Table of Contents:
1. Introduction
2. The Team
Introduction:
Hey y'all! I'd like to share my first attempt at an offensive team for SV OU, I'm currently climbing the ranks (1299 at the time of writing this). When Dragonite is supported by entry hazard and screens, on top of weakness policy + extreme speed, it becomes a force to be reckoned with.
This team is designed to be an offensive style. The basic idea is to send out Glimmora as a lead to set up stealth rocks, and either spikes or mortal spin. Next is Dragapult, who is there to set up screens. Then proceed to set up Dragonite.
The Team:
Glimmora (M) @ Focus Sash
Ability: Toxic Debris
Tera Type: Ghost
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Mortal Spin
- Stealth Rock
- Spikes
- Earth Power- Chose Glimmora to act as primary lead and hazard removal
- EVs chosen to maximize special attack and speed
- Mortal Spin for hazard control, Stealth Rock/Spikes for hazard entry, Earth Power for STAB
Dragapult (M) @ Light Clay
Ability: Cursed Body
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- Thunder Wave
- U-turn- Chose Dragapult to set up screens and act as speed control
- EVs chosen to give some health and speed
- Reflect/Light Screen to give set-up sweepers better chance to sweep, Thunder Wave for speed control, U-turn for pivot
Kingambit (M) @ Leftovers
Ability: Supreme Overlord
Tera Type: Flying
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Sucker Punch
- Swords Dance
- Kowtow Cleave
- Iron Head- Chose Kingambit to act as a physical wallbreaker and set-up sweeper/revenge killer
- EVs chosen to give some bulk and maximize attack
- Sucker Punch for priority, Swords Dance to boost attack, Kowtow Cleave STAB, Iron Head STAB
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Thunderbolt
- Psyshock
- Chose Iron Valiant as a mixed wallbreaker
- EVs chosen to capitalize on special attack
- Moonblast/Close Combat are STAB moves, Thunderbolt and Psychock coverage moves
Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Trick
- Make It Rain
- I chose Gholdengo because for its ability and to act as a wallbreaker/set-up sweeper
- EV spreads chose to maximize special attack and speed
- Nasty Plot to boost special attack, Shadow Ball primary STAB, Trick to lock mons into non damaging moves, Make It Rain other STAB move
Dragonite (M) @ Weakness Policy
Ability: Multiscale
Shiny: Yes
Tera Type: Normal
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Fire Punch
- Roost- Chose Dragonite to act as a sweeper
- EV spreads to give some more health, maximize attack, and give a little bit of speed
- Dragon Dance to boost stats, Extreme Speed for priority move, Fire Punch to give coverage (Gholdengo), Roost to give survivability
1. Introduction
2. The Team
Introduction:
Hey y'all! I'd like to share my first attempt at an offensive team for SV OU, I'm currently climbing the ranks (1299 at the time of writing this). When Dragonite is supported by entry hazard and screens, on top of weakness policy + extreme speed, it becomes a force to be reckoned with.
This team is designed to be an offensive style. The basic idea is to send out Glimmora as a lead to set up stealth rocks, and either spikes or mortal spin. Next is Dragapult, who is there to set up screens. Then proceed to set up Dragonite.
The Team:
Glimmora (M) @ Focus Sash
Ability: Toxic Debris
Tera Type: Ghost
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Mortal Spin
- Stealth Rock
- Spikes
- Earth Power
- EVs chosen to maximize special attack and speed
- Mortal Spin for hazard control, Stealth Rock/Spikes for hazard entry, Earth Power for STAB
Dragapult (M) @ Light Clay
Ability: Cursed Body
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- Thunder Wave
- U-turn
- EVs chosen to give some health and speed
- Reflect/Light Screen to give set-up sweepers better chance to sweep, Thunder Wave for speed control, U-turn for pivot
Kingambit (M) @ Leftovers
Ability: Supreme Overlord
Tera Type: Flying
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Sucker Punch
- Swords Dance
- Kowtow Cleave
- Iron Head
- EVs chosen to give some bulk and maximize attack
- Sucker Punch for priority, Swords Dance to boost attack, Kowtow Cleave STAB, Iron Head STAB
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Thunderbolt
- Psyshock
- EVs chosen to capitalize on special attack
- Moonblast/Close Combat are STAB moves, Thunderbolt and Psychock coverage moves
Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Trick
- Make It Rain
- EV spreads chose to maximize special attack and speed
- Nasty Plot to boost special attack, Shadow Ball primary STAB, Trick to lock mons into non damaging moves, Make It Rain other STAB move
Dragonite (M) @ Weakness Policy
Ability: Multiscale
Shiny: Yes
Tera Type: Normal
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Fire Punch
- Roost
- EV spreads to give some more health, maximize attack, and give a little bit of speed
- Dragon Dance to boost stats, Extreme Speed for priority move, Fire Punch to give coverage (Gholdengo), Roost to give survivability