
http://ivnbvn.com/batcap/revenankh.html
Revenankh is probably one of the most reliable characters in this game- He has decent matchups against nearly all of the cast, and is relatively easy to pick up for newcomers as well!
Revenankh is usually categorised as a grappler, who can play a nasty wake up game with a meaty 2C and a quick A-Power Whip. Between the two, unless the defender predicts correctly, they are in for a world of pain. Revenankh also has one of the best anti airs in the game, 4B, which can be followed up by an air grab. Multiple 4Bs can also be used if you are fast enough.
Revenankh can also effectively use his other specials, Shadow Punch and Bind, to go on the offensive. Shadow Punch is a great way to approach as it is invincible during the travelling phase. Bind works like Shadow Punch, but acts as a grab, so mixups between Shadow Punch and Bind can easily catch defensive opponents off guard.
Rest is probably not the best ability, but if you find yourself against someone who stays packed up in a corner, you might as well use it to regain some precious hit points. Generally though, you're better off saving it for the strong Punishment. Speaking of which, you'll generally want to use it as you use Power Whip- use it to punish (hehehe) moves or as a grapple on wake up.
Onto combos and cancels-
- Strong Shadow Punch cancels into Light Shadow Punch or Light Bind
- 3C cancels into A-Shadow Punch and A-Bind
- 5B cancels into A-Shadow Punch and A-Bind
- 5C cancels into both 4B and 2C
Combos-
- C-Punch -> A-Punch -> 5C -> 4B -> Air Grab / f.5C / 3C
- A/B-Punch -> 5C -> 4B -> Air Grab / f.5C
The best follow up is Air grab for damage and wake up tricks, but if you need space for rest, 3C wall slams. when close to a wall, f.5C is the better option. f.5C is the only other option if you do two 4B as well. Against most opponents, you can use multiple 4Bs before the air grab to get in a little more damage.
- C-Bind -> Air Grab
- jC -> 3C
- jC -> (5C) -> 4B -> Air Grab
(Note: The jC must be on a grounded opponent)
- 5A -> 2A -> 2B
- Punishment -> 4B -> Air Grab
You can choose to follow up Punishment with f.5C to get breathing space, although air grab is best to finish off the game
Power Whip set ups- I dont think these are REALLY combos, but still useful for setting up for a Power Whip (and even Punishment!).
- 5A -> 2A -> 2B -> Power Whip
- jB on crossup -> Power Whip
- A/B/C-Punch -> 5C -> 4B -> jA -> Power Whip
That's all I have to say for the moment, discuss matchups, post new comboes and cancels, power whip setups, and even just your general opinion on Revenankh.