Facility The Legend Gauntlet (Cobalion): epicdrill vs Complications

TMan87

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Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.

Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout

Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout

Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: Combinations cannot be used
Special Rule #3: Damaging Evasive Moves (excluding Sky Drop) take place over 2 Actions instead of 1 Action, and both parts occur at +0 Priority. (The Pokemon evades at +0 Priority on the first Action, and attacks at +0 Priority on the following Action). Parts 1 & 2 do not incur Consecutive EN Penalty for each other.
Musketeers’ Hideout
A secret place deep within a forest where the four Musketeers used to live and are said to gather in case of danger for the nearby Pokémon. Righteous energy permeates the room.

  • All Pokémon are under the effects of the Ability Justified
  • All Pokémon’s weakness to Fighting is calculated at the next level of weakness (e.g. 0.5x-1x, 1x-2x). Ghost-type Pokémon are still immune to damaging Fighting-type moves
  • All moves that boost Attack have their stage boost raised by one (1). For example, Swords Dance now boosts Attack by 3 stages, while Power-up Punch boosts Attack by 2 stages
Codifications
Camouflage: Fighting
Nature Power: Energy Ball
Secret Power: Lowers Defense by one stage
===============================
Defiant Arena
Cobalion is a Pokémon who prides itself in its type immunity, making sure to train enough to keep this immunity working. However, whenever Cobalion wants to push its limits, it invites Pokémon it is weak to to attack it at will.

  • If this arena is chosen, the Trainer will send a PM to the referee. For each Pokémon brought to the battle, they will declare a type that is neutrally effective on the Pokemon (the type is not Super Effective, Resisted, or Immune). During the battle in Defiant Arena, the Pokémon is immune to the declared type.
  • If this arena is chosen, the Trainer will send a PM to the referee. For each Pokémon brought to the battle, they will declare a type that is neutrally effective on the Pokemon (the type is not Super Effective, Resisted, or Immune). During the battle in Defiant Arena, the Pokémon is weak to the declared type.
  • Both types have to be different, and Abilities count towards immunities (so a Pokémon with Levitate is considered immune to Ground) and weaknesses (so a Pokémon with Dry Skin is considered weak to Fire). A Pokémon balancing a typing with an Ability (Dry Skin Mollux, Heatproof Bronzong) is considered neutral to the relevant type.
Codifications
Camouflage: Steel
Nature Power: Tri Attack
Secret Power: Causes paralysis
===============================
Battlefield: Leading Musketeer
The part of the legendary battlefield where Cobalion defended a cohort of Pokémon from warring humans. The Legendary Pokémon battled with dignity and resolve, asserting its capacity as leader, but was merciless to humans endangering Pokémon.

  • Any Pokémon using a move with recoil will be forced to be on cooldown the next action
  • Any Pokémon using Struggle will be forced to be on cooldown the next action
  • Upon being first sent out, a Pokémon can declare one (1) move learnt by Cobalion. For the remainder of the battle, the move is added to the Pokémon’s movepool
  • Moves that call other moves have their EN cost reduced by two (2)
Codifications
Camouflage: Rock
Nature Power: Shadow Ball
Secret Power: Lowers Accuracy by one stage
===============================
Statue of the Indomitable One
A stone statue representing Cobalion, looking sternly down. Its face seems like it could come to life any instant, and it radiates the original Pokémon’s intransigeant aura, stopping unruly Pokémon cold in their tracks.

  • Pokémon cannot go on a rampage. “Rampaging” attacks are treated as one-action moves that don’t confuse the user
  • Using a “Rampaging” move decreases the Attack, Special Attack and Speed of the user by one (1) stage
  • The Abilities Anger Point, Berserk, Color Change, Competitive, Contrary, Defiant, Hustle, Illusion, Imposter, Intimidate, Libero, Merciless, Moody, Moxie, Pickpocket, Prankster, Pressure, Protean, Punk Rock, Reckless, Rivalry, Rock Head and Unnerve are nullified
  • Glare has its EN cost reduced by three (3)
Codifications
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep
===============================
Pathless Plain
Only the worthy may enter this hidden location, where Cobalion waits for challengers to spare with. In the spirit of fairness, Cobalion inspirits weaker Pokémon to stand on equal ground with behemoths.

  • At the beginning of the battle, neutral natured Pokémon are assigned a random non-neutral nature
  • Add together the Stages of the three Pokémon in each team. If both totals aren’t the same, all Pokémon in the team with the lowest number gains a number of Ranks in Attack, Defense, Special Attack and Special Defense equal to the difference
Codifications
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep

Team epicdrill:

Metagross [Quinn] (Genderless)
Stage 3*
Types: Steel/Psychic

Abilities:
Clear Body / Light Metal (unlocked)

Nature: Serious (no effect)

Stats:
HP: 90
Atk: 10
Def: 9
SpA: 7
SpD: 7
Spe: 70
Size Class: 4
Weight Class: 9 (Light Metal: 7)

Attacks:
Aerial Ace
Agility
Ally Switch
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Bullet Punch
Confide
Confusion
Cosmic Power
Cut
Double Team
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Hidden Power (Fire)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Miracle Eye
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Pursuit
Rain Dance
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Thunder Punch
Toxic
Trick
Zen Headbutt

Conkeldurr [Crusher] (M)
Stage 3*
Types: Fighting

Abilities:
Guts / Sheer Force / Iron Fist (unlocked)

Nature: Serious (no effect)

Stats:
HP: 100
Atk: 10
Def: 7
SpA: 4
SpD: 5
Spe: 45
Size Class: 3
Weight Class: 4

Attacks:
Attract
Bide
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Chip Away
Close Combat
Comet Punch
Confide
Counter
Defog
Detect
Dig
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Hidden Power (Psychic)
High Horsepower
Hyper Beam
Ice Punch
Leer
Low Kick
Low Sweep
Mach Punch
Mega Kick
Mega Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Scary Face
Secret Power
Slam
Sleep Talk
Smack Down
Smelling Salts
Snore
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thunder Punch
Toxic
Wake-Up Slap
Wide Guard
Work Up
:ss/dragonite:
Dragonite [Sophie] (F)
Stage 3*
Types: Dragon/Flying

Abilities:
Inner Focus / Multiscale (unlocked)

Nature: Serious (no effect)

Stats:
HP: 95
Atk: 9
Def: 7
SpA: 7
SpD: 7
Spe: 80
Size Class: 4
Weight Class: 6

Attacks:
Aerial Ace
Agility
Air Slash
Aqua Jet
Aqua Tail
Attract
Bide
Blizzard
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dynamic Punch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Fire Spin
Flamethrower
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heat Wave
Hidden Power (Ghost)
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mega Kick
Mega Punch
Mimic
Mist
Mud-Slap
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Take Down
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wing Attack
Wrap
Zap Cannon

Team Complications:

Chandelure (Phos) [Female]

Stage 3*

Type: Ghost/Fire

Abilities: Flash Fire/Flame Body/Infiltrator (Unlocked)

Nature: Serious (No Change)

Stats:
HP: 85
Atk: 4
Def: 7
SpA: 10
SpD: 7
Spe: 80
Size Class: 2
Weight Class: 3

Attacks:
Acid
Acid Armor
Ally Switch
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power Fairy
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Mystical Fire
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psychic
Psych Up
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Sleep Talk
Smog
Snore
Solar Beam
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-O-Wisp
View attachment 277518
Slaking (Achilles) [Male]

Stage 3*

Type: Normal

Abilities: Truant

Stats:
HP: 115
Atk: 11
Def: 7
SpA: 7
SpD: 5
Spe: 100
Size Class: 4
Size Class: 5

Attacks:
Aerial Ace
After You
Amnesia
Attract
Blizzard
Body Slam
Brick Break
Bulk Up
Bulldoze
Captivate
Chip Away
Confide
Counter
Covet
Crush Claw
Curse
Cut
Double Team
Earthquake
Encore
Endure
Facade
Feint Attack
Fire Blast
Flail
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Hammer Arm
Hidden Power Fighting
Hone Claws
Hyper Beam
Ice Beam
Incinerate
Low Sweep
Natural Gift
Night Slash
Play Rough
Power-Up Punch
Protect
Punishment
Pursuit
Quash
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Slack Off
Slash
Sleep Talk
Smack Down
Snore
Solar Beam
Strength
Substitute
Sunny Day
Swagger
Taunt
Thunder
Thunderbolt
Tickle
Toxic
Uproar
Water Pulse
Work Up
Yawn
Metagross (Bishop) [Genderless]

Stage 3

Type: Steel/Psychic

Abilities: Clear Body/Light Metal (Unlocked)

Nature: Serious (No Change)

Stats:
HP: 90
Atk: 10
Def: 9
SpA: 7
SpD: 7
Spe: 70
Size Class: 4
Weight Class: 9 (6 with Light Metal)

Attacks:
Aerial Ace
Agility
Ally Switch
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Bullet Punch
Confide
Confusion
Cosmic Power
Cut
Double Team
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Hidden Power Grass
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Miracle Eye
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Pursuit
Rain Dance
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Thunder Punch
Toxic
Trick
Zen Headbutt


It appears the name of the game today is hard hitters! With notably a Metagross on each side of the field, both competitors have brought some of the most powerful Pokémon they could grab, and are thus kind of evenly matched! It will all come down to arena selection and cunning tactics. This is sure to get Cobalion's attention! Mostly because you might raze a location or two.

Coin toss: 1-5000: epicdrill | 5001-10000: Complications
rolled 2620 ==> epicdrill!
epicdrill strikes one arena
Complications strikes two more arenas
epicdrill picks an arena, sends out and equips
Complications sends out, equips and orders
epicdrill orders
I ref
 
Metagross @ Expert Belt, Volt Switch

Ice Punch-Rock Slide-Ice Punch

[Check at Start of Action][2] If Dragonite uses a D/E move OR Volt Switch, Pursuit.
If Dragonite initiates a Bide action string A1, Protect.
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Round 1:
:expert belt:
Inner Focus/Multiscale
95/100
9/7/7/7/80
Status: OK!​
//VS//
:expert belt:
Clear Body/Light Metal
90/100
10/9/7/7/70
Status: OK!



Batlle calcs said:
4812, 8159, 197, 3840, 5176, 2595, 3486, 4109, 8810, 7259, 3063, 2110, 2167, 3822, 4190

1st action

Dragonite used Earthquake!
Crit: 4812 (400) No
Damage: (10[BAP])*1.5+(4) = 19
-7 EN

Metagross used Ice Punch!
Crit: 8159 (400) No
Effect: 197 (960) Yes
Damage: ((8[BAP]+3[stat diff])*2+(4))/2 = 13
Dragonite was frozen!
rolled 3 ==> 2 counters!
-6 EN

2nd action

Dragonite was frozen! (2 ==> 1 counter)

Metagross used Rock Slide!
Hit: 3840 (8640) Yes
Crit: 5176 (400) No
Damage: ((8[BAP]+3[stat diff])*1.5+(4))/2 = 10.25 ==> 10
-6 EN

3rd action

Dragonite was frozen! (1 ==> 0 counters)

Metagross used Ice Punch!
Crit: 2595 (400) No
Damage: ((8[BAP]+3[stat diff])*2+(4))/2 = 13
-6 EN
Summary said:
Dragonite HP: 95 ==> 62
Dragonite EN: 100 ==> 93
Metagross HP: 90 ==> 71
Metagross EN: 100 ==> 82
FIELD
Battlefield: Leading Musketeer


:expert belt:
Inner Focus/Multiscale
62/93
9/7/7/7/80
Status: FRZ (0 counters)​
//VS//
:expert belt:
Clear Body/Light Metal
71/82
10/9/7/7/70
Status: OK!

Fortune really does not shine on epicdrill, who gets instantly frozen as the match begins. Fortunately, Multiscale is here to soak up most of the damage dealt, leaving her... kind of on equal footing with Metagross. However, now's the time to order first! Or switch? Can someone take Metagross though?

epicdrill orders
Complications orders
I ref
 
Earthquake, Payback, Earthquake
IF Metagross is to use Volt Switch AND Metagross did not use Volt Switch last action AND Metagross is not to use Volt Switch next action, THEN Protect and restart queue.
IF Metagross uses Magnet Rise THEN Smack Down and restart queue.
IF Metagross is under the effects of a P/E move when you are to act, THEN Bulk Up and restart queue.
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Round 2:
:expert belt:
Inner Focus/Multiscale
62/93
9/7/7/7/80
Status: FRZ (0 counters)

:flame orb:
Guts/Sheer Force/Iron Fist
100/100
10/7/4/5/45
Status: OK!​
//VS//
:expert belt:
Clear Body/Light Metal
71/82
10/9/7/7/70
Status: OK!



Batlle calcs said:
5511, 1720, 1637, 3968, 649

1st action

Conkeldurr used Protect!
Ready to protect itself
-7 EN

Metagross used Volt Switch!
Damage: (7[BAP]+2[stat diff])*1 = 9 Protect'd
-3.6 ==> -4 EN Conkeldurr
-5 EN

Conkeldurr was burned by its Flame Orb!

2nd action

Metagross used Psychic!
Crit: 5511 (400) No
Effect: 1720 (960) No
Damage: (9[BAP]+3[STAB]+2[stat diff])*1.5 = 21
-6 EN

Conkeldurr used Earthquake!
Crit: 1637 (400) No
Damage: (10[BAP]+3[STAB]+2[Flame Orb]+1[stat diff])*1.5 = 24
-7 EN

BRN -2 HP Conkeldurr

3rd action

Conkeldurr used Protect!
Ready to protect itself
-7 EN

Metagross used Volt Switch!
Damage: (7[BAP]+2[stat diff])*1 = 9 Protect'd
-3.6 ==> -4 EN Conkeldurr
-5 EN

BRN -2 HP Conkeldurr
Summary said:
Conkeldurr HP: 100 ==> 75
Conkeldurr EN: 100 ==> 72
Metagross HP: 71 ==> 47
Metagross EN: 82 ==> 66
FIELD
Battlefield: Leading Musketeer


:expert belt:
Inner Focus/Multiscale
62/93
9/7/7/7/80
Status: FRZ (0 counters)

:flame orb:
Guts/Sheer Force/Iron Fist
75/72
10/7/4/5/45
Status: Flame Orb BRN​
//VS//
:expert belt:
Clear Body/Light Metal
47/66
10/9/7/7/70
Status: OK!

The destructive Conkeldurr comes out! Despite having the advantage, it spends most of its round shielding itself, trying to prevent Metagross from switching out. Isn't it delaying the inevitable, though? Complications has to order first, let's see what happens next!

Complications orders
epicdrill orders
I ref
 
Switching to Dragonite.

Earthquake, Volt Switch, Earthquake.
IF Chandelure is to use a P/E move this round, THEN use Roost on the first two instances, restarting queue each time, and replace Volt Switch in the main orderset with Stone Edge.
IF you are burned AND the weather is not sunny, THEN replace all instances of Earthquake with Surf and all instances of Stone Edge with Hydro Pump, both in the main orderset and in substitutions.
IF Chandelure is to use Taunt this round, THEN replace Volt Switch in the main orderset with Stone Edge.
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Round 3:
:flame orb:
Guts/Sheer Force/Iron Fist
75/72
10/7/4/5/45
Status: Flame Orb BRN

:expert belt:
Inner Focus/Multiscale
62/93
9/7/7/7/80
Status: FRZ (0 counters)​
//VS//
:life orb:
Flash Fire/Flame Body/Infiltrator
85/100
4/7/10/7/80
Status: OK!
:expert belt:
Clear Body/Light Metal
47/66
10/9/7/7/70
Status: OK!




Batlle calcs said:
4869, 3005, 227, 6777, 1821, 7117, 8892, 2849, 5478, 563

1st action

Chandelure used Inferno!
Hit: 4869 (4800) No
But it missed!
-6 EN

Dragonite thawed out!
Dragonite used Earthquake!
Crit: 3005 (400) No
Damage: (10[BAP]+2[stat diff])*1.5+(4) = 22
-7 EN

2nd action

Dragonite used Volt Switch!
Crit: 227 (400) Yes
Damage: (7[BAP]+3[crit])*1 = 10
-5 EN

Chandelure used Substitute!
-25 HP
Sub (25 HP)
-24 EN

3rd action

Chandelure used Pain Split!
-17 HP Dragonite
+17 HP Chandelure
-23 EN

Dragonite used Earthquake!
Crit: 6777 (400) No
Damage: (10[BAP]+2[stat diff])*1.5+(4) = 22 (Sub 3HP)
-7 EN

Conkeldurr is sent out!
Summary said:
Dragonite HP: 62 ==> 45
Dragonite EN: 93 ==> 74
Chandelure HP: 85 ==> 45
Chandelure EN: 100 ==> 47
FIELD
Battlefield: Leading Musketeer


:expert belt:
Inner Focus/Multiscale
45/74
9/7/7/7/80
Status: OK!

:flame orb:
Guts/Sheer Force/Iron Fist
75/72
10/7/4/5/45
Status: Flame Orb BRN​
//VS//
:life orb:
Flash Fire/Flame Body/Infiltrator
45/47
4/7/10/7/80
Status: Sub (3HP)
:expert belt:
Clear Body/Light Metal
47/66
10/9/7/7/70
Status: OK!


Oh. Oh my. Chandelure is sent out and is surprised to face Dragonite, still frozen but very well alive and kicking, so surprised in fact that it manages to lose half its health and energy to a coinflip. That's a major yikes for Complications, who may be a bit too close of their nickname for their current liking.
With Conkeldurr coming back, is there a way towards victory, or will epicdrill successfully turn this match around from a bad start?

epicdrill orders with Conkeldurr
Complications orders
I ref
 
Rock Blast, Earthquake, Bulldoze
IF Chandelure is under the effects of a P/E move when you are to act, THEN Focus Energy the first instance and Bulk Up the second, pushing back actions and substitutions each time.
IF Chandelure is under the effects of Endure AND Chandelure is at 1 HP AND Chandelure does not have a substitute up, THEN Toxic.
IF Chandelure uses Double Team A1, THEN initiate action string Earthquake, Bulldoze, Earthquake.
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Round 4:
:expert belt:
Inner Focus/Multiscale
45/74
9/7/7/7/80
Status: OK!

:flame orb:
Guts/Sheer Force/Iron Fist
75/72
10/7/4/5/45
Status: Flame Orb BRN​
//VS//
:life orb:
Flash Fire/Flame Body/Infiltrator
45/47
4/7/10/7/80
Status: Sub (3HP)
:expert belt:
Clear Body/Light Metal
47/66
10/9/7/7/70
Status: OK!




Batlle calcs said:
3908, 4014, 1377, 7518, 9441, 261, 5232, 3385, 7270, 306, 8795, 3847, 1253, 1865, 3094

1st action

Chandelure used Psychic!
Crit: 3908 (400) No
Effect: 4014 (960) No
Damage: (9[BAP]+3[LO]+5[stat diff])*1.5 = 25.5 ==> 26
LO -3 HP
-7 EN

Conkeldurr used Rock Blast!
Hit: 1377 (8640) Yes
Hits: rolled 2 ==> 2
Crit: 7518 9441 (400) None
First hit bonks sub
Damage: (3[BAP]+3[Guts]+2[FO]+3[stat diff])*1.5 = 16.5 ==> 17
-7 EN

BRN -2 HP Conkeldurr

2nd action

Chandelure used Pain Split!
-11 HP Conkeldurr
+11 HP Chandelure
-17 EN

Conkeldurr used Earthquake!
Crit: 261 (400) Yes
Damage: (10[BAP]+3[Guts]+2[FO]+3[crit]+3[stat diff])*1.5 = 28.5 ==> 29
-7 EN

BRN -2 HP Conkeldurr

3rd action

Chandelure used Flame Charge!
Crit: 5232 (400) No
Damage: (5[BAP]+3[STAB]+3[LO]-3[stat diff])*1 = 8
Chandelure's Speed rose!
LO -3 HP
-3 EN

Conkeldurr used Bulldoze!
Crit: 3385 (400) No
Damage: (6[BAP]+3[Guts]+2[FO]+3[stat diff])*1.5 = 21 KO!
-5 EN

BRN -2 HP Conkeldurr
Summary said:
Conkeldurr HP: 75 ==> 24
Conkeldurr EN: 72 ==> 53
Chandelure HP: 45 ==> 0
Chandelure EN: 47 ==> 20
FIELD
Battlefield: Leading Musketeer


:expert belt:
Inner Focus/Multiscale
45/74
9/7/7/7/80
Status: OK!

:flame orb:
Guts/Sheer Force/Iron Fist
24/53
10/7/4/5/45
Status: Flame Orb BRN​
//VS//
:life orb:
Flash Fire/Flame Body/Infiltrator
0/20
4/7/10/7/80
Status: KO!
:expert belt:
Clear Body/Light Metal
47/66
10/9/7/7/70
Status: OK!


Despite Chandelure's valiant efforts, the round goes to epicdrill!

Match 2:
epicdrill strikes one arena
Complications picks an arena, sends out and equips
epicdrill sends out, equips and orders
Complications orders
I ref
 
It doesn't actually matter for the outcome of the round, but RAW Substitute should just block 3 damage from Rock Blast, not the full first hit, because multi-hit moves apply "excess damage", not additional hits after the sub breaks, to the mon behind the sub.

Striking Defiant Arena
 
Conkeldurr @ Flame Orb

Earthquake, Bulldoze, Earthquake
IF Metagross is under the effects of a P/E move when you are to act, THEN Bulk Up and restart queue.
[ONCE] IF Metagross uses Magnet Rise, THEN Smack Down and restart queue.
 
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