TheEver
It's beauty and rage!
Rules
Arenas
Turtlek
Blob - Tangrowth -Male
Level 1 EXP 7 / 10
Blob ain't a plant. It's a Gastly that doesn't want to be dead and hides himself with vines 'cos ppl are mocking him.
Nature: Serious
Typing: Grass
Abilities: Chlorophyll, Leaf Guard,Regenerator (locked)
HP:95
Attack:7
Defen.:9
Sp.Atk:8
Sp.Def:4
Speed:50
Size:4
Weight:5
Moves
Tangrowth Lv0
Aerial Ace
Ancient Power
Attract
Brick Break
Bullet Seed
Confide
Constrict
Double Team
Earthquake
Energy Ball
Facade
Flash
Focus Blast
Mud-Slap
Poison Jab
Poison Powder
Protect
Rock Slide
Round
Strength
Stun Spore
Toxic
Tangrowth Lv1
Absorb
Brutal Swing
Confusion
Curse
Cut
Growth
Rage
Rock Smash
Seed Bomb
Shock Wave
Slam
Sleep Powder
Sludge Bomb
Snore
Sunny Day
Swagger
Tickle
Vine Whip
Argouille - Inteleon-Male
Level 1 EXP 7 / 10
He is inhabited by the soul of Argouille, an Inteleon known for beating Leon with a Stunfisk in his party.
Nature: Serious
Typing: Water
Abilities: Torrent,Sniper(locked)
HP:85
Attack:6
Defen.:5
Sp.Atk:9
Sp.Def:5
Speed:120
Size:3
Weight:3
Moves
Inteleon Lv0
Air Slash
Attract
Dark Pulse
Double Team
Facade
Growl
Ice Beam
Liquidation
Protect
Round
Shadow Ball
Surf
Waterfall
Inteleon Lv1
Air Cutter
Aqua Jet
Ice Shard
Mist
Pound
Rain Dance
Safeguard
Snipe Shot
Snore
Snowscape
Sucker Punch
Swift
Taunt
Tearful Look
Water Gun
Water Pulse
Weather Ball
Work Up
Tchoo - Arctozolt
Level 1 EXP 7 / 10
Tchoo!
Nature: Serious
Typing: Electric/Ice
Abilities: Volt Absorb, Static,Slush Rush(locked)
HP:95
Attack:7
Defen.:7
Sp.Atk:7
Sp.Def:6
Speed:55
Size: 4
Weight:5
Moves
Arctozolt Lv0
Ancient Power
Avalanche
Facade
Hyper Voice
Ice Beam
Protect
Rock Slide
Round
Surf
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Arctozolt Lv1
Charge
Discharge
Echoed Voice
Hail
Ice Fang
Mega Punch
Powder Snow
Rain Dance
Slam
Snore
Taunt
Thunder Shock
Édouard - Slowking-Galar -Male
Level 1 EXP 0 / 10
He's smarter than everyone else in my squad. Not hard though.
Nature: Serious
Slowking-G
Poison/Psychic
Curious Medicine, Own TempoRegenerator(locked)
Stats
HP: 95
ATK: 5
DEF: 6
SpA: 8
SpD: 8
Speed: 30
Size Class: 3
Weight Class: 4
Moves
Slowking-Galar Lv0
Attract
Avalanche
Brick Break
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Growl
Ice Beam
Ice Punch
Liquidation
Poison Jab
Protect
Psychic
Round
Shadow Ball
Surf
Tackle
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt
Slowking-Galar Lv1
Acid
Calm Mind
Confusion
Curse
Hail
Mega Punch
Psybeam
Rain Dance
Safeguard
Sludge Bomb
Snore
Snowscape
Sunny Day
Swagger
Swift
Taunt
Trick
Venom Drench
Water Pulse
Weather Ball
Yawn
cityscapes
Absol (F) **Leliel
Level: 3
EXP: 0/10
Advanced Techniques: None
Type: Dark
Abilities: Pressure, Super Luck, Justified
Stats:
HP: 85
Atk: 9
Def: 7 (+)
SpA: 5 (-)
SpD: 5
Spe: 75
Size: 3
Weight: 3
Impish Nature
Moves:
[Level 0]
Aerial Ace
Air Slash
Attract
Confide
Counter
Dark Pulse
Double Team
Facade
Feint Attack
Flamethrower
Flash
Ice Beam
Leer
Mud-Slap
Night Slash
Play Rough
Protect
Psycho Cut
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Strength
Thunder Wave
Thunderbolt
Toxic
X-Scissor
Zen Headbutt
[Level 1]
Bite
Brutal Swing
Calm Mind
Curse
Cut
Detect
Echoed Voice
False Swipe
Hail
Hone Claws
Incinerate
Magic Coat
Quick Attack
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Shock Wave
Snore
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Will-O-Wisp
[Level 2]
Assurance
Blizzard
Captivate
Close Combat
Double-Edge
Dream Eater
Feint
Fire Blast
Focus Energy
Foul Play
Iron Tail
Megahorn
Nightmare
Payback
Punishment
Razor Wind
Rest
Secret Power
Stone Edge
Superpower
Swords Dance
Thief
Thunder
[Level 3]
Baton Pass
Body Slam
Bounce
Charge Beam
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Psych Up
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
Goodra **Jade
Level: 3
EXP: 0/10
Advanced Techniques: None
Type: Dragon
Abilities: Sap Sipper, Hydration, Gooey
Stats:
HP: 95
Atk: 6 (-)
Def: 7 (+)
SpA: 8
SpD: 11
Spe: 80
Size: 4
Weight: 5
Bold Nature
Moves:
[Level 0]
Attract
Confide
Counter
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Protect
Rock Slide
Round
Strength
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic
[Level 1]
Absorb
Brutal Swing
Bubble
Curse
Dragon Breath
Dragon Tail
Hail
Incinerate
Mega Punch
Poison Tail
Rain Dance
Rock Smash
Shock Wave
Sludge Bomb
Snore
Sunny Day
Swagger
Tearful Look
Water Gun
Water Pulse
Weather Ball
[Level 2]
Acid Armor
Acid Spray
Aqua Tail
Assurance
Blizzard
Charm
Feint
Fire Blast
Flail
Focus Punch
Hydro Pump
Infestation
Iron Tail
Life Dew
Mega Kick
Power Whip
Rest
Secret Power
Superpower
Take Down
Thunder
[Level 3]
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Frustration
Laser Focus
Mud Shot
Muddy Water
Outrage
Return
Skitter Smack
Sludge Wave
Raichu-A (F) **Cyberstorm
Level: 4
EXP: MAX
Advanced Techniques: None
Type: Electric/Psychic
Abilities: Surge Surfer
Stats:
HP: 85
Atk: 6
Def: 4
SpA: 8 (+)
SpD: 5 (-)
Spe: 110
Size: 1
Weight: 2
Rash Nature
Moves:
[Level 0]
Attract
Brick Break
Confide
Counter
Defense Curl
Dizzy Punch
Double Team
Facade
Flash
Focus Blast
Growl
Mud-Slap
Play Nice
Play Rough
Protect
Psychic
Round
Signal Beam
Sing
Strength
Surf
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
[Level 1]
Calm Mind
Charge
Curse
Detect
Disarming Voice
Discharge
Double Kick
Echoed Voice
Fake Out
Heart Stamp
Magic Coat
Mega Punch
Nuzzle
Quick Attack
Rage
Rain Dance
Recycle
Refresh
Rock Smash
Safeguard
Seismic Toss
Shock Wave
Slam
Snore
Spark
Swagger
Sweet Kiss
Swift
Teeter Dance
Thunder Shock
Tickle
Yawn
[Level 2]
Agility
Captivate
Charm
Covet
Double Slap
Double-Edge
Dynamic Punch
Eerie Impulse
Electric Terrain
Expanding Force
Fake Tears
Feint
Flail
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Nasty Plot
Present
Psychic Terrain
Rest
Reversal
Rising Voltage
Scary Face
Secret Power
Skull Bash
Submission
Sweet Scent
Take Down
Thief
Thunder
Volt Tackle
Wild Charge
Zap Cannon
[Level 3]
Bide
Body Slam
Charge Beam
Dig
Draining Kiss
Electro Ball
Electroweb
Encore
Extreme Speed
Fly
Follow Me
Frustration
Headbutt
Knock Off
Laser Focus
Light Screen
Lucky Chant
Petal Dance
Psyshock
Reflect
Return
Rollout
Speed Swap
Telekinesis
Teleport
Trailblaze
Uproar
Volt Switch
[Level 4]
Ally Switch
Bestow
Celebrate
Endeavor
Endure
Fling
Future Sight
Giga Impact
Happy Hour
Helping Hand
Hidden Power [Ice]
Hold Hands
Hyper Beam
Last Resort
Magic Room
Magnet Rise
Mimic
Natural Gift
Pay Day
Skill Swap
Sleep Talk
Stored Power
Substitute
Tera Blast
Wish
Mimikyu **Doll Face
Level: 4
EXP: MAX
Advanced Techniques: None
Type: Ghost/Fairy
Abilities: Disguise
Stats:
HP: 80
Atk: 8 (+)
Def: 6
SpA: 3 (-)
SpD: 8
Spe: 96
Size: 1
Weight: 1
Adamant Nature
Moves:
[Level 0]
Astonish
Attract
Confide
Dark Pulse
Dazzling Gleam
Double Team
Facade
Feint Attack
Play Rough
Protect
Psychic
Round
Shadow Ball
Shadow Claw
Slash
Thunder Wave
Thunderbolt
Toxic
X-Scissor
[Level 1]
Baby-Doll Eyes
Bulk Up
Confuse Ray
Curse
Hone Claws
Night Shade
Rain Dance
Safeguard
Scratch
Shadow Sneak
Snore
Sunny Day
Swagger
Taunt
Trick
Will-O-Wisp
Work Up
[Level 2]
After You
Beat Up
Burning Jealousy
Charm
Covet
Dream Eater
Infestation
Misty Terrain
Nightmare
Payback
Rest
Screech
Swords Dance
Take Down
Thief
Thunder
Wood Hammer
[Level 3]
Charge Beam
Drain Punch
Draining Kiss
Frustration
Giga Drain
Hex
Leech Life
Light Screen
Phantom Force
Pounce
Psych Up
Return
Telekinesis
Trailblaze
[Level 4]
Copycat
Destiny Bond
Embargo
Endure
Fling
Giga Impact
Grudge
Hidden Power [Fire]
Hyper Beam
Last Resort
Magic Room
Mimic
Pain Split
Sleep Talk
Snatch
Spite
Splash
Substitute
Tera Blast
Trick Room
First Arena Strike Roll: 1 = Turtlek, 2 = cityscapes
Roll d2: 2 (cityscapes)
cityscapes strikes an arena,
Turtlek strikes two arenas,
cityscapes selects an arena and sends out first,
Turtlek sends out second and orders first,
cityscapes orders second.
Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The loser of the previous match decides whether they want to be T1 or T2 (if T1, the next step is done in the same post)
- T1 strikes one arena
- T2 picks one of the remaining arenas
- The round is played on the selected arena
- T2 is first sendout
Game
B4P2 Singles
72h DQ, 1 Warning
Abilities: All
Backpack Size: 7
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 4
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The loser of the previous match decides whether they want to be T1 or T2 (if T1, the next step is done in the same post)
- T1 strikes one arena
- T2 picks one of the remaining arenas
- The round is played on the selected arena
- T2 is first sendout
Game
B4P2 Singles
72h DQ, 1 Warning
Abilities: All
Backpack Size: 7
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 4
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
- KOing an opponent through a self-KO move or Destiny Bond grants them the win
- KOing an opponent through a move that results in your Pokémon ENKOing grants you the win
- KOing an opponent then taking recoil that KOes you too grants you the win
Arenas
Battle Castle
An Entei once found refuge in Sinnoh, precisely in the Battle Castle. Caitlin herself may have left for Unova, but the Entei stayed… and who’s to say it won’t attract others of the same kind? You’re going to have to play by the rules to see it for yourself though. Let’s get you started with a welcome pack!
Camouflage: Normal
Nature Power: Tri Attack
Secret Power: Causes paralysis
===================
Nascent Volcano
A forming volcano, raised from the earth by Entei’s roar. The boiling magma is waiting for any reason to be released, but should you provide that reason, there’s no guarantee to be spared by the subsequent deadly splashes...
Camouflage: Fire
Nature Power: Lava Plume
Secret Power: Inflicts burn
===================
Hale Family’s Mansion
A gargantuan mansion in a small town of Johto. Rumor has it some strange letters have been spotted near, and there are odd patches of crystals pulsating with energy here and there.
Camouflage: Psychic
Nature Power: Tri Attack
Secret Power: Lowers Defense by one stage
===================
Vermillion City Laboratory
In this hidden laboratory, research was conducted on sacred flames that could repel evil and heal wounds. A few flames are still preserved here and there, seemingly on the verge of extinction, but they can be alighted again.
Camouflage: Fire
Nature Power: Shadow Ball
Secret Power: Lowers Attack by one stage
===================
Burned Tower: second level
The second level of the Burned Tower in Ecruteak City. It was once ravaged by a terrible fire and the structure is still weak. Watch your step! You might just walk through the floorboards...
Camouflage: Ghost
Nature Power: Shadow Ball
Secret Power: Causes Paralysis
An Entei once found refuge in Sinnoh, precisely in the Battle Castle. Caitlin herself may have left for Unova, but the Entei stayed… and who’s to say it won’t attract others of the same kind? You’re going to have to play by the rules to see it for yourself though. Let’s get you started with a welcome pack!
- At the start of the game in this arena, both players receive 5 CP (Castle Points). Before anyone sends out, each player must declare which item or items they buy, starting with the player who chose the arena.
- No more than 2 of the same item can be purchased
- A Potion costs 2 CP and heals 20 HP
- A Super Potion costs 3 CP and heals 40 HP
- A Full Restore costs 5 CP, heals 40 HP and clears the Pokémon of all status ailments, whether major or minor
- A Full Heal costs 1 CP
- No more than 2 items can be used on the same Pokémon in the same match
- Using an item takes up an action
- Using an item has the same action timing as activating RageCandyBar
Camouflage: Normal
Nature Power: Tri Attack
Secret Power: Causes paralysis
===================
Nascent Volcano
A forming volcano, raised from the earth by Entei’s roar. The boiling magma is waiting for any reason to be released, but should you provide that reason, there’s no guarantee to be spared by the subsequent deadly splashes...
- Fire-type moves have their BAP doubled, capped at 20
- Fire-type moves suffer 33% recoil. Flare Blitz suffers 50% recoil
- This recoil cannot be ignored by items
- Rock Tomb, Rock Slide and Stone Edge are treated as dual Fire/Rock moves
- Damaging Water-type moves fail when attempted
Camouflage: Fire
Nature Power: Lava Plume
Secret Power: Inflicts burn
===================
Hale Family’s Mansion
A gargantuan mansion in a small town of Johto. Rumor has it some strange letters have been spotted near, and there are odd patches of crystals pulsating with energy here and there.
- Pokémon can attempt Hidden Power with any of the 18 types as modifier, even if it’s not the one indicated in the Pokémon’s profile, and even if they do not know the move
- Hidden Power's BAP is equal to six (6), plus two more (+2) for each time the user has executed Hidden Power since they last entered play
- Fire-type Pokémon are able to Terastallize even if they do not possess the Advanced Technique
- All other conditions and effects of Tersatallization apply
Camouflage: Psychic
Nature Power: Tri Attack
Secret Power: Lowers Defense by one stage
===================
Vermillion City Laboratory
In this hidden laboratory, research was conducted on sacred flames that could repel evil and heal wounds. A few flames are still preserved here and there, seemingly on the verge of extinction, but they can be alighted again.
- A Pokémon can use a damaging Fire-type move on itself to cure it from all status ailments, major and minor
- Damaging Fire-type moves are super-effective on Dark-type Pokémon
- Burn status lasts 3a and restores 2 HP/action. Burn doesn’t reduce Attack. These effects apply to all Pokémon, except Dark-type Pokémon
- As non-holy flames, Flame Orb has no effect in this arena
Camouflage: Fire
Nature Power: Shadow Ball
Secret Power: Lowers Attack by one stage
===================
Burned Tower: second level
The second level of the Burned Tower in Ecruteak City. It was once ravaged by a terrible fire and the structure is still weak. Watch your step! You might just walk through the floorboards...
- Damaging Fire-, Water- and Electric-type moves cannot be attempted
- Whenever a Pokémon with a WC greater than 3 is sent out: inflict Trapping on that Pokémon
Camouflage: Ghost
Nature Power: Shadow Ball
Secret Power: Causes Paralysis
Turtlek
Oran Berry x1
NeverMeltIce x1
Choice Specs x1
NeverMeltIce x1
Choice Specs x1
Blob - Tangrowth -Male
Level 1 EXP 7 / 10
Blob ain't a plant. It's a Gastly that doesn't want to be dead and hides himself with vines 'cos ppl are mocking him.
Nature: Serious
Typing: Grass
Abilities: Chlorophyll, Leaf Guard,
HP:95
Attack:7
Defen.:9
Sp.Atk:8
Sp.Def:4
Speed:50
Size:4
Weight:5
Moves
Tangrowth Lv0
Aerial Ace
Ancient Power
Attract
Brick Break
Bullet Seed
Confide
Constrict
Double Team
Earthquake
Energy Ball
Facade
Flash
Focus Blast
Mud-Slap
Poison Jab
Poison Powder
Protect
Rock Slide
Round
Strength
Stun Spore
Toxic
Tangrowth Lv1
Absorb
Brutal Swing
Confusion
Curse
Cut
Growth
Rage
Rock Smash
Seed Bomb
Shock Wave
Slam
Sleep Powder
Sludge Bomb
Snore
Sunny Day
Swagger
Tickle
Vine Whip
Argouille - Inteleon-Male
Level 1 EXP 7 / 10
He is inhabited by the soul of Argouille, an Inteleon known for beating Leon with a Stunfisk in his party.
Nature: Serious
Typing: Water
Abilities: Torrent,
HP:85
Attack:6
Defen.:5
Sp.Atk:9
Sp.Def:5
Speed:120
Size:3
Weight:3
Moves
Inteleon Lv0
Air Slash
Attract
Dark Pulse
Double Team
Facade
Growl
Ice Beam
Liquidation
Protect
Round
Shadow Ball
Surf
Waterfall
Inteleon Lv1
Air Cutter
Aqua Jet
Ice Shard
Mist
Pound
Rain Dance
Safeguard
Snipe Shot
Snore
Snowscape
Sucker Punch
Swift
Taunt
Tearful Look
Water Gun
Water Pulse
Weather Ball
Work Up
Tchoo - Arctozolt
Level 1 EXP 7 / 10
Tchoo!
Nature: Serious
Typing: Electric/Ice
Abilities: Volt Absorb, Static,
HP:95
Attack:7
Defen.:7
Sp.Atk:7
Sp.Def:6
Speed:55
Size: 4
Weight:5
Moves
Arctozolt Lv0
Ancient Power
Avalanche
Facade
Hyper Voice
Ice Beam
Protect
Rock Slide
Round
Surf
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Arctozolt Lv1
Charge
Discharge
Echoed Voice
Hail
Ice Fang
Mega Punch
Powder Snow
Rain Dance
Slam
Snore
Taunt
Thunder Shock
Édouard - Slowking-Galar -Male
Level 1 EXP 0 / 10
He's smarter than everyone else in my squad. Not hard though.
Nature: Serious
Slowking-G
Poison/Psychic
Curious Medicine, Own Tempo
Stats
HP: 95
ATK: 5
DEF: 6
SpA: 8
SpD: 8
Speed: 30
Size Class: 3
Weight Class: 4
Moves
Slowking-Galar Lv0
Attract
Avalanche
Brick Break
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Growl
Ice Beam
Ice Punch
Liquidation
Poison Jab
Protect
Psychic
Round
Shadow Ball
Surf
Tackle
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt
Slowking-Galar Lv1
Acid
Calm Mind
Confusion
Curse
Hail
Mega Punch
Psybeam
Rain Dance
Safeguard
Sludge Bomb
Snore
Snowscape
Sunny Day
Swagger
Swift
Taunt
Trick
Venom Drench
Water Pulse
Weather Ball
Yawn
cityscapes
Eject Button x1
Light Ball x2
Oran Berry x1
Razor Claw x1
Rocky Helmet x1
Sticky Barb x1
Light Ball x2
Oran Berry x1
Razor Claw x1
Rocky Helmet x1
Sticky Barb x1
Absol (F) **Leliel
Level: 3
EXP: 0/10
Advanced Techniques: None
Type: Dark
Abilities: Pressure, Super Luck, Justified
Stats:
HP: 85
Atk: 9
Def: 7 (+)
SpA: 5 (-)
SpD: 5
Spe: 75
Size: 3
Weight: 3
Impish Nature
Moves:
[Level 0]
Aerial Ace
Air Slash
Attract
Confide
Counter
Dark Pulse
Double Team
Facade
Feint Attack
Flamethrower
Flash
Ice Beam
Leer
Mud-Slap
Night Slash
Play Rough
Protect
Psycho Cut
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Strength
Thunder Wave
Thunderbolt
Toxic
X-Scissor
Zen Headbutt
[Level 1]
Bite
Brutal Swing
Calm Mind
Curse
Cut
Detect
Echoed Voice
False Swipe
Hail
Hone Claws
Incinerate
Magic Coat
Quick Attack
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Shock Wave
Snore
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Will-O-Wisp
[Level 2]
Assurance
Blizzard
Captivate
Close Combat
Double-Edge
Dream Eater
Feint
Fire Blast
Focus Energy
Foul Play
Iron Tail
Megahorn
Nightmare
Payback
Punishment
Razor Wind
Rest
Secret Power
Stone Edge
Superpower
Swords Dance
Thief
Thunder
[Level 3]
Baton Pass
Body Slam
Bounce
Charge Beam
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Psych Up
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
Goodra **Jade
Level: 3
EXP: 0/10
Advanced Techniques: None
Type: Dragon
Abilities: Sap Sipper, Hydration, Gooey
Stats:
HP: 95
Atk: 6 (-)
Def: 7 (+)
SpA: 8
SpD: 11
Spe: 80
Size: 4
Weight: 5
Bold Nature
Moves:
[Level 0]
Attract
Confide
Counter
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Protect
Rock Slide
Round
Strength
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic
[Level 1]
Absorb
Brutal Swing
Bubble
Curse
Dragon Breath
Dragon Tail
Hail
Incinerate
Mega Punch
Poison Tail
Rain Dance
Rock Smash
Shock Wave
Sludge Bomb
Snore
Sunny Day
Swagger
Tearful Look
Water Gun
Water Pulse
Weather Ball
[Level 2]
Acid Armor
Acid Spray
Aqua Tail
Assurance
Blizzard
Charm
Feint
Fire Blast
Flail
Focus Punch
Hydro Pump
Infestation
Iron Tail
Life Dew
Mega Kick
Power Whip
Rest
Secret Power
Superpower
Take Down
Thunder
[Level 3]
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Frustration
Laser Focus
Mud Shot
Muddy Water
Outrage
Return
Skitter Smack
Sludge Wave
Raichu-A (F) **Cyberstorm
Level: 4
EXP: MAX
Advanced Techniques: None
Type: Electric/Psychic
Abilities: Surge Surfer
Stats:
HP: 85
Atk: 6
Def: 4
SpA: 8 (+)
SpD: 5 (-)
Spe: 110
Size: 1
Weight: 2
Rash Nature
Moves:
[Level 0]
Attract
Brick Break
Confide
Counter
Defense Curl
Dizzy Punch
Double Team
Facade
Flash
Focus Blast
Growl
Mud-Slap
Play Nice
Play Rough
Protect
Psychic
Round
Signal Beam
Sing
Strength
Surf
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
[Level 1]
Calm Mind
Charge
Curse
Detect
Disarming Voice
Discharge
Double Kick
Echoed Voice
Fake Out
Heart Stamp
Magic Coat
Mega Punch
Nuzzle
Quick Attack
Rage
Rain Dance
Recycle
Refresh
Rock Smash
Safeguard
Seismic Toss
Shock Wave
Slam
Snore
Spark
Swagger
Sweet Kiss
Swift
Teeter Dance
Thunder Shock
Tickle
Yawn
[Level 2]
Agility
Captivate
Charm
Covet
Double Slap
Double-Edge
Dynamic Punch
Eerie Impulse
Electric Terrain
Expanding Force
Fake Tears
Feint
Flail
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Nasty Plot
Present
Psychic Terrain
Rest
Reversal
Rising Voltage
Scary Face
Secret Power
Skull Bash
Submission
Sweet Scent
Take Down
Thief
Thunder
Volt Tackle
Wild Charge
Zap Cannon
[Level 3]
Bide
Body Slam
Charge Beam
Dig
Draining Kiss
Electro Ball
Electroweb
Encore
Extreme Speed
Fly
Follow Me
Frustration
Headbutt
Knock Off
Laser Focus
Light Screen
Lucky Chant
Petal Dance
Psyshock
Reflect
Return
Rollout
Speed Swap
Telekinesis
Teleport
Trailblaze
Uproar
Volt Switch
[Level 4]
Ally Switch
Bestow
Celebrate
Endeavor
Endure
Fling
Future Sight
Giga Impact
Happy Hour
Helping Hand
Hidden Power [Ice]
Hold Hands
Hyper Beam
Last Resort
Magic Room
Magnet Rise
Mimic
Natural Gift
Pay Day
Skill Swap
Sleep Talk
Stored Power
Substitute
Tera Blast
Wish
Mimikyu **Doll Face
Level: 4
EXP: MAX
Advanced Techniques: None
Type: Ghost/Fairy
Abilities: Disguise
Stats:
HP: 80
Atk: 8 (+)
Def: 6
SpA: 3 (-)
SpD: 8
Spe: 96
Size: 1
Weight: 1
Adamant Nature
Moves:
[Level 0]
Astonish
Attract
Confide
Dark Pulse
Dazzling Gleam
Double Team
Facade
Feint Attack
Play Rough
Protect
Psychic
Round
Shadow Ball
Shadow Claw
Slash
Thunder Wave
Thunderbolt
Toxic
X-Scissor
[Level 1]
Baby-Doll Eyes
Bulk Up
Confuse Ray
Curse
Hone Claws
Night Shade
Rain Dance
Safeguard
Scratch
Shadow Sneak
Snore
Sunny Day
Swagger
Taunt
Trick
Will-O-Wisp
Work Up
[Level 2]
After You
Beat Up
Burning Jealousy
Charm
Covet
Dream Eater
Infestation
Misty Terrain
Nightmare
Payback
Rest
Screech
Swords Dance
Take Down
Thief
Thunder
Wood Hammer
[Level 3]
Charge Beam
Drain Punch
Draining Kiss
Frustration
Giga Drain
Hex
Leech Life
Light Screen
Phantom Force
Pounce
Psych Up
Return
Telekinesis
Trailblaze
[Level 4]
Copycat
Destiny Bond
Embargo
Endure
Fling
Giga Impact
Grudge
Hidden Power [Fire]
Hyper Beam
Last Resort
Magic Room
Mimic
Pain Split
Sleep Talk
Snatch
Spite
Splash
Substitute
Tera Blast
Trick Room
First Arena Strike Roll: 1 = Turtlek, 2 = cityscapes
Roll d2: 2 (cityscapes)
cityscapes strikes an arena,
Turtlek strikes two arenas,
cityscapes selects an arena and sends out first,
Turtlek sends out second and orders first,
cityscapes orders second.
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