Draft Urshifu-R

Status
Not open for further replies.
[overview]
**Draft order**: Round 3 and beyond

**Price range**: 14-15 points

**Overview**: Urshifu-R makes a mark in Draft due to its excellent offensive wallbreaking and sweeping capabilities, especially when made a Tera Captain. With a strong dual typing in addition to a high Attack stat, Urshifu-R can be incredibly difficult to check defensively. This is only made more difficult by the common use of Tera, setup options, and damage boosting items which all allow Urshifu-R to force significant progress each time it switches in and potentially sweep games. Despite these strengths, a mediocre Speed stat, subpar special bulk, and being severely hindered by anti-contact move measures all cause it to not be picked until round 3 or later.

[strategy comments]
Common Roles
========
**Wallbreaker**: Urshifu-R can use its overwhelming raw power due to an excellent Attack stat and powerful STAB attacks, to weaken or immediately KO a vast majority of the metagame. Due to its mediocre Speed for an offensive Pokemon, Urshifu-R is often at its best when its job is to come in safely and provide immediate damage.

**Setup sweeper**: Setup variations of Urshifu-R use its access to Attack-boosting moves such as Swords Dance and Bulk Up, for easier KOs and can also use Trailblaze to boost its mediocre Speed, making Urshifu-R less easy to revenge kill. With good timing, these sets turn Urshifu-R into an incredibly potent win condition.

Common Moves
========
**Primary STAB moves**: Surging Strikes, Close Combat, Low Kick, Drain Punch, Aqua Jet

**Setup moves**: Swords Dance, Trailblaze, Bulk Up

**Utility moves**: U-turn, Taunt, Substitute, Brick Break

**Coverage**: Ice Spinner, Poison Jab, Iron Head, Thunder Punch, Stone Edge, Zen Headbutt, Fire Punch

Niche Moves
========
**Acrobatics**: Acrobatics may be used on sets featuring a consumable item to provide stronger coverage against certain Pokemon such as Grass-types.

Common Items
========
**Protective Pads/Punching Glove**: These items are used to allow Urshifu-R to safely utilize its plethora of contact moves without being punished by Rocky Helmet or abilities such as Static and Flame Body. If Urshifu-R plans on only using punching moves, then the damage boost from Punching Glove is appreciated; otherwise, Protective Pads are optimal.

**Choice Scarf**: Choice Scarf is used for Urshifu-R to overcome its middling Speed stat, allowing it to fire off additional attacks and function more effectively as a fast pivot.

**Choice Band**: Choice Band is a commonly used item to further reduce the list of Pokemon that may switch into Urshifu-R while also allowing it to wallbreak with increased ease.

**Mystic Water / Black Belt**: This item may be used to hit certain damage thresholds without locking Urshifu-R into one move.

Niche Items
========
**Leftovers**: Leftovers may find use on bulkier setup oriented sets that use moves such as Substitute and Bulk Up, to increase Urshifu-R's longevity.

**Lum Berry**: Lum Berry can be used when facing teams that easily spread burn and paralysis, allowing Urshifu-R to maintain effectiveness. It also can be used to set up on a status move with an element of surprise and increased safety.

**Resistance Berries**: These Berries will be useful in situations where you anticipate needing Urshifu-R to live a super effective hit to set up. These also pair well with sets that use Acrobatics, as consumption will bring Acrobatics to full power.

**Mental Herb**: Mental Herb will be occasionally found on setup sets, allowing Urshifu-R to shrug off Taunt or Encore from a foe in an attempt to prevent it from setting up.

**Clear Amulet**: Clear Amulet can be effective when facing a handful of Intimidate Pokemon that resist Surging Strikes.

Tera
========
Urshifu-R is a great user of Tera and should primarily be drafted to make it a Tera Captain. Urshifu-R is one the premier users to choose same-type Tera in order to enable its wallbreaking capabilities even further. Some common offensive options include using Tera Electric to break bulkier Water-types and avoid paralysis, Tera Ice to break certain Grass- and Flying-types, and Tera Poison or Steel to break certain Fairy-types. On bulkier setup variants, defensive options such as Tera Fairy, Dragon, and Steel, may be used to provide extra turns to set up and sweep.

Draft Strategy
========
Although this may not be the premier Pokemon you build your team around, Tera Urshifu-R can be a very overwhelming threat if positioned well. This Pokemon can cover your wallbreaking needs excellently, allowing your late-game cleaners to thrive, and can also make for a fantastic setup wincon. That being said, Urshifu-R has its share of flaws that cause it to be a middle-round pick and need to be covered for.

**Knock Off support**: Urshifu-R is a huge benefactor of teammates that can repeatedly remove items from foes. Removing Rocky Helmet from Pokemon on the opposing team can open up Urshifu-R to have far more item flexibility and use Choice Band or Choice Scarf with minimized risk. Tornadus-T, Meowscarada, and Iron Treads can all accomplish this effectively.

**Late-game cleaners**: Being a premier wallbreaker, Urshifu-R is excellent at weakening the opposing defensive backbones, allowing your other Pokemon to clean up games. Early-round options, such as Darkrai and Latios, fill this role impeccably as Urshifu-R breaks through many of their respective checks.

**Reliable pivots**: Due to its lackluster Special Defence and mediocre Speed, Urshifu-R appreciates reliable pivoting to bring it onto the field safely and in favorable positions. Pokemon such as Tornadus-T, Zapdos, and Meowscarada can reliably bring Urshifu-R on the field in a position to wallbreak.

**Additonal wallbreaking**: While slightly overlapping with the role of Urshifu-R, another wallbreaker can be very supplemental to its success. On non-setup sets, Urshifu-R appreciates complementary wallbreakers that can threaten its checks and take advantage of Urshifu-R’s pivoting with U-turn. Pokemon such as Latios, Iron Moth, and Raging Bolt fit this role and are appreciated if you wish for setup Urshifu-R to be a primary wincon on your draft.

Checks and Counters
========
**Faster offensive threats**: Although incredibly strong and able to boost its Speed, Urshifu-R starts out with a mediocre Speed stat. Faster offensive threats with type advantages such as Tornadus-T, Iron Valiant, and Enamorus can force out Urshifu-R.

**Bulky physical walls**: While Urshifu-R is very difficult to check, there are a number of Pokemon that have the bulk and resistances that allow them to check Urshifu-R. Pokemon such as Scream Tail, Toxapex, and Latias are examples. This can be circumvented by pivoting with U-turn, setting up, and having the right coverage move options.

**Rocky Helmet**: While having strong physical STAB moves is Urshifu-R’s blessing, it can also be a curse. Having a multi-hit contact move as its most prolific attack can be easily punished by the aforementioned physical walls equipping a Rocky Helmet. This can be avoided by using Protective Pads or Punching Glove to prevent contact.

[credits]
Written by:
https://www.smogon.com/forums/members/jscurf2.608304/
Quality checked by:
https://www.smogon.com/forums/members/hacker.387847/
https://www.smogon.com/forums/members/abriel.473082/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
 
Last edited:

Hacker

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogonis a Former Smogon Metagame Tournament Circuit Champion
[overview]
**Draft order**: Round 3 and beyond

**Price range**: 14-15 points

**Overview**: Urshifu-R makes a mark on the draft format due to its excellent offensive wallbreaking and sweeping capabilites, especially when made into a Tera captain. With a strong dual STAB typing of Water and Fighting in addition to a high Attack stat, Urshifu-Rapid can be incredibly difficult to check defensively. This is only made more difficult by the common use of Tera, setup options, and damage boosting items which all allow Urshifu-R to force large progress each time it switches in and frequently sweep games. Despite these strengths, a mediocre Speed stat, subpar special bulk, and being severely hindered by anti contact move measures all cause it to drop to round 3 or later.

[strategy comments]
Common Roles
========
**Wallbreaker**: Urshifu-R can use its overwhelming raw power due to an excellent Attack stat and powerful STAB attacks to weaken or immediately KO a vast majority of the meta. Due to its mediocre Speed for an offensive Pokemon, Urshifu-R is often at its best when its job is to come in safely and provide immediate damage.

**Setup Sweeper**: Setup variations of Urshifu-R use its access to Attack boosting options such as Swords Dance and Bulk Up as well as Trailblaze to boost its mediocre Speed, becoming nearly impossible to stop. With good timing these sets can be an incredibly potent win condition.

Common Moves
========
**Primary STAB moves**: Surging Strikes, Close Combat, Liquidation, Low Kick, Drain Punch, Aqua Jet (idt theres a situation where u run liquidation over surging strikes)

**Setup moves**: Swords Dance, Trailblaze, Bulk Up

**Utility moves**: U-turn, Taunt, Substitute

**Coverage**: Ice Spinner, Poison Jab, Iron Head, Thunder Punch, Stone Edge, Zen Headbutt, Fire Punch

Niche Moves
========
**Rain Dance**: This move can be used to further supplement the damage output of Urshifu-R’s Water-type attacks as well as its teammates. (too niche, i also mentioned this below but ur overselling rapidshifu on rain)

**Acrobatics**: Acrobatics may be used on sets featuring a consumable item to provide stronger coverage into certain Pokemon such as Grass types.

Common Items
========
**Protective Pads/Punching Glove**: These items are used to allow Urshifu-R to safely utilize it's plethora of contact moves without being punished by Rocky Helmet or abilities such as Static and Flame Body. If Urshifu-Rapid plans on only using punching moves, then the damage boost from Punching Glove is appreciated, otherwise Protective Pads are optimal.

**Choice Scarf**: Choice Scarf is used for Urshifu-R to overcome its middling Speed stat and gain the ability to fire off additional attacks and function more effectively as a fast pivot.

**Choice Band**: Choice Band is a commonly equipped item to further reduce the list of Pokemon that may switch into Urshifu-R and wallbreak with increased ease.

**Mystic Water**: This item may be used to hit certain damage thresholds without locking yourself into one move. This is also common on teams with rain support to further increase the potency of Water-type attacks. (overselling rainshifu)

Niche Items (add resistance berries)
========
**Leftovers**: Leftovers may find use on bulkier setup oriented sets that use move such as Substitute and Bulk Up to increase their longevity.

**Mental Herb**: Mental Herb will be occasionally found on setup sets to allow Urshifu-R to shrug off Taunt or Encore attempting to prevent it from setting up.

Tera
========
Urshifu-R is a great user of Tera and should primarily be drafted with the intention of making it a Tera captain. Ushifu-R is one the premier abusers of using its STAB Tera Types to enable its wallbreaking capabilities even further. Some common offensive non STAB types such as Electric to break bulkier Water-types and avoid paralysis, Ice to break some Grass and Flying-types, and Poison/Steel to break certain Fairies all see use. On bulkier setup variants, defensive typings such as Fairy, Dragon, and Steel may see use to provide extra turns to setup and sweep.

Draft Strategy
========
Although this may not be the premier Pokemon you build your team around, Tera Urshifu-R can be a very overwhelming threat if well facillitated. This Pokemon can cover your wallbreaking needs excellently allowing your late game cleaners to thrive and makes for a fantastic setup oriented win condition. That being said, Urshifu has its share of flaws which cause it to be a middle round pick and need to be covered for.

**Knock Off Support**: Urshifu-R is a huge benefactor of teammates who can repeatedly remove items from opponents. Removing the Rocky Helmet item from Pokemon of the opposing team can open up Urshifu-R to have far more item flexibility and use Choice Band or Choice Scarf with minimized risk. Tornadus-T, Meowscarada, and Iron Treads can all accomplish this effectively.

**Late Game Cleaners**: Being a premier wallbreaker, Urshifu-R is excellent at weakening the defensive backbones of your opponent to allow your other Pokemon to clean up games. Early round options such as Darkrai and Latios fill this role impeccably as Urshifu-R breaks many of their respective checks.

**Rain Setters**: Urshifu-R is commonly found on Rain based drafts due to the power and spammability of its Water-type STAB moves. Having reliable rain setting on your team such as Pelipper, Politoed or Pokemon with Rain Dance is a great way to further boost the damage of Urshifu-R. (ur overselling this, rapidshifu is fine on rain just dont rly think its worth a mention)

**Reliable Pivots**: Due to its laclustre Special Defence and mediocre Speed, Urshifu appreciates reliable pivoting to allow it onto the field safely and in favourable positions. Pokemon such as Tornadus-T, Zapdos, and Meowscarada can reliably put Urshifu-R on the field in position to wallbreak.

**Additonal Wallbreaking**: While this slightly overlaps with the role of Urshifu-R, another wallbreaker can be very supplemental to its success. On non setup sets, Urshifu appreciates complimentary wallbreakers that can threaten its checks and abuse Urshifu-R’s U-turns. These are also appreciated if you wish for setup Urshifu to be a primary win condition on your draft

(repeat as necessary)

Checks and Counters
========
**Faster Offensive Threats**: Although incredibly strong and able to boost its Speed, Urshifu-R starts out with a mediocre Speed stat. Faster offensive threats with type advantages such as Tornadus-T, Iron Valiant, and Enamorus-I. (finish the sentence)

**Bulky Physical Walls**: Whilst very difficult to check, there are a number of Pokemon that have resistances and immunities to Urshifu-R’s STAB combination. Pokemon such as, Scream Tail, Primarina, and Latias are examples. This can be circumvented however by pivoting with U-turn, setting up, and having the right coverage move options.

**Rocky Helmet**: While having strong physical STABs is Urshifu-R’s blessing, it can also be a curse. Having a multi-hit contact move as your most prolific attack can be easily punished by the aformentioned physical walls equipping a Rocky Helmet. This can be avoided by using Protective Pads or Punching Glove to prevent contact.
 

abriel

I’m with you.
is a Community Contributoris a Contributor to Smogon
remove add comment
[overview]
**Draft order**: Round 3 and beyond

**Price range**: 14-15 points

**Overview**: Urshifu-R makes a mark on the draft format due to its excellent offensive wallbreaking and sweeping capabilites, especially when made into a Tera captain. With a strong dual STAB typing of Water and Fighting in addition to a high Attack stat, Urshifu-Rapid should be consistently called Urshifu-R can be incredibly difficult to check defensively. This is only made more difficult by the common use of Tera, setup options, and damage boosting items which all allow Urshifu-R to force large significant progress each time it switches in and frequently sweep games awkward phrasing should be rewritten here, and is it really fair to classify shifu as a sweeper?. Despite these strengths, a mediocre Speed stat, subpar special bulk, and being severely hindered by anti contact move measures all cause it to drop to round 3 or later.

[strategy comments]
Common Roles
========
**Wallbreaker**: Urshifu-R can use its overwhelming raw power due to an excellent Attack stat and powerful STAB attacks to weaken or immediately KO a vast majority of the meta. Due to its mediocre Speed for an offensive Pokemon, Urshifu-R is often at its best when its job is to come in safely and provide immediate damage.

**Setup Sweeper**: Setup variations of Urshifu-R use its access to Attack boosting options such as Swords Dance and Bulk Up as well as Trailblaze to boost its mediocre Speed, becoming nearly impossible to stop oversells it a bit, can say more clearly instead how these moves address its weaknesses. With good timing these sets can be an incredibly potent win condition.

Common Moves
========
**Primary STAB moves**: Surging Strikes, Close Combat, Low Kick, Drain Punch, Aqua Jet

**Setup moves**: Swords Dance, Trailblaze, Bulk Up

**Utility moves**: U-turn, Taunt, Substitute, Brick Break

**Coverage**: Ice Spinner, Poison Jab, Iron Head, Thunder Punch, Stone Edge, Zen Headbutt, Fire Punch

Niche Moves
========
**Acrobatics**: Acrobatics may be used on sets featuring a consumable item to provide stronger coverage into certain Pokemon such as Grass types.

Common Items
========
**Protective Pads/Punching Glove**: These items are used to allow Urshifu-R to safely utilize it's plethora of contact moves without being punished by Rocky Helmet or abilities such as Static and Flame Body. If Urshifu-Rapid plans on only using punching moves, then the damage boost from Punching Glove is appreciated, otherwise Protective Pads are optimal.

**Choice Scarf**: Choice Scarf is used for Urshifu-R to overcome its middling Speed stat and gain the ability to fire off additional attacks and function more effectively as a fast pivot.

**Choice Band**: Choice Band is a commonly equipped item to further reduce the list of Pokemon that may switch into Urshifu-R and wallbreak with increased ease.

**Mystic Water**: This item may be used to hit certain damage thresholds without locking yourself into one move. perahps it's worth mentioning life orb or black belt here as well?

Niche Items
========
**Leftovers**: Leftovers may find use on bulkier setup oriented sets that use move such as Substitute and Bulk Up to increase their longevity.

**Lum Berry**: A Lum Berry can be used when facing teams that easily spread crippling burns and paralysis to allow Urshifu-R to maintain effectiveness. These also can be used to setup on a status move with an element of surprise and increased safety.

**Resistance Berries**: These berries will be useful in situations where you anticipate needing to live a super effective hit in order to set up. These also pair well with sets that use Acrobatics as consumption will bring Acrobatics to full power.

**Mental Herb**: Mental Herb will be occasionally found on setup sets to allow Urshifu-R to shrug off Taunt or Encore attempting to prevent it from setting up.

**Clear Amulet**: Clear Amulet can be effective when facing Intimidate Pokemon to maintain your strong Attack stat. is this worth mentioning given surging strikes always crits and most intimidate pokemon happen to be weak to water?

Tera
========
Urshifu-R is a great user of Tera and should primarily be drafted with the intention of making it a Tera captain. Urshifu-R is one the premier abusers of using its STAB Tera Types to enable its wallbreaking capabilities even further. Some common offensive non STAB types such as Electric to break bulkier Water-types and avoid paralysis, Ice to break some Grass and Flying-types, and Poison/Steel to break certain Fairies all see use. On bulkier setup variants, defensive typings such as Fairy, Dragon, and Steel may see use to provide extra turns to setup and sweep.

Draft Strategy
========
Although this may not be the premier Pokemon you build your team around, Tera Urshifu-R can be a very overwhelming threat if well facilitated. This Pokemon can cover your wallbreaking needs excellently allowing your late game cleaners to thrive and makes for a fantastic setup oriented win condition. That being said, Urshifu-R has its share of flaws which cause it to be a middle round pick and need to be covered for.

**Knock Off Support**: Urshifu-R is a huge benefactor of teammates who can repeatedly remove items from opponents. Removing the Rocky Helmet item from Pokemon of the opposing team can open up Urshifu-R to have far more item flexibility and use Choice Band or Choice Scarf with minimized risk. Tornadus-T, Meowscarada, and Iron Treads can all accomplish this effectively.

**Late Game Cleaners**: Being a premier wallbreaker, Urshifu-R is excellent at weakening the defensive backbones of your opponent to allow your other Pokemon to clean up games. Early round options such as Darkrai and Latios fill this role impeccably as Urshifu-R breaks many of their respective checks.

**Reliable Pivots**: Due to its lacklustre Special Defence and mediocre Speed, Urshifu-R appreciates reliable pivoting to allow it onto the field safely and in favourable positions. Pokemon such as Tornadus-T, Zapdos, and Meowscarada can reliably put Urshifu-R on the field in position to wallbreak.

**Additonal Wallbreaking**: While this slightly overlaps with the role of Urshifu-R, another wallbreaker can be very supplemental to its success. On non setup sets, Urshifu appreciates complimentary wallbreakers that can threaten its checks and abuse Urshifu-R’s U-turns. provide some examples of what you're talking about like you did for the other points These are also appreciated if you wish for setup Urshifu to be a primary win condition on your draft.

Checks and Counters
========
**Faster Offensive Threats**: Although incredibly strong and able to boost its Speed, Urshifu-R starts out with a mediocre Speed stat. Faster offensive threats with type advantages such as Tornadus-T, Iron Valiant, and Enamorus-I can threaten force out Urshifu-R threatening KOs.

**Bulky Physical Walls**: Whilst very difficult to check, there are a number of Pokemon that have resistances and immunities to Urshifu-R’s STAB combination. Pokemon such as, Scream Tail, Primarina, and Latias are examples. as someone who has drafted it enough times, primarina is not physically bulky enough to check urshifu. at the very least if you're mentioning prim or other pokemon that resist shifu's stabs, separate mentions of generally bulky pokemon and pokemon that specifically resist the stabs. This can be circumvented however by pivoting with U-turn, setting up, and having the right coverage move options.

**Rocky Helmet**: While having strong physical STABs is Urshifu-R’s blessing, it can also be a curse. Having a multi-hit contact move as your most prolific attack can be easily punished by the aformentioned physical walls equipping a Rocky Helmet. This can be avoided by using Protective Pads or Punching Glove to prevent contact.

also random minor note that gp will catch anyway but i noticed, analyses use american english spellings, so those will need to be implemented. (you can cry about it autumn.)

[credits]
Written by:
https://www.smogon.com/forums/members/jscurf2.608304/
Quality checked by:
https://www.smogon.com/forums/members/hacker.387847/
https://www.smogon.com/forums/members/abriel.473082/
Grammar checked by:
QC 2/2
 

ken

gm
is a Tournament Directoris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Top Dedicated Tournament Hostis a Battle Simulator Moderator
Monotype Leader
1/1 GP Team done
add remove comment

note: if you are referring to a Pokemon, don't use "your" (as the person reading this is not the pokemon); replaced a curly apostrophe with a non-curly one
[overview]
**Draft order**: Round 3 and beyond

**Price range**: 14-15 points

**Overview**: Urshifu-R makes a mark on the draft format in Draft due to its excellent offensive wallbreaking and sweeping capabilites capabilities, especially when made into a Tera Captain. With a strong dual STAB typing of Water and Fighting typing in addition to a high Attack stat, Urshifu-R can be incredibly difficult to check defensively. This is only made more difficult by the common use of Tera, setup options, and damage-boosting (ah) items, (ac) which all allow Urshifu-R to force significant progress each time it switches in and potentially sweep games. Despite these strengths, a mediocre Speed stat, subpar special bulk, and being severely hindered by anti-contact (ah) move measures all cause it to drop to not be picked until round 3 or later.

[strategy comments]
Common Roles
========
**Wallbreaker**: Urshifu-R can use its overwhelming raw power, (ac) due to an excellent Attack stat and powerful STAB attacks, (ac) to weaken or immediately KO a vast majority of the metagame. Due to its mediocre Speed for an offensive Pokemon, Urshifu-R is often at its best when its job is to come in safely and provide immediate damage.

**Setup sweeper**: Setup variations of Urshifu-R use its access to Attack-boosting (ah) options moves, such as Swords Dance and Bulk Up, (ac) for eaiser easier KOs as well as and can also use Trailblaze to boost its mediocre Speed, making Urshifu-R less easy to revenge kill. With good timing, (ac) these sets can be an incredibly potent win condition turn Urshifu-R into an incredibly potent wincon.

Common Moves
========
**Primary STAB moves**: Surging Strikes, Close Combat, Low Kick, Drain Punch, Aqua Jet

**Setup moves**: Swords Dance, Trailblaze, Bulk Up

**Utility moves**: U-turn, Taunt, Substitute, Brick Break

**Coverage**: Ice Spinner, Poison Jab, Iron Head, Thunder Punch, Stone Edge, Zen Headbutt, Fire Punch

Niche Moves
========
**Acrobatics**: Acrobatics may be used on sets featuring a consumable item to provide stronger coverage into against certain Pokemon such as Grass-types (ah).

Common Items
========
**Protective Pads / Punching Glove**: These items are used to allow Urshifu-R to safely utilize it's its plethora of contact moves without being punished by Rocky Helmet or abilities such as Static and Flame Body. If Urshifu-R plans on only using punching moves, then the damage boost from Punching Glove is appreciated; (rc, asc) otherwise, (ac) Protective Pads are optimal.

**Choice Scarf**: Choice Scarf is used for Urshifu-R to overcome its middling Speed stat, (ac) and gain the ability allowing it to fire off additional attacks and function more effectively as a fast pivot.

**Choice Band**: Choice Band is a commonly equipped used item to further reduce the list of Pokemon that may switch into Urshifu-R and while also allowing it to wallbreak with increased ease.

**Mystic Water / Black Belt**: This item may be used to hit certain damage thresholds without locking yourself Urshifu-R into one move.

Niche Items
========
**Leftovers**: Leftovers may find use on bulkier setup oriented sets that use moves, such as Substitute and Bulk Up, (ac) to increase their Urshifu-R's longevity.

**Lum Berry**: A Lum Berry can be used when facing teams that easily spread crippling burns burn and paralysis, (ac) to allowing Urshifu-R to maintain effectiveness. These It also can be used to setup set up on a status move with an element of surprise and increased safety.

**Resistance Berries**: These Berries will be useful in situations where you anticipate needing Urshifu-R to live a super effective hit to set up. These also pair well with sets that use Acrobatics, (ac) as consumption will bring Acrobatics to full power.

**Mental Herb**: Mental Herb will be occasionally found on setup sets, (ac) to allowing Urshifu-R to shrug off Taunt or Encore attempting from a foe in attempt to prevent it from setting up.

**Clear Amulet**: Clear Amulet can be effective when facing a handful of Intimdate Intimidate Pokemon that resist Surging Strikes to maintain your strong Attack stat implied.

Tera
========
Urshifu-R is a great user of Tera and should primarily be drafted to make it a Tera Captain. Urshifu-R is one the premier abusers of using its STAB Tera Types users to choose same-type Tera in order to enable its wallbreaking capabilities even further. Some common offensive non-STAB types such as options include using Tera Electric to break bulkier Water-types and avoid paralysis, Tera Ice to break certain Grass- (ah) and Flying-types, and Tera Poison or Steel to break certain Fairies all see use Fairy-types didn't add in something to re-include the 'all see use', since i am assuming they wouldn't be mentioned in the analysis if they weren't "viable". On bulkier setup variants, defensive typings options, such as Tera Fairy, Dragon, and Steel, (ac) may see use be used to provide extra turns to setup set up and sweep.

Draft Strategy
========
Although this may not be the premier Pokemon you build your team around, Tera Urshifu-R can be a very overwhelming threat if positioned well facilitated. This Pokemon can cover your wallbreaking needs excellently, (ac) allowing your late-game (ah) cleaners to thrive, (ac) and can also make for a fantastic setup win condition wincon. That being said, Urshifu-R has its share of flaws which that cause it to be a middle-round (ah) pick and need to be covered for.

**Knock Off support**: Urshifu-R is a huge benefactor of teammates who that can repeatedly remove items from opponents foes. Removing the Rocky Helmet item from Pokemon of on the opposing team can open up Urshifu-R to have far more item flexibility and use Choice Band or Choice Scarf with minimized risk. Tornadus-T, Meowscarada, and Iron Treads can all accomplish this effectively.

**Late-game cleaners**: Being a premier wallbreaker, Urshifu-R is excellent at weakening the opposing defensive backbones, (ac) of your opponent to allowing your other Pokemon to clean up games. Early-round (ah) options, (ac) such as Darkrai and Latios, (ac) fill this role impeccably, (ac) as Urshifu-R breaks through many of their respective checks.

**Reliable pivots**: Due to its lacklustre lackluster Special Defence and mediocre Speed, Urshifu-R appreciates reliable pivoting to allow bring it onto the field safely and in favorable positions. Pokemon such as Tornadus-T, Zapdos, and Meowscarada can reliably put bring Urshifu-R on the field in a position to wallbreak.

**Additonal wallbreaking**: While this slightly overlaps slightly overlapping with the role of Urshifu-R, another wallbreaker can be very supplemental to its success. On non-setup (ah) sets, Urshifu-R appreciates complimentary complementary wallbreakers that can threaten its checks and abuse Urshifu-R’s U-turns take advantage of Urshifu-R's pivoting with U-turn. Pokemon such as Latios, Iron Moth, and Raging Bolt fit this role and are appreciated if you wish for setup Urshifu-R to be a primary win condition wincon on your draft.

Checks and Counters
========
**Faster offensive threats**: Although incredibly strong and able to boost its Speed, Urshifu-R starts out with a mediocre Speed stat. Faster offensive threats with type advantages, (ac) such as Tornadus-T, Iron Valiant, and Enamorus, (ac) -I can force out Urshifu-R.

**Bulky physical walls**: Whilst While Urshifu-R is very difficult to check, there are a number of Pokemon that have the bulk and resistances allowing that allow them to check Urshifu-R. Pokemon such as (rc) Scream Tail, Toxapex, and Latias are examples. This can be circumvented by pivoting with U-turn, setting up, and having the right coverage move options.

**Rocky Helmet**: While having strong physical STABs STAB moves is Urshifu-R's blessing, it can also be a curse. Having a multi-hit contact move as your its most prolific attack can be easily punished by the aforementioned physical walls equipping a Rocky Helmet. This can be avoided by using Protective Pads or Punching Glove to prevent contact.

[credits]
Written by:
https://www.smogon.com/forums/members/jscurf2.608304/
Quality checked by:
https://www.smogon.com/forums/members/hacker.387847/
https://www.smogon.com/forums/members/abriel.473082/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top