Signups The Safari Zone - Challenge Signups

Data Thread

Hey! Buying Pokemon with RC is fun and all, but it feels kind of impersonal, transactional; what if there were a new way to get Pokemon?

Well, look no further! The Safari Zone is opening up for a bit of testing! Taking up to two people with no JC cost.

The Safari Zone is a place where you can use Pokeballs to catch Pokemon, by throwing Pokeballs to deplete the Wild Pokemon's CaptureHP! When you sign up, you get to choose which Habitat you wish to go to; Habitats have their own arenas and Pokemon available to be fought and captured. You are given an amount of items (such as Pokeballs and Potions) for free to use during your run for healing and capturing Pokemon!

Challenge Details
  • When you sign up, you post the two Pokemon you are bringing, the Item Packs you are purchasing with your 12 Pack Points, and the Habitat you are challenging (as well as which Pool of the Habitat, if relevant). In addition, you can choose to declare that you are hunting a specific Pokemon from the Habitat (and Pool) you are going for; if you do, that Pokemon is removed from the pool of Pokemon you can encounter randomly, and is instead ensured to appear in the final battle of the run.
  • Going on a Safari Expedition costs 8 JC.
  • You will have a certain amount of 2v2 Singles random encounters, one after the other, determined by the Habitat you are challenging. For each Safari battle, your referee will roll on the Battle chart to determine which Pokemon you encounter, and do so for each battle, rerolling already encountered Pokemon. Pokemon caught in the Safari Zone can be claimed as a 4* Pokemon. Wild Pokemon have 70% of their normal max HP, unless stated otherwise.
  • Your Pokemon's Your HP, En, and all ongoing Major (but not Minor) status carry over between encounters- when both of your Pokemon are KOed, your Safari ends. If you have any TLR items such as Potions and Ethers, you may use them between battles in addition to during battles like normal.
  • Whenever the challenger runs out of balls, they can choose to leave the Habitat, keeping their captured Pokemon.

Battle Rules:
  • 2v2 Singles
  • Switch = OK
  • Abilities: All
  • Z Moves: Arena Dependent
  • Megas: Arena Dependent
  • 48 hr DQ (72 hr for Ref)
  • 1 Recoveries / 2 Chills
  • 3 Substitutions

Battle Details:
  • The ref always sends out first, sending out their choice of the two Pokemon chosen by the challenger for their encounter.
  • At the start of the battle, the Ref may choose Hidden Power Types for each of their Pokemon that knows the move. If the ref does not give their Pokemon a Hidden Power Type at the start of the battle, it defaults to Normal-Type.
  • Whenever a Wild Pokemon uses a move that would lower Defense or Special Defense, it does not lower Defense or Special Defense, but has 1 less BAP for each Stage of Defense or Special Defense that would be lowered. For example, Close Combat, which reduces Defense by 1 Stage and Special Defense by 1 Stage, instead has 10 BAP.
  • Whenever a Wild Pokemon would use a move that inflicts recoil damage, that move instead has its BAP reduced by the amount of recoil damage that would be taken. For example, Flare Blitz, which has 33% recoil, instead has its BAP reduced by 33%, from 12 to 8.

Referee Expectations:

When setting up encounters, reroll Pokemon that have either already have been battled.

You can only ref up to two challenges at once.

Safari refs are expected to, in every match, play to KO the challenger's Pokemon, whether it be in the current battle or the next. In order of priority, you are expected to
  1. Cripple the challenger's Pokemon with non-Sleep Major status, if doing so is a viable strategy. For example, if the challenger has reusable, accessible ways to clear status, such as multiple Full Heals or access to Heal Bell/Aromatherapy, do not focus on this. If the challenger has a single Full Heal, throw status early to force its expenditure. Your goal here is to leave a lasting mark on the challenger as early as possible, so that the challenger is worn down.
  2. Lower the challenger's HP as much as possible. KO them and kick them out!
  3. If a challenger's EN reaches below 40, and if you have the tools, lower their EN as much as possible. An ENKO is a KO!
  4. Conserve your own HP as much as possible. It's important to stay alive to fight them off and be catchable!
  5. Conserve your own EN as much as possible. Don't ENKO yourself unless you somehow expend all of your Chills. In which case, what are both of you doing?

In addition, you cannot take actions that cause the Wild Pokemon to self-KO as part of executing the move, such as Healing Wish or Explosion.

Ref Payment:

For each battle, refs are paid 2 TC and 2 JC (to be claimed cumulatively once the Safari challenge is over).

In addition, referees can claim one 4* and 1* pair of Pokemon as if they were a challenger who caught the 4* Pokemon in the Safari Zone. The Referee gets to choose which Pokemon they claim, choosing from the Pokemon the challenger encountered. You cannot claim an unpurchasable mon, such as Lycanroc-Dusk.

A referee can choose to not claim a Pokemon from the above paragraph. If they do so, they get 1 TC for every Stage of the Pokemon not claimed (so 1 TC for a Stage 1 Pokemon, 4 TC for a Stage 4).

If a ref is DQed, they are paid 2 JC for each battle they complete from start to finish. They are not paid for battles they partially reffed and are not awarded TC or a Pokemon.

Prizes:

Players keep any Pokemon they catch, which are at Stage 4 (but do not retain Arena-based effects such as Mega Habitat's Mega Ability). In addition, you earn the first stage of the evolution line for each Pokemon you catch, at Stage 1 (so if you catch a 4* Ninetales, you also earn a 1* Vulpix). If you defeat the final encounter without both of your Pokemon being fainted at the end, you earn an extra 3 RC and 2 TC. If you capture a Pokemon but decide you do not want to claim it, you can instead claim TC equal to that Pokemon's Stage (so 1 TC for a Stage 1 Pokemon, or 4 TC for a Stage 4).

Signup Form:

Name:
Code:
Safari Thread (if any): Challenge Thread
Habitat: Habitat (and pool) you are challenging
Item Packs:
Hunted Pokemon:
Pokemon #1: Pokemon's name
Pokemon Info: Pokemon's info in Hide tags

Pokemon #2: Pokemon's name
Pokemon Info: Pokemon's info in Hide tags

Code:
Only users: <referee> and <challenger> should be posting in this thread.


<challenger> is going to <habitat>! <challenger> will be using <Pokemon> and <Pokemon>:

[spoiler=Arena: X]
[/spoiler]

[spoiler=Brought Items]
[/spoiler]

[hide=Pokemon]
<Pokemon Info>
[/hide][hide=Pokemon]
<Pokemon Info>
[/hide]

Lists of Pokemon available:

Opponents:
Four of the Pokemon from the pool:

[hide=Pokemon]
<Pokemon Info>
[/hide][hide=Pokemon]
<Pokemon Info>
[/hide]

<Challenger> to choose two Pokemon from these four!

Item Packs:

At the start of a Safari run, you are given a budget of 12 Pack Points. You can spend these Pack Points to buy Item Packs below, to ensure you are prepared for the Safari ahead of you. You can buy the same Item Pack twice (such as two Budget Ball packs and a Economy TLR pack)!

Ball PacksContentsPack Point Cost
Budget Ball Pack10 Basic Balls!4 Pack Points
Elite Ball PackEight of your choice from these four ball types (choose one type on signup): Ultra, Premier, Timer, Quick6 Pack Points
Catcher's Ball Pack12 Great Balls!8 Pack Points

TLR Item PacksContentsPack Point Cost
Economy Pack3 Potions, 2 Ethers!4 Pack Points
Balanced Pack4 Potions, 2 Ethers, and a Full Heal!6 Pack Points
Aggressive PackRevive, 3 Potions, 1 Super Potion, and a Elixir!8 Pack Points

Information about Capturing:

Capture HP:


Rather than relying on a chance-based system, BBP Capture Mechanics use a system called Capture HP—which is a stat all Pokemon have—found in their profiles for the Safari Zone. It is equal to 200 minus (the in-game capture rate*0.67) of the given Pokémon. Capture HP is damaged by Poké Balls and when it reaches zero or less, the Pokémon in question is captured.

Calculating Poke Ball Damage
When Cumulative Capture Damage >= Target Capture HP (CHP), Capture occurs. Poke Ball Damage is always rounded up.
Capture Damage (per attempt) = (Ball Strength - (Target Current HP / 3 + Max EN Modifier)) * Major Status Modifier


Formula Legend:
Ball Strength = Strength of Pokeball Used
Target Current HP = Target's Current HP
Max EN Modifier = 10 (flat) if Target EN = 100, Otherwise 0.
Major Status Modifier is derived by the following table:
(Stronger status modifiers will override weaker ones.)
No Status: x1
Burn: x1.25
Poison: x1.25
Paralysis x1.25
Sleep x1.5
Freeze x2.0

Capture Phase:

A Player can declare a Capture Phase whenever they would issue orders instead. Within a Capture Phase, the trainer throws one or more Balls at the target. If a thrown Ball fails to reduce the target's CHP to 0, the challenger's active Pokemon takes 3 damage, as the Wild Pokemon struggles and fights back against being caught.

Pokeballs

Standard Balls:

:poke ball:

Poké Ball: A Poke Ball used to capture Pokemon.

Ball Strength: 23

:great ball:

Great Ball: A great Poke Ball used to capture Pokemon.

Ball Strength: 29

:ultra ball:

Ultra Ball: An ultra Poke Ball used to capture Pokemon.

Ball Strength: 38

:timer-ball:

Timer Ball: These balls become stronger the longer you're in a Habitat. For every battle after the first, a Timer Ball gains +100% Ball Strength, up to a maximum of +150%.

Ball Strength: 18

:quick-ball:

Quick Ball: These balls are designed to be thrown rapidly in succession- whenever you throw a Quick Ball and it does not capture the Wild Pokemon, it does not have time to react before you throw the next ball, preventing it from dealing damage to you.

Ball Strength: 29
 
Last edited:
Name: epicdrill
Safari Thread (if any): None
Habitat: Mega Habitat, Pool 1
Pokemon #1: Quinn the Metagross
Pokemon Info:

Metagross [Quinn] (Genderless)
Stage 3*
Types: Steel/Psychic

Abilities:
Clear Body / Light Metal (unlocked)

Nature: Serious (no effect)

Stats:
HP: 90
Atk: 10
Def: 9
SpA: 7
SpD: 7
Spe: 70
Size Class: 4
Weight Class: 9 (Light Metal: 7)

Attacks:
Aerial Ace
Agility
Ally Switch
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Bullet Punch
Confide
Confusion
Cosmic Power
Cut
Double Team
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Hidden Power (Fire)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Miracle Eye
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Pursuit
Rain Dance
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Thunder Punch
Toxic
Trick
Zen Headbutt


Pokemon #2: Flutter the Volcarona
Pokemon Info:
:ss/Volcarona:
Volcarona [Flutter] (F)
Stage 3*
Types: Bug, Fire

Abilities:
Flame Body, Swarm (unlocked)

Nature: Bashful (no effect)

Stats:
HP: 90
Atk: 5
Def: 5
SpA: 10
SpD: 8
Spe: 100
Size Class: 3
Weight Class: 3

Attacks:
Absorb
Acrobatics
Aerial Ace
Amnesia
Attract
Bug Bite
Bug Buzz
Calm Mind
Confide
Double Team
Double-Edge
Ember
Endure
Facade
Fiery Dance
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fly
Foresight
Frustration
Giga Drain
Giga Impact
Gust
Harden
Heat Wave
Hidden Power (Ground)
Hurricane
Hyper Beam
Incinerate
Leech Life
Light Screen
Magnet Rise
Morning Sun
Mystical Fire
Overheat
Poison Jab
Protect
Psychic
Quiver Dance
Rage Powder
Rest
Return
Roost
Round
Safeguard
Screech
Secret Power
Silver Wind
Sleep Talk
Snore
Solar Beam
String Shot
Struggle Bug
Substitute
Sunny Day
Swagger
Take Down
Thrash
Toxic
U-turn
Whirlwind
Wild Charge
Will-O-Wisp
Zen Headbutt
 
Name: Gemini Taurus
Safari Thread: None
Habitat: Mega Habitat - Pool 1
Pokemon 1: Bergamot the Gengar
Pokemon 2: Basil the Primarina


Bergamot the Gengar (♂)

★★★☆☆
#94

Nature: Quirky (No effect)
Type:


Abilities:
Cursed Body

Stats:

HP: 85
Attack: Rank 5
Defence: Rank 5
Special Attack: Rank 9
Special Defence: Rank 6
Speed: 110
Size Class: 3
Weight Class: 3

Moveset:
Ally Switch
Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confide
Confuse Ray
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power (Water)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Imprison
Infestation
Lick
Mean Look
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Nasty Plot
Natural Gift
Night Shade
Nightmare
Payback
Perish Song
Phantom Force
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon

Basil the Primarina (♀)

★★★☆☆
#730

Nature: Bashful (No effect)
Type:


Abilities:
Torrent, Liquid Voice

Stats:

HP: 90
Attack: Rank 5
Defence: Rank 5
Special Attack: Rank 9
Special Defence: Rank 8
Speed: 60
Size Class: 2
Weight Class: 3

Moveset:
Acrobatics
Amnesia
Aqua Jet
Aqua Ring
Aromatic Mist
Attract
Baby-Doll Eyes
Blizzard
Brine
Bubble Beam
Calm Mind
Captivate
Charm
Confide
Dazzling Gleam
Disarming Voice
Dive
Double Slap
Double Team
Draining Kiss
Echoed Voice
Encore
Endure
Energy Ball
Facade
Frustration
Giga Impact
Growl
Hail
Helping Hand
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Iron Tail
Life Dew
Light Screen
Liquidation
Misty Terrain
Moonblast
Perish Song
Play Rough
Pound
Protect
Psych Up
Psychic
Rain Dance
Reflect
Rest
Return
Round
Scald
Shadow Ball
Sing
Sleep Talk
Snore
Sparkling Aria
Stored Power
Substitute
Surf
Swagger
Toxic
Uproar
Water Gun
Waterfall
Weather Ball
Whirlpool
Wonder Room
Work Up
 
Alright! Beta Test Version 2 is ready!

Changes:
We're doing Singles now
Free ball have been replaced with Item Packs, which you buy using a budget of points you get every run
Another Habitat to challenge!
Some changes to rewards
5* Pokemon are now available!

This time will cost a discounted amount of JC (5); I think that this will cost 10 JC once fully done. This JC cost is because I think I would get banned if I handed out a 5* for no JC.

Changes made here won't affect currently running tests (see: Gemini's run).

Things are open!

EDIT: Y'all saw me get yelled at on Discord. No Stage 5 mons yet.
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Safari Thread (if any): None
Habitat: Mega Habitat #2
Pokemon #1: Burtgang

Burtgang (Metagross ф)
★★★ ⭒ ⭒
Serious Nature ( +None, -None )
Mega?: Mega

Typing: Steel/Psychic —— Steel/Psychic
Abilities: Clear Body HA: Light Metal —— Tough Claws

HP: 90 —— MEGA
Attack: 10 —— 10
Defen.: 9 —— 11
Sp.Atk: 7 —— 8
Sp.Def: 7 —— 8
Speed: 70 —— 110
Size Class: 4 — 4
Weight Class: 9 (6 Light Metal) — 11 (9 Light Metal)


Moves
Aerial Ace
Agility
Ally Switch
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Bullet Punch
Confide
Confusion
Cosmic Power
Cut
Double Team
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Hidden Power [Grass]
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Miracle Eye
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Pursuit
Rain Dance
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Thunder Punch
Toxic
Trick
Zen Headbutt
Pokemon #2: Camille

Camille (Togekiss ♀)
★★★ ⭒ ⭒
Docile Nature ( +None, -None )
Mega?: None

Typing: Fairy/Flying
Abilities: Hustle, Serene Grace HA: Super Luck

HP: 90
Attack: 4
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size Class: 3
Weight Class: 3


Moves
Aerial Ace
After You
Air Slash
Ally Switch
Amnesia
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Double-Edge
Double Team
Draining Kiss
Drain Punch
Dream Eater
Echoed Voice
Encore
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heat Wave
Helping Hand
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Imprison
Incinerate
Last Resort
Life Dew
Light Screen
Lucky Chant
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mirror Move
Morning Sun
Mud-Slap
Mystical Fire
Nasty Plot
Natural Gift
Peck
Play Rough
Pluck
Pound
Present
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Silver Wind
Sky Attack
Sleep Talk
Smart Strike
Snore
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt
 
Name: chuckeroo777
Safari Thread (if any): None
Habitat: Mega Habitat #2
Pokemon #1: Teeny the Tyrantrum
Pokemon Info:

Tyrantrum[Teeny] (F)
Stage 3*
Types: Rock/Dragon

Abilities:
Strong Jaw / Rock Head (Unlocked)

Nature: Serious (+None, -None)

Stats:
HP: 90
Atk: 9
Def: 8
SpA: 5
SpD: 4
Spe: 71
Size Class: 5
Weight Class: 6

Attacks (76 moves):

Level Up

Ancient Power
Bide
Bite
Charm
Crunch
Dragon Claw
Dragon Tail
Earthquake
Giga Impact
Head Smash
Horn Drill
Roar
Rock Slide
Stealth Rock
Stomp
Tackle
Tail Whip
Thrash

Egg/Prevo
Curse
Dragon Dance
Fire Fang
Ice Fang
Poison Fang
Rock Polish
Rock Throw
Thunder Fang

TM/HM
Aerial Ace
Assurance
Attract
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Close Combat
Confide
Dark Pulse
Dig
Double Team
Dragon Pulse
Earth Power
Endure
Facade
Frustration
Hidden Power (Water)
High Horsepower
Hone Claws
Hyper Beam
Hyper Voice
Iron Defense
Iron Head
Iron Tail
Outrage
Play Rough
Protect
Psychic Fangs
Rest
Return
Rock Blast
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Secret Power
Sleep Talk
Snore
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Toxic
Zen Headbutt

Tutor

Other

Pokemon #2: Smorel the Breloom
Pokemon Info:

Breloom [Smorel] (M)
Stage 3*
Types: Grass/Fighting

Abilities:
Effect Spore/ Poison Heal / Technician (Unlocked)

Nature: Serious (+None, -None)

Stats:
HP: 85
Atk: 9
Def: 6
SpA: 5
SpD: 5
Spe: 70
Size Class: 3
Weight Class: 3

Attacks (73 moves):

Level Up

Absorb
Counter
Dynamic Punch
Feint
Force Palm
Headbutt
Leech Seed
Mach Punch
Mega Drain
Mind Reader
Seed Bomb
Sky Uppercut
Stun Spore
Tackle

Egg/Prevo
Bullet Seed
Charm
Drain Punch
Fake Tears
False Swipe
Focus Punch
Giga Drain
Growth
Helping Hand
Natural Gift
Poison Powder
Spore
Swagger
Toxic
Wake-Up Slap
Worry Seed

TM/HM
Attract
Brick Break
Bulk Up
Captivate
Confide
Cut
Double Team
Endure
Energy Ball
Facade
Flash
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Hidden Power (Ice)
Hyper Beam
Iron Tail
Low Sweep
Power-Up Punch
Protect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Sleep Talk
Sludge Bomb
Snatch
Solar Beam
Stone Edge
Strength
Substitute
Sunny Day
Swords Dance
Venoshock
Work Up

Tutor

Other
 
And we're open- for the rest of the generation, hopefully! There have been some changes to how things work:

For example, you get a free 1* Pokemon whenever you claim a 4* Pokemon; get your new-player-fighting Pokemon right alongside your TLG-ready ones!

If you aren't interested in claiming all of the Pokemon you've caught (including the babies), you can instead redeem the Pokemon for TC equal to the Pokemon's Stage.
 
Safari Thread (if any): https://www.smogon.com/forums/threads/safari-zone-epicdrill.3690185/
Habitat: Ultra Wormhole Research Facility
Item Packs: 1 Budget Ball Pack, 1 Catcher's Ball Pack
Pokemon #1: Willow the Pyroak
Pokemon #2: Abigail the Tyranitar
Pokemon Info:
:ss/Pyroak:
Pyroak [Willow] (F)
Stage 4*
Types: Fire, Grass

Abilities:
Rock Head, Battle Armor, Contrary (unlocked)

Nature: Sassy (+SpD, -Spe, -10% Eva)

Stats:
HP: 105
Atk: 5
Def: 8
SpA: 5
SpD: 7 (+)
Spe: 52 (-)
Size Class: 4
Weight Class: 5

Attacks:
Absorb
Amnesia
Ancient Power
Aromatherapy
Aromatic Mist
Attract
Blaze Kick
Block
Brutal Swing
Bulldoze
Bullet Seed
Burn Up
Burning Jealousy
Confide
Counter
Double Team
Double-Edge
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Glide
Grassy Terrain
Growth
Headbutt
Heat Crash
Heat Wave
Heavy Slam
Hidden Power (Fairy)
High Horsepower
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Head
Iron Tail
Lava Plume
Leaf Storm
Leaf Tornado
Leafage
Leech Seed
Light Screen
Low Kick
Low Sweep
Magical Leaf
Mud-Slap
Natural Gift
Nature Power
Overheat
Petal Blizzard
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Scorching Sands
Secret Power
Seed Bomb
Sleep Talk
Snore
Solar Beam
Solar Blade
Stealth Rock
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Swords Dance
Synthesis
Terrain Pulse
Throat Chop
Toxic
Water Sport
Wild Charge
Will-O-Wisp
Wood Hammer
Worry Seed
Zap Cannon
Zen Headbutt
:ss/Tyranitar::ss/tyranitar-mega:
Tyranitar [Abigail] (F)
Stage 5*
Types: Rock, Dark

Abilities:
Sand Stream / Unnerve (unlocked) / Sand Stream (Mega)

Nature: Impish (+Def, -SpA)

Stats (Mega Stats):
HP: 95
Atk: 9 (11)
Def: 10 (13) (+)
SpA: 6 (6) (-)
SpD: 7 (9)
Spe: 61 (71)
Size Class: 4 (4)
Weight Class: 6 (6)

Attacks:
Aerial Ace
Ancient Power
Aqua Tail
Assurance
Attract
Avalanche
Bite
Blizzard
Block
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Chip Away
Confide
Counter
Crunch
Curse
Cut
Dark Pulse
Detect
Dig
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foul Play
Frustration
Fury Cutter
Giga Impact
Headbutt
Heavy Slam
Hidden Power (Psychic)
High Horsepower
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Incinerate
Iron Defense
Iron Head
Iron Tail
Lash Out
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Muddy Water
Natural Gift
Nightmare
Outrage
Payback
Power-Up Punch
Protect
Pursuit
Rage
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Sand Tomb
Sandstorm
Scary Face
Screech
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Sleep Talk
Smack Down
Snarl
Snore
Spite
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Taunt
Thrash
Thunder
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Uproar
Water Pulse
Whirlpool


Queue:
epicdrill (UWRF, Pyroak/Tyranitar)
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Safari Thread: Challenge Thread
Habitat: Ultra Wormhole Research Facility
Item Packs: Catcher's Ball Pack, and Economy Pack
Pokemon #1: :gardevoir:Juno the Gardevoir

Juno (Gardevoir ♀)
★★★★

Bold nature ( +Defense, -Attack )
Typing: Psychic/Fairy
Abilities: Synchronize, Trace HA: Telepathy
Name Etymology:
Goddess of the state and of women in ancient Rome and an interpretation of the goddess Hera. This version of her mythos was more overtly warlike than her Greek counterpart.

Attitude and Motive:
Short-tempered and outspoken. Thick skin and patience are the key to dealing with this one.

History:
Twin of Janus and his predecessor as a contest competitor. Whenever she was dragged to compete in a contest by her former trainer, she would bitterly protest. Fed up with managing an unruly and unwilling star, her trainer grew neglectful of her and began training her brother Janus for the role. Easily slipping away, noticed but unmissed, she quickly found trouble with her attitude and fled from neighborhood to neighborhood. Her trail of enemies leads to Lou's team.

HP: 85
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3


Moves
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Expanding Force
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Laser Focus
Life Dew
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Mimic
Misty Explosion
Misty Terrain
Moonblast
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Pain Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Triple Axel
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Pokemon #2: :zapdos:Shah Rukh the Zapdos

Shah Rukh (Zapdos ф)
★★★★

Bold nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure HA: Static
Name Etymology:
The lord of the rukh, a race of gigantic intelligent birds, in Iranian myth. One such rukh rescues the stranded Sinbad in the One Thousand and One Nights.

Attitude and Motive:
Severe, imperious, and deeply prideful. Shah Rukh is the unquestioned master of their home and domain.

History:
Shah Rukh is one manifestation of the ruler of Mt. Thunder, where Lou journeyed with Ira to teach her greater self-control. To earn the right to petition the master, a petitioner is required to demonstrate force, discretion, and restraint in battle. Born from the mountain storm, Shah Rukh emerged fully-formed in response to this demonstration to act as Ira's new mentor and master.

HP: 95
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size: 4
Weight: 4


Moves
Aerial Ace
Agility
Air Cutter
Ancient Power
Baton Pass
Bide
Brave Bird
Charge
Charge Beam
Confide
Curse
Defog
Detect
Discharge
Double Team
Double-Edge
Drill Peck
Dual Wingbeat
Eerie Impulse
Endure
Extrasensory
Facade
Flash
Fly
Frustration
Giga Impact
Hail
Headbutt
Heat Wave
Hidden Power [Ice]
Hurricane
Hyper Beam
Laser Focus
Leer
Light Screen
Magnetic Flux
Metal Sound
Mimic
Mud-Slap
Natural Gift
Ominous Wind
Peck
Pluck
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Rising Voltage
Roar
Rock Smash
Roost
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Sky Attack
Sky Drop
Sleep Talk
Snore
Steel Wing
Stomping Tantrum
Stone Edge
Stored Power
Substitute
Sunny Day
Swagger
Swift
Tackle
Tailwind
Take Down
Telekinesis
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Twister
U-turn
Volt Switch
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
Zen Headbutt

Queue
LouisCyphre (Ultra Habitat, Gardevoir and Zapdos)
 
Safari Thread (if any): None
Habitat: Mega Expedition Pool 1
Item Packs:
- Elite Ball Pack (6x :ultra ball: Ultra Balls)
- Balanced Pack (4x :potion: Potions, 2x :ether: Ethers, 1x :full heal: Full Heal)
Pokemon #1: :togekiss: Julie the Togekiss
Pokemon #2: :slowbro: Sheldon the Slowbro
Pokemon Info:
:bw/togekiss:
Togekiss: Julie - Female - Stage 3
Types: Fairy / Flying
Abilities: Hustle / Serene Grace / (Unlocked) Super Luck
Profile:
Julie is very joyous! She loves flying long distances to places all over the world to learn about different cultures and people. She's the kind of person who loves mindfulness, mental health, and succulent plants. Even though she is a very nice Pokemon to be around, that doesn't mean Julie isn't tough to face in battle! :haxplane:

How They Met:
Julie and Node actually know each other because the nursery where Node's Egg came from was also the same place where Julie's Egg came from! ...Although Node is a lot younger than Julie, of course. On her travels, Julie wanted to go visit old friends and happened upon Node's barn where they caught up with each other. As a wanderer, Julie doesn't often stay in one place, but she always returns when it's time to battle!

Name Origins:
Togekiss is the Jubilee Pokemon. Jubilee sounds a lot like Julie!
Hidden Power: Ground
Nature: Serious (+10% Spe, -10% Spe)
HP: 90
Atk: 4
Def: 7
SpA: 9
SpD: 8
Spe: 80

Size Class: 3
Weight Class: 3
Aerial Ace
After You
Air Slash
Ally Switch
Amnesia
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Double Team
Double-Edge
Drain Punch
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Imprison
Incinerate
Last Resort
Life Dew
Light Screen
Lucky Chant
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mirror Move
Morning Sun
Mud-Slap
Mystical Fire
Nasty Plot
Natural Gift
Peck
Play Rough
Pluck
Pound
Present
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Silver Wind
Sky Attack
Sleep Talk
Smart Strike
Snore
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt
:SS/Slowbro:
Slowbro: Sheldon - Male - Stage 3
Types: Water / Psychic
Abilities: Oblivious / Own Tempo / (Unlocked) Regenerator
Profile as a Slowpoke:
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.

Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.

How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.

Name Origins:
Sheldon has "Shel" in it which references Slowbro's category, the "Hermit Crab" Pokemon.
Hidden Power: Electric
Nature: Hardy (+10% Atk, -10% Atk)
HP: 95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30

Size Class: 3
Weight Class: 4
Aerial Ace
Amnesia
Attract
Avalanche
Belch
Belly Drum
Bide
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble Beam
Bulldoze
Calm Mind
Captivate
Confide
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Tail
Light Screen
Liquidation
Me First
Mega Kick
Mega Punch
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nightmare
Pay Day
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Rage
Rain Dance
Razor Shell
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Seismic Toss
Shadow Ball
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Stored Power
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Wonder Room
Yawn
Zap Cannon
Zen Headbutt
 
Safari Thread: Challenge Thread
Habitat: Mega Expedition Pool 2
Item Packs: Catcher's Ball Pack, Economy Pack
Pokemon #1: Blueheart the Meloetta:Meloetta:

Blueheart the Meloetta (-)

★★★★☆
#648

Nature: Hasty (+Speed, +10% Accuracy -Defence)
Type:
Aria Forme

Pirouette Forme


Abilities:
Serene Grace

Stats:

Aria Forme
HP: 95
Attack: Rank 6
Defence: Rank 5
Special Attack: Rank 9
Special Defence: Rank 9
Speed: 104
Size Class: 1
Weight Class: 1

Pirouette Forme
HP: 95
Attack: Rank 9
Defence: Rank 6
Special Attack: Rank 6
Special Defence: Rank 6
Speed: 148
Size Class: 1
Weight Class: 1

Moveset:

Acrobatics
Ally Switch
Brick Break
Calm Mind
Celebrate
Charge Beam
Close Combat
Confide
Confusion
Covet
Dazzling Gleam
Double Team
Drain Punch
Dream Eater
Dual Chop
Echoed Voice
Embargo
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Heal Bell
Helping Hand
Hidden Power (Ground)
Hone Claws
Hyper Beam
Hyper Voice
Ice Punch
Knock Off
Laser Focus
Last Resort
Light Screen
Low Kick
Low Sweep
Magic Coat
Magic Room
Payback
Perish Song
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Quick Attack
Rain Dance
Recycle
Relic Song
Rest
Retaliate
Return
Rock Smash
Role Play
Round
Safeguard
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Teeter Dance
Telekinesis
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Trick
Trick Room
U-turn
Uproar
Wake-Up Slap
Wonder Room
Work Up
Zen Headbutt
Pokemon #2: Cicely the Necturna:necturna:

Cicely the Necturna (♀)

★★★☆☆
CAP#28

Nature: Hardy (No effect)
Type:


Abilities:
Forewarn, Telepathy

Stats:

HP: 85
Attack: Rank 9
Defence: Rank 7
Special Attack: Rank 6
Special Defence: Rank 9
Speed: 58
Size Class: 3
Weight Class: 3

Moveset:
Absorb
Attract
Calm Mind
Confide
Crunch
Curse
Cut
Dark Pulse
Double Team
Dream Eater
Endure
Energy Ball
Facade
Façade
Flash
Forest's Curse
Frustration
Future Sight
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gravity
Hex
Hidden Power (Fighting)
Horn Leech
Hyper Beam
Infestation
Ingrain
Leaf Blade
Leaf Storm
Leech Life
Leech Seed
Leer
Magical Leaf
Natural Gift
Nature Power
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Phantom Force
Poison Fang
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Spore (Sketch)
Sleep Talk
Snore
Solar Beam
Solar Blade
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Swift
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Vine Whip
Will-O-Wisp

Queue
Gemini Taurus (Mega Expedition Pool 2, Meloetta and Necturna)
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
Safari Thread (if any): nope
Habitat: mega expedition pool 2
Item Packs: catcher ball pack, economy pack
Pokemon #1: Astryl the Aurumoth
Pokemon Info:
View attachment 398094
Astryl the Aurumoth ♀
Stage 3*

Type: Bug/Psychic
Abilities:
Weak Armor / No Guard / Light Metal (HA, unlocked)
Nature: Bashful (neutral)

Stats:
HP: 100
Atk: 9
Def: 7
SpA: 8
SpD: 5
Spe: 94
Size Class: 4
Weight Class: 5

Attacks:
Ally Switch
Ancient Power
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Imprison
Infestation
Light Screen
Lunge
Magic Room
Megahorn
Nasty Plot
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Quiver Dance
Rain Dance
Reflect
Rest
Retaliate
Return
Round
Safeguard
Secret Power
Shadow Ball
Silver Wind
Skill Swap
Sleep Talk
Snore
Solar Beam
Spotlight
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt

Pokemon #2: Enigma the Silvally
Pokemon Info: Pokemon's info in Hide tags
View attachment 458849
Enigma the Silvally
Stage 3*

Type: Normal
Ability:
RKS Memory
Nature: Hardy

Stats:
HP: 95
Atk: 7
Def: 7
SpA: 7
SpD: 7
Spe: 95
Size Class: 4
Weight Class: 5

Attacks:
Aerial Ace
Air Slash
Bite
Confide
Crunch
Crush Claw
Double Hit
Double Team
Double-Edge
Dragon Claw
Endure
Explosion
Facade
Fire Fang
Flame Charge
Flamethrower
Flash Cannon
Frustration
Giga Impact
Hail
Heal Block
Heat Wave
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Ice Beam
Ice Fang
Icy Wind
Imprison
Iron Defense
Iron Head
Metal Sound
Multi-Attack
Outrage
Parting Shot
Payback
Poison Fang
Protect
Psychic Fangs
Punishment
Pursuit
Rage
Rain Dance
Razor Wind
Rest
Return
Reversal
Roar
Rock Slide
Round
Sandstorm
Scary Face
Self-Destruct
Shadow Ball
Shadow Claw
Sleep Talk
Snarl
Snore
Steel Wing
Substitute
Sunny Day
Surf
Swagger
Swift
Swords Dance
Tackle
Take Down
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
U-turn
Work Up
X-Scissor
Zen Headbutt

Queue
shadowpea (Mega Expedition Pool 2, Aurumoth and Silvally)
 

TheEver

It's beauty and rage!
is a Pre-Contributor
Safari Thread: N/A
Habitat: Mega Expedition, Pool 1
Item Packs: 1x Catcher's Ball Pack, 1x Economy Pack
Pokemon #1: :gardevoir: Beauty the Gardevoir
Pokemon #2: :roserade: Rosemary the Roserade

Beauty
Gardevoir
★★★★★

"Like a beauty without rage."

Types:

Abilities: Synchronize / Trace / Telepathy (Unlocked)
Nature: Bold (+2 Def, -1 Atk)

Stats
HP: 85
Atk: 4 (-)
Def: 7 (+)
SpA: 9
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 3


Beauty
Mega Gardevoir
★★★★★

"Like a beauty without rage."

Types:

Abilities: Synchronize / Trace / Telepathy (Unlocked)
Mega Ability: Pixilate
Nature: Bold (+2 Def, -1 Atk)

Mega Stats
HP: 85
Atk: 5 (-)
Def: 7 (+)
SpA: 12
SpD: 10
Spe: 100
Size Class: 3
Weight Class: 3

Attacks (115)
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Expanding Force
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Laser Focus
Life Dew
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Mimic
Misty Explosion
Misty Terrain
Moonblast
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Pain Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Triple Axel
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt

Rosemary
Roserade
★★★☆☆

"Truth ain't gonna change the way you lie
Youth ain't gonna change the way you die."


Types:

Abilities: Natural Cure / Poison Point / Technician (Unlocked)
Nature: Serious

Stats
HP: 85
Atk: 5
Def: 5
SpA: 9
SpD: 8
Spe: 90
Size Class: 2
Weight Class: 2

Attacks (72)
Absorb
Aromatherapy
Attract
Body Slam
Bullet Seed
Captivate
Confide
Cotton Spore
Cut
Dazzling Gleam
Double Team
Endure
Energy Ball
Extrasensory
Facade
Flash
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Terrain
Growth
Hidden Power (Ice)
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Life Dew
Magical Leaf
Mega Drain
Mind Reader
Natural Gift
Nature Power
Petal Blizzard
Petal Dance
Pin Missile
Poison Jab
Poison Sting
Power Whip
Protect
Psych Up
Rain Dance
Razor Leaf
Rest
Return
Round
Secret Power
Seed Bomb
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Swords Dance
Synthesis
Toxic
Toxic Spikes
Uproar
Venom Drench
Venoshock
Water Sport
Weather Ball
Worry Seed

Queue
TheEver (Mega Expedition Pool 1, Gardevoir and Roserade)
 
Safari Thread: N/A
Habitat: Mega Expedition, Pool 2
Item Packs: 1x Catcher's Ball Pack, 1x Economy Pack


Volkraken (M) Whiskey
Stage: 4*
Type: Water/Fire
Ability: Analytic/Infiltrator/Pressure (U)
Nature: Timid (+10% Acc)

Stats:
HP:
95
Atk: 3 (-)
Def: 6
SpA: 10
SpD: 7
Spe: 110 (+)
Size Class: 3
Weight Class: 3

Moves:
Absorb
Aqua Jet
Aqua Ring
Assurance
Attract
Bind
Bite
Bounce
Burning Jealousy
Captivate
Clear Smog
Confide
Constrict
Covet
Destiny Bond
Dive
Double Team
Ember
Facade
False Swipe
Fire Blast
Fire Lash
Fire Spin
Flame Burst
Flamethrower
Flash
Flash Cannon
Fling
Flip Turn
Frustration
Giga Impact
Heat Wave
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Incinerate
Infestation
Laser Focus
Lava Plume
Leech Life
Liquidation
Memento
Muddy Water
Overheat
Pain Split
Payback
Power Gem
Protect
Quash
Rain Dance
Reflect
Reflect Type
Rest
Return
Round
Scald
Scary Face
Scorching Sands
Secret Power
Skitter Smack
Sleep Talk
Snatch
Snore
Substitute
Sunny Day
Surf
Swagger
Thief
Tickle
Torment
Toxic
U-turn
Water Gun
Water Pulse
Waterfall
Whirlpool
Will-O-Wisp
Wring Out

Venusaur (M) Stein
Stage: 3*
Type: Grass/Poison
Ability: Overgrow/Chlorophyll
Nature: Serious

Stats:
HP:
90
Atk: 6
Def: 6
SpA: 7
SpD: 7
Spe: 80
Size Class: 4
Weight Class: 4

Moves:
Amnesia
Attract
Bide
Body Slam
Bulldoze
Bullet Seed
Captivate
Charm
Confide
Curse
Cut
Defense Curl
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Endure
Energy Ball
Facade
False Swipe
Flash
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Terrain
Growl
Growth
Headbutt
Helping Hand
Hidden Power [Fairy]
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Light Screen
Magical Leaf
Mega Drain
Mimic
Mud-Slap
Natural Gift
Nature Power
Outrage
Petal Blizzard
Petal Dance
Poison Powder
Power Whip
Protect
Rage
Razor Leaf
Razor Wind
Reflect
Rest
Return
Roar
Rock Climb
Rock Smash
Round
Safeguard
Secret Power
Seed Bomb
Skull Bash
Sleep Powder
Sleep Talk
Sludge
Sludge Bomb
Snore
Solar Beam
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Tackle
Take Down
Toxic
Venoshock
Vine Whip
Weather Ball
Work Up
Worry Seed
 
Definitely not doing too much stuff at once nope not at all

Safari Thread (if any): None
Habitat: Ultra Wormhole Research Facility
Item Packs: 1x Catcher's Ball Pack, 1x Economy Pack
Pokemon #1: Kazoo the Kitsunoh
Pokemon #2: Clover the Clefable
Pokemon Info:
:ss/kitsunoh:
Kazoo the Kitsunoh (M)
Stage 3*
Hidden Power Type: Fire
Type(s): Ghost/Steel
Abilities: Limber/Frisk/Iron Fist (HA, Unlocked)
Nature: Serious (no change)
Stats:
HP: 90
Atk: 7
Def: 6
SpA: 4
SpD: 6
Spe: 110
Size Class: 3
Weight Class: 4
Moves:
Aerial Ace
Assurance
Attract
Bulldoze
Bullet Punch
Captivate
Close Combat
Confide
Copycat
Curse
Cut
Dark Pulse
Defog
Dig
Double Team
Dream Eater
Earthquake
Embargo
Endure
Facade
Fake Out
False Swipe
Feather Dance
Feint Attack
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Giga Impact
Gyro Ball
Hex
Hidden Power (Fire)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense
Iron Head
Iron Tail
Lick
Low Kick
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash
Metronome
Natural Gift
Odor Sleuth
Payback
Perish Song
Phantom Force
Play Rough
Protect
Psych Up
Psychic
Psycho Shift
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide
Rock Smash
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Shadow Strike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Tail Whip
Taunt
Telekinesis
Thief
Thunder Punch
Torment
Toxic
Trick
Trick Room
U-turn
Will-O-Wisp
Wish
Yawn
:ss/clefable:
Clover the Clefable (F)
Stage 4*
Hidden Power Type: Ground
Type(s): Fairy
Abilities: Cute Charm/Magic Guard/Unaware (HA, Unlocked)
Nature: Bold (-1 Attack, +2 Defense)
Stats:
HP: 95
Atk: 4 (-)
Def: 7 (+)
SpA: 7
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 3
Moves:
After You
Ally Switch
Amnesia
Aromatherapy
Attract
Baton Pass
Belly Drum
Bestow
Bide
Blizzard
Body Slam
Bounce
Brick Break
Bubble Beam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Copycat
Cosmic Power
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Detect
Dig
Disarming Voice
Dizzy Punch
Double Slap
Double Team
Double-Edge
Drain Punch
Draining Kiss
Dream Eater
Dual Wingbeat
Dynamic Punch
Echoed Voice
Encore
Endeavor
Endure
Facade
Fake Tears
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Tail
Knock Off
Laser Focus
Last Resort
Life Dew
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Meteor Beam
Meteor Mash
Metronome
Mimic
Minimize
Misty Explosion
Misty Terrain
Moonblast
Moonlight
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Petal Dance
Play Rough
Pound
Power-Up Punch
Present
Protect
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Smash
Role Play
Rollout
Round
Safeguard
Scary Face
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
Snatch
Snore
Soft-Boiled
Solar Beam
Splash
Spotlight
Stealth Rock
Stored Power
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Take Down
Telekinesis
Teleport
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Tickle
Toxic
Tri Attack
Trick
Uproar
Wake-Up Slap
Water Gun
Water Pulse
Wish
Wonder Room
Work Up
Zap Cannon
Zen Headbutt
 

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