Introduction
Hello everyone! I'm Swimmer128, and I've been playing showdown for a few years now. I have made countless teams, generally Monotype Teams, and I decided to try to step out of my comfort zone this time. I originally made this team for Pokemon Battle Revolution just for fun and it demolished everything in it, so then I decided to try it out in Showdown! and it has done surprisingly well. I have never been extremely good at making teams, but this team ended up winning me many battles in Doubles OU. I know it is not your typical team, as they are all pretty much sweepers, but that's what I would like some help fixing. I have played Doubles enough to know the common threats, such as Tapu Fini, Amoongus, Landorus-T, etc. and I have attempted to adjust my team to be able to counter those Pokemon, but since the Pokemon I used are really all sweepers it has made it so that if the Pokemon I have to counter Amoongus or Tapu Fini faints, my team is virtually screwed. I do have many viable options for countering these threats, but I must not be using them right because there are times when they still end up sweeping or walling my team. Any feedback or help would be appreciated! Thanks in advance!
Teambuilding Process
I chose Metagross for a few reasons. The first reason is that it can learn Explosion, which I planned to use with Gengar so that it could use the move without damaging a member of my own team. The second reason was back in Battle Revolution I could use Earthquake and it wouldn't affect Gengar due to Levitate, but in SM that is a different story. That being said, I then switched Earthquake out for Stealth Rock, that way I could deal some damage to any Pokemon my opponent may switch out to, specifically Mega Charizard Y, which originally was a pretty big threat to Metagross. I then gave it Bullet Punch so I could deal some immediate STAB damage if needed, and to counter any of the Tapus. My second STAB move is Zen Headbutt, which I felt was more viable given Metagross' stats.
I chose Gengar to go with Metagross, since originally it had Levitate to avoid Earthquake and I utilized its immunity to Explosion to work nicely with Metagross. Then I gave it STAB Sludge Bomb in order to counter the Tapus again as well as just to have a powerful move that has a chance of poising the foe. The second STAB move I gave it was Shadow Ball, because it seemed like the most viable Ghost Type move to give Gengar. My coverage move was Thunder, to work with a team member you'll meet later on and to give my team an Electric attack. My final move was Destiny Bond, which I figured would be able to take out any Pokemon that my team was having a rather hard time defeating.
Now I decided that I wanted to be able to use Earthquake without damaging my own team, and so I decided on Flygon. I gave Flygon Earthquake for STAB and the reasons I just listed, Outrage for a powerful Dragon STAB, Dragon Claw in case I didn't want to get trapped with Outrage, and Fire Punch to counter any pesky Ice Types. Fire Punch would get powered up by the use of Mega Charizard Y's ability Drought, and so it would be even more powerful.
Next up is Mega Charizard Y. Originally this slot was filled by Moltres, because I wanted a Fire type who was immune to Flygon's Earthquake. After battling a bit in Doubles OU I discovered that Mega Charizard Y was SOOOOOO much more viable and made much more sense with my team. I gave Charizard Solar Beam, since I could use the sunlight to have a super powerful grass move that counters any water threats that may come up. Then I gave it STAB Heat Wave to attack multiple foes at once and Air Slash for a decent STAB Flying move. Lastly, I gave Charizard Roost so that it could heal if needed, although I am wondering if Tailwind would have been a better choice since I generally either don't need to or don't get a chance to use Roost.
My next Pokemon is Ludicolo. I chose Ludicolo because I had come up with a concept of using Surf to heal a Pokemon with Water Absorb, and wanted to have a Pokemon that could achieve that but also work as a Grass Type, completing the triad of Grass/Water/Fire. I then gave it Rain Dance to make use of its Swift Swim, and of course Surf so that I could heal the Poliwrath I would later add to my team. For STAB I gave it Energy Ball, and for coverage I gave it Ice Beam, which comes in handy against Grass, Dragon, Ground, or Flying threats, specifically Landorus-T and Mega Garchomp. I thought this would partner well with my Poliwrath, as the Swift Swim/Rain Dance combo would double Ludicolo's speed while powering up both Ludicolo and Poliwrath's Water Type attacks.
Lastly, as mentioned before, I have Poliwrath. Poliwrath was added with the intention of being able to be healed by Surf and get powered up Water STAB from Rain Dance, as well as to be more of a bulky support. I gave it Bulk Up to boost its stats, although after many battles I have realized that I rarely use it, Protect to allow it to heal using its Leftovers if needed and to protect it from any attacks I may need to avoid. Then for STAB I gave it Waterfall and Circle Throw, to temporarily get rid of any major threats, eliminate foe's stat changes, and throw off the foes' Synergy.
The Team
Metagross @ Life Orb
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Stealth Rock
- Explosion
- Zen Headbutt
Gengar @ Life Orb
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Destiny Bond
- Shadow Ball
- Sludge Bomb
- Thunder
Flygon @ Yache Berry
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Dragon Claw
- Fire Punch
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Solar Beam
- Roost
- Heat Wave
- Air Slash
Ludicolo @ Damp Rock
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rain Dance
- Energy Ball
- Surf
- Ice Beam
Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Circle Throw
- Waterfall
- Protect
Conclusion
In conclusion, I would really appreciate any feedback or help you guys can offer, as I have achieved some success with this team and have tweaked it many times, but I think I could benefit from some more experienced opinions. I think the most important things to fix are my leads' weakness to Earthquake, somehow counter Trick Room teams, and help make it so they aren't all sweepers. While I am aware of these flaws, I am a bit unsure as to how to go about fixing them without ruining the synergy of the team. Thanks in advance!
Metagross @ Life Orb
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Stealth Rock
- Explosion
- Zen Headbutt
Gengar @ Life Orb
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Destiny Bond
- Shadow Ball
- Sludge Bomb
- Thunder
Flygon @ Yache Berry
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Dragon Claw
- Fire Punch
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Solar Beam
- Roost
- Heat Wave
- Air Slash
Ludicolo @ Damp Rock
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rain Dance
- Energy Ball
- Surf
- Ice Beam
Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Circle Throw
- Waterfall
- Protect
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Stealth Rock
- Explosion
- Zen Headbutt
Gengar @ Life Orb
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Destiny Bond
- Shadow Ball
- Sludge Bomb
- Thunder
Flygon @ Yache Berry
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Dragon Claw
- Fire Punch
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Solar Beam
- Roost
- Heat Wave
- Air Slash
Ludicolo @ Damp Rock
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rain Dance
- Energy Ball
- Surf
- Ice Beam
Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Circle Throw
- Waterfall
- Protect