Copyediting Swords Dance Rillaboom [QC 1/1][GP 0/1]

[SET]
name: Grassy Dance
move 1: Swords Dance
move 2: Grassy Glide
move 3: High Horsepower
move 4: Acrobatics / Tera Blast
item: Grassy Seed
tera type: Fire / Rock
ability: Grassy Surge
nature: Adamant
evs: 140 HP / 252 Atk / 12 Def / 92 SpD / 12 Spe

[SET COMMENTS]

* Grassy Seed turns Rillaboom into a bulky late game sweeper, particularly one that can stand up to the dreaded Basculegion!

* **Acrobatics**: Acrobatics pairs excellently with Grassy Seed's instant usage, and is Rillaboom's strongest option into Dragonite if not using Tera Blast.

* **Tera Blast**: If willing to commit to it, Tera Blast is a great option for expanding Rillaboom's shallow offensive coverage.

Tera Types
========

* **Tera Dependency - Medium / High**: Terastallization is often needed to help Rillaboom get going, either by cushioning would-be counters or blowing through key matchups with Tera Blast.

* **Fire**: Tera Fire lets Rillaboom defend against Chien-Pao's and Ogerpon-H's best attacks simultaneously. It also works great next to Grassy Surge, reducing Earthquake's damage back to neutral levels.

* **Rock**: Tera Rock with Tera Blast gives Rillaboom a well-rounded matchup into Dragonite, allowing it to deal super-effective damage while also resisting Extreme Speed. Earthquake is less of a problem too thanks to Grassy Terrain!

* **Ice**: Tera Ice is used offensively with Tera Blast to blindside targets like Dragonite and Landorus-T. While it is lacking defensively, it does still give a useful Ice resistance versus Chien-Pao.

* **Grass**: Tera Grass is a bit more unorthodox, but the boost to Grassy Glide gives Rillaboom more immediate revenge killing power.

EV Spreads
========

* **12 HP EVs and Grassy Seed**: Thanks to the Defense boost from Grassy Seed, it only takes 12 HP EVs to guarantee that non-Terastallized Rillaboom will live Adamant Chien-Pao's Icicle Crash!

* **140 HP / 252 Atk / 12 Def / 92 SpD / 12 Spe**: This EV spread avoids the OHKO from Modest Choice Specs Flutter Mane's Moonblast as well as the 2HKO (or OHKO if Tera Rock) by either Urshifu-formes' Close Combat. The HP EVs help Rillaboom get the most efficient recovery out of Grassy Terrain. Finally, the Speed EVs let Rillaboom outrun paralyzed targets all the way up to Dragapult.

* **12 HP / 244 Atk / 252 Spe**: An offensive spread still works well next to Grassy Seed, and the investment in Speed lets Rillaboom outrun Modest Gholdengo, Adamant Dragonite, and Jolly Breloom.
 
Last edited:

Theorymon

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The first bullet sorta makes it sound like Rillaboom needs Tera to beat Basculegion, when I think you're trying to get at Rillaboom being really hard to take down if it has Tera on its side.

That's... honestly all I got LOL, QC Approved 1/1 otherwise, you can call GP when you make that tiny fix!
 
The first bullet sorta makes it sound like Rillaboom needs Tera to beat Basculegion, when I think you're trying to get at Rillaboom being really hard to take down if it has Tera on its side.

That's... honestly all I got LOL, QC Approved 1/1 otherwise, you can call GP when you make that tiny fix!
Yeah, I see what you mean. Fixed it up!

GP Team
 

DerpySuX

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[SET]
name: Grassy Dance
move 1: Swords Dance
move 2: Grassy Glide
move 3: High Horsepower
move 4: Acrobatics / Tera Blast
item: Grassy Seed
tera type: Fire / Rock
ability: Grassy Surge
nature: Adamant
evs: 140 HP / 252 Atk / 12 Def / 92 SpD / 12 Spe

[SET COMMENTS]

* Grassy Seed turns Rillaboom into a bulky late-(ah)game sweeper, particularly one that can stand up to the dreaded Basculegion!

* **Acrobatics**: Acrobatics pairs excellently with Grassy Seed's instant usage, and is Rillaboom's strongest option into against Dragonite if not using Tera Blast.

* **Tera Blast**: If willing to commit to it, Tera Blast is a great option for expanding Rillaboom's shallow offensive coverage.
I think the opening to this bullet could be phrased a little better. Maybe something along the lines of “while it necessitates saving Tera for Rillaboom..” would sound a bit better.

Tera Types
========

* **Tera Dependency - Medium / High**: Terastallization is often needed to help Rillaboom get going, either by cushioning taking attacks from would-be counters or blowing through key matchups with Tera Blast.

* **Fire**: Tera Fire lets Rillaboom defend against Chien-Pao's and Ogerpon-H's best attacks simultaneously. It also works great next to alongside Grassy Surge, reducing Earthquake's damage back to neutral levels.

* **Rock**: Tera Rock with Tera Blast gives Rillaboom a well-rounded matchup into Dragonite, allowing it to deal super-effective super effective damage while also resisting Extreme Speed. Earthquake is less of a problem too thanks to Grassy Terrain!

* **Ice**: Tera Ice is used offensively with Tera Blast to blindside targets like Dragonite and Landorus-T. While it is lacking defensively, it does still give a useful Ice resistance versus Chien-Pao.

* **Grass**: Tera Grass is a bit more unorthodox, but the boost to Grassy Glide gives Rillaboom more immediate revenge killing power.

EV Spreads
========

* **12 HP EVs and Grassy Seed**: Thanks to the Defense boost from Grassy Seed, it only takes 12 HP EVs to guarantee that non-Terastallized Rillaboom will live survive Adamant Chien-Pao's Icicle Crash!

* **140 HP / 252 Atk / 12 Def / 92 SpD / 12 Spe**: This EV spread avoids the OHKO from Modest Choice Specs Flutter Mane's Moonblast as well as the 2HKO (or OHKO if Tera Rock) by either from both Urshifu-formes' Close Combat. The HP EVs help Rillaboom get the most efficient recovery out of Grassy Terrain. Finally, the Speed EVs let Rillaboom outrun paralyzed targets all the way up to Dragapult.
perhaps it would be better to re word the last sentence here to something like “the given Speed EVs allow Rillaboom to outspeed up to paralyzed Dragapult.” the current phrasing just seems a bit awkward.

* **12 HP / 244 Atk / 252 Spe**: An offensive spread still works well next to with Grassy Seed, and the investment in Speed lets Rillaboom outrun Modest Gholdengo, Adamant Dragonite, and Jolly Breloom.
maybe add “important targets such as” before the speed benchmarks listed here. Phrasing again just sounds a little awkward. Someone less familiar with the metagame might not understand that it’s important to outspeed these things.

make sure to add credits!
 

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1/1 GP Team done credit both of us

[SET]
name: Grassy Dance
move 1: Swords Dance
move 2: Grassy Glide
move 3: High Horsepower
move 4: Acrobatics / Tera Blast
item: Grassy Seed
tera type: Fire / Rock
ability: Grassy Surge
nature: Adamant
evs: 140 HP / 252 Atk / 12 Def / 92 SpD / 12 Spe

[SET COMMENTS]

* Grassy Seed turns Rillaboom into a bulky late-(ah)game sweeper, particularly one that can stand up to the dreaded Basculegion!

* **Acrobatics**: Acrobatics pairs excellently with Grassy Seed's instant usage (RC) and is Rillaboom's strongest option into against Dragonite if not using Tera Blast.

* **Tera Blast**: If willing to commit to it, Tera Blast is a great option for expanding Rillaboom's shallow offensive coverage.
I think the opening to this bullet could be phrased a little better. Maybe something along the lines of “while it necessitates saving Tera for Rillaboom..” would sound a bit better.

Tera Types
========

* **Tera Dependency - Medium / High**: Terastallization is often needed to help Rillaboom get going, either by cushioning taking attacks from would-be counters or blowing through key matchups with Tera Blast.

* **Fire**: Tera Fire lets Rillaboom defend against Chien-Pao's and Ogerpon-H's best attacks simultaneously. It also works great next to alongside Grassy Surge, reducing Earthquake's damage back to neutral levels.

* **Rock**: Tera Rock with Tera Blast gives Rillaboom a well-rounded matchup into Dragonite, allowing it to deal super-effective super effective damage while also resisting Extreme Speed. Earthquake is less of a problem too thanks to Grassy Terrain!

* **Ice**: Tera Ice is used offensively with Tera Blast to blindside targets like Dragonite and Landorus-T. While it is lacking defensively, it does still give Rillaboom a useful Ice resistance versus Chien-Pao.

* **Grass**: Tera Grass is a bit more unorthodox, but the boost to Grassy Glide gives Rillaboom more immediate revenge killing power.

EV Spreads
========

* **12 HP EVs and Grassy Seed**: Thanks to the Defense boost from Grassy Seed, it only takes 12 HP EVs to guarantee that non-Terastallized Rillaboom will live survive Adamant Chien-Pao's Icicle Crash!

* **140 HP / 252 Atk / 12 Def / 92 SpD / 12 Spe**: This EV spread avoids the OHKO from Modest Choice Specs Flutter Mane's Moonblast as well as the 2HKO (or OHKO if Tera Rock) by either from both Urshifu (remove hyphen) formes' Close Combat. The HP EVs help Rillaboom get the most efficient recovery out of Grassy Terrain. Finally, the Speed EVs let Rillaboom outrun paralyzed targets all the way up to Dragapult.
perhaps it would be better to re word the last sentence here to something like “the given Speed EVs allow Rillaboom to outspeed up to paralyzed Dragapult.” the current phrasing just seems a bit awkward.

* **12 HP / 244 Atk / 252 Spe**: An offensive spread still works well next to with Grassy Seed, and the investment in Speed lets Rillaboom outrun Modest Gholdengo, Adamant Dragonite, and Jolly Breloom.
maybe add “important targets such as” before the speed benchmarks listed here. Phrasing again just sounds a little awkward. Someone less familiar with the metagame might not understand that it’s important to outspeed these things. There's not really anything wrong with saying 'can outspeed (target)' because by mentioning it in an analysis, it's obvious that it's a relevant target. Saying 'important targets such as' implies that there are other relevant targets that the speed investment helps with, whereas the original (just listing the 3) actually emphasises these specific ones more by not impyling that. I don't play this, so change to whatever is most accurate.

make sure to add credits!
 

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