National Dex TankChomp [done!]

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adem

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[SET]
name: TankChomp
move 1: Earthquake
move 2: Toxic
move 3: Dragon Tail / Flamethrower
move 4: Stealth Rock
item: Rocky Helmet
ability: Rough Skin
nature: Impish
evs: 248 HP / 204 Def / 56 Spe

[SET COMMENTS]
Garchomp compresses Stealth Rock while being a solid check to the likes of Mega Lopunny and Volcarona, as well as forcing a lot of chip damage onto Pokemon such as Mega Lopunny and Mega Scizor with Rough Skin and Rocky Helmet. The HP investment also makes it solid at blocking Volt Switch. However, Garchomp's lack of reliable recovery and its susceptibility to chip damage make it unreliable in the long term, and it can easily be overwhelmed. Earthquake is Garchomp's best STAB option, allowing it to force out the likes of Heatran, Magnezone, and Tapu Koko effectively. Stomping Tantrum can also be run in place of Earthquake on teams that have Grassy Terrain, as its damage isn’t halved, although it is much weaker overall. Toxic lets Garchomp punish common switch-ins such as Landorus, Zapdos, Tangrowth, Slowbro, and Rotom-W, putting them on a timer. Dragon Tail lets Garchomp chip and wear down the likes of Corviknight, Gliscor, and the aforementioned Zapdos while dissuading setup attempts from Pokemon such as Volcarona, Gliscor, Gyarados, and Hawlucha. However, Flamethrower allows Garchomp to immediately chunk Mega Scizor and KO Kartana, letting it check it the former effectively when healthy while forcing out the latter. Flamethrower also surprises and heavily dents Skarmory and Tangrowth, which switch into other Garchomp sets well. The given EV spread allows Garchomp to outspeed offensive Heatran, while increasing its physical bulk lets it check Pokemon like Mega Lopunny better.

Garchomp fills the role of a defensive pivot on bulky offense and offense teams, compressing a short-term check to Tapu Koko, Heatran, and Mega Lopunny in one Pokemon. Due to its glaring weaknesses to Ice and Fairy, Steel-types such as Mega Scizor, Ferrothorn, Melmetal, and Heatran pair amazingly well with it, checking the likes of Weavile, Kyurem, and Tapu Lele. In return, Garchomp pivots into Mega Lopunny and opposing Heatran, which force the aforementioned Steel-types out. Garchomp running Stealth Rock gives Heatran a free moveslot or vice versa. Physical attackers such as Mega Lopunny, Weavile, and Kartana are amazing teammates alongside it, as they appreciate their shared checks in Skarmory and Tangrowth being worn down. If you want to add Urshifu-R and Galarian Zapdos as well, you can. Spikes from Pokemon such as Greninja and the aforementioned Ferrothorn is exceptional alongside chip damage from Rocky Helmet and Rough Skin, and it synergizes extremely well with Dragon Tail variants.

[STRATEGY COMMENTS]
Other Options
=============

Endure is a niche option as a last-ditch effort to wear down Pokemon such as Weavile, Kartana, and Mega Lopunny with Rough Skin and Rocky Helmet, although it is quite hard to slot it over Garchomp's other move options.

[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[Solaros & Lunaris, 471780], [TylerTheMilotic, 540138]]
- Grammar checked by: [[Finland, 517429]]
[/QUOTE]
 
Last edited:

Solaros & Lunaris

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QC 1/2

SET]
name: TankChomp
move 1: Earthquake
move 2: Toxic
move 3: Dragon Tail / Flamethrower
move 4: Stealth Rock
item: Rocky Helmet
ability: Rough Skin
nature: Impish
evs: 248 HP / 204 Def / 56 Spe

[SET COMMENTS]
Garchomp compresses Stealth Rock while being a solid check to the likes of Mega Lopunny and Volcarona, and also forcing a lot of chip damage on Pokemon such as Mega Lopunny and Mega Scizor from the combination of Rough Skin + Rocky Helmet. The HP investment also improves its role in blocking Volt Switch. However, Garchomp's lack of reliable recovery and its susceptibility to chip damage makes it unreliable in the long term, and can easily be overwhelmed. Earthquake is Garchomp's best STAB option, allowing it to force out the likes of Heatran and Tapu Koko effectively. Stomping Tantrum can also be run in place of Earthquake on teams that have Grassy Terrain as its damage isn’t halved, although it is much worse overall due to the power decrease. Toxic lets Garchomp punish common switch-ins such as Zapdos, Tangrowth, and Slowbro Add Rotom-W, putting them on a timer. Dragon Tail lets Garchomp chip and wear down the likes of Corviknight, Gliscor, and the aforementioned Zapdos, while dissuading setup attempts from Pokemon such as Gyarados and Hawlucha. Flamethrower allows Garchomp to chunk Mega Scizor and KO Kartana, letting it check it the former effectively while healthy while forcing out the latter. Flamethrower also lures and heavily dents Skarmory and Tangrowth. The given EV spread allows it to outspeed offensive Heatran, while maximising its Physical bulk to check Pokemon like Mega Lopunny better.

Garchomp fills the role of a defensive pivot on Bulky Offense and Offense teams, compressing a short term check to Heatran and Mega Lopunny in one. Due to its glaring weakness to Ice- and Fairy-type attacks, Steel-types such as Ferrothorn, Melmetal, and Heatran pair amazingly well with it, checking the likes of Weavile, Kyurem, and Tapu Lele for it. In return, Garchomp pivots into Mega Lopunny and opposing Heatran which threaten the aforementioned Steel-types out. TankChomp running rocks gives Heatran a free moveslot or vice versa. Physical attackers such as Mega Lopunny, Weavile, and Kartana are amazing teammates alongside it as they appreciate their shared checks in Skarmory and Tangrowth worn down. If you want to add Urshifu-R and GZap as well, you can. Spikes from Pokemon such as Greninja and the aforementioned Ferrothorn are exceptional alongside Garchomo as they help wear down the opposing team, especially when combined with the chip accrued from Rocky Helmet + Rough Skin, and synergises extremely well with Dragon Tail variants.

[STRATEGY COMMENTS]
Other Options
=============

Endure is a niche option as a last ditch effort to wear down Pokemon such as Weavile, Kartana, and Mega Lopunny, although it is quite hard to slot it over Garchomp's other move options. Asking QC, might move this out of OO idk

[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

Milo

I'm Your Man
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Trial QC 2/2

[SET]
name: TankChomp
move 1: Earthquake
move 2: Toxic
move 3: Dragon Tail / Flamethrower
move 4: Stealth Rock
item: Rocky Helmet
ability: Rough Skin
nature: Impish
evs: 248 HP / 204 Def / 56 Spe

[SET COMMENTS]
Garchomp compresses Stealth Rock while being a solid check to the likes of Mega Lopunny and Volcarona, and also forcing a lot of chip damage on Pokemon such as Mega Lopunny and Mega Scizor from the combination of Rough Skin + Rocky Helmet. The HP investment also improves its role in blocking Volt Switch. However, Garchomp's lack of reliable recovery and its susceptibility to chip damage makes it unreliable in the long term, and can easily be overwhelmed. Earthquake is Garchomp's best STAB option, allowing it to force out the likes of Heatran, Magnezone and Tapu Koko effectively. Stomping Tantrum can also be run in place of Earthquake on teams that have Grassy Terrain as its damage isn’t halved, although it is much worse overall due to the power decrease. Toxic lets Garchomp punish common switch-ins such as Landorus, Zapdos, Tangrowth, Slowbro and Rotom-Wash, putting them on a timer. Dragon Tail lets Garchomp chip and wear down the likes of Corviknight, Gliscor, and the aforementioned Zapdos, while dissuading setup attempts from Pokemon such as Volcarona, Kartana, Mega Scizor, Gyarados and Hawlucha. However, Flamethrower allows Garchomp to chunk Mega Scizor and KO Kartana, letting it check it the former effectively while healthy while forcing out the latter. Flamethrower also lures and heavily dents Skarmory and Tangrowth. The given EV spread allows it to outspeed offensive Heatran, while maximising its Physical bulk to check Pokemon like Mega Lopunny better.

Garchomp fills the role of a defensive pivot on Bulky Offense and Offense teams, compressing a short term check to Tapu Koko, Heatran and Mega Lopunny in one. Due to its glaring weakness to Ice- and Fairy-type attacks, Steel-types such as Mega Scizor, Ferrothorn, Melmetal, and Heatran pair amazingly well with it, checking the likes of Weavile, Kyurem, and Tapu Lele for it. In return, Garchomp pivots into Mega Lopunny and opposing Heatran which threaten the aforementioned Steel-types out. TankChomp running rocks gives Heatran a free moveslot or vice versa. Physical attackers such as Mega Lopunny, Weavile, and Kartana are amazing teammates alongside it as they appreciate their shared checks in Skarmory and Tangrowth worn down. If you want to add Urshifu-R and GZap as well, you can. Spikes from Pokemon such as Greninja and the aforementioned Ferrothorn are exceptional alongside Garchomp as they help wear down the opposing team, especially when combined with the chip accrued from Rocky Helmet + Rough Skin, and synergises extremely well with Dragon Tail variants.

[STRATEGY COMMENTS]
Other Options
=============

Endure is a niche option as a last ditch effort to wear down Pokemon such as Weavile, Kartana, and Mega Lopunny, although it is quite hard to slot it over Garchomp's other move options. Asking QC, might move this out of OO idk Agree that this may not need a mention

[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:

Adeleine

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[SET]
name: TankChomp
move 1: Earthquake
move 2: Toxic
move 3: Dragon Tail / Flamethrower
move 4: Stealth Rock
item: Rocky Helmet
ability: Rough Skin
nature: Impish
evs: 248 HP / 204 Def / 56 Spe

[SET COMMENTS]
Garchomp compresses Stealth Rock while being a solid check to the likes of Mega Lopunny and Volcarona, and also as well as forcing a lot of chip damage onto Pokemon such as Mega Lopunny and Mega Scizor from the combination of Rough Skin + with Rough Skin and Rocky Helmet. The HP investment also improves its role in makes it solid at (as long as this makes sense) blocking Volt Switch. However, Garchomp's lack of reliable recovery and its susceptibility to chip damage makes it unreliable in the long term, and it can easily be overwhelmed. Earthquake is Garchomp's best STAB option, allowing it to force out the likes of Heatran, Magnezone, (AC) and Tapu Koko effectively. Stomping Tantrum can also be run in place of Earthquake on teams that have Grassy Terrain, (AC) as its damage isn’t halved, although it is much worse overall due to the power decrease. weaker overall. Toxic lets Garchomp punish common switch-ins such as Landorus, Zapdos, Tangrowth, Slowbro, (AC) and Rotom-Wash, putting them on a timer. Dragon Tail lets Garchomp chip and wear down the likes of Corviknight, Gliscor, and the aforementioned Zapdos (RC) while dissuading setup attempts from Pokemon such as Volcarona, Gliscor, Gyarados, (AC) and Hawlucha. However, Flamethrower allows Garchomp to immedietely immediately chunk Mega Scizor and KO Kartana, letting it check it the former effectively while when healthy while forcing out the latter. Flamethrower also lures surprises and heavily dents Skarmory and Tangrowth, which switch into other Garchomp sets well. (I imagine?) The given EV spread allows it Garchomp to outspeed offensive Heatran, while maximising its Physical bulk to increasing its physical bulk lets it check Pokemon like Mega Lopunny better.

Garchomp fills the role of a defensive pivot on bulky offense and offense teams, compressing a short-term (added hyphen) check to Tapu Koko, Heatran, (AC) and Mega Lopunny in one Pokemon. Due to its glaring weakness to Ice- and Fairy-type attacks, weaknesses to Ice and Fairy, Steel-types such as Mega Scizor, Ferrothorn, Melmetal, and Heatran pair amazingly well with it, checking the likes of Weavile, Kyurem, and Tapu Lele for it. In return, Garchomp pivots into Mega Lopunny and opposing Heatran, (AC) which threaten force the aforementioned Steel-types out. TankChompr running rocks Garchomp running Stealth Rock gives Heatran a free moveslot or vice versa. Physical attackers such as Mega Lopunny, Weavile, and Kartana are amazing teammates alongside it, (AC) as they appreciate their shared checks in Skarmory and Tangrowth being worn down. If you want to add Urshifu-R and GZap Galarian Zapdos as well, you can. Spikes from Pokemon such as Greninja and the aforementioned Ferrothorn are exceptional alongside Garchomp as they help wear down the opposing team, especially when combined with the chip accrued from Rocky Helmet + Rough Skin, and synergises is exceptional alongside chip damage from Rocky Helmet and Rough Skin, and it synergizes extremely well with Dragon Tail variants.

[STRATEGY COMMENTS]
Other Options
=============

Endure is a niche option as a last-ditch (added hyphen) effort to wear down Pokemon such as Weavile, Kartana, and Mega Lopunny with Rough Skin and Rocky Helmet, (I assume? should toxic also be included?) although it is quite hard to slot it over Garchomp's other move options.

[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[Solaros & Lunaris, 471780], [TylerTheMilotic, 540138]]
- Grammar checked by: [[Finland, 517429]]

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