Typing: The Mod

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Food

I did not realize there were so many food-oriented Pokemon, this is one of the most creative unofficial types I've ever heard of.
 
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Gravity Monkey

Que des barz comme si jtais au hebs
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Name me a more iconic duo than food and crippling depression

Typing: The Mod {Slate #9 (Food Type) - Submission phase}

Congrats to Tuthur1 for winning this phase with his food type! We're heading toward the next submission phase, but as I have mentioned over and over this last few weeks, things will be slightly differently. Please read the rules, especially the ones in red

In submission phase, you can submit for any of these:
- Matchups (complete list, one per user)
- New abilities
- New items
- Modification on older of those things
- Pokemon modifications (you have to give the healer type to the pokemon you modify, but you can modify other things as well if you want the pokemon to be usable in upper tiers)


When doing modification on pre-existing stuff, or when creating a new ability or item, be sure to have a maximum of explication so we can clearly understand how it is linked to the new type. It will be refused if it's not relevant enough.

Also, remember that distribution for custom moves and abilities will be discussed in the distribution phase next week, but feel free to post examples.

Additionally, in this slate, you may not submit moves. We will have another phase dedicated to that later. The reasoning for this is 1- to keep my mental sanity 2- since we're probably going to go over the top with the moves, I prefer that we have an actual phase where we can discuss about all of that.

Finally, this is not so much a rule than a recommandation, but for god's sake, when submitting pokemon retypings, please make sure you're the first person to submit this exact retyping. I don't mind if two or three pokemons get submitted multiple times by mistake, but it's annoying seeing the same walls of suggestions over and over. It's getting almost impossible to have everything in one single post. If you want to submit a modification, just make sure you submit with a different typing and/or give other modifiactions.

With that in mind, I think we are ready to go on!
 
Pokemon Retypes















Matchups
Resists: Psychic, Ghost, Grass, Ice
Beats: Grass, Ice

Resisted by: Steel, Bug, Water, Time
Beaten by: Water, Bug, Dragon, Poison
Doesn't affect: Dragon​
Resists
Psychic: Good-looking food can distract the mind.
Ghost: Ghosts don't eat.
Grass: Many types of plants are indeed food.
Ice: Food stays fresh longer when cold.
Beats
Grass: Things like burgers or pizza often include plants on/in them.
Ice: Ice can easily be swallowed when used in drinks, either accidentally or intentionally.
Resisted by
Steel: Food will do nothing to metal.
Bug: Bugs will just eat the food.
Water: Water is more of an essential need than food.
Time: Food will eventually expire.
Beaten by
Water: Water makes food soggy.
Bug: Bugs, especially ants, will eat many types of food.
Dragon: Dragons will easily eat up any food.
Poison: Food poisoning makes the food bad to eat.
Doesn't affect
Dragon: Dragons have large mouths and stomachs, allowing them to gobble up just about anything.
 

Astra

talk to me nice
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tfw you were brainstorming move names for the past hour and you can't even submit them now FeelsBadMan
Anyways...
New Abilities:
Sugar Rush: On every odd turn, the user gains +2 stages in Speed. On every even turn, the user gains -2 stages in Speed. Before applying the stat
change, the user's Speed stat changes will be reset first. (Sugar rushes will make you hyper then super tired afterwards)

Starvation: When the user is hit by a Food-type move, the user will take no damage and gains 50% HP. (Water Absorb/Volt Absorb/whatever else there is clone)

Food Poisoning: The user's Food-type moves all have a 30% chance of poisoning the target. (I don't think this one needs too much explaining)

Well Done: If the user is hit by a Fire-type move, the user will gain +1 stage in Defense and Special Defense and will take no damage. (Well done meat such as steak is really hard, so its durability is higher I guess lol, also who eats steak well done lmao)

Exotic: The user's moves that aren't the same type as the user do 30% more damage. Moves that are the same type as the user do 50% less damage. (When you try exotic foods it's often that you're trying something new, so you're trying something new in giving the STAB boost too "exotic" moves instead of the moves of the same type as the user) Edit: Nerfed the 50% more damage to 30% as it might easily get out of hand.

New Items:
Food Gem: Standard [Type] Gem.

Foodium Z: Standard Z-Crystal. (The name is so funny to me lol)

Hunger Plate/Food Memory: Standard Plate/Memory.

Second Serving: When hit by a Food-type move, the user uses the move back onto the opponent. Consumed, but can be recovered. (Kind of going for a Mirror Move type item here, thought it would be cool)

Food Basket: When equipped on a Food-type user, grants the user 1/16th HP each turn. (A crappy Leftovers clone? You'll see why in a second)

Alterations to Existing Abilities/Items:
Thick Fat: Now will reduce damage from Food-type moves along with Fire-type and Ice-type moves, but damage reduction is now 33% instead of 50%. (Kind of obvious, but the reduce damage nerf is to balance it out)

Leftovers: Retains original effect. When equipped on a Food-type user, gains 1/8th HP each turn. After five turns, the item is removed. Does not include turns when the user is at full HP. (I couldn't resist not giving Leftovers a Food-type exclusive niche, and I think it can be cool, too)
 
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Matchup:

Attacking:
2x: Water, Heart, Ghost
1/2x: Grass, Ice, Space, Bug, Normal
0x: Dragon


Defending:
2x: Space, Normal, Dragon, Bug, Time
1/2x: Dark, Psychic, Fire, Ground, Rock, Electric
0x: Water


To explain: Water tends to be absorbed by food, such as breads and vegetation, hence the SE and Immunity factor. If you feed a ghost who is like a sheet, he gonna get fat. And heart? It may be more the arteries, but your heart doesn't want the clog!

Grasses and vegetation are practically food thus it resists food (but there's no way in hell you're dragging up an eighth type to resist poor grass.)

Ice is the fridge, it tends to put food in stasis, and Bugs tend to eat food. Normies love food! Seriously, Ratatta? They love scavenging? The normal birds? They'll pick at what they can! Bidoof? He can gnaw through any meal thrown at him!

Dragons are devourers. Food is worthless against them.

Space tends to... well, try growing food in space. Oh and time rots food. Bugs eat food and normies and Dragons do too.
Meanwhile food tends to numb the mind, and the savage beast. Dirt makes food dusty, but for Pokemon? They don't care the way humans do. Fire makes food cooked and yummy! Electric cookers do that too.


We need more types with high resist counts.
 
Pokemon:


Stats: 77 / 115 / 80 / 58 / 87 / 85 ( +25 to all stats, except SpA )

Farfetch'd is based on a Japanese saying that is something along the lines of "a duck appears bearing green onions". The significance is that duck is often cooked with green onions in Japan, so it's used as a metaphor for events that are surprising yet convenient. Farfetch'd being a duck holding green onions thus essentially represents an easy meal, hence the Food type.



Miltank produces milk, and is a domesticated farm animal that feeds millions. Pretty simple.



I wouldn't just make any mushroom a food type, but Shiinotic is based on a shiitake, which is one of the most popular edible mushrooms. Food / Light may seem like an awkward type but its coloration is actually great for it.

Abilities:
Insatiable: This pokemon is immune to Food-type attacks. When hit by one, its Food-type attacks become stronger.
Strong Stomach: This pokemon takes 50% from Poison- and Food-type moves.
Sampler: When this pokemon lands a biting or draining move, it gains a 50% bonus to biting and draining moves against enemies who share a type with the defending pokemon. Upon activating, it will say "[pokemon] has acquired a taste for [type] types!". The effect ends upon switching out.
Burnt Ends: This pokemon regains 1/6 of its HP at the end of each turn if it is burned.
Irresistible: This pokemon's SpD is increased by 50% but it takes double damage from biting and draining moves.

Type Chart:
Super Effective vs.:

Resisted by:

Weak to:

Resists:


The offensive matchup represents devouring while the defensive matchup represents literal food, in order to keep things consistent.

Offensive:
Strong
- Bugs are little sacks of protein
- Hearts are big sacks of protein
- The mind is easily distracted by hunger
- Food is readily devoured
Weak
- Poison is bad to devour
- Dragons are the hunters, not the hunted
- Time only increases your hunger
- Ethereal beings are hard to devour
Defensive:
Strong
- Ice preserves food
-The mind is easily distracted by hunger
- Ghosts don't eat, or if they do they don't actually consume anything
Weak
- Normie animals will eat your food
- Dragons will eat your food
- Time will spoil your food
- Food is vulnerable to being devoured

Overall it's more of an offensive type: its super effective coverage ins't amazing, but hitting 4 types while being resisted by 4 is not bad. Food / Psychic, Food / Dark, and Food / Ice are good coverage combos that many proposed Food types will have access to. Although it has a lot of weaknesses, none of them should be particularly bad ones, and its few resists are pretty nice.
 
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Food Matchup
Offensive:
2x against

1/2 against

0x against N/A
Defensive:
2x from

1/2 from

0x from N/A

Explanations/Justifications:
2x against
  • : food influences the mind at a primal level
  • : flying creatures can get weighed down by too much food
  • : many cultures have stories of fairy-like creatures being lured out by food, especially sweet treats
1/2 against
  • : bugs like food and swarm to devour it
  • : food usually doesn't damage metal tools
  • : good food is good for the heart
  • : food spoils over time
2x from
  • : bugs like food and swarm to devour it
  • : metal tools easily cut through food
  • : food spoils over time
1/2 from
  • : it's difficult for the mind to change how much it wants food
  • : the dead cannot beat the life essence that is food
  • : flying creatures can get weighed down by too much food
  • : many cultures have stories of fairy-like creatures being lured out by food, especially sweet treats

Pokemon Modifcations:


Combee and Vespiquen
->

Vespiquen stats: 70 / 80 / 102 / 80 / 102 / 40 | BST: 474 -> 80 / 90 / 112 / 90 / 112 / 50 | BST: 534 (+10 to all stats)
Based on honeybees.


Teddiursa and Ursaring
->

Also honey, Ursaring’s Pokedex states it never fails to find food, which it searches for every day.


Rattata and Raticate (Alola)
->

Raticate-Alola stats: 75 / 71 / 70 / 40 / 80 / 77 | BST: 413 -> 95 / 81 / 90 / 50 / 100 / 87 | BST: 493 (+20 HP, Def, SpD, +10 to Atk, SpA, Spe)
Raticate stats to fix discrepancy: 55 / 81 / 60 / 50 / 70 / 97 | BST: 413 -> 65 / 101 / 70 / 70 / 80 / 117 | BST: 493 (+20 Atk, SpA, Spe, +10 Hp, Def, SpD)
They have Gluttony and Thick Fat, plus Raticate-Alola is quite chubby.


Wailmer and Wailord
->

They’re whales that have huge mouths and huge appetites.


Makuhita and Hariyama
->

Sumo wrestlers eat a lot of food to build their bodies, plus both of them have Thick Fat. maybe Noble/Food if Noble-type wins


Tropius
->

While Grass/Food might make more sense flavorwise, Food/Flying gives it a more unique niche because there are several other suggested Grass/Food types already.


Swirlix and Slurpuff
->

Similar to the reasoning I gave with Tropius, Fairy/Food makes them more unique.

I didn’t change Ribombee line because they’re already the only Bug/Fairy types, I think it’s best to leave them as that.
 
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Samtendo09

Ability: Light Power
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Makuhita and Hariyama
->

Base Stats (Hariyama): 144 HP / 120 Atk / 75 Def / 40 / 90 SpD / 50 Spe
Intended Buff: Allows Hariyama to take advantage of its high HP with better Special Defense and slightly better Defense.


Wailmer and Wailord
->

Base Stats (Wailord): 170 HP / 110 Atk / 80 Def / 90 SpA / 50 SpD / 60 Spe
Intended Buff: Help Wailord to become more useful Trick Room Offensive member with better Attack and a bit more tolerable Defense.


Tropius
->

Base Stats: 99 HP / 113 Atk / 83 Def / 102 SpA / 92 SpD / 51 Spe
Intended Buff: Allows Tropius to use its Abilities better, especially Solar Power (if it keeps it).


->

Gulpin and Swalot
Base Stats (Swalot): 100 HP / 113 Atk / 83 Def / 113 SpA / 83 SpD / 55 Spe
Intended Buff: Another potential useful member of a Trick Room team. Swalot lacked Recover or other viable recovery moves, so it stats focuses on its unorthodox (even for a Poison-type) move learnset while being able to abuse Curse, especially useful in such Trick Room team, and have its own Earthquake and Fire Punch to penetrate Steel-types. Glutonny and a potential new Food move will help it recover.

Gourmandize
Function(s)
: Turn Normal-type moves into Food-type and their power are boosted by 20%.
Intended Use(s): A standard -ize Ability with a classy name (the French words "gourmandise".)

Berry Lover
Function(s)
: Consuming a Berry will give a boost to the user's higher Attack or Special Attack by 1 stage.
Intended Use(s): Encourage use of Sitrus Berry and other consumable berries that don't see much uses.
 
Spitballing some food-related abilities here, trying not to copy abilities other have already suggested:

Food Coma: this Pokemon heals 1/16 HP per turn whilst asleep.
Draining Jaw: all biting attacks used by this Pokemon heal 50% of damage dealt.
Forager: when this Pokemon uses a contact move, it will steal and consume an opponent's held berry.
Scavenger: when this Pokemon knocks out an opponent, it restores 25% HP.
Fitness Diet: when hit by a Food-type move, this Pokemon takes no damage and its Attack increases by one stage.
 
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