I thought it would be funny to use my favorite Pokemon, swadloon, in national dex ou, and have been using it for a bit and it's actually a lot better than I expected. Grass and Bug is actually a decent defensive typing (still struggles since it can't run boots). It walls strong physical attackers like mega lopunny and great tusk (although knock off can be a problem if ran with ice spinner). It also synergizes well with strong attackers that rely on speed with webs like Hoopa or CB Great Nose. Would this team be good for it? Or should I have a different archetype or team that has swadloon?
Swadloon @ Eviolite
Ability: Leaf Guard
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Sticky Web
- Synthesis
- Giga Drain
- Toxic
Great Tusk (Great Nose) @ Choice Band
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Ice Spinner
Charizard @ Charizardite Y
Ability: Drought
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Weather Ball
- Solar Beam
- Scorching Sands
- Roost
Walking Wake @ Choice Specs
Ability: Protosynthesis
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Steam
- Draco Meteor
- Flamethrower
- Dragon Pulse
Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 196 SpD / 60 Spe
Calm Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Flying
EVs: 88 HP / 168 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Thunderbolt
- Volt Switch
- Roost
Swadloon @ Eviolite
Ability: Leaf Guard
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Sticky Web
- Synthesis
- Giga Drain
- Toxic
Great Tusk (Great Nose) @ Choice Band
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Ice Spinner
Charizard @ Charizardite Y
Ability: Drought
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Weather Ball
- Solar Beam
- Scorching Sands
- Roost
Walking Wake @ Choice Specs
Ability: Protosynthesis
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Steam
- Draco Meteor
- Flamethrower
- Dragon Pulse
Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 196 SpD / 60 Spe
Calm Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Flying
EVs: 88 HP / 168 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Thunderbolt
- Volt Switch
- Roost