SV OU ULTIMATE STALL! Peaked #1 2139 Elo!

The Ultimate Stall! (100%OST Win Rate!)

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Table of Contents:

1-Importable Pokepastes.
2-Team Description and General Ideas.
3-Individual Roles of Team Members.
4-Notable Cases of Dynamic Counterplay.
5-List of Individual Threats and Counterplay Options.
6-List of Threatening Team Structures and Adequate Strategic Responses.
7-Proof of Peak and Replays.
8-Shout-outs.
9-Join My Discord!





1-Importable Pokepastes.

1.1-Default Pokepaste: Ultimate Stall (pokepast.es)
1.2-Ocean themed Nicknames: The Sea of Turns (pokepast.)
1.3-Post Walking Wake ban (Blissey changes Tera Type): Ultimate Stall (pokepast.es)


2-Team Description and General Ideas:


This team is an updated version of juliusfunnel´s Stall team, which you will be able to find in the "Shout-outs." section.


As juliusfunnel said best :

"The goal of this team is the same as any other stall team, to have a check to every threat on the opponent´s team.
With the advent of terastallization, the small pool of pokemon currently available, and the powerful new unaware users in :clodsire: and :Dondozo:, it is not too difficult to check the vast majority of meta threats. The entire game revolves around hazards, and this team has 6 boots, so, for this team the game revolves around knock off and trick instead."


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The most important aspect of play with this team is approaching the hazard game correctly:

-If the opponent has Spikes but no Knock-Off/Trick user, you won´t have to worry about the hazard game defensively.

-If the opponent does not have Spikes users, absorb :Great Tusk: and :Iron Treads:´s Knock Off with :Alomomola:and absorb :Meowscarada: , :Iron Valiant:and:Pelipper: ´s Knock Off with :Toxapex:.

-If the opponent has a Spiker that :Talonflame:can not defog against, or Spikes + :Gholdengo: as well as Knock Off users, absorb all Knock Offs with :Alomomola:, utilizing Tera Flying against :Meowscarada: and Offensive :Great Tusk:when necessary.

-If the opponent has :Meowscarada: + :Ting-Lu:and no :Gholdengo: , and :Talonflame:isn´t needed for anything else, always defog vs :Ting-Lu:, eventually burning it and making progress with flamethrower damage. (If you do this, never roost vs Ting-Lu. Ruination will never take you down, make sure they don´t catch you off-guard with an Earthquake after Roost).




3-Individual Roles of Team Members.

Now that the core idea of the team has been explained in detail, I will explain the roles of each member of the team, as well as how to choose your tera based on Match-up accordingly.

Starting with one of the best Defensive Pokemon introduced in this generation:


3.1- Clodsire

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:Clodsire:is a special wall with the task of handling multiple set-up sweepers due to it´s Unaware ability.
This Pokémon is the team´s primary answer to :Zoroark-Hisui: , :Volcarona:, :Iron Moth:as well as Nasty Plot :Gholdengo:if it does not utilize Tera Flying. (For Tera Flying counterplay, check the "
Notable Cases of Dynamic Counterplay" section). :Clodsire: can also wall :Skeledirge:and block :Rotom-Wash:´s Volt Switch, although you should go into :Blissey:vs these Pokémon most of the time.
Tera Psychic is a very specific yet effective choice, as Psychic is the only type that allows :Clodsire: to not fear :Iron Valiant:´s Psyshock and Close Combat, as well as :Hatterene:´s Psyshock, Mystical Fire or Draining Kiss, turning it into a reliable answer when it gets out of control. This Tera type also allows this Pokémon to wall the rare Calm Mind :Armarouge:.



3.2- Dondozo
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:Dondozo:is the physically bulkiest Pokémon on the team, complementing the Double Unaware Core.
This Pokémon is never the primary switch into any Pokémon since you should use the Regenerator pivots on the team to scout for sets, however, this Pokémon is able to wall Dragon Dance :Baxcalibur:, :Dragonite:and:Roaring Moon:, Swords Dance :Kingambit:, :Quaquaval:, :Garchomp:and Taunt:Ceruledge:as well as a variety of other Pokémon like Calm Mind Psyshock :Hatterene:or Will-o-Wisp :Volcarona:.
This Pokémon enjoys being healed by :Alomomola:´s Wish, since it relies on rest for recovery otherwise.
Tera Dark allows :Dondozo: to have a chance to take on Will-o-Wisp mixed :Dragapult:as well as some dark types when absolutely necessary.(It also makes the :Iron Leaves:match-up playable due to the Psyblade immunity).




3.3- Alomomola

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:Alomomola:is the primary Knock-off absorber on the team, with Tera Flying allowing it to deny Spikes damage after it gets Knocked, switch safely into :Meowscarada:while helping out against Bulk Up :Great Tusk:in case hazards are up.
Speaking about Bulk Up, this Pokémon is able to wall consistently many
Bulk Up users, such as the previously mentioned :Great Tusk:but also :Ceruledge:and :Quaquaval:due to Chilling Water. This move also allows it to counter many Dragon Dance Pokémon such as :Dragonite:, :Roaring Moon: and even non substitute :Dragapult:.
Alomomola´s defining trait is being the only Regenerator Pokémon with access to Wish, the only recovery move that still has 16 PP. This incredible trait, as well as :Alomomola:´s enormous HP stat makes it pretty much mandatory on Stall teams, as it fixes most issues with lack of recovery PP and synergyzes well with Rest :Dondozo:allowing for flexible and dynamic play.




3.4- Talonflame

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:Talonflame:is the only Pokémon on this team with access to Will-o-Wisp, making it a solid answer to :Kingambit:since it will have to rely on Tera Fire to not get burnt, meaning it is now able to be poisoned and weak to :Dondozo: and :Clodsire:´s STAB moves. Talonflame is also the only member of the team with access to Defog, which can be useful in many situations, including :Gholdengo:match-ups, as unlike :Corviknight:it can actually threaten it with flamethrower and outspeeds it. This Pokémon is used as a method to guarantee progress against some teams, although this is explained in detail in the "Notable Cases of Dynamic Counterplay." section. The Kalos bird can also wall non Rock Tomb :Breloom:and punish contact moves in general with flame body, especially u-turn.
This is the Pokémon that you will be terastallizing the least, since Tera Ghost is only for :Maushold:and Perish Song trappers like :Altaria:.



3.5- Toxapex

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:Toxapex:forms a double Regenerator Core with :Alomomola:, which is helpful in terms of longevity, to tie against opposing Stall teams and to answer :Garganacl:(Explained in the "Notable Cases of Dynamic Counterplay" section).
This Pokémon can absorb Knock-Off from :Iron Valiant: and :Pelipper: . Regenerator allows :Toxapex:to scout opposing sets safely, especially against :Greninja:, :Iron Valiant:, :Dragapult:and :Baxcalibur:.
Due to it´s amazing typing, this Pokémon is a consistent answer to :Cinderace:, non taunt, :Quaquaval:as well as :Azumarill:(since :Dondozo:does not appreciate Choice Band versions.)
Infestation is helpfull to enforce progress against fat teams due to PP Stalling tactics and :Talonflame:´s
flame body.
Tera Fairy is useful against :Roaring Moon:, chain :Garchomp:and most importantly :Baxcalibur:.




3.6- Blissey
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Last but not least we have :Blissey:, the specially bulkiest Pokémon on the team and the only Stealth Rock setter.
Blissey walls Choice Specs :Walking Wake: :Dragapult:, :Greninja:, :Iron Moth: and :Hydreigon:while being able to switch into special set up sweepers and punish them by setting up Stealth Rock before switching to :Clodsire:.
This Pokémon is capable of absorbing Volt Switch from :Rotom-Wash:, defeating :Polteageist: , :Armarouge:as well as Nasty Plot :Hydreigon:unlike :Clodsire:since they generally run either Substitute or Tera Steel. This Pokémon is generally met with :Great Tusk:which attempts to Rapid Spin Stealth Rock away and absorbs Seismic Toss easily. To ensure Stealth Rock stay up and guarantee progress check the "
Notable Cases of Dynamic Counterplay" section. Tera Water allows this Pokémon to wall weather "nukes", most importantly, Tera Water :Walking Wake:in Sun or Rain but also Solar Power:Charizard: and Choice Specs Tera Water :Greninja:and :Pelipper:in Rain.





4-
Notable Cases of Dynamic Counterplay.

4.1- Stealth Rock vs Great Tusk

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:Great Tusk: is the most common Pokémon in SV OU due to it´s reliability at keeping hazards off the field.
Attempting to keep Stealth Rock up against teams with :Leftovers: :Great Tusk:is not easy, and requires long term correct play.
While Tusks withouth Leftovers can be hit on the switch with Seismic Toss, Leftovers versions can not be worn down easily, and a different method is required to guarantee progress.
Stealth Rock has less PP than Rapid Spin, so attempting to trade PP does not work. As so, Rapid Spin must be punished by :Talonflame:´s
flame body, since a burn would deny Leftovers recovery and make Great Tusk vulnerable to Seismic Toss.
The problem with this method is that :Talonflame:does not enjoy switching into :Great Tusk:´s Knock off due to it´s Stealth Rock weakness. In order to fix this issue, we have to either minimize the odds of Knock Off being used against :Talonflame:or the odds of Rapid Spin being used against :Alomomola:,the main :Great Tusk: answer on the team.

The correct procedure is as follows:

-Get up Stealth Rock with :Blissey: as the opponent goes to :Great Tusk:.

-Switch into :Alomomola:. If Knock off is clicked, rocks are either staying up or Tusk is getting trapped by Whirpool. If Rapid Spin is clicked, repeat the process a bunch of times.

-After about 5-10 attempts of failed Knock Off bait, switch into :Talonflame: predicting Rapid Spin and fishing for burn chance. The odds of being hit by Knock Off are low, and even if you are hit you might get a
Flame Body tradeoff.


4.2- Vs Tera Flying Gholdengo
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:Gholdengo:is one of the best Nasty Plot sweepers available in SV OU. The Air Baloon and Tera Flying versions can be problematic for many Stall teams since :Clodsire: can not hit Gholdengo with Eartquake; however, due to :Blissey:´s capacity to pop the :Air Balloon:with Shadow Ball, Tera Flying :Gholdengo:is the only problematic set.

Here´s how you should answer it after Tera Flying is revealed:

-Go to :Blissey:as they Nasty Plot or attack you, and hit :Gholdengo:with Seismic Toss until it gets to +4 Spa by using Nasty Plot twice.

-Once they reach +4 Spa, switch into :Clodsire:, recover to full HP and
Haze away the boosts.

-Once the stat changes are nulified, switch back into :Blissey:and spam Seismic Toss until Gholdengo gets back to +4Spa, repeating the cycle.



4.3- PP Stalling Garganacl
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:Garganacl:is a very strong progress-maker against Fat teams due to Salt Cure´s residual damage.
The only good options to prevent Salt Cure from enforcing progress in the metagame are Covert Cloak , :Slowking:´s Chilly Reception, and Double Regenerator Cores.
This team can not fit Covert Cloak on any Pokémon, and it does not have a :Slowking: , meaning that it must rely on it´s Double Regenerator Core to PP Stall Garganacl.

Despite :Alomomola: and :Toxapex:´s Water typing making them lose 25% of total HP from Salt Cure each turn, their Regenerator ability allows them to outheal Salt Cure direct damage + Salt Cure secondary damage, meaning that if you switch between them permanently, :Garganacl:can not force any form of progress.

While it is common for one of the Regenerator pivots on the team to have it´s Heavy-Duty Boots removed and be hazard pressured, you can still PP stall Garganacl very efficiently by switching between the one which wasn´t knocked (Usually :Toxapex:) and :Clodsire: , using Slack off when necessary until :Garganacl:runs out of PP.


Curse variants can seem a little bit more problematic, but as long as the Double Regenerator core remains intact, :Toxapex: will be able to haze it and :Alomomola: will be able to use Chilling Water, nulifying the boosts.




5-List of Individual Threats and Counterplay Options.

5.1- Block Garganacl
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This team answers :Garganacl: by switching between Regenerator :Alomomola:and :Toxapex:until Garganacl runs out of salt cure, however, the block set limits this possibility, as it can trap both :Alomomola:and :Toxapex:, beating them 1v1.

The only counterplay available against this set is to Terastallize :Alomomola:into a flying type, which makes you lose 12.5% of total HP from Salt Cure´s secondary effect instead of 25%, and damage :Garganacl: with
Whirlpool´s secondary effect until it runs out of Recover PP. Only :Alomomola: is able to take it on, since it is the only team member with access to Wish, the only recovery move that keeps 16 PP instead of 8 PP in this generation, allowing it to actually outstall Garganacl once you get rid of your Water Typing.


5.2- Rock Tomb Breloom
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Rock Tomb :Breloom:is a big threat to this team, since the only Grass Resistance on the team, :Talonflame: , is 4x weak to Rock, being OHKOd by technician boosted Rock Tomb.

If you don´t need Tera for anything else, the best counterplay method is to Terastallize :Alomomola:into a Flying Type to absorb any hits the :Breloom:player choses to click.
If you can not afford to Terastallize :Alomomola:or if it´s :Heavy-Duty Boots: are removed and it becomes vulnerable to Stealth Rock, you will need to outplay the :Breloom:user or get lucky with few Bullet Seed hits. :Toxapex: can scout which move it locks into and switch out due to Regenerator, but Bullet Seed does so much damage that you can only do this one or two times.


5.3- Life Orb Nasty Plot Hydreigon

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:Hydreigon:is a potent Nasty Plot Sweeper due to it´s ability to defeat the 3 OU Unaware Users comfortably.
Against this team in particular, :Hydreigon: can utilize Tera Steel to beat :Clodsire:and 2hko :Dondozo:, meaning only :Blissey:can take it on.
Withouth Calm Mind or Tera Fairy, :Blissey:will have to get a Seismic Toss trade off on Hydreigon, but it can be 2hkod by +4 Draco Meteor into + 2 Draco Meteor, meaning that while you will be able to shut it down, you will lose at least one Pokémon in the process.


6-List of Threatening Team Structures and Adequate Strategic Responses.

6.1- Iron Leaves + Pinchurchin
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Best Counterplay:
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(Seriously tho, this match-up is almost impossible to win against. Terastallize your :Dondozo: and bait Close Combat into :Talonflame:to fish for burn, it´s your only chance.)




6.2- Slowking + Great Tusk + Gholdengo + Spikes
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:Alomomola:is the Future Sight answer on the team due to it´s access to Wish, but if it loses it´s Heavy-Duty Boots and is hazard pressured it won´t be able to fullfill this role . As so, the only counterplay to this strategy is to absorb :Great Tusk:´s Knock Off with :Toxapex: instead, Terastallizing it to remove the Ground Type weakness. This strategy is still flawed because after 3
layers of Spikes and Stealth Rock, you will be taking more damage than you Regenerate, although you also have chances of utilizing :Talonflame:´s defog if you predict :Gholdengo:correctly in the long run.




6.3- Brute Bonnet + Hatterene Sun
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Sun is usually credited as a nightmarish match-up for Stall in most generations, and for good reason. It is filled with exponential boosting techniques like Solar Power + Weather Boost and in this generation, Protosynthesis.
What makes Sun particularly annoying for this team, however, is Tera Fire :Brute Bonnet: and the hazard control options of Sun teams.
With Tera Fire, :Brute Bonnet:becomes immune to :Talonflame:´s
Will-o-Wisp and resists it´s Flamethrower, meaning it can threathen every member of the team for a 2hko due to Protosynthesis Attack Boost and Loaded Dice.
:Hatterene:and:Great Tusk:also form a very effective anti-hazard core against which you would need too many turns to successfuly get up Stealth Rock permanently.
As Counterplay to this bad match-up I suggest utilizing Tera Flying on :Alomomola:which can be helpfull vs both :Brute Bonnet:and Offensive :Great Tusk:. Additionally you should always defog with :Talonflame:against :Torkoal:setting stealth rock, so that :Alomomola:does not take additional Stealth Rock damage which can be very important to not get 2hkod by a potential :Brute Bonnet:crunch in
Sun.






7-Proof of Peak and Replays.

7.1-Proof of Peak:
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7.2- Replays:


-Long game vs Garganacl Balance:
https://replay.pokemonshowdown.com/gen9ou-1809950840

-Tera Flying Alomomola vs Meowscarada Spikestack:
https://replay.pokemonshowdown.com/gen9ou-1809338836

-VS Choice Specs Eruption Torkoal + Walking Wake:

https://replay.pokemonshowdown.com/gen9ou-1811880049

-VS CB Baxcalibur VoltTurn:

https://replay.pokemonshowdown.com/gen9ou-1813252601-fk5u9xr5zyydlz31nzqbc4f6j1d1beipw

-VS Glimmora HO:
https://replay.pokemonshowdown.com/gen9ou-1810877178-iajjo6974v0yc78n0xh8lfeqj7593yopw




7.3- The Best Replay:

The Closest Battle in SV OU!

https://replay.pokemonshowdown.com/gen9ou-1812468891



8-Shout-outs.

8.1-
juliusfunnel
As mentioned earlier, this post is merely an upgrade of Julius´s team, which changed a few Tera Types and one moveset.
Most of the credit for this team should go to him, here´s his past version in case you are interested:
SV OU - Double Regen Stall - Peaked #1, 2061, 86.7% GXE | Smogon Forums



8.2-Ladder Peak Support


I would like to thank Srn, Pinecoishot and Storm Zone for either inspiring me to play, to become a better player or helping me prepare for Tournaments and to peak Ladder.


8.3-My Community

Finally, I would like to thank all of those that participate in the Stall Community, helping me learn, share and educate, most notably El Quixana, withouth whom I would not be able to manage my Discord Server.

Did someone say "Discord Server"?



9-Join My Discord!


The Biggest Stall Community of Pokémon Showdown!
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Invite Link:
https://discord.gg/auggx69EYm


Thank you for your attention!



















Easter Egg: Video with Savouras on his channel coming soon :quagchamppogsire:
 
Last edited:

Weirdhamster

Banned deucer.
Cool team, though i do have some questions. Firstly, what is the main counter play to calm mind hatt? Looking at the team, there isn’t much that can threaten it out as dondozo doesn’t have heavy slam, and can often get out stalled / severely weakened with draining kisses leading to a more favorable endgame for the other side. Blissey and clod doesn’t seem to pose a lot of offensive pressure to stop hatt from clicking psyshock and draining kiss.

Secondly, is Amoonguss a possible replacement for pex in this team? Personally i’ve found it quite useful and managed to get reqs for the suspect test just recently. Amoonguss severely helps with the offensive grass type matchups such as brute bonnet/breloom and adding an electric resist to the 4 electric weak physical walls. Amoonguss also helps with the garg matchup as it doesn’t take 25% from salt cures secondary effect, doesn’t fear body press or earthquake and can almost 2hko it with grass knot.

The only problem i’ve had with amoonguss has been with uturn iron moth mostly, though uncommon.
 
I prefer to replace body press on Dondozo with curse as it allows Dondozo to set-up on threats such as banded roaring moon and allows Dondozo to even sweep unprepared teams
 
2 attacking moves gives you a 66.67% chance to pull an attack from Sleep Talk while if you run Curse it's only a 33.33% chance. I can see where you are coming from with curse, but for a team that is meant to play reactively and outstall I definitively think Body Press is better.
 

viivian

OU's sweetheart
is a Tiering Contributor
The Ultimate Stall! (100%OST Win Rate!)

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Table of Contents:

1-Importable Pokepastes.
2-Team Description and General Ideas.
3-Individual Roles of Team Members.
4-Notable Cases of Dynamic Counterplay.
5-List of Individual Threats and Counterplay Options.
6-List of Threatening Team Structures and Adequate Strategic Responses.
7-Proof of Peak and Replays.
8-Shout-outs.
9-Join My Discord!





1-Importable Pokepastes.

1.1-Default Pokepaste: Ultimate Stall (pokepast.es)
1.2-Ocean themed Nicknames: The Sea of Turns (pokepast.)
1.3-Post Walking Wake ban (Blissey changes Tera Type): Ultimate Stall (pokepast.es)


2-Team Description and General Ideas:


This team is an updated version of juliusfunnel´s Stall team, which you will be able to find in the "Shout-outs." section.


As juliusfunnel said best :

"The goal of this team is the same as any other stall team, to have a check to every threat on the opponent´s team.
With the advent of terastallization, the small pool of pokemon currently available, and the powerful new unaware users in :clodsire: and :Dondozo:, it is not too difficult to check the vast majority of meta threats. The entire game revolves around hazards, and this team has 6 boots, so, for this team the game revolves around knock off and trick instead."


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The most important aspect of play with this team is approaching the hazard game correctly:

-If the opponent has Spikes but no Knock-Off/Trick user, you won´t have to worry about the hazard game defensively.

-If the opponent does not have Spikes users, absorb :Great Tusk: and :Iron Treads:´s Knock Off with :Alomomola:and absorb :Meowscarada: , :Iron Valiant:and:Pelipper: ´s Knock Off with :Toxapex:.

-If the opponent has a Spiker that :Talonflame:can not defog against, or Spikes + :Gholdengo: as well as Knock Off users, absorb all Knock Offs with :Alomomola:, utilizing Tera Flying against :Meowscarada: and Offensive :Great Tusk:when necessary.

-If the opponent has :Meowscarada: + :Ting-Lu:and no :Gholdengo: , and :Talonflame:isn´t needed for anything else, always defog vs :Ting-Lu:, eventually burning it and making progress with flamethrower damage. (If you do this, never roost vs Ting-Lu. Ruination will never take you down, make sure they don´t catch you off-guard with an Earthquake after Roost).




3-Individual Roles of Team Members.

Now that the core idea of the team has been explained in detail, I will explain the roles of each member of the team, as well as how to choose your tera based on Match-up accordingly.

Starting with one of the best Defensive Pokemon introduced in this generation:


3.1- Clodsire

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:Clodsire:is a special wall with the task of handling multiple set-up sweepers due to it´s Unaware ability.
This Pokémon is the team´s primary answer to :Zoroark-Hisui: , :Volcarona:, :Iron Moth:as well as Nasty Plot :Gholdengo:if it does not utilize Tera Flying. (For Tera Flying counterplay, check the "
Notable Cases of Dynamic Counterplay" section). :Clodsire: can also wall :Skeledirge:and block :Rotom-Wash:´s Volt Switch, although you should go into :Blissey:vs these Pokémon most of the time.
Tera Psychic is a very specific yet effective choice, as Psychic is the only type that allows :Clodsire: to not fear :Iron Valiant:´s Psyshock and Close Combat, as well as :Hatterene:´s Psyshock, Mystical Fire or Draining Kiss, turning it into a reliable answer when it gets out of control. This Tera type also allows this Pokémon to wall the rare Calm Mind :Armarouge:.



3.2- Dondozo
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:Dondozo:is the physically bulkiest Pokémon on the team, complementing the Double Unaware Core.
This Pokémon is never the primary switch into any Pokémon since you should use the Regenerator pivots on the team to scout for sets, however, this Pokémon is able to wall Dragon Dance :Baxcalibur:, :Dragonite:and:Roaring Moon:, Swords Dance :Kingambit:, :Quaquaval:, :Garchomp:and Taunt:Ceruledge:as well as a variety of other Pokémon like Calm Mind Psyshock :Hatterene:or Will-o-Wisp :Volcarona:.
This Pokémon enjoys being healed by :Alomomola:´s Wish, since it relies on rest for recovery otherwise.
Tera Dark allows :Dondozo: to have a chance to take on Will-o-Wisp mixed :Dragapult:as well as some dark types when absolutely necessary.(It also makes the :Iron Leaves:match-up playable due to the Psyblade immunity).




3.3- Alomomola

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:Alomomola:is the primary Knock-off absorber on the team, with Tera Flying allowing it to deny Spikes damage after it gets Knocked, switch safely into :Meowscarada:while helping out against Bulk Up :Great Tusk:in case hazards are up.
Speaking about Bulk Up, this Pokémon is able to wall consistently many
Bulk Up users, such as the previously mentioned :Great Tusk:but also :Ceruledge:and :Quaquaval:due to Chilling Water. This move also allows it to counter many Dragon Dance Pokémon such as :Dragonite:, :Roaring Moon: and even non substitute :Dragapult:.
Alomomola´s defining trait is being the only Regenerator Pokémon with access to Wish, the only recovery move that still has 16 PP. This incredible trait, as well as :Alomomola:´s enormous HP stat makes it pretty much mandatory on Stall teams, as it fixes most issues with lack of recovery PP and synergyzes well with Rest :Dondozo:allowing for flexible and dynamic play.




3.4- Talonflame

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:Talonflame:is the only Pokémon on this team with access to Will-o-Wisp, making it a solid answer to :Kingambit:since it will have to rely on Tera Fire to not get burnt, meaning it is now able to be poisoned and weak to :Dondozo: and :Clodsire:´s STAB moves. Talonflame is also the only member of the team with access to Defog, which can be useful in many situations, including :Gholdengo:match-ups, as unlike :Corviknight:it can actually threaten it with flamethrower and outspeeds it. This Pokémon is used as a method to guarantee progress against some teams, although this is explained in detail in the "Notable Cases of Dynamic Counterplay." section. The Kalos bird can also wall non Rock Tomb :Breloom:and punish contact moves in general with flame body, especially u-turn.
This is the Pokémon that you will be terastallizing the least, since Tera Ghost is only for :Maushold:and Perish Song trappers like :Altaria:.



3.5- Toxapex

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:Toxapex:forms a double Regenerator Core with :Alomomola:, which is helpful in terms of longevity, to tie against oppositing Stall teams and to answer :Garganacl:(Explained in the "Notable Cases of Dynamic Counterplay" section).
This Pokémon can absorb Knock-Off from :Iron Valiant: and :Pelipper: . Regenerator allows :Toxapex:to scout oppositing sets safely, especially against :Greninja:, :Iron Valiant:, :Dragapult:and :Baxcalibur:.
Due to it´s amazing typing, this Pokémon is a consistent answer to :Cinderace:, non taunt, :Quaquaval:as well as :Azumarill:(since :Dondozo:does not appreciate Choice Band versions.)
Infestation is helpfull to enforce progress against fat teams due to PP Stalling tactics and :Talonflame:´s
flame body.
Tera Fairy is useful against :Roaring Moon:, chain :Garchomp:and most importantly :Baxcalibur:.




3.6- Blissey
View attachment 498000
Last but not least we have :Blissey:, the specially bulkiest Pokémon on the team and the only Stealth Rock setter.
Blissey walls Choice Specs :Walking Wake: :Dragapult:, :Greninja:, :Iron Moth: and :Hydreigon:while being able to switch into special set up sweepers and punish them by setting up Stealth Rock before switching to :Clodsire:.
This Pokémon is capable of absorbing Volt Switch from :Rotom-Wash:, defeating :Polteageist: , :Armarouge:as well as Nasty Plot :Hydreigon:unlike :Clodsire:since they generally run either Substitute or Tera Steel. This Pokémon is generally met with :Great Tusk:which attempts to Rapid Spin Stealth Rock away and absorbs Seismic Toss easily. To ensure Stealth Rock stay up and guarantee progress check the "
Notable Cases of Dynamic Counterplay" section. Tera Water allows this Pokémon to wall weather "nukes", most importantly, Tera Water :Walking Wake:in Sun or Rain but also Solar Power:Charizard: and Choice Specs Tera Water :Greninja:and :Pelipper:in Rain.





4-
Notable Cases of Dynamic Counterplay.

4.1- Stealth Rock vs Great Tusk

View attachment 498225
:Great Tusk: is the most common Pokémon in SV OU due to it´s reliability at keeping hazards off the field.
Attempting to keep Stealth Rock up against teams with :Leftovers: :Great Tusk:is not easy, and requires long term correct play.
While Tusks withouth Leftovers can be hit on the switch with Seismic Toss, Leftovers versions can not be worn down easily, and a different method is required to guarantee progress.
Stealth Rock has less PP than Rapid Spin, so attempting to trade PP does not work. As so, Rapid Spin must be punished by :Talonflame:´s
flame body, since a burn would deny Leftovers recovery and make Great Tusk vulnerable to Seismic Toss.
The problem with this method is that :Talonflame:does not enjoy switching into :Great Tusk:´s Knock off due to it´s Stealth Rock weakness. In order to fix this issue, we have to either minimize the odds of Knock Off being used against :Talonflame:or the odds of Rapid Spin being used against :Alomomola:,the main :Great Tusk: answer on the team.

The correct procedure is as follows:

-Get up Stealth Rock with :Blissey: as the opponent goes to :Great Tusk:.

-Switch into :Alomomola:. If Knock off is clicked, rocks are either staying up or Tusk is getting trapped by Whirpool. If Rapid Spin is clicked, repeat the process a bunch of times.

-After about 5-10 attempts of failed Knock Off bait, switch into :Talonflame: predicting Rapid Spin and fishing for burn chance. The odds of being hit by Knock Off are low, and even if you are hit you might get a
Flame Body tradeoff.


4.2- Vs Tera Flying Gholdengo
View attachment 497965

:Gholdengo:is one of the best Nasty Plot sweepers available in SV OU. The Air Baloon and Tera Flying versions can be problematic for many Stall teams since :Clodsire: can not hit Gholdengo with Eartquake; however, due to :Blissey:´s capacity to pop the :Air Balloon:with Shadow Ball, Tera Flying :Gholdengo:is the only problematic set.

Here´s how you should answer it after Tera Flying is revealed:

-Go to :Blissey:as they Nasty Plot or attack you, and hit :Gholdengo:with Seismic Toss until it gets to +4 Spa by using Nasty Plot twice.

-Once they reach +4 Spa, switch into :Clodsire:, recover to full HP and
Haze away the boosts.

-Once the stat changes are nulified, switch back into :Blissey:and spam Seismic Toss until Gholdengo gets back to +4Spa, repeating the cycle.



4.3- PP Stalling Garganacl
View attachment 497970

:Garganacl:is a very strong progress-maker against Fat teams due to Salt Cure´s residual damage.
The only good options to prevent Salt Cure from enforcing progress in the metagame are Covert Cloak , :Slowking:´s Chilly Reception, and Double Regenerator Cores.
This team can not fit Covert Cloak on any Pokémon, and it does not have a :Slowking: , meaning that it must rely on it´s Double Regenerator Core to PP Stall Garganacl.

Despite :Alomomola: and :Toxapex:´s Water typing making them lose 25% of total HP from Salt Cure each turn, their Regenerator ability allows them to outheal Salt Cure direct damage + Salt Cure secondary damage, meaning that if you switch between them permanently, :Garganacl:can not force any form of progress.

While it is common for one of the Regenerator pivots on the team to have it´s Heavy-Duty Boots removed and be hazard pressured, you can still PP stall Garganacl very efficiently by switching between the one which wasn´t knocked (Usually :Toxapex:) and :Clodsire: , using Slack off when necessary until :Garganacl:runs out of PP.


Curse variants can seem a little bit more problematic, but as long as the Double Regenerator core remains intact, :Toxapex: will be able to haze it and :Alomomola: will be able to use Chilling Water, nulifying the boosts.




5-List of Individual Threats and Counterplay Options.

5.1- Block Garganacl
View attachment 498179


This team answers :Garganacl: by switching between Regenerator :Alomomola:and :Toxapex:until Garganacl runs out of salt cure, however, the block set limits this possibility, as it can trap both :Alomomola:and :Toxapex:, beating them 1v1.

The only counterplay available against this set is to Terastallize :Alomomola:into a flying type, which makes you lose 12.5% of total HP from Salt Cure´s secondary effect instead of 25%, and damage :Garganacl: with
Whirlpool´s secondary effect until it runs out of Recover PP. Only :Alomomola: is able to take it on, since it is the only team member with access to Wish, the only recovery move that keeps 16 PP instead of 8 PP in this generation, allowing it to actually outstall Garganacl once you get rid of your Water Typing.


5.2- Rock Tomb Breloom
View attachment 498184
Rock Tomb :Breloom:is a big threat to this team, since the only Grass Resistance on the team, :Talonflame: , is 4x weak to Rock, being OHKOd by technician boosted Rock Tomb.

If you don´t need Tera for anything else, the best counterplay method is to Terastallize :Alomomola:into a Flying Type to absorb any hits the :Breloom:player choses to click.
If you can not afford to Terastallize :Alomomola:or if it´s :Heavy-Duty Boots: are removed and it becomes vulnerable to Stealth Rock, you will need to outplay the :Breloom:user or get lucky with few Bullet Seed hits. :Toxapex: can scout which move it locks into and switch out due to Regenerator, but Bullet Seed does so much damage that you can only do this one or two times.


5.3- Life Orb Nasty Plot Hydreigon

View attachment 498207
:Hydreigon:is a potent Nasty Plot Sweeper due to it´s ability to defeat the 3 OU Unaware Users comfortably.
Against this team in particular, :Hydreigon: can utilize Tera Steel to beat :Clodsire:and 2hko :Dondozo:, meaning only :Blissey:can take it on.
Withouth Calm Mind or Tera Fairy, :Blissey:will have to get a Seismic Toss trade off on Hydreigon, but it can be 2hkod by +4 Draco Meteor into + 2 Draco Meteor, meaning that while you will be able to shut it down, you will lose at least one Pokémon in the process.


6-List of Threatening Team Structures and Adequate Strategic Responses.

6.1- Iron Leaves + Pinchurchin
View attachment 498208

Best Counterplay:
View attachment 498210
(Seriously tho, this match-up is almost impossible to win against. Terastallize your :Dondozo: and bait Close Combat into :Talonflame:to fish for burn, it´s your only chance.)




6.2- Slowking + Great Tusk + Gholdengo + Spikes
View attachment 498211


:Alomomola:is the Future Sight answer on the team due to it´s access to Wish, but if it loses it´s Heavy-Duty Boots and is hazard pressured it won´t be able to fullfill this role . As so, the only counterplay to this strategy is to absorb :Great Tusk:´s Knock Off with :Toxapex: instead, Terastallizing it to remove the Ground Type weakness. This strategy is still flawed because after 3
layers of Spikes and Stealth Rock, you will be taking more damage than you Regenerate, although you also have chances of utilizing :Talonflame:´s defog if you predict :Gholdengo:correctly in the long run.




6.3- Brute Bonnet + Hatterene Sun
View attachment 498220

Sun is usually credited as a nightmarish match-up for Stall in most generations, and for good reason. It is filled with exponential boosting techniques like Solar Power + Weather Boost and in this generation, Protosynthesis.
What makes Sun particularly annoying for this team, however, is Tera Fire :Brute Bonnet: and the hazard control options of Sun teams.
With Tera Fire, :Brute Bonnet:becomes immune to :Talonflame:´s
Will-o-Wisp and resists it´s Flamethrower, meaning it can threathen every member of the team for a 2hko due to Protosynthesis Attack Boost and Loaded Dice.
:Hatterene:and:Great Tusk:also form a very effective anti-hazard core against which you would need too many turns to successfuly get up Stealth Rock permanently.
As Counterplay to this bad match-up I suggest utilizing Tera Flying on :Alomomola:which can be helpfull vs both :Brute Bonnet:and Offensive :Great Tusk:. Additionally you should always defog with :Talonflame:against :Torkoal:setting stealth rock, so that :Alomomola:does not take additional Stealth Rock damage which can be very important to not get 2hkod by a potential :Brute Bonnet:crunch in
Sun.






7-Proof of Peak and Replays.

7.1-Proof of Peak:
View attachment 497989

7.2- Replays:


-Long game vs Garganacl Balance:
https://replay.pokemonshowdown.com/gen9ou-1809950840

-Tera Flying Alomomola vs Meowscarada Spikestack:
https://replay.pokemonshowdown.com/gen9ou-1809338836

-VS Choice Specs Eruption Torkoal + Walking Wake:

https://replay.pokemonshowdown.com/gen9ou-1811880049

-VS CB Baxcalibur VoltTurn:

https://replay.pokemonshowdown.com/gen9ou-1813252601-fk5u9xr5zyydlz31nzqbc4f6j1d1beipw

-VS Glimmora HO:
https://replay.pokemonshowdown.com/gen9ou-1810877178-iajjo6974v0yc78n0xh8lfeqj7593yopw




7.3- The Best Replay:

The Closest Battle in SV OU!

https://replay.pokemonshowdown.com/gen9ou-1812468891



8-Shout-outs.

8.1-
juliusfunnel
As mentioned earlier, this post is merely an upgrade of Julius´s team, which changed a few Tera Types and one moveset.
Most of the credit for this team should go to him, here´s his past version in case you are interested:
SV OU - Double Regen Stall - Peaked #1, 2061, 86.7% GXE | Smogon Forums



8.2-Ladder Peak Support


I would like to thank Srn, Pinecoishot and Storm Zone for either inspiring me to play, to become a better player or helping me prepare for Tournaments and to peak Ladder.


8.3-My Community

Finally, I would like to thank all of those that participate in the Stall Community, helping me learn, share and educate, most notably El Quixana, withouth whom I would not be able to manage my Discord Server.

Did someone say "Discord Server"?



9-Join My Discord!


The Biggest Stall Community of Pokémon Showdown!
View attachment 498259
Invite Link:
https://discord.gg/auggx69EYm


Thank you for your attention!



















Easter Egg: Video with Savouras on his channel coming soon :quagchamppogsire:
the amount of effort put into this is astounding holy shit
 

Mimikyu Stardust

Enjoyment
is a Community Contributoris a Tiering Contributor
UPL Champion
Good stuff man, i love these in depth RMT, i may hate fighting stall cause it takes so damn long and my attention span is comparable to a goldfish, but one thing i always respect about them are the great team building that goes into it.

Also extra level of respect that you got number 1 on ladder in arguably one of stall's weakest generation, can't really nitpick this team besides maybe it being too weak to Shed Tail Polteageist teams and also Quaquaval.

Great read and this team would probably be the giant which shoulder would be stood on by future stall teams until DLC 1 arrives in fall of this year. This will also be great homework for me during ramadhan break for me to make anti-stall teams that doesn't immediately lose to rain
 
Future sight + Tusk has a good mu yeah, but even then it needs spikes to have an almost auto win mu. With Fsight + Kingambit I am assuming your opponents misplayed tho, since you can simply wish into Dondozo. Speaking of which, how exactly does Psyshock Hatterene beat Dondozo?
 
Great Replay, I actually watched till the end and only noticed one mistake.
Don't be affraid of volt switch loops with Rotom-Wash vs Blissey. Volt switch does so little that they run out of PP if you manage too soft boiled twice. I noticed that in the game you go clodsire very early to block volt switch, dont do that, unless you really need blissey healthy for something else let blissey get to about half hp before making the Clodsire play. Overall great game, not much else to point out other than the fact that the endgame could have been played more precisely.
 

MeeMoon78

Banned deucer.
I'm so tired of this why did you have to make this now literally everybody runs it and its cringe and now im forced to run salt cure just to beat it and i dont like running salt cure.
 
Quick question, how do you answer CM valiant, I heard it can break stall and saw a replay of it breaking a team with the same 6 Pokémon as this
Scout Valiant set with pex. If it´s specs you can keep on scouting with Pex until it gets predicted once. If it´s CM you should be able to get a toxic off. Either way, if you misplay vs Valiant or pex was pressured previously you can always Terastallize Clodsire for a Hard Counter.
 

MeeMoon78

Banned deucer.
Scout Valiant set with pex. If it´s specs you can keep on scouting with Pex until it gets predicted once. If it´s CM you should be able to get a toxic off. Either way, if you misplay vs Valiant or pex was pressured previously you can always Terastallize Clodsire for a Hard Counter.
Why would you be able to get a toxic off. If its calm mind they'd probably be running steel or poison so they don't get toxiced and can actually set up.
 

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