Facility The Legend Gauntlet (Chromera): GT vs Mowtom REMATCH

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.

Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout

Games 2+:
- The loser of the previous match decides whether they want to be T1 or T2 (if T1, the next step is done in the same post)
- T1 strikes one arena
- T2 picks one of the remaining arenas
- The round is played on the selected arena
- T2 is first sendout

Game
B4P2 Singles
72h DQ, 1 Warning
Abilities: All
Backpack Size: 7
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 4
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
  • KOing an opponent through a self-KO move or Destiny Bond grants them the win
  • KOing an opponent through a move that results in your Pokémon ENKOing grants you the win
  • KOing an opponent then taking recoil that KOes you too grants you the win
Hall of Mirrors
In the lair of the beast, a peculiar passage is full of mirrors, from top to bottom. It is said that Chromera likes to see its own appearance change, admiring itself in the countless mirrors… You might find your own typing somewhat altered, but do not be alarmed; it should be temporary.
  • Both active Pokémon share their primary typing while in this arena, resulting in an identical double typing
    • Any change to one of the battler’s primary typing in reflected on their opponent (eg. Soak, Aggron Mega Evolving, or Protean)
    • A third type can still be added as normal via Forest’s Curse or Trick-or-Treat
    • If both Pokémon have the same primary typing (eg. Fire/Flying and Fire/Ghost), then they become that pure type (eg. Fire).
    • Hazards check for the typing after this arena is applied
Codifications
Camouflage: Normal
Nature Power: Tri Attack
Secret Power: Causes paralysis
===================
Toxic Pit
Chromera is unbothered by its own toxic emanations, so it is logical that they should accumulate. In this particular room, though, they are so strong you could be in very real danger of never getting out! Are those bones you spot in a dark corner? Human bones?!
  • At the start of the round, active Pokémon are afflicted with the Toxic Fumes condition. Toxic Fumes is like Bad Poison, with the following characteristics:
    • No Pokémon can be immune to this effect through Abilities or typing
    • Poison from Toxic Fumes adds Counters at the end of the step, instead of the end of the round
    • You cannot stack Poison or Bad Poison with Toxic Fumes
  • If Toxic Fumes is removed from a Pokémon, it is reapplied at the end of the step with the number of counters it had when removed, at Toxic Orb’s timing
Codifications
Camouflage: Poison
Nature Power: Sludge Bomb
Secret Power: Lowers Speed by one stage
===================
Beast’s Painting Room
Chromera’s favorite place to paint. The vivid colors on the canvases are dizzying, and coupled with a few leftover toxic fumes, would-be visitors often find themselves losing their mind and copying characters from the paintings…
  • When a Pokémon is hit by a damaging move: note the type or types of that move. The Pokémon becomes that type or types
    • This overrides any type-changing effect
  • STAB bonus is raised to four (4)
  • Items that increase the damage of specific types of damaging moves instead apply that boost to the moves the user would be weak to by virtue of typing
  • The number of substitutions in this arena is increased by one (1)
Codifications
Camouflage: Normal
Nature Power: Confusion
Secret Power: Lowers Speed by one stage
===================
Negative Closet
Despite being called a closet, this is a whole room, filled with some disturbing, violent and cruel art pieces. They might be the reflection of Chromera’s more vile instincts, though why they’re confined here is for all to guess…
  • Stat drops and status effects a Pokémon’s move would inflict on others are inflicted on the user instead, with the same Effect Check if applicable
  • If a Pokémon would be inflicted with the unique condition created by Outrage or similar moves: this condition instead lasts until the user leaves play
  • Dark-type moves have their BAP raised by three (3)
Codifications
Camouflage: Dark
Nature Power: Dark Pulse
Secret Power: Causes flinching
===================
Throne Within the Den
At the other end of the labyrinthine lair of Chromera lies the lion, lazily lying on its throne. It might watch the battle before it, and if it’s in an especially good mood, might even bestow its favor to the contestants. If it’s bored, though, it’ll let you know.
  • A Pokémon ordering second not using super-effective moves throughout the round will have its four core Ranks and Speed halved (rounding down) for the rest of the match
  • Pokémon start the battle without a combo counter
  • Pokémon gain one (1) combo counter if they land a critical hit
    • A Pokémon can only have one combo counter at maximum at a time
    • A Pokémon can only gain one counter in this way during a match
Codifications
Camouflage: Dark
Nature Power: Sludge Bomb
Secret Power: Lowers Speed by one stage

Team Mowtom
:choice band: Choice Band
:eject button: Eject Button
:kangaskhanite: Kangaskhanite
:leftovers: Leftovers
:oran berry: Oran Berry
:sticky barb: Sticky Barb
:toxic orb: Toxic Orb

Astrolotl [Apodal]

Level: 4 || Exp: ---
Advanced Techniques:
None

Type: Fire / Dragon
Abilities: Regenerator / Vital Spirit / Magician

Nature: Adamant (+Attack, -Special Attack)
HP: 100
Atk: 9 (+)
Def: 5
SpA: 6 (-)
SpD: 5
Spe: 114
Size: 3
Weight: 3


Moves:
Level 0:
Attract
Dazzling Gleam
Dragon Claw
Dragon Pulse
Facade
Fire Fang
Fire Punch
Flamethrower
Protect
Round
Tail Whip
Thunder Wave
Toxic

Level 1:
Cosmic Power
Defog
Dragon Breath
Dragon Tail
Ember
Flame Wheel
Heal Bell
Magic Coat
Magical Leaf
Pound
Safeguard
Snore
Sunny Day
Swift
Taunt
Trick
Twister
Will-O-Wisp
Work Up
Yawn

Level 2:
Agility
Charm
Dragon Rush
Fire Blast
Fire Spin
Flare Blitz
Heat Wave
Life Dew
Meteor Beam
Rest
Solar Beam
Spikes
Take Down

Level 3:
Acrobatics
Baton Pass
Breaking Swipe
Bulldoze
Encore
Fire Lash
Flame Charge
Knock Off
Light Screen
Mystical Fire
Outrage
Reflect
Scorching Sands

Level 4:
Ally Switch
Draco Meteor
Endure
Explosion
Healing Wish
Helping Hand
Hyper Beam
Imprison
Metronome
Overheat
Sleep Talk
Stomping Tantrum
Stored Power
Substitute
Wish

Gliscor [Greave]

Level: 4 || Exp: ---
Advanced Techniques:
Z-Moves

Type: Ground / Flying
Abilities: Hyper Cutter / Sand Veil / Poison Heal

Nature: Jolly (+Speed, -Special Attack, +10% Accuracy)
HP: 90
Atk: 7
Def: 9
SpA: 3 (-)
SpD: 6
Spe: 110 (+)
Size: 3
Weight: 3


Moves:
Level 0:
Aerial Ace
Attract
Brick Break
Bug Bite
Confide
Counter
Cross Poison
Dark Pulse
Double Team
Earth Power
Earthquake
Facade
Feint Attack
Fire Fang
Harden
Mud-Slap
Night Slash
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Slash
Strength
Thunder Fang
Toxic
Wing Attack
X-Scissor

Level 1:
Brutal Swing
Curse
Cut
Defog
Detect
False Swipe
Hone Claws
Ice Fang
Metal Claw
Poison Tail
Quick Attack
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Sludge Bomb
Snore
Steel Wing
Sunny Day
Swagger
Swift
Taunt

Level 2:
Agility
Aqua Tail
Captivate
Double-Edge
Dream Eater
Feint
Iron Tail
Payback
Razor Wind
Rest
Rock Polish
Roost
Sand Tomb
Screech
Secret Power
Sky Attack
Stealth Rock
Stone Edge
Swords Dance
Thief
Venoshock

Level 3:
Acrobatics
Baton Pass
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Poison Sting
Power Trick
Return
Rock Tomb
Sky Uppercut
Struggle Bug
Tailwind
Throat Chop
Torment
U-turn

Level 4:
Endure
Fling
Giga Impact
Guillotine
Hidden Power (Grass)
Hyper Beam
Mimic
Natural Gift
Sleep Talk
Substitute

Golisopod [Guiled]

Level: 4 || Exp: ---
Advanced Techniques:
None

Type: Bug / Water
Abilities: Emergency Exit

Nature: Careful (+Special Defense, -Special Attack)
HP: 90
Atk: 9
Def: 10
SpA: 4 (-)
SpD: 9 (+)
Spe: 40
Size: 3
Weight: 5


Moves:
Level 0:
Aerial Ace
Attract
Brick Break
Bug Bite
Bug Buzz
Confide
Dark Pulse
Defense Curl
Double Team
Facade
Focus Blast
Harden
Ice Beam
Iron Head
Liquidation
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Surf
Toxic
Waterfall
X-Scissor

Level 1:
Aqua Jet
Bulk Up
Drill Run
Dual Chop
False Swipe
Hail
Metal Claw
Rain Dance
Rock Smash
Sludge Bomb
Snore
Sucker Punch
Swagger
Swift
Taunt
Water Pulse
Wide Guard

Level 2:
Assurance
Blizzard
Close Combat
First Impression
Iron Defense
Payback
Pin Missile
Rest
Screech
Spikes
Swords Dance
Venoshock

Level 3:
Dive
Frost Breath
Frustration
Fury Cutter
Icy Wind
Knock Off
Laser Focus
Leech Life
Mud Shot
Muddy Water
Psych Up
Razor Shell
Return
Rock Tomb
Rollout
Scald
Skitter Smack
Sludge Wave
Snarl
Struggle Bug
Throat Chop

Level 4:
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Fire)
Hyper Beam
Pain Split
Sleep Talk
Spite
Substitute

Kangaskhan [Klepht]

Level: 4 || Exp: ---
Advanced Techniques:
Mega Evolution
Z-Moves

Base Kangaskhan


Type: Normal
Abilities: Early Bird / Scrappy / Inner Focus

Nature: Jolly (+Speed, -Special Attack, +10% Accuracy)
HP: 100
Atk: 7
Def: 6
SpA: 2 (-)
SpD: 6
Spe: 104 (+)
Size: 4
Weight: 4


Mega Kangaskhan


Type: Normal
Abilities: Early Bird / Scrappy / Inner Focus / Parental Bond

Nature: Jolly (+Speed, -Special Attack, +10% Accuracy)
HP: 100
Atk: 9
Def: 7
SpA: 4 (-)
SpD: 7
Spe: 115 (+)
Size: 4
Weight: 5


Moves:
Level 0:
Aerial Ace
Attract
Avalanche
Brick Break
Confide
Counter
Crunch
Dizzy Punch
Double Team
Earthquake
Facade
Feint Attack
Fire Punch
Flamethrower
Focus Blast
Growl
Ice Beam
Ice Punch
Leer
Mud-Slap
Protect
Rock Slide
Round
Shadow Ball
Shadow Claw
Sing
Strength
Surf
Tail Whip
Thunder Punch
Thunderbolt
Toxic

Level 1:
Bite
Bubble Beam
Chip Away
Circle Throw
Curse
Cut
Double Hit
Fake Out
Hail
Incinerate
Mega Punch
Pound
Power-Up Punch
Rage
Rain Dance
Roar
Rock Climb
Rock Smash
Safeguard
Sandstorm
Seismic Toss
Shock Wave
Snore
Sucker Punch
Sunny Day
Swagger
Trump Card
Water Gun
Water Pulse
Work Up
Yawn

Level 2:
Aqua Tail
Assurance
Beat Up
Blizzard
Captivate
Comet Punch
Covet
Disable
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Hammer Arm
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Rest
Reversal
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Terrain Pulse
Thief
Thunder
Whirlpool
Zap Cannon

Level 3:
Bide
Body Slam
Bulldoze
Crush Claw
Dig
Drain Punch
Foresight
Frustration
Fury Cutter
Headbutt
Icy Wind
Outrage
Return
Rock Tomb
Stomp
Uproar

Level 4:
Endeavor
Endure
Fissure
Fling
Giga Impact
Helping Hand
Hidden Power (Fairy)
Hyper Beam
Last Resort
Mimic
Natural Gift
Retaliate
Sleep Talk
Spite
Substitute
Wish

Team Gemini Taurus
Abomasite:abomasite:
Cleanse Tag:cleanse tag:
Eviolite:eviolite:
Flame Orb:flame orb:
Lagging Tail:lagging tail:
Normalium-Z:normalium-z:
Eject Button:eject button:

Fir the Abomasnow

Level: 4 | EXP: --
Grass
Ice

#460


Advanced Techniques:
Mega Evolution
Z-Moves

Nature:
Timid (+Speed, +10% Accuracy, -Attack)

Abilities:
Snow Warning, Soundproof

Stats:
HP: 95
Attack: Rank 7
Defence: Rank 6
Special Attack: Rank 7
Special Defence: Rank 8 ⇑
Speed: 52 ⇓ (-10% Evasion)
Size Class: 4
Weight Class: 5


Fir the Mega Abomasnow
Grass
Ice


Abilities:
Snow Warning, Soundproof, Snow Warning

Stats:
HP: 95
Attack: Rank 9
Defence: Rank 8
Special Attack: Rank 9
Special Defence: Rank 10 ⇑
Speed: 26 ⇓ (-10% Evasion)
Size Class: 5
Weight Class: 5

Moves:
Level 0
Attract
Avalanche
Brick Break
Bullet Seed
Confide
Double Team
Earth Power
Earthquake
Energy Ball
Facade
Flash
Focus Blast
Ice Beam
Ice Punch
Leer
Mud-Slap
Protect
Rock Slide
Round
Shadow Ball
Strength
Toxic

Level 1
Grass Whistle
Growth
Hail
Ice Shard
Leafage
Magical Leaf
Mega Punch
Mist
Powder Snow
Rain Dance
Razor Leaf
Rock Climb
Rock Smash
Role Play
Safeguard
Seed Bomb
Snore
Snowscape
Swagger
Water Pulse
Weather Ball

Level 2
Blizzard
Captivate
Double-Edge
Focus Punch
Grass Knot
Grassy Glide
Ice Spinner
Icicle Spear
Ingrain
Iron Tail
Leech Seed
Low Kick
Mega Kick
Rest
Scary Face
Secret Power
Skull Bash
Solar Beam
Swords Dance
Synthesis
Take Down
Wood Hammer

Level 3
Aurora Veil
Body Slam
Bulldoze
Chilling Water
Frost Breath
Frustration
Giga Drain
Headbutt
Icy Wind
Light Screen
Outrage
Return
Rock Tomb
Stomp
Trailblaze
Worry Seed

Level 4
Block
Body Press
Endure
Fling
Giga Impact
Helping Hand
Hidden Power (Electric)
Hyper Beam
Leaf Storm
Natural Gift
Sheer Cold
Sleep Talk
Stomping Tantrum
Substitute
Tera Blast

Lotus the Porygon2

Level: 4 | EXP: --
Normal

#224


Advanced Techniques:
Z-Moves

Nature:
Relaxed (+Defence, -Speed, -10% Evasion)

Abilities:
Trace, Download, Analytic

Stats:
HP: 90
Attack: Rank 6
Defence: Rank 9⇑
Special Attack: Rank 8
Special Defence: Rank 7
Speed: 52 ⇓ (-10% Evasion)
Size Class: 2
Weight Class: 3

Moves:
Level 0
Aerial Ace
Confide
Defense Curl
Double Team
Facade
Flash
Ice Beam
Protect
Psychic
Round
Shadow Ball
Sharpen
Signal Beam
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt

Level 1
Curse
Discharge
Magic Coat
Psybeam
Psywave
Rage
Rain Dance
Recycle
Shock Wave
Snore
Sunny Day
Swagger
Swift
Thunder Shock
Trick

Level 2
Agility
Barrier
Blizzard
Double-Edge
Dream Eater
Eerie Impulse
Foul Play
Iron Tail
Nightmare
Recover
Rest
Secret Power
Skull Bash
Solar Beam
Take Down
Thief
Thunder
Zap Cannon

Level 3
Bide
Charge Beam
Electroweb
Frustration
Guard Swap
Headbutt
Icy Wind
Lock-On
Power Swap
Psych Up
Psyshock
Reflect
Return
Speed Swap
Telekinesis
Teleport

Level 4
Ally Switch
Conversion
Conversion 2
Endure
Giga Impact
Gravity
Hidden Power (Ground)
Hyper Beam
Last Resort
Magnet Rise
Mimic
Natural Gift
Pain Split
Sleep Talk
Substitute
Trick Room
Wonder Room

Vervain the Ursaluna

Level: 4 | EXP: --
Ground
Normal

#981


Nature:
Careful (+Special Defence, -Special Attack)

Abilities:
Guts, Bulletproof, Unnerve

Stats:
HP: 105
Attack: Rank 10
Defence: Rank 8
Special Attack: Rank 3 ⇓
Special Defence: Rank 8 ⇑
Speed: 50
Size Class: 4
Weight Class: 7

Moves:
Level 0
Aerial Ace
Attract
Avalanche
Brick Break
Confide
Counter
Crunch
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Hyper Voice
Ice Punch
Leer
Mud-Slap
Night Slash
Play Nice
Play Rough
Protect
Rock Slide
Round
Shadow Claw
Slash
Strength
Thunder Punch
Toxic

Level 1
Baby-Doll Eyes
Bulk Up
Chip Away
Curse
Cut
High Horsepower
Hone Claws
Lick
Mega Punch
Metal Claw
Power-Up Punch
Rain Dance
Refresh
Roar
Rock Climb
Rock Smash
Scratch
Seed Bomb
Seismic Toss
Snore
Sunny Day
Swagger
Swift
Taunt
Work Up
Yawn

Level 2
Captivate
Charm
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Fake Tears
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Rest
Scary Face
Secret Power
Stone Edge
Superpower
Sweet Scent
Swords Dance
Take Down
Thief
Zap Cannon

Level 3
Body Slam
Bulldoze
Dig
Drain Punch
Frustration
Fury Cutter
Headbutt
Heavy Slam
Laser Focus
Return
Rock Tomb
Rollout
Smack Down
Thrash
Throat Chop
Torment
Trailblaze
Uproar

Level 4
Belly Drum
Body Press
Endure
Fling
Giga Impact
Helping Hand
Hidden Power (Water)
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Retaliate
Sleep Talk
Stomping Tantrum
Substitute
Tera Blast

Briar the Arcanine

Level: 4 | EXP: --
Fire

#059


Nature:
Jolly (+Speed, +10% Accuracy, -Special Attack)

Abilities:
Intimidate, Flash Fire, Justified

Stats:
HP: 95
Attack: Rank 8
Defence: Rank 6
Special Attack: Rank 6 ⇓
Special Defence: Rank 6
Speed: 110 ⇑ (+10% Accuracy)
Size Class: 4
Weight Class: 5

Moves:
Level 0
Aerial Ace
Attract
Confide
Crunch
Double Team
Dragon Pulse
Facade
Fire Fang
Flamethrower
Howl
Hyper Voice
Iron Head
Leer
Mud-Slap
Play Rough
Protect
Psychic Fangs
Round
Strength
Thunder Fang
Toxic

Level 1
Bite
Curse
Double Kick
Dragon Breath
Dragon Rage
Ember
Flame Wheel
Incinerate
Rage
Roar
Rock Climb
Rock Smash
Safeguard
Snore
Sunny Day
Swagger
Swift
Will-O-Wisp

Level 2
Agility
Captivate
Charm
Close Combat
Covet
Double-Edge
Fire Blast
Fire Spin
Flare Blitz
Heat Wave
Iron Tail
Morning Sun
Rest
Reversal
Scary Face
Secret Power
Skull Bash
Solar Beam
Superpower
Take Down
Thief
Wild Charge

Level 3
Bide
Body Slam
Bulldoze
Dig
Extreme Speed
Flame Burst
Flame Charge
Frustration
Headbutt
Laser Focus
Odor Sleuth
Outrage
Raging Fury
Reflect
Return
Scorching Sands
Snarl
Teleport
Thrash

Level 4
Burn Up
Endure
Giga Impact
Helping Hand
Hidden Power (Water)
Hyper Beam
Mimic
Natural Gift
Overheat
Retaliate
Sleep Talk
Substitute
Tera Blast

:sv/chromera:
Here we are, the first Gen 9 TLG! And what a match it will be, featuring two people who faced one another not long ago. The previous TLG saw GT forfeit and Moltres gone to Mow, will this one suffer the same fate? I hope not!
At first glance this seems rather even, it may hang on who can manipulate matchups the best and take advantage of arenas the most. Don't think I'm not seeing that Gliscor here, Mow. I see it.


Coin toss for T1: 1-5000: Mow | 5001-10000: GT
9411 ==> GT!
Gemini Taurus strikes an arena
Mowtom strikes two additional arenas
Gemini Taurus picks his poison, sends out, and equips
Mowtom sends out, equips, and orders
Gemini Taurus orders
I ref
 

"Alright team, time to search for another legendary Pokemon! This time Chromera:chromera:! As usual I'm sure we'll encounter some familiar faces on our hunt. For the time being lets keep away from the Toxic Pit and keep our eyes peeled!"

Striking the Toxic Pit
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Hmm. Let's strike the Hall of Mirrors and the Throne Within the Den."
 

"I think that we should take a look at the Beast's Painting Room, I hear Chromera spends lots of time designing in there... Wait a second, we just saw Mowtom over looking for Moltres! I guess its time for another battle!

We've got to start things off strong, she defeated us last time, but that won't stop us from putting our best foot forward this time!"

:normalium-z:
Selecting the Beast's Painting Room, Sending out Lotus the Porygon2 holding Normalium-Z
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Apodal, you've got plenty of synergy with the arena. Let's do this!"
:choice band:
Apodal the Astrolotl @ Choice Band
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Now, attack!"
:choice band:
Dragon Rush~Dragon Rush~Outrage
[Start of Step] IF
Conversion AND you are faster AND NOT Trick Room is up THEN Taunt
[Start of Step] IF Conversion 2 AND you are faster AND NOT Trick Room is up THEN Taunt
[Start of Step] IF Teleport AND you are faster AND NOT Trick Room is up THEN Taunt
 

"Lets get some damage in as well! Make sure you set things up for next round too!"
:normalium-z:
Psywave + Thunder Wave - Foul Play - Thunder Shock
***IF Astrolotl is not paralyzed when you are to use Foul Play, initiate action string Hyper Beam + Thunder Wave - Thunder Shock - Psychic the first instance.
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Round 1:
:choice band:
Regenerator/Vital Spirit/Magician
100/100
9[14]/5/6/5/114
Status: OK!​
//VS//
:normalium-z:
Trace/Download/Analytic
90/100
6/9/8/7/52
Status: -10% Eva



Batlle calcs said:
91, 488, 320, 238, 334, 291, 551, 186, 337, 337, 563, 350, 441, 183, 422

Porygon2 Traced Regenerator! (6t)
-5 EN
[Porygon2's Download]
Porygon2's Special Attack rose! (6t)

1st action

Astrolotl used Dragon Rush!
Hit: 91 (510) Yes
Crit: 488 (25) No
Effect: 320 (120) No
Damage: (10[BAP]+4[STAB]+5[stat diff])*1 = 19
Porygon2 became Dragon-type!
-7 EN

Porygon2 used PARABEAM!
Crit: 238 (25) No
Effect: 334 (60) No
Damage: 15
Astrolotl was paralyzed! (2 counters)
Astrolotl became Psychic-type!
-24 EN

2nd action

Astrolotl used Dragon Rush!
Hit: 291 (510) Yes
Crit: 551 (25) No
Effect: 186 (120) No
Damage: (10[BAP]+5[stat diff])*1.5 = 22.5 ==> 23
-7 EN

Porygon2 used Foul Play!
Crit: 337 (25) No
Damage: (10[BAP]+2[Analytic]+9[stat diff])*1.5 = 31.5 ==> 32
Astrolotl became Dark-type!
-7 EN

3rd action

Astrolotl used Outrage!
Crit: 337 (25) No
Damage: (12[BAP]+5[stat diff])*1.5 = 25.5 ==> 26
Astrolotl is rampaging!
-8 EN

Porygon2 used Thunder Shock!
Crit: 563 (25) No
Effect: 350 (60) No
Damage: (4[BAP]+2[Analytic]+3[stat diff])*1+(4) = 13
Astrolotl's paralysis worsened! (3 counters)
Astrolotl became Electric-type!
Astrolotl is no longer paralyzed!
-3 EN
Summary said:
Astrolotl HP: 100 ==> 40
Astrolotl EN: 100 ==> 78
Porygon2 HP: 90 ==> 22
Porygon2 EN: 100 ==> 66
FIELD
Beast's Painting Room


:choice band:
Regenerator/Vital Spirit/Magician
40/78
9[14]/5/6/5/114
Status: Electric-type​
//VS//
:normalium-z:
Regenerator/Download/Analytic
22/66
6/9/8/7/52
Status: Dragon-type, -10% Eva, Tracing (3t), +1 SpA (3t), no combo token

The room is dizzying as our battlers try to make sense of what's happening to their Pokémon! It appears GT is particularly distracted, as his plan to paralyze Astrolotl backfires spectacularly when he himself makes it Electric-type! Mowtom quietly cruises by with devastating draconic blows that leave Porygon2 barely standing!
GT needs to get a grip, otherwise this whole match is going to be splotched with the bitter black of defeat!

Gemini Taurus orders
Mowtom orders
I ref
 
Last edited:

"The beasts room sure is confusing! Lets try to figure it out better this round Vervain!"
:flame orb:
Switching to Vervain the Ursaluna holding Flame Orb
 

Mowtom

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"Yeah I'm taking that counterswitch. Do your thing, Guiled! And, uh, I'm going to blatantly flaunt the spirit of the rules by using my extra sub for something that isn't a type change."
:leftovers:
Guiled the Golisopod @ Leftovers
Aqua Jet+Knock Off~Leech Life~Leech Life
[Start of Turn] IF
Ursaluna has Protection S1 THEN initiate string Swords Dance+Bulk Up~Liquidation, change the second time the move Leech Life is named in sub 5 to Bulk Up, and change the second time the move Liquidation is named in sub 5 to Bulk Up
[Start of Step] IF Roar S1 THEN Throat Chop+Knock Off
[Start of Step] IF Roar THEN Throat Chop
[Start of Turn] IF Ursaluna has Evasive against contact moves THEN Pin Missile
[Start of Step] IF Counter this step THEN replace all instances of Aqua Jet+Knock Off with Knock Off, replace all instances of Leech Life outside of this sub with Leech Life, replace all instances of Liquidation outside of this sub with Liquidation, and replace next step with Leech Life
 

TMan87

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Round 2:
:choice band:
Regenerator/Vital Spirit/Magician
40/78
9[14]/5/6/5/114
Status: OK!

:leftovers:
Emergency Exit
90/100
9/10/4/9/40
Status: OK!​
//VS//
:flame orb:
Guts/Bulletproof/Unnerve
105/100
10/8/3/8/50
Status: OK!
:normalium-z:
Trace/Download/Analytic
22/66
6/9/8/7/52
Status: no combo token




Batlle calcs said:
135, 26, 312, 165, 242

1st action

Golisopod used FAST HANDS!
Crit: 135 (25) No
Damage: (10[BAP]+4[STAB]+1[stat diff])*1.5 = 22.5 ==> 23
Ursaluna became Water-type!
Golisopod knocked off Ursaluna's Flame Orb!
-22 EN

Ursaluna used Belly Drum!
-42 HP
Ursaluna's Attack was maximized! (4t)
-40 EN

2nd action

Ursaluna used Thief!
Crit: 26 (25) No
Damage: (6[BAP])*1+(24) = 30
Golisopod became Dark-type!
Ursaluna stole Golisopod's Leftovers!
-4 EN

Golisopod used Leech Life!
Crit: 312 (25) No
Damage: (8[BAP]+1[stat diff])*1 = 9
Ursaluna became Bug-type!
+4 HP Golisopod
-9 EN

Leftovers +4 HP Ursaluna

3rd action

Ursaluna used Drain Punch!
Crit: 165 (25) No
Damage: (8[BAP])*1.5+(24) = 36
Golisopod became Fighting-type!
+5 HP Ursaluna
Golisopod gained a Retreat Marker!
-9 EN

Golisopod used Leech Life!
Crit: 242 (25) No
Damage: (8[BAP]+1[stat diff])*1 = 9
+4 HP Golisopod
-9 EN

Leftovers +4 HP Ursaluna
Summary said:
Golisopod HP: 90 ==> 32
Golisopod EN: 100 ==> 60
Ursaluna HP: 105 ==> 35
Ursaluna EN: 100 ==> 47
FIELD
Beast's Painting Room


:choice band:
Regenerator/Vital Spirit/Magician
40/78
9[14]/5/6/5/114
Status: OK!


Emergency Exit
32/60
9/10/4/9/40
Status: Fighting-type, no combo token, Retreat Marker​
//VS//
:leftovers:
Guts/Bulletproof/Unnerve
35/47
10/8/3/8/50
Status: Bug-type, +6 Atk (2t)
:normalium-z:
Trace/Download/Analytic
22/66
6/9/8/7/52
Status: no combo token


Both matchups shift and we look at a duel of powerhouses now as Golisopod and Ursaluna come out! Recognizing the threat of a Flame Orb-boosted bear, Mowtom makes aggressive use of a combo to disarm Ursaluna, though this allows a window of opportunity to set up a terrifying Belly Drum. GT steals Leftovers to sustain an Ursaluna whose HP bar is melting, coming out just barely on top HP-wise. Now, let's see if the Retreat Marker can be useful to Mowtom here...

Gemini Taurus orders
Mowtom orders
I ref
 
Last edited:

"You're all powered up, now keep pushing!"
:leftovers:
Close Combat - Close Combat - Close Combat
***IF Golisopod has protection when you are to act, use Hone Claws the first instance and Chill the second instance.
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Round 3:
:choice band:
Regenerator/Vital Spirit/Magician
40/78
9[14]/5/6/5/114
Status: OK!


Emergency Exit
32/60
9/10/4/9/40
Status: Fighting-type, no combo token, Retreat Marker​
//VS//
:leftovers:
Guts/Bulletproof/Unnerve
35/47
10/8/3/8/50
Status: Bug-type, +6 Atk (2t)
:normalium-z:
Trace/Download/Analytic
22/66
6/9/8/7/52
Status: no combo token




Batlle calcs said:
16, 61, 92, 539, 132

1st action

Golisopod used First Impression!
Crit: 16 (25) No
Damage: (9[BAP]+3[crit]+1[stat diff])*1 = 13
Ursaluna was Impressed!
-7 EN

Ursaluna used Close Combat!
Crit: 61 (400) No
Damage: (12[BAP])*1+(24) = 36 KO!
-8 EN
Summary said:
Golisopod HP: 32 ==> 0
Golisopod EN: 60 ==> 53
Ursaluna HP: 35 ==> 22
Ursaluna EN: 47 ==> 39
FIELD
Beast's Painting Room


:choice band:
Regenerator/Vital Spirit/Magician
40/78
9[14]/5/6/5/114
Status: OK!


Emergency Exit
0/53
9/10/4/9/40
Status: KO!
//VS//
:leftovers:
Guts/Bulletproof/Unnerve
22/39
10/8/3/8/50
Status: Bug-type, +6 Atk (2t), Impressed
:normalium-z:
Trace/Download/Analytic
22/66
6/9/8/7/52
Status: no combo token


Let it also be known that even the dice tried to skew the issue in Mowtom's favor, but to no avail. Ursaluna was certainly impressed, though.

Game 1 goes to GT!
Mowtom decides whether to be T1 or T2

If T1:
Mowtom strikes an arena
Gemini Taurus picks his poison, sends out, and equips
Mowtom sends out, equips, and orders
Gemini Taurus orders

If T2:
Gemini Taurus strikes an arena
Mowtom chooses her battlefield, sends out, and equips
Gemini Taurus sends out, equips, and orders
Mowtom orders​
 

Mowtom

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is a Forum Moderatoris a Community Contributor
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"Selecting Negative Closet. Guiled, it's back to you!"
:oran berry:
Guiled the Golisopod @ Oran Berry
 

"Alright, Lotus you're back up, we'll pay better attention to the arena this time!"
:eviolite:
Sending out Lotus the Porygon2 holding Eviolite
[Activate Trace: Emergency Exit] Psywave - Psywave - Psywave
***IF Golisopod is to use Spikes, not in combination, use Magic Coat that step.
***IF Golisopod is to use Knock Off, and Golisopod is not to use Knock Off the following action and Golisopod did not use Knock Off the action prior, use Protect that step.
***IF Golisopod has protection when you are to act, use Barrier the first instance and Double Team all remaining instances.
***IF Golisopod is to use Taunt, not in combination, use Magic Coat that step.
 

Mowtom

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"Remember not to use any status. Remember not to use any status. Remember not to use any status."
:oran berry:
Knock Off~Knock Off+Close Combat~Close Combat
 

TMan87

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Round 1:
:oran berry:
Bug/Water | Emergency Exit
90/100 | 9/10/4/9/40
3/5 | Combo token: 1
Status: OK!​
//VS//
:eviolite:
Normal | Trace/Download/Analytic
90/100 | 6/9[14]/8/7[11]/52
2/3 | Combo token: 1
Status: -10% Eva



Batlle calcs said:
Rolls are out of 600. Crit is less than, effect is less than.
483, 530, 160, 436, 271

Porygon2 Traced Emergency Exit! (6t)
-5 EN
[Porygon2's Download]
Porygon's Special Attack rose! (6t)

1st action

Porygon2 used Psywave!
Damage: 15
Golisopod ate its Oran Berry!
+10 HP Golisopod
-5 EN

Golisopod used Knock Off!
Crit: 483 (25) No
Damage: (10[BAP]+3[Closet]-5[stat diff])*1 = 8
Golisopod knocked off Porygon2's Eviolite!
-7 EN

2nd action

Porygon2 used Psywave!
Damage: 15
-5 EN

Golisopod used MUGGING!
Crit: 530 (25) No
Damage: (12[BAP])*1.5 = 18
Golisopod's Defense fell!
Golisopod's Special Defense fell!
-30 EN

3rd action

Porygon2 used Psywave!
Damage: 15
-5 EN

Golisopod used Close Combat!
Crit: 160 (25) No
Damage: (12[BAP])*1.5 = 18
Golisopod's Defense fell!
Golisopod's Special Defense fell!
-8 EN
FIELD
Negative Closet

Summary said:
Golisopod HP: 90 ==> 55
Golisopod EN: 100 ==> 55

Porygon2 HP: 90 ==> 46
Porygon2 EN: 100 ==> 80


Bug/Water | Emergency Exit
55/55 | 9/10/4/9/40
3/5 | Combo token: 0
Status: OK!​
//VS//

Normal | Emergency Exit/Download/Analytic
46/80 | 6/9/8/7/52
2/3 | Combo token: 1
Status: -10% Eva, +1 SpA (3t), Trace (3t)

The second battle offers a very different atmosphere depending at which battler you look. GT is content ordering P2 to send Psywave after Psywave in clear monotony, depleting Golisopod's HP slowly but surely. Meanwhile, Mow goes for the VIOLENT MUGGING OF A POOR DUCK GET THAT EVIOLITE ON THE GROUND NOW I SAID RIGHT NOW, though that certainly significantly improves her damage output, and Golisopod is actually ahead on the damage race at the end of the round. None of them got to the threshold of obtaining a Retreat Marker, with P2 barely teetering on that edge. Now what?

Mowtom orders
Gemini Taurus orders
I ref
 
Last edited:

Mowtom

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is a Forum Moderatoris a Community Contributor
Moderator
"Fun fact: Emergency Exit is not actually required to get the heck out of here."
:kangaskhanite:
Klepht the Kangaskhan @ Kangaskhanite
 

Mowtom

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is a Forum Moderatoris a Community Contributor
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"Let's see how much power the baby can wield. Watch out world, here we come!"
:kangaskhanite:
[Mega Evolve] Earthquake~Earthquake~Earthquake
[Start of Step] IF
Pain Split AND you are faster AND NOT Trick Room is up THEN Disable (Pain Split)
[Start of Step] IF Pain Split AND NOT you used Protect last step THEN Protect
[Start of Step] IF Skull Bash AND NOT Porygon2 has a decoy THEN Beat Up
[Start of Turn] IF NOT Porygon2 is (Rock OR Steel OR Ghost)-typed THEN Stomp
 

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