Monotype TR Steel: The ultimate meme team

Hi all,

It's me, pikachu<3, writing up my first RMT! This team first started out as a joke, meant to be a team of mostly joke memes, but then I started actually winning games with it and peaked ladder. This team was built right after volcanion was released, when everyone was saying steel would suck, but somehow I peaked ladder with it, LOL. With the upcoming release of sun + moon I'd thought to RMT this so people can explore TR steel for the remainder of the generation, although the recent mega-eye ban, leading to a massive surge of mega cham hurts this team (please ban megacham guys...). I'm not very good at writing introductions, so let's jump into the team.

Team building process: This part is going to suck, because the team was basically built in a day.

First, I started off with jirachi and bronzong, the only pokemon on steel that know TR. Then I added the abusers, heatran and ferrothorn. Then I added skarm for hazard support and bisharp because why not. I initally added SD EQ empoleon instead of bisharp to lure and kill volcanions (this team was made just after volcanion's release), but SD empoleon was incredibly weak, even after a defiant boost, so I was forced to replace it with bisharp, which also helped with the psychic MU.

Mon 1: Skarmory

Skarmory @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Spikes
- Brave Bird

Standard cutsap Skarm. Not too much to say about here, everyone already knows what this set does: just get up SR + spikes and die. BB is useful vs fighting teams. Taunt prevents spore and other moves. Obviously cobalion outspeeds and taunts you, but we can lead/switch to heatran for that :].

Mon 2: Heatran

Heatran @ Choice Specs
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Eruption
- Earth Power
- Dragon Pulse
- Flash Cannon

The star of the show. This pokemon packs so much power it's literally disgusting. You OHKO threats such as Zapdos after SR, outslow skarm in TR, and 2HKO and outspeed special walls such as umbreon and cradily outside of TR. I tried TR fairy before using TR steel and was sadly disappointed in the power output, as specs hyper voice just seemed... weak. This is real power here, guys, just check the calcs:

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 252 HP / 252+ SpD Umbreon: 243-286 (61.6 - 72.5%)

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 0 HP / 0 SpD Dragonite: 201-237 (62.2 - 73.3%)

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 0 HP / 0 SpD Mega Gyarados: 161-189 (48.6 - 57%)

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 0 HP / 4 SpD Charizard: 229-270 (77.1 - 90.9%) -- guaranteed OHKO after Stealth Rock

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 248 HP / 252+ SpD Zapdos: 312-367 (81.4 - 95.8%) -- guaranteed OHKO after Stealth Rock

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 252 HP / 252+ SpD Cradily: 277-327 (73.6 - 86.9%) -- 87.5% chance to OHKO after Stealth Rock and 1 layer of Spikes

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 252 HP / 4 SpD Gastrodon: 237-279 (55.6 - 65.4%) -- guaranteed 2HKO (ground can't switch into this)

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 252 HP / 24 SpD Slowbro: 235-277 (59.6 - 70.3%) -- guaranteed 2HKO


Many types just don't have a way to reliably deal with specs eruption, especially with damage from entry hazards. The other moves are mostly filler but have application against some types, mainly those with a fire immunity or those that resist fire. Really, the point of this mon is just to spam eruption and get kills. There's not much else to it.

Mon 3: Ferrothorn

Ferrothorn @ Life Orb/Choice Band
Ability: Iron Barbs
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Bulldoze
- Knock Off

The other trick room abuser, ferrothorn. Used mostly against water and ground monos, types heatran struggles against (hippo outslows heatran and KOs with eq in TR, and water/ground types as well as garchomp survive eruption), this guy is here to get free kills with powerwhip. Power whip is the move that will be used most often as ferrothorn is here mostly for the juicy grass STAB, but the other moves are useful as well. In particular, power whip + gyro ball hit all of fighting for massive damage, and we hit all of psychic really hard, which is nice. On ground, ferro is walled only by ground/steel types (not named excadrill), all which are bait for heatran to come in and spam specs eruption, as most of them don't carry ground STAB on ground teams.

The choice between LO and choice band is a hard one. Choice band gives a incredibly welcome attack boost, but LO allows you to switch moves, which is really nice as power whip has a garbage 85% accuracy (missing is REALLY bad for TR teams, as not only do you miss, but you miss a TR turn as well). LO is also the superior item vs fighting teams.

252+ Atk Life Orb Ferrothorn Power Whip vs. 0 HP / 4 Def Excadrill: 337-398 (93.3 - 110.2%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes

252+ Atk Choice Band Ferrothorn Power Whip vs. 0 HP / 4 Def Excadrill: 388-457 (107.4 - 126.5%) -- guaranteed OHKO

252+ Atk Life Orb Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 4 Def Garchomp: 290-343 (81.2 - 96%) -- 93.8% chance to OHKO after Stealth Rock and 1 layer of Spikes

252+ Atk Choice Band Ferrothorn Power Whip vs. 0 HP / 4 Def Garchomp: 268-316 (75 - 88.5%) -- 56.3% chance to OHKO after Stealth Rock and 1 layer of Spikes

252+ Atk Life Orb Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 4 Def Mega Garchomp: 247-292 (69.1 - 81.7%) -- 6.3% chance to OHKO after Stealth Rock and 1 layer of Spikes

252+ Atk Choice Band Ferrothorn Power Whip vs. 0 HP / 4 Def Mega Garchomp: 229-270 (64.1 - 75.6%) -- guaranteed 2HKO after Stealth Rock and 1 layer of Spikes

252+ Atk Life Orb Ferrothorn Power Whip vs. 252 HP / 252+ Def Hippowdon: 289-343 (68.8 - 81.6%) -- 6.3% chance to OHKO after Stealth Rock and 1 layer of Spikes

252+ Atk Choice Band Ferrothorn Power Whip vs. 252 HP / 252+ Def Hippowdon: 332-392 (79 - 93.3%) -- 81.3% chance to OHKO after Stealth Rock and 1 layer of Spikes

252+ Atk Life Orb Ferrothorn Power Whip vs. 252 HP / 4 Def Mega Camerupt: 222-263 (64.5 - 76.4%) -- 12.5% chance to OHKO after Stealth Rock and 1 layer of Spikes

252+ Atk Choice Band Ferrothorn Power Whip vs. 252 HP / 4 Def Mega Camerupt: 256-303 (74.4 - 88%) -- 93.8% chance to OHKO after Stealth Rock and 1 layer of Spikes

252+ Atk Life Orb Ferrothorn Power Whip vs. 28 HP / 0 Def Kingdra: 234-277 (78.5 - 92.9%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes

252+ Atk Choice Band Ferrothorn Power Whip vs. 28 HP / 0 Def Kingdra: 270-318 (90.6 - 106.7%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes

252+ Atk Life Orb Ferrothorn Power Whip vs. 252 HP / 0 Def Volcanion: 192-227 (52.7 - 62.3%) -- guaranteed 2HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery

252+ Atk Choice Band Ferrothorn Power Whip vs. 252 HP / 0 Def Volcanion: 220-261 (60.4 - 71.7%) -- 81.3% chance to OHKO after Stealth Rock and 1 layer of Spikes

252+ Atk Life Orb Ferrothorn Power Whip vs. 252 HP / 252+ Def Slowbro: 304-359 (77.1 - 91.1%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes

252+ Atk Choice Band Ferrothorn Power Whip vs. 252 HP / 252+ Def Slowbro: 348-410 (88.3 - 104%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes

-1 252+ Atk Life Orb Ferrothorn Power Whip vs. 0 HP / 4 Def Gyarados: 181-214 (54.6 - 64.6%) -- guaranteed 2HKO after Stealth Rock

-1 252+ Atk Choice Band Ferrothorn Power Whip vs. 0 HP / 4 Def Gyarados: 208-246 (62.8 - 74.3%) -- guaranteed 2HKO after Stealth Rock


Based on these calcs, life orb is probably the superior item as we don't miss out on too many kills; however, choice band lacks recoil which is always nice, and can get kills should entry hazard support disappear for whatever reason. Other than that, there's not too much to say about ferrothorn, as it's mainly used in specific matchups and lacks use otherwise. Bulldoze is obviously for heatran, but since it's so rarely used it could be replaced with seed bomb (100% accurate grass STAB!) or explosion (gotta meme even harder XD).

Mon 4: Bronzong

Bronzong @ Focus Sash
Ability: Levitate
EVs: 248 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Gravity
- Explosion
- Gyro Ball

One of our TR setters, Bronzong. Moves are standard: TR, explosion is self-explanitory; Gyro ball is powerful STAB. Zen headbutt could be better, but you don't OHKO medicham with it which is really bad. Granted, gyro ball doesn't KO either but it does decent damage [252+ Atk Bronzong Gyro Ball (130 BP) vs. 0 HP / 4 Def Mega Medicham: 205-243 (78.5 - 93.1%) -- 81.3% chance to OHKO after Stealth Rock and 1 layer of Spikes]. Besides, ferrothorn hits all of fighting really hard anyways.

The weird move here is gravity, which you almost never see in competitive play, especially on steel monos. The point is to prepare for the steel core of heatran + Skarm: basically, TR on your sash, gravity as you die, and spam specs EP from heatran for the next 3 turns. Gravity has cool applications vs fire as well (you do the same thing, basically). Most of the time though, setup TR, explode, and get 3 turns with a TR abuser.

Mon 5: Jirachi

Jirachi @ Shuca Berry
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- U-turn
- Healing Wish
- Iron Head

Jirachi, the other TR setter on the team. Lack of leftovers helps bluff scarf, which can be useful for setting up a free TR. People are inclined to believe rachi is scarfed because they're bad (also, this team is really slow otherwise). Shuca berry allows us to setup TR on things like lando-I (who we have no switchins for), and healing wish heatran/ferro to complete a sweep. U-turn is here to deal with things at 1hp (such as things with focus sash), so you can TR->uturn and get a kill while switching out to a good TR abuser. Iron head is iron head, (gotta be cancer, although heart stamp could be better for fighting) and the EVs are mostly random--you can literally put the 252 SPD evs anywhere but speed and the team will function the same. When I peaked ladder, I was literally running 252 evs in spa and didn't even notice. IDK where the evs are best, but I just dumped them into spd because why not. 252 ATK and 252 DEF are options as well.

Anyway, most of the time you'll just TR->healing wish and sweep with the relevant TR abuser, so most of the time the extra 252evs aren't relevant anyways (252HP is enough to survive most hits).

Mon 6: Bisharp

Bisharp @ Air Balloon
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off

Ok time to meme harder. Seriously, this is the ultimate meme for the 6th slot. Who needs mega scizor when we have bisharp? (and why bother running lum or life orb when we can run air balloon... even though we already run 2 ground immunities!!!)

This set is a late-game sweeper that can work both inside and outside of trick room due to STAB sucker punch. Mega scizor could be better, but STAB sucker punch isn't walled by fire types, unlike scizor's bullet punch, which is really nice. Also bisharp has defiant, which punishes defog, although you should ideally not let them defog in the first place. Besides, air balloon bisharp is the trolliest thing ever.

Here's how this set works: after seeing heatran not have a balloon, and once skarm and bronzong die (which is not hard to "accidentally" accomplish), your opponent will be likely to spam banded/scarf earthquake when TR runs out, since, well, what kind of idiot is stupid enough to run an air balloon on bisharp during a mega-sableye era, especially on a team with 2 ground immunities? (We don't care about mega eye because we punish that really hard with specs heatran). When they do, bring this in and laugh as you get a free SD and sweep their team.

Well that's it guys. Feel free to give suggestions for team improvements, and don't forget to rate!

Ferrothorn @ Choice Band
Ability: Iron Barbs
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Bulldoze
- Knock Off

Skarmory @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Spikes
- Brave Bird

Heatran @ Choice Specs
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Eruption
- Earth Power
- Dragon Pulse
- Flash Cannon

Bronzong @ Focus Sash
Ability: Levitate
EVs: 248 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Gravity
- Explosion
- Gyro Ball

Bisharp @ Air Balloon
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off

Jirachi @ Shuca Berry
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- U-turn
- Healing Wish
- Iron Head
 

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