and Lanturn and retaliate with Earthquake whereas Yawn prevents stuff like Lilligant from coming in for free against it. Next was Gurdurr which added priority and pairs well with Scyther and A-Raichu as Gurdurr handles Rock-types like Aggron and Regirock as well as absorb status for Scyther while A-Raichu appreciates Gurdurr knocking off bulkier walls like Audino of their Leftovers. Gurdurr also doubles as the "Normal Check" as it's the only pokemon on the team that can take 2 hits from Banded Stoutland on the team. Lastly the team needed some form of Speed control and a backup Lilligant check was manditory. Hence we settled on Scarf Swanna as it revenge kills +1 Lilligant with Brave Bird while also providing removal in Defog as Scyther is extremely crippled by Stealth Rock. Some things to note, first Stoutland as mentioned prior is a bit problematic so it's best to maintain Gurdurr's health in that scenario. Eelektross is also annoying for the team as well as nothing on the team can safely switch in on it, so your best bet is to chip it down with Scyther's U-Turn and Raichu's Psyshock. Enjoy the team!
Thanks... can't wait to try it out :3
 
Hi guys. I know I initially requested Nasty Plot CopyCat Liepard. But to be honest I think NP Z Alola Persian outshines it in that role now. Would I be able to change the mon I requested? If so could I get this interesting set I made:



Musharna @ Leftovers
Ability: Synchronize
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Barrier
- Stored Power
- Moonlight

If this is not viable I am fine if you build with the standard CM set:

Musharna @ Fairium Z/Colbur Berry
Ability: Synchronize
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Calm Mind
- Moonlight
- Psyshock/ Psychic
- Dazzling Gleam
 
Hey I'm new to this tier and i really want to enjoy it to it's fullest. I was thinking about a team comprised of a Lurantis but im also thinking a slow u-turner like mesprit would compliment it do you think there is a team that could use this as a core? I was thinking about a team that would catch people off guard with maybe sets that wouldn't be cut and dry. Here is the Lurantis set I was thinking about
Lurantis @ Leftovers
Ability: Contrary
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Defog
- Leaf Storm
- Superpower
- Synthesis
 
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Hi, I wanted to know if you could build a team around Z-move Kangaskhan. I really like how it can use its Z-move to wallbreak bulky foes like Regirock and Aggron. Offense is preferred, but balance is fine as well.

Kangaskhan @ Fightinium Z
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Power-Up Punch
- Double-Edge
- Sucker Punch
- Focus Punch

Thank you!
 
Ayy my favorite mons are in this tier so why not try it out but there is a problem i suck at building. If you dont mind can you build a team around;

Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Roost
- U-turn
- Aerial Ace



Manectric @ Choice Scarf
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Grass]


i just take smogon sets feel free to change it up. Also i build this team: https://pokepast.es/f97119d5a8c41138 but like i said it sucks. And i like a couple of mons in this tier if you can use them i would really appreciate.
Fav. mons:Absol, Kabutops, Ditto, Floatzel, Marowak, Rapidash, Shiftry, Articuno, Audino, Hitmonchan, Haunter, Roselia, Sableye, Zangoose
The main idea about this team is my favorite pokemons i know it may be not smart but if i can play with the mons. i love, why not? Fell free the use any pokemon but i really appreciate if you can use some pokemons that i love. Thank you and i love you <3
edit: cant wait to get my hands on the team and spam games with it im hyped
 
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yogi

I did not succumb...
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i'm back bitches.

BurmaAlex ok so mushy is p hard to build around rn but i made a nice spikes stack team round it so enjoy

Musharna @ Fairium Z
Ability: Synchronize
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Calm Mind
- Moonlight
- Psychic
- Dazzling Gleam

Froslass @ Leftovers
Ability: Cursed Body
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Spikes
- Taunt
- Will-O-Wisp

Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP / 28 Def / 200 SpD / 28 Spe
Impish Nature
- Drain Punch
- Stone Edge
- Stealth Rock
- Toxic

Hitmonchan @ Aguav Berry
Ability: Iron Fist
EVs: 248 HP / 148 SpD / 112 Spe
Careful Nature
- Drain Punch
- Mach Punch
- Toxic
- Rapid Spin

Dodrio @ Choice Scarf
Ability: Early Bird
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Jump Kick
- Return
- Endeavor

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 220 Def / 248 SpD
Calm Nature
- Volt Switch
- Scald
- Toxic
- Heal Bell

ok so mushy requires quite a bit of support, first of all imo being heavy hazard support and nothing does it better than froslass. froslass is able to cripple dark-types like skuntank (physical anyways) and just act as another solid fighting-type check. regirock is just a solid rocker and helps with the hail match up and all. hitmonchan baits in things like froslass to cripple em with toxic and it's just a reliable spinner to take on more special attackers like guzzlord and aurorus; spread allows you to just creep modest aurorus. scarf dodrio gives you a nice revenge killer and makes up for a rather hard lilligant match up. final mon lanturn patches the spd side of the team and stops toxic crippling the hell out of mushy. team does have its weaknesses but it's the best i can do to support mushy. you can use the barrier sets but i much prefer not losing to guzzlord.
 
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Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
Hey Dingo_Hunter , Demon Dragon and Uupsiee ! Here are the teams you requested:)

Lurantis Balance (for Dingo_Hunter)


Lurantis @ Leftovers
Ability: Contrary
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Leaf Storm
- Superpower
- Aromatherapy
- Synthesis

Oricorio-Pom-Pom @ Flyinium Z
Ability: Dancer
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Taunt
- Calm Mind
- Roost

Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 144 Def / 112 SpD
Bold Nature
- Stealth Rock
- Psywave
- Toxic
- Rest

Hitmonchan @ Lum Berry
Ability: Iron Fist
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Rapid Spin
- Foresight

Guzzlord @ Choice Specs
Ability: Beast Boost
EVs: 60 Def / 252 SpA / 136 SpD / 60 Spe
Modest Nature
- Dark Pulse
- Draco Meteor
- Fire Blast
- Heavy Slam

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 128 Def / 128 SpD
Relaxed Nature
- Scald
- Toxic
- Earthquake
- Recover

I changed defog to aromatherapy because I feel like Lurantis is terrible at defogging (it is too slow and is usually better at just wallbreaking with its contrary attacks. Also it can support its team with aroma and leave the hazard removing role to its teammates). I paired lurantis with bronzor because of the flying/ice weakness, and because I was feeling like regirock wouldn't fit in the team (neither would Tangela obviously), so bronzor fixed these weaknesses and added a stoutland counter to the team. Hitmonchan and Gastrodon are great glues, chan helps vs omastar, eelektross and AV+icebeam lanturn and removes stealth rocks (heres a set of mine that I thought would work in the team, since it eases your matchup vs spikes+ghost teams a lot). Gastro counters primeape and can kind of stay in vs guzzlord :

252+ SpA Choice Specs Guzzlord Dark Pulse vs. 252 HP / 128 SpD Gastrodon: 178-211 (41.7 - 49.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 Atk Primeape Close Combat vs. 252 HP / 128+ Def Gastrodon: 178-211 (41.7 - 49.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery


Guzzlord is the main breaker and eelektross check. I know the team is super slow, but that's what often happens when using lurantis (which is a mon I don't like and don't recommend using, that's only my opinion though).
edit: Pompom is the main Lilligant check and "speed control" (well, it isn't that slow). Not much to say, HP fight or revelation dance can be ran over taunt (taunt helps vs stall and toxic lanturn, revel dance vs omastar and opposing Pompoms mainly, and HP fight vs sandslash-Alola. 16 evs in SpA guarantee the OHKO on aggron after rocks with HP fight, but watch out for chope berries.

PUP+Z Kanga Bulky Offense (for Demon Dragon)


Kangaskhan @ Fightinium Z
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Power-Up Punch
- Double-Edge
- Sucker Punch
- Focus Punch

Froslass @ Colbur Berry
Ability: Cursed Body
EVs: 244 HP / 12 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Will-O-Wisp
- Hex
- Destiny Bond

Skuntank @ Choice Scarf
Ability: Aftermath
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Poison Jab
- Pursuit
- Punishment

Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Giga Drain
- Knock Off
- Hidden Power [Fire]
- Leech Seed

Probopass @ Air Balloon
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Power Gem
- Pain Split

Hitmonchan @ Lum Berry
Ability: Iron Fist
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Rapid Spin
- Foresight


That's a bit (a lot actually) of a remix of the Ktut sample team that I gave TJ in my "player of the week interview", look at the bottom of this post: https://www.smogon.com/forums/threa...evived-week-3-ktutverde.3649002/#post-8092004.

Basically, ProboTang is a core I've had success with. Tang is the stoutland ape kabutops gurdurr -insert physical attacker here- counter, while probo checks what takes advantage of tang: guzzlord, drampa, eelektross, aurorus and froslass mainly. Having tangela was important because kanga is very weak to fighting types and tangela is one of the best fighting counters (yes, it's pure grass but look at its defense!). Don't use gourgeist, it sucks, especially because it doesnt have regen and loses to stoutland/hazard stacking etc. Chan+skuntank provide the team with speed control and additional priority, again foresight chan but I'm just kinda adapting to the froslass spam and to the fact AV chan isn't good anymore. Froslass is imo the best mon in the tier with mesprit, and shares fantastic synergy with kanga (immunity to fighting and to drain punch in particular, spikes to help net KOes with +1 sucker punch for example. The team isn't very fast, but has all the speed control and defensive pivotal options it needs.
edit: I would rather use Fakeout>Focus Punch and Normalium Z>Fight Z. Fake Out is super good on Kanga, and focuspunch doesnt do much except weakening regirock and KOing sandslash-A.

The Froslass spread is a tech I've been using with a null opportunity cost and sometimes life-saving:
252 SpA Aurorus Hidden Power Rock vs. 244 HP / 12 SpD Froslass: 216-254 (63.1 - 74.2%) -- guaranteed 2HKO after Stealth Rock


Scythermane Offense (for Uupsiee)


Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Aerial Ace
- U-turn
- Swords Dance
- Roost

Sandslash-Alola @ Icium Z
Ability: Slush Rush
EVs: 252 HP / 148 Atk / 60 SpD / 48 Spe
Adamant Nature
- Stealth Rock
- Icicle Crash
- Knock Off
- Toxic

Stoutland @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Superpower
- Iron Head
- Facade

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 128 Def / 128 SpD
Relaxed Nature
- Scald
- Toxic
- Earthquake
- Recover

Silvally-Dragon @ Dragon Memory
Ability: RKS System
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Flamethrower
- Defog
- U-Turn

Manectric @ Choice Scarf
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Hidden Power [Grass]
- Volt Switch

Pretty straight forward team. Your core was a fairly good one, so it made my teambuilding a lot easier. I immediately added gastrodon for the type synergy and ability to take on what scyther/mane can't: lycanrock, kabutops, aggron, carracosta (rock types). Having a rock resist and electric immunity is kinda mandatory when using scyther (lighting rod doesn't really count here cuz mane is too frail). Stoutland is one of the best wallbreakers and is a good partner for scyther since it can take on froslass which is an annoyance for baby scizor whereas scyther can pivot in on fighting moves (gurdurr and chan mainly, primeape too but must be played around carefully with scyther+gastro and RKed by scarf mane). Edit: stoutland and scyther also share similar checks in regirock and sandslash-A, so they make up for a good offensive core (redundant wallbreaking core). Dragonvally is the main eel check and a fairly good utility speed control: uturn is used to soften up bulky foes such as mesprit skuntank and lilligant but most importantly not to give a +3 atk to primeape and not lose momentum vs clear body regirock. Sandslash is the stealth rock setter, and runs very useful moves like toxic and knock so as to cripple regirock and quagsire which are things you want to take down. The Atk investment allows it to OHKO guzzlord:

148+ Atk Sandslash-Alola Subzero Slammer (160 BP) vs. 0 HP / 136 Def Guzzlord: 588-692 (100.1 - 117.8%) -- guaranteed OHKO


Enjoy guys! :] Feel free to PM me if you have questions or need more explanations!
 
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2xTheTap

YuGiOh main
is a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Staff Alumnus
Hi everyone - just a quick message that I'm running this thread now. Please re-read the OP as there are some new rules for both people requesting teams and builders. Everything is pretty straightforward, but the new rules are there to keep things running smoothly and to cut down the time it takes to have these teams built.

I'm about to post two teams for the remaining requests, but everything else (including the archive!) is up to date.

If you've been waiting a while for your team, please send me a message on Smogon or Discord. Twilight, sorry for not getting your Lilligant squad to you before the suspect ended. Please feel free to request a team built around another Pokemon and I'm sure we'll get it to you this time with the meta settling a bit more and exams being over soon for most of our builders.
 
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i'm back bitches.

BurmaAlex ok so mushy is p hard to build around rn but i made a nice spikes stack team round it so enjoy

Musharna @ Fairium Z
Ability: Synchronize
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Calm Mind
- Moonlight
- Psychic
- Dazzling Gleam

Froslass @ Leftovers
Ability: Cursed Body
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Spikes
- Taunt
- Will-O-Wisp

Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP / 28 Def / 200 SpD / 28 Spe
Impish Nature
- Drain Punch
- Stone Edge
- Stealth Rock
- Toxic

Hitmonchan @ Aguav Berry
Ability: Iron Fist
EVs: 248 HP / 148 SpD / 112 Spe
Careful Nature
- Drain Punch
- Mach Punch
- Toxic
- Rapid Spin

Dodrio @ Choice Scarf
Ability: Early Bird
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Jump Kick
- Return
- Endeavor

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 220 Def / 248 SpD
Calm Nature
- Volt Switch
- Scald
- Toxic
- Heal Bell

ok so mushy requires quite a bit of support, first of all imo being heavy hazard support and nothing does it better than froslass. froslass is able to cripple dark-types like skuntank (physical anyways) and just act as another solid fighting-type check. regirock is just a solid rocker and helps with the hail match up and all. hitmonchan baits in things like froslass to cripple em with toxic and it's just a reliable spinner to take on more special attackers like guzzlord and aurorus; spread allows you to just creep modest aurorus. scarf dodrio gives you a nice revenge killer and makes up for a rather hard lilligant match up. final mon lanturn patches the spd side of the team and stops toxic crippling the hell out of mushy. team does have its weaknesses but it's the best i can do to support mushy. you can use the barrier sets but i much prefer not losing to guzzlord.
Hi Yogi,

Thanks for the team!
I know Musharna is hard to build around right now but thanks for making the team despite this.
The team looks like alot of fun and I am going to test this out on the ladder.
Much appreciated!
 

2xTheTap

YuGiOh main
is a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Staff Alumnus
Ayy my favorite mons are in this tier so why not try it out but there is a problem i suck at building. If you dont mind can you build a team around;

Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Roost
- U-turn
- Aerial Ace



Manectric @ Choice Scarf
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Grass]


i just take smogon sets feel free to change it up. Also i build this team: https://pokepast.es/f97119d5a8c41138 but like i said it sucks. And i like a couple of mons in this tier if you can use them i would really appreciate.
Fav. mons:Absol, Kabutops, Ditto, Floatzel, Marowak, Rapidash, Shiftry, Articuno, Audino, Hitmonchan, Haunter, Roselia, Sableye, Zangoose
The main idea about this team is my favorite pokemons i know it may be not smart but if i can play with the mons. i love, why not? Fell free the use any pokemon but i really appreciate if you can use some pokemons that i love. Thank you and i love you <3
edit: cant wait to get my hands on the team and spam games with it im hyped
Hi Uupsiee - Ktut beat me to the punch, but here's the team you requested from me! Ngl, but someone requesting a team from me specifically felt good, thanks for the vote of confidence! yogi and I threw some ideas around; he built a cool "for fun" version with many of your favorites that I think you'll like, and then we put our heads together for the more competitive one. Anyway, hope you enjoy!

VoltTurn Bulky Offense


Scyther + Manectric is a cool offensive core in that it's pretty customizable based on what kind of team you think you'll be fighting. You can either run Scarf Scyther and Specs Manectric together, or run the core the way you requested with SD Scyther and Scarf Manectric. Both configurations have their different benefits, but the idea is the same: Manectric and Scyther break down each other's checks and counters. For example, Manectric earns heavy chip on Regirock with Volt Switch, it OHKOes Qwilfish and Alolan Sandslash, it pressures Froslass and non CS Dodrio (if Scarf), it breaks Oricorio-E (if Specs), etc. for Scyther, while Scyther puts the pressure on Manectric switch-ins like Lanturn, Guzzlord, AV Hitmonchan, Roselia, with either of its dual STABs.
Hidden Power Grass is a cool tech for Scyther that lets it OHKO Omastar after Shell Smash thanks to the boost in power from Technician (even with Jolly):
4- SpA Technician Scyther Hidden Power Grass vs. -1 0 HP / 0 SpD Omastar: 292-348 (103.9 - 123.8%) -- guaranteed OHKO
4 SpA Technician Scyther Hidden Power Grass vs. 0 HP / 0 SpD Omastar: 220-260 (78.2 - 92.5%) -- 31.3% chance to OHKO after Stealth Rock.

It also lets it do significantly more to Carracosta, if you happen to see one:
4 SpA Technician Scyther Hidden Power Grass vs. 0 HP / 4- SpD Solid Rock Carracosta: 192-228 (66.4 - 78.8%) -- guaranteed 2HKO after Stealth Rock

And, it allows you to 2HKO Quagsire when your other moves wouldn't have a chance of that:
4 SpA Technician Scyther Hidden Power Grass vs. 252 HP / 0 SpD Quagsire: 228-272 (57.8 - 69%) -- guaranteed 2HKO after Leftovers recovery

In order to support Scyther well, it's critical to add a resist for the tier's various Rock-types, not only so that you have a switch-in for key threats like Lycanroc, but also so that you have a means of pressuring standard Stealth Rock setters. Depending on which Rock resist you use, you can end up with a few different configurations as a result; Ktut went with Gastrodon above, which is super solid, but I prefer the offensive pressure that Fighting-types provide and am an avid user of Gurdurr and Hitmonchan (one of the favorite mons you mentioned above). Mach Punch keeps you safe from behemoths like SD Alolan Sandslash in hail, Scarf Aurorus, Omastar and Carracosta, Stoutland, and more. While not as defensively solid as Gurdurr, Hitmonchan guarantees that SR will be clear from the field with the combination of Foresight and Rapid Spin, while Lum Berry prevents heals status when up against annoying Ghost-types like Sableye and Froslass.

I followed the same thought process for Manectric and focused on beating Manectric counters, mainly Lanturn and Guzzlord. Lanturn's dual STABs are both resisted by Dragon-types (for the most part, Altaria is technically hit neutrally by Volt Switch), but not all Dragons are bulky enough to withstand Lanturn's Ice Beam. At the same time, I already had two Eviolite users on the BO configuration, leading me to choose Dragonium Z Guzzlord as my Lanturn counter, an absorb for weaker Knock Off users, and as a check to opposing, slower Guzzlord. Heavy Slam is not only useful for beating Guzzlord's own checks, i.e. Clefairy and Carbink, but keeping Clefairy in and KOing it with Heavy Slam opens up the way for Manectric to do heavy damage late-game. Additionally, beating Carbink this way removes a Scyther counter, while in return, Guzzlord never finds a hard time coming in off of Manectric's Volt Switch / Scyther's U-turn. Finally, Guzzlord is a really good answer to most of Gurdurr's and Hitmonchan's counters, especially Jellicent and Victreebel.

At this point in the teambuilding process, the bulkier version with Gurdurr did not yet have hazard removal, so I opted for Defog Silvally-Fairy. Silvally-Fairy is picking up in usage right now as its Fairy typing works to block (Z-)Draco Meteor from Guzzlord, while OHKOing standard Guzzlord after SR. It can also bring in Alolan Sandslash and weaken or KO it outright with Flame Charge, removing a possible SR setter so that Scyther can boost freely.
I have a really dirty tech for you, which is using shiny Silvally-Fairy nicknamed "Silvally-Psychic." They're nearly the same color, and newer users (and even some veterans?) will just click random stuff on it like U-turn and Knock Off thinking it's Psychic-type, which sometimes nets Silvally-Fairy the opportunity it needs to Defog or boost with SD. Silvally was also chosen here to keep the momentum going with Manectric's Volt Switch and Scyther's U-turn, which facilitates firing off boosted Draco Meteors with Guzzlord.

From here, my last pick was pretty easy; I was lacking my own SR user, as well as a switch-in for Aurorus's Blizzard to support Guzzlord and Scyther. At the same time, my Flying resist was really just Manectric which isn't reliable for that, so Alolan Sandslash filled the last slot nicely. On the second, more offensive team, it's running max Speed and Attack with Jolly, along with Icium Z for blowing back other teams with Aurorus or Guzzlord as their main breaker. The extra Attack investment also makes it easier to check Lanturn with Earthquake, while Toxic lets it do something against its natural counters. Alolan Sandslash synergizes really well with Guzzlord, with Guzzlord taking on threats like Simisear, Jellicent, and Eelektross (lacking Fighting coverage) for it with ease.

Anyway, that's it, hope you enjoy these teams from me, Ktut, and yogi!

Gurdurr @ Eviolite
Ability: Guts
EVs: 248 HP / 16 Atk / 200 Def / 36 SpD / 8 Spe
Adamant Nature
- Bulk Up
- Knock Off
- Drain Punch
- Mach Punch

Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Swords Dance
- U-turn
- Roost
- Aerial Ace

Guzzlord @ Dragonium Z
Ability: Beast Boost
EVs: 136 Def / 252 SpA / 56 SpD / 64 Spe
Modest Nature
- Draco Meteor
- Fire Blast
- Heavy Slam
- Dark Pulse

Silvally-Psychic (Silvally-Fairy) @ Fairy Memory
Ability: RKS System
Shiny: Yes
EVs: 224 HP / 32 Atk / 252 Spe
Jolly Nature
- Defog
- Parting Shot / U-turn
- Flame Charge
- Multi-Attack

Sandslash-Alola @ Leftovers
Ability: Slush Rush
EVs: 232 HP / 216 SpD / 60 Spe
Careful Nature
- Toxic
- Stealth Rock
- Icicle Crash
- Earthquake

Manectric @ Choice Scarf
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Flamethrower
- Switcheroo
- Thunderbolt


Hitmonchan @ Lum Berry
Ability: Iron Fist
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Foresight
- Drain Punch
- Mach Punch
- Rapid Spin

Manectric @ Choice Specs
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Grass]
- Flamethrower

Guzzlord @ Assault Vest
Ability: Beast Boost
EVs: 252 SpA / 192 SpD / 64 Spe
Modest Nature
- Dark Pulse
- Knock Off
- Draco Meteor
- Heavy Slam

Silvally-Psychic (Silvally-Fairy) @ Fairy Memory
Ability: RKS System
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Multi-Attack
- Flame Charge
- Parting Shot / U-turn

Sandslash-Alola @ Icium Z
Ability: Slush Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Toxic
- Icicle Crash
- Earthquake
- Stealth Rock

Scyther @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Brick Break
- U-turn
- Aerial Ace
- Hidden Power [Grass]


Hey guys!!! I’m struggling with my team building atm, would appreciate a team built around Alolan Raichu and Victreebel.

View attachment 161465
Victreebel @ Grassium Z
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Strength Sap
- Leaf Storm
- Sludge Bomb
- Hidden Power [Fighting]

View attachment 161466
Raichu-Alola @ Life Orb
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Psyshock
- Nasty Plot
- Grass Knot

Thanks again for taking the time to do these things for people, it’s always fun to see other people’s ideas and the way they build their teams!!
Hey, Lt. Surge07 - the number of Alolan Raichu requests in this thread is steadily approaching its power output in watts, so I think this may be the last Alolan Raichu request we do for a little while at least! It's fitting that this Raichu team goes to you though, as the leader of the Vermillion City Gym. :hearteyes:

Alolan Victory Lords


I've had some variation of this team below since last December, but it became much more effective recently as a result of Guzzlord dropping. It was basically missing a Simisear answer, an answer to Eelektross's Dark + Fire + Grass + Electric coverage, and another check to other Dragon-types like Altaria and slower Guzzlord, so Guzzlord really finished out this team strongly. To see the first version I posted, check out this post. The description for this one still follows, but I'll still go through this with you briefly.
Victreebel and Alolan Raichu is a pretty solid offensive core that I talked about in my teamshare for Specs Jigglypuff initially, which was then later added to Victreebel's analysis by tj in a QC check. Focus Blast is way more important on Alolan Raichu than it used to be, as you need some means to weaken Guzzlord for Victreebel. In return, Victreebel weakens or takes advantage of many Alolan Raichu checks, like physically offensive Skuntank, Claydol, Gastrodon, Lanturn, Mudsdale, and more. Victreebel should be using the Z-crystal here, so as to prevent drops in SpA from Leaf Storm. It's also sticking to your suggested set of HP Fighting for hitting Alolan Sandslash much harder than its other moves can, so that Guzzlord loses a check and Dodrio can then lock into Brave Bird or Frustration freely.
Victreebel and Alolan Raichu are supported nicely by Guzzlord, with that taking on the Dark-, Fire-, Ghost-, and Psychic-types that give them trouble. With Guzzlord + Victreebel + Dodrio forming a reasonably impairing ice weakness, Alolan Sandslash is here to answer all of the various Ice-types in the tier well, along with Psychic-types like Mesprit that threaten Victreebel and Guzzlord (with Dazzling Gleam). Unless you're using a Defog / Spinner as your Fighting check, you're pretty much pigeon-holed into using Alolan Sandslash for both setting and removing SR, unless you were to fill Quagsire's slot with Mudsdale or a different Rock resist + SR user. Quagsire prevents a lot of different sweepers from picking up too much steam against this team, Lycanroc in particular, and acts as the team's secondary switch-in for Fighting-types that bother Guzzlord and Alolan Sandslash, like Gurdurr and Primeape. Lastly, Scarf Dodrio is the cleaner of choice here, as all of its usual checks and counters (ex. Regirock, Carbink, Oricorio-E, Eelektross, Metang, etc.) are handled competently by the rest of the team. It also checks really threatening sweepers like Alolan Sandslash in hail, which is just about the only sweeper this team struggles with.
Anyway, hope you enjoy!

Quagsire @ Rocky Helmet
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Curse
- Recover
- Toxic
- Earthquake

Guzzlord @ Assault Vest
Ability: Beast Boost
EVs: 252 SpA / 192 SpD / 64 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Knock Off
- Heavy Slam

Victreebel @ Grassium Z
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power [Fighting]
- Strength Sap
- Leaf Storm
- Sludge Bomb

Raichu-Alola @ Life Orb
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Nasty Plot
- Grass Knot
- Thunderbolt
- Focus Blast

Sandslash-Alola @ Aguav Berry / Leftovers
Ability: Slush Rush
EVs: 232 HP / 216 SpD / 60 Spe
Careful Nature
- Rapid Spin
- Icicle Crash
- Stealth Rock
- Earthquake

Dodrio @ Choice Scarf
Ability: Early Bird
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Frustration
- Jump Kick
- Brave Bird

https://replay.pokemonshowdown.com/gen7pu-904265545vs Dundies with an earlier version without Guzzlord as Fire resist: https://replay.pokemonshowdown.com/gen7pu-877016318

edit: Every request has been built up to this point; tag me in Discord or PM me on Smogon if we missed your request / if you want to build the next request, once it's submitted.
 
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Could I please have a team built around Swords Dance Sandslash-Alola?


Snowslash (Sandslash) @ Icium Z
Ability: Slush Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Icicle Crash
- Earthquake
- Substitute / Iron Head / Rapid Spin

I am intrigued by this set, but I haven't played PU for a while, so I'm out of the loop as to what's good. I would prefer an offensively inclined team, as that is my preferred playstyle. However I'm not opposed to balanced.
 

Kangaskhan @ Leftovers
Ability: Scrappy
Happiness: 0
EVs: 252 HP / 148 Def / 108 SpD
Impish Nature
- Substitute
- Toxic
- Power-Up Punch
- Frustration
I would like to request a team around this instead then. I just took the spread from the dex, but if there is a different spread available (Like a faster one) feel free to use that. I am personally not bothered by the approach you want to take with the team, though I presume this set would be best suited for BO or Balance which I am fine with. So yeah, you can have full creativity with the team you provide. Thanks in advance for your service ^_^
 
Hello, first time poster! I'd love it if I could have a nice team for Quilfish and Pom-Pom Oricorio! I've always thought they were interesting mons, especially with Quilfish getting the gen 3 tutor, Swords Dance! Also love PomPom's shiny and typing a lot! Though I do request it doesn't have HP Fighting since I can't exactly get it ingame atm. Looking for either Balance or Offense! :)

174742

Mrs. Puff (Qwilfish) (F) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Liquidation
- Poison Jab
- Explosion


174744

Vanessa (Oricorio-Pom-Pom) (F) @ Leftovers
Ability: Dancer
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Revelation Dance
- Toxic
- Taunt
- Roost
 
Hey Dingo_Hunter , Demon Dragon and Uupsiee ! Here are the teams you requested:)


PUP+Z Kanga Bulky Offense (for Demon Dragon)


Kangaskhan @ Fightinium Z
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Power-Up Punch
- Double-Edge
- Sucker Punch
- Focus Punch

Froslass @ Colbur Berry
Ability: Cursed Body
EVs: 244 HP / 12 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Will-O-Wisp
- Hex
- Destiny Bond

Skuntank @ Choice Scarf
Ability: Aftermath
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Poison Jab
- Pursuit
- Punishment

Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Giga Drain
- Knock Off
- Hidden Power [Fire]
- Leech Seed

Probopass @ Air Balloon
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Power Gem
- Pain Split

Hitmonchan @ Lum Berry
Ability: Iron Fist
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Rapid Spin
- Foresight


That's a bit (a lot actually) of a remix of the Ktut sample team that I gave TJ in my "player of the week interview", look at the bottom of this post: https://www.smogon.com/forums/threa...evived-week-3-ktutverde.3649002/#post-8092004.

Basically, ProboTang is a core I've had success with. Tang is the stoutland ape kabutops gurdurr -insert physical attacker here- counter, while probo checks what takes advantage of tang: guzzlord, drampa, eelektross, aurorus and froslass mainly. Having tangela was important because kanga is very weak to fighting types and tangela is one of the best fighting counters (yes, it's pure grass but look at its defense!). Don't use gourgeist, it sucks, especially because it doesnt have regen and loses to stoutland/hazard stacking etc. Chan+skuntank provide the team with speed control and additional priority, again foresight chan but I'm just kinda adapting to the froslass spam and to the fact AV chan isn't good anymore. Froslass is imo the best mon in the tier with mesprit, and shares fantastic synergy with kanga (immunity to fighting and to drain punch in particular, spikes to help net KOes with +1 sucker punch for example. The team isn't very fast, but has all the speed control and defensive pivotal options it needs.
edit: I would rather use Fakeout>Focus Punch and Normalium Z>Fight Z. Fake Out is super good on Kanga, and focuspunch doesnt do much except weakening regirock and KOing sandslash-A.

The Froslass spread is a tech I've been using with a null opportunity cost and sometimes life-saving:
252 SpA Aurorus Hidden Power Rock vs. 244 HP / 12 SpD Froslass: 216-254 (63.1 - 74.2%) -- guaranteed 2HKO after Stealth Rock
Thanks for the team Ktütverde! I don't mind that it took so long, because the team looks excellent, and I really like the new Chan set!
 

Raticate-Alola @ Normalium Z
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Double-Edge
- Knock Off
- Sucker Punch

I'd like a team that can use the strengths and help with the weaknesses of Alolan Raticate. I realize it has fallen off the usage charts for PU as of late, but it is still ranked B- so I would assume that it still qualifies for a Teambuilding post? At any rate, a balance or bulky offense team with this dark rat would be appreciated that can do well in most of the Ladder, as it seems this Pokemon would be best suited for that purpose. I look forward to what you guys can create, and thank you for reading and considering this request.
 
Last edited:
I want free builds, soo, i want a Omastar Team. The Team can be any Teamstyle, uses your imagination.

Omastar @ Waterium Z
Ability: Weak Armor
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Shell Smash
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]​
 
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Specs

Getting in your own way
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Hey PinkFreakCrystal welcome to Smogon and PU! Got your team with Qwilfish and Oricorio Pom-Pom here.

https://play.pokemonshowdown.com/sprites/xyani/golurk.gif
https://play.pokemonshowdown.com/sprites/xyani/qwilfish.gif
https://play.pokemonshowdown.com/sprites/xyani/oricorio-pompom.gif
https://play.pokemonshowdown.com/sprites/xyani/sandslash-alola.gif
https://play.pokemonshowdown.com/sprites/xyani/primeape.gif
https://play.pokemonshowdown.com/sprites/xyani/simisear.gif


Golurk @ Psychium Z
Ability: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Drain Punch
- Zen Headbutt

Mrs. Puff (Qwilfish) (F) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Destiny Bond
- Spikes
- Taunt
- Waterfall

Vanessa (Oricorio-Pom-Pom) @ Leftovers
Ability: Dancer
Shiny: Yes
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Toxic
- Roost
- Hurricane

Sandslash-Alola @ Leftovers
Ability: Slush Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Iron Head
- Icicle Crash
- Earthquake

Primeape @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Stone Edge
- Gunk Shot

Simisear @ Life Orb
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Focus Blast
- Grass Knot
- Nasty Plot


Hope you don't mind that I changed the Qwilfish to the standard spike setting set, Swords dance outside of Rain is a bit iffy as a breaker and I think most teams would appreciates the spikes it can lay down. Golurk is a really cool rocker on Offense, giving you a fairly reliable stealth rocker that also deals with bulky steels rocks and electrics that Oricorio hates to see. I found in testing that not having a Z move on Oricorio actually makes Gurdurr fairly annoying to deal with, so I gave it Psychium Z with Zen Headbutt to lure it out. Qwilfish gives you a fighting check and spikes which is very helpful for chipping things down for the rest of your team! Destiny bond is slashed with Toxic Spikes as both of them can work well on it, feel free to play around with both and see what you like better! Won't go over the Oricorio set too much just because it's the one you requested but, this set really helps you against bulkier teams and has a great match up against stall most notably. Next I've got Sandslash-Alola, I originally had Defensive but Offensive gave it a much better match up against the common hazard setters and allows you to keep up the offensive pressure more. Needed some speed control so Primeape is there for your opposing Offense match up, and gives you a great revenge killer. It also appreciates spikes well and makes a pretty nice offensive core with the final mon. Finally, Simisear is a great breaker and also pads your stall match up, breaking through Quagsire Audino. LO Focus blast helps you reliably take out Guzzlord, and it also pairs well with Golurk and Sandslash-Alola as they break through Lanturn for it.

Some things to watch out for- A well played Specs Mesprit can be troubling, as because you're offensive Sandslash-Alola you will be chipped down fairly easily. Try to put yourself in a good position to where it cant come in and just click whatever it wants. (Simisear and Primeape chip it down hard and can knock it out after some rocks switch ins.)
Opposing Oricorio Pom-Poms with Hidden Power Fighting can be tricky to play around, everything can take the hit outside of Primeape but, you struggle to switch in reliably.
Scarf Dodrio on paper is pretty scary. You can chip it down with Helmet Qwilfish but if you need the Qwil for anything else in the battle it's gonna pressured hard. It also revenges your offensive core of Primeape and Simisear. Shouldn't be impossible to deal with just make sure to play your Qwilfish and Sandslash-Alola smartly.


https://replay.pokemonshowdown.com/gen7pu-909245625 -Some nice plays with Qwilfish, especially the destiny bond on Mesprit. Oricorio also showing off its ability to annoy cores.
https://replay.pokemonshowdown.com/gen7pu-909242321 -Oricorio playing around Mudsdale was pretty cool. Qwilfish didn't really kill much directly, but the spikes were crucial punishing all the switches in the mid to late game.
Hope those games showed off the team well!


Hope you enjoy the team friend! Had a ton of fun making and playing with it.
 
Last edited:

TONE

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I want free builds, soo, i want a Omastar Team. The Team can be any Teamstyle, uses your imagination.

Omastar @ Waterium Z
Ability: Weak Armor
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Shell Smash
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]​
It's not really free if someone takes the time to build. Jokes aside, I got your Omastar request right here lockjaw



Omastar @ Waterium Z
Ability: Weak Armor
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Hydro Pump
- Ice Beam
- Earth Power

Mesprit @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Stealth Rock
- Psychic
- U-turn
- Healing Wish

Silvally-Fairy @ Fairy Memory
Ability: RKS System
EVs: 228 HP / 28 Atk / 252 Spe
Jolly Nature
- Defog
- Parting Shot
- Multi-Attack
- Flamethrower

Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 44 Atk / 212 Def
Adamant Nature
- Bulk Up
- Drain Punch
- Mach Punch
- Knock Off

Abomasnow @ Choice Scarf
Ability: Snow Warning
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Blizzard
- Giga Drain
- Focus Blast
- Earthquake

Eelektross @ Assault Vest
Ability: Levitate
EVs: 248 HP / 136 Atk / 124 SpA
Brave Nature
- Drain Punch
- Discharge
- U-turn
- Giga Drain


So when it came to building with Omastar, the first thing I needed was a way to get momentum, have a good Fighting resist, and a way to weaken Omastar's checks. So to start, I added defensive Stealth Rock Mesprit. Provides momentum, a Fighting resist, and Healing Wish to give Omastar a second chance at sweeping. Next thing I added was bulky Silvally-Fairy. Provides not only Defog, plus Parting Shot so Omastar can set up easier, another Fighting response, and a soft Guzzlord check as it resist its dual STAB. HP investment lets it live Choice Specs Guzzlord's Sludge Bomb after rocks, while the Attack investment is enough to OHKO Guzzlord with Multi-Attack after Stealth Rock. Flamethrower is nice for chipping down A-Sandslash easier. Gurdurr provides the team with priority with Mach Punch, a means of switching in on Stoutland as it can take 2 banded Returns after Stealth Rock, and acts as a hail check all in one. Next was a way to pressure the bulky Water-types that can hamper an Omastar sweep so I decided on Scarf Abomasnow. Deals with Water-types with Giga Drain, handles opposing rain teams thanks to Snow Warning and also provides another means of chipping down A-Sandslash with Focus Blast. Lastly, mixed AV Eelektross (props to 2xTheTap ) was added to ease up the Guzzlord matchup a bit as well as take on Flying-types such as Oricorio-E. Drain Punch helps against Guzzlord, Giga Drain remains here to wear down bulky waters for Omastar and U-Turn for momentum that can't be blocked by Ground-types so Omastar can get a free switch in on them. Attack investment OHKOs A-Sandslash with Drain Punch and the rest of the EVs goes into Special Attack, notably OHKOing Quagsire with Giga Drain. Since Abomasnow is here and Giga Drain is on Eelektross, i went with Earth Power on Omastar to do more damage to Lanturn, but you can go back to HP Grass if you prefer. Enjoy the team!


A good replay here, basically shows how Omastar just wins in the late game once the Gurdurr went down so I didn't have to fear being revenge killed and it helps that Skuntank was scarf and was forced to Poison Jab Abomasnow. I also stayed in with Abomasnow on the Lanturn after revenge killing Simisear as it covered him going for Volt Switch expecting me to switch out and the extra chip put Lanturn in range of Earth Power from Omastar.

https://replay.pokemonshowdown.com/gen7pu-910130233
 

Leni

formerly tlenit
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RUPL Champion


Throh (M) @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 200 SpD / 56 Spe
Careful Nature
- Bulk Up
- Substitute
- Knock Off
- Storm Throw

Just found out we have this cool looking thread available for requests. I kind a would like to challenge the one who ever picks this up. Imo Thror doesnt get the love it really deserves.

Play style can be anything and feel free to make changes for the set. Dont hesitate to ask if something comes to mind

Appreciate and have fun!
 

INSANE CARZY GUY

Banned deucer.
Can I get a mawile+mespit core going on seeing how they pair up offensively or defensively in any kind of team style You want. T wave u turn, trick room, webs, u turn +don't lose to guzzlord/slash/slowed chan/any sucker punch bait.

Mawile can eat sooo many moves with it's typing any set

I'm seriously struggling with mawile as a whole; post lilligant
 
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