Data The Harvest Usurper's Arrogance 2022

Status
Not open for further replies.

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Shared Global Score:
17

(This event is active for the month of October 2022, in UST time.)

A pale bright moon crests a hill, illuminating several Ghost-type Pokemon. Gengar, Baette, and others bear down upon the viewer, wearing sinister grins.

(Image from Pokemon GO.)

The Harvest Usurper's Arrogance 2022

It is a busy time in Stanislas Town, at the turn of October. People are bustling to hang decorations, giving the streets a mysterious, eerie air. While you lazily eye the spooky ornaments, your mind turns to... sweeter matters. It's almost time to go trick-or-treating, and the whole town takes this very seriously. You wouldn't believe the rush in candy stores-of which the town houses plenty-right around this time of the year!
Gather around, Trainers, and don't forget your blankets with eyes hastily cut in! You will never forget this night...


***
Participation Flow

Signup Process
  • During the month of October 2022 in UST, your first signup to challenge each difficulty costs nothing.
    • Use the Casual Discussion Thread to find a teammate, and to coordinate the division of goals with other teams!
    • Signups for Hard Mode begin on the 19th of the signup month in UST. Only players who have been scored for Normal Mode may sign up for Hard Mode.
    • Signups from the same player, to challenge a difficulty they have already attempted, cost 8 JC.
    • Signups after the event's signup month additionally require that a :space mail:Harvest Event Voucher be spent per player per challenge.
  • Each player may sign up for a single run at a time.
    • As an exception, if a player's signup post seeking a teammate for their first challenge (for that mode) is at least 24 hours old, another player can start a second concurrent challenge to pair up with that seeking player.
  • Challenge signups that haven't been taken by a referee by the end of November 2022 UST, except for challenges made using a :space mail:Harvest Event Voucher, will expire and become invalid.
  • :space mail:Harvest Event Vouchers are presently unobtainable, but may become available in the future.

https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/Hallow's%20Steve.png

A short, rather soft man trots towards you. He introduces himself as All Hallows' Steve, the avatar of Halloween cheer and definitely not the mayor of this small town.
"Ah, I see you are here for the festival! Truth be told, I have a favor to ask of you..."
Hallows' Steve draws closer, taking a more conspiratorial tone.
"A terrible being named the Harvest King is foreseen to come to the town this year. He's a vengeful spirit, wanting to ruin our trick-or-treating traditions! You look strong, could I perhaps ask you to protect the inhabitants and their righteously bought candy bags? Of course, you'd still have spare time to go trick-or-treating yourself!"


Battle Format
  • Players will form teams of two as they sign up, and they will bring two Pokemon each.
    • One of your Pokemon (per player) must have no core stat rank above 6 (including base-rank adjusting abilities) and also must not be Krilowatt. This Pokemon can be any stage. (The core stat ranks are Atk, Def, SpA, and SpD.) This Pokemon is referred to your Trick-or-Treater.
    • Each member of a team must bring exactly one Trick-or-Treater. If both of a trainer's Pokemon qualify, they must specify which Pokemon is their Trick-or-Treater.
    • Your other Pokemon can be any Pokemon you own.
    • When signing up, know that you won't be allowed to use any advanced techniques (Mega Evolution, Z-Moves, etc.), nor equip the associated items.
    • Each player must post their own Pokemon when signing up. One player posts the challenge, and the other player will reply to their teammate, confirming the signup and entering the team into the queue.
    • As with all tag battles, you share a field with your teammates. Your partner trainer's benched Pokemon are still "your benched allies" for the purpose of moves such as Heal Bell.
  • The battles will be 4vX Doubles. Each player may have only one Pokemon in play at a time.
    • You will play against Waves of opponents. If you defeat all of your opponents in a Wave, the next wave is sent out and you will battle them exactly as you are.
    • In Normal Mode: Your HP, En, held item, and all ongoing Major, Minor, field, and battle conditions, as well as any stat stages, will be carried over between Waves. This also applies to opponents that are phazed to later waves. (see below)
    • In Hard Mode: Your items and non-Major status will not carry between battles in Hard Mode. Only your HP, En, and Major Status will be preserved. If you have a consumable item equipped, it is brought fresh to each battle in the challenge.
    • Later waves increase in difficulty. Hang on as long as you can, to check off as many achievements as you can.
  • The opponents will act according to a limited set of random scripted behaviors.
    • One player in your team will order first each round, while the other player will order last.
    • Only the player ordering first may switch their Pokemon in a round. Furthermore, the player Pokemon who receives orders first will be the target of most (but not all) hostile enemy orders. Decide for yourselves as a team who should take the first order each round, based on the battle situation.
    • The opponents in the Wave will have their orders rolled by the ref, after the first player has ordered, but before the second player orders.
    • Scripted opponents disregard the substitution restrictions placed on human players. Their substitutions work as written, and should be considered more as conditional behaviors than as traditional substitutions.
    • Some behaviors specify multiple targets in sequence. The action's target is chosen at the start of the round, just like how a player issues orders to a Pokemon. If the first target is illegal when the behavior is rolled (such as targeting an ally when no allies remain), the next listed target is used instead. If the target becomes illegal mid-round, the action is processed in the usual way.
Reward Structure
  • By completing achievements from a list shared with the entire playerbase, you will help raise every trainer's shared global score.
    • The mayor doesn't care who protects their custome-- er, their trick-or-treaters, so long as somebody does!
    • Each achievement can be completed only a single time ever. Once it's marked as complete for one team, it's completed for all teams, and all players that have participated in the event get credit.
    • Because of this, completing achievements that have been attained by another challenger pair is pointless. Instead, coordinate with other trainers in the Casual Discussion Thread to divide the work and conquer the achievement list efficiently!
  • When the event expires, any player that has finished an event challenge is able to claim any reward whose global score requirement has been reached.
    • Ongoing event challenges may raise the shared global score after the end of the event period. If more achievements are completed and new reward thresholds are reached after you have claimed event rewards, you may claim the newly-reached rewards by linking your prior event reward claim, in your new event reward claim. Event reward claim.
    • With Normal Mode achievements only, it is not possible to reach every reward score threshold. Some number of players will have to brave Hard Mode in order for the community to enjoy all of the spoils!

Normal Mode Achievements
There are 30 Normal Mode Achievements. Each achievement raises the shared global score by 1.
  1. Heal an ally with a damaging attack, or with an ability triggered by that attack. (complete)
  2. Deal 50 or more damage with one attack. (complete)
  3. Hit with four super-effective attacks with different types in one round. (complete)
  4. Redirect four or more attacks in a single round. (complete)
  5. Raise an ally's stats with Magnetic Flux, Rototiller, or Gear Up.
  6. Have +6 in a stat stage. (complete)
  7. Start and end a round with the same Substitute decoy.
  8. Have foes use Struggle four or more times in one round.
  9. Drain a total of 50 or more HP with draining attacks.
  10. Start and end a round with 1 HP on the same ally Pokemon.
  11. Defeat four or more Pokemon with a single attack. (complete)
  12. Deliver seven or more critical hits in a single round. (complete)
  13. Defeat the Harvest King with all four of your team's Pokemon remaining. (complete)
  14. Defeat the Harvest King with only one (1) of your team's Pokemon remaining. (complete)
  15. Have five or more abilities on one Pokemon at once.
  16. Have four or more types on one Pokemon at once.
  17. Use After You and Quash in the same round.
  18. Raise stat stages with every action your team takes in a round. (complete)
  19. Lower stat stages with every action your team takes in a round. (complete)
  20. Have a core stat rank (Atk, Def, SpA, SpD) of 20 or more.
  21. Use two combinations in the same step, twice in your challenge. (complete)
  22. Have 10 or more total positive stat stages on the same Pokemon at once.
  23. Have all seven of a single Pokemon's stat stages be negative. (complete)
  24. With both of your trick-or-treaters in play, knock out two or more opponents in the same round. (complete)
  25. Defeat two or more opponents in the first round of a wave. (complete)
  26. While affected by Trick-or-Treat, use Trick.
  27. Defeat the Harvest King within five rounds in wave 5.
  28. Defeat the Harvest King in the first round of wave 6.
  29. Defeat the Harvest King in the first round of wave 7. (complete)
  30. Defeat the Harvest King in the first round of wave 8. (complete)
Hard Mode Achievements
It may be wise to scout the possible opponents for Hard Mode before planning a challenge.
  1. Have 6 or more opponents in the same challenge Faint while your team's active Pokemon are both Asleep, total; and also defeat the Boss Trainers.
  2. Have one member of your team successfully execute Focus Punch (or a combination containing it) on 8 of their turns in a row without using any other actions and without failing to act; and also defeat the Boss Trainers.
  3. Use no move twice or more with the same Pokemon in the entire challenge, and also defeat the Boss Trainers.
  4. Using a team of only Pokemon who qualify to be trick-or-treaters, defeat the Boss Trainers.
  5. Using no held items and gaining no HP (via healing or otherwise), defeat the Boss Trainers.
  6. Taking no longer than 4 rounds per battle, each battle, defeat the Boss Trainers.
Reward Tiers

Global Rewards
These rewards are available to all participants, once the shared global score is sufficient.
  • 6: :rare candy:7 TC
  • 12: :cleanse tag:Cleanse Tag x1
  • 18: :shedinja:Shedinja 5*
  • 24: :amulet coin:13 RC
  • 30: :spectrier:Spectrier 3*
  • 36:
    Shaderoot Carrot
Shaderoot Carrot
A bizarre carrot that seems to trail off into phantasmal smoke...

When used on a Ghost-type Pokemon who is at maximum level, unlocks one of that Pokemon's advanced techniques. Unusable until Generation 9.

After use, exists in the profile as a trophy Key Item with no effect.

Team Rewards
These rewards are earned by players whose teams fulfill the requirements in their challenge, per challenge.
  • Per Wave Defeated: 1 TC and 2 RC.
    • Per Wave 5+ Defeated: 2 TC and 3 RC, instead.
    • Per Hard Mode Wave Defeated: 3 TC and 3 RC, instead.
    • Per Mayor Steve and the Hired Muscle Wave Defeated: 6 TC and 6 RC, instead.
  • Defeat the Harvest King: Promote 1 participating Pokemon to Stage 4* (per player).
  • Defeat Mayor Steve and the Hired Muscle: :relic crown:Proof of Lunacy (Harvest 2022) x1
:relic crown:Proof of Lunacy
A trophy Key Item with no effect.

A reminder that you possess indomitable will and questionable judgment.

Referee Rewards
Because the referee posts more often and plays less than a regular facility, rewards are adjusted:
  • Per Odd-Numbered Wave Started: 3 RC and 3 JC.
  • Per Even-Numbered Wave Started: 4 RC and 4 JC.
  • If Wave 5 is Started: +1 RC and +1 JC (in addition to Odd-Numbed Wave rewards).
  • Per Hard Mode Wave Started: +1 RC and +1 JC.
A Wave counts as "started" if at least one round of that Wave is reffed.
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Battle Specifics
  • Format: 4vX Doubles
  • DQ: 48hrs
  • Substitutions: 1 per player.
    • Your opponents have, perhaps, six possible actions each. You will make do.
    • Coordinate with your teammate. The player posting first should be able to stomach the actions directed at them.
  • Recoveries: 1 per wave.
  • Chills: 2 per wave.
  • Switch: Special. See below.
  • Abilities: All
  • Items: On
Arena: Stanislas Town (Normal Mode)
This small town between Dendemille Town and Anistar City hosts a peculiar festival every year during October. The paved streets are rather narrow, giving it an eerie allure... Ornemental lanterns, carved pumpkins and decorated facades are the theater of your battles. Some passerbys even watch you from time to time, cheering on you to continue your night of trick-or-treating and sometimes trying to distract the Pokémon with candy.
Camouflage: Rock-type​
Nature Power: Steamroller​
Secret Power: 30% chance of Phazing.​

Normal Mode Wave Structure
  • Enemies are fought in consecutive battles where all battle status carries forward between battles. Screens, hazards, weather, temporary status, and so on. Each set of enemies is called a Wave.
  • The first two waves are Early, the third and fourth are Middle, and the wave onward are Late.
  • Every odd-numbered wave has two random appropriate opponents; every even-numbered wave has three.
  • The same opponent can occur multiple times in the same challenge, or even the same wave.
  • If an opponent pivots or is phazed, they are sent to the next wave. They will appear in that wave with their HP and Major status left intact.
  • On wave 5, one of the three opponents is always the Harvest King.
Hard Mode Wave Structure
  • Enemies are fought in consecutive pairs. Each pair of trainers is a wave. Each opposing trainer brings all of their listed Pokemon.
  • Only your HP, Energy, and any Major Status effects you have will carry between waves.
  • The trainers are fought in the exact order they are listed.
  • The opponents are trainers with their own distinct rosters. Each opposing trainer only commands their own Pokemon, and has only one of their Pokemon in play at a time.
  • Each opposing trainer leads with their first listed Pokemon.
  • Phazing and Pivoting work normally for opposing trainers in Hard Mode.
Opponent Behavior
Opponents will act according to a pre-determined behavior list, as follows.
  • Opponents have pre-made ordersets that they choose from semi-randomly.
  • Opponents don't have, spend, or require Energy.
  • When the ref is rolling orders for the opponents, they will use one of their special ordersets if their condition is met. They will use one of their ordinary ordersets if the condition is not met.
  • If the opponent has substitutions with their orders, they issue all of those substitutions every round.
  • Thus, rolling multiple dice out of 3 is sufficient to determine all opponents' ordersets.
  • The opponents are desperate for the candy of the trick-or-treaters. Their Struggle has 9 BAP, does not inflict recoil, and targets a player Pokemon at random.
Targeting Logic
Opponents choose their targets for any single-target actions in their behaviors using a strict logic.
  • Opponents will target the player Pokemon who ordered first, if their behavior doesn't further specify.
  • This also applies if multiple Pokemon meet that opponent's behavior conditions. (e.g. "target a Burned opponent" and both players are Burned.)
  • Taunt's unique status will redirect the subject's moves to the user for the duration, rather than prevent non-damaging moves.

Opposition List

Early Waves

Gastly
★★★ ⭒ ⭒

No nature ( +None, -None )
Typing: Ghost/Poison
Abilities: Levitate

HP: 75
Attack: 3
Defen.: 3
Sp.Atk: 7
Sp.Def: 3
Speed: 80
Size: 3
Weight: 1


Behaviors
  1. Sludge Wave > Sludge Wave
  2. Thunderbolt > Shadow Ball
  3. Shadow Ball > Thunderbolt
If an opponent has a Major status, targeting that opponent:
  1. Hex > Hex
  2. Hypnosis > Hex
  3. Imprison (Protect | Substitute | Rest) > Hex

Pumpkaboo-Average
★★★ ⭒ ⭒

No nature ( +None, -None )
Typing: Ghost/Grass
Abilities: Pickup, Frisk HA: Insomnia

HP: 80
Attack: 5
Defen.: 5
Sp.Atk: 3
Sp.Def: 4
Speed: 51
Size: 1
Weight: 1


Behaviors
  1. Trick-or-Treat > Will-O-Wisp
  2. Trick-or-Treat > Foul Play
  3. Trick-or-Treat > Leech Seed
If a foe is Ghost-type, targeting that foe:
  1. Will-O-Wisp > Hex
  2. Foul Play > Hex
  3. Shadow Ball > Shadow Ball

Kirlia
★★★ ⭒ ⭒

No nature ( +None, -None )
Typing: Psychic/Fairy
Abilities: Synchronize, Trace HA: Telepathy

HP: 75
Attack: 3
Defen.: 3
Sp.Atk: 5
Sp.Def: 4
Speed: 50
Size: 1
Weight: 2


Behaviors
  1. Life Dew (Two allies missing the most HP) > Moonblast
  2. Life Dew (Two allies missing the most HP) > Encore
  3. Icy Wind > Dazzling Gleam
If each ally's HP is full, including this Kirlia:
  1. Reflect > Light Screen
  2. Knock Off > Future Sight
  3. Icy Wind > Future Sight

Honedge
★★★ ⭒ ⭒

No nature ( +None, -None )
Typing: Steel/Ghost
Abilities: No Guard

HP: 80
Attack: 6
Defen.: 7
Sp.Atk: 3
Sp.Def: 3
Speed: 28
Size: 2
Weight: 1


Behaviors
  1. Swords Dance > Swords Dance
  2. Iron Head > Shadow Claw
  3. Swords Dance > Sacred Sword
While this Pokemon's Attack is raised:
  1. Solar Blade > Gyro Ball
  2. Sacred Sword > Shadow Calw
  3. Shadow Sneak > Close Combat

Scraggy
★★★ ⭒ ⭒

No nature ( +None, -None )
Typing: Dark/Fighting
Abilities: Shed Skin, Moxie HA: Intimidate

HP: 80
Attack: 6
Defen.: 5
Sp.Atk: 3
Sp.Def: 5
Speed: 48
Size: 1
Weight: 2


Behaviors
  1. Bulk Up > Lash Out
  2. Bulk Up > Roar
  3. Dragon Dance > Rock Slide
If this Pokemon's Attack stage is greater than 0:
  1. Head Smash > High Jump Kick
  2. Focus Punch > Revenge
  3. Beat Up > Head Smash
:ss/voodoll:
Voodoll
★★★ ⭒ ⭒

No nature ( +None, -None )
Typing: Normal/Dark
Abilities: Insomnia, Normalize (Off) HA: Cursed Body

HP: 80
Attack: 3
Defen.: 4
Sp.Atk: 6
Sp.Def: 4
Speed: 70
Size: 2
Weight: 2


Behaviors
  1. Foul Play > Foul Play
  2. Burning Jealousy > Substitute (15)
  3. Thunder Wave > Substitute (15)
If the user has a Substitute decoy:
  1. Focus Punch > Foul Play
  2. Perish Song > Pain Split
  3. Baton Pass > Pain Split

Impidimp
★★★ ⭒ ⭒

No nature ( +None, -None )
Typing: Dark/Fairy
Abilities: Prankster, Frisk HA: Pickpocket

HP: 80
Attack: 4
Defen.: 3
Sp.Atk: 4
Sp.Def: 3
Speed: 50
Size: 1
Weight: 1


Behaviors
  1. Thunder Wave > Foul Play
  2. Thunder Wave > Drain Punch
  3. Revenge > Play Rough
While an opponent is paralyzed, targeting the *other* opponent:
  1. Lash Out > Revenge
  2. Play Rough > Low Kick
  3. Foul Play > Torment

Hattrem
★★★ ⭒ ⭒

No nature ( +None, -None )
Typing: Psychic
Abilities: Healer, Anticipation HA: Magic Bounce

HP: 80
Attack: 3
Defen.: 5
Sp.Atk: 6
Sp.Def: 5
Speed: 49
Size: 1
Weight: 1


Behaviors
  1. Mystical Fire > Mystical Fire
  2. Psychic > Psyshock
  3. Dazzling Gleam > Dazzling Gleam
If the ally team doesn't have Reflect, Safeguard, or Imprison active:
  1. Imprison ( Protect, Substitute, Rest) > Mystical Fire
  2. Reflect > Psychic
  3. Safeguard > Dark Pulse

Noibat
★★★ ⭒ ⭒

No nature ( +None, -None )
Typing: Flying/Dragon
Abilities: Frisk, Infiltrator HA: Telepathy

HP: 75
Attack: 3
Defen.: 3
Sp.Atk: 4
Sp.Def: 3
Speed: 55
Size: 1
Weight: 1


Behaviors
  1. Whirlwind > Tailwind
  2. Super Fang > Whirlwind
  3. Tailwind > Hurricane
If Tailwind is in play:
  1. Heat Wave > U-turn
  2. Hurricane > Heat Wave
  3. Draco Meteor > U-turn

Necturine
★★★ ⭒ ⭒

No nature ( +None, -None )
Typing: Grass/Ghost
Abilities: Anticipation HA: Telepathy

HP: 80
Attack: 4
Defen.: 5
Sp.Atk: 4
Sp.Def: 6
Speed: 51
Size: 1
Weight: 1


Behaviors
  1. Curse > Pain Split
  2. Toxic Spikes > Toxic Spikes
  3. Torment > Payback
If it is an odd-numbered round:
  1. Metronome > Power Whip
  2. Metronome > Shadow Ball
  3. Metronome > Solar Beam

Middle Waves
:ss/haunter:
Haunter
★★★★ ⭒

Timid
nature ( +Speed, -Attack, +10% Accuracy )
Typing: Ghost/Poison
Abilities: Levitate

HP: 80
Attack: 3 (-)
Defen.: 4
Sp.Atk: 8
Sp.Def: 4
Speed: 110 (+)
Size: 3
Weight: 1


Behaviors
  1. Will-O-Wisp > Hex
  2. Curse > Pain Split
  3. Zap Cannon > Hex
If the Pokemon has no Doom:
  1. Perish Song > Shadow Ball
  2. Perish Song > Sludge Bomb
  3. Telekinesis > Zap Cannon
:ss/dusclops:
Dusclops
★★★★ ⭒

Relaxed nature ( +Defense, -Speed, -10% Evasion )
Typing: Ghost
Abilities: Pressure HA: Frisk

HP: 75
Attack: 5
Defen.: 11 (+)
Sp.Atk: 5
Sp.Def: 9
Speed: 21 (-)
Size: 3
Weight: 3


Behaviors
  1. Future Sight > Poltergeist
  2. Will-O-Wisp > Hex
  3. Icy Wind > Poltergeist
While the Pokemon's HP is at or above 60:
  1. Curse > Pain Split
  2. Protect > Ally Switch (Select a random ally when this behavior is rolled.)
  3. Destiny Bond > Curse
:ss/mawile:
Mawile
★★★★ ⭒

Careful nature ( +Sp.Defense, -Sp.Attack )
Typing: Steel/Fairy
Abilities: Hyper Cutter, Intimidate HA: Sheer Force

HP: 80
Attack: 6
Defen.: 6
Sp.Atk: 3 (-)
Sp.Def: 6 (+)
Speed: 50
Size: 1
Weight: 2


Behaviors
  1. Swords Dance > Ice Punch
  2. Iron Defense > Iron Head
  3. Thunder Punch > Play Rough
If the user Pokemon a positive stat stage
  1. Baton Pass > Play Rough
  2. Baton Pass > Crunch
  3. Baton Pass > Iron Head
:ss/sableye:
Sableye
★★★★ ⭒

Adamant nature ( +Attack, -Sp.Attack )
Typing: Dark/Ghost
Abilities: Keen Eye, Stall HA: Prankster

HP: 80
Attack: 7 (+)
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 5
Speed: 50
Size: 1
Weight: 2


Behaviors
  1. Substitute (15, Stall) > Focus Punch
  2. Substitute (15, Stall) > Octozooka
  3. Metal Burst (Stall) > Metal Burst (Stall)
While this Pokemon has a Substitute decoy:
  1. Focus Punch > Foul Play
  2. Focus Punch > Recover (Stall)
  3. Foresight > Low Kick
:ss/lampent:
Lampent
★★★★ ⭒

Modest nature ( +Sp.Attack, -Attack )
Typing: Ghost/Fire
Abilities: Flash Fire, Flame Body HA: Infiltrator

HP: 85
Attack: 2 (-)
Defen.: 5
Sp.Atk: 8 (+)
Sp.Def: 5
Speed: 55
Size: 1
Weight: 2


Behaviors
  1. Trick > Fire Blast
  2. Thief > Flamethrower
  3. Clear Smog > Shadow Ball
While this Pokemon has an item:
  1. Fire Blast > Shadow Ball
  2. Heat Wave > Energy Ball
  3. Will-O-Wisp > Hex
:ss/golbat:
Golbat
★★★★ ⭒

Modest nature ( +Sp.Attack, -Attack )
Typing: Poison/Flying
Abilities: Inner Focus HA: Infiltrator

HP: 90
Attack: 5 (-)
Defen.: 5
Sp.Atk: 6 (+)
Sp.Def: 6
Speed: 90
Size: 3
Weight: 4


Behaviors
  1. Poison Fang > Air Slash
  2. Toxic > Venoshock
  3. Substitute (15) > Hypnosis
While an enemy is Poisoned, targeting that enemy.
  1. Venoshock > Heat Wave
  2. Venom Drench > U-turn
  3. Venoshock > Acrobatics
:ss/houndoom:
Houndoom
★★★★ ⭒

Bold
nature ( +Defense, -Attack )
Typing: Dark/Fire
Abilities: Early Bird, Flash Fire HA: Unnerve

HP: 90
Attack: 6 (-)
Defen.: 6 (+)
Sp.Atk: 8
Sp.Def: 6
Speed: 95
Size: 3
Weight: 3


Behaviors
  1. Smog (Fog) > Heat Wave
  2. Sunny Day > Solar Beam
  3. Sludge Bomb > Fire Blast
While the weather is Sun or Fog:
  1. Fire Blast > Overheat
  2. Heat Wave > Sludge Bomb
  3. Flamethrower > Fire Blast

Late Waves

Gengar
★★★★★

Timid nature ( +Speed, -Attack, +10% Accuracy )
Typing: Ghost/Poison
Abilities: Cursed Body

HP: 85
Attack: 4 (-)
Defen.: 5
Sp.Atk: 9
Sp.Def: 6
Speed: 127 (+)
Size: 3
Weight: 3


Behaviors
  1. Imprison (Sleep Talk | Substitute | Imprison) > Hypnosis
  2. Icy Wind > Sludge Wave
  3. Reflect Type > Hypnosis
If an opponent has a Major Status, targeting that opponent:
  1. Perish Song > Hypnosis
  2. Hex > Hypnosis
  3. Telekinesis > Zap Cannon
:ss/gourgeist-large:
Gourgeist-L
★★★★★

Sassy nature ( +Sp.Defense, -Speed, -10% Evasion )
Typing: Ghost/Grass
Abilities: Pickup, Frisk HA: Insomnia

HP: 90
Attack: 7
Defen.: 9
Sp.Atk: 4
Sp.Def: 8 (+)
Speed: 60 (-)
Size: 2
Weight: 2


Behaviors
  1. Trick-or-Treat > Will-O-Wisp
  2. Trick-or-Treat > Foul Play
  3. Trick-or-Treat > Leech Seed
If a foe is Ghost-type, targeting that foe:
  1. Will-O-Wisp > Hex
  2. Foul Play > Foul Play
  3. Phantom Force (Evasive) > Phantom Force

Noivern
★★★★★

Modest nature ( +Sp.Attack, -Attack )
Typing: Flying/Dragon
Abilities: Frisk, Infiltrator HA: Telepathy

HP: 90
Attack: 4 (-)
Defen.: 6
Sp.Atk: 8 (+)
Sp.Def: 6
Speed: 123
Size: 3
Weight: 4


Behaviors
  1. Heat Wave > Moonlight
  2. Hurricane > Roost
  3. Draco Meteor > U-turn
If the Pokemon's HP is full:
  1. Boomburst > Boomburst
  2. Heat Wave > Shadow Ball
  3. Boomburst > Heat Wave

Hatterene
★★★★★

Quiet nature ( +Sp.Attack, -Speed, -10% Evasion )
Typing: Psychic/Fairy
Abilities: Healer, Anticipation HA: Magic Bounce

HP: 80
Attack: 7
Defen.: 7
Sp.Atk: 11 (+)
Sp.Def: 7
Speed: 25 (-)
Size: 4
Weight: 1


Behaviors
  1. Magic Powder > Future Sight
  2. Psyshock > Psychic
  3. Magic Powder > Dark Pulse
If an opponent has Magic Powder status, targeting that opponent:
  1. Dark Pulse > Shadow Ball
  2. Dazzling Gleam > Mystical Fire
  3. Power Whip > Giga Drain
:ss/revenankh:
Revenankh
★★★★★

Impish nature ( +Defense, -Sp.Attack )
Typing: Ghost/Fighting
Abilities: Shed Skin, Air Lock HA: Triage

HP: 95
Attack: 8
Defen.: 9 (+)
Sp.Atk: 4 (-)
Sp.Def: 8
Speed: 65
Size: 3
Weight: 3


Behaviors
  1. Rock Tomb > Phantom Force (Evasive)
  2. Shadow Claw > Knock Off
  3. Drain Punch > Power Whip
While a foe in play isn't Paralyzed, targeting that foe:
  1. Force Palm > Drain Punch
  2. Glare > Shadow Punch
  3. Bulk Up > Shadow Claw

Voodoom
★★★★★

Modest nature ( +Sp.Attack, -Attack )
Typing: Fighting/Dark
Abilities: Volt Absorb, Lightningrod HA: Cursed Body

HP: 95
Attack: 5 (-)
Defen.: 6
Sp.Atk: 10 (+)
Sp.Def: 6
Speed: 110
Size: 4
Weight: 4


Behaviors
  1. Foul Play > Foul Play
  2. Burning Jealousy > Substitute (15)
  3. Thunder Wave > Substitute (15)
If the user has a Substitute decoy:
  1. Focus Punch > Foul Play
  2. Perish Song > Pain Split
  3. Pain Split > Thunderbolt

Mimikyu
★★★★★

Adamant nature ( +Attack, -Sp.Attack )
Typing: Ghost/Fairy
Abilities: Disguise

HP: 80
Attack: 8 (+)
Defen.: 6
Sp.Atk: 3 (-)
Sp.Def: 8
Speed: 96
Size: 1
Weight: 1


Behaviors
  1. Swords Dance > Thunder Wave
  2. Swords Dance > Light Screen
  3. Double Team (2) > Swords Dance
If the Pokemon's Disguise is broken:
  1. Pain Split > Drain Punch
  2. Play Rough > Wood Hammer
  3. Phantom Force > Leech Life

Event Boss
  • The Harvest King is always an opponent present in Wave 5, and he appears in addition to the usual opponents of that wave. (Making that wave a 3-opponent Wave, typically.)
  • While the Harvest King has any allies remaining in his initial Wave, he is unaffected by the actions of player Pokemon.
  • Even after his allies faint, the Harvest King's actions can't be prevented or sealed.
:ss/calyrex-shadow:
The Harvest King (Calyrex-Shadow)
★★★★★

Bold nature ( +Defense, -Attack )
Typing: Psychic/Ghost
Abilities: As One

HP: 95
Attack: 5 (-)
Defen.: 8 (+)
Sp.Atk: 12
Sp.Def: 7
Speed: 150
Size: 2
Weight: 1


Behaviors
  1. Leech Seed > Will-O-Wisp
  2. Nasty Plot > Calm Mind
  3. Light Screen > Reflect
If some, but not all of the Harvest King's allies are defeated:
  1. Shadow Ball > Mud Shot
  2. Grass Knot > Calm Mind
  3. Hex > Giga Drain
If all of the Harvest King's allies are defeated:
  1. Astral Barrage > Pollen Puff
  2. Astral Barrage > Giga Drain
  3. Draining Kiss > Astral Barrage


Hard Mode Opposition List
(As a reminder, Scripted Opponents do not follow the standard substitution legality rules.)

https://play.pokemonshowdown.com/sprites/trainers/fairytalegirl.png
https://play.pokemonshowdown.com/sprites/trainers/pokekid-gen8.png
Fairy Tale Girl Johanna and Pokekid Kyte
"The people in this town have been consumed by candy." a voice echoes in your head. "They have forgotten what it means for the harvest to be at its end. I came here tonight to remind them of the true nature of this event. Since you defeated me, this duty is now yours." The Harvest King comes into view back again as you stagger backwards. It walks back to its mount and they both start galloping away into the night. As you turn around, trying to make sense of this, two children with their bowls start approaching you.

[IMG]https://play.pokemonshowdown.com/sprites/trainers/fairytalegirl.png[/IMG]
"I saw you! You let the bad guy go!"

[IMG]https://play.pokemonshowdown.com/sprites/trainers/pokekid-gen8.png[/IMG]
"Waaaah! I thought you were on our side! On the side of candy!"

[IMG]https://play.pokemonshowdown.com/sprites/trainers/fairytalegirl.png[/IMG]
"If you're not a friend of candy... then you're an enemy of candy! And we'll defeat you! We're BATTLING EXPERTS, you know, so you're gonna be sorry!!"

Fairy Tale Girl Johanna's Team:

[IMG]http://play.pokemonshowdown.com/sprites/xyani/grimmsnarl.gif[/IMG]
[B][SIZE=7]Grimmsnarl[/SIZE][/B]
[SIZE=6][B]★★★★[COLOR=#888888] ⭒[/COLOR][/B][/SIZE]

[B][SIZE=5]Bold[/SIZE][/B] nature ( +Defense, -Attack )
[B]Typing:[/B] Dark/Fairy
[B]Abilities:[/B] Prankster, Frisk [B]HA:[/B] Pickpocket

[B]Item:[/B] :old gateau:RageCandyBar

[B]HP:[/B] 95
[B]Attack:[/B] 8 (-)
[B]Defen.:[/B] 7 (+)
[B]Sp.Atk:[/B] 7
[B]Sp.Def:[/B] 6
[B]Speed:[/B] 60
[SIZE=3][B]Size:[/B] 3
[B]Weight:[/B] 4[/SIZE]

[U][B][SIZE=5]Behaviors[/SIZE][/B][/U]
Activate RageCandyBar as soon as possible.
[LIST=1][*]Swagger > Double Team (1)
[*]Bulk Up > Bulk Up
[*]Fake Out > Fake Out[/LIST]
All of the following substitutions are "At the start of the step."
[LIST][*]IF any opponent has had a stat rise this round THEN use Burning Jealousy on that opponent.
[*]IF you have had a stat lowered this round THEN use Lash Out on the first player's active Pokemon.
[*]IF you are below half HP THEN use Draining Kiss.[/LIST]

[IMG]http://play.pokemonshowdown.com/sprites/xyani/mawile.gif[/IMG]
[B][SIZE=7]Mawile[/SIZE][/B]
[SIZE=6][B][COLOR=#FFCC44]★★★★★[/COLOR][/B][/SIZE]

[B][SIZE=5]Timid[/SIZE][/B] nature ( +Speed, -Attack, +10% Accuracy )
[B]Typing:[/B] Steel/Fairy
[B]Abilities:[/B] Hyper Cutter, Intimidate [B]HA:[/B] Sheer Force

[B]Item:[/B] :mawilite:Mawilite

[B]HP:[/B] 80
[B]Attack:[/B] 5 (-)
[B]Defen.:[/B] 6
[B]Sp.Atk:[/B] 4
[B]Sp.Def:[/B] 4
[B]Speed:[/B] 58 (+)
[SIZE=3][B]Size:[/B] 1
[B]Weight:[/B] 2[/SIZE]

:ss/mawile-mega:
[B]Mega Mawile
Typing:[/B] Steel/Fairy
[B]Abilities:[/B] Hyper Cutter, Intimidate, Sheer Force, Huge Power
[B]HP:[/B] 80
[B]Attack:[/B] 7 (-)
[B]Defen.:[/B] 9
[B]Sp.Atk:[/B] 4
[B]Sp.Def:[/B] 7
[B]Speed:[/B] 58 (+)
[SIZE=3][B]Size:[/B] 2
[B]Weight:[/B] 2[/SIZE]

[U][B][SIZE=5]Behaviors[/SIZE][/B][/U]
Mega Evolve as soon as possible.
[LIST=1][*]Focus Punch > Focus Punch
[*]Dazzling Gleam > Flash Cannon
[*]Swords Dance > Swords Dance[/LIST]
All of the following substitutions are "At the start of the step."
[LIST][*]IF the first player's active Pokemon is under protection THEN use Play Rough on the second player's Pokemon.
[*]IF you have less than 30 HP THEN use Endure only once.
[*]IF both opponents are to attack you this step THEN use Metal Burst.[/LIST]

Pokekid Kyte's Team:

[IMG]http://play.pokemonshowdown.com/sprites/xyani/revenankh.gif[/IMG]
[B][SIZE=7]Revenankh[/SIZE][/B]
[SIZE=6][B]★★★★[COLOR=#888888] ⭒[/COLOR][/B][/SIZE]

[B][SIZE=5]Sassy[/SIZE][/B] nature ( +Sp.Defense, -Speed, -10% Evasion )
[B]Typing:[/B] Ghost/Fighting
[B]Abilities:[/B] Shed Skin, Air Lock [B]HA:[/B] Triage

[B]Item:[/B] :sticky barb:Sticky Barb

[B]HP:[/B] 95
[B]Attack:[/B] 8
[B]Defen.:[/B] 7
[B]Sp.Atk:[/B] 5
[B]Sp.Def:[/B] 10 (+)
[B]Speed:[/B] 56 (-)
[SIZE=3][B]Size:[/B] 3
[B]Weight:[/B] 3[/SIZE]

[U][B][SIZE=5]Behaviors[/SIZE][/B][/U]
[LIST=1][*]Sucker Punch > Sucker Punch
[*]Drain Punch > Drain Punch
[*]Knock Off > Knock Off[/LIST]
All of the following substitutions are "At the start of the step."
[LIST][*]IF the first player's active Pokemon has a non-Sticky Barb held item AND you have a Sticky Barb AND they aren't to use a protective move THEN use Shadow Sneak on them.
[*]IF an opponent is holding a Sticky Barb THEN use Poltergeist on that opponent, no more than once per round.
[*]IF no opponent is targeting you with a damaging attack THEN use Focus Punch on the first player's active Pokemon.[/LIST]

[IMG]http://play.pokemonshowdown.com/sprites/xyani/golurk.gif[/IMG]
[B][SIZE=7]Golurk[/SIZE][/B]
[SIZE=6][B]★★★★[COLOR=#888888] ⭒[/COLOR][/B][/SIZE]

[B][SIZE=5]Modest[/SIZE][/B] nature ( +Sp.Attack, -Attack )
[B]Typing:[/B] Ground/Ghost
[B]Abilities:[/B] Iron Fist, Klutz [B]HA:[/B] No Guard

[B]Item:[/B] :sticky barb:Sticky Barb

[B]HP:[/B] 90
[B]Attack:[/B] 8 (-)
[B]Defen.:[/B] 6
[B]Sp.Atk:[/B] 5 (+)
[B]Sp.Def:[/B] 6
[B]Speed:[/B] 55
[SIZE=3][B]Size:[/B] 5
[B]Weight:[/B] 7[/SIZE]

[U][B][SIZE=5]Behaviors[/SIZE][/B][/U]
[LIST=1][*]Phantom Force > Phantom Force
[*]Dynamic Punch > Dynamic Punch
[*]Stomping Tantrum > Stomping Tantrum[/LIST]
All of the following substitutions are "At the start of the step."
[LIST][*]IF the first player's active Pokemon has a non-Sticky Barb held item AND you have a Sticky Barb AND they aren't to use a protective move THEN use Shadow Sneak on them.
[*]IF an opponent is holding a Sticky Barb THEN use Poltergeist on that opponent, no more than once per round.
[*]IF no opponent is targeting you with a damaging attack THEN use Focus Punch on the first player's active Pokemon.[/LIST]


https://play.pokemonshowdown.com/sprites/trainers/aromalady.png
https://play.pokemonshowdown.com/sprites/trainers/officeworker.png
Aroma Lady Azalea and Office Worker Joseph
After winning against the two children, something you're not exactly proud of seeing how they ran off in tears, you decide to try to locate a library to learn more about the weird visions you just had. However, just as you were about to look for directions, a couple of people greet you.

[IMG]https://play.pokemonshowdown.com/sprites/trainers/aromalady.png[/IMG]
"Oh, hey! We noticed the Harvest King got away! Are you going to chase it?"

You shake you head. It's given you much to think about, after all.

The people's smile freeze.

[IMG]https://play.pokemonshowdown.com/sprites/trainers/officeworker.png[/IMG]
"Ah, but you see, we would **really** like you to pursue him, you know. And we're not the only ones! So you better get to it soon!"

You frown. This sounds vaguely like a threat. The Aroma Lady shrugs and grabs her Pokéballs.

[IMG]https://play.pokemonshowdown.com/sprites/trainers/aromalady.png[/IMG]
"Ah, well. If you won't do that for us, then at least we can dispose of you for the next ones."

Aroma Lady Azalea's Team

[IMG]http://play.pokemonshowdown.com/sprites/xyani/malaconda.gif[/IMG]
[B][SIZE=7]Malaconda[/SIZE][/B] (♀)
[SIZE=6][B]★★★★[COLOR=#888888] ⭒[/COLOR][/B][/SIZE]

[B][SIZE=5]Quiet[/SIZE][/B] nature ( +Sp.Attack, -Speed, -10% Evasion )
[B]Typing:[/B] Dark/Grass
[B]Abilities:[/B] Harvest, Drought [B]HA:[/B] Infiltrator

[B]Item:[/B] Enigma Berry

[B]HP:[/B] 100
[B]Attack:[/B] 7
[B]Defen.:[/B] 5
[B]Sp.Atk:[/B] 4 (+)
[B]Sp.Def:[/B] 9
[B]Speed:[/B] 47 (-)
[SIZE=3][B]Size:[/B] 5
[B]Weight:[/B] 5[/SIZE]

[U][B][SIZE=5]Behaviors[/SIZE][/B][/U]
Activate Drought only if Sun is not in play.
[LIST=1][*]Solar Blade > U-turn
[*]Parting Shot > Lash Out
[*]Glare > Dragon Tail[/LIST]
All of the following substitutions are "At the start of the step."
[LIST][*]IF an opponent is to use a weather-inducing move or command, except for Sunny Day or Drought AND that opponent is faster than you THEN use Sunny Day, no more than once per round.
[*]IF you are not to use a self-switching move AND opponents have four or more total stage boosts THEN use Haze.
[*]IF any ally (including benched allies) has a Major Status THEN use Aromatherapy, no more than once per round.[/LIST]

[IMG]http://play.pokemonshowdown.com/sprites/xyani/incineroar.gif[/IMG]
[B][SIZE=7]Incineroar[/SIZE][/B] (♀)
[SIZE=6][B]★★★★[COLOR=#888888] ⭒[/COLOR][/B][/SIZE]

[B][SIZE=5]Impish[/SIZE][/B] nature ( +Defense, -Sp.Attack )
[B]Typing:[/B] Fire/Dark
[B]Abilities:[/B] Blaze [B]HA:[/B] Intimidate

[B]Item:[/B] Cleanse Tag

[B]HP:[/B] 95
[B]Attack:[/B] 8
[B]Defen.:[/B] 9 (+)
[B]Sp.Atk:[/B] 5 (-)
[B]Sp.Def:[/B] 7
[B]Speed:[/B] 60
[SIZE=3][B]Size:[/B] 3
[B]Weight:[/B] 4[/SIZE]

[U][B][SIZE=5]Behaviors[/SIZE][/B][/U]
[LIST=1][*]Fake Out > Parting Shot
[*]Blast Burn > U-turn
[*]Darkest Lariat > Fake Out[/LIST]
All of the following substitutions are "At the start of the step."
[LIST][*]IF an opponent is to use a move tagged #Sound AND that opponent has no Substitute decoy THEN use Throat Chop on that opponent, no more than once per round; preferring the first player's active Pokemon.
[*]IF no opponent is targeting you with a damaging attack THEN use Focus Punch on the first player's active Pokemon, no more than once per round.
[*]IF you are to use Fake Out AND you have used Fake Out since you last entered play THEN use Flare Blitz.[/LIST]

Office Worker Joseph's Team

[IMG]http://play.pokemonshowdown.com/sprites/xyani/arcanine.gif[/IMG]
[B][SIZE=7]Arcanine[/SIZE][/B] (♂)
[SIZE=6][B]★★★★[COLOR=#888888] ⭒[/COLOR][/B][/SIZE]

[B][SIZE=5]Lonely[/SIZE][/B] nature ( +Attack, -Defense )
[B]Typing:[/B] Fire
[B]Abilities:[/B] Intimidate, Flash Fire [B]HA:[/B] Justified

[B]Item:[/B] Eject Pack

[B]HP:[/B] 95
[B]Attack:[/B] 9 (+)
[B]Defen.:[/B] 5 (-)
[B]Sp.Atk:[/B] 7
[B]Sp.Def:[/B] 6
[B]Speed:[/B] 95
[SIZE=3][B]Size:[/B] 4
[B]Weight:[/B] 5[/SIZE]

[U][B][SIZE=5]Behaviors[/SIZE][/B][/U]
[LIST=1][*]Burn Up > Teleport
[*]Overheat > Morning Sun
[*]Close Combat > Burn Up[/LIST]
All of the following substitutions are "At the start of the step."
[LIST][*]IF you are missing 30 or more HP THEN use Morning Sun, no more than once per round.
[*]IF you would use Teleport, Overheat, or Close Combat AND Joseph's Charizard is fainted THEN use Psychic Fangs, Fire Blast, or Play Rough; respectively.
[*]Activate the switching effect of Eject Pack whenever possible.[/LIST]

[IMG]http://play.pokemonshowdown.com/sprites/xyani/charizard.gif[/IMG]
[B][SIZE=7]Charizard[/SIZE][/B] (♂)
[SIZE=6][B]★★★★[COLOR=#888888] ⭒[/COLOR][/B][/SIZE]

[B][SIZE=5]Modest[/SIZE][/B] nature ( +Sp.Attack, -Attack )
[B]Typing:[/B] Fire/Flying
[B]Abilities:[/B] Blaze [B]HA:[/B] Solar Power

[B]Item:[/B] Wise Glasses

[B]HP:[/B] 90
[B]Attack:[/B] 6 (-)
[B]Defen.:[/B] 6
[B]Sp.Atk:[/B] 9 (+)
[B]Sp.Def:[/B] 6
[B]Speed:[/B] 100
[SIZE=3][B]Size:[/B] 3
[B]Weight:[/B] 4[/SIZE]

[U][B][SIZE=5]Behaviors[/SIZE][/B][/U]
[LIST=1][*]Blast Burn > Air Cutter
[*]Solar Beam > Solar Beam
[*]Scorching Sands > Heat Wave[/LIST]
All of the following substitutions are "At the start of the step."
[LIST][*]IF the weather is not Sun AND Azalea's Malaconda is either in play or Fainted THEN use Sunny Day + Heat Wave only once.
[*]IF the weather is Rain THEN use Hurricane.
[*]IF an opponent is immune to Fire attacks THEN use Belly Drum on first instance (per battle), Breaking Swipe on later odd instances, and Rock Slide on even instances.[/LIST]


https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/2022HowMuch/Acumen%20F.png
https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/2022HowMuch/Acumen%20M.png
Acumen Guide Nemissa and Acumen Guard Hijiri
After your win, the Aroma Lady and the Office Worker back down and retreat to a dark alley. Now you know for sure: something isn't right here. What's happening in this town? You need answers, and you need them fast. One person might be able to give them to you: the descendant of the man you saw in that vision. Steve, the mayor of this town. Fortunately, you know where the town hall is, so you start rushing there.

However, as you arrive on the town square, two strangely-looking people bar your way; They don't look like trick-or-treaters...


"Ah, if it isn't our assets! We have received reports that you may be going rogue."


"You were supposed to repel the Harvest King for good and protect our business interests in this town. Do you think candy sells itself?"

You both stay silent. It's the first time you're hearing about business interests, and you don't particularly like the tone of that.


"To think that you almost secured this market for us..."


"Failure begets punishment. Prepare to be liquidated!"

Acumen Guide Nemissa's Team

[IMG]http://play.pokemonshowdown.com/sprites/xyani/togekiss.gif[/IMG]
[B][SIZE=7]Togekiss[/SIZE][/B] (♀
[SIZE=6][B]★★★[COLOR=#888888] ⭒ ⭒[/COLOR][/B][/SIZE]

[B][SIZE=5]Timid[/SIZE][/B] nature ( +Speed, -Attack, +10% Accuracy )
[B]Typing:[/B] Fairy/Flying
[B]Abilities:[/B] Hustle, Serene Grace [B]HA:[/B] Super Luck

[B]Item:[/B] Wise Glasses

[B]HP:[/B] 90
[B]Attack:[/B] 3 (-)
[B]Defen.:[/B] 7
[B]Sp.Atk:[/B] 9
[B]Sp.Def:[/B] 8
[B]Speed:[/B] 92 (+)
[SIZE=3][B]Size:[/B] 3
[B]Weight:[/B] 3[/SIZE]

[U][B][SIZE=5]Behaviors[/SIZE][/B][/U]
[LIST=1][*]Air Slash > Air Slash
[*]Solar Beam > Fire Blast
[*]Imprison ( Focus Punch, Safeguard, Rest) | Dazzling Gleam[/LIST]
All of the following substitutions are "At the start of the step."
[LIST][*]IF you did not roll behavior set 3 AND an opponent is faster than you AND Trick Room is not in play AND that opponent is not paralyzed AND that opponent is not immune to Paralysis or to Thunder Wave THEN use Thunder Wave on that opponent.
[*]IF you did not roll behavior set 3 AND an opponent is faster than you AND Trick Room is not in play THEN use Icy Wind, no more than once per round.
[*]IF any ally (including benched allies) has a Major Status THEN use Heal Bell, no more than once per round.[/LIST]

[IMG]http://play.pokemonshowdown.com/sprites/xyani/toucannon.gif[/IMG]
[B][SIZE=7]Toucannon[/SIZE][/B] (♀
[SIZE=6][B]★★★[COLOR=#888888] ⭒ ⭒[/COLOR][/B][/SIZE]

[B][SIZE=5]Adamant[/SIZE][/B] nature ( +Attack, -Sp.Attack )
[B]Typing:[/B] Normal/Flying
[B]Abilities:[/B] Keen Eye, Skill Link [B]HA:[/B] Sheer Force

[B]Item:[/B] King's Rock

[B]HP:[/B] 90
[B]Attack:[/B] 10 (+)
[B]Defen.:[/B] 6
[B]Sp.Atk:[/B] 5 (-)
[B]Sp.Def:[/B] 6
[B]Speed:[/B] 60
[SIZE=3][B]Size:[/B] 2
[B]Weight:[/B] 3[/SIZE]

[U][B][SIZE=5]Behaviors[/SIZE][/B][/U]
[LIST=1][*][Sheer Force OFF] Bullet Seed > Rock Blast
[*][Sheer Force OFF] Beak Blast > Knock Off
[*][Sheer Force ON] Gunk Shot > Sky Attack[/LIST]
All of the following substitutions are "At the start of the step."
[LIST][*]IF both opponents are faster than you AND Trick Room is not in play THEN use Sky Attack on the first player's active Pokemon, no more than once per round.
[*]IF both opponents are faster than you AND Trick Room is not in play THEN use Flame Charge on the first player's active Pokemon, no more than once per round.
[*]IF the first player's active Pokemon is under Protection OR the first player's active Pokemon is taking cover THEN use Sky Attack on the second player's Pokemon, no more than once per round.[/LIST]

Acumen Guard Hijiri's Team

[IMG]http://play.pokemonshowdown.com/sprites/xyani/voodoom.gif[/IMG]
[B][SIZE=7]Voodoom[/SIZE][/B] (♂
[SIZE=6][B]★★★[COLOR=#888888] ⭒ ⭒[/COLOR][/B][/SIZE]

[B][SIZE=5]Timid[/SIZE][/B] nature ( +Speed, -Attack, +10% Accuracy )
[B]Typing:[/B] Fighting/Dark
[B]Abilities:[/B] Volt Absorb, Lightningrod [B]HA:[/B] Cursed Body

[B]Item:[/B] Focus Sash

[B]HP:[/B] 95
[B]Attack:[/B] 5 (-)
[B]Defen.:[/B] 6
[B]Sp.Atk:[/B] 9
[B]Sp.Def:[/B] 6
[B]Speed:[/B] 127 (+)
[SIZE=3][B]Size:[/B] 4
[B]Weight:[/B] 4[/SIZE]

[U][B][SIZE=5]Behaviors[/SIZE][/B][/U]
[LIST=1][*]Imprison ( Focus Punch, Torment, Thunder Wave) > Thunder Wave
[*]Torment > Focus Blast
[*]Follow Me > Acupressure (Ally, or Self if no Ally remains.)[/LIST]
All of the following substitutions are "At the start of the step."
[LIST][*]IF any opponent has had a stat rise this round THEN use Burning Jealousy.
[*]IF you have had a stat lowered this round THEN use Lash Out on the first player's active Pokemon.
[*]IF any opponent has 20 more HP remaining than you do THEN use Pain Split on that opponent.[/LIST]

[IMG]https://play.pokemonshowdown.com/sprites/gen5/venomicon.png/IMG]
[B][SIZE=7]Venomicon-Prologue[/SIZE][/B] (♂
[SIZE=6][B]★★★[COLOR=#888888] ⭒ ⭒[/COLOR][/B][/SIZE]

[B][SIZE=5]Hasty[/SIZE][/B] nature ( +Speed, -Defense, +10% Accuracy )
[B]Typing:[/B] Poison/Flying
[B]Abilities:[/B] Stamina [B]HA:[/B] Power of Alchemy

[B]Item:[/B] Rocky Helmet

[B]HP:[/B] 90
[B]Attack:[/B] 4
[B]Defen.:[/B] 7 (-)
[B]Sp.Atk:[/B] 8
[B]Sp.Def:[/B] 7
[B]Speed:[/B] 74 (+)
[SIZE=3][B]Size:[/B] 2
[B]Weight:[/B] 2[/SIZE]

[U][B][SIZE=5]Behaviors[/SIZE][/B][/U]
[LIST=1][*]Coil > Hurricane
[*]Toxic > Body Press
[*]Sludge Bomb > Earth Power[/LIST]
All of the following substitutions are "At the start of the step."
[LIST][*]IF an opponent has raised stat stages AND that opponent has no Substitute decoy AND that opponent is not immune to Poison attacks THEN use Clear Smog on that opponent.
[*]IF an opponent is Poisoned THEN use Venoshock on that opponent, no more than once per round. (Preferring the opponent ordering first)
[*]IF an opponent has a Major Status THEN use Hex on that opponent, no more than once per round. (Preferring the opponent ordering first)[/LIST]



https://raw.githubusercontent.com/Rasalhage/CAPBBP/master/BattleFacilities/SeasonalEvents/Hallow's%20Steve.png
https://play.pokemonshowdown.com/sprites/trainers/roughneck-gen4.png
Mayor Steve and the Hired Muscle
Finally, you can access the town hall and get your answers! But just as you were about to climb the stairs, the doors of the town hall fling open. Steve comes down to greet you, accompanied by a thuggish-looking man.

"Ah, my good defenders of this town! I had high hopes for you! Very high hopes!" You notice the two business people are now standing to attention. Realization starts to creep in. "Unfortunately, you only defended the town and not the commercial opportunities that come with it. I must say," he said, shaking his head, "I am quite disappointed." The cold fingers of certitude begin to ensnare your heart.


"People like candy, and I like to sell them candy." Steve continues. "Candy is good for everyone! You would rob this town of its most sacred tradition: making business boom by emptying our shelves?" You try to explain that the tradition is not about buying candy, but Steve dismisses your words with a swipe of his hands.

"Bah, at the end of the day you're still outsiders. I don't expect you to understand. Hey, you!" he says to the brute next to him. "Get them out of the picture and I'm getting you as much candy as you want for an entire lifetime!" They both reach for their Pokéballs. Looks like you don't have a choice.

Mayor Steve's Team

[IMG]http://play.pokemonshowdown.com/sprites/xyani/clefable.gif[/IMG]
[B][SIZE=7]Charles[/SIZE][/B] (Clefable ♂
[SIZE=6][B]★★★★[COLOR=#888888] ⭒[/COLOR][/B][/SIZE]

[B][SIZE=5]Quirky[/SIZE][/B] nature ( +None, -None )
[B]Typing:[/B] Fairy
[B]Abilities:[/B] Cute Charm, Magic Guard [B]HA:[/B] Unaware

[B]Item:[/B] Amulet Coin (which has no effect)

[B]HP:[/B] 95
[B]Attack:[/B] 5
[B]Defen.:[/B] 5
[B]Sp.Atk:[/B] 7
[B]Sp.Def:[/B] 7
[B]Speed:[/B] 60
[SIZE=3][B]Size:[/B] 3
[B]Weight:[/B] 3[/SIZE]

[U][B][SIZE=5]Behaviors[/SIZE][/B][/U]
[LIST=1][*]Follow Me > Wish
[*]Follow Me > Softboiled
[*]Teleport > Icy Wind[/LIST]
All of the following substitutions are "At the start of the step."
[LIST][*]IF no opponent is faster than you AND you did not use Protect on your last turn THEN use Protect (Ally).
[*]IF your ally has a Major Status THEN use Heal Bell no more than once per round.
[*]IF your ally is missing 20 or more HP THEN use Heal Pulse on your ally.[/LIST]

[IMG]http://play.pokemonshowdown.com/sprites/xyani/kerfluffle.gif[/IMG]
[B][SIZE=7]Kingston[/SIZE][/B] (Kerfluffle ♂
[SIZE=6][B]★★★★[COLOR=#888888] ⭒[/COLOR][/B][/SIZE]

[B][SIZE=5]Quirky[/SIZE][/B] nature ( +None, -None )
[B]Typing:[/B] Fairy/Fighting
[B]Abilities:[/B] Natural Cure, Aroma Veil [B]HA:[/B] Friend Guard

[B]Item:[/B] Amulet Coin (which has no effect)

[B]HP:[/B] 90
[B]Attack:[/B] 6
[B]Defen.:[/B] 6
[B]Sp.Atk:[/B] 8
[B]Sp.Def:[/B] 6
[B]Speed:[/B] 119
[SIZE=3][B]Size:[/B] 4
[B]Weight:[/B] 2[/SIZE]

[U][B][SIZE=5]Behaviors[/SIZE][/B][/U]
[LIST=1][*]Parting Shot > Aura Sphere
[*]Moonblast > Parting Shot
[*]Giga Drain > Draining Kiss[/LIST]
All of the following substitutions are "At the start of the step."
[LIST][*]IF an opponent is to use a damaging priority attack THEN use Quick Guard.
[*]IF an opponent is to use a damaging attack with multiple targets THEN use Wide Guard.
[*]IF your ally has rolled their #1 behavior this round THEN use Helping Hand on them, no more than once per round.[/LIST]

The Hired Muscle's Team

[IMG]http://play.pokemonshowdown.com/sprites/xyani/kommo-o.gif[/IMG]
[B][SIZE=7]Killdozer[/SIZE][/B] (Kommo-o ♀
[SIZE=6][B][COLOR=#FFCC44]★★★★★[/COLOR][/B][/SIZE]

[B][SIZE=5]Careful[/SIZE][/B] nature ( +Sp.Defense, -Sp.Attack )
[B]Typing:[/B] Dragon/Fighting
[B]Abilities:[/B] Bulletproof, Soundproof [B]HA:[/B] Overcoat

[B]Item:[/B] Enigma Berry

[B]HP:[/B] 90
[B]Attack:[/B] 8
[B]Defen.:[/B] 9
[B]Sp.Atk:[/B] 6 (-)
[B]Sp.Def:[/B] 10 (+)
[B]Speed:[/B] 85
[SIZE=3][B]Size:[/B] 3
[B]Weight:[/B] 4[/SIZE]

[U][B][SIZE=5]Behaviors[/SIZE][/B][/U]
[LIST=1][*]Poison Jab > Iron Head
[*]Belly Drum > Dragon Tail
[*]Breaking Swipe > Drain Punch[/LIST]
All of the following substitutions are "At the start of the step."
[LIST][*]IF any of your stat stages are negative THEN use Clangorous Soul, no more than once per round.
[*]IF your Speed stage is above 0 AND any opponent is faster than you THEN use Rock Tomb on that opponent.
[*]IF the opposing team has two Pokemon not in play AND the opposing team doesn't have Stealth Rock on their field THEN use Stealth Rock, no more than once per round.[/LIST]

[IMG]http://play.pokemonshowdown.com/sprites/xyani/gyarados.gif[/IMG]
[B][SIZE=7]The Duke[/SIZE][/B] (Gyarados ♀
[SIZE=6][B][COLOR=#FFCC44]★★★★★[/COLOR][/B][/SIZE]

[B][SIZE=5]Adamant[/SIZE][/B] nature ( +Attack, -Sp.Attack )
[B]Typing:[/B] Water/Flying
[B]Abilities:[/B] Intimidate [B]HA:[/B] Moxie

[B]Item:[/B] Gyaradosite

[B]HP:[/B] 95
[B]Attack:[/B] 10 (+)
[B]Defen.:[/B] 6
[B]Sp.Atk:[/B] 4 (-)
[B]Sp.Def:[/B] 7
[B]Speed:[/B] 81
[SIZE=3][B]Size:[/B] 6
[B]Weight:[/B] 6[/SIZE]

:ss/gyarados-mega:
[B]Mega Gyarados
Typing:[/B] Water/Dark
[B]Abilities:[/B] Intimidate, Moxie, Mold Breaker
[B]HP:[/B] 95
[B]Attack:[/B] 12 (+)
[B]Defen.:[/B] 8
[B]Sp.Atk:[/B] 4 (-)
[B]Sp.Def:[/B] 9
[B]Speed:[/B] 81
[SIZE=3][B]Size:[/B] 6
[B]Weight:[/B] 7[/SIZE]

[U][B][SIZE=5]Behaviors[/SIZE][/B][/U]
[LIST=1][*]Dragon Dance > Dragon Dance
[*][Mega Evolve] Earthquake > Dragon Dance
[*][Mega Evolve] Dragon Dance > Skull Bash[/LIST]
If Gyarados has Mega Evolved:
[LIST=1][*][Mega Evolve] Power Whip > Lash Out
[*][Mega Evolve] Waterfall > Crunch
[*]Aqua Tail > Bounce[/LIST]
All of the following substitutions are "At the start of the step."
[LIST][*]IF the first player's active Pokemon is to use a damaging evasive move evasively AND they are faster than you THEN use Bounce (Evasive) on them.
[*]IF you have had a stat lowered this round THEN use Lash Out on the first player's active Pokemon.
[*]IF your HP is below half AND you have an ally in play THEN use Rest.[/LIST]
 
Last edited:
Lou and I will be challenging the Harvest King! I'll be bringing Pumpkaboo-A @ Ring Target and Trevenant @ Enigma Berry
Lou will bring Swoobat and Excadrill
:xy/pumpkaboo:
Pumpkaboo [All Hallow's Reave] (Female)

Stage 3/5

Types: Ghost/Grass

STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.

STAB; immunity to Leech Seed and all moves tagged as #Powder.

Abilities:

Pickup / Frisk / Insomnia (unlocked)

Pickup: This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.

Frisk: The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift. #Molded

Insomnia: This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack is increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 80
Atk: 5
Def: 5
SpA: 3
SpD: 4
Spe: 51
Size Class: 1
Weight Class: 1

Attacks:

Ally Switch
Astonish
Attract
Bestow
Bullet Seed
Charge Beam
Confide
Confuse Ray
Curse
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Endure
Energy Ball
Explosion
Facade
Fire Blast
Flame Charge
Flamethrower
Flash
Foul Play
Frustration
Giga Drain
Grass Knot
Gyro Ball
Hex
Hidden Power Fire
Imprison
Incinerate
Leech Seed
Light Screen
Mystical Fire
Nature Power
Pain Split
Protect
Psychic
Razor Leaf
Rest
Return
Rock Slide
Rock Smash
Round
Safeguard
Scary Face
Secret Power
Seed Bomb
Shadow Ball
Shadow Sneak
Skill Swap
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Substitute
Sunny Day
Swagger
Thief
Toxic
Trick
Trick Room
Trick-or-Treat
Will-O-Wisp
Worry Seed

:xy/trevenant:
Trevenant [Treebeard] (Male)

Stage 4/5

Types: Ghost/Grass

STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.

STAB; immunity to Leech Seed and all moves tagged as #Powder.

Abilities:

Natural Cure / Frisk / Harvest (unlocked)

Natural Cure: This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Frisk: The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift. #Molded

Harvest: At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot regrow it.

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 90
Atk: 9 (+)
Def: 6
SpA: 4 (-)
SpD: 6
Spe: 56
Size Class: 3
Weight Class: 3

Attacks:

Ally Switch
Astonish
Attract
Bestow
Block
Branch Poke
Brutal Swing
Bulldoze
Calm Mind
Confide
Confuse Ray
Curse
Cut
Dark Pulse
Destiny Bond
Dig
Disable
Double Team
Drain Punch
Dream Eater
Earthquake
Endure
Energy Ball
Facade
Feint Attack
Focus Blast
Forest's Curse
Foul Play
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Glide
Growth
Grudge
Hex
Hidden Power Fire
Hone Claws
Horn Leech
Hyper Beam
Imprison
Ingrain
Leaf Storm
Leech Seed
Magic Coat
Magical Leaf
Nature Power
Pain Split
Phantom Force
Poison Jab
Poltergeist
Power-Up Punch
Protect
Psychic
Reflect
Rest
Return
Rock Slide
Rock Smash
Role Play
Round
Safeguard
Secret Power
Seed Bomb
Shadow Ball
Shadow Claw
Skill Swap
Skitter Smack
Sleep Talk
Snore
Solar Beam
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Tackle
Telekinesis
Thief
Toxic
Trick
Trick Room
Venom Drench
Will-O-Wisp
Wood Hammer
Worry Seed
X-Scissor
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
Inviting TMan87 and his Volbeat and Houndoom to go on an adventure with me! I'll be bringing my Sableye and Astrolotl, both holding Leftovers.


Sableye [Sinter]

Stage: ★★★★★

Base Sableye

Type: Dark / Ghost

Abilities: Keen Eye / Stall / Prankster (Unlocked)

Nature: Quiet (+Special Attack, -Speed)

Stats:
HP: 80
Atk: 6
Def: 6
SpA: 6 (+)
SpD: 5
Spe: 43 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2

Mega Sableye

Type: Dark / Ghost

Abilities: Keen Eye / Stall / Prankster (Unlocked) / Magic Bounce (Mega)

Nature: Quiet (+Special Attack, -Speed)

Stats:
HP: 80
Atk: 6
Def: 9
SpA: 7 (+)
SpD: 8
Spe: 17 (-) (-10% Evasion)
Size Class: 1
Weight Class: 5

Attacks (119):

Physical

Aerial Ace
Astonish
Body Slam
Brick Break
Counter
Cut
Dig
Double-Edge
Drain Punch
Dynamic Punch
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gyro Ball
Headbutt
Ice Punch
Knock Off
Lash Out
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Burst
Natural Gift
Payback
Poison Jab
Poltergeist
Power-Up Punch
Punishment
Retaliate
Return
Rock Smash
Rock Tomb
Scratch
Secret Power
Seismic Toss
Shadow Claw
Shadow Sneak
Sucker Punch
Thief
Thunder Punch
Zen Headbutt

Special
Dark Pulse
Dazzling Gleam
Dream Eater
Hex
Hidden Power (Grass)
Icy Wind
Incinerate
Mud-Slap
Night Shade
Octazooka
Ominous Wind
Power Gem
Psychic
Round
Shadow Ball
Shock Wave
Signal Beam
Snarl
Snore
Water Pulse

Status
Ally Switch
Attract
Calm Mind
Captivate
Confide
Confuse Ray
Detect
Disable
Double Team
Embargo
Encore
Endure
Flash
Flatter
Foresight
Gravity
Helping Hand
Hone Claws
Imprison
Leer
Magic Coat
Mean Look
Metronome
Mimic
Moonlight
Nasty Plot
Nightmare
Pain Split
Protect
Psych Up
Quash
Rain Dance
Recover
Rest
Role Play
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Tickle
Torment
Toxic
Trick
Will-O-Wisp
Wonder Room

Astrolotl [Apodal]

Stage: ★★★☆☆

Type: Fire / Dragon

Abilities: Regenerator / Vital Spirit / Magician (Unlocked)

Nature: Quirky

Stats:
HP: 100
Atk: 8
Def: 5
SpA: 7
SpD: 5
Spe: 114
Size Class: 3
Weight Class: 3

Attacks (69):

Physical

Acrobatics
Breaking Swipe
Bulldoze
Dragon Claw
Dragon Rush
Dragon Tail
Explosion
Facade
Fire Lash
Flame Wheel
Flare Blitz
Fire Fang
Fire Punch
Knock Off
Outrage
Pound
Stomping Tantrum

Special
Dazzling Gleam
Dragon Breath
Dragon Pulse
Ember
Fire Blast
Fire Spin
Flamethrower
Heat Wave
Hyper Beam
Magical Leaf
Mystical Fire
Overheat
Round
Snore
Solar Beam
Stored Power
Swift
Twister

Status
Agility
Ally Switch
Attract
Baton Pass
Charm
Cosmic Power
Defog
Encore
Endure
Heal Bell
Healing Wish
Helping Hand
Imprison
Life Dew
Light Screen
Magic Coat
Metronome
Protect
Reflect
Rest
Safeguard
Sleep Talk
Spikes
Substitute
Sunny Day
Tail Whip
Taunt
Thunder Wave
Toxic
Trick
Will-O-Wisp
Wish
Work Up
Yawn
 
Doing a run with TheEver, I'm bringing Clefairy @ Life Orb and Incineroar @ Leftovers and she's bringing Mawile and Muk-A.

:ss/Clefairy:
Clefairy [???] (F)
Stage 3*
Types: Fairy

Abilities:
Cute Charm, Magic Guard, Friend Guard (Unlocked)

Nature: Bashful (no change)

Stats:
HP: 85
Atk: 4
Def: 4
SpA: 5
SpD: 5
Spe: 35
Size Class: 1
Weight Class: 1

Attacks:
After You
Ally Switch
Amnesia
Aromatherapy
Attract
Baton Pass
Belly Drum
Bestow
Bide
Blizzard
Body Slam
Bounce
Brick Break
Bubble Beam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Copycat
Cosmic Power
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Detect
Dig
Disarming Voice
Double Slap
Double Team
Double-Edge
Drain Punch
Draining Kiss
Dream Eater
Dynamic Punch
Echoed Voice
Encore
Endure
Facade
Fake Tears
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Punch
Follow Me
Frustration
Grass Knot
Gravity
Growl
Headbutt
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Tail
Life Dew
Light Screen
Lucky Chant
Magical Leaf
Mega Kick
Mega Punch
Meteor Mash
Metronome
Mimic
Minimize
Misty Terrain
Moonblast
Moonlight
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Play Rough
Pound
Power-Up Punch
Present
Protect
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Sing
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Splash
Spotlight
Stealth Rock
Stored Power
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Take Down
Telekinesis
Teleport
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Tickle
Toxic
Tri Attack
Trick
Uproar
Wake-Up Slap
Water Gun
Water Pulse
Wish
Wonder Room
Work Up
Zap Cannon
Zen Headbutt
:ss/Incineroar:
Incineroar [Isabella] (F)
Stage 3*
Types: Fire, Dark

Abilities:
Blaze, Intimidate

Nature: Bashful (no effect)

Stats:
HP: 95
Atk: 8
Def: 7
SpA: 6
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 4

Attacks:
Acrobatics
Assurance
Attract
Bite
Blaze Kick
Body Slam
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Close Combat
Confide
Cross Chop
Crunch
Dark Pulse
Darkest Lariat
Double Kick
Double Team
Drain Punch
Earthquake
Embargo
Ember
Endure
Facade
Fake Out
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Growl
Heat Crash
Heat Wave
Hidden Power (Psychic)
Hyper Beam
Iron Head
Leech Life
Leer
Lick
Low Kick
Low Sweep
Mega Kick
Mega Punch
Nasty Plot
Outrage
Overheat
Parting Shot
Pay Day
Power Trip
Protect
Quash
Rest
Return
Revenge
Reversal
Roar
Round
Scary Face
Scratch
Shadow Claw
Sleep Talk
Snarl
Snore
Stomping Tantrum
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Taunt
Thrash
Throat Chop
Thunder Punch
Torment
Toxic
U-turn
Will-O-Wisp
Work Up
 

TheEver

It's beauty and rage!
is a Pre-Contributor
Confirming the above with :mawile: Rage the Mawile @ :life-orb: Life Orb and :muk-alola: Alchemy the Muk-A @ :leftovers: Leftovers.


Rage
Mawile
★★★★☆

"Like a beauty without rage."

Types:

Abilities: Hyper Cutter / Intimidate / Sheer Force (Unlocked)
Nature: Careful (+2 SpD, -1 SpA)

Stats
HP: 80
Atk: 6
Def: 6
SpA: 3 (-)
SpD: 6 (+)
Spe: 50
Size Class: 1
Weight Class: 2

Attacks (109)
Ancient Power
Assurance
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Brutal Swing
Captivate
Charge Beam
Confide
Counter
Crunch
Dark Pulse
Double Team
Double-Edge
Draining Kiss
Dynamic Punch
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Headbutt
Helping Hand
Hidden Power (Water)
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Knock Off
Laser Focus
Last Resort
Magnet Rise
Mega Kick
Mega Punch
Metal Burst
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Pain Split
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psych Up
Psychic Fangs
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Sing
Slam
Sleep Talk
Sludge Bomb
Snatch
Snore
Solar Beam
Spit Up
Stealth Rock
Steel Beam
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vice Grip

Alchemy
Muk-A
★★★☆☆

"Alchemy, alchemy
Tell me what you've done to me."


Types:

Abilities: Poison Touch / Gluttony / Power of Alchemy (Unlocked)
Nature: Serious

Stats
HP: 100
Atk: 8
Def: 6
SpA: 5
SpD: 7
Spe: 50
Size Class: 2
Weight Class: 4

Attacks (72)
Acid Armor
Acid Spray
Assurance
Attract
Belch
Bite
Brick Break
Brutal Swing
Clear Smog
Confide
Crunch
Curse
Dark Pulse
Disable
Double Team
Embargo
Explosion
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Frustration
Giga Impact
Gunk Shot
Harden
Hidden Power (Grass)
Hyper Beam
Imprison
Infestation
Knock Off
Mean Look
Memento
Minimize
Payback
Poison Fang
Poison Gas
Poison Jab
Pound
Power-Up Punch
Protect
Pursuit
Quash
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Scary Face
Screech
Shadow Ball
Shadow Sneak
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Spit Up
Spite
Stockpile
Stone Edge
Substitute
Sunny Day
Swagger
Swallow
Taunt
Thief
Torment
Toxic
Venom Drench
Venoshock
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Inviting TMan87 and his Volbeat and Houndoom to go on an adventure with me! I'll be bringing my Sableye and Astrolotl, both holding Leftovers.


Sableye [Sinter]

Stage: ★★★★★

Base Sableye

Type: Dark / Ghost

Abilities: Keen Eye / Stall / Prankster (Unlocked)

Nature: Quiet (+Special Attack, -Speed)

Stats:
HP: 80
Atk: 6
Def: 6
SpA: 6 (+)
SpD: 5
Spe: 43 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2

Mega Sableye

Type: Dark / Ghost

Abilities: Keen Eye / Stall / Prankster (Unlocked) / Magic Bounce (Mega)

Nature: Quiet (+Special Attack, -Speed)

Stats:
HP: 80
Atk: 6
Def: 9
SpA: 7 (+)
SpD: 8
Spe: 17 (-) (-10% Evasion)
Size Class: 1
Weight Class: 5

Attacks (119):

Physical

Aerial Ace
Astonish
Body Slam
Brick Break
Counter
Cut
Dig
Double-Edge
Drain Punch
Dynamic Punch
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gyro Ball
Headbutt
Ice Punch
Knock Off
Lash Out
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Burst
Natural Gift
Payback
Poison Jab
Poltergeist
Power-Up Punch
Punishment
Retaliate
Return
Rock Smash
Rock Tomb
Scratch
Secret Power
Seismic Toss
Shadow Claw
Shadow Sneak
Sucker Punch
Thief
Thunder Punch
Zen Headbutt

Special
Dark Pulse
Dazzling Gleam
Dream Eater
Hex
Hidden Power (Grass)
Icy Wind
Incinerate
Mud-Slap
Night Shade
Octazooka
Ominous Wind
Power Gem
Psychic
Round
Shadow Ball
Shock Wave
Signal Beam
Snarl
Snore
Water Pulse

Status
Ally Switch
Attract
Calm Mind
Captivate
Confide
Confuse Ray
Detect
Disable
Double Team
Embargo
Encore
Endure
Flash
Flatter
Foresight
Gravity
Helping Hand
Hone Claws
Imprison
Leer
Magic Coat
Mean Look
Metronome
Mimic
Moonlight
Nasty Plot
Nightmare
Pain Split
Protect
Psych Up
Quash
Rain Dance
Recover
Rest
Role Play
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Tickle
Torment
Toxic
Trick
Will-O-Wisp
Wonder Room

Astrolotl [Apodal]

Stage: ★★★☆☆

Type: Fire / Dragon

Abilities: Regenerator / Vital Spirit / Magician (Unlocked)

Nature: Quirky

Stats:
HP: 100
Atk: 8
Def: 5
SpA: 7
SpD: 5
Spe: 114
Size Class: 3
Weight Class: 3

Attacks (69):

Physical

Acrobatics
Breaking Swipe
Bulldoze
Dragon Claw
Dragon Rush
Dragon Tail
Explosion
Facade
Fire Lash
Flame Wheel
Flare Blitz
Fire Fang
Fire Punch
Knock Off
Outrage
Pound
Stomping Tantrum

Special
Dazzling Gleam
Dragon Breath
Dragon Pulse
Ember
Fire Blast
Fire Spin
Flamethrower
Heat Wave
Hyper Beam
Magical Leaf
Mystical Fire
Overheat
Round
Snore
Solar Beam
Stored Power
Swift
Twister

Status
Agility
Ally Switch
Attract
Baton Pass
Charm
Cosmic Power
Defog
Encore
Endure
Heal Bell
Healing Wish
Helping Hand
Imprison
Life Dew
Light Screen
Magic Coat
Metronome
Protect
Reflect
Rest
Safeguard
Sleep Talk
Spikes
Substitute
Sunny Day
Tail Whip
Taunt
Thunder Wave
Toxic
Trick
Will-O-Wisp
Wish
Work Up
Yawn
Yes.

Volbeat [Sora] (Male)
Stage: ★★★ ⭒ ⭒
Types: Bug

Abilities:
Illuminate / Swarm / Prankster (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
85
Atk: 5
Def: 6
SpA: 4
SpD: 6
Spe: 85
Size Class: 1
Weight Class: 2

Attacks:
Acrobatics
Aerial Ace
Attract
Baton Pass
Brick Break
Bug Buzz
Captivate
Charge Beam
Confide
Confuse Ray
Dazzling Gleam
Dizzy Punch
Double Team
Double-Edge
Encore
Endure
Facade
Flash
Fling
Focus Punch
Frustration
Giga Drain
Helping Hand
Hidden Power [Water]
Infestation
Light Screen
Lunge
Moonlight
Natural Gift
Play Nice
Play Rough
Power-Up Punch
Protect
Psych Up
Quick Attack
Rain Dance
Rest
Return
Roost
Round
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sleep Talk
Solar Beam
Struggle Bug
Substitute
Sunny Day
Swagger
Tackle
Tail Glow
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Trick
U-turn
Water Pulse
Zen Headbutt

Houndoom [Maverick] (Male)
Stage: ★★★ ⭒ ⭒
Types: Dark / Fire

Abilities:
Early Bird / Flash Fire / Unnerve (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
90
Atk: 7
Def: 4
SpA: 8
SpD: 6
Spe: 95
Size Class: 3
Weight Class: 3

Attacks:
Attract
Beat Up
Bite
Captivate
Confide
Counter
Crunch
Curse
Dark Pulse
Destiny Bond
Detect
Double Team
Dream Eater
Embargo
Ember
Endure
Facade
Feint
Feint Attack
Fire Blast
Fire Fang
Fire Spin
Flame Charge
Flamethrower
Foul Play
Frustration
Giga Impact
Headbutt
Hidden Power [Grass]
Howl
Hyper Beam
Incinerate
Inferno
Iron Tail
Leer
Mud-Slap
Nasty Plot
Natural Gift
Nightmare
Odor Sleuth
Overheat
Payback
Protect
Punishment
Pursuit
Rage
Rest
Retaliate
Return
Reversal
Roar
Rock Smash
Round
Secret Power
Shadow Ball
Sleep Talk
Sludge Bomb
Smog
Snarl
Snatch
Snore
Solar Beam
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Thief
Thunder Fang
Torment
Toxic
Will-O-Wisp

Queue:
Florina Liastacia & LouisCyphre (Pumpkaboo-A & Trevenant/Swoobat & Excadrill) (unconfirmed)
Mowtom & TMan87 (Sableye & Astrolotl/Volbeat & Houndoom)
 
Inviting XenonHero126 on a Halloween trip.

I am bringing Poliwrath with Muscle Band and Glalie with Wise Glasses.

Expecting Xenon to bring Talonflame and Scizor.


Poliwrath [Poseidon] (M)
Nature: Serious (No Change)
Stage: 3

Profile:
Attitude:
Background:

Type:

Water/Fighting

Abilities:
Water Absorb/Damp/Swift Swim

Stats:


HP: 95
Atk: Rank 7
Def: Rank 7
SpA: Rank 5
SpD: Rank 7
Spe: 70
Size Class: 2
Weight Class: 4

Attacks:
Amnesia
Attract
Belly Drum
Bide
Blizzard
Body Slam
Brick Break
Bubble
Bubble Beam
Bulk Up
Bulldoze
Captivate
Circle Throw
Close Combat
Confide
Counter
Curse
Darkest Lariat
Defense Curl
Detect
Dig
Dive
Double Slap
Double Team
Double-Edge
Drain Punch
Dynamic Punch
Earth Power
Earthquake
Encore
Endeavor
Endure
Facade
Fissure
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Hail
Haze
Headbutt
Helping Hand
Hidden Power Electric
High Horsepower
Hydro Pump
Hyper Beam
Hypnosis
Ice Ball
Ice Beam
Ice Punch
Icy Wind
Liquidation
Low Sweep
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Mist
Mud Bomb
Mud Shot
Mud-Slap
Muddy Water
Natural Gift
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Psychic
Psywave
Rage
Rain Dance
Refresh
Rest
Return
Reversal
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Seismic Toss
Skull Bash
Sleep Talk
Snore
Splash
Strength
Submission
Substitute
Superpower
Surf
Swagger
Take Down
Thief
Throat Chop
Toxic
Wake-Up Slap
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Work Up



Glalie [Ivan] (M)
Nature: Quirky (No Change)
Stage: 5

Profile:
This Pokemon's character is, as yet, unknown.



Ability:
Refrigerate

Stats:

HP: 90
Atk: Rank 9
Def: Rank 6
SpA: Rank 9
SpD: Rank 6
Spe: 100
Size Class: 4
Weight Class: 8


Type:
Ice

Abilities:
Inner Focus/Ice Body/Moody

Stats:


HP: 90
Atk: Rank 6
Def: Rank 6
SpA: Rank 6
SpD: Rank 6
Spe: 80
Size Class: 3
Weight Class: 6

Attacks:
Astonish
Attract
Avalanche
Bide
Bite
Blizzard
Block
Body Slam
Bulldoze
Captivate
Confide
Crunch
Dark Pulse
Defense Curl
Disable
Double Team
Double-Edge
Earthquake
Endure
Explosion
Facade
Fake Tears
Flash
Freeze-Dry
Frost Breath
Frustration
Giga Impact
Gyro Ball
Hail
Headbutt
Hex
Hidden Power Fire
Hyper Beam
Ice Beam
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Iron Head
Laser Focus
Leer
Light Screen
Mimic
Natural Gift
Payback
Powder Snow
Protect
Rain Dance
Rest
Return
Rollout
Round
Safeguard
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Sheer Cold
Signal Beam
Sing
Sleep Talk
Snore
Spikes
Spite
Steel Roller
Substitute
Super Fang
Swagger
Switcheroo
Taunt
Torment
Toxic
Water Pulse
Weather Ball
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Lou and I will be challenging the Harvest King! I'll be bringing Pumpkaboo-A @ Ring Target and Trevenant @ Enigma Berry
Lou will bring Swoobat and Excadrill
:xy/pumpkaboo:
Pumpkaboo [All Hallow's Reave] (Female)

Stage 3/5

Types: Ghost/Grass

STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.

STAB; immunity to Leech Seed and all moves tagged as #Powder.

Abilities:

Pickup / Frisk / Insomnia (unlocked)

Pickup: This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.

Frisk: The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift. #Molded

Insomnia: This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack is increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 80
Atk: 5
Def: 5
SpA: 3
SpD: 4
Spe: 51
Size Class: 1
Weight Class: 1

Attacks:

Ally Switch
Astonish
Attract
Bestow
Bullet Seed
Charge Beam
Confide
Confuse Ray
Curse
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Endure
Energy Ball
Explosion
Facade
Fire Blast
Flame Charge
Flamethrower
Flash
Foul Play
Frustration
Giga Drain
Grass Knot
Gyro Ball
Hex
Hidden Power Fire
Imprison
Incinerate
Leech Seed
Light Screen
Mystical Fire
Nature Power
Pain Split
Protect
Psychic
Razor Leaf
Rest
Return
Rock Slide
Rock Smash
Round
Safeguard
Scary Face
Secret Power
Seed Bomb
Shadow Ball
Shadow Sneak
Skill Swap
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Substitute
Sunny Day
Swagger
Thief
Toxic
Trick
Trick Room
Trick-or-Treat
Will-O-Wisp
Worry Seed

:xy/trevenant:
Trevenant [Treebeard] (Male)

Stage 4/5

Types: Ghost/Grass

STAB; cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.

STAB; immunity to Leech Seed and all moves tagged as #Powder.

Abilities:

Natural Cure / Frisk / Harvest (unlocked)

Natural Cure: This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Frisk: The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift. #Molded

Harvest: At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot regrow it.

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 90
Atk: 9 (+)
Def: 6
SpA: 4 (-)
SpD: 6
Spe: 56
Size Class: 3
Weight Class: 3

Attacks:

Ally Switch
Astonish
Attract
Bestow
Block
Branch Poke
Brutal Swing
Bulldoze
Calm Mind
Confide
Confuse Ray
Curse
Cut
Dark Pulse
Destiny Bond
Dig
Disable
Double Team
Drain Punch
Dream Eater
Earthquake
Endure
Energy Ball
Facade
Feint Attack
Focus Blast
Forest's Curse
Foul Play
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Glide
Growth
Grudge
Hex
Hidden Power Fire
Hone Claws
Horn Leech
Hyper Beam
Imprison
Ingrain
Leaf Storm
Leech Seed
Magic Coat
Magical Leaf
Nature Power
Pain Split
Phantom Force
Poison Jab
Poltergeist
Power-Up Punch
Protect
Psychic
Reflect
Rest
Return
Rock Slide
Rock Smash
Role Play
Round
Safeguard
Secret Power
Seed Bomb
Shadow Ball
Shadow Claw
Skill Swap
Skitter Smack
Sleep Talk
Snore
Solar Beam
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Tackle
Telekinesis
Thief
Toxic
Trick
Trick Room
Venom Drench
Will-O-Wisp
Wood Hammer
Worry Seed
X-Scissor
I will finally accept this. I will bring :swoobat:Cassandra @ :power lens:Power Lens and :excadrill:Brigandine@ :dowsing machine:Barometer.


Cassandra (Swoobat ♀)
★★★ ⭒ ⭒

Docile nature ( +None, -None )
Typing: Psychic/Flying
Abilities: Unaware, Klutz HA: Simple
Name Etymology:
A daughter of King Priam and Queen Hecuba of Troy in Greek myth. Blessed by Apollo with the gift of prophecy, but cursed by him to be believed by no one.

Attitude and Motive:
Cassandra is jovial and pleasant, an experienced and avid listener, and just an all-round laid back friend to those in need of one.

History:
One of Lou's earliest Pokemon. Her return was foretold in the smoke and ash of the dying age, and thunder shall peal and crack the earth at her coming. The fields shall wither upon her arrival, the seas shall be as tar, and thereafter the last song of man shall chronicle their lament. Turn your eyes from the glory of her countenance, and allow the dread of her presence to fill you and purge all else.

Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Size: 2
Loading...
Loading...
Moves
Acrobatics
Aerial Ace
Air Cutter
Air Slash
Ally Switch
Amnesia
Assurance
Attract
Baton Pass
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confusion
Double Team
Dream Eater
Embargo
Endeavor
Endure
Energy Ball
Facade
Fake Tears
Flash
Flatter
Fly
Frustration
Future Sight
Giga Drain
Giga Impact
Gust
Gyro Ball
Heart Stamp
Heat Wave
Helping Hand
Hidden Power [Fairy]
Hyper Beam
Imprison
Knock Off
Light Screen
Nasty Plot
Odor Sleuth
Pluck
Protect
Psych Up
Psychic
Psychic Fangs
Psycho Cut
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Return
Roost
Round
Safeguard
Secret Power
Shadow Ball
Simple Beam
Skill Swap
Sleep Talk
Snore
Speed Swap
Steel Wing
Stored Power
Substitute
Supersonic
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Thief
Thunder Wave
Torment
Toxic
Trick
Trick Room
U-turn
Uproar
Venom Drench
Zen Headbutt

Brigandine (Excadrill ♀)
★★★ ⭒ ⭒

Docile nature ( +None, -None )
Typing: Ground/Steel
Abilities: Sand Rush, Sand Force HA: Mold Breaker
Name Etymology:
A light suit of Middle Age mail, and a staple of common infantry of the era. It consisted of light strips of metal sandwiched between layers of fabric.

Attitude and Motive:


History:

Loading...
Loading...
Defen.: 5
Sp.Atk: 4
Sp.Def: 5
Speed: 88
Loading...
Loading...

Moves
Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power [Ice]
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor
 

Dusk Mage Necrozma

formerly XenonHero126
Accepting Maxim’s invitation with Glaive (Scizor) @ Metronome and Aviarice (Talonflame) @ Life Orb
:ss/scizor:
Scizor [Glaive] (male)
Stage: 3
Types: Bug/Steel

Has grown more serene but retains his love for battle. Resentful that his new metal coating makes it impossible to fly long distances.
"Hmm... very well. I shall lead us to victory!"

Abilities:
Swarm / Technician / Light Metal (H) [UNLOCKED]

Nature: Serious

Stats:
HP:
85
Atk: 9
Def: 7
SpA: 4
SpD: 6
Spe: 65
Size Class: 3
Weight Class: 5

Attacks:
Acrobatics
Aerial Ace
Agility
Air Slash
Assurance
Attract
Baton Pass
Bide
Brick Break
Brutal Swing
Bug Buzz
Bullet Punch
Captivate
Confide
Counter
Cross Poison
Curse
Cut
Defog
Detect
Double Hit
Double Team
Double-Edge
Endure
Facade
False Swipe
Feint
Flash Cannon
Fling
Focus Energy
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power [Water]
Hyper Beam
Iron Defense
Iron Head
Laser Focus
Leer
Light Screen
Metal Claw
Mimic
Natural Gift
Night Slash
Protect
Psycho Cut
Pursuit
Quick Attack
Quick Guard
Rage
Rain Dance
Razor Wind
Rest
Return
Reversal
Rock Smash
Roost
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Silver Wind
Skull Bash
Slash
Sleep Talk
Snore
Steel Wing
Strength
Struggle Bug
Substitute
Sunny Day
Superpower
Swagger
Swift
Swords Dance
Take Down
Thief
Toxic
U-turn
Vacuum Wave
Venoshock
Wing Attack
X-Scissor
:ss/talonflame:
Talonflame [Aviarice] (Female)
Stage: 3
Types: Fire/Flying

Intent on outperforming her allies in all aspects. Likes to find little trinkets and tokens to decorate her nest.

Abilities:
Flame Body / Gale Wings (HA) [UNLOCKED]

Nature: Hardy

Stats:
HP:
90
Atk: 6
Def: 5
SpA: 5
SpD: 5
Spe: 126
Size Class: 2
Weight Class: 2

Attacks:
Acrobatics
Aerial Ace
Agility
Attract
Brave Bird
Bulk Up
Confide
Defog
Double Team
Ember
Endure
Facade
Feint
Fire Blast
Fire Spin
Flail
Flame Charge
Flamethrower
Flare Blitz
Fly
Frustration
Giga Impact
Growl
Heat Wave
Hidden Power [Ground]
Hone Claws
Hurricane
Hyper Beam
Incinerate
Me First
Natural Gift
Overheat
Peck
Protect
Quick Attack
Quick Guard
Razor Wind
Rest
Return
Roost
Round
Secret Power
Sleep Talk
Snatch
Snore
Solar Beam
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tackle
Tailwind
Taunt
Thief
Toxic
U-turn
Will-O-Wisp
Work Up
 
Challenging with Florina Liastacia! :lopunny: Lola the Lopunny will be holding a :choice band: Choice Band and :sableye: Sneakers the Sableye will be holding :leftovers: Leftovers.

:bw/lopunny:
Lopunny: Lola - Female - Stage 3
Types: Normal
Abilities: Cute Charm / Klutz / (Unlocked) Limber
Profile:
Lola is very intense and sharp. She dislikes it when others can't keep up with her quick thinking because then that means she has to slow down and explain things which is a waste of time in her opinion. Naturally, this means she doesn't really like working with Sheldon which is a barrier that hopefully can be overcome in the future. She loves to play basketball because she aspires to one day be able to Mega Evolve into the Fighting-type Mega Lopunny!

How They Met:
While Doduodrio's team was on a hike, Sheldon strayed from the group and ran into Lola. He'd forgotten where he was and why he was in the forest, so Lola tried to help him. After a few frustrating hours of searching on her part and a few panicked hours of searching on Doduodrio's part, Sheldon was finally reunited with the rest of the team. Lola thought Sheldon was extremely incompetent, so she decided to join the team to keep a better eye on him.

Name Origins:
Lopunny. Lola. Also, Lola is not a reference to Lola Bunny (TMan87 thought it was a reference to her lol). Just a really startling coincidence. Why not draw a little inspiration from her, though?
Hidden Power: Dark
Nature: Serious (+10% Spe, -10% Spe)
HP: 85
Atk: 6
Def: 6
SpA: 4
SpD: 7
Spe: 105

Size Class: 2
Weight Class: 3
Acrobatics
After You
Agility
Assurance
Attract
Aura Sphere
Baby-Doll Eyes
Baton Pass
Blizzard
Bounce
Brutal Swing
Captivate
Charge Beam
Charm
Circle Throw
Close Combat
Confide
Copycat
Cosmic Power
Cut
Defense Curl
Dig
Dizzy Punch
Double Hit
Double Kick
Double Team
Drain Punch
Encore
Endure
Entrainment
Facade
Fake Out
Fake Tears
Fire Punch
Flail
Flatter
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Giga Impact
Grass Knot
Headbutt
Healing Wish
Helping Hand
Hidden Power
High Jump Kick
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Iron Tail
Jump Kick
Low Kick
Low Sweep
Magic Coat
Mega Kick
Mega Punch
Mirror Coat
Mud Sport
Natural Gift
Payback
Play Rough
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Retaliate
Return
Reversal
Rock Smash
Rototiller
Round
Secret Power
Shadow Ball
Shock Wave
Sky Uppercut
Sleep Talk
Snore
Solar Beam
Splash
Strength
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Switcheroo
Teeter Dance
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
U-turn
Uproar
Water Pulse
Work Up
:bw/sableye:
Sableye: Sneakers - Male - Stage 3
Types: Dark / Ghost
Abilities: Keen Eye / Stall / (Unlocked) Prankster
Profile:
Sneakers will sneak around craftily, setting up pranks for unsuspecting people and Pokemon, then cackling with glee as his plots succeed. Then he runs away before his victims can do anything about it. But that's not all. Sneakers is also a fan of groan-inducing puns... What does a ghost say when they can't reach the top shelf? "Give me a BOO-st!"

How They Met:
After hearing someone knock on the door and then a giggle followed by a "Trick or treat," Lola opened the door. Sneakers sat on the doorstep with a small costume and a little paper bag waiting for candy. ...But it wasn't even Halloween yet. But Sneakers was very patient. He waited... and waited... and waited...... until Lola caved and gave him a Snickers bar. As she handed it to him, she was shocked by a hand buzzer! (naturally) Then Sneakers dashed inside the house and lodged himself in the pantry every since, pranking people who open the pantry door.

Name Origins:
Sableye is pretty sneaky, and I liked the name Sneakers!
Hidden Power: Grass
Nature: Quirky (+10% SpD, -10% SpD)
HP: 80
Atk: 6
Def: 6
SpA: 5
SpD: 5
Spe: 50

Size Class: 1
Weight Class: 2
Aerial Ace
Ally Switch
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Disable
Double Team
Drain Punch
Dream Eater
Embargo
Encore
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Swipes
Gyro Ball
Helping Hand
Hex
Hidden Power (Grass)
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Low Kick
Low Sweep
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Moonlight
Nasty Plot
Natural Gift
Night Shade
Payback
Poison Jab
Power Gem
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Sleep Talk
Snarl
Snatch
Snore
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Torment
Toxic
Trick
Water Pulse
Will-O-Wisp
Wonder Room
Zen Headbutt

Queue:
Doduodrio & Florina Liastacia (Unaccepted) [Ref: ???]
 
Inviting Gemini Taurus to go trick-or-treating together.


Darmanitan-G (F) If/If
Stage: 3*
Type: Ice | Ice/Fire
Ability: Gorilla Tactics/Zen Mode (U)
Nature: Serious

Stats:
HP:
100
Atk: 10
Def: 4
SpA: 3
SpD: 4
Spe: 95
Size Class: 3
Weight Class: 5

Zen Mode Stats:
HP:
100
Atk: 11
Def: 4
SpA: 3
SpD: 4
Spe: 135
Size Class: 3
Weight Class: 5

Moves:
Attract
Avalanche
Belly Drum
Bite
Blizzard
Body Press
Body Slam
Brick Break
Bulk Up
Bulldoze
Dig
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Freeze-Dry
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Headbutt
Heat Wave
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icicle Crash
Incinerate
Iron Defense
Iron Head
Mega Kick
Mega Punch
Overheat
Payback
Powder Snow
Power-Up Punch
Protect
Psychic
Rest
Reversal
Rock Slide
Rock Tomb
Round
Sleep Talk
Snore
Solar Beam
Stone Edge
Substitute
Sunny Day
Superpower
Tackle
Take Down
Taunt
Thief
Thrash
U-turn
Uproar
Will-O-Wisp
Work Up
Yawn
Zen Headbutt
:ss/Clefairy:
Clefairy [Gemini]
Stage 3*
Types: Fairy

Abilities:
Cute Charm, Magic Guard, Friend Guard (Unlocked)

Nature: Bashful (no change)

Stats:
HP: 85
Atk: 4
Def: 4
SpA: 5
SpD: 5
Spe: 35
Size Class: 1
Weight Class: 1

Attacks:
After You
Ally Switch
Amnesia
Aromatherapy
Attract
Baton Pass
Belly Drum
Bestow
Bide
Blizzard
Body Slam
Bounce
Brick Break
Bubble Beam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Copycat
Cosmic Power
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Detect
Dig
Disarming Voice
Double Slap
Double Team
Double-Edge
Drain Punch
Draining Kiss
Dream Eater
Dynamic Punch
Echoed Voice
Encore
Endure
Facade
Fake Tears
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Punch
Follow Me
Frustration
Grass Knot
Gravity
Growl
Headbutt
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Tail
Life Dew
Light Screen
Lucky Chant
Magical Leaf
Mega Kick
Mega Punch
Meteor Mash
Metronome
Mimic
Minimize
Misty Terrain
Moonblast
Moonlight
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Play Rough
Pound
Power-Up Punch
Present
Protect
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Sing
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Splash
Spotlight
Stealth Rock
Stored Power
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Take Down
Telekinesis
Teleport
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Tickle
Toxic
Tri Attack
Trick
Uproar
Wake-Up Slap
Water Gun
Water Pulse
Wish
Wonder Room
Work Up
Zap Cannon
Zen Headbutt
 
Inviting shadowpea to do a run with my Furret @ Expert Belt :expert belt: and Clefable @ Life Orb :life orb: and his Mawile and Muk-A

:ss/furret:
Fletcher the Furret (M)
Stage 3*
Hidden Power Type: Flying
Type(s): Normal
Abilities: Run Away/Keen Eye/Frisk (HA, Unlocked)
Nature: Quirky
Stats:
HP: 90
Atk: 6
Def: 5
SpA: 4
SpD: 4
Spe: 90
Size Class: 3
Weight Class: 3
Moves:
Agility
Amnesia
Assist
Attract
Baby-Doll Eyes
Baton Pass
Blizzard
Brick Break
Brutal Swing
Captivate
Charge Beam
Charm
Coil
Confide
Covet
Curse
Cut
Defense Curl
Detect
Dig
Double Team
Double-Edge
Dynamic Punch
Echoed Voice
Endure
Facade
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Follow Me
Foresight
Frustration
Fury Cutter
Fury Swipes
Giga Impact
Grass Knot
Growl
Headbutt
Helping Hand
Hidden Power (Flying)
Hone Claws
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Iron Tail
Last Resort
Me First
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Pursuit
Quick Attack
Rain Dance
Rest
Retaliate
Return
Reversal
Rock Smash
Rollout
Round
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Slam
Slash
Sleep Talk
Snore
Solar Beam
Strength
Substitute
Sucker Punch
Sunny Day
Surf
Swagger
Swift
Tackle
Thief
Thunder
Thunderbolt
Thunder Punch
Toxic
Trick
U-turn
Water Pulse
Whirlpool
Work Up
:ss/clefable:
Clover the Clefable (F)
Stage 4*
Hidden Power Type: Ground
Type(s): Fairy
Abilities: Cute Charm/Magic Guard/Unaware (HA, Unlocked)
Nature: Bold (-1 Attack, +2 Defense)
Stats:
HP: 95
Atk: 4 (-)
Def: 7 (+)
SpA: 7
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 3
Moves:
After You
Ally Switch
Amnesia
Aromatherapy
Attract
Baton Pass
Belly Drum
Bestow
Bide
Blizzard
Body Slam
Bounce
Brick Break
Bubble Beam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Copycat
Cosmic Power
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Detect
Dig
Disarming Voice
Dizzy Punch
Double Slap
Double Team
Double-Edge
Drain Punch
Draining Kiss
Dream Eater
Dual Wingbeat
Dynamic Punch
Echoed Voice
Encore
Endeavor
Endure
Facade
Fake Tears
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Tail
Knock Off
Laser Focus
Last Resort
Life Dew
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Meteor Beam
Meteor Mash
Metronome
Mimic
Minimize
Misty Explosion
Misty Terrain
Moonblast
Moonlight
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Petal Dance
Play Rough
Pound
Power-Up Punch
Present
Protect
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Smash
Role Play
Rollout
Round
Safeguard
Scary Face
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
Snatch
Snore
Soft-Boiled
Solar Beam
Splash
Spotlight
Stealth Rock
Stored Power
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Take Down
Telekinesis
Teleport
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Tickle
Toxic
Tri Attack
Trick
Uproar
Wake-Up Slap
Water Gun
Water Pulse
Wish
Wonder Room
Work Up
Zap Cannon
Zen Headbutt

Queue:
Doduodrio & Florina Liastacia (Unaccepted) (Sableye & Lopunny/??? & ???) [Ref: ???]
Ooraloo & Gemini Taurus (Unnacepted) (Clefairy & Darmanitan-G/??? & ???) [Ref: ???]
HydrogenHydreigon & shadowpea (Unaccepted) (Furret & Clefable/Mawile & Muk-A) [Ref: ???]
 
Challenging with Florina Liastacia! :lopunny: Lola the Lopunny will be holding a :choice band: Choice Band and :sableye: Sneakers the Sableye will be holding :leftovers: Leftovers.

:bw/lopunny:
Lopunny: Lola - Female - Stage 3
Types: Normal
Abilities: Cute Charm / Klutz / (Unlocked) Limber
Profile:
Lola is very intense and sharp. She dislikes it when others can't keep up with her quick thinking because then that means she has to slow down and explain things which is a waste of time in her opinion. Naturally, this means she doesn't really like working with Sheldon which is a barrier that hopefully can be overcome in the future. She loves to play basketball because she aspires to one day be able to Mega Evolve into the Fighting-type Mega Lopunny!

How They Met:
While Doduodrio's team was on a hike, Sheldon strayed from the group and ran into Lola. He'd forgotten where he was and why he was in the forest, so Lola tried to help him. After a few frustrating hours of searching on her part and a few panicked hours of searching on Doduodrio's part, Sheldon was finally reunited with the rest of the team. Lola thought Sheldon was extremely incompetent, so she decided to join the team to keep a better eye on him.

Name Origins:
Lopunny. Lola. Also, Lola is not a reference to Lola Bunny (TMan87 thought it was a reference to her lol). Just a really startling coincidence. Why not draw a little inspiration from her, though?
Hidden Power: Dark
Nature: Serious (+10% Spe, -10% Spe)
HP: 85
Atk: 6
Def: 6
SpA: 4
SpD: 7
Spe: 105

Size Class: 2
Weight Class: 3
Acrobatics
After You
Agility
Assurance
Attract
Aura Sphere
Baby-Doll Eyes
Baton Pass
Blizzard
Bounce
Brutal Swing
Captivate
Charge Beam
Charm
Circle Throw
Close Combat
Confide
Copycat
Cosmic Power
Cut
Defense Curl
Dig
Dizzy Punch
Double Hit
Double Kick
Double Team
Drain Punch
Encore
Endure
Entrainment
Facade
Fake Out
Fake Tears
Fire Punch
Flail
Flatter
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Giga Impact
Grass Knot
Headbutt
Healing Wish
Helping Hand
Hidden Power
High Jump Kick
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Iron Tail
Jump Kick
Low Kick
Low Sweep
Magic Coat
Mega Kick
Mega Punch
Mirror Coat
Mud Sport
Natural Gift
Payback
Play Rough
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Retaliate
Return
Reversal
Rock Smash
Rototiller
Round
Secret Power
Shadow Ball
Shock Wave
Sky Uppercut
Sleep Talk
Snore
Solar Beam
Splash
Strength
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Switcheroo
Teeter Dance
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
U-turn
Uproar
Water Pulse
Work Up
:bw/sableye:
Sableye: Sneakers - Male - Stage 3
Types: Dark / Ghost
Abilities: Keen Eye / Stall / (Unlocked) Prankster
Profile:
Sneakers will sneak around craftily, setting up pranks for unsuspecting people and Pokemon, then cackling with glee as his plots succeed. Then he runs away before his victims can do anything about it. But that's not all. Sneakers is also a fan of groan-inducing puns... What does a ghost say when they can't reach the top shelf? "Give me a BOO-st!"

How They Met:
After hearing someone knock on the door and then a giggle followed by a "Trick or treat," Lola opened the door. Sneakers sat on the doorstep with a small costume and a little paper bag waiting for candy. ...But it wasn't even Halloween yet. But Sneakers was very patient. He waited... and waited... and waited...... until Lola caved and gave him a Snickers bar. As she handed it to him, she was shocked by a hand buzzer! (naturally) Then Sneakers dashed inside the house and lodged himself in the pantry every since, pranking people who open the pantry door.

Name Origins:
Sableye is pretty sneaky, and I liked the name Sneakers!
Hidden Power: Grass
Nature: Quirky (+10% SpD, -10% SpD)
HP: 80
Atk: 6
Def: 6
SpA: 5
SpD: 5
Spe: 50

Size Class: 1
Weight Class: 2
Aerial Ace
Ally Switch
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Disable
Double Team
Drain Punch
Dream Eater
Embargo
Encore
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Swipes
Gyro Ball
Helping Hand
Hex
Hidden Power (Grass)
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Low Kick
Low Sweep
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Moonlight
Nasty Plot
Natural Gift
Night Shade
Payback
Poison Jab
Power Gem
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Sleep Talk
Snarl
Snatch
Snore
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Torment
Toxic
Trick
Water Pulse
Will-O-Wisp
Wonder Room
Zen Headbutt

Queue:
Doduodrio & Florina Liastacia (Unaccepted) [Ref: ???]
Did someone call for a superhero?

Bringing Roserade @ Rocky Helmet and Wigglytuff @ Enigma Stone
:ss/roserade:
Roserade [Lemonade] (Female)

Stage 3/5
Types: Grass/Poison

STAB; immune to Leech Seed and all moves tagged as #Powder.
STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.

Abilities:
Natural Cure / Poison Point / Technician (H)

Natural Cure:
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point:
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.

Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Nature: Serious (No effect)

Stats:
HP: 85
Atk: 5
Def: 5
SpA: 9
SpD: 8
Spe: 90
Size Class: 2
Weight Class: 2

Attacks:

Absorb
Aromatherapy
Attract
Body Slam
Bullet Seed
Captivate
Confide
Cotton Spore
Cut
Dazzling Gleam
Double Team
Endure
Energy Ball
Extrasensory
Facade
Flash
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Terrain
Growth
Hidden Power Fire
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Life Dew
Magical Leaf
Mega Drain
Mind Reader
Natural Gift
Nature Power
Petal Blizzard
Petal Dance
Pin Missile
Poison Jab
Poison Sting
Power Whip
Protect
Psych Up
Rain Dance
Razor Leaf
Rest
Return
Round
Secret Power
Seed Bomb
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Swords Dance
Synthesis
Toxic
Toxic Spikes
Uproar
Venom Drench
Venoshock
Water Sport
Weather Ball
Worry Seed

:bw/wigglytuff:
Wigglytuff [Punk Rock] (M)

Trainer: Rosie Neverember
Rosie is a young noble woman whose heritage holds power- the blood in her veins gives her magic and authority. When she speaks, others listen- a trait shared by Punk Rock, albeit for different reasons. As a sorcerer, Rosie does few things but does them well, which is complemented by Punk Rock's wide array of abilities and skills.


Stage 3/5

Types: Normal/Fairy

STAB

STAB

Abilities:

Cute Charm / Competitive / Frisk (HA)

Cute Charm: This Pokemon's natural cuteness causes Pokemon of the opposite gender to become Infatuated 30% of the time after striking with a contact move.

Competitive: This Pokemon has a major competitive streak, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Special Attack increases by two (2) stages.

Frisk: The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 110
Atk: 5
Def: 4
SpA: 6
SpD: 4
Spe: 45
Size Class: 2
Weight Class: 2

Attacks:

Ally Switch
Attract
Baton Pass
Bide
Blizzard
Body Slam
Bounce
Brick Break
Bubble Beam
Captivate
Charge Beam
Charm
Confide
Copycat
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Detect
Dig
Disable
Disarming Voice
Double Slap
Double Team
Double-Edge
Drain Punch
Draining Kiss
Dream Eater
Dynamic Punch
Echoed Voice
Endure
Facade
Fake Tears
Feint Attack
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Poison)
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Last Resort
Light Screen
Magic Room
Mega Kick
Mega Punch
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Perish Song
Play Nice
Play Rough
Pound
Power-Up Punch
Present
Protect
Psych Up
Psychic
Psywave
Punishment
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rollout
Round
Safeguard
Screech
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shock Wave
Sing
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Strength
Submission
Substitute
Sunny Day
Swagger
Swallow
Sweet Kiss
Take Down
Teleport
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Wake-Up Slap
Water Gun
Water Pulse
Wild Charge
Wish
Work Up
Zap Cannon
 
Inviting Gemini Taurus to go trick-or-treating together.


Darmanitan-G (F) If/If
Stage: 3*
Type: Ice | Ice/Fire
Ability: Gorilla Tactics/Zen Mode (U)
Nature: Serious

Stats:
HP:
100
Atk: 10
Def: 4
SpA: 3
SpD: 4
Spe: 95
Size Class: 3
Weight Class: 5

Zen Mode Stats:
HP:
100
Atk: 11
Def: 4
SpA: 3
SpD: 4
Spe: 135
Size Class: 3
Weight Class: 5

Moves:
Attract
Avalanche
Belly Drum
Bite
Blizzard
Body Press
Body Slam
Brick Break
Bulk Up
Bulldoze
Dig
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Freeze-Dry
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Headbutt
Heat Wave
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icicle Crash
Incinerate
Iron Defense
Iron Head
Mega Kick
Mega Punch
Overheat
Payback
Powder Snow
Power-Up Punch
Protect
Psychic
Rest
Reversal
Rock Slide
Rock Tomb
Round
Sleep Talk
Snore
Solar Beam
Stone Edge
Substitute
Sunny Day
Superpower
Tackle
Take Down
Taunt
Thief
Thrash
U-turn
Uproar
Will-O-Wisp
Work Up
Yawn
Zen Headbutt
:ss/Clefairy:
Clefairy [Gemini]
Stage 3*
Types: Fairy

Abilities:
Cute Charm, Magic Guard, Friend Guard (Unlocked)

Nature: Bashful (no change)

Stats:
HP: 85
Atk: 4
Def: 4
SpA: 5
SpD: 5
Spe: 35
Size Class: 1
Weight Class: 1

Attacks:
After You
Ally Switch
Amnesia
Aromatherapy
Attract
Baton Pass
Belly Drum
Bestow
Bide
Blizzard
Body Slam
Bounce
Brick Break
Bubble Beam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Copycat
Cosmic Power
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Detect
Dig
Disarming Voice
Double Slap
Double Team
Double-Edge
Drain Punch
Draining Kiss
Dream Eater
Dynamic Punch
Echoed Voice
Encore
Endure
Facade
Fake Tears
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Punch
Follow Me
Frustration
Grass Knot
Gravity
Growl
Headbutt
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Tail
Life Dew
Light Screen
Lucky Chant
Magical Leaf
Mega Kick
Mega Punch
Meteor Mash
Metronome
Mimic
Minimize
Misty Terrain
Moonblast
Moonlight
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Play Rough
Pound
Power-Up Punch
Present
Protect
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Sing
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Splash
Spotlight
Stealth Rock
Stored Power
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Take Down
Telekinesis
Teleport
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Tickle
Toxic
Tri Attack
Trick
Uproar
Wake-Up Slap
Water Gun
Water Pulse
Wish
Wonder Room
Work Up
Zap Cannon
Zen Headbutt

I hope we get lots of candy!

Aloe the Pancham (♂)

★★★☆☆
#674

Nature: Serious (No effect)
Type:


Abilities:
Iron Fist, Mold Breaker, Scrappy

Stats:

HP: 85
Attack: Rank 6
Defence: Rank 5
Special Attack: Rank 4
Special Defence: Rank 4
Speed: 43
Size Class: 1
Weight Class: 1

Moveset:
Aerial Ace
Arm Thrust
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Circle Throw
Comet Punch
Confide
Crunch
Cut
Dark Pulse
Dig
Double Team
Drain Punch
Echoed Voice
Endure
Entrainment
Facade
False Swipe
Fire Punch
Fling
Foul Play
Frustration
Grass Knot
Gunk Shot
Helping Hand
Hidden Power (Fairy)
Hyper Voice
Ice Punch
Iron Head
Karate Chop
Leer
Low Kick
Low Sweep
Me First
Mega Kick
Mega Punch
Parting Shot
Payback
Power Trip
Power-Up Punch
Protect
Quash
Quick Guard
Rain Dance
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Claw
Sky Uppercut
Slash
Sleep Talk
Sludge Bomb
Snore
Stone Edge
Storm Throw
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Swords Dance
Tackle
Taunt
Thunder Punch
Torment
Toxic
Uproar
Vital Throw
Work Up
Zen Headbutt

Cicely the Necturna (♀)

★★★☆☆
CAP#28

Nature: Hardy (No effect)
Type:


Abilities:
Forewarn, Telepathy

Stats:

HP: 85
Attack: Rank 9
Defence: Rank 7
Special Attack: Rank 6
Special Defence: Rank 9
Speed: 58
Size Class: 3
Weight Class: 3

Moveset:
Absorb
Attract
Calm Mind
Confide
Crunch
Curse
Cut
Dark Pulse
Double Team
Dream Eater
Endure
Energy Ball
Facade
Façade
Flash
Forest's Curse
Frustration
Future Sight
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gravity
Hex
Hidden Power (Fighting)
Horn Leech
Hyper Beam
Infestation
Ingrain
Leaf Blade
Leaf Storm
Leech Life
Leech Seed
Leer
Magical Leaf
Natural Gift
Nature Power
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Phantom Force
Poison Fang
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Spore (Sketch)
Sleep Talk
Snore
Solar Beam
Solar Blade
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Swift
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Vine Whip
Will-O-Wisp


Aloe the Pancham:pancham: will hold Eviolite:eviolite:
Cicely the Necturna:necturna: will hold Big Root:big root:
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Oh, I had forgotten to mention, as per usually.

When your run completes, tag me in the thread, in the rewards post and I'll update the list of officially completed achievements, as well as the official shared global score.

If you're interested in a running total kept semi-live, several players are keeping track of this as they go in the casual thread.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top