Doubles Urshifu-R

Idyll

xD
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RBTT Champion
Urshifu-Rapid-Strike @ Life Orb
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Ice Punch
- Detect

With its devastating strength and ability to get through traditional defensive counterplay in Intimidate and Protect, Urshifu-R is one of DOU's most notable hard-hitters. Boasting two high-Base Power STAB moves coming off its impressive base 130 Attack, Urshifu-R can easily wreak havoc on essentially the entire metagame outside of Tapu Fini, with Ice Punch coming in handy to cover Amoonguss and Dragon-types such as Dragapult and Naganadel. Urshifu-R's biggest selling point as an attacker, though, is how it ignores defensive options in Intimidate and Protect with Surging Strikes's guaranteed critical hits and its ability Unseen Fist; this more or less means that Urshifu-R can flatten any slot with a powerful attack if not offensively checked with speed control or a faster threat. On that note, its middling Speed is a particularly notable flaw, and without the Speed advantage, its paltry Special Defense will be exposed. Thus, Tailwind support is recommended when running Urshifu-R; Naganadel and Zapdos both match up well against Tapu Fini and Rillaboom, while in return they appreciate Urshifu-R's ability to dispose of Heatran and Kyurem-B.
 
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only thing is you may want to specify the traditional defensive counterplay is protect and intimidate in the first sentence instead of in the middle of the paragraph, not super intuitive to ppl who dont follow doubles but up to you if you think it reads better

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Lumari

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remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
remove kart mentions too
Urshifu-Rapid-Strike @ Life Orb
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Ice Punch
- Detect

With its devastating strength and ability to get through traditional defensive counter-play counterplay in Intimidate and Protect, Urshifu-R is one of DOU's most notable hard-hitters. Boasting two high-Base (AH) Power STAB moves coming off its impressive base 130 Attack, Urshifu-R can easily wreak havoc on essentially the entire metagame outside of Tapu Fini, with Ice Punch coming in handy to cover Amoonguss and Dragon-types such as Dragapult and Naganadel. Urshifu-R's biggest selling point as an attacker, though, is how it ignores defensive options in Intimidate and Protect with Surging Strikes's guaranteed critical hits and its ability Unseen Fist; this more or less means that Urshifu-R can flatten any slot with a powerful attack if not offensively checked with speed control or a faster threat. On that note, its middling Speed is a particularly notable flaw, and without the Speed advantage, (AC) its paltry Special Defense will be exposed. Thus, Tailwind support is recommended when running Urshifu-R; Kartana, Naganadel, and Zapdos all match up well against Tapu Fini as well as opposing Grass-types in Rillaboom and Kartana, while in return they all appreciate Urshifu-R's ability to dispose of Heatran and Kyurem-B.
 

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