I should let myself known to you guys since I think it's rude enough of me having Hector post this. Sorry about that.
Wait, tutor? Is this something you have on your TU forums or something?
Anyway, just because the team is beautifully and flawlessly presented, doesn't mean I can't rate it!
Definitely use Grass Knot over HP Electric - sure you lose coverage vs Flyers, but that's negligible and you need the kill on. Swampert anyway.
Zeta better be a damn good predictor, because MixApe can and will hurt this team if your Slowbro is in KO range.
Nice work on the team building too, you don't see much people who pit I'm the effort nowadays.
Grass Knot seems the better option at the moment. Gyarados' are rendered useless after T-Wave, though TauntDos has proved troublesome since, from what I have encountered, Grass knot has done a pitiful 26% on the Bulky variants. I've not encountered any Offensive ones so I'm not too sure about that.
Twist of Fate said:
Hmm...format wise this is the best RMT I have ever seen, so good job noob Hector =).
About the team, seems you lose somewhat to heavy stall. Toxic Spikes + Spikes take care of the majority of your team, and if said stall holds a decent lategame sweeper like Lucario, I feel you lose. I know Slowbro is an integral part of your team, countering a variety of threats, but I feel Starmie can fit the role better, and accomplish basically everything Slowbro does with the addition of Rapid Spinning.
This is from a theorymon perspective of course, so if the team is working without the need of a spinner, by all means keep the current design. However, from a pure theorymon perspective, Skarmory can set up spikes fairly quickly, and against a smart player, Toxic Spikes can be set-up as well. Spinning away the entry hazards allows you to maximize Rhyperior's life, as well as deny Toxic Spikes from ruining your fun.
Starmie also adds some form of speed to this team, which is fairly slow in general. Sure you have Thunder Wave to slow down opposing threats, but its always nice to have the speed in some situations. Can't really find many holes in the team, so overall great job. I'm still in awe of the format though, that must have took you a loooong time. Kudos on that.
I actually did think of this as you might have seen on my post on Marriland (lol). Erm, I actually am in the process of testing Starmie. So far it's working. Especially the Rapid Spin factor since Stall teams (such as farmers) really do screw me.
Flashstorm1 said:
From my own perspective, I can see Tyraniboah giving you some trouble since your team is rather well covered by a standard Focus Punch / Substitute / Dark Pulse / Ice Beam set, since only Scizor and Rhyperior really only deal with that coverage effectively. I'd recommend investing some HP EVs on Scizor simply because I don't find adding speed EVs to Scizor really necessary, especially when Magnezone is specifically EV'd to outspeed Adamant versions anyways. Also, investing in HP EVs will help you against some very threatening special sweepers such as Gengar and Starmie in case Blissey goes down for whatever reason.
I am also in support for HP Grass on Zapdos simply because most of the pokemon that set up are either handled by Heat Wave (in the case of Scizor) or Zapdos dies before it can successfully phaze (in the case of Swords Dance Lucario [with Stone Edge], etc.). In all honesty, your team may not necessarily need a phazer since the rest of your team already counters the most common set-up pokemon. HP Electric is also a must on Slowbro so you can counter Gyarados, who can otherwise sweep your team.
I've already started testing HP Grass on Zapdos whilst Slowbro has HP Electric. Seems to be working, so I'll continue using that. As for what you said about Scizor, I should have asked Hector to put that I'm running the 252 HP / 252 Attack Scizor as recommended by mien a few days ago. Seems to be working better than the 252 Attack / 252 Speed variant.
Tyraniboah is definately a problem and it is a pain to take down. As for Vaporeon, it shall be tested.
You mean read?
I'd oppose against Starmie if Rapid Spinning is the only reason of using it. With the high chance of Rotom forms appearing on stall teams, there's not much use for Starmie and Rapid Spinning in general. However if you want to use a LO set that can 2hko the standard Rotom then by all means try it, just not positive on having Rapid Spin on that same LO set, negating the whole purpose of Starmie in the first place. However, ToF is right about Spikes and Toxic Spikes causing trouble, so Starmie is something to try against those rare stall teams without Rotom or hell any Ghost.
That said, if you're going to use Starmie, then I'd highly recommend CB Tar over Hippo so you can pursuit Rotoms and Dusknoirs and open up a BP sweep for Scizor or prevent them from WoWing your Rhyperior. It's simply a good wall breaker in general, especially when faster than Skarmory (96 Spe EVs to outspeed Skarms with Spe EVs, may seem like overkill but it's worth wild imo). However I guess WoW can hinder the concept, at least in conserving HP. That also said maybe fit in Wish or even Cleric Bliss? Possibly over S-Toss and add Flamethrower over Ice Beam? Now these are changes if you were to add Starmie, but with T-Tar added your now fucked by Lucario even more, and in addition DD Mence (ugh me and my terrible suggestions, my theorymon seems good but overall produces crappy results, oh well best I can do lol). Still Toxic Spikes is the main concern as it's the reason why Hippo will fall to Lucario and Salamence in time.
Nitpicking... keep HP Electric on Slowbro, Slowbro with Surf beats Swampert anyway, at least non Curse versions. Besides, HP Grass; T-Bolt; Heat Wave is good coverage for your Zapdos there in dealing with Swampert.
Overall, you have the common threats down. Nice team Hector <3
Again, ClericBliss has already been tested and has earned a spot > the set you see on the first post. It's helped me so much in terms of supporting Scizor and Rhyperior in particular. And, to an extent, Hippowdon. So I'll be keeping things the same there. Oh, and ClericBliss is currently the same set with just Aromatherapy > Ice Beam.
RaikouLover said:
This is an excellent fucking team. Well-constructed, and truely puts the plan in action, nice job guys.
However, you have a serious Kingdra weakness. DD Kingdra looks a bit threatening, but you can work around it. However, Rain Dance Teams in general just destroy this team. I really don't know what you can do about it, but Mixdra is going to rip this team apart. I would suggest Vaporeon over Slowbro, who can counter Mixape and Gyarados, but then your team becomes very weak to Machamp. So perhaps Vaporeon + Rotom could work, with Rotom over Zapdos. Then you can slap Roar on Hippo and still have a check against many fighting pokemon. Some defensive Variant of Rotom will work nicely. And you will find that a Vaporeon + Rotom + Blissey + Hippowdon is a seriously infuriating defense. You do however, lose a bit of offense from Zapdos, which is one department where you may be lacking. Perhapes a Swords Dance + Roost Scizor instead of CB?
Hmm, I actually like the idea of Vaporeon + Rotom. Seems viable. Once I've tested all the other suggestions, I surely come to this. The idea of Sword Dance + Roost is one I don't like, but, I guess, with Vaporeon and Rotom, I could try it again. I'll give you some feed back on that. It would change the whole team, too, so.. I am a bit wary of what happens then after testing. We'll just have to see.
Holy shit, this is the best RMT format I've seen in my life. Coupled with an amazing team, this is is just a kickass thread. 5 Stars no doubt!
Anyway, onto the team, it's a solid team. Nothing more to say. ._.
Since I don't want to look like a moron, I'm gonna theorymon a bit here. You seem to have a bit of trouble with Mix Tyranitar, as they can damage your team a lot, and you really don't have a reliable switch in. Your best bet is just to predict around a bit, or you're going to have to end up sacrificing a pokemon in order to kill it. Just watch out for that.
Another think I noticed was how a CB Mamoswine, even LO Mamoswine can cause you some trouble. Ice/Ground/Rock can really hurt this team, sso just beware of that. I'm scared to really suggest switching anything in or out, since this is a solid team, and I'd end up chaning a lot of the team so I'm just gonna leave as is.
Boy am I glad that Colonel M posted that Rhyperior thread. That has been nothing but good for that beast. (I take 25% credit since I did a warstory and made him post the topic =P.) Anyway, this guy is finally getting the usage he deserves, and this topic will help bump that up even higher.
CB Mamo is a problem when Scizor is out of line. That's why Scizor is such a big part of my team. Erm, the best I can really do is predict around and try and get the Bullet Punch in, isn't it? But no-one's stupid enough to do that. =/
@ Valantaro : CB Tyranitar is a slight pain with Aqua Tail, but it's never been a massive one. A bit of prediction never hurt.
@ Schaft : I can't believe you actually logged onto smogon to see this. :P ;-;
Erm, look at my response to RaikouLover. Lol.
Thanks for the rates everyone. And to Hector for posting this (whilst I was.. a bit wary that I wasn't ready).
EDIT; What about Slowbro running: Surf / Grass knot / HP Electric / Slack Off? Seems viable if you ask me. Then again, I do lose Thunder Wave. =/