I have never played a tier other than OU or Ubers in any gen, but with the power creep of SV I've decided to try my hand.
View attachment 485203
dune (Orthworm) @ Sitrus Berry
Ability: Earth Eater
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Spikes
- Shed Tail
- Iron Head
This pokemon also serves as my lead on my OU team. Pretty standard set. Try to get hazards out and get a shed tail over to my sweepers. Feel like this guy is gonna move up to OU soon so might need to replace him in a few weeks.
View attachment 485205
bird (Lucario) @ Leftovers
Ability: Inner Focus
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Swords Dance
- Ice Punch
- Close Combat
My all time favorite pokemon (have him tatooed on my leg), Lucario is a lock for this team. Not a super weird set either. Good revenge killer with extreme speed. Close Combat is a must have obviously. I think Ice Punch is a nice surprise for ground types who want to switch in. Don't like Life Orb, but am open to switch out leftovers.
View attachment 485208
little bro (Salamence) @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Steel
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Dual Wingbeat
- Earthquake
- Dragon Claw
Salamence fills the role that Roaring Moon does in OU. DD sweeper who can cause harm behind a shed tail subsitute. Tera steel doesn't do anything for me offensively but does let me stay in against an Ice type in case i have 3+ DDs set up and dont want to have to switch out. Other than that its pretty standard.
View attachment 485209
knox (Forretress) @ Leftovers
Ability: Sturdy
Tera Type: Steel
EVs: 176 HP / 252 Def / 80 SpD
Impish Nature
- Rapid Spin
- Body Press
- Iron Defense
- Explosion
This is where the team gets a little weird. Tera steel is good for defense even if it doesnt add any STAB hits. Iron D/Body Press can punish opponent for sitting on his defensive pivot and rapid spin is obviously useful. Explosion can get me out of a tight spot sometimes, but I'm not married to it either. Would be willing to change out this pokemon but not sure what works better as a second defensive piviot
View attachment 485210
dennis (Gengar) @ Choice Specs
Ability: Cursed Body
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Psychic
- Sludge Bomb
Needing a special attacker, I went with the strongest one in the tier. Standard specs set. Tera fighting focus blast can blow up a steel or dark type in a pinch.
neo (Tatsugiri) @ Mystic Water
Ability: Storm Drain
Tera Type: Steel
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Nasty Plot
- Tera Blast
- Draco Meteor
Second special attacker. This team has a prety obvious fire weakness so Tatsu cleans up some of it. Tera steel helps me beat ice types if needed.
This is the first time i've built a team w/o using guides from Smogon or other players on a forum. Any thoughts? Any obvious changes that can be made?
View attachment 485203
dune (Orthworm) @ Sitrus Berry
Ability: Earth Eater
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Spikes
- Shed Tail
- Iron Head
This pokemon also serves as my lead on my OU team. Pretty standard set. Try to get hazards out and get a shed tail over to my sweepers. Feel like this guy is gonna move up to OU soon so might need to replace him in a few weeks.
View attachment 485205
bird (Lucario) @ Leftovers
Ability: Inner Focus
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Swords Dance
- Ice Punch
- Close Combat
My all time favorite pokemon (have him tatooed on my leg), Lucario is a lock for this team. Not a super weird set either. Good revenge killer with extreme speed. Close Combat is a must have obviously. I think Ice Punch is a nice surprise for ground types who want to switch in. Don't like Life Orb, but am open to switch out leftovers.
View attachment 485208
little bro (Salamence) @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Steel
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Dual Wingbeat
- Earthquake
- Dragon Claw
Salamence fills the role that Roaring Moon does in OU. DD sweeper who can cause harm behind a shed tail subsitute. Tera steel doesn't do anything for me offensively but does let me stay in against an Ice type in case i have 3+ DDs set up and dont want to have to switch out. Other than that its pretty standard.
View attachment 485209
knox (Forretress) @ Leftovers
Ability: Sturdy
Tera Type: Steel
EVs: 176 HP / 252 Def / 80 SpD
Impish Nature
- Rapid Spin
- Body Press
- Iron Defense
- Explosion
This is where the team gets a little weird. Tera steel is good for defense even if it doesnt add any STAB hits. Iron D/Body Press can punish opponent for sitting on his defensive pivot and rapid spin is obviously useful. Explosion can get me out of a tight spot sometimes, but I'm not married to it either. Would be willing to change out this pokemon but not sure what works better as a second defensive piviot
View attachment 485210
dennis (Gengar) @ Choice Specs
Ability: Cursed Body
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Psychic
- Sludge Bomb
Needing a special attacker, I went with the strongest one in the tier. Standard specs set. Tera fighting focus blast can blow up a steel or dark type in a pinch.
neo (Tatsugiri) @ Mystic Water
Ability: Storm Drain
Tera Type: Steel
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Nasty Plot
- Tera Blast
- Draco Meteor
Second special attacker. This team has a prety obvious fire weakness so Tatsu cleans up some of it. Tera steel helps me beat ice types if needed.
This is the first time i've built a team w/o using guides from Smogon or other players on a forum. Any thoughts? Any obvious changes that can be made?