Gen 5 Swoobat (PU) [QC 2/2] [GP 1/1] [DONE]

Akir

A true villain!
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[OVERVIEW]

The stars aligned in an interesting way for Swoobat, giving it one of the most unique niches in PU. Swoobat utilizes its Unaware ability to shut down setup threats like Beheeyem and Monferno and 2HKOes most foes by ignoring any defensive stat boosts. Combined with excellent base 114 Speed and great STAB coverage, Swoobat becomes a menace to offense and balance teams alike and, as a result, is an incredible asset to offense teams. However, even with all of this, it can still come up short. Swoobat outspeeds almost all of the tier but fails to outspeed Zebstrika and Sneasel, two threats that shut it down with their STAB attacks. On top of that, Swoobat's low natural Special Attack means that it can struggle greatly against bulkier teams.

[SET]
name: Choiced Disruptor
move 1: Psychic
move 2: Signal Beam
move 3: U-turn
move 4: Air Slash / Heat Wave / Trick
item: Choice Specs
ability: Unaware
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Psychic does solid neutral damage to a large portion of the tier, making it a strong spammable option. Signal Beam is also crucial, bypassing the defensive boosts of Calm Mind Beheeyem and Duosion while also hitting Dark-types such as Shiftry. U-turn allows Swoobat to slot effectively into offensive VoltTurn teams. The last slot is versatile and depends on what threats Swoobat needs to shut down for your specific team. Air Slash stops Scraggy from safely setting up, whereas Heat Wave stops Shift Gear Klang. Trick is also an option for shutting down any wall that might try and stop Swoobat, such as Audino or Articuno.

Swoobat is an effective anti-setup option for offensive teams, beating setup sweepers such as Beheeyem thanks to Unaware. Swoobat also checks Monferno especially well, as it is one of the few checks that does not fear a boosted Mach Punch. However, despite having Choice Specs, Swoobat is a subpar dedicated wallbreaker. Pairing Swoobat with other wallbreakers such as Choice Band Monferno and Swords Dance Torterra is an excellent decision, as both of those choices threaten common Swoobat counters like Audino, while Swoobat can use U-turn to safely bring them in. Another factor to consider is that Swoobat's Speed is just barely not enough; as such, having priority, a bulky teammate, or a Choice Scarf user to outspeed possible threats like Zebstrika is necessary. Mach Punch Monferno and Stunfisk are potential options. Swoobat also must choose between beating Scraggy or Klang, so having a partner like Swanna or Stunfisk that can threaten what Swoobat can't will also be beneficial. Remember that Swoobat's primary job is to beat setup threats and threaten frail and slower offensive Pokemon, not to wallbreak.

Checks and Counters
===================

**Specially Defensive Pokemon**: Threats such as Audino and Articuno can consistently wall Swoobat throughout a match. Even Scraggy and Klang can wall Swoobat if it lacks the proper coverage move. All of these Pokemon do fear the rare Trick, but not enough to dissuade them from coming in whenever Swoobat is out.

**Faster Pokemon**: Swoobat is exceptionally fast, but Pokemon such as Zebstrika and Sneasel are even faster and easily revenge kill it with their STAB moves. Similarly, common Choice Scarf users such as Dodrio and Golduck can also outspeed and prey upon Swoobat. Very few of these fast threats want to switch into Swoobat directly, but when they are able to come in safely, they easily force Swoobat out.

**Dark-types**: Psychic is usually a safe move to lock into, but a Dark-type such as Shiftry or Scraggy can make use of the opportunity to set up or threaten Swoobat. Dark-types do have to fear Swoobat's coverage, however, as even a U-turn can be crippling to Shiftry.

**Priority Attacks**: Threats such as Purugly can ignore Swoobat's superior Speed and KO it with priority attacks like Fake Out and Sucker Punch. It is also noteworthy that most offensive users of Sucker Punch, such as Shiftry, can cleanly KO Swoobat with it after just one round of Stealth Rock damage.

[CREDITS]
- Written by: [[Akir, 231726]]
- Quality checked by: [[SergioRules, 265399], [SBPC, 468904]]
- Grammar checked by: [[Rabia, 336073]]
 
Last edited:

SBPC

stranded on an island
is a Forum Moderator Alumnus
first blood for pu qc, nice
add remove comments

[OVERVIEW]

The stars aligned in an interesting way for Swoobat, giving it one of the most unique niches in the metagame. Swoobat utilizes its Unaware ability to shut down setup threats like Beheeyem and Monferno while guaranteeing its most 2HKOs by ignoring any defensive stat boosts. Combined with Swoobat's excellent base 114 Speed and great STAB coverage, Swoobat becomes a menace to offense and balance teams alike. However, even with all of this going for Swoobat, it can still come up short. 114 base Speed redundant dex info Swoobat outspeeds almost all of the tier but fails to outspeed Zebstrika and Sneasel, two threats that shut Swoobat down with their STAB. On top of that, Swoobat's low natural SpAtk Special Attack means that it can struggle greatly against bulkier teams. Even so, Swoobat finds itself as a strong component of many offensive teams looking to make use of its unique toolkit.

[SET]
name: Anti-Setup Choice Specs
move 1: Psychic
move 2: Signal Beam
move 3: U-turn
move 4: Air Slash / Heat Wave / Trick
item: Choice Specs
ability: Unaware
nature: Timid
evs: 4 Def / 252 SpAtk / 252 Spe

[SET COMMENTS]
Psychic is the go-to STAB move thanks to its strong neutral damage to a large portion of the tier, making it a strong spammable option. and whatever does resist Psychic is covered effectively in the rest of the set cover what it's meant to catch in the rest of the paragraph Signal Beam is another crucial component to the set, poking through the defensive boosts of Calm Mind Beheeyem and Duosion while also hitting stray Dark-types such as Shiftry. U-turn is used for pivoting and switch priority, making Swoobat slot effectively into offensive Voltturn teams. The last slot is versatile and depends on what threats Swoobat needs to shut down for your specific team. Air Slash is able to stop Scraggy from setting up, whereas Heat Wave effectively stops Shift Gear Klang. Trick is also an option for shutting down any walls that might try and stop Swoobat, such as Audino or Articuno.

Swoobat effectively works as an anti-setup option for offensive teams, being able to ignore offensive and defensive boosts alike and trading with the target thanks to Unaware. A Beheeyem, regardless of its boosts, will struggle to beat an Unaware Swoobat because all of its offensive boosts will be negated and all of its defensive boosts will be ignored and therefore won't stop Swoobat's 2HKO. However, despite having Choice Specs, Swoobat makes for a subpar dedicated wallbreaker. Pairing Swoobat with wallbreakers such as Choice Band Monferno or Swords Dance Torterra is then an excellent decision, as both of those choices can threaten common Swoobat counters like Audino while Swoobat can use U-turn to safely bring them in as well. Another factor to consider is that Swoobat is fast but is not the fastest; as such having priority, a bulky tank, or a Choice Scarf user to outspeed possible threats like Zebstrika. Examples of good partners for countering faster threats include Monferno for priority, Stunfisk, or Simipour. Swoobat also must choose between beating Scraggy or Klang, so having a partner like Swanna or Stunfisk, respectively, that can threaten what Swoobat can't will also be beneficial. Remember that Swoobat's primary job is to trade with setup threats and threaten frail and slower offensive Pokemon, not to wallbreak.


[CREDITS]
- Written by: [[Akir, 231726]]
- Quality checked by: [[name, id], [name, id]]
- Grammar checked by: [[name, id]]
add a checks and counters section then I'll check again
 
Last edited:

SergioRules

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[OVERVIEW]

The stars aligned in an interesting way for Swoobat, giving it one of the most unique niches in the metagame. Swoobat utilizes its Unaware ability to shut down setup threats like Beheeyem and Monferno while guaranteeing most 2HKOs by ignoring any defensive stat boosts. Combined with Swoobat's excellent base 114 Speed and great STAB coverage, Swoobat becomes a menace to offense and balance teams alike. However, even with all of this going for Swoobat, it can still come up short. Swoobat outspeeds almost all of the tier but fails to outspeed Zebstrika and Sneasel, two threats that shut Swoobat down with their STAB. On top of that, Swoobat's low natural Special Attack means that it can struggle greatly against bulkier teams. Even so, Swoobat finds itself as a strong component of many offensive teams looking to make use of its unique toolkit.

[SET]
name: Choiced Disruptor
move 1: Psychic
move 2: Signal Beam
move 3: U-turn
move 4: Air Slash / Heat Wave / Trick
item: Choice Specs
ability: Unaware
nature: Timid
evs: 4 Def / 252 SpAtk / 252 Spe

[SET COMMENTS]
Psychic is the go-to STAB move thanks to its strong neutral damage to a large portion of the tier, making it a strong spammable option. Signal Beam is another crucial component to the set, poking through the defensive boosts of Calm Mind Beheeyem and Duosion while also hitting stray Dark-types such as Shiftry. U-turn is used for pivoting and switch priority, making Swoobat slot effectively into offensive Voltturn teams. The last slot is versatile and depends on what threats Swoobat needs to shut down for your specific team. Air Slash is able to stop Scraggy from setting up, whereas Heat Wave effectively stops Shift Gear Klang. Trick is also an option for shutting down any walls that might try and stop Swoobat, such as Audino or Articuno.

Swoobat effectively works as an anti-setup option for offensive teams, being able to ignore offensive and defensive boosts alike and trading with the target thanks to Unaware. A Beheeyem, regardless of its boosts, will struggle to beat an Unaware Swoobat because all of its boosts will be ignored and therefore won't stop Swoobat's 2HKO (I would mention something about offensively checking Monferno as well since Swoobat is one of the few faster mons that isn't threatened at all by a boosted Mach Punch). However, despite having Choice Specs, Swoobat makes for a subpar dedicated wallbreaker. Pairing Swoobat with wallbreakers such as Choice Band Monferno or Swords Dance Torterra is then an excellent decision, as both of those choices can threaten common Swoobat counters like Audino while Swoobat can use U-turn to safely bring them in as well. Another factor to consider is that Swoobat is fast but is not the fastest; as such having priority, a bulky tank, or a Choice Scarf user to outspeed possible threats like Zebstrika. Examples of good partners for countering faster threats include Monferno for priority, Stunfisk, or Simipour. Swoobat also must choose between beating Scraggy or Klang, so having a partner like Swanna or Stunfisk that can threaten what Swoobat can't will also be beneficial. Remember that Swoobat's primary job is to trade with setup threats and threaten frail and slower offensive Pokemon, not to wallbreak.

Checks and Counters
===================

**Specially Defensive Pokemon**: Threats such as Audino or Articuno can effectively wall Swoobat consistently throughout a match. Even Scraggy and Klang can wall Swoobat if it lacks the proper coverage. All of these Pokemon do fear the rare Trick, but not enough to dissuade them from coming in whenever Swoobat is out.

**Faster Pokemon**: Swoobat is exceptionally fast, but Pokemon such as Zebstrika and Sneasel are even faster and can threaten Swoobat's low defenses with their STAB. Similarly, common Choice Scarf users such as Dodrio and Simipour can also outspeed and prey upon Swoobat. (I would give a mention to priority as well, most non-STAB Sucker Punches still KO after rocks) Very few of these fast threats want to switch into Swoobat directly, but when they are able to come in safely they force Swoobat out consistently.

**Dark-types**: Psychic is usually a safe STAB to lock into, but a Dark-type such as Shiftry or Scraggy can make use of the opportunity to set up or generally threaten Swoobat. Dark-types do have to fear Swoobat's coverage, however, as even a U-turn can be crippling to Shiftry.

[CREDITS]
- Written by: [[Akir, 231726]]
- Quality checked by: [[SergioRules, 265399], [name, id]]
- Grammar checked by: [[name, id]]
Excellent writing, very few things to change which makes my job much easier
SergioRules_Small.gif
 

SBPC

stranded on an island
is a Forum Moderator Alumnus
so sergio had checked before letting me finish... luckily I don't have anything to add to c&c section, so consider it check 2
 

Itchy

take all my data, what will you find?
is a Site Content Manageris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
AMGP, implement as desired
add
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AC = add comma
[OVERVIEW]

The stars aligned in an interesting way for Swoobat, giving it one of the most unique niches in the PU metagame. Swoobat utilizes its Unaware ability to shut down setup threats like Beheeyem and Monferno while guaranteeing most and 2HKOes most foes by ignoring any defensive stat boosts. Combined with Swoobat's excellent base 114 Speed and great STAB coverage, Swoobat becomes a menace to offense and balance teams alike. However, even with all of this going for Swoobat, it can still come up short. Swoobat outspeeds almost all of the tier, (AC) but fails to outspeed Zebstrika and Sneasel, two threats that shut Swoobat down with their STAB attacks. On top of that, Swoobat's low natural Special Attack means that it can struggle greatly against bulkier teams. Even so, Swoobat finds itself as a strong component of many offensive teams looking to make use of its unique toolkit.

[SET]
name: Choiced Disruptor
move 1: Psychic
move 2: Signal Beam
move 3: U-turn
move 4: Air Slash / Heat Wave / Trick
item: Choice Specs
ability: Unaware
nature: Timid
evs: 4 Def / 252 SpAtk / 252 Spe

[SET COMMENTS]
Psychic is the go-to STAB move thanks to its does strong neutral damage to a large portion of the tier, making it a strong spammable option. Signal Beam is another also crucial component to the set, keep comma poking through bypassing the defensive boosts of Calm Mind Beheeyem and Duosion while also hitting stray Dark-types such as Shiftry. U-turn is used for pivoting and switch priority, making allows Swoobat to slot effectively into offensive VoltTurn teams. The last slot is versatile and depends on what threats Swoobat needs to shut down for your specific team. Air Slash is able to stops Scraggy from setting up, whereas Heat Wave effectively stops Shift Gear Klang. Trick is also an option for shutting down any walls that might try and stop Swoobat, such as Audino or Articuno.

Swoobat effectively works as is an effective anti-setup option for offensive teams, being able to ignore offensive and defensive boosts alike and trading with setup sweepers with the target thanks to Unaware. A Beheeyem, regardless of its boosts, will struggle to beat an Unaware Swoobat because all of its boosts will be ignored and therefore won't stop Swoobat's 2HKO. this does not tell me anything new Swoobat also checks Monferno especially well, as Swoobat is one of the few checks to that does not fear a boosted Mach Punch regardless of boosts. However, Despite having Choice Specs, Swoobat makes for is a subpar dedicated wallbreaker. Pairing Swoobat with other wallbreakers such as Choice Band Monferno or Swords Dance Torterra is then an excellent decision, as both of those choices can threaten common Swoobat counters like Audino, (AC) while Swoobat can use U-turn to safely bring them in as well. Another factor to consider is that Swoobat is fast but is not the fastest; as such having priority, a bulky tank, or a Choice Scarf user to outspeed possible threats like Zebstrika. Examples of good partners for countering faster threats include Monferno for priority or Stunfisk. Swoobat also must choose between beating Scraggy or Klang, so having a partner like Swanna or Stunfisk that can threaten what Swoobat can't will also be beneficial. Remember that Swoobat's primary job is to trade with setup threats and threaten frail and slower offensive Pokemon, not to wallbreak.

Checks and Counters
===================

**Specially Defensive Pokemon**: Threats such as Audino or Articuno can effectively wall Swoobat consistently throughout a match. Even Scraggy and Klang can wall Swoobat if it lacks the proper coverage. All of these Pokemon do fear the rare Trick, but not enough to dissuade them from coming in whenever Swoobat is out.

**Faster Pokemon**: Swoobat is exceptionally fast, but Pokemon such as Zebstrika and Sneasel are even faster and can threaten Swoobat's low defenses with their STAB moves. Similarly, common Choice Scarf users such as Dodrio and Golduck can also outspeed and prey upon Swoobat. Additionally, very few of these fast threats want to switch into Swoobat directly, but when they are able to come in safely, (AC) they force Swoobat out consistently.

**Dark-types**: Psychic is usually a safe STAB to lock into, but a Dark-type such as Shiftry or Scraggy can make use of the opportunity to set up or generally threaten Swoobat. Dark-types do have to fear Swoobat's coverage, however, as even a U-turn can be crippling to Shiftry.

**Priority Attacks**: Threats such as Purugly can ignore Swoobat's superior Speed and KO with priority attacks like Fake Out and Sucker Punch. It is also noteworthy that most offensive users of Sucker Punch, such as Shiftry, can cleanly knock out Swoobat with it after just one round of Stealth Rock damage.

[CREDITS]
- Written by: [[Akir, 231726]]
- Quality checked by: [[SergioRules, 265399], [SBPC, 468904]]
- Grammar checked by: [[name, id]]
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
itchy's comments
add
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comments

AC = add comma

mine: add remove comments
[OVERVIEW]

The stars aligned in an interesting way for Swoobat, giving it one of the most unique niches in the PU metagame. Swoobat utilizes its Unaware ability to shut down setup threats like Beheeyem and Monferno while guaranteeing most and 2HKOes most foes by ignoring any defensive stat boosts. Combined with Swoobat's excellent base 114 Speed and great STAB coverage, Swoobat becomes a menace to offense and balance teams alike and, as a result, is an incredible asset to offense teams. However, even with all of this going for Swoobat, it can still come up short. Swoobat outspeeds almost all of the tier but fails to outspeed Zebstrika and Sneasel, two threats that shut Swoobat it down with their STAB attacks. On top of that, Swoobat's low natural Special Attack means that it can struggle greatly against bulkier teams. Even so, Swoobat finds itself as a strong component of many offensive teams looking to make use of its unique toolkit.

[SET]
name: Choiced Disruptor
move 1: Psychic
move 2: Signal Beam
move 3: U-turn
move 4: Air Slash / Heat Wave / Trick
item: Choice Specs
ability: Unaware
nature: Timid
evs: 4 Def / 252 SpAtk SpA / 252 Spe

[SET COMMENTS]
Psychic is the go-to STAB move thanks to its strong does solid neutral damage to a large portion of the tier, making it a strong spammable option. Signal Beam is another also crucial component to the set, keep comma poking through bypassing the defensive boosts of Calm Mind Beheeyem and Duosion while also hitting stray Dark-types such as Shiftry. U-turn is used for pivoting and switch priority, making allows Swoobat to slot effectively into offensive VoltTurn teams. The last slot is versatile and depends on what threats Swoobat needs to shut down for your specific team. Air Slash is able to stops Scraggy from safely setting up, whereas Heat Wave effectively stops Shift Gear Klang. Trick is also an option for shutting down any walls wall that might try and stop Swoobat, such as Audino or Articuno.

Swoobat effectively works as is an effective anti-setup option for offensive teams, being able to ignore offensive and defensive boosts alike and trading with setup sweepers with the target thanks to Unaware. unsure what "trading" means here? you seem to imply Swoobat wins these encounters (you say it shuts setup sweepers down in overview), but trading in them implies it's a one-for-one exchange A Beheeyem, regardless of its boosts, will struggle to beat an Unaware Swoobat because all of its boosts will be ignored and therefore won't stop Swoobat's 2HKO. this does not tell me anything new I agree but I'd probably still want to keep the mention of Beheeyem and just add it to the previous sentence after "setup sweepers" Swoobat also checks Monferno especially well, as Swoobat it is one of the few checks to that does not fear a boosted Mach Punch regardless of boosts. However, despite having Choice Specs, Swoobat makes for is a subpar dedicated wallbreaker. Pairing Swoobat with other wallbreakers such as Choice Band Monferno or and Swords Dance Torterra is then an excellent decision, as both of those choices can threaten common Swoobat counters like Audino, (AC) while Swoobat can use U-turn to safely bring them in as well. Another factor to consider is that Swoobat is fast but is not the fastest Swoobat's Speed is just barely not enough; as such,(comma) having priority, a bulky tank teammate, or a Choice Scarf user to outspeed possible threats like Zebstrika is necessary. Examples of good partners for countering faster threats include Monferno for priority or Stunfisk. Mach Punch Monferno and Stunfisk are potential options. Swoobat also must choose between beating Scraggy or Klang, so having a partner like Swanna or Stunfisk that can threaten what Swoobat can't will also be beneficial. Remember that Swoobat's primary job is to trade with setup threats and threaten frail and slower offensive Pokemon, not to wallbreak.

Checks and Counters
===================

**Specially Defensive Pokemon**: Threats such as Audino or and Articuno can effectively consistently wall Swoobat consistently throughout a match. Even Scraggy and Klang can wall Swoobat if it lacks the proper coverage move. All of these Pokemon do fear the rare Trick, but not enough to dissuade them from coming in whenever Swoobat is out.

**Faster Pokemon**: Swoobat is exceptionally fast, but Pokemon such as Zebstrika and Sneasel are even faster and can threaten Swoobat's low defenses easily revenge kill it with their STAB moves. Similarly, common Choice Scarf users such as Dodrio and Golduck can also outspeed and prey upon Swoobat. Additionally, very Very few of these fast threats want to switch into Swoobat directly, but when they are able to come in safely, (AC) they easily force Swoobat out consistently.

**Dark-types**: Psychic is usually a safe STAB move to lock into, but a Dark-type such as Shiftry or Scraggy can make use of the opportunity to set up or generally threaten Swoobat. Dark-types do have to fear Swoobat's coverage, however, as even a U-turn can be crippling to Shiftry.

**Priority Attacks**: Threats such as Purugly can ignore Swoobat's superior Speed and KO it with priority attacks like Fake Out and Sucker Punch. It is also noteworthy that most offensive users of Sucker Punch, such as Shiftry, can cleanly knock out KO Swoobat with it after just one round of Stealth Rock damage.

[CREDITS]
- Written by: [[Akir, 231726]]
- Quality checked by: [[SergioRules, 265399], [SBPC, 468904]]
- Grammar checked by: [[name, id]]
GP 1/1 when done GP Team
 

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